VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Lion

teh-sneek

Career matches449
Career win rate52.6%
Round win rate49.1%
Peak rank26
Distinct opponents36
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1351 #2,915 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion2644923621352.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

548 of 548 rounds counted

8.4 inputs a second (507 a minute) this season. Faster than 79% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion8.4507548

By opponent's character

Brad8.148890
Aoi9.154491
Goh8.751949
Akira8.249547
Shun8.550746
Jacky7.645738
Jean8.752140
Jeffry8.450527
Vanessa7.846627
Pai9.255419
Lau8.651615
Wolf8.651517
Lei Fei7.947214
Eileen8.45078
El Blaze9.05407
Lion7.84677
Taka9.25516

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Brad2371630.4%-14.4
Aoi22121054.5%+1.1
Goh136746.1%-5.9
Akira114736.4%-12.0
Shun115645.5%+8.2
Jacky106460.0%+16.4
Jean93633.3%+10.1
Jeffry73442.9%-28.9
Vanessa770100.0%+36.3
Pai550100.0%+53.7
Lau4040.0%-38.9
Wolf4040.0%-45.7
Lei Fei32166.7%+6.8
Eileen220100.0%+57.2
El Blaze220100.0%+31.9
Lion2020.0%-12.2
Taka2020.0%-12.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence1871138.9%-4.3
Low Fence1881044.4%-8.0
Single Wall158753.3%+8.0
Open147750.0%+11.4
Rectangle146842.9%-3.9
Full Fence137653.9%+8.1
Octagon127558.3%+1.8
Half Fence115645.5%-11.1
Full Fence and Open73442.9%-2.6
Breakable Half Fence42250.0%+16.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7247.2%47.9%-0.7
No walls4748.9%46.3%+2.7

Walls against open: -3.4 points (95% range -21.3 to +14.6), p 0.714 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Johnnybwai (Rank 23)2026/10/1495455.6%
robib (Rank 23)2026/10/1463350.0%
balanceinmotion (Rank 25)2026/10/1432166.7%
supersanic456 (Rank 27)2026/10/1332166.7%
Cooljerk (Rank 25)2026/10/1052340.0%
ZEROXP7 (Rank 25)2026/10/10106460.0%
Smi1e (Rank 27)2026/10/1053260.0%
Legion (Rank 23)2026/10/0731233.3%
H.P.Starcraft (Rank 29)2026/08/0462433.3%
tenpai (Rank 31)2026/08/04102820.0%
JAWattack (Rank 31)2026/07/172020.0%
STOPMOTION (Rank 26)2026/07/16137653.9%
JINXHAND (Rank 33)2026/07/082020.0%
XTN (Rank 38)2026/07/074040.0%
B34TD0WN (Rank 25)2026/07/072020.0%
johncha (Rank 21)2026/07/05330100.0%
BucksonRanchero (Rank 12)2026/07/04220100.0%
cate (Rank 23)2026/06/2072528.6%
laseract (Rank 26)2026/06/204040.0%
JLeo (Rank 20)2026/06/20220100.0%
Hypergrav (Rank 22)2026/06/19440100.0%
Rthg (Rank 24)2026/06/1951420.0%
GambleOfDarun (Rank 21)2026/06/1972528.6%
babapotato (Rank 14)2026/06/16220100.0%
Marbles (Rank 11)2026/05/30220100.0%

Round openings

Lion

Career
236–213 · 52.6%
This season
137 matches · 46.7%
Peak rank
26

First hit in 65.3% of 378 rounds. Won 52.6% of the rounds they struck first, 38.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

punchP into kickK6416.9%
crouch into Kousoutai2K+G4010.6%
crouch into Senkyutai1K236.1%
crouch into Katousui2P225.8%
Attai2K into Tousentai2KK+G143.7%
crouch dash forward into Rakugekishou3PP133.4%
guardG133.4%
punchP into RensuitaiPK133.4%
Juchou Senshou8P+K112.9%
evade down into guardG92.4%
crouch dash forward into Sen'inshou3P82.1%
crouch into Kishitsu Kasensou43P71.9%
Tanhikyaku46K61.6%
punchP into Koushu RensuiPP61.6%
crouch into Tougeki Rensui1PP51.3%

75 further openings account for the other 124 rounds.

Counted from 95 of the 137 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).

Tests behind each character's list

  • Lion: 0 of 13 tests hold up