VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

fex_807

Career matches3,374
Career win rate51.5%
Round win rate51.0%
Peak rank36
Distinct opponents70
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1714 #733 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage363,3741,7361,63851.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

123 of 527 rounds counted

6.9 inputs a second (413 a minute) this season. Faster than 42% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage6.9413123

By opponent's character

Jean6.94139
Jacky7.24345
Kage6.53895
Sarah8.04794
Lion7.243114
Lau7.243226
Lei Fei6.43864
Vanessa6.337712
Brad7.042015
El Blaze6.840616
Goh6.13658
Wolf6.84115

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jean179852.9%+6.4
Jacky167943.8%-5.3
Kage158753.3%+2.6
Sarah138561.5%+6.0
Jeffry114736.4%-10.2
Lion83537.5%-16.9
Aoi74357.1%+6.1
Lau74357.1%+1.6
Lei Fei74357.1%+5.4
Vanessa73442.9%+1.6
Akira63350.0%+1.7
Brad63350.0%+4.1
El Blaze42250.0%+12.2
Goh42250.0%+4.1
Pai43175.0%+17.8
Wolf2020.0%-54.7
Shun1010.0%-50.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall23111247.8%-0.5
Breakable Half Fence178947.1%-2.7
Octagon156940.0%-11.3
Full Fence149564.3%+17.7
Half Fence145935.7%-13.3
Low Fence145935.7%-18.8
Open126650.0%-1.2
Rectangle119281.8%+33.0
Breakable Full Fence95455.6%+9.9
Full Fence and Open43175.0%+18.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8052.5%49.0%+3.5
No walls4944.9%50.2%-5.3

Walls against open: +8.8 points (95% range -8.7 to +26.3), p 0.323 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Okaka_vfes (Rank 36)2026/07/08147750.0%
poco/ぽこ (Rank 36)2026/07/0532166.7%
ぶひでゲス (Rank 36)2026/07/0332166.7%
Oshira_taicho (Rank 38)2026/06/2731233.3%
ゼータ(MSZ-006) (Rank 39)2026/05/2421150.0%
yamaneko (Rank 33)2026/04/3031233.3%
つがさん (Rank 33)2026/04/21220100.0%
えなお (Rank 33)2026/04/20220100.0%
デネ (Rank 37)2026/04/202020.0%
ラーメソマソ (Rank 38)2026/04/202020.0%
ikkyusaaan (Rank 39)2026/04/202020.0%
チョココロネ (Rank 38)2026/04/2031233.3%
小名浜DC (Rank 34)2026/04/2031233.3%
crazy_brat_girl (Rank 38)2026/04/1943175.0%
umiyama_kai (Rank 38)2026/04/192020.0%
かしわもち (Rank 36)2026/04/1921150.0%
atototto1000 (Rank 35)2026/04/1953260.0%
Koromo (Rank 31)2026/04/1732166.7%
epic0216 (Rank 32)2026/04/1242250.0%
究極無敵 (Rank 35)2026/04/1231233.3%
_. (Rank 33)2026/04/0821150.0%
interceptor (Rank 37)2026/03/3041325.0%
Umemon2026 (Rank 33)2026/03/2931233.3%
yamadon (Rank 32)2026/03/2964266.7%
Wallaby360 (Rank 37)2026/03/2842250.0%

Round openings

Kage

Career
1,736–1,638 · 51.5%
This season
135 matches · 49.6%
Peak rank
36

First hit in 52.7% of 522 rounds. Won 54.9% of the rounds they struck first, 46.6% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: evades first in 25.4% of rounds, against 12.8% in their other rounds.

How is this tested?

evade up into Furikakato OtoshiK+G468.7%
Furikakato OtoshiK+G407.6%
Fusenjin3P into Shippuzan3PP397.4%
Rasen4P into Rasen Urageri4PK275.1%
Senpujin2P+K into Fujin Urasuisha2P+KK214.0%
crouch dash back into Fusen Renkyaku6K+G173.2%
crouch into Jizuridan2P163.0%
backdash into Rasen4P132.5%
forward movement into Rasen4P122.3%
Engetsugeri9K+G112.1%
evade up112.1%
Hiji'uchi6P101.9%
backdash into Hagakure-ryu In Shippujin4P+K+G101.9%
forward movement into Fujin Urasuisha2P+KK91.7%
crouch dash back into Senpujin2P+K81.5%

116 further openings account for the other 237 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 1 of 14 tests hold up