VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Pai

Akai

Career matches6,474
Career win rate59.1%
Round win rate55.9%
Peak rank41
Distinct opponents103
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Pai416,4743,8282,64659.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lau63333052.4%+3.0
Lion57292850.9%+0.5
Brad56362064.3%-4.9
Kage51351668.6%+13.6
Vanessa49212842.9%-2.1
Aoi47291861.7%+10.2
Taka44242054.5%-2.9
El Blaze42202247.6%-8.4
Jeffry42172540.5%-9.6
Akira33181554.5%-6.9
Lei Fei30171356.7%-4.0
Eileen28131546.4%-19.7
Pai2621580.8%+8.0
Dural2091145.0%-9.7
Shun1715288.2%+13.6
Jacky14140100.0%+18.8
Sarah97277.8%-5.5
Goh76185.7%+10.0
Wolf76185.7%+11.7
Jean660100.0%+26.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall77492863.6%+5.0
Breakable Half Fence75443158.7%+0.7
Rectangle75453060.0%+3.2
Breakable Full Fence73334045.2%-12.8
Low Fence67402759.7%+2.1
Half Fence61441772.1%+16.6
Full Fence54332161.1%-1.1
Open47291861.7%+1.6
Full Fence and Open39162341.0%-18.4
Octagon37201754.0%+0.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls37558.4%57.6%+0.8
No walls19161.8%59.0%+2.8

Walls against open: -2.0 points (95% range -11.3 to +7.3), p 0.674 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

BLACKSTAR (Rank 38)2026/09/222091145.0%
BLACKALERT!!! (Rank 42)2026/09/2237132435.1%
DJ_Clarknova (Rank 41)2026/09/141651131.2%
n.fang (Rank 38)2026/09/14116554.5%
y2d (Rank 42)2026/09/093252715.6%
Nate__theRipper (Rank 38)2026/09/0929181162.1%
seedash (Rank 33)2026/09/06660100.0%
JustFRAMEshawty (Rank 42)2026/07/2236181850.0%
SugarBear (Rank 35)2026/07/2297277.8%
chexmixofdeath (Rank 33)2026/07/1865183.3%
CMoney012 (Rank 39)2026/07/1830171356.7%
XTN (Rank 39)2026/07/1823101343.5%
vf5sega (Rank 38)2026/07/1727111640.7%
GenesisFrenzy (Rank 41)2026/07/1031131841.9%
SC1_Signia (Rank 37)2026/07/1023111247.8%
UltraSeBassツ (Rank 35)2026/07/10129375.0%
onuelito (Rank 38)2026/06/202115671.4%
神拳|Kaolan (Rank 35)2026/06/191512380.0%
Chanchai (Rank 35)2026/06/19100100.0%
DEExTHAxGEE (Rank 39)2026/04/1976185.7%
iKillYouXChicken (Rank 37)2026/04/121661037.5%
DFAxCalamity (Rank 41)2026/04/12112918.2%
YURAYURATEISHOKU (Rank 40)2026/04/0473442.9%
kungfusmurf (Rank 37)2026/04/04105550.0%
xChimerax (Rank 30)2026/04/0463350.0%

Round openings

Pai

backdash into Tenshin Oushoushou46P+K923.9%
forward dash into throwP+G823.5%
backdash into Meishouho4P+K+G813.4%
punchP753.2%
throwP+G733.1%
Senchuken6P672.8%
backdash into Soukasui3P662.8%
crouch dash forward into throwP+G542.3%
backdash into evade up512.1%
crouch dash forward into guardG512.1%
punchP into RenshouPP512.1%
guardG492.1%
crouch into down-back kick1K461.9%
forward dash into guardG461.9%
punchP into kickK431.8%

326 further openings account for the other 1,447 rounds.

Counted from 601 of the 648 matches played. The rest were not pulled for openings.