VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

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Career matches3,667
Career win rate52.7%
Round win rate52.6%
Peak rank38
Distinct opponents23
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi383,6671,9321,73552.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Aoi64266.7%+18.5
Jeffry63350.0%-13.1
Akira43175.0%+21.9
Jean41325.0%-32.2
Eileen31233.3%-18.5
Jacky32166.7%+0.6
Kage32166.7%+16.8
Lau32166.7%+13.0
Brad110100.0%+42.9
Goh110100.0%+46.5
Lei Fei1010.0%-68.5
Lion1010.0%-60.5
Taka110100.0%+55.1
Vanessa1010.0%-39.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence73442.9%-18.3
Full Fence64266.7%+5.1
Low Fence64266.7%+19.2
Full Fence and Open41325.0%-26.9
Octagon43175.0%+25.4
Open42250.0%+2.2
Single Wall440100.0%+43.2
Half Fence3030.0%-63.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2050.0%58.2%-8.2
No walls1471.4%52.9%+18.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

モブ太郎 (Rank 41)2026/09/231010.0%
『ρε』.α (Rank 42)2026/09/2331233.3%
★闘将拉麵男★ (Rank 37)2026/09/2331233.3%
俺様バーンズ (Rank 37)2026/09/23110100.0%
マハリータまるこ (Rank 40)2026/09/2332166.7%
n3 (Rank 41)2026/09/2321150.0%
すもぐり2000 (Rank 34)2026/09/22220100.0%
Choi_Akira (Rank 38)2026/09/2221150.0%
ねこまじん (Rank 34)2026/09/22220100.0%
deep_x (Rank 38)2026/09/22110100.0%
イチゲン (Rank 31)2026/09/22110100.0%
てーらい (Rank 33)2026/09/221010.0%
ハンニャ (Rank 38)2026/09/22110100.0%
KAT (Rank 35)2026/09/221010.0%
y.o.y (Rank 15)2026/09/22110100.0%
Bluemoon (Rank 33)2026/09/22110100.0%
poteto (Rank 36)2026/09/2232166.7%
うめおに。 (Rank 36)2026/09/22110100.0%
竿インパクト渡り (Rank 37)2026/09/2232166.7%
こば次狼/covajiro (Rank 34)2026/09/221010.0%
B軍団 (Rank 36)2026/09/221010.0%
ぱお (Rank 39)2026/07/252020.0%
banpal/バンパル (Rank 35)2026/07/251010.0%

Round openings

Aoi

Ryoushi43P218.2%
crouch dash back into Hou'oushu3P218.2%
Gedan Shouda2P into forward dash19.1%
Hou'oushu3P into forward dash19.1%
Ougimai4P19.1%
backdash into Sodeshinken33P+K19.1%
crouch dash forward into Hou'oushu3P19.1%
crouch into Hou'oushu3P19.1%
guardG19.1%

Counted from 3 of the 38 matches played. The rest were not pulled for openings.