Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1466 #2,232 of 3,686 on the Elo list →
Jeffry1431419 matches
Eileen1516208 matches
Pai1482100 matches
Wolf144482 matches
Jean146248 matches
Shun144812 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Eileen | 31 | 1,671 | 864 | 807 | 51.7% |
|---|---|---|---|---|---|
| Jeffry | 29 | 1,093 | 535 | 558 | 49.0% |
| Vanessa | 26 | 707 | 349 | 358 | 49.4% |
| Taka | 26 | 587 | 297 | 290 | 50.6% |
| Jean | 27 | 548 | 278 | 270 | 50.7% |
| Pai | 27 | 443 | 225 | 218 | 50.8% |
| Wolf | 25 | 375 | 181 | 194 | 48.3% |
| Goh | 23 | 240 | 103 | 137 | 42.9% |
| Lau | 22 | 40 | 19 | 21 | 47.5% |
| Shun | 21 | 39 | 17 | 22 | 43.6% |
| Brad | 21 | 19 | 8 | 11 | 42.1% |
| Aoi | 21 | 8 | 3 | 5 | 37.5% |
| Sarah | 21 | 7 | 2 | 5 | 28.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,568 of 3,679 rounds counted8.4 inputs a second (506 a minute) this season. Faster than 78% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 8.2 | 492 | 1,613 |
|---|---|---|---|
| Eileen | 9.0 | 538 | 727 |
| Pai | 9.3 | 560 | 4 |
| Jean | 8.3 | 499 | 120 |
| Shun | 8.4 | 502 | 40 |
| Goh | 8.3 | 496 | 27 |
| Taka | 8.2 | 489 | 24 |
| Sarah | 6.8 | 410 | 13 |
By opponent's character
| Akira | 8.5 | 508 | 473 |
|---|---|---|---|
| Wolf | 8.7 | 519 | 288 |
| Jacky | 8.6 | 515 | 191 |
| Aoi | 8.7 | 520 | 137 |
| Pai | 8.1 | 488 | 212 |
| Goh | 8.5 | 508 | 200 |
| Sarah | 7.9 | 476 | 197 |
| Shun | 8.6 | 516 | 78 |
| Lau | 8.7 | 519 | 85 |
| Jean | 8.2 | 495 | 78 |
| Jeffry | 8.3 | 501 | 85 |
| Kage | 8.5 | 508 | 98 |
| Lion | 8.2 | 495 | 95 |
| Vanessa | 8.7 | 520 | 84 |
| El Blaze | 8.3 | 497 | 99 |
| Brad | 8.2 | 492 | 63 |
| Taka | 8.4 | 504 | 48 |
| Eileen | 8.3 | 499 | 16 |
| Lei Fei | 8.8 | 526 | 22 |
| Dural | 9.1 | 546 | 19 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 151 | 73 | 78 | 48.3% | -2.4 |
|---|---|---|---|---|---|
| Wolf | 103 | 50 | 53 | 48.5% | +2.4 |
| Jacky | 84 | 45 | 39 | 53.6% | +7.3 |
| Aoi | 70 | 45 | 25 | 64.3% | +10.8 |
| Pai | 69 | 33 | 36 | 47.8% | -4.4 |
| Goh | 64 | 33 | 31 | 51.6% | +3.6 |
| Sarah | 62 | 25 | 37 | 40.3% | -10.6 |
| Shun | 37 | 18 | 19 | 48.6% | +5.2 |
| Lau | 36 | 17 | 19 | 47.2% | -2.5 |
| Jean | 31 | 14 | 17 | 45.2% | +4.2 |
| Jeffry | 31 | 11 | 20 | 35.5% | -12.2 |
| Kage | 31 | 12 | 19 | 38.7% | -5.7 |
| Lion | 31 | 13 | 18 | 41.9% | -9.1 |
| Vanessa | 27 | 10 | 17 | 37.0% | +1.3 |
| El Blaze | 24 | 11 | 13 | 45.8% | -0.6 |
| Brad | 16 | 7 | 9 | 43.8% | -2.6 |
| Taka | 14 | 8 | 6 | 57.1% | +4.9 |
| Eileen | 10 | 7 | 3 | 70.0% | +22.3 |
| Lei Fei | 10 | 6 | 4 | 60.0% | +17.7 |
| Dural | 7 | 0 | 7 | 0.0% | -53.0 |
0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 107 | 52 | 55 | 48.6% | +3.2 |
|---|---|---|---|---|---|
| Single Wall | 105 | 54 | 51 | 51.4% | +0.7 |
| Rectangle | 97 | 52 | 45 | 53.6% | +7.5 |
| Open | 96 | 40 | 56 | 41.7% | -7.5 |
| Breakable Half Fence | 90 | 42 | 48 | 46.7% | +0.6 |
| Octagon | 87 | 45 | 42 | 51.7% | +1.9 |
| Full Fence | 84 | 44 | 40 | 52.4% | +1.6 |
| Breakable Full Fence | 75 | 36 | 39 | 48.0% | +0.8 |
| Low Fence | 62 | 35 | 27 | 56.5% | +7.2 |
| Full Fence and Open | 57 | 26 | 31 | 45.6% | -2.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 540 | 50.2% | 47.7% | +2.4 |
| No walls | 263 | 49.0% | 49.7% | -0.7 |
Walls against open: +3.1 points (95% range -4.3 to +10.5), p 0.412 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| カプリッチョ (Rank 27) | 18 | 12 | 6 | 66.7% |
|---|---|---|---|---|
| TaKaArAsHi573 (Rank 24) | 17 | 8 | 9 | 47.1% |
| けいすけ新宿 (Rank 25) | 15 | 6 | 9 | 40.0% |
| CELIS (Rank 28) | 11 | 4 | 7 | 36.4% |
| roushi_77 (Rank 29) | 11 | 5 | 6 | 45.5% |
| うをん (Rank 30) | 11 | 5 | 6 | 45.5% |
| gans.sk602 (Rank 30) | 10 | 4 | 6 | 40.0% |
| エルグランド (Rank 29) | 10 | 2 | 8 | 20.0% |
| 很垃圾的JACKY (Rank 21) | 10 | 4 | 6 | 40.0% |
| n-nova06 (Rank 30) | 9 | 4 | 5 | 44.4% |
| 鳩男 (Rank 29) | 9 | 4 | 5 | 44.4% |
| B.S.R-JP (Rank 30) | 8 | 2 | 6 | 25.0% |
| O.J.A (Rank 21) | 8 | 5 | 3 | 62.5% |
| TERA (Rank 25) | 8 | 6 | 2 | 75.0% |
| kobaman (Rank 26) | 8 | 4 | 4 | 50.0% |
| え~る (Rank 29) | 8 | 5 | 3 | 62.5% |
| ちゃぼ (Rank 27) | 8 | 6 | 2 | 75.0% |
| HB (Rank 30) | 7 | 2 | 5 | 28.6% |
| M&E (Rank 23) | 7 | 1 | 6 | 14.3% |
| nora-tanuki07 (Rank 27) | 7 | 2 | 5 | 28.6% |
| tatsuyaX (Rank 25) | 7 | 6 | 1 | 85.7% |
| 委員ちょ (Rank 21) | 7 | 6 | 1 | 85.7% |
| toothy-limb74 (Rank 23) | 6 | 2 | 4 | 33.3% |
| こて (Rank 25) | 6 | 4 | 2 | 66.7% |
| 家庭内最弱の剛君 (Rank 27) | 6 | 4 | 2 | 66.7% |
Most played opponents, most recent first
| roushi_77 (Rank 29) | 2026/10/02 | 11 | 5 | 6 | 45.5% |
|---|---|---|---|---|---|
| TaKaArAsHi573 (Rank 24) | 2026/10/02 | 17 | 8 | 9 | 47.1% |
| toothy-limb74 (Rank 23) | 2026/10/02 | 6 | 2 | 4 | 33.3% |
| M&E (Rank 23) | 2026/10/02 | 7 | 1 | 6 | 14.3% |
| nora-tanuki07 (Rank 27) | 2026/09/27 | 7 | 2 | 5 | 28.6% |
| O.J.A (Rank 21) | 2026/09/27 | 8 | 5 | 3 | 62.5% |
| 鳩男 (Rank 29) | 2026/09/27 | 9 | 4 | 5 | 44.4% |
| え~る (Rank 29) | 2026/07/06 | 8 | 5 | 3 | 62.5% |
| カプリッチョ (Rank 27) | 2026/07/05 | 18 | 12 | 6 | 66.7% |
| ちゃぼ (Rank 27) | 2026/06/30 | 8 | 6 | 2 | 75.0% |
| HB (Rank 30) | 2026/06/28 | 7 | 2 | 5 | 28.6% |
| うをん (Rank 30) | 2026/06/27 | 11 | 5 | 6 | 45.5% |
| CELIS (Rank 28) | 2026/06/24 | 11 | 4 | 7 | 36.4% |
| けいすけ新宿 (Rank 25) | 2026/06/21 | 15 | 6 | 9 | 40.0% |
| n-nova06 (Rank 30) | 2026/06/21 | 9 | 4 | 5 | 44.4% |
| gans.sk602 (Rank 30) | 2026/06/20 | 10 | 4 | 6 | 40.0% |
| こて (Rank 25) | 2026/06/04 | 6 | 4 | 2 | 66.7% |
| TERA (Rank 25) | 2026/05/30 | 8 | 6 | 2 | 75.0% |
| kobaman (Rank 26) | 2026/05/28 | 8 | 4 | 4 | 50.0% |
| エルグランド (Rank 29) | 2026/05/28 | 10 | 2 | 8 | 20.0% |
| 家庭内最弱の剛君 (Rank 27) | 2026/05/18 | 6 | 4 | 2 | 66.7% |
| B.S.R-JP (Rank 30) | 2026/05/10 | 8 | 2 | 6 | 25.0% |
| 很垃圾的JACKY (Rank 21) | 2026/05/07 | 10 | 4 | 6 | 40.0% |
| tatsuyaX (Rank 25) | 2026/04/26 | 7 | 6 | 1 | 85.7% |
| 委員ちょ (Rank 21) | 2026/04/20 | 7 | 6 | 1 | 85.7% |
Round openings
Every character
| forward movement into punchP | 277 | 7.9% |
|---|---|---|
| Elbow Butt | 206 | 5.9% |
| Dash Elbow66P | 158 | 4.5% |
| Hammer Slide1P into Grizzly Hammer1PP | 109 | 3.1% |
| Dash Elbow66P into Dash Elbow Upper66PP | 102 | 2.9% |
| Douchu6P | 92 | 2.6% |
| forward movement into Double KnucklePP | 78 | 2.2% |
| Arrow Knuckle3P | 61 | 1.8% |
| Low Knuckle2P | 57 | 1.6% |
| Middle Hell Stab6P+K | 52 | 1.5% |
| Enkou Nyurin66P | 50 | 1.4% |
| Enkou Tekitou1P+K into Enkou Soutekitou1P+KP | 38 | 1.1% |
| Kousokuhon7K+G | 38 | 1.1% |
| forward movement into Enkou RensouPP | 37 | 1.1% |
| Gyaku Seikenzuki66P | 34 | 1.0% |
698 further openings account for the other 2,103 rounds.
Counted from 858 of the 908 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 535–558 · 49.0%
- This season
- 419 matches · 48.5%
- Peak rank
- 29
First hit in 56.1% of 1,698 rounds. Won 51.7% of the rounds they struck first, 47.5% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 65.4% of rounds, against 53.0% in their other rounds.
- Against Aoi: waits first in 21.1% of rounds, against 8.7% against everyone else.
- In round 1: opens with “66P Dash Elbow into 66PP Dash Elbow Upper” in 11.2% of rounds, against 4.3% in their other rounds.
- Against Lion: opens with “6P Elbow Butt” in 34.4% of rounds, against 11.1% against everyone else.
- After opening the round before with “6P Elbow Butt”: opens with “6P Elbow Butt” in 23.1% of rounds, against 11.3% after anything else.
- After losing a round: opens with “6P Elbow Butt” in 16.2% of rounds, against 9.3% after winning one.
| Elbow Butt6P | 205 | 12.0% |
|---|---|---|
| forward movement into punchP | 205 | 12.0% |
| Dash Elbow66P | 158 | 9.2% |
| Hammer Slide1P into Grizzly Hammer1PP | 109 | 6.4% |
| Dash Elbow66P into Dash Elbow Upper66PP | 102 | 6.0% |
| forward movement into Double KnucklePP | 78 | 4.6% |
| Low Knuckle2P | 57 | 3.3% |
| Middle Hell Stab6P+K | 52 | 3.0% |
| crouch into Ducking Low2K+G | 29 | 1.7% |
| crouch into Low Knuckle2P | 28 | 1.6% |
| Hammer Slide1P | 24 | 1.4% |
| crouch into Side Kick3K | 23 | 1.3% |
| Dash Elbow66P into punchP | 22 | 1.3% |
| forward movement into Knuckle KickPK | 21 | 1.2% |
| guardG into Middle Hell Stab6P+K | 17 | 1.0% |
223 further openings account for the other 581 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 25–24 · 51% | 17–16 · 52% | +1.4 |
| Wolf | 14–11 · 56% | 7–9 · 44% | too few to test |
| Sarah | 5–16 · 24% | 2–5 · 29% | too few to test |
| Aoi | 10–8 · 56% | 6–4 · 60% | too few to test |
| Pai | 12–9 · 57% | 2–2 · 50% | too few to test |
| Goh | 14–8 · 64% | 3–3 · 50% | too few to test |
| Jacky | 8–8 · 50% | 5–2 · 71% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Eileen
- Career
- 864–807 · 51.7%
- This season
- 208 matches · 49.0%
- Peak rank
- 31
First hit in 49.9% of 659 rounds. Won 55.9% of the rounds they struck first, 43.3% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 23.8% of rounds, against 9.8% in their other rounds.
- In round 1: opens with “7K+G Kousokuhon” in 10.4% of rounds, against 4.1% in their other rounds.
| Douchu6P | 92 | 13.7% |
|---|---|---|
| Enkou Nyurin66P | 50 | 7.4% |
| Enkou Tekitou1P+K into Enkou Soutekitou1P+KP | 38 | 5.7% |
| Kousokuhon7K+G | 38 | 5.7% |
| forward movement into Enkou RensouPP | 37 | 5.5% |
| Hikou Senshi66K | 21 | 3.1% |
| Enkou Kenka46P | 16 | 2.4% |
| crouch into Sokutantai3K | 16 | 2.4% |
| backdash into Ribyou Hoso43P+K | 14 | 2.1% |
| Hikou Senshi66K into Hikou Niki6K | 12 | 1.8% |
| crouch into Enkou Soutekitou1P+KP | 12 | 1.8% |
| backdash into Kesshi Hanbi46K+G | 11 | 1.6% |
| backdash into Enkou Kenka46P | 8 | 1.2% |
| forward dash into Douchu6P | 8 | 1.2% |
| forward dash into Enkou Kenka46P | 8 | 1.2% |
152 further openings account for the other 292 rounds.
Counted from 164 of the 208 matches played. The rest were not pulled for openings.
Pai
- Career
- 225–218 · 50.8%
- This season
- 100 matches · 51.0%
- Peak rank
- 27
First hit in 60.5% of 400 rounds. Won 53.3% of the rounds they struck first, 46.2% of the rounds they were struck first.
Significant Tells
- When ahead: opens with “forward movement into PPP Raigekishou” in 11.7% of rounds, against 5.6% when level or behind.
| forward movement into punchP | 51 | 12.7% |
|---|---|---|
| forward movement into RaigekishouPPP | 32 | 8.0% |
| Senchuken6P | 28 | 7.0% |
| forward movement into RenshouPP | 25 | 6.2% |
| crouch into Honshin Soukyaku1K+G | 13 | 3.2% |
| Hi'en Tankyaku9K | 11 | 2.7% |
| forward movement into RenkentaiPK | 10 | 2.5% |
| Ensei Soushouheki4P | 9 | 2.2% |
| crouch into down-back kick1K | 9 | 2.2% |
| Chouho Soukasui66P+K into backward movement | 8 | 2.0% |
| Ensei Haijinkyaku7K+G | 8 | 2.0% |
| Senchuken6P into crouch dash forward | 8 | 2.0% |
| crouch into Senchutai3K | 8 | 2.0% |
| Souanshou3P+K | 7 | 1.8% |
| Senchuken6P into evade down | 6 | 1.5% |
100 further openings account for the other 168 rounds.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 12–7 · 63% | 3–3 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 181–194 · 48.3%
- This season
- 82 matches · 51.2%
- Peak rank
- 25
First hit in 56.3% of 316 rounds. Won 56.2% of the rounds they struck first, 40.6% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Arrow Knuckle3P | 61 | 19.2% |
|---|---|---|
| backdash into Short Shoulder46P+K | 20 | 6.3% |
| backdash into Heavy Middle Kick3K+G | 16 | 5.0% |
| crouch into Low Hammer2P | 15 | 4.7% |
| Screw Hook63214P into Screw Lariat63214PP | 14 | 4.4% |
| Quick Shoulder66P+K | 13 | 4.1% |
| forward movement into Jab StraightPP | 13 | 4.1% |
| forward movement into Elbow Butt4P | 12 | 3.8% |
| Low Drop Kick62K | 7 | 2.2% |
| Low Hammer2P | 7 | 2.2% |
| evade down into Elbow Butt4P | 6 | 1.9% |
| forward movement into Low Smash2K | 6 | 1.9% |
| Savate4K | 5 | 1.6% |
| forward dash into throwP+G | 5 | 1.6% |
| forward movement into One Two UpperPPP | 5 | 1.6% |
79 further openings account for the other 113 rounds.
Jean
- Career
- 278–270 · 50.7%
- This season
- 48 matches · 45.8%
- Peak rank
- 27
First hit in 52.3% of 193 rounds. Won 53.5% of the rounds they struck first, 43.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Gyaku Seikenzuki66P | 34 | 17.5% |
|---|---|---|
| Yoko'enpi6P | 30 | 15.5% |
| Tate'enpi33P | 24 | 12.4% |
| Shitanagi Shutou1P | 7 | 3.6% |
| Yoko'enpi6P into forward dash | 7 | 3.6% |
| backdash into Yamakuzushi6K | 7 | 3.6% |
| evade down into Shitazuki3P | 5 | 2.6% |
| Shitazuki3P | 4 | 2.1% |
| forward dash into throwP+G | 4 | 2.1% |
| Gyaku Seikenzuki66P into punch+kick+guardP+K+G | 3 | 1.6% |
| Hizageri4K into Kousenshu4KP | 3 | 1.6% |
| Oihiji4P+K | 3 | 1.6% |
| Tate'enpi33P into backward movement | 3 | 1.6% |
| Yoko'enpi6P into punch+kick+guardP+K+G | 3 | 1.6% |
| forward movement into punchP | 3 | 1.6% |
45 further openings account for the other 54 rounds.
Counted from 47 of the 48 matches played. The rest were not pulled for openings.
Shun
- Career
- 17–22 · 43.6%
- This season
- 12 matches · 33.3%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Gyou'in Haishu3P | 6 | 11.5% |
|---|---|---|
| backward movement into Kasen Zenbokushou6PP | 5 | 9.6% |
| Haisenchu1P | 4 | 7.7% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 4 | 7.7% |
| Kasen Chugeki6P | 3 | 5.8% |
| forward movement into punchP | 3 | 5.8% |
| Getsuga Gakushu46P | 2 | 3.9% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 2 | 3.9% |
| Koushu Katai1K into Koushu Rentai1KK | 2 | 3.9% |
| crouch into Gyou'in Haishu3P | 2 | 3.9% |
| crouch into Haisenchu1P | 2 | 3.9% |
| forward dash into throwP+G | 2 | 3.9% |
| Chubu Soutenkyaku66K | 1 | 1.9% |
| Fukuchougeki2P into Koushu Katai1K | 1 | 1.9% |
| Haisenchu1P into Kasen Gyou'in6P+K+G | 1 | 1.9% |
12 further openings account for the other 12 rounds.
Lau
- Career
- 19–21 · 47.5%
- This season
- 9 matches · 33.3%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Chugeki6P | 5 | 13.2% |
|---|---|---|
| Chugeki6P into forward dash | 2 | 5.3% |
| Hi'en Tenshinshou44P into Hi'en Renshou44PP | 2 | 5.3% |
| Chugeki6P into crouch dash forward | 1 | 2.6% |
| Chugeki6P into evade down | 1 | 2.6% |
| Junho Chushou33P | 1 | 2.6% |
| Junho Chushou33P into Junho Renshou33PP | 1 | 2.6% |
| Kensou4P into Souchuken2P | 1 | 2.6% |
| Kokyaku Haiten7K | 1 | 2.6% |
| RenshouPP into Renkanshou3PPP | 1 | 2.6% |
| Senchutai3K into guardG | 1 | 2.6% |
| Souko Sensou66P+K | 1 | 2.6% |
| Souko Sensou66P+K into evade down | 1 | 2.6% |
| Touku Kosenkyaku9K | 1 | 2.6% |
| backdash into Sako Soushou4P+K | 1 | 2.6% |
17 further openings account for the other 17 rounds.
Brad
- Career
- 8–11 · 42.1%
- This season
- 8 matches · 25.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Jab StraightPP | 6 | 17.1% |
|---|---|---|
| Elbow Hook6P into kickK | 4 | 11.4% |
| forward movement into punchP | 3 | 8.6% |
| Elbow Hook6P | 2 | 5.7% |
| Sharp Shoot1P | 2 | 5.7% |
| forward movement into Combination LowPPK | 2 | 5.7% |
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 1 | 2.9% |
| Jaguar Tail2K+G | 1 | 2.9% |
| Jolt Upper3P into Dtee Sawk Combination3PP | 1 | 2.9% |
| Jolt Upper3P into kickK | 1 | 2.9% |
| Jolt Upper3P into punchP | 1 | 2.9% |
| Sit Jab2P | 1 | 2.9% |
| Sway Back4P+K+G | 1 | 2.9% |
| Sway Back4P+K+G into Combination UpperPPP | 1 | 2.9% |
| Sway Back4P+K+G into punchP | 1 | 2.9% |
7 further openings account for the other 7 rounds.
Goh
- Career
- 103–137 · 42.9%
- This season
- 9 matches · 22.2%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Hiji'ate6P | 7 | 29.2% |
|---|---|---|
| Ni'oudaoshi3K+G | 5 | 20.8% |
| crouch into Batousatsu3KP | 2 | 8.3% |
| Hiji'ate6P into forward dash | 1 | 4.2% |
| Kokuryusatsu Ni46P+KP into Kokuryusatsu Todome46P+KPP | 1 | 4.2% |
| Soukyu46P into forward movement | 1 | 4.2% |
| Tsukikage6K | 1 | 4.2% |
| Urahiji44P | 1 | 4.2% |
| Zukotsuwari9P+K | 1 | 4.2% |
| forward dash into Kurogane Kudaki66P | 1 | 4.2% |
| forward dash into throwP+G | 1 | 4.2% |
| forward movement into kickK | 1 | 4.2% |
| forward movement into punchP | 1 | 4.2% |
Counted from 6 of the 9 matches played. The rest were not pulled for openings.
Taka
- Career
- 297–290 · 50.6%
- This season
- 6 matches · 66.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Tsuppari 2PP | 4 | 25.0% |
|---|---|---|
| Hiji'ate6P | 2 | 12.5% |
| Hiji'ate6P into backdash | 1 | 6.2% |
| Kachi'age33P+K | 1 | 6.2% |
| Kirikabu Kudaki1P+K | 1 | 6.2% |
| Shimobarai1P into guardG | 1 | 6.2% |
| Shita Harite2P | 1 | 6.2% |
| evade down into Kachi'age33P+K | 1 | 6.2% |
| forward movement into Tsuppari 4PPPP | 1 | 6.2% |
| forward movement into punchP | 1 | 6.2% |
| guardG | 1 | 6.2% |
| kickK | 1 | 6.2% |
Counted from 4 of the 6 matches played. The rest were not pulled for openings.
Sarah
- Career
- 2–5 · 28.6%
- This season
- 3 matches · 66.7%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Rising Elbow6P | 6 | 46.1% |
|---|---|---|
| Queen Bee Needle66K+G | 2 | 15.4% |
| backdash into Crescent Heel4K+G | 1 | 7.7% |
| crouch into Low Spin Kick3K+G | 1 | 7.7% |
| forward movement into Flash Piston PunchPPP | 1 | 7.7% |
| forward movement into punchP | 1 | 7.7% |
| guardG into Low Spin Kick3K+G | 1 | 7.7% |
Vanessa
- Career
- 349–358 · 49.4%
- This season
- 3 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Shadow Slicer | 4 | 33.3% |
|---|---|---|
| Offensive Style: evade up into Bunker Buster9P | 2 | 16.7% |
| Defensive Style: Cut Upper | 1 | 8.3% |
| Defensive Style: forward movement into Combo High KickPPK | 1 | 8.3% |
| Defensive Style: guard | 1 | 8.3% |
| Defensive Style: punch into Jab~BodyPP | 1 | 8.3% |
| Offensive Style: Landing Knee Kick | 1 | 8.3% |
| Offensive Style: Leg Guard Crush | 1 | 8.3% |
Aoi
- Career
- 3–5 · 37.5%
- This season
- 1 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Koromoguruma66P | 1 | 20.0% |
|---|---|---|
| Ouda6P+K into Oushu Hiji'ate6P+KP | 1 | 20.0% |
| Sou'unha66K | 1 | 20.0% |
| Tsumujikaze64P | 1 | 20.0% |
| backdash into guardG | 1 | 20.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (59 here; about 3.0 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jeffry: 6 of 15 tests hold up
- Eileen: 2 of 15 tests hold up
- Pai: 1 of 15 tests hold up
- Wolf: 0 of 14 tests hold up
- Jean: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Aoi: not tested (too few rounds)
