VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

nacchi1026

  • Eileen
  • Jean
  • Sarah
  • Kage
  • Akira
  • Lau
Career matches1,682
Career win rate56.6%
Round win rate50.3%
Peak rank33
Distinct opponents55
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1653 #1,032 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky3278543335255.2%
Eileen3344023920154.3%
Sarah3327416311159.5%
Jean30136845261.8%
Akira272517868.0%
Kage26119281.8%
Lau26117463.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

106 of 372 rounds counted

6.9 inputs a second (415 a minute) this season. Faster than 43% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky7.24304
Eileen7.142513
Jean6.941252
Sarah7.042229
Kage6.43838

By opponent's character

Jacky7.042016
Jeffry6.23754
Jean7.142720
Akira7.24338
El Blaze8.14865
Goh6.740210
Sarah6.63948
Wolf7.04234
Aoi6.639711
Brad7.14273
Lei Fei6.539213
Eileen7.34384

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky128466.7%+16.3
Jeffry106460.0%+4.6
Jean94544.4%-4.5
Akira84450.0%+3.0
El Blaze84450.0%-7.6
Pai74357.1%-1.9
Goh62433.3%-18.9
Kage41325.0%-13.5
Sarah440100.0%+48.0
Vanessa42250.0%+1.9
Wolf43175.0%+15.0
Aoi31233.3%-25.6
Brad31233.3%-27.2
Lau31233.3%-25.9
Lei Fei32166.7%+27.0
Lion21150.0%-3.9
Shun21150.0%-1.7
Eileen1010.0%-59.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon135838.5%-5.8
Low Fence128466.7%+7.5
Single Wall127558.3%+10.5
Open115645.5%+0.9
Breakable Half Fence105550.0%-3.5
Rectangle106460.0%+1.0
Full Fence75271.4%+17.3
Half Fence72528.6%-34.4
Breakable Full Fence63350.0%-4.3
Full Fence and Open21150.0%-6.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5349.1%53.3%-4.2
No walls3557.1%51.5%+5.6

Walls against open: -9.8 points (95% range -31.1 to +11.4), p 0.364 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

小名浜DC (Rank 35)2026/06/163030.0%
BANANA (Rank 29)2026/06/10220100.0%
マーレさん (Rank 33)2026/06/0932166.7%
nanami.madogiwa (Rank 33)2026/06/05220100.0%
ガリバー (Rank 28)2026/05/31220100.0%
ooosugi1202 (Rank 26)2026/05/222020.0%
jiwoonpk (Rank 29)2026/05/1752340.0%
ジョイソル (Rank 29)2026/05/172020.0%
黒鵜なぎ@Vtuber (Rank 31)2026/05/1621150.0%
icepiccck (Rank 31)2026/05/1542250.0%
龍仙人【鬼手仏心】 (Rank 28)2026/05/12220100.0%
ちょいそる (Rank 30)2026/05/1241325.0%
さばみそ (Rank 27)2026/05/1221150.0%
事務員さん (Rank 32)2026/05/1121150.0%
猫鼻 (Rank 30)2026/05/1154180.0%
ROMANSKIN (Rank 34)2026/05/1121150.0%
Oo-Mujirushi-oO (Rank 29)2026/05/0921150.0%
どっせ参謀 (Rank 33)2026/05/0621150.0%
白☆髭 (Rank 30)2026/05/062020.0%
sakku (Rank 34)2026/04/1721150.0%
lapislazuli (Rank 35)2026/04/152020.0%
interceptor (Rank 39)2026/04/1231233.3%
金槌 柳生博 (Rank 34)2026/04/06220100.0%
Umemon2026 (Rank 33)2026/03/2921150.0%
AlicerLandeel (Rank 28)2026/03/27220100.0%

Round openings

Every character

forward movement into punchP297.8%
guardG205.4%
backdash into guardG195.1%
Gyaku Seikenzuki66P into Yoko'enpi6P154.0%
forward movement into Enkou RensouPP123.2%
backdash into Kesshi Hanbi46K+G113.0%
guardG into throw escape113.0%
backdash into evade down82.1%
Dragon Combination 11P+K into Dragon Combination 21P+KP61.6%
Shitamaeken2P61.6%
crouch into Shitamaeken2P61.6%
Squat Straight51.3%
backdash into Enkou Kenka46P51.3%
backdash into evade up51.3%
crouch into Low Spin Kick1K+G51.3%

145 further openings account for the other 209 rounds.

Jacky

Career
433–352 · 55.2%
This season
33 matches · 54.5%
Peak rank
32

First hit in 43.0% of 128 rounds. Won 56.4% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP139.8%
guardG96.8%
backdash into guardG86.1%
Dragon Combination 11P+K into Dragon Combination 21P+KP64.5%
crouch into Low Spin Kick1K+G53.8%
guardG into throw escape53.8%
Slant Back Knuckle1P into Rage Kick1PK43.0%
Squat Straight2P43.0%
crouch into Squat Straight2P43.0%
guardG into evade down43.0%
Step-in Middle Kick66K+G32.3%
backdash into Spin Heel Sword4K+G32.3%
backdash into Step-in Middle Kick66K+G32.3%
backdash into evade up32.3%
crouch into Middle Kick~Jab3KP32.3%

45 further openings account for the other 55 rounds.

Jean

Career
84–52 · 61.8%
This season
24 matches · 54.2%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P into Yoko'enpi6P1515.2%
forward movement into punchP88.1%
Shitamaeken2P66.1%
crouch into Shitamaeken2P66.1%
evade down into Gyaku Seikenzuki66P55.0%
guardG55.0%
backdash into Doumawashi Kaitengeri46K+G33.0%
crouch into Chudan~Joudan Mawashigeri3KK33.0%
forward dash into throw escape33.0%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP22.0%
Nozuchi1P+K22.0%
Shitamaeken2P into backward movement22.0%
Shitamaeken2P into forward dash22.0%
backdash into evade up22.0%
backdash into forward movement22.0%

29 further openings account for the other 33 rounds.

Eileen

Career
239–201 · 54.3%
This season
24 matches · 58.3%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Enkou RensouPP1212.4%
backdash into Kesshi Hanbi46K+G1111.3%
forward movement into punchP88.2%
backdash into Enkou Kenka46P55.2%
backdash into evade down55.2%
backdash into guardG44.1%
crouch into Sokutantai3K44.1%
guardG44.1%
guardG into throw escape44.1%
forward movement into Rensou HekizanPPP33.1%
Douchu6P into Jouho Chu'un6PP22.1%
backdash into Sokutantai3K22.1%
backdash into throwP+G22.1%
evade down into forward dash22.1%
Enkou Chousou3P into Enkou Santen3PP11.0%

28 further openings account for the other 28 rounds.

Sarah

Career
163–111 · 59.5%
This season
8 matches · 50.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG517.2%
backdash into Full Spin Heel Kick9K310.3%
backdash into Low Spin Kick3K+G26.9%
backdash into Queen Bee Needle66K+G26.9%
Back Knuckle Turn44P13.5%
Squat Straight2P13.5%
Valkyrie Flight9K+G13.5%
backdash into Double Joint Butt6PK13.5%
backdash into High Kick StraightKP13.5%
backdash into Jackknife Kick3K13.5%
backdash into evade down13.5%
backdash into throwP+G13.5%
backward movement into Low Spin Kick3K+G13.5%
backward movement into evade up13.5%
crouch dash back into Crescent Heel4K+G13.5%

6 further openings account for the other 6 rounds.

Kage

Career
9–2 · 81.8%
This season
2 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP112.5%
Jakenshou214P+K112.5%
backward movement into Nagiharai6P+K112.5%
crouch into Nirenkyaku3KK112.5%
evade up112.5%
forward movement into RekkukyakuPPK112.5%
guardG112.5%
guardG into Nirenkyaku3KK112.5%

Akira

Career
17–8 · 68.0%
This season
1 matches · 0.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash125.0%
backdash into Koboku214P125.0%
crouch into Souka Housui3P+K125.0%
forward dash into Senzankou66P+K125.0%

Lau

Career
7–4 · 63.6%
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Touku Kosenkyaku9K133.3%
evade down into guardG133.3%
evade up into Touku Kosenkyaku9K133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Lau: not tested (too few rounds)