Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1653 #1,032 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 32 | 785 | 433 | 352 | 55.2% |
|---|---|---|---|---|---|
| Eileen | 33 | 440 | 239 | 201 | 54.3% |
| Sarah | 33 | 274 | 163 | 111 | 59.5% |
| Jean | 30 | 136 | 84 | 52 | 61.8% |
| Akira | 27 | 25 | 17 | 8 | 68.0% |
| Kage | 26 | 11 | 9 | 2 | 81.8% |
| Lau | 26 | 11 | 7 | 4 | 63.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
106 of 372 rounds counted6.9 inputs a second (415 a minute) this season. Faster than 43% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 7.2 | 430 | 4 |
|---|---|---|---|
| Eileen | 7.1 | 425 | 13 |
| Jean | 6.9 | 412 | 52 |
| Sarah | 7.0 | 422 | 29 |
| Kage | 6.4 | 383 | 8 |
By opponent's character
| Jacky | 7.0 | 420 | 16 |
|---|---|---|---|
| Jeffry | 6.2 | 375 | 4 |
| Jean | 7.1 | 427 | 20 |
| Akira | 7.2 | 433 | 8 |
| El Blaze | 8.1 | 486 | 5 |
| Goh | 6.7 | 402 | 10 |
| Sarah | 6.6 | 394 | 8 |
| Wolf | 7.0 | 423 | 4 |
| Aoi | 6.6 | 397 | 11 |
| Brad | 7.1 | 427 | 3 |
| Lei Fei | 6.5 | 392 | 13 |
| Eileen | 7.3 | 438 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 12 | 8 | 4 | 66.7% | +16.3 |
|---|---|---|---|---|---|
| Jeffry | 10 | 6 | 4 | 60.0% | +4.6 |
| Jean | 9 | 4 | 5 | 44.4% | -4.5 |
| Akira | 8 | 4 | 4 | 50.0% | +3.0 |
| El Blaze | 8 | 4 | 4 | 50.0% | -7.6 |
| Pai | 7 | 4 | 3 | 57.1% | -1.9 |
| Goh | 6 | 2 | 4 | 33.3% | -18.9 |
| Kage | 4 | 1 | 3 | 25.0% | -13.5 |
| Sarah | 4 | 4 | 0 | 100.0% | +48.0 |
| Vanessa | 4 | 2 | 2 | 50.0% | +1.9 |
| Wolf | 4 | 3 | 1 | 75.0% | +15.0 |
| Aoi | 3 | 1 | 2 | 33.3% | -25.6 |
| Brad | 3 | 1 | 2 | 33.3% | -27.2 |
| Lau | 3 | 1 | 2 | 33.3% | -25.9 |
| Lei Fei | 3 | 2 | 1 | 66.7% | +27.0 |
| Lion | 2 | 1 | 1 | 50.0% | -3.9 |
| Shun | 2 | 1 | 1 | 50.0% | -1.7 |
| Eileen | 1 | 0 | 1 | 0.0% | -59.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 13 | 5 | 8 | 38.5% | -5.8 |
|---|---|---|---|---|---|
| Low Fence | 12 | 8 | 4 | 66.7% | +7.5 |
| Single Wall | 12 | 7 | 5 | 58.3% | +10.5 |
| Open | 11 | 5 | 6 | 45.5% | +0.9 |
| Breakable Half Fence | 10 | 5 | 5 | 50.0% | -3.5 |
| Rectangle | 10 | 6 | 4 | 60.0% | +1.0 |
| Full Fence | 7 | 5 | 2 | 71.4% | +17.3 |
| Half Fence | 7 | 2 | 5 | 28.6% | -34.4 |
| Breakable Full Fence | 6 | 3 | 3 | 50.0% | -4.3 |
| Full Fence and Open | 2 | 1 | 1 | 50.0% | -6.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 53 | 49.1% | 53.3% | -4.2 |
| No walls | 35 | 57.1% | 51.5% | +5.6 |
Walls against open: -9.8 points (95% range -31.1 to +11.4), p 0.364 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| jiwoonpk (Rank 29) | 5 | 2 | 3 | 40.0% |
|---|---|---|---|---|
| 猫鼻 (Rank 30) | 5 | 4 | 1 | 80.0% |
| icepiccck (Rank 31) | 4 | 2 | 2 | 50.0% |
| ちょいそる (Rank 30) | 4 | 1 | 3 | 25.0% |
| interceptor (Rank 39) | 3 | 1 | 2 | 33.3% |
| マーレさん (Rank 33) | 3 | 2 | 1 | 66.7% |
| 小名浜DC (Rank 35) | 3 | 0 | 3 | 0.0% |
| AlicerLandeel (Rank 28) | 2 | 2 | 0 | 100.0% |
| BANANA (Rank 29) | 2 | 2 | 0 | 100.0% |
| Oo-Mujirushi-oO (Rank 29) | 2 | 1 | 1 | 50.0% |
| ROMANSKIN (Rank 34) | 2 | 1 | 1 | 50.0% |
| Umemon2026 (Rank 33) | 2 | 1 | 1 | 50.0% |
| lapislazuli (Rank 35) | 2 | 0 | 2 | 0.0% |
| nanami.madogiwa (Rank 33) | 2 | 2 | 0 | 100.0% |
| ooosugi1202 (Rank 26) | 2 | 0 | 2 | 0.0% |
| sakku (Rank 34) | 2 | 1 | 1 | 50.0% |
| さばみそ (Rank 27) | 2 | 1 | 1 | 50.0% |
| どっせ参謀 (Rank 33) | 2 | 1 | 1 | 50.0% |
| ガリバー (Rank 28) | 2 | 2 | 0 | 100.0% |
| ジョイソル (Rank 29) | 2 | 0 | 2 | 0.0% |
| 事務員さん (Rank 32) | 2 | 1 | 1 | 50.0% |
| 白☆髭 (Rank 30) | 2 | 0 | 2 | 0.0% |
| 金槌 柳生博 (Rank 34) | 2 | 2 | 0 | 100.0% |
| 黒鵜なぎ@Vtuber (Rank 31) | 2 | 1 | 1 | 50.0% |
| 龍仙人【鬼手仏心】 (Rank 28) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| 小名浜DC (Rank 35) | 2026/06/16 | 3 | 0 | 3 | 0.0% |
|---|---|---|---|---|---|
| BANANA (Rank 29) | 2026/06/10 | 2 | 2 | 0 | 100.0% |
| マーレさん (Rank 33) | 2026/06/09 | 3 | 2 | 1 | 66.7% |
| nanami.madogiwa (Rank 33) | 2026/06/05 | 2 | 2 | 0 | 100.0% |
| ガリバー (Rank 28) | 2026/05/31 | 2 | 2 | 0 | 100.0% |
| ooosugi1202 (Rank 26) | 2026/05/22 | 2 | 0 | 2 | 0.0% |
| jiwoonpk (Rank 29) | 2026/05/17 | 5 | 2 | 3 | 40.0% |
| ジョイソル (Rank 29) | 2026/05/17 | 2 | 0 | 2 | 0.0% |
| 黒鵜なぎ@Vtuber (Rank 31) | 2026/05/16 | 2 | 1 | 1 | 50.0% |
| icepiccck (Rank 31) | 2026/05/15 | 4 | 2 | 2 | 50.0% |
| 龍仙人【鬼手仏心】 (Rank 28) | 2026/05/12 | 2 | 2 | 0 | 100.0% |
| ちょいそる (Rank 30) | 2026/05/12 | 4 | 1 | 3 | 25.0% |
| さばみそ (Rank 27) | 2026/05/12 | 2 | 1 | 1 | 50.0% |
| 事務員さん (Rank 32) | 2026/05/11 | 2 | 1 | 1 | 50.0% |
| 猫鼻 (Rank 30) | 2026/05/11 | 5 | 4 | 1 | 80.0% |
| ROMANSKIN (Rank 34) | 2026/05/11 | 2 | 1 | 1 | 50.0% |
| Oo-Mujirushi-oO (Rank 29) | 2026/05/09 | 2 | 1 | 1 | 50.0% |
| どっせ参謀 (Rank 33) | 2026/05/06 | 2 | 1 | 1 | 50.0% |
| 白☆髭 (Rank 30) | 2026/05/06 | 2 | 0 | 2 | 0.0% |
| sakku (Rank 34) | 2026/04/17 | 2 | 1 | 1 | 50.0% |
| lapislazuli (Rank 35) | 2026/04/15 | 2 | 0 | 2 | 0.0% |
| interceptor (Rank 39) | 2026/04/12 | 3 | 1 | 2 | 33.3% |
| 金槌 柳生博 (Rank 34) | 2026/04/06 | 2 | 2 | 0 | 100.0% |
| Umemon2026 (Rank 33) | 2026/03/29 | 2 | 1 | 1 | 50.0% |
| AlicerLandeel (Rank 28) | 2026/03/27 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| forward movement into punchP | 29 | 7.8% |
|---|---|---|
| guardG | 20 | 5.4% |
| backdash into guardG | 19 | 5.1% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 15 | 4.0% |
| forward movement into Enkou RensouPP | 12 | 3.2% |
| backdash into Kesshi Hanbi46K+G | 11 | 3.0% |
| guardG into throw escape | 11 | 3.0% |
| backdash into evade down | 8 | 2.1% |
| Dragon Combination 11P+K into Dragon Combination 21P+KP | 6 | 1.6% |
| Shitamaeken2P | 6 | 1.6% |
| crouch into Shitamaeken2P | 6 | 1.6% |
| Squat Straight | 5 | 1.3% |
| backdash into Enkou Kenka46P | 5 | 1.3% |
| backdash into evade up | 5 | 1.3% |
| crouch into Low Spin Kick1K+G | 5 | 1.3% |
145 further openings account for the other 209 rounds.
Jacky
- Career
- 433–352 · 55.2%
- This season
- 33 matches · 54.5%
- Peak rank
- 32
First hit in 43.0% of 128 rounds. Won 56.4% of the rounds they struck first, 48.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 13 | 9.8% |
|---|---|---|
| guardG | 9 | 6.8% |
| backdash into guardG | 8 | 6.1% |
| Dragon Combination 11P+K into Dragon Combination 21P+KP | 6 | 4.5% |
| crouch into Low Spin Kick1K+G | 5 | 3.8% |
| guardG into throw escape | 5 | 3.8% |
| Slant Back Knuckle1P into Rage Kick1PK | 4 | 3.0% |
| Squat Straight2P | 4 | 3.0% |
| crouch into Squat Straight2P | 4 | 3.0% |
| guardG into evade down | 4 | 3.0% |
| Step-in Middle Kick66K+G | 3 | 2.3% |
| backdash into Spin Heel Sword4K+G | 3 | 2.3% |
| backdash into Step-in Middle Kick66K+G | 3 | 2.3% |
| backdash into evade up | 3 | 2.3% |
| crouch into Middle Kick~Jab3KP | 3 | 2.3% |
45 further openings account for the other 55 rounds.
Jean
- Career
- 84–52 · 61.8%
- This season
- 24 matches · 54.2%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Gyaku Seikenzuki66P into Yoko'enpi6P | 15 | 15.2% |
|---|---|---|
| forward movement into punchP | 8 | 8.1% |
| Shitamaeken2P | 6 | 6.1% |
| crouch into Shitamaeken2P | 6 | 6.1% |
| evade down into Gyaku Seikenzuki66P | 5 | 5.0% |
| guardG | 5 | 5.0% |
| backdash into Doumawashi Kaitengeri46K+G | 3 | 3.0% |
| crouch into Chudan~Joudan Mawashigeri3KK | 3 | 3.0% |
| forward dash into throw escape | 3 | 3.0% |
| Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP | 2 | 2.0% |
| Nozuchi1P+K | 2 | 2.0% |
| Shitamaeken2P into backward movement | 2 | 2.0% |
| Shitamaeken2P into forward dash | 2 | 2.0% |
| backdash into evade up | 2 | 2.0% |
| backdash into forward movement | 2 | 2.0% |
29 further openings account for the other 33 rounds.
Eileen
- Career
- 239–201 · 54.3%
- This season
- 24 matches · 58.3%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Enkou RensouPP | 12 | 12.4% |
|---|---|---|
| backdash into Kesshi Hanbi46K+G | 11 | 11.3% |
| forward movement into punchP | 8 | 8.2% |
| backdash into Enkou Kenka46P | 5 | 5.2% |
| backdash into evade down | 5 | 5.2% |
| backdash into guardG | 4 | 4.1% |
| crouch into Sokutantai3K | 4 | 4.1% |
| guardG | 4 | 4.1% |
| guardG into throw escape | 4 | 4.1% |
| forward movement into Rensou HekizanPPP | 3 | 3.1% |
| Douchu6P into Jouho Chu'un6PP | 2 | 2.1% |
| backdash into Sokutantai3K | 2 | 2.1% |
| backdash into throwP+G | 2 | 2.1% |
| evade down into forward dash | 2 | 2.1% |
| Enkou Chousou3P into Enkou Santen3PP | 1 | 1.0% |
28 further openings account for the other 28 rounds.
Sarah
- Career
- 163–111 · 59.5%
- This season
- 8 matches · 50.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 5 | 17.2% |
|---|---|---|
| backdash into Full Spin Heel Kick9K | 3 | 10.3% |
| backdash into Low Spin Kick3K+G | 2 | 6.9% |
| backdash into Queen Bee Needle66K+G | 2 | 6.9% |
| Back Knuckle Turn44P | 1 | 3.5% |
| Squat Straight2P | 1 | 3.5% |
| Valkyrie Flight9K+G | 1 | 3.5% |
| backdash into Double Joint Butt6PK | 1 | 3.5% |
| backdash into High Kick StraightKP | 1 | 3.5% |
| backdash into Jackknife Kick3K | 1 | 3.5% |
| backdash into evade down | 1 | 3.5% |
| backdash into throwP+G | 1 | 3.5% |
| backward movement into Low Spin Kick3K+G | 1 | 3.5% |
| backward movement into evade up | 1 | 3.5% |
| crouch dash back into Crescent Heel4K+G | 1 | 3.5% |
6 further openings account for the other 6 rounds.
Kage
- Career
- 9–2 · 81.8%
- This season
- 2 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 1 | 12.5% |
|---|---|---|
| Jakenshou214P+K | 1 | 12.5% |
| backward movement into Nagiharai6P+K | 1 | 12.5% |
| crouch into Nirenkyaku3KK | 1 | 12.5% |
| evade up | 1 | 12.5% |
| forward movement into RekkukyakuPPK | 1 | 12.5% |
| guardG | 1 | 12.5% |
| guardG into Nirenkyaku3KK | 1 | 12.5% |
Akira
- Career
- 17–8 · 68.0%
- This season
- 1 matches · 0.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash | 1 | 25.0% |
|---|---|---|
| backdash into Koboku214P | 1 | 25.0% |
| crouch into Souka Housui3P+K | 1 | 25.0% |
| forward dash into Senzankou66P+K | 1 | 25.0% |
Lau
- Career
- 7–4 · 63.6%
- This season
- 1 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Touku Kosenkyaku9K | 1 | 33.3% |
|---|---|---|
| evade down into guardG | 1 | 33.3% |
| evade up into Touku Kosenkyaku9K | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Jacky: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Lau: not tested (too few rounds)
