Virtua Fighter 5 REVO · v1.10 · Region: Asia
みんなのたらみ
Characters played — VF5's own record
| Lei Fei | 42 | 2,240 | 1,250 | 990 | 55.8% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Lau | 48 | 26 | 22 | 54.2% | +9.5 |
|---|---|---|---|---|---|
| Lion | 46 | 21 | 25 | 45.6% | -6.5 |
| Kage | 33 | 17 | 16 | 51.5% | +4.2 |
| Taka | 31 | 14 | 17 | 45.2% | +3.1 |
| Shun | 29 | 16 | 13 | 55.2% | +7.3 |
| Akira | 21 | 8 | 13 | 38.1% | -13.6 |
| Jacky | 20 | 13 | 7 | 65.0% | +11.6 |
| Aoi | 16 | 6 | 10 | 37.5% | -14.8 |
| El Blaze | 16 | 5 | 11 | 31.2% | -15.0 |
| Jeffry | 12 | 6 | 6 | 50.0% | -1.8 |
| Vanessa | 10 | 6 | 4 | 60.0% | +2.0 |
| Eileen | 7 | 4 | 3 | 57.1% | +3.7 |
| Sarah | 7 | 5 | 2 | 71.4% | +16.5 |
| Jean | 6 | 4 | 2 | 66.7% | +4.5 |
| Lei Fei | 6 | 2 | 4 | 33.3% | -2.3 |
| Wolf | 4 | 0 | 4 | 0.0% | -39.9 |
| Pai | 3 | 1 | 2 | 33.3% | -24.6 |
| Brad | 2 | 2 | 0 | 100.0% | +56.1 |
| Dural | 1 | 0 | 1 | 0.0% | -61.4 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 39 | 22 | 17 | 56.4% | +9.9 |
|---|---|---|---|---|---|
| Half Fence | 38 | 20 | 18 | 52.6% | +5.2 |
| Octagon | 38 | 15 | 23 | 39.5% | -11.9 |
| Low Fence | 37 | 16 | 21 | 43.2% | -6.8 |
| Rectangle | 36 | 21 | 15 | 58.3% | +6.5 |
| Breakable Half Fence | 35 | 14 | 21 | 40.0% | -10.7 |
| Breakable Full Fence | 32 | 16 | 16 | 50.0% | +1.8 |
| Single Wall | 32 | 16 | 16 | 50.0% | +0.3 |
| Open | 20 | 11 | 9 | 55.0% | +9.2 |
| Full Fence and Open | 10 | 4 | 6 | 40.0% | -3.6 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 218 | 49.5% | 49.4% | +0.2 |
| No walls | 89 | 48.3% | 48.8% | -0.5 |
Walls against open: +0.6 points (95% range -11.6 to +12.9), p 0.918 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| H4T (Rank 39) | 19 | 10 | 9 | 52.6% |
|---|---|---|---|---|
| jinmenusagi (Rank 43) | 15 | 7 | 8 | 46.7% |
| あむざん (Rank 42) | 15 | 9 | 6 | 60.0% |
| 虎痴 (Rank 43) | 12 | 5 | 7 | 41.7% |
| かんしゅ (Rank 42) | 11 | 6 | 5 | 54.5% |
| デネ (Rank 41) | 11 | 3 | 8 | 27.3% |
| ★闘将拉麵男★ (Rank 36) | 10 | 2 | 8 | 20.0% |
| いくお (Rank 42) | 10 | 1 | 9 | 10.0% |
| CR竜凰伝説Z2 (Rank 41) | 9 | 4 | 5 | 44.4% |
| manatsu_7 (Rank 42) | 9 | 4 | 5 | 44.4% |
| VF12360-PC (Rank 36) | 8 | 8 | 0 | 100.0% |
| ゼータ(MSZ-006) (Rank 38) | 8 | 6 | 2 | 75.0% |
| ハティーン (Rank 41) | 7 | 6 | 1 | 85.7% |
| マハリータまるこ (Rank 39) | 6 | 2 | 4 | 33.3% |
| 硬め濃いめ少なめお米 (Rank 42) | 6 | 1 | 5 | 16.7% |
| CLEARCARE (Rank 41) | 5 | 4 | 1 | 80.0% |
| banjar (Rank 38) | 5 | 2 | 3 | 40.0% |
| くりたろう (Rank 39) | 5 | 2 | 3 | 40.0% |
| どっせ (Rank 41) | 5 | 2 | 3 | 40.0% |
| のーむ (Rank 39) | 5 | 3 | 2 | 60.0% |
| ラッキーボーイ (Rank 41) | 5 | 4 | 1 | 80.0% |
| 保育園中退 (Rank 37) | 5 | 3 | 2 | 60.0% |
| 金色疋殺地蔵 (Rank 42) | 5 | 2 | 3 | 40.0% |
| klkun (Rank 41) | 4 | 1 | 3 | 25.0% |
| かっこ悪いジャッキー (Rank 39) | 4 | 2 | 2 | 50.0% |
Most played opponents, most recent first
| banjar (Rank 38) | 2026/09/13 | 5 | 2 | 3 | 40.0% |
|---|---|---|---|---|---|
| どっせ (Rank 41) | 2026/09/13 | 5 | 2 | 3 | 40.0% |
| CR竜凰伝説Z2 (Rank 41) | 2026/09/07 | 9 | 4 | 5 | 44.4% |
| manatsu_7 (Rank 42) | 2026/09/07 | 9 | 4 | 5 | 44.4% |
| 硬め濃いめ少なめお米 (Rank 42) | 2026/09/07 | 6 | 1 | 5 | 16.7% |
| くりたろう (Rank 39) | 2026/09/07 | 5 | 2 | 3 | 40.0% |
| klkun (Rank 41) | 2026/09/06 | 4 | 1 | 3 | 25.0% |
| いくお (Rank 42) | 2026/08/29 | 10 | 1 | 9 | 10.0% |
| 虎痴 (Rank 43) | 2026/08/29 | 12 | 5 | 7 | 41.7% |
| H4T (Rank 39) | 2026/08/29 | 19 | 10 | 9 | 52.6% |
| のーむ (Rank 39) | 2026/08/29 | 5 | 3 | 2 | 60.0% |
| ゼータ(MSZ-006) (Rank 38) | 2026/08/29 | 8 | 6 | 2 | 75.0% |
| CLEARCARE (Rank 41) | 2026/08/27 | 5 | 4 | 1 | 80.0% |
| マハリータまるこ (Rank 39) | 2026/08/27 | 6 | 2 | 4 | 33.3% |
| jinmenusagi (Rank 43) | 2026/08/27 | 15 | 7 | 8 | 46.7% |
| かんしゅ (Rank 42) | 2026/08/27 | 11 | 6 | 5 | 54.5% |
| あむざん (Rank 42) | 2026/08/26 | 15 | 9 | 6 | 60.0% |
| デネ (Rank 41) | 2026/08/22 | 11 | 3 | 8 | 27.3% |
| ハティーン (Rank 41) | 2026/08/21 | 7 | 6 | 1 | 85.7% |
| ★闘将拉麵男★ (Rank 36) | 2026/08/04 | 10 | 2 | 8 | 20.0% |
| ラッキーボーイ (Rank 41) | 2026/08/04 | 5 | 4 | 1 | 80.0% |
| VF12360-PC (Rank 36) | 2026/06/23 | 8 | 8 | 0 | 100.0% |
| かっこ悪いジャッキー (Rank 39) | 2026/06/10 | 4 | 2 | 2 | 50.0% |
| 保育園中退 (Rank 37) | 2026/05/13 | 5 | 3 | 2 | 60.0% |
| 金色疋殺地蔵 (Rank 42) | 2026/05/06 | 5 | 2 | 3 | 40.0% |
Round openings
Lei Fei
| offensive move | 137 | 10.8% |
|---|---|---|
| crouch into Shatenshou33P | 92 | 7.3% |
| crouch into Fukusoushou2P | 78 | 6.2% |
| backdash into throwP+G | 66 | 5.2% |
| Gaiken6P+K into forward punch+kick+guard6P+K+G | 51 | 4.0% |
| guardG into throwP+G | 44 | 3.5% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 43 | 3.4% |
| backdash into evade down | 40 | 3.2% |
| evade down into throwP+G | 40 | 3.2% |
| guardG into evade down | 38 | 3.0% |
| punchP | 38 | 3.0% |
| crouch dash back into guardG | 36 | 2.9% |
| offensive move into evade up | 27 | 2.1% |
| throwP+G | 27 | 2.1% |
| crouch dash back into throwP+G | 25 | 2.0% |
146 further openings account for the other 483 rounds.
