VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Goh

suna19

  • Shun
Career matches4,891
Career win rate50.1%
Round win rate51.5%
Peak rank33
Distinct opponents159
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1567 #1,562 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Goh263,2111,5771,63449.1%
Shun331,68087380752.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,588 of 3,621 rounds counted

5.8 inputs a second (351 a minute) this season. Faster than 15% of the 4,069 regulars with enough rounds counted to compare.

By character played

Shun5.83513,588

By opponent's character

Jacky5.8351451
Sarah5.9353467
Shun5.9355373
Pai6.1364297
Lion6.0362191
El Blaze5.7344187
Vanessa5.6334172
Akira6.0359164
Lei Fei5.9356162
Aoi5.9355147
Kage5.8346151
Goh5.7341139
Jean5.6334114
Brad5.835085
Wolf5.7340106
Jeffry5.834994
Taka5.633598
Dural5.633681
Eileen6.036157
Lau6.036152

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky119655454.6%+6.2
Sarah113674659.3%+2.4
Shun97385939.2%-14.5
Pai76354146.0%-3.2
Lion51193237.2%-13.3
El Blaze46172937.0%-15.6
Vanessa45291664.4%+0.2
Akira43232053.5%+6.8
Lei Fei41261563.4%+2.4
Aoi37271073.0%+17.3
Kage36191752.8%+4.8
Goh35211460.0%+8.0
Jean30161453.3%-4.2
Brad2822678.6%+15.7
Wolf27151255.6%-3.5
Jeffry25121348.0%+1.5
Taka2416866.7%+4.0
Dural2151623.8%-15.2
Eileen1514193.3%+20.6
Lau1311284.6%+12.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence117694859.0%+3.2
Octagon114605452.6%-1.9
Single Wall104644061.5%+5.7
Breakable Half Fence99524752.5%+1.3
Half Fence99534653.5%+0.9
Rectangle87424548.3%+0.2
Low Fence79433654.4%+0.7
Breakable Full Fence70383254.3%-4.5
Open59263344.1%-7.2
Full Fence and Open49262353.1%-1.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls58653.6%53.5%+0.1
No walls24255.0%54.2%+0.8

Walls against open: -0.7 points (95% range -8.9 to +7.6), p 0.878 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Gold---Mole (Rank 28)2026/10/16138561.5%
Jiikae (Rank 33)2026/10/161871138.9%
Da-Goat-Pawn (Rank 33)2026/10/12147750.0%
無謀 (Rank 36)2026/10/11191185.3%
j_remover (Rank 34)2026/09/261814477.8%
DJ_Clarknova (Rank 36)2026/09/26135838.5%
Monroe (Rank 34)2026/09/261851327.8%
HARLEMKNIGHT116 (Rank 34)2026/09/17141137.1%
onuelito (Rank 38)2026/09/17114736.4%
seedash (Rank 34)2026/09/1433132039.4%
ChilePiquín (Rank 30)2026/09/13139469.2%
DatDemo (Rank 30)2026/09/132217577.3%
rich.tapestry (Rank 29)2026/09/132421387.5%
IphanatikI (Rank 33)2026/09/13137653.9%
Based_Ganja (Rank 31)2026/09/12149564.3%
Jason_Elbow (Rank 41)2026/09/121431121.4%
sum1else (Rank 30)2026/09/08169756.2%
BLACKSTAR (Rank 37)2026/09/041421214.3%
MisterDingle (Rank 29)2026/08/31127558.3%
ShooterMcJacky (Rank 30)2026/08/28129375.0%
Blackmore2323 (Rank 27)2026/08/23135838.5%
OmegaBankai (Rank 28)2026/08/221912763.2%
H.P.Starcraft (Rank 29)2026/08/04127558.3%
Billy_HatcherEGG (Rank 28)2026/08/03114736.4%
Exodus6162 (Rank 27)2026/08/02137653.9%

Round openings

Every character

Gyou'in Haishu3P46313.4%
offensive move3419.9%
Haisenchu1P2778.0%
Gyou'in Haishu3P into forward dash1323.8%
Haisenchu1P into backdash1263.7%
crouch dash back into throw escape992.9%
Koushinhi4P+K+G802.3%
Gyou'in Haishu3P into punchP682.0%
Haisenchu1P into Haisenchu Kaikakyaku1PK651.9%
Koushinhi4P+K+G into Koushinhi Fusshu4P+K+GP631.8%
backdash into evade up631.8%
crouch dash forward into Gyou'in Haishu3P631.8%
Kasen Chugeki6P into Kasen Zenbokushou6PP601.7%
backdash into Gyou'in Haishu3P561.6%
evade up into throw escape501.4%

292 further openings account for the other 1,439 rounds.

Counted from 878 of the 922 matches played. The rest were not pulled for openings.

Shun

Career
873–807 · 52.0%
This season
914 matches · 53.7%
Peak rank
33

First hit in 50.6% of 3,400 rounds. Won 53.7% of the rounds they struck first, 49.0% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 21.7% of rounds, against 11.8% in their other rounds.
  • Against Shun: evades first in 9.9% of rounds, against 4.5% against everyone else.
  • After winning a round: backs off first in 16.0% of rounds, against 7.6% after losing one.
  • When behind: moves in first in 6.5% of rounds, against 3.5% when ahead or level.
  • In round 2: opens with “3P Gyou'in Haishu” in 19.2% of rounds, against 11.7% in their other rounds.
  • Against Aoi: opens with “1P Haisenchu” in 14.3% of rounds, against 7.8% against everyone else.
  • After opening the round before with “3P Gyou'in Haishu into forward dash”: opens with “3P Gyou'in Haishu into forward dash” in 9.7% of rounds, against 4.0% after anything else.
  • After winning a round: opens with “offensive move” in 17.2% of rounds, against 2.8% after losing one.
  • When behind: opens with “3P Gyou'in Haishu” in 21.7% of rounds, against 9.5% when ahead or level.
  • On no drinks: opens with “1P Haisenchu into backdash” in 7.1% of rounds, against 0.2% on other drink counts.

How is this tested?

Gyou'in Haishu3P46313.6%
offensive move34110.0%
Haisenchu1P2778.1%
Gyou'in Haishu3P into forward dash1323.9%
Haisenchu1P into backdash1263.7%
crouch dash back into throw escape992.9%
Koushinhi4P+K+G802.3%
Gyou'in Haishu3P into punchP682.0%
Haisenchu1P into Haisenchu Kaikakyaku1PK651.9%
Koushinhi4P+K+G into Koushinhi Fusshu4P+K+GP631.9%
backdash into evade up631.9%
crouch dash forward into Gyou'in Haishu3P631.9%
Kasen Chugeki6P into Kasen Zenbokushou6PP601.8%
backdash into Gyou'in Haishu3P561.6%
evade up into throw escape491.4%

273 further openings account for the other 1,407 rounds.

Counted from 870 of the 914 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky41–34 · 55%17–15 · 53%too few to test
Sarah39–18 · 68%20–14 · 59%+6.5
Shun26–42 · 38%11–13 · 46%too few to test
Pai23–34 · 40%5–5 · 50%too few to test
Lion11–15 · 42%5–11 · 31%too few to test
El Blaze10–14 · 42%4–12 · 25%too few to test
Vanessa18–8 · 69%5–5 · 50%too few to test
Akira13–14 · 48%5–4 · 56%too few to test
Aoi19–7 · 73%8–3 · 73%too few to test
Lei Fei13–11 · 54%5–2 · 71%too few to test
Goh17–13 · 57%4–1 · 80%too few to test
Kage10–8 · 56%8–3 · 73%too few to test
Jean11–10 · 52%2–0 · 100%too few to test
Wolf10–5 · 67%3–6 · 33%too few to test
Taka13–5 · 72%1–2 · 33%too few to test
Jeffry4–4 · 50%7–5 · 58%too few to test
Dural3–12 · 20%2–2 · 50%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

44 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Goh

Career
1,577–1,634 · 49.1%
This season
8 matches · 75.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ni'oudaoshi3K+G412.1%
Maegeri3K into punchP26.1%
Tsukikage6K26.1%
crouch into Denkou3PP26.1%
punchP into Aragami4K26.1%
Garyu66K into Tsukikage6K13.0%
Hiji'ate6P13.0%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G13.0%
Kurogane Kudaki66P13.0%
Ni'oudaoshi3K+G into forward dash13.0%
Sune Kudaki43P13.0%
Zukotsuwari9P+K13.0%
backdash13.0%
backdash into Karura4P+K13.0%
backdash into Kokuryusatsu Ichi46P+K13.0%

11 further openings account for the other 11 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (20 here; about 1.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Shun: 10 of 20 tests hold up
  • Goh: not tested (too few rounds)