Virtua Fighter 5 REVO · v1.10 · Region: Asia
UnlimitedRulebook
Characters played — VF5's own record
| Shun | 42 | 5,686 | 3,006 | 2,680 | 52.9% |
|---|---|---|---|---|---|
| Jean | — | 2,257 | 1,194 | 1,063 | 52.9% |
| Aoi | 40 | 1,989 | 1,059 | 930 | 53.2% |
| Pai | 40 | 1,704 | 938 | 766 | 55.0% |
| Jeffry | 39 | 1,364 | 754 | 610 | 55.3% |
| Jacky | 38 | 1,283 | 689 | 594 | 53.7% |
| Lau | 39 | 1,144 | 628 | 516 | 54.9% |
| Goh | — | 549 | 326 | 223 | 59.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Lion | 327 | 155 | 172 | 47.4% | -2.4 |
|---|---|---|---|---|---|
| Akira | 204 | 96 | 108 | 47.1% | -6.2 |
| Kage | 172 | 102 | 70 | 59.3% | +7.7 |
| Jacky | 169 | 73 | 96 | 43.2% | -5.8 |
| Lau | 163 | 83 | 80 | 50.9% | -1.0 |
| Goh | 156 | 89 | 67 | 57.0% | -1.3 |
| Shun | 133 | 72 | 61 | 54.1% | +3.5 |
| Jeffry | 112 | 60 | 52 | 53.6% | +0.8 |
| Lei Fei | 109 | 63 | 46 | 57.8% | +1.9 |
| Brad | 108 | 57 | 51 | 52.8% | +2.5 |
| Aoi | 99 | 57 | 42 | 57.6% | +0.2 |
| Sarah | 99 | 50 | 49 | 50.5% | -3.9 |
| Wolf | 91 | 50 | 41 | 55.0% | +7.1 |
| Pai | 90 | 55 | 35 | 61.1% | +9.6 |
| Jean | 89 | 57 | 32 | 64.0% | +6.2 |
| El Blaze | 70 | 25 | 45 | 35.7% | -14.1 |
| Vanessa | 58 | 32 | 26 | 55.2% | +5.8 |
| Taka | 38 | 18 | 20 | 47.4% | -3.2 |
| Eileen | 36 | 22 | 14 | 61.1% | +0.7 |
| Dural | 6 | 3 | 3 | 50.0% | -2.2 |
0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 252 | 127 | 125 | 50.4% | +1.3 |
|---|---|---|---|---|---|
| Breakable Half Fence | 250 | 138 | 112 | 55.2% | +0.5 |
| Open | 250 | 129 | 121 | 51.6% | +0.5 |
| Breakable Full Fence | 248 | 130 | 118 | 52.4% | -0.4 |
| Rectangle | 238 | 126 | 112 | 52.9% | +0.6 |
| Half Fence | 231 | 114 | 117 | 49.4% | -2.8 |
| Single Wall | 215 | 111 | 104 | 51.6% | -0.5 |
| Low Fence | 211 | 109 | 102 | 51.7% | -2.4 |
| Octagon | 211 | 109 | 102 | 51.7% | -0.8 |
| Full Fence and Open | 131 | 73 | 58 | 55.7% | +1.9 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,430 | 52.0% | 52.2% | -0.2 |
| No walls | 676 | 51.6% | 52.3% | -0.6 |
Walls against open: +0.4 points (95% range -4.4 to +5.3), p 0.860 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ゲッパー (Rank 38) | 83 | 48 | 35 | 57.8% |
|---|---|---|---|---|
| 弐代目JA&れんじぃPA (Rank 40) | 64 | 20 | 44 | 31.2% |
| moto__666 (Rank 37) | 50 | 25 | 25 | 50.0% |
| vintage-channel9 (Rank 38) | 42 | 23 | 19 | 54.8% |
| マハリータまるこ (Rank 39) | 33 | 19 | 14 | 57.6% |
| のりシオン (Rank 42) | 29 | 8 | 21 | 27.6% |
| KumadaP (Rank 36) | 28 | 13 | 15 | 46.4% |
| デネ (Rank 41) | 28 | 18 | 10 | 64.3% |
| おさげ (Rank 43) | 26 | 11 | 15 | 42.3% |
| yo_ro_taikobeya (Rank 39) | 24 | 17 | 7 | 70.8% |
| ちび太☆らふぁ~る (Rank 41) | 24 | 8 | 16 | 33.3% |
| cyomiko (Rank 40) | 22 | 12 | 10 | 54.5% |
| どっせ (Rank 36) | 22 | 9 | 13 | 40.9% |
| 貧乏リオン/binboulion (Rank 36) | 22 | 20 | 2 | 90.9% |
| ねこむーと (Rank 38) | 21 | 13 | 8 | 61.9% |
| VF12360-PC (Rank 37) | 20 | 16 | 4 | 80.0% |
| banjar (Rank 38) | 20 | 10 | 10 | 50.0% |
| nidaimebannai (Rank 34) | 20 | 9 | 11 | 45.0% |
| reiya---0602 (Rank 36) | 20 | 11 | 9 | 55.0% |
| イイクルーン (Rank 36) | 20 | 8 | 12 | 40.0% |
| ヤートン (Rank 39) | 20 | 13 | 7 | 65.0% |
| ケツバッターA (Rank 39) | 18 | 10 | 8 | 55.6% |
| kenzan1955 (Rank 37) | 17 | 13 | 4 | 76.5% |
| no-0809 (Rank 39) | 17 | 14 | 3 | 82.3% |
| ス~パ~スナックマン (Rank 41) | 17 | 5 | 12 | 29.4% |
Most played opponents, most recent first
| ヤートン (Rank 39) | 2026/09/17 | 20 | 13 | 7 | 65.0% |
|---|---|---|---|---|---|
| ケツバッターA (Rank 39) | 2026/09/17 | 18 | 10 | 8 | 55.6% |
| moto__666 (Rank 37) | 2026/09/17 | 50 | 25 | 25 | 50.0% |
| 貧乏リオン/binboulion (Rank 36) | 2026/09/17 | 22 | 20 | 2 | 90.9% |
| ねこむーと (Rank 38) | 2026/09/17 | 21 | 13 | 8 | 61.9% |
| 弐代目JA&れんじぃPA (Rank 40) | 2026/09/17 | 64 | 20 | 44 | 31.2% |
| ゲッパー (Rank 38) | 2026/09/17 | 83 | 48 | 35 | 57.8% |
| マハリータまるこ (Rank 39) | 2026/09/16 | 33 | 19 | 14 | 57.6% |
| kenzan1955 (Rank 37) | 2026/09/12 | 17 | 13 | 4 | 76.5% |
| ちび太☆らふぁ~る (Rank 41) | 2026/09/12 | 24 | 8 | 16 | 33.3% |
| vintage-channel9 (Rank 38) | 2026/09/11 | 42 | 23 | 19 | 54.8% |
| のりシオン (Rank 42) | 2026/09/11 | 29 | 8 | 21 | 27.6% |
| VF12360-PC (Rank 37) | 2026/09/09 | 20 | 16 | 4 | 80.0% |
| no-0809 (Rank 39) | 2026/09/09 | 17 | 14 | 3 | 82.3% |
| reiya---0602 (Rank 36) | 2026/09/09 | 20 | 11 | 9 | 55.0% |
| デネ (Rank 41) | 2026/09/09 | 28 | 18 | 10 | 64.3% |
| おさげ (Rank 43) | 2026/09/03 | 26 | 11 | 15 | 42.3% |
| どっせ (Rank 36) | 2026/08/22 | 22 | 9 | 13 | 40.9% |
| cyomiko (Rank 40) | 2026/08/22 | 22 | 12 | 10 | 54.5% |
| nidaimebannai (Rank 34) | 2026/08/22 | 20 | 9 | 11 | 45.0% |
| banjar (Rank 38) | 2026/06/26 | 20 | 10 | 10 | 50.0% |
| イイクルーン (Rank 36) | 2026/05/10 | 20 | 8 | 12 | 40.0% |
| KumadaP (Rank 36) | 2026/05/09 | 28 | 13 | 15 | 46.4% |
| ス~パ~スナックマン (Rank 41) | 2026/04/23 | 17 | 5 | 12 | 29.4% |
| yo_ro_taikobeya (Rank 39) | 2026/04/08 | 24 | 17 | 7 | 70.8% |
Round openings
Every character
| Ouda6P+K | 641 | 6.8% |
|---|---|---|
| Gyou'in Haishu3P | 524 | 5.6% |
| backdash into evade down | 436 | 4.6% |
| backdash into evade up | 399 | 4.2% |
| evade down into crouch dash forward | 351 | 3.7% |
| evade up into crouch dash forward | 244 | 2.6% |
| evade down into throwP+G | 186 | 2.0% |
| backdash into Tenshin Benshu4P+K | 170 | 1.8% |
| Ryoushi43P | 161 | 1.7% |
| forward movement into Renken ToukyakuPPK | 161 | 1.7% |
| forward movement into punchP | 146 | 1.6% |
| crouch into Senchutai | 130 | 1.4% |
| evade up into throwP+G | 130 | 1.4% |
| backdash into Soushouda46P+K | 116 | 1.2% |
| backward movement into evade down | 115 | 1.2% |
804 further openings account for the other 5,499 rounds.
Aoi
| Ouda6P+K | 641 | 20.6% |
|---|---|---|
| backdash into evade down | 169 | 5.4% |
| backdash into evade up | 168 | 5.4% |
| Ryoushi43P | 161 | 5.2% |
| evade down into crouch dash forward | 124 | 4.0% |
| backdash into Soushouda46P+K | 116 | 3.7% |
| crouch into Maegeri3K | 90 | 2.9% |
| evade up into crouch dash forward | 76 | 2.4% |
| forward movement into Nirentotsu OuchuPPP | 68 | 2.2% |
| evade down into throwP+G | 64 | 2.1% |
| backdash into Maegeri3K | 56 | 1.8% |
| forward movement into punchP | 51 | 1.6% |
| evade down into evade up | 48 | 1.5% |
| evade up into throwP+G | 42 | 1.4% |
| crouch into Gedan Shouda2P | 40 | 1.3% |
241 further openings account for the other 1,196 rounds.
Shun
| Gyou'in Haishu3P | 524 | 22.5% |
|---|---|---|
| backdash into Tenshin Benshu4P+K | 170 | 7.3% |
| Gyou'in Haishu3P into guardG | 104 | 4.5% |
| Tenshin Kashitai1K+G | 104 | 4.5% |
| Haisenchu1P | 94 | 4.0% |
| backdash into evade down | 82 | 3.5% |
| backdash into evade up | 72 | 3.1% |
| Getsuga Gakushu46P into RengekiPP | 63 | 2.7% |
| crouch into Fukuchougeki2P | 62 | 2.7% |
| evade down into crouch dash forward | 55 | 2.4% |
| backdash into Getsuga Gakushu46P | 51 | 2.2% |
| Haisenchu1P into guardG | 45 | 1.9% |
| evade up into crouch dash forward | 44 | 1.9% |
| Gyou'in Haishu3P into crouch dash forward | 39 | 1.7% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 39 | 1.7% |
166 further openings account for the other 782 rounds.
Pai
| forward movement into Renken ToukyakuPPK | 161 | 7.6% |
|---|---|---|
| evade down into crouch dash forward | 108 | 5.1% |
| crouch into Senchutai3K | 107 | 5.0% |
| Soukasui3P into Souka Rensui3PP | 76 | 3.6% |
| backdash into evade down | 72 | 3.4% |
| forward movement into punchP | 69 | 3.2% |
| backdash into evade up | 68 | 3.2% |
| evade up into crouch dash forward | 66 | 3.1% |
| Soukasui3P into punchP | 63 | 3.0% |
| evade down into throwP+G | 55 | 2.6% |
| evade up into throwP+G | 51 | 2.4% |
| backdash into Senchutai3K | 50 | 2.4% |
| Enbu Renkyaku6K+G into punchP | 42 | 2.0% |
| Souanshou3P+K | 41 | 1.9% |
| RenshouPP into Renken ToukyakuPPK | 38 | 1.8% |
203 further openings account for the other 1,057 rounds.
Jacky
| crouch into Squat Straight2P | 86 | 8.9% |
|---|---|---|
| backdash into evade up | 51 | 5.3% |
| Low Spin Kick1K+G | 42 | 4.3% |
| backdash into evade down | 39 | 4.0% |
| backward movement into evade down | 35 | 3.6% |
| forward movement into Jab StraightPP | 35 | 3.6% |
| backdash into Spin Heel Sword4K+G | 30 | 3.1% |
| evade up into crouch dash forward | 30 | 3.1% |
| evade down into crouch dash forward | 26 | 2.7% |
| evade down into throwP+G | 26 | 2.7% |
| backdash into Dash Hammer Kick66K | 21 | 2.2% |
| evade down into Dash Hammer Kick66K | 20 | 2.1% |
| forward movement into Jab Double StraightPPP | 20 | 2.1% |
| Middle Smash6P | 19 | 2.0% |
| backdash into Middle Smash6P | 19 | 2.0% |
144 further openings account for the other 468 rounds.
Jeffry
| backdash into evade down | 47 | 9.7% |
|---|---|---|
| crouch into Low Knuckle2P | 45 | 9.3% |
| Overblow Shoulder66P+K | 36 | 7.4% |
| forward movement into Double KnucklePP | 30 | 6.2% |
| backdash into Double Hammer Down43P | 29 | 6.0% |
| backdash into evade up | 20 | 4.1% |
| Ducking Low2K+G | 19 | 3.9% |
| evade down into crouch dash forward | 14 | 2.9% |
| Overblow Shoulder66P+K into throwP+G | 13 | 2.7% |
| crouch dash back into Middle Hell Stab6P+K | 13 | 2.7% |
| evade up into crouch dash forward | 13 | 2.7% |
| Elbow Butt6P | 9 | 1.9% |
| backdash into Megaton Knuckle43P+K | 9 | 1.9% |
| backward movement into guardG | 9 | 1.9% |
| backward movement into evade down | 8 | 1.6% |
85 further openings account for the other 172 rounds.
Lau
| backdash into evade down | 27 | 6.9% |
|---|---|---|
| Chugeki6P | 25 | 6.4% |
| evade down into crouch dash forward | 24 | 6.1% |
| crouch into Senchutai3K | 23 | 5.9% |
| backdash into evade up | 20 | 5.1% |
| evade up into crouch dash forward | 15 | 3.8% |
| evade up into throwP+G | 14 | 3.6% |
| Fukko Kensou1P | 12 | 3.1% |
| Fukko Kensou1P into punchP | 12 | 3.1% |
| evade down into throwP+G | 12 | 3.1% |
| backdash into Senchutai3K | 9 | 2.3% |
| evade down into evade up | 9 | 2.3% |
| crouch into Souchuken2P | 8 | 2.0% |
| guardG into throwP+G | 8 | 2.0% |
| backdash into throwP+G | 7 | 1.8% |
85 further openings account for the other 167 rounds.
