VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

UnlimitedRulebook

Career matches15,976
Career win rate53.8%
Round win rate51.3%
Peak rank42
Distinct opponents375
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun425,6863,0062,68052.9%
Jean2,2571,1941,06352.9%
Aoi401,9891,05993053.2%
Pai401,70493876655.0%
Jeffry391,36475461055.3%
Jacky381,28368959453.7%
Lau391,14462851654.9%
Goh54932622359.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lion32715517247.4%-2.4
Akira2049610847.1%-6.2
Kage1721027059.3%+7.7
Jacky169739643.2%-5.8
Lau163838050.9%-1.0
Goh156896757.0%-1.3
Shun133726154.1%+3.5
Jeffry112605253.6%+0.8
Lei Fei109634657.8%+1.9
Brad108575152.8%+2.5
Aoi99574257.6%+0.2
Sarah99504950.5%-3.9
Wolf91504155.0%+7.1
Pai90553561.1%+9.6
Jean89573264.0%+6.2
El Blaze70254535.7%-14.1
Vanessa58322655.2%+5.8
Taka38182047.4%-3.2
Eileen36221461.1%+0.7
Dural63350.0%-2.2

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence25212712550.4%+1.3
Breakable Half Fence25013811255.2%+0.5
Open25012912151.6%+0.5
Breakable Full Fence24813011852.4%-0.4
Rectangle23812611252.9%+0.6
Half Fence23111411749.4%-2.8
Single Wall21511110451.6%-0.5
Low Fence21110910251.7%-2.4
Octagon21110910251.7%-0.8
Full Fence and Open131735855.7%+1.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,43052.0%52.2%-0.2
No walls67651.6%52.3%-0.6

Walls against open: +0.4 points (95% range -4.4 to +5.3), p 0.860 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ヤートン (Rank 39)2026/09/172013765.0%
ケツバッターA (Rank 39)2026/09/171810855.6%
moto__666 (Rank 37)2026/09/1750252550.0%
貧乏リオン/binboulion (Rank 36)2026/09/172220290.9%
ねこむーと (Rank 38)2026/09/172113861.9%
弐代目JA&れんじぃPA (Rank 40)2026/09/1764204431.2%
ゲッパー (Rank 38)2026/09/1783483557.8%
マハリータまるこ (Rank 39)2026/09/1633191457.6%
kenzan1955 (Rank 37)2026/09/121713476.5%
ちび太☆らふぁ~る (Rank 41)2026/09/122481633.3%
vintage-channel9 (Rank 38)2026/09/1142231954.8%
のりシオン (Rank 42)2026/09/112982127.6%
VF12360-PC (Rank 37)2026/09/092016480.0%
no-0809 (Rank 39)2026/09/091714382.3%
reiya---0602 (Rank 36)2026/09/092011955.0%
デネ (Rank 41)2026/09/0928181064.3%
おさげ (Rank 43)2026/09/0326111542.3%
どっせ (Rank 36)2026/08/222291340.9%
cyomiko (Rank 40)2026/08/2222121054.5%
nidaimebannai (Rank 34)2026/08/222091145.0%
banjar (Rank 38)2026/06/2620101050.0%
イイクルーン (Rank 36)2026/05/102081240.0%
KumadaP (Rank 36)2026/05/0928131546.4%
ス~パ~スナックマン (Rank 41)2026/04/231751229.4%
yo_ro_taikobeya (Rank 39)2026/04/082417770.8%

Round openings

Every character

Ouda6P+K6416.8%
Gyou'in Haishu3P5245.6%
backdash into evade down4364.6%
backdash into evade up3994.2%
evade down into crouch dash forward3513.7%
evade up into crouch dash forward2442.6%
evade down into throwP+G1862.0%
backdash into Tenshin Benshu4P+K1701.8%
Ryoushi43P1611.7%
forward movement into Renken ToukyakuPPK1611.7%
forward movement into punchP1461.6%
crouch into Senchutai1301.4%
evade up into throwP+G1301.4%
backdash into Soushouda46P+K1161.2%
backward movement into evade down1151.2%

804 further openings account for the other 5,499 rounds.

Aoi

Ouda6P+K64120.6%
backdash into evade down1695.4%
backdash into evade up1685.4%
Ryoushi43P1615.2%
evade down into crouch dash forward1244.0%
backdash into Soushouda46P+K1163.7%
crouch into Maegeri3K902.9%
evade up into crouch dash forward762.4%
forward movement into Nirentotsu OuchuPPP682.2%
evade down into throwP+G642.1%
backdash into Maegeri3K561.8%
forward movement into punchP511.6%
evade down into evade up481.5%
evade up into throwP+G421.4%
crouch into Gedan Shouda2P401.3%

241 further openings account for the other 1,196 rounds.

Shun

Gyou'in Haishu3P52422.5%
backdash into Tenshin Benshu4P+K1707.3%
Gyou'in Haishu3P into guardG1044.5%
Tenshin Kashitai1K+G1044.5%
Haisenchu1P944.0%
backdash into evade down823.5%
backdash into evade up723.1%
Getsuga Gakushu46P into RengekiPP632.7%
crouch into Fukuchougeki2P622.7%
evade down into crouch dash forward552.4%
backdash into Getsuga Gakushu46P512.2%
Haisenchu1P into guardG451.9%
evade up into crouch dash forward441.9%
Gyou'in Haishu3P into crouch dash forward391.7%
Rensai Gakushu46PP into Rengeki Gakushu46PPP391.7%

166 further openings account for the other 782 rounds.

Pai

forward movement into Renken ToukyakuPPK1617.6%
evade down into crouch dash forward1085.1%
crouch into Senchutai3K1075.0%
Soukasui3P into Souka Rensui3PP763.6%
backdash into evade down723.4%
forward movement into punchP693.2%
backdash into evade up683.2%
evade up into crouch dash forward663.1%
Soukasui3P into punchP633.0%
evade down into throwP+G552.6%
evade up into throwP+G512.4%
backdash into Senchutai3K502.4%
Enbu Renkyaku6K+G into punchP422.0%
Souanshou3P+K411.9%
RenshouPP into Renken ToukyakuPPK381.8%

203 further openings account for the other 1,057 rounds.

Jacky

crouch into Squat Straight2P868.9%
backdash into evade up515.3%
Low Spin Kick1K+G424.3%
backdash into evade down394.0%
backward movement into evade down353.6%
forward movement into Jab StraightPP353.6%
backdash into Spin Heel Sword4K+G303.1%
evade up into crouch dash forward303.1%
evade down into crouch dash forward262.7%
evade down into throwP+G262.7%
backdash into Dash Hammer Kick66K212.2%
evade down into Dash Hammer Kick66K202.1%
forward movement into Jab Double StraightPPP202.1%
Middle Smash6P192.0%
backdash into Middle Smash6P192.0%

144 further openings account for the other 468 rounds.

Jeffry

backdash into evade down479.7%
crouch into Low Knuckle2P459.3%
Overblow Shoulder66P+K367.4%
forward movement into Double KnucklePP306.2%
backdash into Double Hammer Down43P296.0%
backdash into evade up204.1%
Ducking Low2K+G193.9%
evade down into crouch dash forward142.9%
Overblow Shoulder66P+K into throwP+G132.7%
crouch dash back into Middle Hell Stab6P+K132.7%
evade up into crouch dash forward132.7%
Elbow Butt6P91.9%
backdash into Megaton Knuckle43P+K91.9%
backward movement into guardG91.9%
backward movement into evade down81.6%

85 further openings account for the other 172 rounds.

Lau

backdash into evade down276.9%
Chugeki6P256.4%
evade down into crouch dash forward246.1%
crouch into Senchutai3K235.9%
backdash into evade up205.1%
evade up into crouch dash forward153.8%
evade up into throwP+G143.6%
Fukko Kensou1P123.1%
Fukko Kensou1P into punchP123.1%
evade down into throwP+G123.1%
backdash into Senchutai3K92.3%
evade down into evade up92.3%
crouch into Souchuken2P82.0%
guardG into throwP+G82.0%
backdash into throwP+G71.8%

85 further openings account for the other 167 rounds.