Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1899 #143 of 3,686 on the Elo list →
Aoi1899898 matches
Shun1932592 matches
Pai1912526 matches
Jacky1888230 matches
Lau1920148 matches
Jean1884144 matches
Jeffry1871117 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Shun | 42 | 5,686 | 3,006 | 2,680 | 52.9% |
|---|---|---|---|---|---|
| Jean | 39 | 2,804 | 1,458 | 1,346 | 52.0% |
| Aoi | 40 | 2,355 | 1,243 | 1,112 | 52.8% |
| Pai | 40 | 1,704 | 938 | 766 | 55.0% |
| Jeffry | 39 | 1,364 | 754 | 610 | 55.3% |
| Jacky | 38 | 1,283 | 689 | 594 | 53.7% |
| Lau | 39 | 1,275 | 698 | 577 | 54.8% |
| Goh | — | 549 | 326 | 223 | 59.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
6,978 of 10,743 rounds counted10.9 inputs a second (656 a minute) this season. Faster than 98% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Aoi | 11.2 | 672 | 3,664 |
|---|---|---|---|
| Shun | 11.5 | 692 | 9 |
| Pai | 10.6 | 638 | 2,124 |
| Lau | 10.8 | 648 | 594 |
| Jean | 10.4 | 624 | 587 |
By opponent's character
| Lion | 10.6 | 638 | 988 |
|---|---|---|---|
| Akira | 11.0 | 659 | 677 |
| Kage | 11.0 | 661 | 623 |
| Lau | 10.9 | 652 | 510 |
| Jacky | 10.9 | 653 | 698 |
| Goh | 11.1 | 666 | 289 |
| Shun | 11.1 | 663 | 364 |
| Jean | 11.2 | 670 | 516 |
| Jeffry | 11.2 | 671 | 257 |
| Lei Fei | 10.6 | 636 | 252 |
| Brad | 10.5 | 627 | 325 |
| Sarah | 11.1 | 665 | 265 |
| Aoi | 11.3 | 676 | 276 |
| Wolf | 11.6 | 694 | 197 |
| Pai | 10.9 | 652 | 219 |
| El Blaze | 11.3 | 676 | 116 |
| Vanessa | 10.8 | 646 | 141 |
| Taka | 10.8 | 646 | 102 |
| Eileen | 10.4 | 626 | 153 |
| Dural | 11.8 | 707 | 10 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Lion | 358 | 174 | 184 | 48.6% | -0.9 |
|---|---|---|---|---|---|
| Akira | 260 | 118 | 142 | 45.4% | -7.5 |
| Kage | 215 | 126 | 89 | 58.6% | +8.7 |
| Lau | 184 | 93 | 91 | 50.5% | -1.5 |
| Jacky | 181 | 76 | 105 | 42.0% | -7.7 |
| Goh | 178 | 102 | 76 | 57.3% | +0.8 |
| Shun | 148 | 78 | 70 | 52.7% | +2.1 |
| Jean | 138 | 88 | 50 | 63.8% | +5.8 |
| Jeffry | 128 | 65 | 63 | 50.8% | -1.8 |
| Lei Fei | 122 | 72 | 50 | 59.0% | +2.3 |
| Brad | 117 | 60 | 57 | 51.3% | +1.9 |
| Sarah | 107 | 55 | 52 | 51.4% | -2.8 |
| Aoi | 103 | 60 | 43 | 58.2% | +1.0 |
| Wolf | 99 | 53 | 46 | 53.5% | +4.6 |
| Pai | 96 | 58 | 38 | 60.4% | +8.5 |
| El Blaze | 70 | 25 | 45 | 35.7% | -14.3 |
| Vanessa | 60 | 32 | 28 | 53.3% | +3.9 |
| Taka | 48 | 24 | 24 | 50.0% | +0.1 |
| Eileen | 44 | 27 | 17 | 61.4% | +4.0 |
| Dural | 6 | 3 | 3 | 50.0% | -2.1 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 288 | 143 | 145 | 49.6% | -1.0 |
|---|---|---|---|---|---|
| Full Fence | 287 | 142 | 145 | 49.5% | +0.9 |
| Half Fence | 283 | 148 | 135 | 52.3% | +0.3 |
| Breakable Full Fence | 282 | 145 | 137 | 51.4% | -1.4 |
| Breakable Half Fence | 278 | 151 | 127 | 54.3% | -0.4 |
| Rectangle | 268 | 146 | 122 | 54.5% | +2.6 |
| Single Wall | 255 | 135 | 120 | 52.9% | +0.1 |
| Octagon | 233 | 118 | 115 | 50.6% | -1.7 |
| Low Fence | 229 | 118 | 111 | 51.5% | -2.1 |
| Full Fence and Open | 150 | 84 | 66 | 56.0% | +1.9 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,631 | 52.1% | 52.0% | +0.1 |
| No walls | 772 | 51.3% | 52.2% | -0.9 |
Walls against open: +1.0 points (95% range -3.5 to +5.5), p 0.674 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ゲッパー (Rank 38) | 83 | 48 | 35 | 57.8% |
|---|---|---|---|---|
| 弐代目JA&れんじぃPA (Rank 42) | 68 | 20 | 48 | 29.4% |
| moto__666 (Rank 37) | 50 | 25 | 25 | 50.0% |
| デネ (Rank 41) | 47 | 29 | 18 | 61.7% |
| vintage-channel9 (Rank 38) | 44 | 24 | 20 | 54.5% |
| マハリータまるこ (Rank 40) | 34 | 20 | 14 | 58.8% |
| どっせプレビに出たい (Rank 42) | 30 | 15 | 15 | 50.0% |
| のりシオン (Rank 42) | 29 | 8 | 21 | 27.6% |
| KumadaP (Rank 36) | 28 | 13 | 15 | 46.4% |
| paoya0423 (Rank 36) | 28 | 18 | 10 | 64.3% |
| おさげ (Rank 43) | 28 | 11 | 17 | 39.3% |
| ねこむーと (Rank 39) | 26 | 15 | 11 | 57.7% |
| kenzan1955 (Rank 38) | 25 | 16 | 9 | 64.0% |
| 苦道訓|kudoukun_goh (Rank 41) | 25 | 12 | 13 | 48.0% |
| montanmo (Rank 38) | 24 | 14 | 10 | 58.3% |
| yo_ro_taikobeya (Rank 39) | 24 | 17 | 7 | 70.8% |
| ちび太☆らふぁ~る (Rank 41) | 24 | 8 | 16 | 33.3% |
| VF12360-PC (Rank 38) | 23 | 17 | 6 | 73.9% |
| cyomiko (Rank 40) | 22 | 12 | 10 | 54.5% |
| ス~パ~オヤツマ~ン (Rank 41) | 22 | 9 | 13 | 40.9% |
| 貧乏リオン/binboulion (Rank 36) | 22 | 20 | 2 | 90.9% |
| banjar (Rank 39) | 21 | 11 | 10 | 52.4% |
| うるヲ参拾 (Rank 38) | 21 | 14 | 7 | 66.7% |
| 空き缶。 (Rank 41) | 21 | 13 | 8 | 61.9% |
| nidaimebannai (Rank 34) | 20 | 9 | 11 | 45.0% |
Most played opponents, most recent first
| 空き缶。 (Rank 41) | 2026/10/15 | 21 | 13 | 8 | 61.9% |
|---|---|---|---|---|---|
| デネ (Rank 41) | 2026/10/15 | 47 | 29 | 18 | 61.7% |
| ス~パ~オヤツマ~ン (Rank 41) | 2026/10/15 | 22 | 9 | 13 | 40.9% |
| vintage-channel9 (Rank 38) | 2026/10/14 | 44 | 24 | 20 | 54.5% |
| montanmo (Rank 38) | 2026/10/14 | 24 | 14 | 10 | 58.3% |
| おさげ (Rank 43) | 2026/10/14 | 28 | 11 | 17 | 39.3% |
| うるヲ参拾 (Rank 38) | 2026/10/14 | 21 | 14 | 7 | 66.7% |
| マハリータまるこ (Rank 40) | 2026/10/08 | 34 | 20 | 14 | 58.8% |
| banjar (Rank 39) | 2026/10/08 | 21 | 11 | 10 | 52.4% |
| 苦道訓|kudoukun_goh (Rank 41) | 2026/10/08 | 25 | 12 | 13 | 48.0% |
| 弐代目JA&れんじぃPA (Rank 42) | 2026/10/08 | 68 | 20 | 48 | 29.4% |
| kenzan1955 (Rank 38) | 2026/10/08 | 25 | 16 | 9 | 64.0% |
| ねこむーと (Rank 39) | 2026/10/07 | 26 | 15 | 11 | 57.7% |
| どっせプレビに出たい (Rank 42) | 2026/10/02 | 30 | 15 | 15 | 50.0% |
| paoya0423 (Rank 36) | 2026/10/02 | 28 | 18 | 10 | 64.3% |
| VF12360-PC (Rank 38) | 2026/09/29 | 23 | 17 | 6 | 73.9% |
| moto__666 (Rank 37) | 2026/09/17 | 50 | 25 | 25 | 50.0% |
| 貧乏リオン/binboulion (Rank 36) | 2026/09/17 | 22 | 20 | 2 | 90.9% |
| ゲッパー (Rank 38) | 2026/09/17 | 83 | 48 | 35 | 57.8% |
| ちび太☆らふぁ~る (Rank 41) | 2026/09/12 | 24 | 8 | 16 | 33.3% |
| のりシオン (Rank 42) | 2026/09/11 | 29 | 8 | 21 | 27.6% |
| cyomiko (Rank 40) | 2026/08/22 | 22 | 12 | 10 | 54.5% |
| nidaimebannai (Rank 34) | 2026/08/22 | 20 | 9 | 11 | 45.0% |
| KumadaP (Rank 36) | 2026/05/09 | 28 | 13 | 15 | 46.4% |
| yo_ro_taikobeya (Rank 39) | 2026/04/08 | 24 | 17 | 7 | 70.8% |
Round openings
Every character
| Ouda6P+K | 713 | 7.1% |
|---|---|---|
| Gyou'in Haishu3P | 524 | 5.2% |
| evade down into crouch dash forward | 373 | 3.7% |
| backdash into evade down | 349 | 3.5% |
| backdash into evade up | 308 | 3.1% |
| evade up into crouch dash forward | 263 | 2.6% |
| Ryoushi43P | 181 | 1.8% |
| backdash into Tenshin Benshu4P+K | 170 | 1.7% |
| evade down into throw escape | 170 | 1.7% |
| forward movement into Renken ToukyakuPPK | 161 | 1.6% |
| forward movement into punchP | 153 | 1.5% |
| crouch into Senchutai | 142 | 1.4% |
| evade up into throw escape | 133 | 1.3% |
| backdash into Soushouda46P+K | 117 | 1.2% |
| evade down into evade up | 115 | 1.1% |
864 further openings account for the other 6,108 rounds.
Counted from 2,469 of the 2,517 matches played. The rest were not pulled for openings.
Aoi
- Career
- 1,243–1,112 · 52.8%
- This season
- 898 matches · 51.5%
- Peak rank
- 40
First hit in 52.0% of 3,457 rounds. Won 52.5% of the rounds they struck first, 48.6% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 43.9% of rounds, against 33.9% in their other rounds.
- Against Goh: waits first in 23.5% of rounds, against 6.0% against everyone else.
- After opening the round before by evading: evades first in 28.5% of rounds, against 20.0% after anything else.
- In round 1: opens with “6P+K Ouda” in 25.9% of rounds, against 18.8% in their other rounds.
- Against Jacky: opens with “backdash into evade up” in 9.0% of rounds, against 3.3% against everyone else.
- When ahead: opens with “6P+K Ouda” in 22.4% of rounds, against 17.8% when level or behind.
| Ouda6P+K | 713 | 20.5% |
|---|---|---|
| Ryoushi43P | 181 | 5.2% |
| backdash into evade down | 142 | 4.1% |
| backdash into evade up | 137 | 3.9% |
| evade down into crouch dash forward | 137 | 3.9% |
| backdash into Soushouda46P+K | 117 | 3.4% |
| crouch into Maegeri3K | 104 | 3.0% |
| evade up into crouch dash forward | 83 | 2.4% |
| forward movement into Nirentotsu OuchuPPP | 76 | 2.2% |
| backdash into Maegeri3K | 70 | 2.0% |
| evade down into throw escape | 65 | 1.9% |
| forward movement into punchP | 57 | 1.6% |
| evade down into evade up | 52 | 1.5% |
| crouch into Gedan Shouda2P | 49 | 1.4% |
| evade up into throw escape | 43 | 1.2% |
265 further openings account for the other 1,450 rounds.
Counted from 850 of the 898 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Aoi
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lion | 40–31 · 56% | 10–14 · 42% | too few to test |
| Jacky | 21–33 · 39% | 17–17 · 50% | -9.8 |
| Akira | 18–23 · 44% | 13–12 · 52% | too few to test |
| Jean | 29–18 · 62% | 4–5 · 44% | too few to test |
| Lau | 14–19 · 42% | 10–12 · 45% | too few to test |
| Aoi | 19–18 · 51% | 5–7 · 42% | too few to test |
| Kage | 17–12 · 59% | 13–6 · 68% | too few to test |
| Sarah | 16–19 · 46% | 4–4 · 50% | too few to test |
| Pai | 2–10 · 17% | 11–7 · 61% | too few to test |
| Shun | 13–12 · 52% | 3–6 · 33% | too few to test |
| Goh | 9–9 · 50% | 5–8 · 38% | too few to test |
| Wolf | 16–14 · 53% | 2–2 · 50% | too few to test |
| Jeffry | 7–14 · 33% | 6–0 · 100% | too few to test |
| Brad | 12–7 · 63% | 1–6 · 14% | too few to test |
| Lei Fei | 4–7 · 36% | 5–4 · 56% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
48 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Shun
- Career
- 3,006–2,680 · 52.9%
- This season
- 594 matches · 55.0%
- Peak rank
- 42
First hit in 54.6% of 2,305 rounds. Won 54.2% of the rounds they struck first, 49.6% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 33.1% of rounds, against 26.7% in their other rounds.
- Against Lion: evades first in 34.4% of rounds, against 9.6% against everyone else.
- After opening the round before by evading: evades first in 21.8% of rounds, against 11.6% after anything else.
- After losing a round: waits first in 5.1% of rounds, against 1.4% after winning one.
- When ahead: attacks straight away in 61.5% of rounds, against 50.5% when level or behind.
- On no drinks: evades first in 16.2% of rounds, against 7.2% on other drink counts.
- In round 1: opens with “backdash into 4P+K Tenshin Benshu” in 15.0% of rounds, against 4.7% in their other rounds.
- Against Shun: opens with “1P Haisenchu” in 11.1% of rounds, against 3.4% against everyone else.
- After losing a round: opens with “1K+G Tenshin Kashitai” in 5.8% of rounds, against 1.5% after winning one.
- When behind: opens with “1K+G Tenshin Kashitai” in 5.9% of rounds, against 2.2% when ahead or level.
| Gyou'in Haishu3P | 524 | 22.5% |
|---|---|---|
| backdash into Tenshin Benshu4P+K | 170 | 7.3% |
| Gyou'in Haishu3P into guardG | 104 | 4.5% |
| Tenshin Kashitai1K+G | 104 | 4.5% |
| Haisenchu1P | 94 | 4.0% |
| Getsuga Gakushu46P into RengekiPP | 63 | 2.7% |
| backdash into evade down | 62 | 2.7% |
| crouch into Fukuchougeki2P | 62 | 2.7% |
| backdash into evade up | 58 | 2.5% |
| backdash into Getsuga Gakushu46P | 55 | 2.4% |
| evade down into crouch dash forward | 54 | 2.3% |
| Haisenchu1P into guardG | 45 | 1.9% |
| backdash into Gyou'in Haishu3P | 43 | 1.9% |
| evade up into crouch dash forward | 43 | 1.9% |
| Gyou'in Haishu3P into crouch dash forward | 39 | 1.7% |
175 further openings account for the other 810 rounds.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Goh | 33–25 · 57% | 17–15 · 53% | too few to test |
| Jeffry | 19–13 · 59% | 7–11 · 39% | too few to test |
| Lei Fei | 17–17 · 50% | 13–4 · 76% | too few to test |
| Kage | 24–13 · 65% | 7–5 · 58% | too few to test |
| Lion | 12–23 · 34% | 8–2 · 80% | too few to test |
| Akira | 7–11 · 39% | 12–17 · 41% | too few to test |
| Shun | 15–9 · 62% | 9–8 · 53% | too few to test |
| Sarah | 9–9 · 50% | 2–5 · 29% | too few to test |
| Wolf | 6–5 · 55% | 8–3 · 73% | too few to test |
| Brad | 8–10 · 44% | 1–0 · 100% | too few to test |
| Lau | 5–7 · 42% | 7–2 · 78% | too few to test |
| Pai | 13–3 · 81% | 4–0 · 100% | too few to test |
| El Blaze | 6–6 · 50% | 0–2 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Pai
- Career
- 938–766 · 55.0%
- This season
- 526 matches · 53.2%
- Peak rank
- 40
First hit in 55.6% of 2,122 rounds. Won 53.4% of the rounds they struck first, 49.4% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 26.1% of rounds, against 17.2% in their other rounds.
- Against Jacky: backs off first in 45.3% of rounds, against 15.8% against everyone else.
- On Open stages: backs off first in 26.6% of rounds, against 18.3% on the other stages.
- After opening the round before by moving in: evades first in 33.2% of rounds, against 24.3% after anything else.
- After winning a round: attacks straight away in 34.9% of rounds, against 24.7% after losing one.
- When ahead: attacks straight away in 35.0% of rounds, against 28.3% when level or behind.
- In round 1: opens with “forward movement into PPK Renken Toukyaku” in 10.6% of rounds, against 6.6% in their other rounds.
- Against Shun: opens with “evade down into crouch dash forward” in 13.4% of rounds, against 4.4% against everyone else.
| forward movement into Renken ToukyakuPPK | 161 | 7.6% |
|---|---|---|
| crouch into Senchutai3K | 107 | 5.0% |
| evade down into crouch dash forward | 105 | 4.9% |
| Soukasui3P into Souka Rensui3PP | 76 | 3.6% |
| forward movement into punchP | 69 | 3.2% |
| evade up into crouch dash forward | 64 | 3.0% |
| Soukasui3P into punchP | 63 | 3.0% |
| backdash into Senchutai3K | 58 | 2.7% |
| backdash into evade down | 57 | 2.7% |
| evade down into throw escape | 55 | 2.6% |
| evade up into throw escape | 51 | 2.4% |
| backdash into evade up | 48 | 2.3% |
| Enbu Renkyaku6K+G into punchP | 42 | 2.0% |
| Souanshou3P+K | 41 | 1.9% |
| RenshouPP into Renken ToukyakuPPK | 38 | 1.8% |
214 further openings account for the other 1,089 rounds.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lion | 35–38 · 48% | 9–9 · 50% | too few to test |
| Jacky | 11–22 · 33% | 11–13 · 46% | too few to test |
| Lau | 18–12 · 60% | 10–8 · 56% | too few to test |
| Akira | 14–19 · 42% | 8–6 · 57% | too few to test |
| Kage | 11–9 · 55% | 4–4 · 50% | too few to test |
| Shun | 13–9 · 59% | 5–5 · 50% | too few to test |
| Brad | 8–7 · 53% | 6–7 · 46% | too few to test |
| Jean | 12–7 · 63% | 6–1 · 86% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 689–594 · 53.7%
- This season
- 232 matches · 49.6%
- Peak rank
- 38
First hit in 50.3% of 963 rounds. Won 52.7% of the rounds they struck first, 48.6% of the rounds they were struck first.
Significant Tells
- In round 4 or later: evades first in 29.3% of rounds, against 17.4% in their other rounds.
- Against Lion: waits first in 15.2% of rounds, against 7.8% against everyone else.
- On Octagon stages: waits first in 19.7% of rounds, against 7.4% on the other stages.
- In round 3: opens with “forward movement into PP Jab Straight” in 6.1% of rounds, against 2.9% in their other rounds.
- Against Lion: opens with “crouch into 2P Squat Straight” in 14.7% of rounds, against 7.4% against everyone else.
| crouch into Squat Straight2P | 86 | 8.9% |
|---|---|---|
| Low Spin Kick1K+G | 42 | 4.3% |
| backdash into evade up | 35 | 3.6% |
| forward movement into Jab StraightPP | 35 | 3.6% |
| backward movement into evade down | 32 | 3.3% |
| backdash into Spin Heel Sword4K+G | 31 | 3.2% |
| evade up into crouch dash forward | 30 | 3.1% |
| backdash into evade down | 26 | 2.7% |
| evade down into crouch dash forward | 26 | 2.7% |
| backdash into Dash Hammer Kick66K | 23 | 2.4% |
| backdash into Middle Smash6P | 20 | 2.1% |
| evade down into Dash Hammer Kick66K | 20 | 2.1% |
| forward movement into Jab Double StraightPPP | 20 | 2.1% |
| Middle Smash6P | 19 | 2.0% |
| Dash Hammer Kick66K | 18 | 1.9% |
152 further openings account for the other 504 rounds.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lion | 10–18 · 36% | 6–5 · 55% | too few to test |
| Lau | 8–8 · 50% | 5–5 · 50% | too few to test |
| Akira | 9–9 · 50% | 1–2 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lau
- Career
- 698–577 · 54.8%
- This season
- 148 matches · 52.7%
- Peak rank
- 39
First hit in 50.9% of 590 rounds. Won 54.3% of the rounds they struck first, 48.3% of the rounds they were struck first.
Significant Tells
- Against Akira: backs off first in 47.7% of rounds, against 20.9% against everyone else.
- After opening the round before by backing off: backs off first in 30.7% of rounds, against 19.2% after anything else.
- After winning a round: attacks straight away in 38.6% of rounds, against 20.6% after losing one.
- When ahead: attacks straight away in 41.8% of rounds, against 24.9% when level or behind.
- Against Shun: opens with “6P Chugeki” in 28.6% of rounds, against 3.7% against everyone else.
- After winning a round: opens with “6P Chugeki” in 10.1% of rounds, against 2.8% after losing one.
| Chugeki6P | 41 | 6.9% |
|---|---|---|
| evade down into crouch dash forward | 37 | 6.2% |
| crouch into Senchutai3K | 35 | 5.9% |
| backdash into evade down | 30 | 5.0% |
| evade up into crouch dash forward | 30 | 5.0% |
| evade down into throw escape | 22 | 3.7% |
| evade up into throw escape | 21 | 3.5% |
| Fukko Kensou1P into punchP | 18 | 3.0% |
| Fukko Kensou1P | 15 | 2.5% |
| backdash into evade up | 15 | 2.5% |
| crouch into Souchuken2P | 14 | 2.4% |
| Kosoushou46P | 13 | 2.2% |
| backdash into Senchutai3K | 13 | 2.2% |
| evade down into evade up | 13 | 2.2% |
| guardG into throw escape | 13 | 2.2% |
109 further openings account for the other 267 rounds.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Kage | 10–11 · 48% | 6–1 · 86% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 754–610 · 55.3%
- This season
- 119 matches · 49.6%
- Peak rank
- 39
First hit in 53.4% of 483 rounds. Won 54.3% of the rounds they struck first, 45.3% of the rounds they were struck first.
Significant Tells
- Against Lion: waits first in 24.7% of rounds, against 8.9% against everyone else.
- On Single Wall stages: attacks straight away in 40.0% of rounds, against 20.2% on the other stages.
- After opening the round before by backing off: waits first in 19.3% of rounds, against 8.6% after anything else.
- In round 2: opens with “crouch into 2P Low Knuckle” in 15.1% of rounds, against 7.4% in their other rounds.
- Against Lion: opens with “crouch into 2P Low Knuckle” in 24.7% of rounds, against 6.2% against everyone else.
- After winning a round: opens with “forward movement into PP Double Knuckle” in 10.4% of rounds, against 3.8% after losing one.
| crouch into Low Knuckle2P | 45 | 9.3% |
|---|---|---|
| Overblow Shoulder66P+K | 36 | 7.4% |
| backdash into evade down | 32 | 6.6% |
| forward movement into Double KnucklePP | 30 | 6.2% |
| backdash into Double Hammer Down43P | 29 | 6.0% |
| Ducking Low2K+G | 19 | 3.9% |
| backdash into evade up | 15 | 3.1% |
| evade down into crouch dash forward | 14 | 2.9% |
| Overblow Shoulder66P+K into throwP+G | 13 | 2.7% |
| crouch dash back into Middle Hell Stab6P+K | 13 | 2.7% |
| evade up into crouch dash forward | 13 | 2.7% |
| Elbow Butt6P | 9 | 1.9% |
| backdash into Megaton Knuckle43P+K | 9 | 1.9% |
| backward movement into guardG | 9 | 1.9% |
| backdash into punchP | 8 | 1.6% |
91 further openings account for the other 192 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 4–3 · 57% | 5–6 · 45% | too few to test |
| Lion | 4–10 · 29% | 1–2 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Not counted here: Jean. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (96 here; about 4.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Aoi: 6 of 17 tests hold up
- Shun: 10 of 20 tests hold up
- Pai: 8 of 16 tests hold up
- Jacky: 5 of 15 tests hold up
- Lau: 6 of 14 tests hold up
- Jeffry: 6 of 14 tests hold up
