VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

UnlimitedRulebook

  • Aoi
  • Pai
  • Jacky
  • Lau
  • Jean
  • Jeffry
Career matches17,020
Career win rate53.5%
Round win rate51.2%
Peak rank42
Distinct opponents398
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1899 #143 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Shun425,6863,0062,68052.9%
Jean392,8041,4581,34652.0%
Aoi402,3551,2431,11252.8%
Pai401,70493876655.0%
Jeffry391,36475461055.3%
Jacky381,28368959453.7%
Lau391,27569857754.8%
Goh—54932622359.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

6,978 of 10,743 rounds counted

10.9 inputs a second (656 a minute) this season. Faster than 98% of the 4,069 regulars with enough rounds counted to compare.

By character played

Aoi11.26723,664
Shun11.56929
Pai10.66382,124
Lau10.8648594
Jean10.4624587

By opponent's character

Lion10.6638988
Akira11.0659677
Kage11.0661623
Lau10.9652510
Jacky10.9653698
Goh11.1666289
Shun11.1663364
Jean11.2670516
Jeffry11.2671257
Lei Fei10.6636252
Brad10.5627325
Sarah11.1665265
Aoi11.3676276
Wolf11.6694197
Pai10.9652219
El Blaze11.3676116
Vanessa10.8646141
Taka10.8646102
Eileen10.4626153
Dural11.870710

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lion35817418448.6%-0.9
Akira26011814245.4%-7.5
Kage2151268958.6%+8.7
Lau184939150.5%-1.5
Jacky1817610542.0%-7.7
Goh1781027657.3%+0.8
Shun148787052.7%+2.1
Jean138885063.8%+5.8
Jeffry128656350.8%-1.8
Lei Fei122725059.0%+2.3
Brad117605751.3%+1.9
Sarah107555251.4%-2.8
Aoi103604358.2%+1.0
Wolf99534653.5%+4.6
Pai96583860.4%+8.5
El Blaze70254535.7%-14.3
Vanessa60322853.3%+3.9
Taka48242450.0%+0.1
Eileen44271761.4%+4.0
Dural63350.0%-2.1

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open28814314549.6%-1.0
Full Fence28714214549.5%+0.9
Half Fence28314813552.3%+0.3
Breakable Full Fence28214513751.4%-1.4
Breakable Half Fence27815112754.3%-0.4
Rectangle26814612254.5%+2.6
Single Wall25513512052.9%+0.1
Octagon23311811550.6%-1.7
Low Fence22911811151.5%-2.1
Full Fence and Open150846656.0%+1.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,63152.1%52.0%+0.1
No walls77251.3%52.2%-0.9

Walls against open: +1.0 points (95% range -3.5 to +5.5), p 0.674 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

空き缶。 (Rank 41)2026/10/152113861.9%
デネ (Rank 41)2026/10/1547291861.7%
ス~パ~オヤツマ~ン (Rank 41)2026/10/152291340.9%
vintage-channel9 (Rank 38)2026/10/1444242054.5%
montanmo (Rank 38)2026/10/1424141058.3%
おさげ (Rank 43)2026/10/1428111739.3%
うるヲ参拾 (Rank 38)2026/10/142114766.7%
マハリータまるこ (Rank 40)2026/10/0834201458.8%
banjar (Rank 39)2026/10/0821111052.4%
苦道訓|kudoukun_goh (Rank 41)2026/10/0825121348.0%
弐代目JA&れんじぃPA (Rank 42)2026/10/0868204829.4%
kenzan1955 (Rank 38)2026/10/082516964.0%
ねこむーと (Rank 39)2026/10/0726151157.7%
どっせプレビに出たい (Rank 42)2026/10/0230151550.0%
paoya0423 (Rank 36)2026/10/0228181064.3%
VF12360-PC (Rank 38)2026/09/292317673.9%
moto__666 (Rank 37)2026/09/1750252550.0%
貧乏リオン/binboulion (Rank 36)2026/09/172220290.9%
ゲッパー (Rank 38)2026/09/1783483557.8%
ちび太☆らふぁ~る (Rank 41)2026/09/122481633.3%
のりシオン (Rank 42)2026/09/112982127.6%
cyomiko (Rank 40)2026/08/2222121054.5%
nidaimebannai (Rank 34)2026/08/222091145.0%
KumadaP (Rank 36)2026/05/0928131546.4%
yo_ro_taikobeya (Rank 39)2026/04/082417770.8%

Round openings

Every character

Ouda6P+K7137.1%
Gyou'in Haishu3P5245.2%
evade down into crouch dash forward3733.7%
backdash into evade down3493.5%
backdash into evade up3083.1%
evade up into crouch dash forward2632.6%
Ryoushi43P1811.8%
backdash into Tenshin Benshu4P+K1701.7%
evade down into throw escape1701.7%
forward movement into Renken ToukyakuPPK1611.6%
forward movement into punchP1531.5%
crouch into Senchutai1421.4%
evade up into throw escape1331.3%
backdash into Soushouda46P+K1171.2%
evade down into evade up1151.1%

864 further openings account for the other 6,108 rounds.

Counted from 2,469 of the 2,517 matches played. The rest were not pulled for openings.

Aoi

Career
1,243–1,112 · 52.8%
This season
898 matches · 51.5%
Peak rank
40

First hit in 52.0% of 3,457 rounds. Won 52.5% of the rounds they struck first, 48.6% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 43.9% of rounds, against 33.9% in their other rounds.
  • Against Goh: waits first in 23.5% of rounds, against 6.0% against everyone else.
  • After opening the round before by evading: evades first in 28.5% of rounds, against 20.0% after anything else.
  • In round 1: opens with “6P+K Ouda” in 25.9% of rounds, against 18.8% in their other rounds.
  • Against Jacky: opens with “backdash into evade up” in 9.0% of rounds, against 3.3% against everyone else.
  • When ahead: opens with “6P+K Ouda” in 22.4% of rounds, against 17.8% when level or behind.

How is this tested?

Ouda6P+K71320.5%
Ryoushi43P1815.2%
backdash into evade down1424.1%
backdash into evade up1373.9%
evade down into crouch dash forward1373.9%
backdash into Soushouda46P+K1173.4%
crouch into Maegeri3K1043.0%
evade up into crouch dash forward832.4%
forward movement into Nirentotsu OuchuPPP762.2%
backdash into Maegeri3K702.0%
evade down into throw escape651.9%
forward movement into punchP571.6%
evade down into evade up521.5%
crouch into Gedan Shouda2P491.4%
evade up into throw escape431.2%

265 further openings account for the other 1,450 rounds.

Counted from 850 of the 898 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lion40–31 · 56%10–14 · 42%too few to test
Jacky21–33 · 39%17–17 · 50%-9.8
Akira18–23 · 44%13–12 · 52%too few to test
Jean29–18 · 62%4–5 · 44%too few to test
Lau14–19 · 42%10–12 · 45%too few to test
Aoi19–18 · 51%5–7 · 42%too few to test
Kage17–12 · 59%13–6 · 68%too few to test
Sarah16–19 · 46%4–4 · 50%too few to test
Pai2–10 · 17%11–7 · 61%too few to test
Shun13–12 · 52%3–6 · 33%too few to test
Goh9–9 · 50%5–8 · 38%too few to test
Wolf16–14 · 53%2–2 · 50%too few to test
Jeffry7–14 · 33%6–0 · 100%too few to test
Brad12–7 · 63%1–6 · 14%too few to test
Lei Fei4–7 · 36%5–4 · 56%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

48 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Shun

Career
3,006–2,680 · 52.9%
This season
594 matches · 55.0%
Peak rank
42

First hit in 54.6% of 2,305 rounds. Won 54.2% of the rounds they struck first, 49.6% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 33.1% of rounds, against 26.7% in their other rounds.
  • Against Lion: evades first in 34.4% of rounds, against 9.6% against everyone else.
  • After opening the round before by evading: evades first in 21.8% of rounds, against 11.6% after anything else.
  • After losing a round: waits first in 5.1% of rounds, against 1.4% after winning one.
  • When ahead: attacks straight away in 61.5% of rounds, against 50.5% when level or behind.
  • On no drinks: evades first in 16.2% of rounds, against 7.2% on other drink counts.
  • In round 1: opens with “backdash into 4P+K Tenshin Benshu” in 15.0% of rounds, against 4.7% in their other rounds.
  • Against Shun: opens with “1P Haisenchu” in 11.1% of rounds, against 3.4% against everyone else.
  • After losing a round: opens with “1K+G Tenshin Kashitai” in 5.8% of rounds, against 1.5% after winning one.
  • When behind: opens with “1K+G Tenshin Kashitai” in 5.9% of rounds, against 2.2% when ahead or level.

How is this tested?

Gyou'in Haishu3P52422.5%
backdash into Tenshin Benshu4P+K1707.3%
Gyou'in Haishu3P into guardG1044.5%
Tenshin Kashitai1K+G1044.5%
Haisenchu1P944.0%
Getsuga Gakushu46P into RengekiPP632.7%
backdash into evade down622.7%
crouch into Fukuchougeki2P622.7%
backdash into evade up582.5%
backdash into Getsuga Gakushu46P552.4%
evade down into crouch dash forward542.3%
Haisenchu1P into guardG451.9%
backdash into Gyou'in Haishu3P431.9%
evade up into crouch dash forward431.9%
Gyou'in Haishu3P into crouch dash forward391.7%

175 further openings account for the other 810 rounds.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Goh33–25 · 57%17–15 · 53%too few to test
Jeffry19–13 · 59%7–11 · 39%too few to test
Lei Fei17–17 · 50%13–4 · 76%too few to test
Kage24–13 · 65%7–5 · 58%too few to test
Lion12–23 · 34%8–2 · 80%too few to test
Akira7–11 · 39%12–17 · 41%too few to test
Shun15–9 · 62%9–8 · 53%too few to test
Sarah9–9 · 50%2–5 · 29%too few to test
Wolf6–5 · 55%8–3 · 73%too few to test
Brad8–10 · 44%1–0 · 100%too few to test
Lau5–7 · 42%7–2 · 78%too few to test
Pai13–3 · 81%4–0 · 100%too few to test
El Blaze6–6 · 50%0–2 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
938–766 · 55.0%
This season
526 matches · 53.2%
Peak rank
40

First hit in 55.6% of 2,122 rounds. Won 53.4% of the rounds they struck first, 49.4% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 26.1% of rounds, against 17.2% in their other rounds.
  • Against Jacky: backs off first in 45.3% of rounds, against 15.8% against everyone else.
  • On Open stages: backs off first in 26.6% of rounds, against 18.3% on the other stages.
  • After opening the round before by moving in: evades first in 33.2% of rounds, against 24.3% after anything else.
  • After winning a round: attacks straight away in 34.9% of rounds, against 24.7% after losing one.
  • When ahead: attacks straight away in 35.0% of rounds, against 28.3% when level or behind.
  • In round 1: opens with “forward movement into PPK Renken Toukyaku” in 10.6% of rounds, against 6.6% in their other rounds.
  • Against Shun: opens with “evade down into crouch dash forward” in 13.4% of rounds, against 4.4% against everyone else.

How is this tested?

forward movement into Renken ToukyakuPPK1617.6%
crouch into Senchutai3K1075.0%
evade down into crouch dash forward1054.9%
Soukasui3P into Souka Rensui3PP763.6%
forward movement into punchP693.2%
evade up into crouch dash forward643.0%
Soukasui3P into punchP633.0%
backdash into Senchutai3K582.7%
backdash into evade down572.7%
evade down into throw escape552.6%
evade up into throw escape512.4%
backdash into evade up482.3%
Enbu Renkyaku6K+G into punchP422.0%
Souanshou3P+K411.9%
RenshouPP into Renken ToukyakuPPK381.8%

214 further openings account for the other 1,089 rounds.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lion35–38 · 48%9–9 · 50%too few to test
Jacky11–22 · 33%11–13 · 46%too few to test
Lau18–12 · 60%10–8 · 56%too few to test
Akira14–19 · 42%8–6 · 57%too few to test
Kage11–9 · 55%4–4 · 50%too few to test
Shun13–9 · 59%5–5 · 50%too few to test
Brad8–7 · 53%6–7 · 46%too few to test
Jean12–7 · 63%6–1 · 86%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
689–594 · 53.7%
This season
232 matches · 49.6%
Peak rank
38

First hit in 50.3% of 963 rounds. Won 52.7% of the rounds they struck first, 48.6% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: evades first in 29.3% of rounds, against 17.4% in their other rounds.
  • Against Lion: waits first in 15.2% of rounds, against 7.8% against everyone else.
  • On Octagon stages: waits first in 19.7% of rounds, against 7.4% on the other stages.
  • In round 3: opens with “forward movement into PP Jab Straight” in 6.1% of rounds, against 2.9% in their other rounds.
  • Against Lion: opens with “crouch into 2P Squat Straight” in 14.7% of rounds, against 7.4% against everyone else.

How is this tested?

crouch into Squat Straight2P868.9%
Low Spin Kick1K+G424.3%
backdash into evade up353.6%
forward movement into Jab StraightPP353.6%
backward movement into evade down323.3%
backdash into Spin Heel Sword4K+G313.2%
evade up into crouch dash forward303.1%
backdash into evade down262.7%
evade down into crouch dash forward262.7%
backdash into Dash Hammer Kick66K232.4%
backdash into Middle Smash6P202.1%
evade down into Dash Hammer Kick66K202.1%
forward movement into Jab Double StraightPPP202.1%
Middle Smash6P192.0%
Dash Hammer Kick66K181.9%

152 further openings account for the other 504 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lion10–18 · 36%6–5 · 55%too few to test
Lau8–8 · 50%5–5 · 50%too few to test
Akira9–9 · 50%1–2 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
698–577 · 54.8%
This season
148 matches · 52.7%
Peak rank
39

First hit in 50.9% of 590 rounds. Won 54.3% of the rounds they struck first, 48.3% of the rounds they were struck first.

Significant Tells

  • Against Akira: backs off first in 47.7% of rounds, against 20.9% against everyone else.
  • After opening the round before by backing off: backs off first in 30.7% of rounds, against 19.2% after anything else.
  • After winning a round: attacks straight away in 38.6% of rounds, against 20.6% after losing one.
  • When ahead: attacks straight away in 41.8% of rounds, against 24.9% when level or behind.
  • Against Shun: opens with “6P Chugeki” in 28.6% of rounds, against 3.7% against everyone else.
  • After winning a round: opens with “6P Chugeki” in 10.1% of rounds, against 2.8% after losing one.

How is this tested?

Chugeki6P416.9%
evade down into crouch dash forward376.2%
crouch into Senchutai3K355.9%
backdash into evade down305.0%
evade up into crouch dash forward305.0%
evade down into throw escape223.7%
evade up into throw escape213.5%
Fukko Kensou1P into punchP183.0%
Fukko Kensou1P152.5%
backdash into evade up152.5%
crouch into Souchuken2P142.4%
Kosoushou46P132.2%
backdash into Senchutai3K132.2%
evade down into evade up132.2%
guardG into throw escape132.2%

109 further openings account for the other 267 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage10–11 · 48%6–1 · 86%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
754–610 · 55.3%
This season
119 matches · 49.6%
Peak rank
39

First hit in 53.4% of 483 rounds. Won 54.3% of the rounds they struck first, 45.3% of the rounds they were struck first.

Significant Tells

  • Against Lion: waits first in 24.7% of rounds, against 8.9% against everyone else.
  • On Single Wall stages: attacks straight away in 40.0% of rounds, against 20.2% on the other stages.
  • After opening the round before by backing off: waits first in 19.3% of rounds, against 8.6% after anything else.
  • In round 2: opens with “crouch into 2P Low Knuckle” in 15.1% of rounds, against 7.4% in their other rounds.
  • Against Lion: opens with “crouch into 2P Low Knuckle” in 24.7% of rounds, against 6.2% against everyone else.
  • After winning a round: opens with “forward movement into PP Double Knuckle” in 10.4% of rounds, against 3.8% after losing one.

How is this tested?

crouch into Low Knuckle2P459.3%
Overblow Shoulder66P+K367.4%
backdash into evade down326.6%
forward movement into Double KnucklePP306.2%
backdash into Double Hammer Down43P296.0%
Ducking Low2K+G193.9%
backdash into evade up153.1%
evade down into crouch dash forward142.9%
Overblow Shoulder66P+K into throwP+G132.7%
crouch dash back into Middle Hell Stab6P+K132.7%
evade up into crouch dash forward132.7%
Elbow Butt6P91.9%
backdash into Megaton Knuckle43P+K91.9%
backward movement into guardG91.9%
backdash into punchP81.6%

91 further openings account for the other 192 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira4–3 · 57%5–6 · 45%too few to test
Lion4–10 · 29%1–2 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Not counted here: Jean. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (96 here; about 4.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Aoi: 6 of 17 tests hold up
  • Shun: 10 of 20 tests hold up
  • Pai: 8 of 16 tests hold up
  • Jacky: 5 of 15 tests hold up
  • Lau: 6 of 14 tests hold up
  • Jeffry: 6 of 14 tests hold up