VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Sarah

BrodiMAN

  • Jean
Career matches5,167
Career win rate66.1%
Round win rate60.1%
Peak rank42
Distinct opponents63
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1741 #622 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah424,3732,9161,45766.7%
Eileen—49033016067.3%
Jean3330417113356.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

968 of 968 rounds counted

6.6 inputs a second (397 a minute) this season. Faster than 34% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean6.6397512
Sarah6.6397456

By opponent's character

Sarah6.8409203
Lion6.4386107
Aoi6.5392108
Pai6.639599
Jacky6.639664
Kage6.539063
Lei Fei6.538963
Jean6.840637
Jeffry6.639838
Akira6.941536
Brad6.338031
Goh6.337726
Shun6.941423
Wolf6.740324
Vanessa6.740219
Taka5.935411
El Blaze7.24327
Lau6.74026
Dural7.14253

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah53302356.6%-11.4
Lion28111739.3%-5.6
Aoi25151060.0%+6.8
Pai2417770.8%+11.1
Jacky1813572.2%-3.8
Kage1610662.5%+0.1
Lei Fei167943.8%-24.5
Jean1110190.9%+16.6
Jeffry119281.8%+11.5
Akira109190.0%+5.7
Brad95455.6%-8.8
Goh74357.1%+6.2
Shun770100.0%+21.6
Wolf65183.3%+17.7
Vanessa53260.0%-3.7
Taka32166.7%+9.9
El Blaze220100.0%+31.5
Lau220100.0%+6.7
Dural110100.0%+3.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open33221166.7%-4.7
Low Fence32181456.2%+5.7
Breakable Full Fence30171356.7%-4.3
Half Fence28141450.0%-8.9
Octagon27171063.0%-1.1
Full Fence2517868.0%+10.5
Rectangle2418675.0%+3.7
Full Fence and Open1714382.3%+5.5
Single Wall148657.1%-12.7
Breakable Half Fence118372.7%+2.7

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls14562.8%62.9%-0.1
No walls7960.8%62.6%-1.8

Walls against open: +1.7 points (95% range -12.9 to +16.4), p 0.816 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Nomas_Tomas (Rank 33)2026/06/3031233.3%
math_u_355/113 (Rank 30)2026/06/2997277.8%
BLACKSTAR (Rank 39)2026/06/292361726.1%
itrap (Rank 30)2026/06/2953260.0%
seedash (Rank 32)2026/06/2984450.0%
xChimerax (Rank 32)2026/06/2931233.3%
ImJustSaiyan0411 (Rank 24)2026/06/29440100.0%
GambleOfDarun (Rank 26)2026/06/2954180.0%
uklonist (Rank 29)2026/06/29149564.3%
HappyFriendLau (Rank 33)2026/06/2832166.7%
Sankofa (Rank 23)2026/06/27660100.0%
LethalLegendK (Rank 28)2026/06/2764266.7%
onuelito (Rank 33)2026/06/2723121152.2%
WySNeo (Rank 29)2026/06/2563350.0%
Kapwan (Rank 23)2026/06/2532166.7%
Culex (Rank 24)2026/06/25660100.0%
GenesisFrenzy (Rank 39)2026/06/22107370.0%
temp-6250323 (Rank 24)2026/06/22440100.0%
JustFRAMEshawty (Rank 42)2026/06/201981142.1%
BlueDawn007 (Rank 13)2026/06/20440100.0%
kungfusmurf (Rank 36)2026/06/2032166.7%
Crashing_Blow2003 (Rank 33)2026/06/19440100.0%
Twice-A-Day (Rank 34)2026/06/18103730.0%
PunkDriftR (Rank 30)2026/06/16440100.0%
Username (Rank 32)2026/06/14330100.0%

Round openings

Every character

backdash into evade down11411.8%
Nozuchi1P+K687.0%
backdash into Serpent Toe Kick2P+K606.2%
Gyaku Seikenzuki66P into Yoko'enpi6P525.4%
Snap Side Chop3P into Setup Combination3PK474.8%
crouch into Long Snap Side Chop3P+K394.0%
backdash333.4%
punchP into Maeken~Joudan MawashigeriPK323.3%
evade down into Ryoutezuki66P+K303.1%
backdash into Gyaku Seikenzuki66P293.0%
evade down into Stiletto66K262.7%
backdash into Serpent Smash Cannon2P+KK252.6%
evade up into Ryoutezuki66P+K202.1%
backdash into Ryoutezuki66P+K192.0%
Squat Straight2P161.6%

128 further openings account for the other 359 rounds.

Jean

Career
171–133 · 56.2%
This season
131 matches · 58.0%
Peak rank
33

First hit in 48.9% of 507 rounds. Won 55.2% of the rounds they struck first, 56.0% of the rounds they were struck first.

Significant Tells

  • After losing a round: backs off first in 57.3% of rounds, against 28.5% after winning one.
  • When ahead: evades first in 21.8% of rounds, against 9.2% when level or behind.
  • Against Sarah: opens with “backdash into evade down” in 27.3% of rounds, against 12.8% against everyone else.

How is this tested?

backdash into evade down8015.6%
Nozuchi1P+K6813.3%
Gyaku Seikenzuki66P into Yoko'enpi6P5210.1%
punchP into Maeken~Joudan MawashigeriPK326.2%
evade down into Ryoutezuki66P+K305.8%
backdash into Gyaku Seikenzuki66P295.7%
evade up into Ryoutezuki66P+K203.9%
backdash into Ryoutezuki66P+K193.7%
crouch dash back into evade down163.1%
backdash into Nozuchi1P+K112.1%
evade down into forward dash91.8%
Nozuchi1P+K into backdash81.6%
crouch dash back into Nozuchi1P+K81.6%
backdash into Yoko'enpi6P61.2%
Shitamaeken2P51.0%

70 further openings account for the other 120 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah8–9 · 47%6–2 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
2,916–1,457 · 66.7%
This season
123 matches · 69.9%
Peak rank
42

First hit in 60.1% of 456 rounds. Won 69.7% of the rounds they struck first, 58.2% of the rounds they were struck first.

Significant Tells

  • Against Sarah: backs off first in 69.2% of rounds, against 49.1% against everyone else.

How is this tested?

backdash into Serpent Toe Kick2P+K6013.2%
Snap Side Chop3P into Setup Combination3PK4710.3%
crouch into Long Snap Side Chop3P+K398.6%
backdash into evade down347.5%
backdash316.8%
evade down into Stiletto66K265.7%
backdash into Serpent Smash Cannon2P+KK255.5%
Squat Straight2P163.5%
backdash into Stiletto66K153.3%
backdash into Full Spin Heel Kick9K132.9%
Jab StraightPP into Flash Piston PunchPPP122.6%
backdash into Crescent Heel4K+G112.4%
backdash into guardG81.8%
backdash into Leg Slicer2K+G71.5%
Stiletto66K into Quick Knee6K61.3%

56 further openings account for the other 106 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah9–4 · 69%5–8 · 38%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 3 of 15 tests hold up
  • Sarah: 1 of 15 tests hold up