VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Brad

CRYSTAL_CITY_JAY

  • Jean
  • Wolf
Career matches2,652
Career win rate61.3%
Round win rate50.1%
Peak rank35
Distinct opponents40
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1665 #971 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad351,13770343461.8%
Jean341,00860140759.6%
Wolf3441826315562.9%
Eileen—52381473.1%
Jacky—37211656.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

605 of 1,031 rounds counted

8.9 inputs a second (536 a minute) this season. Faster than 86% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean8.9534561
Brad9.657723
Wolf9.255221

By opponent's character

Jeffry8.450270
Lion9.2553108
Eileen8.450664
Brad9.355670
Dural8.651855
Pai9.154442
Jean9.054256
El Blaze8.953729
Goh9.154728
Aoi10.36185
Wolf8.953425
Jacky9.456620
Sarah8.852821
Shun9.154712

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jeffry38221657.9%+7.4
Vanessa37231462.2%+9.7
Lion30161453.3%+12.0
Eileen1861233.3%+1.8
Brad1641225.0%-24.9
Dural136746.1%-4.0
Pai136746.1%-25.7
Akira125741.7%-12.2
Jean129375.0%-0.1
Lei Fei128466.7%+10.4
El Blaze71614.3%-16.7
Goh75271.4%+8.6
Aoi62433.3%-23.1
Wolf64266.7%+18.9
Jacky51420.0%-32.4
Sarah53260.0%+21.8
Kage440100.0%+35.6
Shun41325.0%-35.9
Lau31233.3%+1.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall37201754.0%-5.8
Breakable Half Fence27121544.4%-8.5
Open2772025.9%-25.2
Full Fence26131350.0%+6.6
Breakable Full Fence25141156.0%+7.7
Octagon24121250.0%-12.3
Low Fence2315865.2%+16.6
Half Fence2112957.1%+14.7
Full Fence and Open1612475.0%+18.8
Rectangle93633.3%-14.9

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls13250.0%49.9%+0.1
No walls8748.3%53.4%-5.1

Walls against open: +5.2 points (95% range -8.6 to +18.9), p 0.462 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Espiro (Rank 36)2026/09/241651131.2%
[EU]PetitGrosEtMoche (Rank 25)2026/08/04330100.0%
Citywolf (Rank 34)2026/08/0443175.0%
GriffyBones (Rank 33)2026/08/0451420.0%
KryeandtheFamilyStone (Rank 39)2026/08/04103730.0%
Drawn_ (Rank 27)2026/08/04129375.0%
speedymat (Rank 28)2026/08/0451420.0%
MarlyJay (Rank 40)2026/08/041641225.0%
Kingheim (Rank 36)2026/08/04103730.0%
luckystrike (Rank 29)2026/08/0432166.7%
Rodryu (Rank 32)2026/08/0421111052.4%
SDrakeo (Rank 27)2026/08/0435231265.7%
H.P.Starcraft (Rank 29)2026/07/3131233.3%
Onpwnage (Rank 34)2026/07/311710758.8%
Bloodartist (Rank 35)2026/07/3152340.0%
MisterVFDC (Rank 32)2026/05/2031233.3%
EBRAD (Rank 32)2026/05/201331023.1%
Lorcan (Rank 32)2026/04/1985362.5%
brogasaurusrex (Rank 33)2026/04/10125741.7%
Ichiron47 (Rank 27)2026/04/09330100.0%
Merchant (Rank 31)2026/04/08440100.0%
Mr2B (Rank 26)2026/04/04330100.0%
=Jaytecx= (Rank 28)2026/03/2832166.7%
CoolerTails (Rank 32)2026/03/28117463.6%
outlawbeast (Rank 37)2026/03/273030.0%

Round openings

Every character

backdash into Doumawashi Kaitengeri46K+G676.5%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK424.1%
forward dash into Yoko'enpi~Uchishutou6PP403.9%
backdash into Hou'ou Kourui Otoshi4K+G313.0%
throw escape313.0%
crouch dash back into Hou'ou Kourui Otoshi4K+G292.8%
punchP into kickK292.8%
Hizageri4K into Kousenshu4KP252.4%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP201.9%
Dtee Sawk Dtrohng4P+K171.6%
backdash into backward movement161.6%
backdash into guardG161.6%
Hangetsu NirenzukiP+K151.4%
backdash into Oihiji4P+K141.4%
backdash into Short Shoulder46P+K141.4%

233 further openings account for the other 628 rounds.

Jean

Career
601–407 · 59.6%
This season
170 matches · 48.2%
Peak rank
34

First hit in 44.2% of 710 rounds. Won 54.5% of the rounds they struck first, 43.9% of the rounds they were struck first.

Significant Tells

  • After opening the round before by backing off: backs off first in 50.7% of rounds, against 32.4% after anything else.

How is this tested?

backdash into Doumawashi Kaitengeri46K+G679.4%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK425.9%
forward dash into Yoko'enpi~Uchishutou6PP405.6%
backdash into Hou'ou Kourui Otoshi4K+G314.4%
crouch dash back into Hou'ou Kourui Otoshi4K+G294.1%
throw escape283.9%
Hizageri4K into Kousenshu4KP253.5%
punchP into kickK253.5%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP202.8%
Hangetsu NirenzukiP+K152.1%
backdash into Oihiji4P+K142.0%
crouch dash back into throw escape111.6%
forward dash into Gyaku Seikenzuki66P111.6%
backdash into throw escape101.4%
punchP into Maeken~Joudan MawashigeriPK101.4%

135 further openings account for the other 332 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry4–8 · 33%6–3 · 67%too few to test
Lion9–5 · 64%2–3 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Brad

Career
703–434 · 61.8%
This season
60 matches · 61.7%
Peak rank
35

First hit in 64.3% of 244 rounds. Won 58.6% of the rounds they struck first, 52.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dtee Sawk Dtrohng4P+K176.8%
Middle Spin Kick66K into Ten Kao6K135.2%
backdash into Sawk Klab6P+K135.2%
backdash into backward movement124.8%
crouch dash forward into Sharp Shoot1P124.8%
forward dash into Jaguar Tail2K+G114.4%
backdash into guardG104.0%
Spine Whip4P into Lumpini Combination4PK83.2%
backdash into Jackal Straight46P+K83.2%
Jolt Upper3P into Dtee Sawk Combination3PP72.8%
crouch dash back into evade down62.4%
crouch dash back into Sawk Klab6P+K52.0%
punchP into Jab StraightPP52.0%
Destruction Body3P+K41.6%
Elbow Hook6P into forward movement41.6%

72 further openings account for the other 113 rounds.

Wolf

Career
263–155 · 62.9%
This season
18 matches · 44.4%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Short Shoulder46P+K1418.4%
Elbow Butt4P56.6%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K45.3%
forward dash into Low Drop Kick62K34.0%
punchP into Jab StraightPP34.0%
Comet Hook1P22.6%
Low Drop Kick62K22.6%
Low Hammer2P22.6%
R.A.W. AvengerP+K+G22.6%
Screw Hook63214P into Screw Lariat63214PP22.6%
backdash into Heavy Middle Kick3K+G22.6%
backdash into punchP22.6%
backdash into throw escape22.6%
crouch dash back into evade down22.6%
evade down into Elbow Butt4P22.6%

26 further openings account for the other 27 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 1 of 15 tests hold up
  • Brad: not tested (too few rounds)
  • Wolf: not tested (too few rounds)