VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

user

  • Kage
Career matches5,093
Career win rate43.1%
Round win rate51.2%
Peak rank27
Distinct opponents120
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1397 #2,664 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira264,2361,7742,46241.9%
Kage2785742243549.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

792 of 936 rounds counted

9.3 inputs a second (557 a minute) this season. Faster than 90% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage8.8527483
Akira10.0602309

By opponent's character

Shun8.752370
Akira9.556972
Kage8.852773
Sarah9.456653
Jacky9.556748
Jeffry9.154652
Wolf10.261250
Aoi9.254938
Lei Fei9.355853
Brad8.751945
El Blaze8.752240
Goh9.657422
Pai10.361637
Taka9.858528
Lau9.959326
Lion9.255526
Vanessa8.551122
Eileen9.758019
Jean9.657815
Dural9.75823

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Shun24121250.0%+0.9
Akira2215768.2%+17.5
Kage1912763.2%+11.2
Sarah1912763.2%+3.4
Jacky157846.7%+1.7
Jeffry147750.0%-1.7
Wolf136746.1%-7.8
Aoi128466.7%+10.5
Lei Fei121118.3%-53.0
Brad113827.3%-19.3
El Blaze107370.0%+17.1
Goh106460.0%+12.6
Pai94544.4%-2.9
Taka94544.4%-9.4
Lau85362.5%+3.6
Lion83537.5%-12.1
Vanessa74357.1%+9.0
Eileen42250.0%+1.0
Jean42250.0%+5.0
Dural1010.0%-39.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence29141548.3%-4.9
Breakable Full Fence27171063.0%+9.9
Full Fence27151255.6%+8.8
Octagon24111345.8%-8.1
Rectangle2215768.2%+13.7
Low Fence2014670.0%+16.5
Open2071335.0%-25.0
Single Wall1971236.8%-9.6
Half Fence178947.1%-2.8
Full Fence and Open115645.5%-4.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls14654.8%52.2%+2.6
No walls5947.5%52.9%-5.5

Walls against open: +8.1 points (95% range -7.4 to +23.6), p 0.307 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ringoski23 (Rank 27)2026/08/1831233.3%
oyatu12345678 (Rank 28)2026/08/1841325.0%
イイダ (Rank 29)2026/08/184040.0%
mitorakujo (Rank 25)2026/08/1832166.7%
ace-heads69 (Rank 29)2026/08/1841325.0%
三只眼吽迦羅 (Rank 28)2026/08/1831233.3%
たけし (Rank 26)2026/08/1831233.3%
abutora136 (Rank 28)2026/08/1841325.0%
burnersan (Rank 25)2026/07/1932166.7%
トマト牛乳♪ (Rank 27)2026/07/0432166.7%
ギャランドゥはなこ (Rank 26)2026/06/1631233.3%
Xiang-Ying01 (Rank 25)2026/06/0731233.3%
cyome3316 (Rank 24)2026/06/0742250.0%
diev80 (Rank 29)2026/06/0731233.3%
DJイモあらい (Rank 26)2026/06/074040.0%
RIKI (Rank 25)2026/06/0732166.7%
Noonien (Rank 23)2026/06/07660100.0%
クレヨンしんちゃん (Rank 20)2026/06/0754180.0%
もっちぃ (Rank 21)2026/06/0731233.3%
Archer (Rank 25)2026/06/0254180.0%
NAO-Fei (Rank 23)2026/06/026060.0%
auftakt (Rank 25)2026/05/2132166.7%
drnneb75 (Rank 24)2026/04/1831233.3%
osaka_mouko4649 (Rank 24)2026/04/1832166.7%
d0ragonryu721435 (Rank 26)2026/04/0331233.3%

Round openings

Every character

Rasen4P into Rasen Urageri4PK566.0%
Rimon Chouchu66P515.5%
evade up into crouch dash forward353.8%
forward dash into throwP+G353.8%
crouch into Tsumujigeri2K+G232.5%
evade down into backdash181.9%
evade down into forward dash181.9%
Hiji'uchi6P171.8%
Rasen4P161.7%
Jouho Senshou46P141.5%
crouch into Surigeri2K141.5%
crouch dash forward into throw escape131.4%
Tsumujigeri2K+G121.3%
evade down into Hiji'uchi6P111.2%
Ryu'eikyaku66K101.1%

262 further openings account for the other 584 rounds.

Counted from 229 of the 231 matches played. The rest were not pulled for openings.

Kage

Career
422–435 · 49.2%
This season
134 matches · 52.2%
Peak rank
27

First hit in 53.8% of 539 rounds. Won 54.5% of the rounds they struck first, 47.4% of the rounds they were struck first.

Significant Tells

  • Against Shun: waits first in 21.3% of rounds, against 11.6% against everyone else.
  • In round 3: opens with “forward dash into P+G throw” in 7.6% of rounds, against 2.7% in their other rounds.

How is this tested?

Rasen4P into Rasen Urageri4PK5610.3%
crouch into Tsumujigeri2K+G234.2%
forward dash into throwP+G213.9%
Hiji'uchi6P173.1%
Rasen4P163.0%
crouch into Surigeri2K142.6%
evade up into crouch dash forward142.6%
Tsumujigeri2K+G122.2%
evade down into Hiji'uchi6P112.0%
Ryu'eikyaku66K101.8%
evade down into Kodachinuki4K101.8%
evade down into backdash101.8%
evade down into forward dash101.8%
backdash into Kodachinuki4K91.7%
crouch dash forward into throw escape91.7%

157 further openings account for the other 301 rounds.

Counted from 132 of the 134 matches played. The rest were not pulled for openings.

Akira

Career
1,774–2,462 · 41.9%
This season
97 matches · 51.5%
Peak rank
26

First hit in 49.5% of 382 rounds. Won 55.0% of the rounds they struck first, 47.1% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 44.3% of rounds, against 20.9% in their other rounds.
  • In round 1: opens with “evade up into crouch dash forward” in 12.4% of rounds, against 3.1% in their other rounds.

How is this tested?

Rimon Chouchu66P5113.3%
evade up into crouch dash forward215.5%
Jouho Senshou46P143.6%
forward dash into throwP+G143.6%
Senzankou66P+K into throwP+G102.6%
backdash into Satei3K+G92.3%
evade down into Rimon Chouchu66P92.3%
Senzankou66P+K82.1%
backdash into evade down82.1%
evade down into backdash82.1%
evade down into forward dash82.1%
Chouzan Housui46P+K71.8%
crouch into Youzentai2K71.8%
evade down into Satei3K+G71.8%
backdash into Chouzan Housui46P+K61.6%

120 further openings account for the other 197 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (27 here; about 1.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 2 of 15 tests hold up
  • Akira: 2 of 12 tests hold up