Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1557 #1,627 of 3,686 on the Elo list →
Pai1570206 matches
Lau154095 matches
Akira158752 matches
Brad153541 matches
Jean153338 matches
Sarah155730 matches
Jeffry157112 matches
Kage154711 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 31 | 1,725 | 892 | 833 | 51.7% |
|---|---|---|---|---|---|
| Pai | 32 | 1,002 | 529 | 473 | 52.8% |
| Sarah | 33 | 782 | 442 | 340 | 56.5% |
| Jean | 30 | 467 | 265 | 202 | 56.8% |
| Jeffry | 30 | 408 | 238 | 170 | 58.3% |
| Lau | 30 | 357 | 185 | 172 | 51.8% |
| Brad | 30 | 303 | 169 | 134 | 55.8% |
| Jacky | 30 | 248 | 135 | 113 | 54.4% |
| Kage | 30 | 234 | 147 | 87 | 62.8% |
| Eileen | 26 | 0 | 0 | 0 | — |
| Lion | 26 | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,892 of 2,000 rounds counted8.1 inputs a second (485 a minute) this season. Faster than 73% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Pai | 7.9 | 477 | 776 |
|---|---|---|---|
| Lau | 8.0 | 479 | 400 |
| Akira | 9.4 | 564 | 192 |
| Brad | 8.1 | 486 | 169 |
| Jean | 7.8 | 468 | 148 |
| Sarah | 7.8 | 469 | 119 |
| Jeffry | 7.9 | 474 | 43 |
| Kage | 7.4 | 444 | 31 |
| Jacky | 8.1 | 485 | 10 |
| Lion | 7.9 | 474 | 4 |
By opponent's character
| Akira | 8.1 | 487 | 304 |
|---|---|---|---|
| Wolf | 8.3 | 496 | 247 |
| Jacky | 8.2 | 494 | 181 |
| Aoi | 7.8 | 469 | 148 |
| Goh | 8.1 | 487 | 105 |
| Kage | 8.0 | 479 | 120 |
| Sarah | 8.2 | 489 | 130 |
| Shun | 7.8 | 469 | 93 |
| Jeffry | 8.3 | 501 | 85 |
| Lau | 8.3 | 497 | 67 |
| Pai | 7.8 | 466 | 63 |
| Brad | 8.0 | 479 | 61 |
| Jean | 8.2 | 493 | 65 |
| Vanessa | 8.2 | 492 | 60 |
| Lion | 7.9 | 472 | 48 |
| Eileen | 7.9 | 472 | 28 |
| El Blaze | 8.2 | 494 | 24 |
| Taka | 7.3 | 436 | 25 |
| Lei Fei | 7.9 | 473 | 21 |
| Dural | 7.8 | 470 | 17 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 74 | 41 | 33 | 55.4% | +0.2 |
|---|---|---|---|---|---|
| Wolf | 69 | 41 | 28 | 59.4% | +4.9 |
| Jacky | 48 | 25 | 23 | 52.1% | +4.9 |
| Aoi | 37 | 16 | 21 | 43.2% | -9.6 |
| Goh | 31 | 19 | 12 | 61.3% | +8.1 |
| Kage | 31 | 16 | 15 | 51.6% | -1.1 |
| Sarah | 31 | 18 | 13 | 58.1% | +5.1 |
| Shun | 24 | 12 | 12 | 50.0% | -4.7 |
| Jeffry | 22 | 13 | 9 | 59.1% | +5.2 |
| Lau | 18 | 6 | 12 | 33.3% | -12.0 |
| Pai | 18 | 7 | 11 | 38.9% | -10.5 |
| Brad | 16 | 5 | 11 | 31.2% | -17.3 |
| Jean | 16 | 8 | 8 | 50.0% | -4.8 |
| Vanessa | 15 | 10 | 5 | 66.7% | +11.1 |
| Lion | 11 | 7 | 4 | 63.6% | +8.3 |
| Eileen | 8 | 4 | 4 | 50.0% | -7.7 |
| El Blaze | 6 | 3 | 3 | 50.0% | +5.3 |
| Taka | 6 | 3 | 3 | 50.0% | -3.2 |
| Lei Fei | 5 | 3 | 2 | 60.0% | +11.1 |
| Dural | 4 | 2 | 2 | 50.0% | -16.5 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 59 | 31 | 28 | 52.5% | -2.8 |
|---|---|---|---|---|---|
| Open | 58 | 32 | 26 | 55.2% | +4.4 |
| Octagon | 52 | 24 | 28 | 46.1% | -7.0 |
| Half Fence | 49 | 25 | 24 | 51.0% | -0.7 |
| Single Wall | 48 | 21 | 27 | 43.8% | -10.0 |
| Breakable Full Fence | 47 | 25 | 22 | 53.2% | -1.4 |
| Breakable Half Fence | 45 | 26 | 19 | 57.8% | +6.1 |
| Full Fence | 44 | 20 | 24 | 45.5% | -11.1 |
| Rectangle | 37 | 26 | 11 | 70.3% | +21.2 |
| Full Fence and Open | 30 | 16 | 14 | 53.3% | +2.3 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 274 | 53.3% | 52.9% | +0.4 |
| No walls | 165 | 50.9% | 53.0% | -2.1 |
Walls against open: +2.5 points (95% range -7.4 to +12.5), p 0.616 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Phrazes_For_The_Young (Rank 33) | 12 | 7 | 5 | 58.3% |
|---|---|---|---|---|
| れもん@のびしろF (Rank 29) | 12 | 9 | 3 | 75.0% |
| 鳩男 (Rank 30) | 11 | 8 | 3 | 72.7% |
| 事務員さん (Rank 31) | 10 | 4 | 6 | 40.0% |
| BANANA (Rank 29) | 9 | 5 | 4 | 55.6% |
| オムレツハンター© (Rank 32) | 9 | 2 | 7 | 22.2% |
| orz (Rank 29) | 8 | 3 | 5 | 37.5% |
| ガンオンやりたひ (Rank 30) | 8 | 2 | 6 | 25.0% |
| Light (Rank 30) | 7 | 5 | 2 | 71.4% |
| Uz (Rank 31) | 7 | 4 | 3 | 57.1% |
| やまだ.com (Rank 33) | 7 | 2 | 5 | 28.6% |
| リーウ (Rank 29) | 7 | 4 | 3 | 57.1% |
| 太鼓の別人@夏Bonus無し (Rank 33) | 7 | 2 | 5 | 28.6% |
| calmknight[냠냠] (Rank 30) | 6 | 4 | 2 | 66.7% |
| しゅが~nsr (Rank 26) | 6 | 4 | 2 | 66.7% |
| キネマ (Rank 32) | 6 | 3 | 3 | 50.0% |
| フンバルト・ヘーデル (Rank 30) | 6 | 4 | 2 | 66.7% |
| 有明海 (Rank 26) | 6 | 4 | 2 | 66.7% |
| manao_0609 (Rank 31) | 5 | 4 | 1 | 80.0% |
| syounai (Rank 30) | 5 | 4 | 1 | 80.0% |
| ペケ壱 (Rank 29) | 5 | 3 | 2 | 60.0% |
| 入れ込むかもしれない (Rank 29) | 5 | 3 | 2 | 60.0% |
| 楽天アキラ (Rank 29) | 5 | 4 | 1 | 80.0% |
| MATSUNAGAAKIRA.REBOOT (Rank 26) | 4 | 3 | 1 | 75.0% |
| りゅうのすけ (Rank 30) | 4 | 3 | 1 | 75.0% |
Most played opponents, most recent first
| 鳩男 (Rank 30) | 2026/08/25 | 11 | 8 | 3 | 72.7% |
|---|---|---|---|---|---|
| 楽天アキラ (Rank 29) | 2026/08/21 | 5 | 4 | 1 | 80.0% |
| ガンオンやりたひ (Rank 30) | 2026/08/02 | 8 | 2 | 6 | 25.0% |
| BANANA (Rank 29) | 2026/08/02 | 9 | 5 | 4 | 55.6% |
| りゅうのすけ (Rank 30) | 2026/08/02 | 4 | 3 | 1 | 75.0% |
| MATSUNAGAAKIRA.REBOOT (Rank 26) | 2026/08/02 | 4 | 3 | 1 | 75.0% |
| 入れ込むかもしれない (Rank 29) | 2026/07/30 | 5 | 3 | 2 | 60.0% |
| 太鼓の別人@夏Bonus無し (Rank 33) | 2026/07/29 | 7 | 2 | 5 | 28.6% |
| しゅが~nsr (Rank 26) | 2026/07/28 | 6 | 4 | 2 | 66.7% |
| れもん@のびしろF (Rank 29) | 2026/07/27 | 12 | 9 | 3 | 75.0% |
| syounai (Rank 30) | 2026/07/25 | 5 | 4 | 1 | 80.0% |
| ペケ壱 (Rank 29) | 2026/07/25 | 5 | 3 | 2 | 60.0% |
| calmknight[냠냠] (Rank 30) | 2026/07/25 | 6 | 4 | 2 | 66.7% |
| Phrazes_For_The_Young (Rank 33) | 2026/07/25 | 12 | 7 | 5 | 58.3% |
| オムレツハンター© (Rank 32) | 2026/07/25 | 9 | 2 | 7 | 22.2% |
| orz (Rank 29) | 2026/07/25 | 8 | 3 | 5 | 37.5% |
| やまだ.com (Rank 33) | 2026/06/28 | 7 | 2 | 5 | 28.6% |
| Light (Rank 30) | 2026/06/20 | 7 | 5 | 2 | 71.4% |
| 有明海 (Rank 26) | 2026/06/20 | 6 | 4 | 2 | 66.7% |
| リーウ (Rank 29) | 2026/06/18 | 7 | 4 | 3 | 57.1% |
| 事務員さん (Rank 31) | 2026/06/18 | 10 | 4 | 6 | 40.0% |
| manao_0609 (Rank 31) | 2026/06/12 | 5 | 4 | 1 | 80.0% |
| キネマ (Rank 32) | 2026/06/11 | 6 | 3 | 3 | 50.0% |
| Uz (Rank 31) | 2026/06/05 | 7 | 4 | 3 | 57.1% |
| フンバルト・ヘーデル (Rank 30) | 2026/05/27 | 6 | 4 | 2 | 66.7% |
Round openings
Every character
| backdash into evade down | 94 | 4.7% |
|---|---|---|
| backdash into evade up | 81 | 4.0% |
| Senchuken6P | 49 | 2.4% |
| backdash into Senchutai | 46 | 2.3% |
| Hi'en Tenshi2P+K into Tenshi Katsumentai Haishin2P+KK | 43 | 2.1% |
| crouch dash forward into Souanshou3P+K | 42 | 2.1% |
| Chugeki6P | 40 | 2.0% |
| Middle Spin Kick | 23 | 1.1% |
| Souko Sensou66P+K | 23 | 1.1% |
| Ensei Haijinkyaku7K+G | 22 | 1.1% |
| Senzankou66P+K into throwP+G | 22 | 1.1% |
| forward dash into evade down | 22 | 1.1% |
| Kochoukyaku4K+G | 21 | 1.1% |
| backdash into throwP+G | 20 | 1.0% |
| forward dash into Jouho Touken6P | 20 | 1.0% |
559 further openings account for the other 1,437 rounds.
Pai
- Career
- 529–473 · 52.8%
- This season
- 206 matches · 53.4%
- Peak rank
- 32
First hit in 53.7% of 820 rounds. Won 52.3% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Senchuken6P | 49 | 5.9% |
|---|---|---|
| Hi'en Tenshi2P+K into Tenshi Katsumentai Haishin2P+KK | 43 | 5.2% |
| crouch dash forward into Souanshou3P+K | 42 | 5.1% |
| backdash into evade down | 33 | 4.0% |
| backdash into Senchutai3K | 32 | 3.9% |
| Ensei Haijinkyaku7K+G | 22 | 2.7% |
| backdash into evade up | 22 | 2.7% |
| Kochoukyaku4K+G | 21 | 2.5% |
| backdash into Souanshou3P+K | 15 | 1.8% |
| backdash into Ensei Haikyaku4K | 14 | 1.7% |
| backdash into Koutankyaku66K | 13 | 1.6% |
| Souanshou3P+K into guardG | 11 | 1.3% |
| forward dash into Danshitsu6K | 11 | 1.3% |
| Hi'en Tankyaku9K | 10 | 1.2% |
| Souanshou3P+K | 10 | 1.2% |
202 further openings account for the other 478 rounds.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 10–10 · 50% | 5–3 · 62% | too few to test |
| Aoi | 7–11 · 39% | 3–0 · 100% | too few to test |
| Akira | 8–5 · 62% | 3–5 · 38% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lau
- Career
- 185–172 · 51.8%
- This season
- 95 matches · 54.7%
- Peak rank
- 30
First hit in 52.0% of 398 rounds. Won 53.1% of the rounds they struck first, 51.8% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Chugeki6P | 40 | 9.9% |
|---|---|---|
| Souko Sensou66P+K | 23 | 5.7% |
| backdash into evade up | 21 | 5.2% |
| backdash into evade down | 20 | 5.0% |
| backdash into Sako Soushou4P+K | 15 | 3.7% |
| backdash into Senchutai3K | 14 | 3.5% |
| backdash into Kosoushou46P | 11 | 2.7% |
| Senchutai3K | 8 | 2.0% |
| backdash into Junho Chushou33P | 7 | 1.7% |
| backdash into throwP+G | 7 | 1.7% |
| forward dash into Rouko Tankai6P+K | 7 | 1.7% |
| forward dash into evade down | 7 | 1.7% |
| Koryu Tenshinkyaku6K+G | 6 | 1.5% |
| backdash into Junho Renshou33PP | 6 | 1.5% |
| crouch dash forward into Sako Soushou4P+K | 6 | 1.5% |
119 further openings account for the other 204 rounds.
Akira
- Career
- 892–833 · 51.7%
- This season
- 52 matches · 67.3%
- Peak rank
- 31
First hit in 54.6% of 216 rounds. Won 64.4% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Senzankou66P+K into throwP+G | 22 | 10.2% |
|---|---|---|
| forward dash into Jouho Touken6P | 20 | 9.3% |
| Rimon Chouchu66P | 15 | 6.9% |
| backdash into evade up | 13 | 6.0% |
| backdash into Rimon Chouchu66P | 10 | 4.6% |
| Rimon Chouchu66P into forward dash | 6 | 2.8% |
| backdash into Jouho Senshou46P | 6 | 2.8% |
| backdash into Tetsuzankou466P+K | 6 | 2.8% |
| backdash into evade down | 6 | 2.8% |
| forward dash into throwP+G | 6 | 2.8% |
| Jouho Touken6P into forward dash | 5 | 2.3% |
| backdash into Chouzan Housui46P+K | 5 | 2.3% |
| forward dash into Souka Housui3P+K | 5 | 2.3% |
| forward dash into evade down | 5 | 2.3% |
| backdash into Jouho Touken6P | 4 | 1.9% |
52 further openings account for the other 82 rounds.
Brad
- Career
- 169–134 · 55.8%
- This season
- 41 matches · 43.9%
- Peak rank
- 30
First hit in 45.6% of 169 rounds. Won 59.7% of the rounds they struck first, 38.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Middle Spin Kick66K | 22 | 13.0% |
|---|---|---|
| Elbow Hook6P | 15 | 8.9% |
| backdash into Sway Back4P+K+G | 13 | 7.7% |
| backdash into evade up | 13 | 7.7% |
| backdash into Stop Kick4K | 11 | 6.5% |
| Dtee Sawk Dtrohng4P+K | 7 | 4.1% |
| backdash into Jackal Straight46P+K | 5 | 3.0% |
| backdash into evade down | 5 | 3.0% |
| Sharp Shoot1P into crouch | 4 | 2.4% |
| crouch dash forward into Kao Loy6K+G | 4 | 2.4% |
| forward dash into evade down | 4 | 2.4% |
| Kao Loy6K+G | 3 | 1.8% |
| backdash into Middle Kick3K | 3 | 1.8% |
| backdash into punchP | 3 | 1.8% |
| Sharp Shoot1P | 2 | 1.2% |
44 further openings account for the other 55 rounds.
Jean
- Career
- 265–202 · 56.8%
- This season
- 38 matches · 36.8%
- Peak rank
- 30
First hit in 54.6% of 152 rounds. Won 49.4% of the rounds they struck first, 36.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Yoko'enpi6P | 14 | 9.2% |
|---|---|---|
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 11 | 7.2% |
| backdash into Tate'enpi~Tenkai Hizageri33PK | 11 | 7.2% |
| backdash into evade down | 11 | 7.2% |
| backdash into evade up | 5 | 3.3% |
| Hizageri4K into punchP | 4 | 2.6% |
| Nozuchi1P+K | 4 | 2.6% |
| backdash into Chudan Mawashigeri3K | 4 | 2.6% |
| crouch dash forward into Yamakuzushi6K | 4 | 2.6% |
| Doumawashi Kaitengeri46K+G | 3 | 2.0% |
| Gyaku Seikenzuki66P | 3 | 2.0% |
| Hizageri4K into Kousenshu4KP | 3 | 2.0% |
| backdash into Yamakuzushi6K | 3 | 2.0% |
| crouch into Shitamaeken2P | 3 | 2.0% |
| Hizageri4K | 2 | 1.3% |
60 further openings account for the other 67 rounds.
Sarah
- Career
- 442–340 · 56.5%
- This season
- 30 matches · 43.3%
- Peak rank
- 33
First hit in 41.3% of 126 rounds. Won 50.0% of the rounds they struck first, 44.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Hide Side Kick (Deflect)P+K | 11 | 8.6% |
|---|---|---|
| backdash into evade down | 10 | 7.8% |
| Rising Elbow6P | 8 | 6.2% |
| crouch dash forward into Full Spin Heel Kick9K | 6 | 4.7% |
| Full Spin Heel Kick9K into forward movement | 4 | 3.1% |
| backdash into Jackknife Kick3K | 4 | 3.1% |
| crouch dash forward into guardG | 4 | 3.1% |
| backdash into Full Spin Heel Kick9K | 3 | 2.3% |
| backdash into Hide Side Kick (Deflect)P+K | 3 | 2.3% |
| backdash into Long Snap Side Chop3P+K | 3 | 2.3% |
| backdash into Stiletto66K | 3 | 2.3% |
| backward movement into evade down | 3 | 2.3% |
| crouch dash forward into Breeze Shot6P+K | 3 | 2.3% |
| Quick Knee6K into punchP | 2 | 1.6% |
| Sharpsword44K into crouch dash back | 2 | 1.6% |
50 further openings account for the other 59 rounds.
Jeffry
- Career
- 238–170 · 58.3%
- This season
- 12 matches · 83.3%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backdash into Double Hammer Down43P | 11 | 22.9% |
|---|---|---|
| Knee Push4K | 3 | 6.2% |
| Tsunami Beat3K+G | 3 | 6.2% |
| backdash into Hell Dunk Hammer214P+K | 3 | 6.2% |
| backdash into evade down | 3 | 6.2% |
| Elbow Butt6P | 2 | 4.2% |
| Middle Hell Stab6P+K | 2 | 4.2% |
| Dash Elbow66P | 1 | 2.1% |
| Elbow Butt6P into Double KnucklePP | 1 | 2.1% |
| Knee Push4K into Double KnucklePP | 1 | 2.1% |
| Overblow Shoulder66P+K | 1 | 2.1% |
| Tsunami Beat3K+G into guardG | 1 | 2.1% |
| backdash into Ducking Low2K+G | 1 | 2.1% |
| backdash into Kenka Hook46P | 1 | 2.1% |
| backdash into Megaton Knuckle43P+K | 1 | 2.1% |
13 further openings account for the other 13 rounds.
Kage
- Career
- 147–87 · 62.8%
- This season
- 11 matches · 36.4%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 6 | 14.6% |
|---|---|---|
| Hiji'uchi6P | 3 | 7.3% |
| backdash into evade up | 3 | 7.3% |
| Rasen4P | 2 | 4.9% |
| backdash into Senpujin2P+K | 2 | 4.9% |
| crouch into Jizuridan2P | 2 | 4.9% |
| Fusenjin3P into forward movement | 1 | 2.4% |
| Hagakure-ryu In Raijingeki46P+K | 1 | 2.4% |
| Nagiharai6P+K | 1 | 2.4% |
| Nakageri3K into Nirenkyaku3KK | 1 | 2.4% |
| Rasen4P into kickK | 1 | 2.4% |
| Senpujin2P+K | 1 | 2.4% |
| Tsumujigeri2K+G into Surigeri2K | 1 | 2.4% |
| backdash into Fujinkyaku46K+G | 1 | 2.4% |
| backdash into Gen'you4K+G | 1 | 2.4% |
14 further openings account for the other 14 rounds.
Jacky
- Career
- 135–113 · 54.4%
- This season
- 3 matches · 33.3%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Middle Smash6P | 2 | 14.3% |
|---|---|---|
| backdash into Beat KnuckleP+K | 2 | 14.3% |
| Dash Hammer Kick66K | 1 | 7.1% |
| Middle Spin Kick46K+G | 1 | 7.1% |
| backdash into Dash Hammer Kick66K | 1 | 7.1% |
| backdash into Slant Back Knuckle1P | 1 | 7.1% |
| backdash into Step-in Middle Kick66K+G | 1 | 7.1% |
| backdash into evade up | 1 | 7.1% |
| backdash into guardG | 1 | 7.1% |
| crouch dash forward into Spin Heel Sword4K+G | 1 | 7.1% |
| forward dash into Low Spin Kick1K+G | 1 | 7.1% |
| forward dash into evade down | 1 | 7.1% |
Eileen
- Career
- 0–0 · —
- This season
- 1 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Sokutantai3K into guardG | 2 | 40.0% |
|---|---|---|
| Douchu6P | 1 | 20.0% |
| backdash into Enkou Kenka46P | 1 | 20.0% |
| backdash into evade up | 1 | 20.0% |
Lion
- Career
- 0–0 · —
- This season
- 1 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Banchu6P | 1 | 25.0% |
|---|---|---|
| backward movement into Touku Rigou Bantaitetsu46K+G | 1 | 25.0% |
| forward dash into punchP | 1 | 25.0% |
| up-forward punch+kick9P+K | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (28 here; about 1.4 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Pai: 0 of 14 tests hold up
- Lau: 0 of 14 tests hold up
- Akira: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Lion: not tested (too few rounds)
