VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Akira

sergei_yamada

  • Pai
  • Lau
  • Brad
  • Jean
  • Sarah
  • Jeffry
  • Kage
  • Jacky
  • Eileen
  • Lion
Career matches5,526
Career win rate54.3%
Round win rate51.3%
Peak rank33
Distinct opponents180
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1557 #1,627 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira311,72589283351.7%
Pai321,00252947352.8%
Sarah3378244234056.5%
Jean3046726520256.8%
Jeffry3040823817058.3%
Lau3035718517251.8%
Brad3030316913455.8%
Jacky3024813511354.4%
Kage302341478762.8%
Eileen26000—
Lion26000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,892 of 2,000 rounds counted

8.1 inputs a second (485 a minute) this season. Faster than 73% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai7.9477776
Lau8.0479400
Akira9.4564192
Brad8.1486169
Jean7.8468148
Sarah7.8469119
Jeffry7.947443
Kage7.444431
Jacky8.148510
Lion7.94744

By opponent's character

Akira8.1487304
Wolf8.3496247
Jacky8.2494181
Aoi7.8469148
Goh8.1487105
Kage8.0479120
Sarah8.2489130
Shun7.846993
Jeffry8.350185
Lau8.349767
Pai7.846663
Brad8.047961
Jean8.249365
Vanessa8.249260
Lion7.947248
Eileen7.947228
El Blaze8.249424
Taka7.343625
Lei Fei7.947321
Dural7.847017

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira74413355.4%+0.2
Wolf69412859.4%+4.9
Jacky48252352.1%+4.9
Aoi37162143.2%-9.6
Goh31191261.3%+8.1
Kage31161551.6%-1.1
Sarah31181358.1%+5.1
Shun24121250.0%-4.7
Jeffry2213959.1%+5.2
Lau1861233.3%-12.0
Pai1871138.9%-10.5
Brad1651131.2%-17.3
Jean168850.0%-4.8
Vanessa1510566.7%+11.1
Lion117463.6%+8.3
Eileen84450.0%-7.7
El Blaze63350.0%+5.3
Taka63350.0%-3.2
Lei Fei53260.0%+11.1
Dural42250.0%-16.5

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence59312852.5%-2.8
Open58322655.2%+4.4
Octagon52242846.1%-7.0
Half Fence49252451.0%-0.7
Single Wall48212743.8%-10.0
Breakable Full Fence47252253.2%-1.4
Breakable Half Fence45261957.8%+6.1
Full Fence44202445.5%-11.1
Rectangle37261170.3%+21.2
Full Fence and Open30161453.3%+2.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls27453.3%52.9%+0.4
No walls16550.9%53.0%-2.1

Walls against open: +2.5 points (95% range -7.4 to +12.5), p 0.616 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

鳩男 (Rank 30)2026/08/25118372.7%
楽天アキラ (Rank 29)2026/08/2154180.0%
ガンオンやりたひ (Rank 30)2026/08/0282625.0%
BANANA (Rank 29)2026/08/0295455.6%
りゅうのすけ (Rank 30)2026/08/0243175.0%
MATSUNAGAAKIRA.REBOOT (Rank 26)2026/08/0243175.0%
入れ込むかもしれない (Rank 29)2026/07/3053260.0%
太鼓の別人@夏Bonus無し (Rank 33)2026/07/2972528.6%
しゅが~nsr (Rank 26)2026/07/2864266.7%
れもん@のびしろF (Rank 29)2026/07/27129375.0%
syounai (Rank 30)2026/07/2554180.0%
ペケ壱 (Rank 29)2026/07/2553260.0%
calmknight[냠냠] (Rank 30)2026/07/2564266.7%
Phrazes_For_The_Young (Rank 33)2026/07/25127558.3%
オムレツハンター© (Rank 32)2026/07/2592722.2%
orz (Rank 29)2026/07/2583537.5%
やまだ.com (Rank 33)2026/06/2872528.6%
Light (Rank 30)2026/06/2075271.4%
有明海 (Rank 26)2026/06/2064266.7%
リーウ (Rank 29)2026/06/1874357.1%
事務員さん (Rank 31)2026/06/18104640.0%
manao_0609 (Rank 31)2026/06/1254180.0%
キネマ (Rank 32)2026/06/1163350.0%
Uz (Rank 31)2026/06/0574357.1%
フンバルト・ヘーデル (Rank 30)2026/05/2764266.7%

Round openings

Every character

backdash into evade down944.7%
backdash into evade up814.0%
Senchuken6P492.4%
backdash into Senchutai462.3%
Hi'en Tenshi2P+K into Tenshi Katsumentai Haishin2P+KK432.1%
crouch dash forward into Souanshou3P+K422.1%
Chugeki6P402.0%
Middle Spin Kick231.1%
Souko Sensou66P+K231.1%
Ensei Haijinkyaku7K+G221.1%
Senzankou66P+K into throwP+G221.1%
forward dash into evade down221.1%
Kochoukyaku4K+G211.1%
backdash into throwP+G201.0%
forward dash into Jouho Touken6P201.0%

559 further openings account for the other 1,437 rounds.

Pai

Career
529–473 · 52.8%
This season
206 matches · 53.4%
Peak rank
32

First hit in 53.7% of 820 rounds. Won 52.3% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Senchuken6P495.9%
Hi'en Tenshi2P+K into Tenshi Katsumentai Haishin2P+KK435.2%
crouch dash forward into Souanshou3P+K425.1%
backdash into evade down334.0%
backdash into Senchutai3K323.9%
Ensei Haijinkyaku7K+G222.7%
backdash into evade up222.7%
Kochoukyaku4K+G212.5%
backdash into Souanshou3P+K151.8%
backdash into Ensei Haikyaku4K141.7%
backdash into Koutankyaku66K131.6%
Souanshou3P+K into guardG111.3%
forward dash into Danshitsu6K111.3%
Hi'en Tankyaku9K101.2%
Souanshou3P+K101.2%

202 further openings account for the other 478 rounds.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf10–10 · 50%5–3 · 62%too few to test
Aoi7–11 · 39%3–0 · 100%too few to test
Akira8–5 · 62%3–5 · 38%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
185–172 · 51.8%
This season
95 matches · 54.7%
Peak rank
30

First hit in 52.0% of 398 rounds. Won 53.1% of the rounds they struck first, 51.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Chugeki6P409.9%
Souko Sensou66P+K235.7%
backdash into evade up215.2%
backdash into evade down205.0%
backdash into Sako Soushou4P+K153.7%
backdash into Senchutai3K143.5%
backdash into Kosoushou46P112.7%
Senchutai3K82.0%
backdash into Junho Chushou33P71.7%
backdash into throwP+G71.7%
forward dash into Rouko Tankai6P+K71.7%
forward dash into evade down71.7%
Koryu Tenshinkyaku6K+G61.5%
backdash into Junho Renshou33PP61.5%
crouch dash forward into Sako Soushou4P+K61.5%

119 further openings account for the other 204 rounds.

Akira

Career
892–833 · 51.7%
This season
52 matches · 67.3%
Peak rank
31

First hit in 54.6% of 216 rounds. Won 64.4% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senzankou66P+K into throwP+G2210.2%
forward dash into Jouho Touken6P209.3%
Rimon Chouchu66P156.9%
backdash into evade up136.0%
backdash into Rimon Chouchu66P104.6%
Rimon Chouchu66P into forward dash62.8%
backdash into Jouho Senshou46P62.8%
backdash into Tetsuzankou466P+K62.8%
backdash into evade down62.8%
forward dash into throwP+G62.8%
Jouho Touken6P into forward dash52.3%
backdash into Chouzan Housui46P+K52.3%
forward dash into Souka Housui3P+K52.3%
forward dash into evade down52.3%
backdash into Jouho Touken6P41.9%

52 further openings account for the other 82 rounds.

Brad

Career
169–134 · 55.8%
This season
41 matches · 43.9%
Peak rank
30

First hit in 45.6% of 169 rounds. Won 59.7% of the rounds they struck first, 38.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Spin Kick66K2213.0%
Elbow Hook6P158.9%
backdash into Sway Back4P+K+G137.7%
backdash into evade up137.7%
backdash into Stop Kick4K116.5%
Dtee Sawk Dtrohng4P+K74.1%
backdash into Jackal Straight46P+K53.0%
backdash into evade down53.0%
Sharp Shoot1P into crouch42.4%
crouch dash forward into Kao Loy6K+G42.4%
forward dash into evade down42.4%
Kao Loy6K+G31.8%
backdash into Middle Kick3K31.8%
backdash into punchP31.8%
Sharp Shoot1P21.2%

44 further openings account for the other 55 rounds.

Jean

Career
265–202 · 56.8%
This season
38 matches · 36.8%
Peak rank
30

First hit in 54.6% of 152 rounds. Won 49.4% of the rounds they struck first, 36.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Yoko'enpi6P149.2%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK117.2%
backdash into Tate'enpi~Tenkai Hizageri33PK117.2%
backdash into evade down117.2%
backdash into evade up53.3%
Hizageri4K into punchP42.6%
Nozuchi1P+K42.6%
backdash into Chudan Mawashigeri3K42.6%
crouch dash forward into Yamakuzushi6K42.6%
Doumawashi Kaitengeri46K+G32.0%
Gyaku Seikenzuki66P32.0%
Hizageri4K into Kousenshu4KP32.0%
backdash into Yamakuzushi6K32.0%
crouch into Shitamaeken2P32.0%
Hizageri4K21.3%

60 further openings account for the other 67 rounds.

Sarah

Career
442–340 · 56.5%
This season
30 matches · 43.3%
Peak rank
33

First hit in 41.3% of 126 rounds. Won 50.0% of the rounds they struck first, 44.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hide Side Kick (Deflect)P+K118.6%
backdash into evade down107.8%
Rising Elbow6P86.2%
crouch dash forward into Full Spin Heel Kick9K64.7%
Full Spin Heel Kick9K into forward movement43.1%
backdash into Jackknife Kick3K43.1%
crouch dash forward into guardG43.1%
backdash into Full Spin Heel Kick9K32.3%
backdash into Hide Side Kick (Deflect)P+K32.3%
backdash into Long Snap Side Chop3P+K32.3%
backdash into Stiletto66K32.3%
backward movement into evade down32.3%
crouch dash forward into Breeze Shot6P+K32.3%
Quick Knee6K into punchP21.6%
Sharpsword44K into crouch dash back21.6%

50 further openings account for the other 59 rounds.

Jeffry

Career
238–170 · 58.3%
This season
12 matches · 83.3%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Double Hammer Down43P1122.9%
Knee Push4K36.2%
Tsunami Beat3K+G36.2%
backdash into Hell Dunk Hammer214P+K36.2%
backdash into evade down36.2%
Elbow Butt6P24.2%
Middle Hell Stab6P+K24.2%
Dash Elbow66P12.1%
Elbow Butt6P into Double KnucklePP12.1%
Knee Push4K into Double KnucklePP12.1%
Overblow Shoulder66P+K12.1%
Tsunami Beat3K+G into guardG12.1%
backdash into Ducking Low2K+G12.1%
backdash into Kenka Hook46P12.1%
backdash into Megaton Knuckle43P+K12.1%

13 further openings account for the other 13 rounds.

Kage

Career
147–87 · 62.8%
This season
11 matches · 36.4%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down614.6%
Hiji'uchi6P37.3%
backdash into evade up37.3%
Rasen4P24.9%
backdash into Senpujin2P+K24.9%
crouch into Jizuridan2P24.9%
Fusenjin3P into forward movement12.4%
Hagakure-ryu In Raijingeki46P+K12.4%
Nagiharai6P+K12.4%
Nakageri3K into Nirenkyaku3KK12.4%
Rasen4P into kickK12.4%
Senpujin2P+K12.4%
Tsumujigeri2K+G into Surigeri2K12.4%
backdash into Fujinkyaku46K+G12.4%
backdash into Gen'you4K+G12.4%

14 further openings account for the other 14 rounds.

Jacky

Career
135–113 · 54.4%
This season
3 matches · 33.3%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Smash6P214.3%
backdash into Beat KnuckleP+K214.3%
Dash Hammer Kick66K17.1%
Middle Spin Kick46K+G17.1%
backdash into Dash Hammer Kick66K17.1%
backdash into Slant Back Knuckle1P17.1%
backdash into Step-in Middle Kick66K+G17.1%
backdash into evade up17.1%
backdash into guardG17.1%
crouch dash forward into Spin Heel Sword4K+G17.1%
forward dash into Low Spin Kick1K+G17.1%
forward dash into evade down17.1%

Eileen

Career
0–0 · —
This season
1 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sokutantai3K into guardG240.0%
Douchu6P120.0%
backdash into Enkou Kenka46P120.0%
backdash into evade up120.0%

Lion

Career
0–0 · —
This season
1 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Banchu6P125.0%
backward movement into Touku Rigou Bantaitetsu46K+G125.0%
forward dash into punchP125.0%
up-forward punch+kick9P+K125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (28 here; about 1.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Pai: 0 of 14 tests hold up
  • Lau: 0 of 14 tests hold up
  • Akira: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Lion: not tested (too few rounds)