Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1886 #167 of 3,686 on the Elo list →
Lion1889879 matches
Pai1899345 matches
Kage1901277 matches
Eileen1908271 matches
Akira1850215 matches
Jean1897204 matches
Lau1878121 matches
Jacky187936 matches
Aoi189514 matches
Goh190112 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 41 | 2,419 | 1,312 | 1,107 | 54.2% |
|---|---|---|---|---|---|
| Aoi | 42 | 2,100 | 1,237 | 863 | 58.9% |
| Kage | 41 | 2,053 | 1,149 | 904 | 56.0% |
| Jean | 41 | 1,390 | 807 | 583 | 58.1% |
| Eileen | 41 | 1,312 | 764 | 548 | 58.2% |
| Brad | — | 1,253 | 725 | 528 | 57.9% |
| Vanessa | — | 1,010 | 544 | 466 | 53.9% |
| Akira | 38 | 946 | 554 | 392 | 58.6% |
| Jacky | 38 | 932 | 526 | 406 | 56.4% |
| Pai | 39 | 882 | 515 | 367 | 58.4% |
| Lau | 38 | 630 | 386 | 244 | 61.3% |
| Goh | 37 | 485 | 300 | 185 | 61.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
7,238 of 9,744 rounds counted6.8 inputs a second (411 a minute) this season. Faster than 41% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lion | 7.0 | 420 | 2,664 |
|---|---|---|---|
| Pai | 6.9 | 413 | 475 |
| Kage | 6.3 | 379 | 1,125 |
| Eileen | 7.0 | 420 | 992 |
| Akira | 7.3 | 440 | 679 |
| Jean | 6.5 | 389 | 857 |
| Lau | 7.0 | 417 | 213 |
| Jacky | 6.5 | 389 | 140 |
| Aoi | 7.2 | 430 | 55 |
| Goh | 7.0 | 419 | 38 |
By opponent's character
| Jacky | 6.9 | 416 | 729 |
|---|---|---|---|
| Kage | 6.8 | 406 | 628 |
| Lau | 6.8 | 406 | 745 |
| Akira | 7.1 | 427 | 551 |
| Lei Fei | 6.4 | 385 | 630 |
| Lion | 7.0 | 421 | 587 |
| Sarah | 6.7 | 404 | 355 |
| El Blaze | 6.8 | 409 | 375 |
| Jeffry | 6.7 | 403 | 248 |
| Aoi | 6.9 | 416 | 252 |
| Pai | 7.3 | 438 | 231 |
| Brad | 6.7 | 402 | 284 |
| Vanessa | 6.9 | 412 | 315 |
| Wolf | 6.9 | 416 | 314 |
| Jean | 7.1 | 426 | 257 |
| Goh | 6.7 | 402 | 219 |
| Shun | 7.0 | 421 | 180 |
| Eileen | 7.0 | 422 | 193 |
| Taka | 6.6 | 393 | 129 |
| Dural | 6.7 | 400 | 16 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 254 | 134 | 120 | 52.8% | -2.9 |
|---|---|---|---|---|---|
| Kage | 205 | 115 | 90 | 56.1% | +4.1 |
| Lau | 200 | 109 | 91 | 54.5% | -1.9 |
| Akira | 191 | 98 | 93 | 51.3% | -5.3 |
| Lei Fei | 175 | 95 | 80 | 54.3% | +1.6 |
| Lion | 172 | 99 | 73 | 57.6% | +1.5 |
| Sarah | 121 | 71 | 50 | 58.7% | +2.4 |
| El Blaze | 119 | 74 | 45 | 62.2% | +3.5 |
| Jeffry | 118 | 52 | 66 | 44.1% | -8.2 |
| Aoi | 111 | 64 | 47 | 57.7% | -0.6 |
| Pai | 107 | 62 | 45 | 57.9% | -0.4 |
| Brad | 103 | 54 | 49 | 52.4% | -3.1 |
| Vanessa | 99 | 54 | 45 | 54.5% | -0.2 |
| Wolf | 98 | 60 | 38 | 61.2% | +2.1 |
| Jean | 81 | 47 | 34 | 58.0% | +3.1 |
| Goh | 80 | 49 | 31 | 61.2% | +1.6 |
| Shun | 53 | 36 | 17 | 67.9% | +13.9 |
| Eileen | 51 | 24 | 27 | 47.1% | -10.0 |
| Taka | 50 | 31 | 19 | 62.0% | +7.5 |
| Dural | 10 | 6 | 4 | 60.0% | +19.5 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 282 | 157 | 125 | 55.7% | -0.4 |
|---|---|---|---|---|---|
| Low Fence | 260 | 141 | 119 | 54.2% | -1.0 |
| Full Fence | 255 | 159 | 96 | 62.4% | +5.8 |
| Half Fence | 246 | 135 | 111 | 54.9% | -0.5 |
| Rectangle | 238 | 131 | 107 | 55.0% | -1.1 |
| Octagon | 235 | 123 | 112 | 52.3% | -1.5 |
| Single Wall | 234 | 130 | 104 | 55.6% | +2.0 |
| Breakable Full Fence | 221 | 131 | 90 | 59.3% | +3.0 |
| Open | 211 | 117 | 94 | 55.5% | -1.5 |
| Full Fence and Open | 101 | 50 | 51 | 49.5% | -4.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,477 | 56.6% | 55.8% | +0.8 |
| No walls | 705 | 55.0% | 55.2% | -0.1 |
Walls against open: +0.9 points (95% range -3.7 to +5.6), p 0.693 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| VF12360-PC (Rank 38) | 50 | 31 | 19 | 62.0% |
|---|---|---|---|---|
| ふかふか (Rank 38) | 44 | 26 | 18 | 59.1% |
| Mochi/かしわもち (Rank 39) | 39 | 24 | 15 | 61.5% |
| cyomiko (Rank 41) | 31 | 13 | 18 | 41.9% |
| おさげ (Rank 39) | 30 | 10 | 20 | 33.3% |
| かんしゅ (Rank 41) | 30 | 9 | 21 | 30.0% |
| くろいぬ (Rank 37) | 30 | 17 | 13 | 56.7% |
| マハリータまるこ (Rank 39) | 30 | 17 | 13 | 56.7% |
| ハティーン (Rank 40) | 27 | 17 | 10 | 63.0% |
| tu-kun0223 (Rank 36) | 24 | 14 | 10 | 58.3% |
| ゼータ(MSZ-006) (Rank 40) | 24 | 15 | 9 | 62.5% |
| 堂島様 (Rank 43) | 24 | 4 | 20 | 16.7% |
| シエロJ (Rank 42) | 20 | 2 | 18 | 10.0% |
| manatsu_7 (Rank 42) | 19 | 5 | 14 | 26.3% |
| Kiri (Rank 39) | 18 | 14 | 4 | 77.8% |
| nanbara (Rank 37) | 18 | 11 | 7 | 61.1% |
| oooomatsu (Rank 38) | 18 | 15 | 3 | 83.3% |
| vintage-channel9 (Rank 38) | 18 | 10 | 8 | 55.6% |
| おむすび山かずkaz_kcjj (Rank 39) | 18 | 10 | 8 | 55.6% |
| ネンジ (Rank 39) | 17 | 7 | 10 | 41.2% |
| Aki (Rank 39) | 16 | 5 | 11 | 31.2% |
| ken3000wo (Rank 35) | 16 | 10 | 6 | 62.5% |
| montanmo (Rank 37) | 16 | 10 | 6 | 62.5% |
| paoya0423 (Rank 36) | 16 | 10 | 6 | 62.5% |
| zakisan (Rank 36) | 16 | 10 | 6 | 62.5% |
Most played opponents, most recent first
| VF12360-PC (Rank 38) | 2026/10/16 | 50 | 31 | 19 | 62.0% |
|---|---|---|---|---|---|
| ゼータ(MSZ-006) (Rank 40) | 2026/10/16 | 24 | 15 | 9 | 62.5% |
| Kiri (Rank 39) | 2026/10/15 | 18 | 14 | 4 | 77.8% |
| おむすび山かずkaz_kcjj (Rank 39) | 2026/10/15 | 18 | 10 | 8 | 55.6% |
| vintage-channel9 (Rank 38) | 2026/10/15 | 18 | 10 | 8 | 55.6% |
| oooomatsu (Rank 38) | 2026/10/14 | 18 | 15 | 3 | 83.3% |
| manatsu_7 (Rank 42) | 2026/10/04 | 19 | 5 | 14 | 26.3% |
| paoya0423 (Rank 36) | 2026/09/30 | 16 | 10 | 6 | 62.5% |
| nanbara (Rank 37) | 2026/09/26 | 18 | 11 | 7 | 61.1% |
| マハリータまるこ (Rank 39) | 2026/09/24 | 30 | 17 | 13 | 56.7% |
| tu-kun0223 (Rank 36) | 2026/09/18 | 24 | 14 | 10 | 58.3% |
| Mochi/かしわもち (Rank 39) | 2026/09/11 | 39 | 24 | 15 | 61.5% |
| Aki (Rank 39) | 2026/09/09 | 16 | 5 | 11 | 31.2% |
| zakisan (Rank 36) | 2026/09/02 | 16 | 10 | 6 | 62.5% |
| かんしゅ (Rank 41) | 2026/09/02 | 30 | 9 | 21 | 30.0% |
| cyomiko (Rank 41) | 2026/08/28 | 31 | 13 | 18 | 41.9% |
| ハティーン (Rank 40) | 2026/08/28 | 27 | 17 | 10 | 63.0% |
| 堂島様 (Rank 43) | 2026/08/18 | 24 | 4 | 20 | 16.7% |
| ふかふか (Rank 38) | 2026/08/05 | 44 | 26 | 18 | 59.1% |
| montanmo (Rank 37) | 2026/07/31 | 16 | 10 | 6 | 62.5% |
| くろいぬ (Rank 37) | 2026/07/29 | 30 | 17 | 13 | 56.7% |
| ken3000wo (Rank 35) | 2026/07/24 | 16 | 10 | 6 | 62.5% |
| シエロJ (Rank 42) | 2026/07/20 | 20 | 2 | 18 | 10.0% |
| おさげ (Rank 39) | 2026/05/26 | 30 | 10 | 20 | 33.3% |
| ネンジ (Rank 39) | 2026/05/16 | 17 | 7 | 10 | 41.2% |
Round openings
Every character
| Banchu6P | 570 | 6.2% |
|---|---|---|
| backdash into evade down | 532 | 5.8% |
| evade down into forward dash | 488 | 5.3% |
| punchP | 414 | 4.5% |
| forward movement into punchP | 384 | 4.2% |
| backdash into evade up | 361 | 3.9% |
| backward movement into forward punch+kick6P+K | 270 | 2.9% |
| Ukoushin46P+K | 260 | 2.8% |
| Douchu6P | 246 | 2.7% |
| evade down into crouch dash forward | 220 | 2.4% |
| backdash into punchP | 190 | 2.1% |
| Senchuken6P | 159 | 1.7% |
| evade up into crouch dash forward | 155 | 1.7% |
| evade down into punchP | 149 | 1.6% |
| crouch dash back into guardG | 145 | 1.6% |
953 further openings account for the other 4,674 rounds.
Counted from 2,267 of the 2,398 matches played. The rest were not pulled for openings.
Lion
- Career
- 1,312–1,107 · 54.2%
- This season
- 885 matches · 53.3%
- Peak rank
- 41
First hit in 58.3% of 3,558 rounds. Won 54.6% of the rounds they struck first, 47.0% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 51.5% of rounds, against 42.2% in their other rounds.
- Against Shun: evades first in 43.5% of rounds, against 17.1% against everyone else.
- After opening the round before by evading: evades first in 27.5% of rounds, against 16.2% after anything else.
- After winning a round: backs off first in 37.5% of rounds, against 28.2% after losing one.
- In round 1: opens with “backward movement into 6P+K forward punch+kick” in 11.0% of rounds, against 6.4% in their other rounds.
- Against Jacky: opens with “6P Banchu” in 31.5% of rounds, against 13.5% against everyone else.
- After opening the round before with “6P Banchu”: opens with “6P Banchu” in 22.0% of rounds, against 12.8% after anything else.
- After losing a round: opens with “P punch” in 10.1% of rounds, against 4.5% after winning one.
- When behind: opens with “P punch” in 9.4% of rounds, against 5.7% when ahead or level.
| Banchu6P | 570 | 15.8% |
|---|---|---|
| backward movement into forward punch+kick6P+K | 270 | 7.5% |
| Ukoushin46P+K | 260 | 7.2% |
| punchP | 217 | 6.0% |
| evade down into forward dash | 163 | 4.5% |
| backdash into evade down | 152 | 4.2% |
| backdash into evade up | 132 | 3.7% |
| Juchou Senshou8P+K | 103 | 2.9% |
| evade down into Katousui2P | 85 | 2.4% |
| Katousui2P | 83 | 2.3% |
| evade down into crouch dash forward | 73 | 2.0% |
| backdash into Senshippo66P | 72 | 2.0% |
| forward movement into punchP | 68 | 1.9% |
| backdash into punchP | 56 | 1.6% |
| evade down into punchP | 53 | 1.5% |
270 further openings account for the other 1,245 rounds.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 21–33 · 39% | 23–28 · 45% | -5.7 |
| Akira | 26–26 · 50% | 14–12 · 54% | too few to test |
| Kage | 22–15 · 59% | 14–7 · 67% | too few to test |
| Lau | 24–21 · 53% | 13–8 · 62% | too few to test |
| Lion | 11–24 · 31% | 13–11 · 54% | too few to test |
| Aoi | 27–15 · 64% | 8–7 · 53% | too few to test |
| Lei Fei | 15–15 · 50% | 3–10 · 23% | too few to test |
| Jeffry | 11–12 · 48% | 8–7 · 53% | too few to test |
| Brad | 12–9 · 57% | 10–6 · 62% | too few to test |
| Vanessa | 16–16 · 50% | 7–3 · 70% | too few to test |
| Jean | 14–9 · 61% | 5–4 · 56% | too few to test |
| El Blaze | 11–7 · 61% | 7–1 · 88% | too few to test |
| Pai | 5–8 · 38% | 7–3 · 70% | too few to test |
| Sarah | 14–6 · 70% | 3–2 · 60% | too few to test |
| Taka | 11–5 · 69% | 1–5 · 17% | too few to test |
| Eileen | 13–5 · 72% | 1–4 · 20% | too few to test |
| Shun | 12–4 · 75% | 3–0 · 100% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Pai
- Career
- 515–367 · 58.4%
- This season
- 347 matches · 53.6%
- Peak rank
- 39
First hit in 55.5% of 1,405 rounds. Won 53.7% of the rounds they struck first, 48.3% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 38.2% of rounds, against 26.2% in their other rounds.
- Against Sarah: moves in first in 20.2% of rounds, against 8.4% against everyone else.
- After opening the round before by evading: evades first in 41.9% of rounds, against 26.6% after anything else.
- After losing a round: moves in first in 13.1% of rounds, against 5.6% after winning one.
- In round 2: opens with “evade down into crouch dash forward” in 5.8% of rounds, against 2.8% in their other rounds.
- Against Sarah: opens with “forward movement into P punch” in 19.3% of rounds, against 4.5% against everyone else.
- After losing a round: opens with “forward movement into P punch” in 11.0% of rounds, against 1.9% after winning one.
- When behind: opens with “forward movement into P punch” in 10.1% of rounds, against 4.1% when ahead or level.
| Senchuken6P | 159 | 11.2% |
|---|---|---|
| evade down into forward dash | 113 | 8.0% |
| backdash into evade down | 89 | 6.3% |
| forward movement into punchP | 80 | 5.7% |
| evade down into crouch dash forward | 50 | 3.5% |
| evade up into crouch dash forward | 47 | 3.3% |
| backdash into evade up | 43 | 3.0% |
| punchP | 40 | 2.8% |
| Hi'en Tankyaku9K into guardG | 36 | 2.5% |
| evade down into Souchuken2P | 27 | 1.9% |
| evade down into punchP | 26 | 1.8% |
| backdash into punchP | 21 | 1.5% |
| Ensei Haijinkyaku7K+G into guardG | 20 | 1.4% |
| evade up into evade down | 19 | 1.3% |
| evade up into punchP | 17 | 1.2% |
199 further openings account for the other 626 rounds.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Pai | 12–6 · 67% | 9–5 · 64% | too few to test |
| El Blaze | 15–10 · 60% | 1–1 · 50% | too few to test |
| Jacky | 7–13 · 35% | 9–2 · 82% | too few to test |
| Sarah | 12–10 · 55% | 2–0 · 100% | too few to test |
| Lau | 10–5 · 67% | 2–9 · 18% | too few to test |
| Aoi | 6–9 · 40% | 3–2 · 60% | too few to test |
| Lion | 8–4 · 67% | 6–5 · 55% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 1,149–904 · 56.0%
- This season
- 280 matches · 60.0%
- Peak rank
- 41
First hit in 59.8% of 1,143 rounds. Won 59.9% of the rounds they struck first, 49.1% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 49.4% of rounds, against 34.9% in their other rounds.
- Against Lau: moves in first in 8.8% of rounds, against 2.5% against everyone else.
- In round 4 or later: opens with “backdash into evade up” in 11.1% of rounds, against 5.1% in their other rounds.
- Against Jacky: opens with “backdash into evade down” in 13.7% of rounds, against 4.6% against everyone else.
- After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 26.5% of rounds, against 7.3% after anything else.
| Hiji'uchi6P | 101 | 8.8% |
|---|---|---|
| backdash into evade up | 78 | 6.8% |
| Hagakure-ryu In Raijingeki46P+K | 69 | 6.0% |
| backdash into evade down | 64 | 5.5% |
| evade down into forward dash | 62 | 5.4% |
| backward movement into Nagiharai6P+K | 46 | 4.0% |
| punchP | 43 | 3.7% |
| backdash into punchP | 36 | 3.1% |
| evade down into punchP | 31 | 2.7% |
| evade down into Jizuridan2P | 28 | 2.4% |
| forward movement into punchP | 27 | 2.3% |
| backdash into Jizuridan2P | 26 | 2.2% |
| Rasen4P | 24 | 2.1% |
| crouch dash back into guardG | 24 | 2.1% |
| evade up into crouch dash forward | 24 | 2.1% |
175 further openings account for the other 471 rounds.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 19–10 · 66% | 5–10 · 33% | too few to test |
| Lei Fei | 11–5 · 69% | 3–13 · 19% | too few to test |
| Jacky | 13–8 · 62% | 2–6 · 25% | too few to test |
| Akira | 4–6 · 40% | 9–2 · 82% | too few to test |
| Kage | 8–6 · 57% | 6–6 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Eileen
- Career
- 764–548 · 58.2%
- This season
- 276 matches · 62.0%
- Peak rank
- 41
First hit in 58.0% of 1,117 rounds. Won 58.0% of the rounds they struck first, 53.7% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 44.5% of rounds, against 30.6% in their other rounds.
- Against Sarah: backs off first in 50.6% of rounds, against 33.0% against everyone else.
- After opening the round before by moving in: moves in first in 24.7% of rounds, against 9.2% after anything else.
- In round 4 or later: opens with “forward movement into P punch” in 10.0% of rounds, against 3.8% in their other rounds.
- After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 19.6% of rounds, against 6.1% after anything else.
- After losing a round: opens with “forward movement into P punch” in 9.1% of rounds, against 4.1% after winning one.
| Douchu6P | 246 | 21.8% |
|---|---|---|
| backdash into evade down | 74 | 6.6% |
| evade down into forward dash | 65 | 5.8% |
| forward movement into punchP | 61 | 5.4% |
| punchP | 55 | 4.9% |
| crouch dash back into guardG | 50 | 4.4% |
| backdash into evade up | 35 | 3.1% |
| backdash into punchP | 35 | 3.1% |
| backdash into Koushi Choukan236P | 28 | 2.5% |
| evade down into crouch dash forward | 23 | 2.0% |
| evade down into punchP | 20 | 1.8% |
| backdash into guardG | 19 | 1.7% |
| evade up into crouch dash forward | 18 | 1.6% |
| evade down into Fukushinshou2P | 14 | 1.2% |
| evade down into guardG | 13 | 1.1% |
153 further openings account for the other 371 rounds.
By stage type
Record against each character on walled and open stages, as Eileen
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Kage | 13–9 · 59% | 7–2 · 78% | too few to test |
| Lei Fei | 16–4 · 80% | 2–2 · 50% | too few to test |
| El Blaze | 10–9 · 53% | 4–4 · 50% | too few to test |
| Akira | 8–7 · 53% | 0–3 · 0% | too few to test |
| Sarah | 5–3 · 62% | 9–1 · 90% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 554–392 · 58.6%
- This season
- 216 matches · 52.3%
- Peak rank
- 38
First hit in 59.9% of 852 rounds. Won 55.1% of the rounds they struck first, 46.5% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 35.2% of rounds, against 20.7% in their other rounds.
- Against Sarah: moves in first in 30.0% of rounds, against 10.9% against everyone else.
- After losing a round: moves in first in 19.4% of rounds, against 7.0% after winning one.
- When behind: moves in first in 19.2% of rounds, against 9.6% when ahead or level.
- In round 4 or later: opens with “backdash into evade up” in 9.8% of rounds, against 3.2% in their other rounds.
- Against Sarah: opens with “forward movement into P punch” in 25.7% of rounds, against 8.0% against everyone else.
- After losing a round: opens with “forward movement into P punch” in 16.8% of rounds, against 3.7% after winning one.
- When ahead: opens with “66P Rimon Chouchu into forward dash” in 11.1% of rounds, against 1.5% when level or behind.
| backdash into evade down | 86 | 10.1% |
|---|---|---|
| forward movement into punchP | 81 | 9.5% |
| Rimon Chouchu66P | 77 | 9.0% |
| Rimon Chouchu66P into forward dash | 53 | 6.2% |
| backdash into evade up | 41 | 4.8% |
| backdash into Jouho Senshou46P | 32 | 3.8% |
| backdash into guardG | 28 | 3.3% |
| evade down into forward dash | 23 | 2.7% |
| punchP | 23 | 2.7% |
| crouch dash back into guardG | 18 | 2.1% |
| backdash into Jouho Touken6P | 16 | 1.9% |
| backdash into punchP | 16 | 1.9% |
| evade down into crouch dash forward | 15 | 1.8% |
| evade up into crouch dash forward | 14 | 1.6% |
| backdash into Housui2P | 12 | 1.4% |
134 further openings account for the other 318 rounds.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 11–4 · 73% | 7–4 · 64% | too few to test |
| Wolf | 5–8 · 38% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lau
- Career
- 386–244 · 61.3%
- This season
- 121 matches · 50.4%
- Peak rank
- 38
First hit in 57.0% of 493 rounds. Won 53.0% of the rounds they struck first, 44.8% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 44.6% of rounds, against 26.5% in their other rounds.
- Against Kage: moves in first in 15.0% of rounds, against 4.6% against everyone else.
- On Half Fence stages: evades first in 50.0% of rounds, against 33.4% on the other stages.
- Against Kage: opens with “forward movement into P punch” in 9.8% of rounds, against 2.7% against everyone else.
| Chugeki6P | 85 | 17.0% |
|---|---|---|
| evade down into forward dash | 39 | 7.8% |
| evade down into crouch dash forward | 31 | 6.2% |
| backdash into evade down | 28 | 5.6% |
| forward movement into punchP | 23 | 4.6% |
| punchP | 17 | 3.4% |
| evade up into crouch dash forward | 15 | 3.0% |
| backdash into evade up | 14 | 2.8% |
| evade down into Souchuken2P | 14 | 2.8% |
| backdash into punchP | 11 | 2.2% |
| evade down into punchP | 11 | 2.2% |
| evade down into Junho Chushou33P | 8 | 1.6% |
| evade up into evade down | 8 | 1.6% |
| backdash into Kosoushou46P | 7 | 1.4% |
| backdash into guardG | 6 | 1.2% |
98 further openings account for the other 182 rounds.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Kage | 8–10 · 44% | 4–5 · 44% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jean
- Career
- 807–583 · 58.1%
- This season
- 211 matches · 58.8%
- Peak rank
- 41
First hit in 62.5% of 325 rounds. Won 53.7% of the rounds they struck first, 47.5% of the rounds they were struck first.
Significant Tells
- After losing a round: moves in first in 17.5% of rounds, against 3.2% after winning one.
- After losing a round: opens with “forward movement into P punch” in 15.8% of rounds, against 1.6% after winning one.
| forward movement into punchP | 32 | 9.7% |
|---|---|---|
| Yoko'enpi6P | 30 | 9.1% |
| backdash into evade down | 27 | 8.2% |
| backdash into Gyaku Seikenzuki66P | 22 | 6.7% |
| backdash into Kake'uchi46P | 17 | 5.2% |
| punchP | 17 | 5.2% |
| Gyaku Seikenzuki66P | 13 | 3.9% |
| backdash into evade up | 13 | 3.9% |
| evade down into forward dash | 13 | 3.9% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 9 | 2.7% |
| backdash into punchP | 9 | 2.7% |
| Shitamaeken2P | 7 | 2.1% |
| backdash into Kake'uchi~Maekeri'age46PK | 5 | 1.5% |
| backdash into Oihiji4P+K | 5 | 1.5% |
| backward movement into evade up | 5 | 1.5% |
64 further openings account for the other 106 rounds.
Counted from 83 of the 211 matches played. The rest were not pulled for openings.
Jacky
- Career
- 526–406 · 56.4%
- This season
- 36 matches · 55.6%
- Peak rank
- 38
First hit in 57.3% of 143 rounds. Won 59.8% of the rounds they struck first, 42.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Middle Smash6P | 21 | 14.7% |
|---|---|---|
| forward movement into punchP | 11 | 7.7% |
| backdash into guardG | 7 | 4.9% |
| crouch dash back into guardG | 7 | 4.9% |
| evade down into Squat Straight2P | 6 | 4.2% |
| backdash into evade up | 4 | 2.8% |
| backdash into punchP | 4 | 2.8% |
| evade up into Squat Straight2P | 4 | 2.8% |
| Dash Hammer Kick66K | 3 | 2.1% |
| Middle Smash6P into forward dash | 3 | 2.1% |
| backdash into Beat & Back KnuckleP+KP | 3 | 2.1% |
| backdash into Squat Straight2P | 3 | 2.1% |
| backdash into evade down | 3 | 2.1% |
| evade down into forward dash | 3 | 2.1% |
| forward dash into guardG | 3 | 2.1% |
48 further openings account for the other 58 rounds.
Aoi
- Career
- 1,237–863 · 58.9%
- This season
- 14 matches · 64.3%
- Peak rank
- 42
Significant Tells
Too few rounds to test opener patterns.
| Ouda6P+K | 7 | 12.7% |
|---|---|---|
| backdash into evade down | 7 | 12.7% |
| evade down into forward dash | 5 | 9.1% |
| evade up into Koromoguruma66P | 3 | 5.5% |
| Hou'oushu3P | 2 | 3.6% |
| Namigaeshi64P+K into punchP | 2 | 3.6% |
| Ryoushi43P | 2 | 3.6% |
| backdash into Koromoguruma66P | 2 | 3.6% |
| evade down into Koromoguruma66P | 2 | 3.6% |
| evade down into Ouda6P+K | 2 | 3.6% |
| evade down into crouch dash forward | 2 | 3.6% |
| Chudan Hiji'ate6P | 1 | 1.8% |
| Hou'oushu3P into guardG | 1 | 1.8% |
| Koromoguruma66P | 1 | 1.8% |
| backdash into Kasane'ate46P | 1 | 1.8% |
15 further openings account for the other 15 rounds.
Goh
- Career
- 300–185 · 61.9%
- This season
- 12 matches · 83.3%
- Peak rank
- 37
Significant Tells
Too few rounds to test opener patterns.
| Hiji'ate6P | 8 | 19.5% |
|---|---|---|
| evade down into crouch dash forward | 5 | 12.2% |
| backdash into evade down | 2 | 4.9% |
| backdash into punchP | 2 | 4.9% |
| evade down into forward dash | 2 | 4.9% |
| evade up into Kurogane Kudaki66P | 2 | 4.9% |
| punchP | 2 | 4.9% |
| Hiji'ate6P into backdash | 1 | 2.4% |
| Sune'uchi2P | 1 | 2.4% |
| backdash into Karura4P+K | 1 | 2.4% |
| backdash into Kirin33P | 1 | 2.4% |
| backdash into Kumite Harai (Deflect)4P+K+G | 1 | 2.4% |
| backdash into Kurogane Kudaki66P | 1 | 2.4% |
| backdash into evade up | 1 | 2.4% |
| backdash into throw escape | 1 | 2.4% |
10 further openings account for the other 10 rounds.
Counted from 9 of the 12 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (103 here; about 5.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lion: 9 of 16 tests hold up
- Pai: 8 of 16 tests hold up
- Kage: 5 of 15 tests hold up
- Eileen: 6 of 15 tests hold up
- Akira: 8 of 15 tests hold up
- Lau: 4 of 15 tests hold up
- Jean: 2 of 11 tests hold up
- Jacky: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Goh: not tested (too few rounds)
