VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Lion

ぱりぱり

Career matches14,997
Career win rate57.2%
Round win rate52.1%
Peak rank42
Distinct opponents451
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion412,4131,3091,10454.2%
Aoi422,1001,23786358.9%
Kage412,0401,14090055.9%
Brad1,25372552857.9%
Eileen411,23071251857.9%
Jean401,14566348257.9%
Vanessa1,01054446653.9%
Jacky3893252640656.4%
Akira3888452036458.8%
Pai3988251536758.4%
Lau3863038624461.3%
Goh3647829518361.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky22611411250.4%-4.3
Kage1991108955.3%+3.6
Lau175967954.9%-0.4
Akira173878650.3%-4.4
Lei Fei146806654.8%+2.1
Lion143806355.9%+1.7
Jeffry108456341.7%-8.8
El Blaze104634160.6%+2.8
Sarah100564456.0%+1.9
Vanessa97524553.6%-0.6
Aoi95544156.8%-0.7
Pai95544156.8%-0.0
Brad92494353.3%-1.5
Wolf89533659.5%+2.5
Jean78453357.7%+3.2
Goh73442960.3%+3.3
Eileen46222447.8%-9.6
Taka46281860.9%+6.8
Shun43281565.1%+10.1
Dural106460.0%+19.8

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence25213811454.8%+0.0
Low Fence22912410554.1%+0.3
Half Fence22312110254.3%-0.8
Full Fence2201338760.5%+5.1
Single Wall2191219855.2%+2.6
Rectangle2071119653.6%-1.8
Octagon20510510051.2%-0.9
Open1941049053.6%-2.3
Breakable Full Fence1881078156.9%+2.6
Full Fence and Open94474750.0%-4.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,29555.2%54.6%+0.6
No walls64254.4%54.1%+0.3

Walls against open: +0.3 points (95% range -4.6 to +5.3), p 0.889 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Kiri (Rank 39)2026/09/221713476.5%
tu-kun0223 (Rank 36)2026/09/1824141058.3%
manatsu_7 (Rank 37)2026/09/131751229.4%
VF12360-PC (Rank 38)2026/09/1143251858.1%
Mochi/かしわもち (Rank 39)2026/09/1139241561.5%
Aki (Rank 39)2026/09/091651131.2%
ドナドナ7 (Rank 39)2026/09/051411378.6%
ゼータ(MSZ-006) (Rank 37)2026/09/03179852.9%
zakisan (Rank 36)2026/09/021610662.5%
かんしゅ (Rank 41)2026/09/023092130.0%
cyomiko (Rank 41)2026/08/2831131841.9%
マハリータまるこ (Rank 39)2026/08/2823131056.5%
ハティーン (Rank 40)2026/08/2827171063.0%
jinmenusagi (Rank 41)2026/08/23147750.0%
堂島様 (Rank 43)2026/08/182442016.7%
ふかふか (Rank 38)2026/08/0544261859.1%
ぱせり☆ (Rank 41)2026/08/03156940.0%
montanmo (Rank 37)2026/07/311610662.5%
くろいぬ (Rank 37)2026/07/2930171356.7%
ken3000wo (Rank 35)2026/07/241610662.5%
シエロJ (Rank 42)2026/07/202021810.0%
CLEARCARE (Rank 41)2026/06/20145935.7%
超ボタン連打マ~ン (Rank 42)2026/06/16148657.1%
おさげ (Rank 39)2026/05/2630102033.3%
ネンジ (Rank 39)2026/05/161771041.2%

Round openings

Every character

backdash into evade down5836.8%
Banchu6P5376.2%
evade down into forward dash4675.4%
backdash into evade up4335.0%
punchP3854.5%
forward movement into punchP3444.0%
backward movement into forward punch+kick6P+K2603.0%
Ukoushin46P+K2563.0%
evade down into crouch dash forward2222.6%
Douchu6P1772.1%
Senchuken6P1591.9%
evade up into crouch dash forward1581.8%
evade down into punchP1401.6%
crouch dash back into guardG1321.5%
backdash into punchP1251.4%

877 further openings account for the other 4,222 rounds.

Counted from 2,113 of the 2,138 matches played. The rest were not pulled for openings.

Lion

Banchu6P53715.3%
backward movement into forward punch+kick6P+K2607.4%
Ukoushin46P+K2567.3%
punchP2146.1%
backdash into evade down1795.1%
backdash into evade up1644.7%
evade down into forward dash1644.7%
Juchou Senshou8P+K1022.9%
Katousui2P822.3%
evade down into Katousui2P822.3%
evade down into crouch dash forward752.1%
forward movement into punchP661.9%
backdash into Senshippo66P621.8%
evade down into punchP501.4%
backdash into punchP441.2%

254 further openings account for the other 1,171 rounds.

Pai

Senchuken6P15911.2%
evade down into forward dash1178.3%
backdash into evade down986.9%
forward movement into punchP805.7%
backdash into evade up543.8%
evade down into crouch dash forward513.6%
evade up into crouch dash forward483.4%
punchP402.8%
Hi'en Tankyaku9K into guardG362.5%
evade down into Souchuken2P261.8%
evade down into punchP261.8%
Ensei Haijinkyaku7K+G into guardG201.4%
evade up into evade down201.4%
backward movement into evade down181.3%
backdash into punchP171.2%

188 further openings account for the other 603 rounds.

Kage

Hiji'uchi6P948.5%
backdash into evade up948.5%
backdash into evade down817.4%
Hagakure-ryu In Raijingeki46P+K666.0%
evade down into forward dash585.3%
backward movement into Nagiharai6P+K464.2%
punchP433.9%
evade down into punchP292.6%
evade down into Jizuridan2P272.5%
crouch dash back into guardG252.3%
evade up into crouch dash forward252.3%
Rasen4P242.2%
backdash into punchP242.2%
forward movement into punchP242.2%
backdash into Jizuridan2P191.7%

158 further openings account for the other 422 rounds.

Eileen

Douchu6P17720.1%
backdash into evade down718.0%
forward movement into punchP536.0%
evade down into forward dash465.2%
crouch dash back into guardG445.0%
backdash into evade up404.5%
punchP404.5%
evade down into crouch dash forward222.5%
evade up into crouch dash forward192.1%
evade down into punchP171.9%
backdash into punchP141.6%
backdash into Koushi Choukan236P131.5%
backdash into guardG131.5%
evade down into Fukushinshou2P121.4%
punchP into Fukushinshou2P111.2%

135 further openings account for the other 291 rounds.

Counted from 216 of the 232 matches played. The rest were not pulled for openings.

Akira

backdash into evade down8111.5%
Rimon Chouchu66P669.4%
forward movement into punchP608.5%
Rimon Chouchu66P into forward dash507.1%
backdash into evade up365.1%
backdash into guardG273.8%
backdash into Jouho Senshou46P263.7%
evade down into forward dash213.0%
punchP162.3%
evade down into crouch dash forward142.0%
evade up into crouch dash forward131.9%
backdash into Jouho Touken6P111.6%
backdash into Housui2P91.3%
backdash into punchP91.3%
crouch dash back into guardG91.3%

114 further openings account for the other 256 rounds.

Counted from 179 of the 186 matches played. The rest were not pulled for openings.

Lau

Chugeki6P8517.0%
backdash into evade down418.2%
evade down into forward dash397.8%
evade down into crouch dash forward336.6%
forward movement into punchP234.6%
backdash into evade up204.0%
punchP173.4%
evade up into crouch dash forward153.0%
evade down into Souchuken2P132.6%
evade down into punchP102.0%
backdash into guardG81.6%
backdash into punchP81.6%
evade down into Junho Chushou33P81.6%
evade up into evade down81.6%
backdash into Kosoushou46P61.2%

89 further openings account for the other 165 rounds.

Jean

forward movement into punchP2610.3%
Yoko'enpi6P249.5%
backdash into evade down197.5%
backdash into evade up176.7%
backdash into Kake'uchi46P145.5%
punchP135.1%
evade down into forward dash124.7%
Gyaku Seikenzuki66P83.2%
Shitamaeken2P72.8%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK72.8%
backdash into Gyaku Seikenzuki66P72.8%
backdash into punchP62.4%
backward movement into evade up52.0%
evade down into Shitamaeken2P52.0%
backdash into Oihiji4P+K41.6%

56 further openings account for the other 79 rounds.

Counted from 63 of the 65 matches played. The rest were not pulled for openings.

Jacky

Middle Smash6P2114.7%
forward movement into punchP117.7%
backdash into guardG107.0%
crouch dash back into guardG74.9%
evade down into Squat Straight2P64.2%
backdash into evade up42.8%
evade up into Squat Straight2P42.8%
Dash Hammer Kick66K32.1%
Middle Smash6P into forward dash32.1%
backdash into Beat & Back KnuckleP+KP32.1%
backdash into Squat Straight2P32.1%
backdash into evade down32.1%
backdash into punchP32.1%
evade down into forward dash32.1%
forward dash into guardG32.1%

45 further openings account for the other 56 rounds.

Aoi

Ouda6P+K712.7%
backdash into evade down712.7%
evade down into forward dash59.1%
evade up into Koromoguruma66P35.5%
Hou'oushu3P23.6%
Namigaeshi64P+K into punchP23.6%
Ryoushi43P23.6%
backdash into Koromoguruma66P23.6%
backdash into evade up23.6%
evade down into Koromoguruma66P23.6%
evade down into Ouda6P+K23.6%
evade down into crouch dash forward23.6%
Chudan Hiji'ate6P11.8%
Hou'oushu3P into guardG11.8%
Koromoguruma66P11.8%

14 further openings account for the other 14 rounds.

Goh

Hiji'ate6P819.5%
evade down into crouch dash forward512.2%
backdash into evade down37.3%
backdash into evade up24.9%
evade down into forward dash24.9%
evade up into Kurogane Kudaki66P24.9%
punchP24.9%
Hiji'ate6P into backdash12.4%
Sune'uchi2P12.4%
backdash into Karura4P+K12.4%
backdash into Kirin33P12.4%
backdash into Kumite Harai (Deflect)4P+K+G12.4%
backdash into Kurogane Kudaki66P12.4%
backdash into throwP+G12.4%
backward movement into Soukyu46P12.4%

9 further openings account for the other 9 rounds.