VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Lion

ぱりぱり

  • Pai
  • Kage
  • Eileen
  • Akira
  • Jean
  • Lau
  • Jacky
  • Aoi
  • Goh
Career matches15,412
Career win rate57.2%
Round win rate52.8%
Peak rank42
Distinct opponents488
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1886 #167 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion412,4191,3121,10754.2%
Aoi422,1001,23786358.9%
Kage412,0531,14990456.0%
Jean411,39080758358.1%
Eileen411,31276454858.2%
Brad—1,25372552857.9%
Vanessa—1,01054446653.9%
Akira3894655439258.6%
Jacky3893252640656.4%
Pai3988251536758.4%
Lau3863038624461.3%
Goh3748530018561.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

7,238 of 9,744 rounds counted

6.8 inputs a second (411 a minute) this season. Faster than 41% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion7.04202,664
Pai6.9413475
Kage6.33791,125
Eileen7.0420992
Akira7.3440679
Jean6.5389857
Lau7.0417213
Jacky6.5389140
Aoi7.243055
Goh7.041938

By opponent's character

Jacky6.9416729
Kage6.8406628
Lau6.8406745
Akira7.1427551
Lei Fei6.4385630
Lion7.0421587
Sarah6.7404355
El Blaze6.8409375
Jeffry6.7403248
Aoi6.9416252
Pai7.3438231
Brad6.7402284
Vanessa6.9412315
Wolf6.9416314
Jean7.1426257
Goh6.7402219
Shun7.0421180
Eileen7.0422193
Taka6.6393129
Dural6.740016

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky25413412052.8%-2.9
Kage2051159056.1%+4.1
Lau2001099154.5%-1.9
Akira191989351.3%-5.3
Lei Fei175958054.3%+1.6
Lion172997357.6%+1.5
Sarah121715058.7%+2.4
El Blaze119744562.2%+3.5
Jeffry118526644.1%-8.2
Aoi111644757.7%-0.6
Pai107624557.9%-0.4
Brad103544952.4%-3.1
Vanessa99544554.5%-0.2
Wolf98603861.2%+2.1
Jean81473458.0%+3.1
Goh80493161.2%+1.6
Shun53361767.9%+13.9
Eileen51242747.1%-10.0
Taka50311962.0%+7.5
Dural106460.0%+19.5

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence28215712555.7%-0.4
Low Fence26014111954.2%-1.0
Full Fence2551599662.4%+5.8
Half Fence24613511154.9%-0.5
Rectangle23813110755.0%-1.1
Octagon23512311252.3%-1.5
Single Wall23413010455.6%+2.0
Breakable Full Fence2211319059.3%+3.0
Open2111179455.5%-1.5
Full Fence and Open101505149.5%-4.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,47756.6%55.8%+0.8
No walls70555.0%55.2%-0.1

Walls against open: +0.9 points (95% range -3.7 to +5.6), p 0.693 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

VF12360-PC (Rank 38)2026/10/1650311962.0%
ゼータ(MSZ-006) (Rank 40)2026/10/162415962.5%
Kiri (Rank 39)2026/10/151814477.8%
おむすび山かずkaz_kcjj (Rank 39)2026/10/151810855.6%
vintage-channel9 (Rank 38)2026/10/151810855.6%
oooomatsu (Rank 38)2026/10/141815383.3%
manatsu_7 (Rank 42)2026/10/041951426.3%
paoya0423 (Rank 36)2026/09/301610662.5%
nanbara (Rank 37)2026/09/261811761.1%
マハリータまるこ (Rank 39)2026/09/2430171356.7%
tu-kun0223 (Rank 36)2026/09/1824141058.3%
Mochi/かしわもち (Rank 39)2026/09/1139241561.5%
Aki (Rank 39)2026/09/091651131.2%
zakisan (Rank 36)2026/09/021610662.5%
かんしゅ (Rank 41)2026/09/023092130.0%
cyomiko (Rank 41)2026/08/2831131841.9%
ハティーン (Rank 40)2026/08/2827171063.0%
堂島様 (Rank 43)2026/08/182442016.7%
ふかふか (Rank 38)2026/08/0544261859.1%
montanmo (Rank 37)2026/07/311610662.5%
くろいぬ (Rank 37)2026/07/2930171356.7%
ken3000wo (Rank 35)2026/07/241610662.5%
シエロJ (Rank 42)2026/07/202021810.0%
おさげ (Rank 39)2026/05/2630102033.3%
ネンジ (Rank 39)2026/05/161771041.2%

Round openings

Every character

Banchu6P5706.2%
backdash into evade down5325.8%
evade down into forward dash4885.3%
punchP4144.5%
forward movement into punchP3844.2%
backdash into evade up3613.9%
backward movement into forward punch+kick6P+K2702.9%
Ukoushin46P+K2602.8%
Douchu6P2462.7%
evade down into crouch dash forward2202.4%
backdash into punchP1902.1%
Senchuken6P1591.7%
evade up into crouch dash forward1551.7%
evade down into punchP1491.6%
crouch dash back into guardG1451.6%

953 further openings account for the other 4,674 rounds.

Counted from 2,267 of the 2,398 matches played. The rest were not pulled for openings.

Lion

Career
1,312–1,107 · 54.2%
This season
885 matches · 53.3%
Peak rank
41

First hit in 58.3% of 3,558 rounds. Won 54.6% of the rounds they struck first, 47.0% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 51.5% of rounds, against 42.2% in their other rounds.
  • Against Shun: evades first in 43.5% of rounds, against 17.1% against everyone else.
  • After opening the round before by evading: evades first in 27.5% of rounds, against 16.2% after anything else.
  • After winning a round: backs off first in 37.5% of rounds, against 28.2% after losing one.
  • In round 1: opens with “backward movement into 6P+K forward punch+kick” in 11.0% of rounds, against 6.4% in their other rounds.
  • Against Jacky: opens with “6P Banchu” in 31.5% of rounds, against 13.5% against everyone else.
  • After opening the round before with “6P Banchu”: opens with “6P Banchu” in 22.0% of rounds, against 12.8% after anything else.
  • After losing a round: opens with “P punch” in 10.1% of rounds, against 4.5% after winning one.
  • When behind: opens with “P punch” in 9.4% of rounds, against 5.7% when ahead or level.

How is this tested?

Banchu6P57015.8%
backward movement into forward punch+kick6P+K2707.5%
Ukoushin46P+K2607.2%
punchP2176.0%
evade down into forward dash1634.5%
backdash into evade down1524.2%
backdash into evade up1323.7%
Juchou Senshou8P+K1032.9%
evade down into Katousui2P852.4%
Katousui2P832.3%
evade down into crouch dash forward732.0%
backdash into Senshippo66P722.0%
forward movement into punchP681.9%
backdash into punchP561.6%
evade down into punchP531.5%

270 further openings account for the other 1,245 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky21–33 · 39%23–28 · 45%-5.7
Akira26–26 · 50%14–12 · 54%too few to test
Kage22–15 · 59%14–7 · 67%too few to test
Lau24–21 · 53%13–8 · 62%too few to test
Lion11–24 · 31%13–11 · 54%too few to test
Aoi27–15 · 64%8–7 · 53%too few to test
Lei Fei15–15 · 50%3–10 · 23%too few to test
Jeffry11–12 · 48%8–7 · 53%too few to test
Brad12–9 · 57%10–6 · 62%too few to test
Vanessa16–16 · 50%7–3 · 70%too few to test
Jean14–9 · 61%5–4 · 56%too few to test
El Blaze11–7 · 61%7–1 · 88%too few to test
Pai5–8 · 38%7–3 · 70%too few to test
Sarah14–6 · 70%3–2 · 60%too few to test
Taka11–5 · 69%1–5 · 17%too few to test
Eileen13–5 · 72%1–4 · 20%too few to test
Shun12–4 · 75%3–0 · 100%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
515–367 · 58.4%
This season
347 matches · 53.6%
Peak rank
39

First hit in 55.5% of 1,405 rounds. Won 53.7% of the rounds they struck first, 48.3% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 38.2% of rounds, against 26.2% in their other rounds.
  • Against Sarah: moves in first in 20.2% of rounds, against 8.4% against everyone else.
  • After opening the round before by evading: evades first in 41.9% of rounds, against 26.6% after anything else.
  • After losing a round: moves in first in 13.1% of rounds, against 5.6% after winning one.
  • In round 2: opens with “evade down into crouch dash forward” in 5.8% of rounds, against 2.8% in their other rounds.
  • Against Sarah: opens with “forward movement into P punch” in 19.3% of rounds, against 4.5% against everyone else.
  • After losing a round: opens with “forward movement into P punch” in 11.0% of rounds, against 1.9% after winning one.
  • When behind: opens with “forward movement into P punch” in 10.1% of rounds, against 4.1% when ahead or level.

How is this tested?

Senchuken6P15911.2%
evade down into forward dash1138.0%
backdash into evade down896.3%
forward movement into punchP805.7%
evade down into crouch dash forward503.5%
evade up into crouch dash forward473.3%
backdash into evade up433.0%
punchP402.8%
Hi'en Tankyaku9K into guardG362.5%
evade down into Souchuken2P271.9%
evade down into punchP261.8%
backdash into punchP211.5%
Ensei Haijinkyaku7K+G into guardG201.4%
evade up into evade down191.3%
evade up into punchP171.2%

199 further openings account for the other 626 rounds.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Pai12–6 · 67%9–5 · 64%too few to test
El Blaze15–10 · 60%1–1 · 50%too few to test
Jacky7–13 · 35%9–2 · 82%too few to test
Sarah12–10 · 55%2–0 · 100%too few to test
Lau10–5 · 67%2–9 · 18%too few to test
Aoi6–9 · 40%3–2 · 60%too few to test
Lion8–4 · 67%6–5 · 55%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
1,149–904 · 56.0%
This season
280 matches · 60.0%
Peak rank
41

First hit in 59.8% of 1,143 rounds. Won 59.9% of the rounds they struck first, 49.1% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 49.4% of rounds, against 34.9% in their other rounds.
  • Against Lau: moves in first in 8.8% of rounds, against 2.5% against everyone else.
  • In round 4 or later: opens with “backdash into evade up” in 11.1% of rounds, against 5.1% in their other rounds.
  • Against Jacky: opens with “backdash into evade down” in 13.7% of rounds, against 4.6% against everyone else.
  • After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 26.5% of rounds, against 7.3% after anything else.

How is this tested?

Hiji'uchi6P1018.8%
backdash into evade up786.8%
Hagakure-ryu In Raijingeki46P+K696.0%
backdash into evade down645.5%
evade down into forward dash625.4%
backward movement into Nagiharai6P+K464.0%
punchP433.7%
backdash into punchP363.1%
evade down into punchP312.7%
evade down into Jizuridan2P282.4%
forward movement into punchP272.3%
backdash into Jizuridan2P262.2%
Rasen4P242.1%
crouch dash back into guardG242.1%
evade up into crouch dash forward242.1%

175 further openings account for the other 471 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau19–10 · 66%5–10 · 33%too few to test
Lei Fei11–5 · 69%3–13 · 19%too few to test
Jacky13–8 · 62%2–6 · 25%too few to test
Akira4–6 · 40%9–2 · 82%too few to test
Kage8–6 · 57%6–6 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Eileen

Career
764–548 · 58.2%
This season
276 matches · 62.0%
Peak rank
41

First hit in 58.0% of 1,117 rounds. Won 58.0% of the rounds they struck first, 53.7% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 44.5% of rounds, against 30.6% in their other rounds.
  • Against Sarah: backs off first in 50.6% of rounds, against 33.0% against everyone else.
  • After opening the round before by moving in: moves in first in 24.7% of rounds, against 9.2% after anything else.
  • In round 4 or later: opens with “forward movement into P punch” in 10.0% of rounds, against 3.8% in their other rounds.
  • After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 19.6% of rounds, against 6.1% after anything else.
  • After losing a round: opens with “forward movement into P punch” in 9.1% of rounds, against 4.1% after winning one.

How is this tested?

Douchu6P24621.8%
backdash into evade down746.6%
evade down into forward dash655.8%
forward movement into punchP615.4%
punchP554.9%
crouch dash back into guardG504.4%
backdash into evade up353.1%
backdash into punchP353.1%
backdash into Koushi Choukan236P282.5%
evade down into crouch dash forward232.0%
evade down into punchP201.8%
backdash into guardG191.7%
evade up into crouch dash forward181.6%
evade down into Fukushinshou2P141.2%
evade down into guardG131.1%

153 further openings account for the other 371 rounds.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage13–9 · 59%7–2 · 78%too few to test
Lei Fei16–4 · 80%2–2 · 50%too few to test
El Blaze10–9 · 53%4–4 · 50%too few to test
Akira8–7 · 53%0–3 · 0%too few to test
Sarah5–3 · 62%9–1 · 90%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
554–392 · 58.6%
This season
216 matches · 52.3%
Peak rank
38

First hit in 59.9% of 852 rounds. Won 55.1% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 35.2% of rounds, against 20.7% in their other rounds.
  • Against Sarah: moves in first in 30.0% of rounds, against 10.9% against everyone else.
  • After losing a round: moves in first in 19.4% of rounds, against 7.0% after winning one.
  • When behind: moves in first in 19.2% of rounds, against 9.6% when ahead or level.
  • In round 4 or later: opens with “backdash into evade up” in 9.8% of rounds, against 3.2% in their other rounds.
  • Against Sarah: opens with “forward movement into P punch” in 25.7% of rounds, against 8.0% against everyone else.
  • After losing a round: opens with “forward movement into P punch” in 16.8% of rounds, against 3.7% after winning one.
  • When ahead: opens with “66P Rimon Chouchu into forward dash” in 11.1% of rounds, against 1.5% when level or behind.

How is this tested?

backdash into evade down8610.1%
forward movement into punchP819.5%
Rimon Chouchu66P779.0%
Rimon Chouchu66P into forward dash536.2%
backdash into evade up414.8%
backdash into Jouho Senshou46P323.8%
backdash into guardG283.3%
evade down into forward dash232.7%
punchP232.7%
crouch dash back into guardG182.1%
backdash into Jouho Touken6P161.9%
backdash into punchP161.9%
evade down into crouch dash forward151.8%
evade up into crouch dash forward141.6%
backdash into Housui2P121.4%

134 further openings account for the other 318 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky11–4 · 73%7–4 · 64%too few to test
Wolf5–8 · 38%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
386–244 · 61.3%
This season
121 matches · 50.4%
Peak rank
38

First hit in 57.0% of 493 rounds. Won 53.0% of the rounds they struck first, 44.8% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 44.6% of rounds, against 26.5% in their other rounds.
  • Against Kage: moves in first in 15.0% of rounds, against 4.6% against everyone else.
  • On Half Fence stages: evades first in 50.0% of rounds, against 33.4% on the other stages.
  • Against Kage: opens with “forward movement into P punch” in 9.8% of rounds, against 2.7% against everyone else.

How is this tested?

Chugeki6P8517.0%
evade down into forward dash397.8%
evade down into crouch dash forward316.2%
backdash into evade down285.6%
forward movement into punchP234.6%
punchP173.4%
evade up into crouch dash forward153.0%
backdash into evade up142.8%
evade down into Souchuken2P142.8%
backdash into punchP112.2%
evade down into punchP112.2%
evade down into Junho Chushou33P81.6%
evade up into evade down81.6%
backdash into Kosoushou46P71.4%
backdash into guardG61.2%

98 further openings account for the other 182 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage8–10 · 44%4–5 · 44%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
807–583 · 58.1%
This season
211 matches · 58.8%
Peak rank
41

First hit in 62.5% of 325 rounds. Won 53.7% of the rounds they struck first, 47.5% of the rounds they were struck first.

Significant Tells

  • After losing a round: moves in first in 17.5% of rounds, against 3.2% after winning one.
  • After losing a round: opens with “forward movement into P punch” in 15.8% of rounds, against 1.6% after winning one.

How is this tested?

forward movement into punchP329.7%
Yoko'enpi6P309.1%
backdash into evade down278.2%
backdash into Gyaku Seikenzuki66P226.7%
backdash into Kake'uchi46P175.2%
punchP175.2%
Gyaku Seikenzuki66P133.9%
backdash into evade up133.9%
evade down into forward dash133.9%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK92.7%
backdash into punchP92.7%
Shitamaeken2P72.1%
backdash into Kake'uchi~Maekeri'age46PK51.5%
backdash into Oihiji4P+K51.5%
backward movement into evade up51.5%

64 further openings account for the other 106 rounds.

Counted from 83 of the 211 matches played. The rest were not pulled for openings.

Jacky

Career
526–406 · 56.4%
This season
36 matches · 55.6%
Peak rank
38

First hit in 57.3% of 143 rounds. Won 59.8% of the rounds they struck first, 42.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Smash6P2114.7%
forward movement into punchP117.7%
backdash into guardG74.9%
crouch dash back into guardG74.9%
evade down into Squat Straight2P64.2%
backdash into evade up42.8%
backdash into punchP42.8%
evade up into Squat Straight2P42.8%
Dash Hammer Kick66K32.1%
Middle Smash6P into forward dash32.1%
backdash into Beat & Back KnuckleP+KP32.1%
backdash into Squat Straight2P32.1%
backdash into evade down32.1%
evade down into forward dash32.1%
forward dash into guardG32.1%

48 further openings account for the other 58 rounds.

Aoi

Career
1,237–863 · 58.9%
This season
14 matches · 64.3%
Peak rank
42

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ouda6P+K712.7%
backdash into evade down712.7%
evade down into forward dash59.1%
evade up into Koromoguruma66P35.5%
Hou'oushu3P23.6%
Namigaeshi64P+K into punchP23.6%
Ryoushi43P23.6%
backdash into Koromoguruma66P23.6%
evade down into Koromoguruma66P23.6%
evade down into Ouda6P+K23.6%
evade down into crouch dash forward23.6%
Chudan Hiji'ate6P11.8%
Hou'oushu3P into guardG11.8%
Koromoguruma66P11.8%
backdash into Kasane'ate46P11.8%

15 further openings account for the other 15 rounds.

Goh

Career
300–185 · 61.9%
This season
12 matches · 83.3%
Peak rank
37

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P819.5%
evade down into crouch dash forward512.2%
backdash into evade down24.9%
backdash into punchP24.9%
evade down into forward dash24.9%
evade up into Kurogane Kudaki66P24.9%
punchP24.9%
Hiji'ate6P into backdash12.4%
Sune'uchi2P12.4%
backdash into Karura4P+K12.4%
backdash into Kirin33P12.4%
backdash into Kumite Harai (Deflect)4P+K+G12.4%
backdash into Kurogane Kudaki66P12.4%
backdash into evade up12.4%
backdash into throw escape12.4%

10 further openings account for the other 10 rounds.

Counted from 9 of the 12 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (103 here; about 5.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lion: 9 of 16 tests hold up
  • Pai: 8 of 16 tests hold up
  • Kage: 5 of 15 tests hold up
  • Eileen: 6 of 15 tests hold up
  • Akira: 8 of 15 tests hold up
  • Lau: 4 of 15 tests hold up
  • Jean: 2 of 11 tests hold up
  • Jacky: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Goh: not tested (too few rounds)