VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lei Fei

Hammerjeb

Career matches713
Career win rate63.4%
Round win rate61.1%
Peak rank34
Distinct opponents4
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lei Fei3459637322362.6%
Akira113773668.1%
Goh21150.0%
Sarah2621150.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Kage32166.7%+11.2
Goh2020.0%-82.9
Lion220100.0%+45.6
Brad110100.0%+20.9
Pai110100.0%+19.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open32166.7%+11.2
Half Fence220100.0%+45.6
Rectangle2020.0%-82.9
Breakable Full Fence110100.0%+20.9
Full Fence110100.0%+19.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls666.7%70.4%-3.7
No walls366.7%59.2%+7.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

itrap (Rank 29)32166.7%
Dhezz (Rank 36)220100.0%
Mr_LoverMan85 (Rank 30)220100.0%
RushdownTurtle(RDT) (Rank 36)2020.0%

Most played opponents, most recent first

RushdownTurtle(RDT) (Rank 36)2026/04/172020.0%
itrap (Rank 29)2026/04/1732166.7%
Dhezz (Rank 36)2026/04/17220100.0%
Mr_LoverMan85 (Rank 30)2026/04/17220100.0%

Round openings

Every character

SokutankyakuK+G into Shishi DaichoukouK+GP513.9%
backdash into Kaisei Tento1P+K411.1%
Hide Side Kick (Deflect)P+K38.3%
backdash into Crescent Heel4K+G38.3%
kickK38.3%
Rising Elbow6P into Double Joint Butt6PK25.6%
punchP into Kakushu Suirengeki6PP25.6%
Gaiken6P+K into Gaida Santen6P+KP12.8%
Kochouheki (Deflect)236P+K12.8%
Souryu Shukkai43P+K into guardG12.8%
backdash into Chisen Choukyaku 13K+G12.8%
backdash into Hai Shiki2P+K+G12.8%
backdash into Long Snap Side Chop3P+K12.8%
backdash into Shatenshou33P12.8%
backdash into Souhikyaku9K+G12.8%

6 further openings account for the other 6 rounds.

Lei Fei

SokutankyakuK+G into Shishi DaichoukouK+GP520.8%
backdash into Kaisei Tento1P+K416.7%
punchP into Kakushu Suirengeki6PP28.3%
Gaiken6P+K into Gaida Santen6P+KP14.2%
Kochouheki (Deflect)236P+K14.2%
Souryu Shukkai43P+K into guardG14.2%
backdash into Chisen Choukyaku 13K+G14.2%
backdash into Hai Shiki2P+K+G14.2%
backdash into Shatenshou33P14.2%
backdash into Souhikyaku9K+G14.2%
backdash into evade down14.2%
crouch into Katoken3P+K14.2%
evade up into Kakushu Suigeki6P14.2%
kickK14.2%
offensive move14.2%

1 further openings account for the other 1 rounds.

Sarah

Hide Side Kick (Deflect)P+K325.0%
backdash into Crescent Heel4K+G325.0%
Rising Elbow6P into Double Joint Butt6PK216.7%
kickK216.7%
backdash into Long Snap Side Chop3P+K18.3%
kickK into punchP18.3%