Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1035 #3,650 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Goh | 22 | 1,487 | 342 | 1,145 | 23.0% |
|---|---|---|---|---|---|
| Pai | 22 | 388 | 168 | 220 | 43.3% |
| Aoi | 21 | 185 | 57 | 128 | 30.8% |
| Jean | 11 | 29 | 1 | 28 | 3.5% |
| Eileen | 16 | 6 | 4 | 2 | 66.7% |
| Lau | 16 | 1 | 0 | 1 | 0.0% |
| Sarah | 16 | 1 | 1 | 0 | 100.0% |
| Wolf | 16 | 1 | 0 | 1 | 0.0% |
| Brad | 16 | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,330 of 1,329 rounds counted5.5 inputs a second (329 a minute) this season. Faster than 8% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Goh | 5.3 | 319 | 891 |
|---|---|---|---|
| Pai | 6.0 | 362 | 305 |
| Aoi | 5.1 | 307 | 71 |
| Jean | 6.1 | 365 | 26 |
| Eileen | 5.5 | 330 | 9 |
| Lau | 5.2 | 311 | 8 |
| Sarah | 6.2 | 373 | 8 |
| Wolf | 5.1 | 307 | 8 |
| Brad | 7.4 | 441 | 4 |
By opponent's character
| Akira | 5.6 | 336 | 222 |
|---|---|---|---|
| Aoi | 5.5 | 329 | 153 |
| Sarah | 5.5 | 333 | 112 |
| Lion | 5.6 | 333 | 111 |
| Wolf | 5.8 | 348 | 109 |
| Lau | 5.7 | 340 | 104 |
| Pai | 5.7 | 341 | 96 |
| Shun | 4.8 | 290 | 66 |
| Jacky | 5.2 | 310 | 56 |
| Jeffry | 5.3 | 317 | 57 |
| Jean | 5.4 | 324 | 44 |
| Brad | 6.1 | 367 | 41 |
| El Blaze | 5.2 | 310 | 34 |
| Lei Fei | 5.2 | 310 | 30 |
| Goh | 5.9 | 356 | 23 |
| Kage | 4.7 | 281 | 23 |
| Taka | 5.2 | 309 | 24 |
| Eileen | 4.5 | 271 | 19 |
| Vanessa | 4.8 | 287 | 6 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 57 | 15 | 42 | 26.3% | +0.1 |
|---|---|---|---|---|---|
| Aoi | 36 | 18 | 18 | 50.0% | +20.5 |
| Sarah | 31 | 3 | 28 | 9.7% | -10.6 |
| Lion | 29 | 9 | 20 | 31.0% | +5.6 |
| Wolf | 29 | 8 | 21 | 27.6% | -0.1 |
| Lau | 27 | 7 | 20 | 25.9% | -3.1 |
| Pai | 24 | 10 | 14 | 41.7% | +15.8 |
| Shun | 18 | 2 | 16 | 11.1% | -17.6 |
| Jacky | 16 | 5 | 11 | 31.2% | +7.0 |
| Jeffry | 16 | 3 | 13 | 18.8% | -4.4 |
| Jean | 13 | 1 | 12 | 7.7% | -17.3 |
| Brad | 12 | 5 | 7 | 41.7% | +18.6 |
| El Blaze | 8 | 3 | 5 | 37.5% | +7.0 |
| Lei Fei | 8 | 0 | 8 | 0.0% | -23.9 |
| Goh | 7 | 1 | 6 | 14.3% | -10.5 |
| Kage | 7 | 1 | 6 | 14.3% | -17.6 |
| Taka | 7 | 2 | 5 | 28.6% | -0.2 |
| Eileen | 5 | 0 | 5 | 0.0% | -31.4 |
| Vanessa | 2 | 0 | 2 | 0.0% | -24.6 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 40 | 14 | 26 | 35.0% | +10.0 |
|---|---|---|---|---|---|
| Open | 40 | 8 | 32 | 20.0% | -8.3 |
| Low Fence | 38 | 7 | 31 | 18.4% | -9.2 |
| Single Wall | 36 | 8 | 28 | 22.2% | -6.2 |
| Full Fence | 35 | 7 | 28 | 20.0% | -1.2 |
| Breakable Full Fence | 33 | 9 | 24 | 27.3% | +0.1 |
| Rectangle | 33 | 11 | 22 | 33.3% | +6.9 |
| Breakable Half Fence | 31 | 8 | 23 | 25.8% | +1.3 |
| Full Fence and Open | 23 | 8 | 15 | 34.8% | +6.8 |
| Half Fence | 22 | 7 | 15 | 31.8% | +5.9 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 194 | 28.9% | 25.3% | +3.5 |
| No walls | 114 | 20.2% | 27.2% | -7.1 |
Walls against open: +10.6 points (95% range -0.8 to +22.0), p 0.069 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 委員ちょ@肝臓レス練習 (Rank 21) | 16 | 8 | 8 | 50.0% |
|---|---|---|---|---|
| Multipla (Rank 24) | 12 | 0 | 12 | 0.0% |
| 安全パイ (Rank 24) | 12 | 6 | 6 | 50.0% |
| 流形 (Rank 15) | 11 | 7 | 4 | 63.6% |
| みらめたる (Rank 22) | 10 | 2 | 8 | 20.0% |
| 黒りゅう/んゆ (Rank 15) | 10 | 0 | 10 | 0.0% |
| TaKaArAsHi573 (Rank 24) | 8 | 0 | 8 | 0.0% |
| ごり押しさん (Rank 16) | 8 | 1 | 7 | 12.5% |
| yagi[JP] (Rank 24) | 7 | 0 | 7 | 0.0% |
| dalmax72 (Rank 22) | 6 | 1 | 5 | 16.7% |
| yasai (Rank 22) | 6 | 0 | 6 | 0.0% |
| けつ毛バーガーking (Rank 21) | 6 | 0 | 6 | 0.0% |
| トローリロートル (Rank 23) | 6 | 3 | 3 | 50.0% |
| aoi7sg (Rank 21) | 5 | 3 | 2 | 60.0% |
| サーちゃん (Rank 23) | 5 | 0 | 5 | 0.0% |
| 時宣院日要 (Rank 21) | 5 | 3 | 2 | 60.0% |
| 米吉 (Rank 13) | 5 | 5 | 0 | 100.0% |
| AiokometeZ (Rank 23) | 4 | 0 | 4 | 0.0% |
| CottonCandy (Rank 21) | 4 | 2 | 2 | 50.0% |
| Naught (Rank 36) | 4 | 0 | 4 | 0.0% |
| cthryu (Rank 24) | 4 | 1 | 3 | 25.0% |
| omuretukun (Rank 21) | 4 | 1 | 3 | 25.0% |
| とかげ (Rank 23) | 4 | 1 | 3 | 25.0% |
| 實驗型-雜魚30cm (Rank 21) | 4 | 3 | 1 | 75.0% |
| 김멋있다 (Rank 22) | 4 | 1 | 3 | 25.0% |
Most played opponents, most recent first
| 委員ちょ@肝臓レス練習 (Rank 21) | 2026/10/13 | 16 | 8 | 8 | 50.0% |
|---|---|---|---|---|---|
| みらめたる (Rank 22) | 2026/10/12 | 10 | 2 | 8 | 20.0% |
| AiokometeZ (Rank 23) | 2026/10/04 | 4 | 0 | 4 | 0.0% |
| cthryu (Rank 24) | 2026/09/13 | 4 | 1 | 3 | 25.0% |
| 김멋있다 (Rank 22) | 2026/09/10 | 4 | 1 | 3 | 25.0% |
| サーちゃん (Rank 23) | 2026/09/09 | 5 | 0 | 5 | 0.0% |
| 時宣院日要 (Rank 21) | 2026/09/06 | 5 | 3 | 2 | 60.0% |
| CottonCandy (Rank 21) | 2026/09/05 | 4 | 2 | 2 | 50.0% |
| 安全パイ (Rank 24) | 2026/09/04 | 12 | 6 | 6 | 50.0% |
| けつ毛バーガーking (Rank 21) | 2026/09/04 | 6 | 0 | 6 | 0.0% |
| とかげ (Rank 23) | 2026/08/31 | 4 | 1 | 3 | 25.0% |
| yagi[JP] (Rank 24) | 2026/08/23 | 7 | 0 | 7 | 0.0% |
| aoi7sg (Rank 21) | 2026/08/21 | 5 | 3 | 2 | 60.0% |
| omuretukun (Rank 21) | 2026/08/17 | 4 | 1 | 3 | 25.0% |
| dalmax72 (Rank 22) | 2026/08/05 | 6 | 1 | 5 | 16.7% |
| Multipla (Rank 24) | 2026/08/05 | 12 | 0 | 12 | 0.0% |
| TaKaArAsHi573 (Rank 24) | 2026/08/04 | 8 | 0 | 8 | 0.0% |
| トローリロートル (Rank 23) | 2026/08/03 | 6 | 3 | 3 | 50.0% |
| 實驗型-雜魚30cm (Rank 21) | 2026/08/02 | 4 | 3 | 1 | 75.0% |
| yasai (Rank 22) | 2026/07/31 | 6 | 0 | 6 | 0.0% |
| 流形 (Rank 15) | 2026/07/28 | 11 | 7 | 4 | 63.6% |
| 米吉 (Rank 13) | 2026/07/27 | 5 | 5 | 0 | 100.0% |
| Naught (Rank 36) | 2026/07/27 | 4 | 0 | 4 | 0.0% |
| 黒りゅう/んゆ (Rank 15) | 2026/07/27 | 10 | 0 | 10 | 0.0% |
| ごり押しさん (Rank 16) | 2026/07/20 | 8 | 1 | 7 | 12.5% |
Round openings
Every character
| backdash | 116 | 8.9% |
|---|---|---|
| backdash into crouch | 86 | 6.6% |
| guardG | 55 | 4.2% |
| guardG into evade up | 53 | 4.1% |
| Ensei Haijinkyaku7K+G | 35 | 2.7% |
| crouch into Denkou3PP | 35 | 2.7% |
| guardG into evade down | 35 | 2.7% |
| Kumite Harai (Deflect)4P+K+G | 33 | 2.5% |
| backdash into Kyousengeri46K | 29 | 2.2% |
| guardG into backdash | 28 | 2.1% |
| guardG into crouch | 21 | 1.6% |
| punchP into kickK | 21 | 1.6% |
| Souka Rensui3PP into Souka Raigekishou3PPP | 19 | 1.5% |
| backdash into backward movement | 19 | 1.5% |
| Kyousengeri46K | 17 | 1.3% |
271 further openings account for the other 699 rounds.
Counted from 343 of the 352 matches played. The rest were not pulled for openings.
Goh
- Career
- 342–1,145 · 23.0%
- This season
- 239 matches · 18.0%
- Peak rank
- 22
First hit in 45.2% of 859 rounds. Won 32.0% of the rounds they struck first, 25.7% of the rounds they were struck first.
Significant Tells
- In round 1: opens with “backdash” in 20.7% of rounds, against 6.4% in their other rounds.
| backdash | 89 | 10.2% |
|---|---|---|
| backdash into crouch | 74 | 8.5% |
| guardG into evade up | 43 | 5.0% |
| guardG | 38 | 4.4% |
| crouch into Denkou3PP | 35 | 4.0% |
| Kumite Harai (Deflect)4P+K+G | 33 | 3.8% |
| backdash into Kyousengeri46K | 29 | 3.3% |
| guardG into evade down | 28 | 3.2% |
| guardG into backdash | 25 | 2.9% |
| Kyousengeri46K | 17 | 2.0% |
| Tsukikage6K | 17 | 2.0% |
| guardG into Kumite Harai (Deflect)4P+K+G | 17 | 2.0% |
| guardG into crouch | 16 | 1.8% |
| punchP into kickK | 16 | 1.8% |
| backdash into Sune Kudaki43P | 15 | 1.7% |
130 further openings account for the other 377 rounds.
Counted from 232 of the 239 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 3–14 · 18% | 2–9 · 18% | too few to test |
| Lion | 8–8 · 50% | 0–5 · 0% | too few to test |
| Sarah | 0–17 · 0% | 0–6 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
7 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Pai
- Career
- 168–220 · 43.3%
- This season
- 78 matches · 51.3%
- Peak rank
- 22
First hit in 50.8% of 305 rounds. Won 58.1% of the rounds they struck first, 44.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Ensei Haijinkyaku7K+G | 35 | 11.5% |
|---|---|---|
| Souka Rensui3PP into Souka Raigekishou3PPP | 19 | 6.2% |
| guardG | 14 | 4.6% |
| Hansenpu44K into Touku Kouhaikyaku44KK | 13 | 4.3% |
| guardG into down-back punch+kick1P+K | 12 | 3.9% |
| backdash | 10 | 3.3% |
| punchP into RenkentaiPK | 10 | 3.3% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 9 | 3.0% |
| guardG into evade up | 8 | 2.6% |
| guardG into Rikensui1P | 7 | 2.3% |
| crouch into Honshin Soukyaku1K+G | 6 | 2.0% |
| evade up | 6 | 2.0% |
| backdash into crouch | 5 | 1.6% |
| crouch into Souka Raigekishou3PPP | 5 | 1.6% |
| guardG into evade down | 5 | 1.6% |
87 further openings account for the other 141 rounds.
Aoi
- Career
- 57–128 · 30.8%
- This season
- 20 matches · 25.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backdash | 10 | 15.6% |
|---|---|---|
| Tenchi In'youP+K+G | 9 | 14.1% |
| guardG into Tenchi In'youP+K+G | 4 | 6.2% |
| NirentotsuPP into Nirentotsu OuchuPPP | 3 | 4.7% |
| Kamageri4K | 2 | 3.1% |
| Ouda6P+K | 2 | 3.1% |
| crouch into down-back punch+kick1P+K | 2 | 3.1% |
| guardG into backdash | 2 | 3.1% |
| guardG into crouch | 2 | 3.1% |
| guardG into down-back punch+kick1P+K | 2 | 3.1% |
| guardG into evade down | 2 | 3.1% |
| Kasuminagi2KP into Kasumi Renshou2KPP | 1 | 1.6% |
| Ogamigeri4K+G | 1 | 1.6% |
| Ouda6P+K into Sayo'arashiP+K | 1 | 1.6% |
| Soushouda46P+K | 1 | 1.6% |
20 further openings account for the other 20 rounds.
Counted from 18 of the 20 matches played. The rest were not pulled for openings.
Jean
- Career
- 1–28 · 3.5%
- This season
- 6 matches · 16.7%
- Peak rank
- 11
Significant Tells
Too few rounds to test opener patterns.
| backdash | 4 | 15.4% |
|---|---|---|
| Harai'uke (Deflect)4P+K+G | 2 | 7.7% |
| evade up | 2 | 7.7% |
| Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK | 1 | 3.9% |
| Getsuku Shouken46P+K into Hangetsu NirenzukiP+K | 1 | 3.9% |
| Kou'un Nidan Hizageri9K+G | 1 | 3.9% |
| Kou'un Nidan Hizageri9K+G into Joudan Ushiro MawashigeriK+G | 1 | 3.9% |
| Nukitesashi6P+K | 1 | 3.9% |
| backdash into Hou'ou Kourui Otoshi4K+G | 1 | 3.9% |
| backdash into Kouyoushu4KK | 1 | 3.9% |
| backdash into Oihiji4P+K | 1 | 3.9% |
| backdash into Renge Karitsumi2K+G | 1 | 3.9% |
| backdash into Sune'ori1K+G | 1 | 3.9% |
| backdash into crouch | 1 | 3.9% |
| backdash into guardG | 1 | 3.9% |
6 further openings account for the other 6 rounds.
Eileen
- Career
- 4–2 · 66.7%
- This season
- 2 matches · 100.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Kousokuhon7K+G | 1 | 11.1% |
|---|---|---|
| backdash | 1 | 11.1% |
| backdash into Goku Senshin (Deflect)4P+K+G | 1 | 11.1% |
| backdash into Touku Geimentai4K+G | 1 | 11.1% |
| backdash into crouch | 1 | 11.1% |
| evade up into Honshin Senputai6K+G | 1 | 11.1% |
| guardG | 1 | 11.1% |
| guardG into evade up | 1 | 11.1% |
| up-forward kick+guard9K+G into Rigou TenshintaiK+G | 1 | 11.1% |
Lau
- Career
- 0–1 · 0.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| punchP into RenshouPP | 2 | 25.0% |
|---|---|---|
| Ko'en Senshi66K+G into Senpuga~KokeiK+G | 1 | 12.5% |
| backdash into crouch | 1 | 12.5% |
| guardG | 1 | 12.5% |
| guardG into Souchuken2P | 1 | 12.5% |
| guardG into backdash | 1 | 12.5% |
| guardG into evade up | 1 | 12.5% |
Sarah
- Career
- 1–0 · 100.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Stiletto66K | 1 | 12.5% |
|---|---|---|
| backdash into Crescent Heel4K+G | 1 | 12.5% |
| backdash into Stiletto66K | 1 | 12.5% |
| backdash into crouch | 1 | 12.5% |
| crouch dash back into Crescent Heel4K+G | 1 | 12.5% |
| evade up into Queen Bee Needle66K+G | 1 | 12.5% |
| punchP into kickK | 1 | 12.5% |
| up-back kick+guard7K+G | 1 | 12.5% |
Wolf
- Career
- 0–1 · 0.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| backdash | 2 | 25.0% |
|---|---|---|
| Gasp Kneel Palm Bomb6P+K | 1 | 12.5% |
| Short Shoulder46P+K | 1 | 12.5% |
| crouch into Low Hammer2P | 1 | 12.5% |
| evade up into kickK | 1 | 12.5% |
| guardG into punchP | 1 | 12.5% |
| punchP into forward movement | 1 | 12.5% |
Brad
- Career
- 0–0 · —
- This season
- 1 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| backdash into crouch | 2 | 50.0% |
|---|---|---|
| Jab StraightPP into Combination UpperPPP | 1 | 25.0% |
| punchP into Jab StraightPP | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (27 here; about 1.4 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Goh: 1 of 15 tests hold up
- Pai: 0 of 12 tests hold up
- Aoi: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Brad: not tested (too few rounds)
