Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1714 #732 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Dural | 28 | 176 | 147 | 29 | 83.5% |
|---|---|---|---|---|---|
| Jean | 26 | 146 | 91 | 55 | 62.3% |
| El Blaze | 29 | 145 | 112 | 33 | 77.2% |
| Taka | 26 | 102 | 71 | 31 | 69.6% |
| Sarah | — | 98 | 75 | 23 | 76.5% |
| Vanessa | 27 | 78 | 65 | 13 | 83.3% |
| Lion | 27 | 77 | 63 | 14 | 81.8% |
| Lau | 26 | 70 | 57 | 13 | 81.4% |
| Aoi | — | 62 | 42 | 20 | 67.7% |
| Jacky | 26 | 55 | 48 | 7 | 87.3% |
| Brad | 26 | 54 | 47 | 7 | 87.0% |
| Wolf | — | 44 | 24 | 20 | 54.5% |
| Jeffry | 22 | 22 | 16 | 6 | 72.7% |
| Shun | 23 | 22 | 17 | 5 | 77.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
125 of 313 rounds counted7.4 inputs a second (446 a minute) this season. Faster than 58% of the 4,069 regulars with enough rounds counted to compare.
By character played
| El Blaze | 7.4 | 442 | 46 |
|---|---|---|---|
| Lion | 8.0 | 481 | 12 |
| Shun | 7.6 | 456 | 26 |
| Taka | 8.1 | 486 | 7 |
| Jeffry | 7.3 | 436 | 21 |
| Jean | 6.8 | 411 | 13 |
By opponent's character
| Aoi | 7.4 | 446 | 44 |
|---|---|---|---|
| Wolf | 7.5 | 453 | 23 |
| Sarah | 7.8 | 467 | 21 |
| Brad | 6.8 | 411 | 13 |
| Dural | 6.8 | 407 | 8 |
| Jacky | 7.6 | 457 | 16 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Aoi | 18 | 11 | 7 | 61.1% | -15.1 |
|---|---|---|---|---|---|
| Wolf | 17 | 14 | 3 | 82.3% | +0.5 |
| Sarah | 14 | 13 | 1 | 92.9% | +19.0 |
| Brad | 5 | 2 | 3 | 40.0% | -36.0 |
| Dural | 5 | 2 | 3 | 40.0% | -32.9 |
| Goh | 4 | 4 | 0 | 100.0% | +21.1 |
| Jacky | 4 | 4 | 0 | 100.0% | +22.2 |
| Kage | 4 | 3 | 1 | 75.0% | +7.5 |
| Lau | 4 | 4 | 0 | 100.0% | +26.0 |
| Vanessa | 2 | 2 | 0 | 100.0% | +7.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 11 | 11 | 0 | 100.0% | +20.3 |
|---|---|---|---|---|---|
| Half Fence | 10 | 7 | 3 | 70.0% | -14.1 |
| Open | 10 | 10 | 0 | 100.0% | +25.1 |
| Single Wall | 10 | 7 | 3 | 70.0% | -7.6 |
| Breakable Half Fence | 9 | 5 | 4 | 55.6% | -17.9 |
| Full Fence | 8 | 4 | 4 | 50.0% | -18.3 |
| Low Fence | 7 | 5 | 2 | 71.4% | -7.1 |
| Rectangle | 7 | 5 | 2 | 71.4% | -5.8 |
| Octagon | 4 | 4 | 0 | 100.0% | +26.4 |
| Full Fence and Open | 1 | 1 | 0 | 100.0% | +34.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 49 | 73.5% | 76.4% | -2.9 |
| No walls | 27 | 81.5% | 77.5% | +4.0 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| seedash (Rank 32) | 11 | 5 | 6 | 45.5% |
|---|---|---|---|---|
| Frankster35 (Rank 26) | 8 | 7 | 1 | 87.5% |
| tx_tofu (Rank 25) | 8 | 6 | 2 | 75.0% |
| {SINS}_yoyo*TPH* (Rank 25) | 7 | 6 | 1 | 85.7% |
| DDRMONKEY (Rank 24) | 4 | 4 | 0 | 100.0% |
| FatTwink (Rank 21) | 4 | 4 | 0 | 100.0% |
| illa_NoiZe (Rank 27) | 4 | 4 | 0 | 100.0% |
| itrap (Rank 28) | 4 | 3 | 1 | 75.0% |
| truckstopchilidog (Rank 21) | 4 | 4 | 0 | 100.0% |
| BehemothTyphoon (Rank 26) | 3 | 2 | 1 | 66.7% |
| MindDragon (Rank 16) | 3 | 2 | 1 | 66.7% |
| puppyluvv (Rank 18) | 3 | 2 | 1 | 66.7% |
| AV9423 (Rank 25) | 2 | 2 | 0 | 100.0% |
| BLACKSTAR (Rank 36) | 2 | 0 | 2 | 0.0% |
| Tamburlaine (Rank 21) | 2 | 2 | 0 | 100.0% |
| Zakar84 (Rank 21) | 2 | 2 | 0 | 100.0% |
| justaname00 (Rank 28) | 2 | 2 | 0 | 100.0% |
| onuelito (Rank 32) | 2 | 2 | 0 | 100.0% |
| tenpai (Rank 28) | 2 | 0 | 2 | 0.0% |
Most played opponents, most recent first
| justaname00 (Rank 28) | 2026/09/24 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| MindDragon (Rank 16) | 2026/09/10 | 3 | 2 | 1 | 66.7% |
| truckstopchilidog (Rank 21) | 2026/08/05 | 4 | 4 | 0 | 100.0% |
| BLACKSTAR (Rank 36) | 2026/08/05 | 2 | 0 | 2 | 0.0% |
| FatTwink (Rank 21) | 2026/06/21 | 4 | 4 | 0 | 100.0% |
| seedash (Rank 32) | 2026/06/21 | 11 | 5 | 6 | 45.5% |
| DDRMONKEY (Rank 24) | 2026/06/21 | 4 | 4 | 0 | 100.0% |
| BehemothTyphoon (Rank 26) | 2026/06/21 | 3 | 2 | 1 | 66.7% |
| illa_NoiZe (Rank 27) | 2026/04/17 | 4 | 4 | 0 | 100.0% |
| Frankster35 (Rank 26) | 2026/04/08 | 8 | 7 | 1 | 87.5% |
| {SINS}_yoyo*TPH* (Rank 25) | 2026/04/03 | 7 | 6 | 1 | 85.7% |
| Zakar84 (Rank 21) | 2026/04/03 | 2 | 2 | 0 | 100.0% |
| onuelito (Rank 32) | 2026/04/02 | 2 | 2 | 0 | 100.0% |
| tenpai (Rank 28) | 2026/04/02 | 2 | 0 | 2 | 0.0% |
| Tamburlaine (Rank 21) | 2026/03/31 | 2 | 2 | 0 | 100.0% |
| tx_tofu (Rank 25) | 2026/03/31 | 8 | 6 | 2 | 75.0% |
| itrap (Rank 28) | 2026/03/28 | 4 | 3 | 1 | 75.0% |
| puppyluvv (Rank 18) | 2026/03/27 | 3 | 2 | 1 | 66.7% |
| AV9423 (Rank 25) | 2026/03/27 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| backdash into backward movement | 68 | 21.7% |
|---|---|---|
| backdash into evade up | 50 | 16.0% |
| backdash into guardG | 48 | 15.3% |
| Shadow Strike6P into Shadow Fang6PK | 7 | 2.2% |
| backdash | 7 | 2.2% |
| backdash into Darkness Sword43K+G | 5 | 1.6% |
| backdash into Low Drop Kick1K+G | 5 | 1.6% |
| backdash into Senkyutai1K | 5 | 1.6% |
| backdash into Rensansui Banchu46P+KPP | 4 | 1.3% |
| backdash into throwP+G | 4 | 1.3% |
| crouch into Low Drop Kick1K+G | 4 | 1.3% |
| Middle Smash6P into Middle Smash Sword6PK | 3 | 1.0% |
| backdash into Jackal Straight46P+K | 3 | 1.0% |
| backdash into Low Spin Kick1K+G | 3 | 1.0% |
| backdash into punchP | 3 | 1.0% |
79 further openings account for the other 94 rounds.
El Blaze
- Career
- 112–33 · 77.2%
- This season
- 17 matches · 70.6%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 14 | 19.4% |
|---|---|---|
| backdash into backward movement | 13 | 18.1% |
| Shadow Strike6P into Shadow Fang6PK | 7 | 9.7% |
| backdash into guardG | 6 | 8.3% |
| backdash into Darkness Sword43K+G | 5 | 6.9% |
| backdash into Low Drop Kick1K+G | 5 | 6.9% |
| crouch into Low Drop Kick1K+G | 4 | 5.6% |
| Overtune Blow3P+K into throwP+G | 2 | 2.8% |
| Shadow Strike6P | 2 | 2.8% |
| backdash into Head Smash Kick46K | 2 | 2.8% |
| Low Drop Kick1K+G | 1 | 1.4% |
| Shadow Spear6K | 1 | 1.4% |
| Short Upper3P into Combination Blow3PP | 1 | 1.4% |
| Volcano Knee6K+G | 1 | 1.4% |
| backdash | 1 | 1.4% |
7 further openings account for the other 7 rounds.
Jacky
- Career
- 48–7 · 87.3%
- This season
- 16 matches · 87.5%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 18 | 26.1% |
|---|---|---|
| backdash into guardG | 16 | 23.2% |
| backdash into evade up | 10 | 14.5% |
| Middle Smash6P into Middle Smash Sword6PK | 3 | 4.3% |
| backdash into Low Spin Kick1K+G | 3 | 4.3% |
| backdash into Dragon Combination 21P+KP | 2 | 2.9% |
| backdash into Slant Back Knuckle1P | 2 | 2.9% |
| backdash into throwP+G | 2 | 2.9% |
| Beat KnuckleP+K into Beat & Back KnuckleP+KP | 1 | 1.4% |
| Beat KnuckleP+K into Beat Spin KickP+KK | 1 | 1.4% |
| Groin Kick6K+G | 1 | 1.4% |
| backdash into Body Blow3P+K | 1 | 1.4% |
| backdash into Middle Spin Kick46K+G | 1 | 1.4% |
| backdash into Rage Kick1PK | 1 | 1.4% |
| backdash into Side Hook Turn44P | 1 | 1.4% |
6 further openings account for the other 6 rounds.
Lion
- Career
- 63–14 · 81.8%
- This season
- 11 matches · 72.7%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 10 | 23.3% |
|---|---|---|
| backdash into guardG | 6 | 13.9% |
| backdash into Senkyutai1K | 5 | 11.6% |
| backdash into backward movement | 5 | 11.6% |
| backdash into Rensansui Banchu46P+KPP | 4 | 9.3% |
| backdash into Kishitsu Kasensou43P | 2 | 4.7% |
| crouch into Senkyutai1K | 2 | 4.7% |
| backdash into Heimonkyaku6K | 1 | 2.3% |
| backdash into Katousui2P | 1 | 2.3% |
| backdash into Rakugekishou3PP | 1 | 2.3% |
| backdash into Touku Rigou Bantaitetsu46K+G | 1 | 2.3% |
| backdash into Tourou Hassou41236P | 1 | 2.3% |
| backdash into Zensoutai2KK | 1 | 2.3% |
| backdash into throwP+G | 1 | 2.3% |
| backward movement into evade up | 1 | 2.3% |
1 further openings account for the other 1 rounds.
Taka
- Career
- 71–31 · 69.6%
- This season
- 7 matches · 71.4%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 5 | 17.2% |
|---|---|---|
| backdash into evade up | 4 | 13.8% |
| backdash into punchP | 3 | 10.3% |
| backdash | 2 | 6.9% |
| backdash into Tsuyubarai2P+K | 2 | 6.9% |
| backdash into backward movement | 2 | 6.9% |
| Kumoyaburi4P+K into Ten'yaburi4P+KP | 1 | 3.5% |
| backdash into Chu Tsuppari 26P+KP | 1 | 3.5% |
| backdash into Gozou Kehataki4KP | 1 | 3.5% |
| backdash into Kachi'age33P+K | 1 | 3.5% |
| backdash into Kumoyaburi4P+K | 1 | 3.5% |
| backdash into Takatsumehashi3P+K | 1 | 3.5% |
| backdash into crouch dash forward | 1 | 3.5% |
| backdash into down-back punch+kick+guard1P+K+G | 1 | 3.5% |
| backdash into kickK | 1 | 3.5% |
2 further openings account for the other 2 rounds.
Shun
- Career
- 17–5 · 77.3%
- This season
- 7 matches · 85.7%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 8 | 30.8% |
|---|---|---|
| backdash into evade up | 4 | 15.4% |
| backdash into guardG | 4 | 15.4% |
| crouch into Haisenchu1P | 2 | 7.7% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 1 | 3.9% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 1 | 3.9% |
| backdash | 1 | 3.9% |
| backdash into Haisenchu1P | 1 | 3.9% |
| backdash into Toukyaku6K+G | 1 | 3.9% |
| crouch into Gyou'in Haishu3P | 1 | 3.9% |
| punchP into Chougeki RigoutaiPK | 1 | 3.9% |
| punchP into kickK | 1 | 3.9% |
Jeffry
- Career
- 16–6 · 72.7%
- This season
- 6 matches · 66.7%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 6 | 28.6% |
|---|---|---|
| backdash into backward movement | 5 | 23.8% |
| backdash into evade up | 3 | 14.3% |
| backdash | 2 | 9.5% |
| backdash into Body CrushP+K | 1 | 4.8% |
| backdash into Dash Elbow66P | 1 | 4.8% |
| backdash into Tsunami Beat3K+G | 1 | 4.8% |
| backward movement into throwP+G | 1 | 4.8% |
| crouch into Double Upper3PP | 1 | 4.8% |
Jean
- Career
- 91–55 · 62.3%
- This season
- 5 matches · 80.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 5 | 25.0% |
|---|---|---|
| backdash into guardG | 4 | 20.0% |
| backdash into evade up | 3 | 15.0% |
| backdash into Kake'uchi~Maekeri'age46PK | 2 | 10.0% |
| backdash into Hizageri4K | 1 | 5.0% |
| backdash into Kousenshu4KP | 1 | 5.0% |
| backdash into Shitanagi Shutou1P | 1 | 5.0% |
| backdash into Yoko'enpi~Uchishutou6PP | 1 | 5.0% |
| backdash into throwP+G | 1 | 5.0% |
| forward dash into evade up | 1 | 5.0% |
Brad
- Career
- 47–7 · 87.0%
- This season
- 3 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 5 | 41.7% |
|---|---|---|
| backdash into Jackal Straight46P+K | 3 | 25.0% |
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 1 | 8.3% |
| backdash into Pap Sawk Kao46K+G | 1 | 8.3% |
| backdash into Rapid Double JabP+K | 1 | 8.3% |
| backdash into evade up | 1 | 8.3% |
Dural
- Career
- 147–29 · 83.5%
- This season
- 3 matches · 66.7%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 6 | 50.0% |
|---|---|---|
| Rising Elbow6P into Double Joint Butt6PK | 2 | 16.7% |
| backdash | 1 | 8.3% |
| backdash into evade up | 1 | 8.3% |
| backdash into guardG | 1 | 8.3% |
| backdash into up-back, up, back kick+guard784K+G | 1 | 8.3% |
Vanessa
- Career
- 65–13 · 83.3%
- This season
- 1 matches · 0.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: backdash into backward movement | 2 | 40.0% |
|---|---|---|
| Defensive Style: backdash into Stinger Low Blow1P+K | 1 | 20.0% |
| Defensive Style: backdash into evade up | 1 | 20.0% |
| Defensive Style: backdash into guardG | 1 | 20.0% |
Lau
- Career
- 57–13 · 81.4%
- This season
- 1 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Gako Choushitsu6K | 1 | 25.0% |
|---|---|---|
| backdash into Sako Soushou4P+K | 1 | 25.0% |
| backdash into backward movement | 1 | 25.0% |
| backdash into crouch | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- El Blaze: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Dural: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Lau: not tested (too few rounds)
