Virtua Fighter 5 REVO · v1.10
BloodyHera
Characters played — VF5's own record
| Jacky | 35 | 859 | 508 | 351 | 59.1% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 22 | 12 | 10 | 54.5% | -10.4 |
|---|---|---|---|---|---|
| Vanessa | 20 | 16 | 4 | 80.0% | +14.1 |
| Aoi | 19 | 15 | 4 | 79.0% | +11.1 |
| Wolf | 19 | 12 | 7 | 63.2% | -0.6 |
| Lau | 16 | 11 | 5 | 68.8% | +9.8 |
| Jeffry | 15 | 8 | 7 | 53.3% | -13.9 |
| Goh | 12 | 8 | 4 | 66.7% | -2.0 |
| Jacky | 11 | 8 | 3 | 72.7% | +10.8 |
| Jean | 9 | 5 | 4 | 55.6% | -3.6 |
| Pai | 9 | 3 | 6 | 33.3% | -26.6 |
| Lei Fei | 8 | 5 | 3 | 62.5% | +0.8 |
| Sarah | 8 | 5 | 3 | 62.5% | -1.0 |
| Kage | 6 | 6 | 0 | 100.0% | +24.7 |
| Shun | 5 | 3 | 2 | 60.0% | -12.9 |
| El Blaze | 4 | 2 | 2 | 50.0% | -15.6 |
| Lion | 4 | 4 | 0 | 100.0% | +32.4 |
| Brad | 2 | 0 | 2 | 0.0% | -63.0 |
| Dural | 2 | 1 | 1 | 50.0% | -18.8 |
| Taka | 2 | 2 | 0 | 100.0% | +33.0 |
| Eileen | 1 | 0 | 1 | 0.0% | -60.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 35 | 22 | 13 | 62.9% | -2.5 |
|---|---|---|---|---|---|
| Breakable Full Fence | 23 | 15 | 8 | 65.2% | +1.7 |
| Low Fence | 20 | 14 | 6 | 70.0% | +8.7 |
| Breakable Half Fence | 19 | 15 | 4 | 79.0% | +15.0 |
| Half Fence | 18 | 13 | 5 | 72.2% | +2.3 |
| Open | 16 | 8 | 8 | 50.0% | -15.8 |
| Rectangle | 14 | 6 | 8 | 42.9% | -20.4 |
| Octagon | 12 | 8 | 4 | 66.7% | -1.0 |
| Single Wall | 12 | 8 | 4 | 66.7% | +0.1 |
| Full Fence and Open | 9 | 7 | 2 | 77.8% | +12.3 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 121 | 65.3% | 65.4% | -0.1 |
| No walls | 48 | 62.5% | 64.1% | -1.6 |
Walls against open: +1.4 points (95% range -15.3 to +18.2), p 0.868 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 很垃圾的JACKY (Rank 21) | 14 | 14 | 0 | 100.0% |
|---|---|---|---|---|
| hjs29055 (Rank 16) | 12 | 12 | 0 | 100.0% |
| MaBoy (Rank 34) | 9 | 4 | 5 | 44.4% |
| NORESPECT (Rank 35) | 7 | 2 | 5 | 28.6% |
| elf4sale (Rank 30) | 7 | 5 | 2 | 71.4% |
| D A I (Rank 34) | 6 | 3 | 3 | 50.0% |
| けいすけ新宿 (Rank 33) | 6 | 4 | 2 | 66.7% |
| 忘本朱の父 (Rank 27) | 6 | 6 | 0 | 100.0% |
| 助手D (Rank 30) | 5 | 3 | 2 | 60.0% |
| 津古さん (Rank 34) | 5 | 3 | 2 | 60.0% |
| Light (Rank 33) | 4 | 3 | 1 | 75.0% |
| onigiryy_14 (Rank 35) | 4 | 2 | 2 | 50.0% |
| ★闘将拉麵男★ (Rank 35) | 4 | 3 | 1 | 75.0% |
| B軍団 (Rank 35) | 3 | 1 | 2 | 33.3% |
| PTAgui (Rank 27) | 3 | 1 | 2 | 33.3% |
| orz (Rank 29) | 3 | 2 | 1 | 66.7% |
| ∈挙動不審∋ (Rank 32) | 3 | 3 | 0 | 100.0% |
| しゆう@1974 (Rank 37) | 3 | 1 | 2 | 33.3% |
| みとG_ちゃんねる (Rank 26) | 3 | 3 | 0 | 100.0% |
| クレウル (Rank 33) | 3 | 2 | 1 | 66.7% |
| 鳩男 (Rank 29) | 3 | 3 | 0 | 100.0% |
| hyun-sibaru-man (Rank 33) | 2 | 0 | 2 | 0.0% |
| テオ (Rank 33) | 2 | 2 | 0 | 100.0% |
| テクノモデル (Rank 34) | 2 | 1 | 1 | 50.0% |
| ヘニオ (Rank 30) | 2 | 0 | 2 | 0.0% |
Most played opponents, most recent first
| しゆう@1974 (Rank 37) | 2026/08/03 | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|---|
| orz (Rank 29) | 2026/08/02 | 3 | 2 | 1 | 66.7% |
| ∈挙動不審∋ (Rank 32) | 2026/07/19 | 3 | 3 | 0 | 100.0% |
| けいすけ新宿 (Rank 33) | 2026/07/19 | 6 | 4 | 2 | 66.7% |
| 津古さん (Rank 34) | 2026/07/19 | 5 | 3 | 2 | 60.0% |
| ★闘将拉麵男★ (Rank 35) | 2026/07/09 | 4 | 3 | 1 | 75.0% |
| Light (Rank 33) | 2026/07/09 | 4 | 3 | 1 | 75.0% |
| テクノモデル (Rank 34) | 2026/07/09 | 2 | 1 | 1 | 50.0% |
| D A I (Rank 34) | 2026/07/09 | 6 | 3 | 3 | 50.0% |
| MaBoy (Rank 34) | 2026/07/09 | 9 | 4 | 5 | 44.4% |
| NORESPECT (Rank 35) | 2026/07/09 | 7 | 2 | 5 | 28.6% |
| hyun-sibaru-man (Rank 33) | 2026/07/05 | 2 | 0 | 2 | 0.0% |
| elf4sale (Rank 30) | 2026/07/05 | 7 | 5 | 2 | 71.4% |
| B軍団 (Rank 35) | 2026/07/05 | 3 | 1 | 2 | 33.3% |
| テオ (Rank 33) | 2026/07/05 | 2 | 2 | 0 | 100.0% |
| onigiryy_14 (Rank 35) | 2026/07/05 | 4 | 2 | 2 | 50.0% |
| 助手D (Rank 30) | 2026/07/05 | 5 | 3 | 2 | 60.0% |
| ヘニオ (Rank 30) | 2026/07/05 | 2 | 0 | 2 | 0.0% |
| クレウル (Rank 33) | 2026/06/29 | 3 | 2 | 1 | 66.7% |
| 忘本朱の父 (Rank 27) | 2026/06/11 | 6 | 6 | 0 | 100.0% |
| 鳩男 (Rank 29) | 2026/05/09 | 3 | 3 | 0 | 100.0% |
| みとG_ちゃんねる (Rank 26) | 2026/05/09 | 3 | 3 | 0 | 100.0% |
| PTAgui (Rank 27) | 2026/05/07 | 3 | 1 | 2 | 33.3% |
| 很垃圾的JACKY (Rank 21) | 2026/05/07 | 14 | 14 | 0 | 100.0% |
| hjs29055 (Rank 16) | 2026/05/07 | 12 | 12 | 0 | 100.0% |
Round openings
Jacky
| forward dash into guardG | 82 | 10.6% |
|---|---|---|
| Middle Smash Back Knuckle6PP into Middle Back Knuckle Spin6PPK | 81 | 10.5% |
| Middle Smash6P into Middle Smash Back Knuckle6PP | 66 | 8.5% |
| punchP into Spinning Arm Kick4PK | 53 | 6.8% |
| punchP into Spinning Back Knuckle4P | 47 | 6.1% |
| Dash Hammer Kick66K | 40 | 5.2% |
| punchP into Middle Smash Back Knuckle6PP | 32 | 4.1% |
| Low Spin Kick1K+G into crouch | 31 | 4.0% |
| Low Spin Kick1K+G into forward movement | 29 | 3.8% |
| Slide Shuffle (Deflect)4P+K+G | 22 | 2.8% |
| punchP into Jab StraightPP | 20 | 2.6% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 17 | 2.2% |
| Step-in Middle Kick66K+G into backward movement | 15 | 1.9% |
| Middle Kick~Jab3KP into Spin Kick Combination3KPK | 8 | 1.0% |
| forward dash into Beat Spin KickP+KK | 8 | 1.0% |
101 further openings account for the other 223 rounds.
