VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Brad

DenzelWashington

  • Jean
  • Wolf
  • Akira
  • Jacky
Career matches6,173
Career win rate57.7%
Round win rate56.3%
Peak rank39
Distinct opponents89
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1823 #316 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad392,5641,4571,10756.8%
Wolf382,1671,20895955.8%
Jean391,04965539462.4%
Jacky3236722414361.0%
Akira2626161061.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,631 of 2,884 rounds counted

8.8 inputs a second (528 a minute) this season. Faster than 84% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad9.35561,229
Jean8.2494903
Wolf8.7519463
Akira8.953332
Jacky9.65784

By opponent's character

Lion9.1544445
Sarah8.4507236
Jean9.0537215
Goh8.2491181
Aoi8.6514182
Jeffry8.8525120
Akira9.0539162
Lei Fei8.9532167
Kage7.8470133
Shun9.2555143
Lau9.1547155
Brad9.1546131
Jacky8.852760
El Blaze9.053964
Eileen8.450744
Pai8.752458
Taka9.255163
Dural9.054239
Vanessa8.852618
Wolf9.959315

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lion125705556.0%+3.8
Sarah57282949.1%-0.1
Jean54272750.0%-8.3
Goh50371374.0%+4.8
Aoi49282157.1%+2.2
Jeffry49321765.3%+8.2
Akira43281565.1%-10.6
Lei Fei42212150.0%-3.7
Kage39211853.9%+1.6
Shun39271269.2%+6.6
Lau38261268.4%-4.9
Brad34241070.6%+1.9
Jacky2824485.7%+13.1
El Blaze1811761.1%+2.8
Eileen1712570.6%-5.0
Pai159660.0%-28.7
Taka1513286.7%+4.5
Dural112918.2%-38.4
Vanessa550100.0%+24.9
Wolf550100.0%+10.3

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence99574257.6%-1.8
Low Fence97574058.8%+2.1
Open87493856.3%-6.0
Half Fence75453060.0%-5.3
Rectangle73442960.3%-2.7
Octagon69442563.8%+1.7
Breakable Half Fence66481872.7%+9.8
Full Fence64412364.1%+7.1
Single Wall35241168.6%+3.6
Full Fence and Open1610662.5%+0.9

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls44662.6%61.6%+0.9
No walls21959.4%60.1%-0.7

Walls against open: +1.7 points (95% range -6.9 to +10.2), p 0.702 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

EXAチーフ・グーティ (Rank 35)2026/10/14123925.0%
jubbjubb767Europe (Rank 32)2026/10/14109190.0%
Ac (Rank 36)2026/09/0962392362.9%
Espiro (Rank 36)2026/09/0925111444.0%
RickoSama (Rank 23)2026/09/0910100100.0%
Rodryu (Rank 33)2026/09/0939241561.5%
NaughtNaught (Rank 31)2026/09/094032880.0%
Denki04 (Rank 36)2026/09/0984450.0%
NeoSlayer92 (Rank 43)2026/09/081951426.3%
RealPaladin777 (Rank 20)2026/09/051110190.9%
Dadino67italy (Rank 36)2026/09/0347212644.7%
kila_kam (Rank 40)2026/08/2934191555.9%
TheDarkDragon (Rank 39)2026/08/292281436.4%
Faded (Rank 36)2026/08/2853312258.5%
FamaMolinarius (Rank 11)2026/08/2810100100.0%
KryeandtheFamilyStone (Rank 41)2026/08/28124833.3%
Brolly727 (Rank 31)2026/08/26148657.1%
[MegaPint]AkiruDiCapriu (Rank 39)2026/08/252171433.3%
CoolerTails (Rank 36)2026/08/2525151060.0%
brogasaurusrex (Rank 33)2026/08/251511473.3%
Shenmueestamour (Rank 30)2026/08/0586275.0%
Rayne (Rank 43)2026/07/22134930.8%
{*D.S*}gizmo_kingo (Rank 45)2026/07/21111109.1%
Rnoa96 (Rank 33)2026/07/1530201066.7%
Azel (Rank 23)2026/06/1298188.9%

Round openings

Every character

Dtee Sawk Dtrohng4P+K1124.0%
punchP into kickK1043.7%
Hizageri4K into Kousenshu4KP963.4%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK772.7%
Middle Spin Kick66K into Ten Kao6K662.3%
backdash into Doumawashi Kaitengeri46K+G642.3%
crouch dash back into throwP+G642.3%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP622.2%
Jolt Upper3P into Dtee Sawk Combination3PP602.1%
backdash into throwP+G572.0%
crouch dash forward into Sharp Shoot1P531.9%
crouch dash back501.8%
backdash into throw escape491.7%
crouch dash back into Nozuchi1P+K431.5%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K421.5%

419 further openings account for the other 1,819 rounds.

Counted from 714 of the 733 matches played. The rest were not pulled for openings.

Brad

Career
1,457–1,107 · 56.8%
This season
312 matches · 63.1%
Peak rank
39

First hit in 50.5% of 1,223 rounds. Won 60.5% of the rounds they struck first, 53.8% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 17.3% of rounds, against 7.5% in their other rounds.
  • Against Lion: attacks straight away in 67.9% of rounds, against 58.9% against everyone else.
  • On Rectangle stages: attacks straight away in 78.6% of rounds, against 58.4% on the other stages.
  • After opening the round before by backing off: backs off first in 30.2% of rounds, against 16.1% after anything else.
  • In round 1: opens with “crouch dash forward into 1P Sharp Shoot” in 9.3% of rounds, against 2.6% in their other rounds.
  • Against Jeffry: opens with “4P+K Dtee Sawk Dtrohng” in 24.1% of rounds, against 8.4% against everyone else.
  • After winning a round: opens with “4P+K Dtee Sawk Dtrohng” in 15.1% of rounds, against 3.4% after losing one.
  • When ahead: opens with “4P+K Dtee Sawk Dtrohng” in 13.6% of rounds, against 7.1% when level or behind.

How is this tested?

Dtee Sawk Dtrohng4P+K1129.1%
Middle Spin Kick66K into Ten Kao6K665.4%
Jolt Upper3P into Dtee Sawk Combination3PP604.9%
crouch dash forward into Sharp Shoot1P534.3%
Shovel Hook2P+K into Sawk Klab6P+K393.2%
punchP into kickK383.1%
backdash into throwP+G362.9%
Spine Whip4P into Lumpini Combination4PK352.9%
crouch dash back into throwP+G312.5%
Jackal Straight46P+K231.9%
Jolt Upper3P into Jolt Upper~Spin Kick3PK221.8%
Sharp Shoot1P221.8%
crouch dash back into Sawk Klab6P+K211.7%
forward dash into Jaguar Tail2K+G211.7%
Rapid Double JabP+K201.6%

159 further openings account for the other 630 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lion33–17 · 66%14–10 · 58%too few to test
Jean19–8 · 70%2–5 · 29%too few to test
Lau9–2 · 82%13–6 · 68%too few to test
Shun9–7 · 56%7–3 · 70%too few to test
Akira12–3 · 80%5–1 · 83%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
655–394 · 62.4%
This season
297 matches · 65.7%
Peak rank
39

First hit in 45.9% of 1,145 rounds. Won 65.5% of the rounds they struck first, 52.7% of the rounds they were struck first.

Significant Tells

  • After opening the round before by moving in: moves in first in 22.4% of rounds, against 8.3% after anything else.
  • After winning a round: opens with “4K Hizageri into 4KP Kousenshu” in 12.5% of rounds, against 5.6% after losing one.

How is this tested?

Hizageri4K into Kousenshu4KP968.2%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK776.6%
backdash into Doumawashi Kaitengeri46K+G645.5%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP625.3%
punchP into kickK534.6%
crouch dash back into Nozuchi1P+K433.7%
crouch dash back into Hou'ou Kourui Otoshi4K+G363.1%
forward dash into Yoko'enpi~Uchishutou6PP353.0%
backdash into Hou'ou Kourui Otoshi4K+G292.5%
crouch dash forward into Tate'enpi~Tenkai Hizageri33PK252.1%
evade up into Ryoutezuki66P+K252.1%
crouch dash back242.1%
crouch dash back into throwP+G232.0%
Shitanagi Shutou1P201.7%
crouch dash forward into Agezuki3P+K191.6%

178 further openings account for the other 532 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage18–16 · 53%2–0 · 100%too few to test
Aoi11–10 · 52%5–2 · 71%too few to test
Goh11–2 · 85%6–2 · 75%too few to test
Jeffry7–10 · 41%10–2 · 83%too few to test
Lion11–5 · 69%2–6 · 25%too few to test
Sarah9–7 · 56%6–4 · 60%too few to test
Jacky13–2 · 87%8–2 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
1,208–959 · 55.8%
This season
115 matches · 45.2%
Peak rank
38

First hit in 49.0% of 386 rounds. Won 50.3% of the rounds they struck first, 46.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K4210.8%
backdash into Short Shoulder46P+K246.2%
backdash into throw escape215.4%
punchP into Jab StraightPP194.9%
backdash into throwP+G164.1%
Low Drop Kick62K133.3%
evade up into kickK133.3%
punchP into kickK133.3%
crouch dash back into throwP+G102.6%
Comet Hook1P92.3%
crouch dash back into Kenka Kick1K+G82.0%
punchP into Hammer KickPK82.0%
Heavy Middle Kick3K+G71.8%
Low Hammer2P into Low Drop Kick62K71.8%
crouch dash back into throw escape71.8%

87 further openings account for the other 173 rounds.

Counted from 96 of the 115 matches played. The rest were not pulled for openings.

Akira

Career
16–10 · 61.5%
This season
8 matches · 62.5%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P618.8%
Jouho Senshou46P412.5%
forward dash into Rimon Chouchu66P412.5%
crouch dash back39.4%
Satei3K+G into Goko Shutsudou3K+GP26.2%
backdash into throw escape26.2%
backward movement into Ekishou3P26.2%
Chouyoushu1P13.1%
back punch+kick4P+K13.1%
backdash into Hekishou43P13.1%
backdash into Souka Housui3P+K13.1%
backward movement into Jouho Touken6P13.1%
evade up into Hekishou43P13.1%
evade up into Jouho Senshou46P13.1%
forward dash into Jouho Touken6P13.1%

1 further openings account for the other 1 rounds.

Jacky

Career
224–143 · 61.0%
This season
1 matches · 100.0%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jab StraightPP into Jab Double StraightPPP125.0%
Low Spin Kick1K+G125.0%
evade down into Dash Hammer Kick66K125.0%
evade down into Spin Heel Sword4K+G125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (43 here; about 2.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Brad: 8 of 15 tests hold up
  • Jean: 2 of 16 tests hold up
  • Wolf: 0 of 12 tests hold up
  • Akira: not tested (too few rounds)
  • Jacky: not tested (too few rounds)