Virtua Fighter 5 REVO · v1.10 · Region: Europe
Elo rating
Overall, and on each character played 10+ times1823 #316 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Brad | 39 | 2,564 | 1,457 | 1,107 | 56.8% |
|---|---|---|---|---|---|
| Wolf | 38 | 2,167 | 1,208 | 959 | 55.8% |
| Jean | 39 | 1,049 | 655 | 394 | 62.4% |
| Jacky | 32 | 367 | 224 | 143 | 61.0% |
| Akira | 26 | 26 | 16 | 10 | 61.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,631 of 2,884 rounds counted8.8 inputs a second (528 a minute) this season. Faster than 84% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Brad | 9.3 | 556 | 1,229 |
|---|---|---|---|
| Jean | 8.2 | 494 | 903 |
| Wolf | 8.7 | 519 | 463 |
| Akira | 8.9 | 533 | 32 |
| Jacky | 9.6 | 578 | 4 |
By opponent's character
| Lion | 9.1 | 544 | 445 |
|---|---|---|---|
| Sarah | 8.4 | 507 | 236 |
| Jean | 9.0 | 537 | 215 |
| Goh | 8.2 | 491 | 181 |
| Aoi | 8.6 | 514 | 182 |
| Jeffry | 8.8 | 525 | 120 |
| Akira | 9.0 | 539 | 162 |
| Lei Fei | 8.9 | 532 | 167 |
| Kage | 7.8 | 470 | 133 |
| Shun | 9.2 | 555 | 143 |
| Lau | 9.1 | 547 | 155 |
| Brad | 9.1 | 546 | 131 |
| Jacky | 8.8 | 527 | 60 |
| El Blaze | 9.0 | 539 | 64 |
| Eileen | 8.4 | 507 | 44 |
| Pai | 8.7 | 524 | 58 |
| Taka | 9.2 | 551 | 63 |
| Dural | 9.0 | 542 | 39 |
| Vanessa | 8.8 | 526 | 18 |
| Wolf | 9.9 | 593 | 15 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Lion | 125 | 70 | 55 | 56.0% | +3.8 |
|---|---|---|---|---|---|
| Sarah | 57 | 28 | 29 | 49.1% | -0.1 |
| Jean | 54 | 27 | 27 | 50.0% | -8.3 |
| Goh | 50 | 37 | 13 | 74.0% | +4.8 |
| Aoi | 49 | 28 | 21 | 57.1% | +2.2 |
| Jeffry | 49 | 32 | 17 | 65.3% | +8.2 |
| Akira | 43 | 28 | 15 | 65.1% | -10.6 |
| Lei Fei | 42 | 21 | 21 | 50.0% | -3.7 |
| Kage | 39 | 21 | 18 | 53.9% | +1.6 |
| Shun | 39 | 27 | 12 | 69.2% | +6.6 |
| Lau | 38 | 26 | 12 | 68.4% | -4.9 |
| Brad | 34 | 24 | 10 | 70.6% | +1.9 |
| Jacky | 28 | 24 | 4 | 85.7% | +13.1 |
| El Blaze | 18 | 11 | 7 | 61.1% | +2.8 |
| Eileen | 17 | 12 | 5 | 70.6% | -5.0 |
| Pai | 15 | 9 | 6 | 60.0% | -28.7 |
| Taka | 15 | 13 | 2 | 86.7% | +4.5 |
| Dural | 11 | 2 | 9 | 18.2% | -38.4 |
| Vanessa | 5 | 5 | 0 | 100.0% | +24.9 |
| Wolf | 5 | 5 | 0 | 100.0% | +10.3 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 99 | 57 | 42 | 57.6% | -1.8 |
|---|---|---|---|---|---|
| Low Fence | 97 | 57 | 40 | 58.8% | +2.1 |
| Open | 87 | 49 | 38 | 56.3% | -6.0 |
| Half Fence | 75 | 45 | 30 | 60.0% | -5.3 |
| Rectangle | 73 | 44 | 29 | 60.3% | -2.7 |
| Octagon | 69 | 44 | 25 | 63.8% | +1.7 |
| Breakable Half Fence | 66 | 48 | 18 | 72.7% | +9.8 |
| Full Fence | 64 | 41 | 23 | 64.1% | +7.1 |
| Single Wall | 35 | 24 | 11 | 68.6% | +3.6 |
| Full Fence and Open | 16 | 10 | 6 | 62.5% | +0.9 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 446 | 62.6% | 61.6% | +0.9 |
| No walls | 219 | 59.4% | 60.1% | -0.7 |
Walls against open: +1.7 points (95% range -6.9 to +10.2), p 0.702 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Ac (Rank 36) | 62 | 39 | 23 | 62.9% |
|---|---|---|---|---|
| Faded (Rank 36) | 53 | 31 | 22 | 58.5% |
| Dadino67italy (Rank 36) | 47 | 21 | 26 | 44.7% |
| NaughtNaught (Rank 31) | 40 | 32 | 8 | 80.0% |
| Rodryu (Rank 33) | 39 | 24 | 15 | 61.5% |
| kila_kam (Rank 40) | 34 | 19 | 15 | 55.9% |
| Rnoa96 (Rank 33) | 30 | 20 | 10 | 66.7% |
| CoolerTails (Rank 36) | 25 | 15 | 10 | 60.0% |
| Espiro (Rank 36) | 25 | 11 | 14 | 44.0% |
| TheDarkDragon (Rank 39) | 22 | 8 | 14 | 36.4% |
| [MegaPint]AkiruDiCapriu (Rank 39) | 21 | 7 | 14 | 33.3% |
| NeoSlayer92 (Rank 43) | 19 | 5 | 14 | 26.3% |
| brogasaurusrex (Rank 33) | 15 | 11 | 4 | 73.3% |
| Brolly727 (Rank 31) | 14 | 8 | 6 | 57.1% |
| Rayne (Rank 43) | 13 | 4 | 9 | 30.8% |
| EXAチーフ・グーティ (Rank 35) | 12 | 3 | 9 | 25.0% |
| KryeandtheFamilyStone (Rank 41) | 12 | 4 | 8 | 33.3% |
| RealPaladin777 (Rank 20) | 11 | 10 | 1 | 90.9% |
| {*D.S*}gizmo_kingo (Rank 45) | 11 | 1 | 10 | 9.1% |
| FamaMolinarius (Rank 11) | 10 | 10 | 0 | 100.0% |
| RickoSama (Rank 23) | 10 | 10 | 0 | 100.0% |
| jubbjubb767Europe (Rank 32) | 10 | 9 | 1 | 90.0% |
| Azel (Rank 23) | 9 | 8 | 1 | 88.9% |
| Denki04 (Rank 36) | 8 | 4 | 4 | 50.0% |
| Shenmueestamour (Rank 30) | 8 | 6 | 2 | 75.0% |
Most played opponents, most recent first
| EXAチーフ・グーティ (Rank 35) | 2026/10/14 | 12 | 3 | 9 | 25.0% |
|---|---|---|---|---|---|
| jubbjubb767Europe (Rank 32) | 2026/10/14 | 10 | 9 | 1 | 90.0% |
| Ac (Rank 36) | 2026/09/09 | 62 | 39 | 23 | 62.9% |
| Espiro (Rank 36) | 2026/09/09 | 25 | 11 | 14 | 44.0% |
| RickoSama (Rank 23) | 2026/09/09 | 10 | 10 | 0 | 100.0% |
| Rodryu (Rank 33) | 2026/09/09 | 39 | 24 | 15 | 61.5% |
| NaughtNaught (Rank 31) | 2026/09/09 | 40 | 32 | 8 | 80.0% |
| Denki04 (Rank 36) | 2026/09/09 | 8 | 4 | 4 | 50.0% |
| NeoSlayer92 (Rank 43) | 2026/09/08 | 19 | 5 | 14 | 26.3% |
| RealPaladin777 (Rank 20) | 2026/09/05 | 11 | 10 | 1 | 90.9% |
| Dadino67italy (Rank 36) | 2026/09/03 | 47 | 21 | 26 | 44.7% |
| kila_kam (Rank 40) | 2026/08/29 | 34 | 19 | 15 | 55.9% |
| TheDarkDragon (Rank 39) | 2026/08/29 | 22 | 8 | 14 | 36.4% |
| Faded (Rank 36) | 2026/08/28 | 53 | 31 | 22 | 58.5% |
| FamaMolinarius (Rank 11) | 2026/08/28 | 10 | 10 | 0 | 100.0% |
| KryeandtheFamilyStone (Rank 41) | 2026/08/28 | 12 | 4 | 8 | 33.3% |
| Brolly727 (Rank 31) | 2026/08/26 | 14 | 8 | 6 | 57.1% |
| [MegaPint]AkiruDiCapriu (Rank 39) | 2026/08/25 | 21 | 7 | 14 | 33.3% |
| CoolerTails (Rank 36) | 2026/08/25 | 25 | 15 | 10 | 60.0% |
| brogasaurusrex (Rank 33) | 2026/08/25 | 15 | 11 | 4 | 73.3% |
| Shenmueestamour (Rank 30) | 2026/08/05 | 8 | 6 | 2 | 75.0% |
| Rayne (Rank 43) | 2026/07/22 | 13 | 4 | 9 | 30.8% |
| {*D.S*}gizmo_kingo (Rank 45) | 2026/07/21 | 11 | 1 | 10 | 9.1% |
| Rnoa96 (Rank 33) | 2026/07/15 | 30 | 20 | 10 | 66.7% |
| Azel (Rank 23) | 2026/06/12 | 9 | 8 | 1 | 88.9% |
Round openings
Every character
| Dtee Sawk Dtrohng4P+K | 112 | 4.0% |
|---|---|---|
| punchP into kickK | 104 | 3.7% |
| Hizageri4K into Kousenshu4KP | 96 | 3.4% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 77 | 2.7% |
| Middle Spin Kick66K into Ten Kao6K | 66 | 2.3% |
| backdash into Doumawashi Kaitengeri46K+G | 64 | 2.3% |
| crouch dash back into throwP+G | 64 | 2.3% |
| Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP | 62 | 2.2% |
| Jolt Upper3P into Dtee Sawk Combination3PP | 60 | 2.1% |
| backdash into throwP+G | 57 | 2.0% |
| crouch dash forward into Sharp Shoot1P | 53 | 1.9% |
| crouch dash back | 50 | 1.8% |
| backdash into throw escape | 49 | 1.7% |
| crouch dash back into Nozuchi1P+K | 43 | 1.5% |
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 42 | 1.5% |
419 further openings account for the other 1,819 rounds.
Counted from 714 of the 733 matches played. The rest were not pulled for openings.
Brad
- Career
- 1,457–1,107 · 56.8%
- This season
- 312 matches · 63.1%
- Peak rank
- 39
First hit in 50.5% of 1,223 rounds. Won 60.5% of the rounds they struck first, 53.8% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 17.3% of rounds, against 7.5% in their other rounds.
- Against Lion: attacks straight away in 67.9% of rounds, against 58.9% against everyone else.
- On Rectangle stages: attacks straight away in 78.6% of rounds, against 58.4% on the other stages.
- After opening the round before by backing off: backs off first in 30.2% of rounds, against 16.1% after anything else.
- In round 1: opens with “crouch dash forward into 1P Sharp Shoot” in 9.3% of rounds, against 2.6% in their other rounds.
- Against Jeffry: opens with “4P+K Dtee Sawk Dtrohng” in 24.1% of rounds, against 8.4% against everyone else.
- After winning a round: opens with “4P+K Dtee Sawk Dtrohng” in 15.1% of rounds, against 3.4% after losing one.
- When ahead: opens with “4P+K Dtee Sawk Dtrohng” in 13.6% of rounds, against 7.1% when level or behind.
| Dtee Sawk Dtrohng4P+K | 112 | 9.1% |
|---|---|---|
| Middle Spin Kick66K into Ten Kao6K | 66 | 5.4% |
| Jolt Upper3P into Dtee Sawk Combination3PP | 60 | 4.9% |
| crouch dash forward into Sharp Shoot1P | 53 | 4.3% |
| Shovel Hook2P+K into Sawk Klab6P+K | 39 | 3.2% |
| punchP into kickK | 38 | 3.1% |
| backdash into throwP+G | 36 | 2.9% |
| Spine Whip4P into Lumpini Combination4PK | 35 | 2.9% |
| crouch dash back into throwP+G | 31 | 2.5% |
| Jackal Straight46P+K | 23 | 1.9% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 22 | 1.8% |
| Sharp Shoot1P | 22 | 1.8% |
| crouch dash back into Sawk Klab6P+K | 21 | 1.7% |
| forward dash into Jaguar Tail2K+G | 21 | 1.7% |
| Rapid Double JabP+K | 20 | 1.6% |
159 further openings account for the other 630 rounds.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lion | 33–17 · 66% | 14–10 · 58% | too few to test |
| Jean | 19–8 · 70% | 2–5 · 29% | too few to test |
| Lau | 9–2 · 82% | 13–6 · 68% | too few to test |
| Shun | 9–7 · 56% | 7–3 · 70% | too few to test |
| Akira | 12–3 · 80% | 5–1 · 83% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jean
- Career
- 655–394 · 62.4%
- This season
- 297 matches · 65.7%
- Peak rank
- 39
First hit in 45.9% of 1,145 rounds. Won 65.5% of the rounds they struck first, 52.7% of the rounds they were struck first.
Significant Tells
- After opening the round before by moving in: moves in first in 22.4% of rounds, against 8.3% after anything else.
- After winning a round: opens with “4K Hizageri into 4KP Kousenshu” in 12.5% of rounds, against 5.6% after losing one.
| Hizageri4K into Kousenshu4KP | 96 | 8.2% |
|---|---|---|
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 77 | 6.6% |
| backdash into Doumawashi Kaitengeri46K+G | 64 | 5.5% |
| Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP | 62 | 5.3% |
| punchP into kickK | 53 | 4.6% |
| crouch dash back into Nozuchi1P+K | 43 | 3.7% |
| crouch dash back into Hou'ou Kourui Otoshi4K+G | 36 | 3.1% |
| forward dash into Yoko'enpi~Uchishutou6PP | 35 | 3.0% |
| backdash into Hou'ou Kourui Otoshi4K+G | 29 | 2.5% |
| crouch dash forward into Tate'enpi~Tenkai Hizageri33PK | 25 | 2.1% |
| evade up into Ryoutezuki66P+K | 25 | 2.1% |
| crouch dash back | 24 | 2.1% |
| crouch dash back into throwP+G | 23 | 2.0% |
| Shitanagi Shutou1P | 20 | 1.7% |
| crouch dash forward into Agezuki3P+K | 19 | 1.6% |
178 further openings account for the other 532 rounds.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Kage | 18–16 · 53% | 2–0 · 100% | too few to test |
| Aoi | 11–10 · 52% | 5–2 · 71% | too few to test |
| Goh | 11–2 · 85% | 6–2 · 75% | too few to test |
| Jeffry | 7–10 · 41% | 10–2 · 83% | too few to test |
| Lion | 11–5 · 69% | 2–6 · 25% | too few to test |
| Sarah | 9–7 · 56% | 6–4 · 60% | too few to test |
| Jacky | 13–2 · 87% | 8–2 · 80% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 1,208–959 · 55.8%
- This season
- 115 matches · 45.2%
- Peak rank
- 38
First hit in 49.0% of 386 rounds. Won 50.3% of the rounds they struck first, 46.2% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 42 | 10.8% |
|---|---|---|
| backdash into Short Shoulder46P+K | 24 | 6.2% |
| backdash into throw escape | 21 | 5.4% |
| punchP into Jab StraightPP | 19 | 4.9% |
| backdash into throwP+G | 16 | 4.1% |
| Low Drop Kick62K | 13 | 3.3% |
| evade up into kickK | 13 | 3.3% |
| punchP into kickK | 13 | 3.3% |
| crouch dash back into throwP+G | 10 | 2.6% |
| Comet Hook1P | 9 | 2.3% |
| crouch dash back into Kenka Kick1K+G | 8 | 2.0% |
| punchP into Hammer KickPK | 8 | 2.0% |
| Heavy Middle Kick3K+G | 7 | 1.8% |
| Low Hammer2P into Low Drop Kick62K | 7 | 1.8% |
| crouch dash back into throw escape | 7 | 1.8% |
87 further openings account for the other 173 rounds.
Counted from 96 of the 115 matches played. The rest were not pulled for openings.
Akira
- Career
- 16–10 · 61.5%
- This season
- 8 matches · 62.5%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P into Jouho Touken6P | 6 | 18.8% |
|---|---|---|
| Jouho Senshou46P | 4 | 12.5% |
| forward dash into Rimon Chouchu66P | 4 | 12.5% |
| crouch dash back | 3 | 9.4% |
| Satei3K+G into Goko Shutsudou3K+GP | 2 | 6.2% |
| backdash into throw escape | 2 | 6.2% |
| backward movement into Ekishou3P | 2 | 6.2% |
| Chouyoushu1P | 1 | 3.1% |
| back punch+kick4P+K | 1 | 3.1% |
| backdash into Hekishou43P | 1 | 3.1% |
| backdash into Souka Housui3P+K | 1 | 3.1% |
| backward movement into Jouho Touken6P | 1 | 3.1% |
| evade up into Hekishou43P | 1 | 3.1% |
| evade up into Jouho Senshou46P | 1 | 3.1% |
| forward dash into Jouho Touken6P | 1 | 3.1% |
1 further openings account for the other 1 rounds.
Jacky
- Career
- 224–143 · 61.0%
- This season
- 1 matches · 100.0%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| Jab StraightPP into Jab Double StraightPPP | 1 | 25.0% |
|---|---|---|
| Low Spin Kick1K+G | 1 | 25.0% |
| evade down into Dash Hammer Kick66K | 1 | 25.0% |
| evade down into Spin Heel Sword4K+G | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (43 here; about 2.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Brad: 8 of 15 tests hold up
- Jean: 2 of 16 tests hold up
- Wolf: 0 of 12 tests hold up
- Akira: not tested (too few rounds)
- Jacky: not tested (too few rounds)
