Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1871 #194 of 3,686 on the Elo list →
Eileen1953122 matches
Goh1869122 matches
Lei Fei1898104 matches
El Blaze188571 matches
Jacky188957 matches
Kage186736 matches
Jeffry186934 matches
Lau187325 matches
Taka188522 matches
Pai187019 matches
Sarah188017 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Goh | 39 | 448 | 339 | 109 | 75.7% |
|---|---|---|---|---|---|
| Lei Fei | 40 | 423 | 320 | 103 | 75.7% |
| Eileen | 42 | 418 | 341 | 77 | 81.6% |
| Jacky | 39 | 379 | 297 | 82 | 78.4% |
| El Blaze | 38 | 362 | 285 | 77 | 78.7% |
| Taka | 38 | 358 | 280 | 78 | 78.2% |
| Kage | 38 | 332 | 261 | 71 | 78.6% |
| Jeffry | 36 | 260 | 218 | 42 | 83.8% |
| Sarah | 32 | 204 | 175 | 29 | 85.8% |
| Lau | 33 | 189 | 167 | 22 | 88.4% |
| Pai | 32 | 147 | 136 | 11 | 92.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,920 of 2,531 rounds counted7.9 inputs a second (476 a minute) this season. Faster than 70% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Goh | 7.8 | 471 | 496 |
|---|---|---|---|
| Eileen | 8.3 | 498 | 146 |
| Lei Fei | 8.1 | 487 | 346 |
| El Blaze | 8.2 | 492 | 264 |
| Jacky | 8.0 | 479 | 168 |
| Kage | 7.6 | 455 | 125 |
| Jeffry | 7.3 | 441 | 137 |
| Lau | 8.1 | 484 | 51 |
| Taka | 7.7 | 464 | 90 |
| Pai | 8.0 | 480 | 43 |
| Sarah | 7.7 | 464 | 54 |
By opponent's character
| Jacky | 8.1 | 486 | 302 |
|---|---|---|---|
| Akira | 8.3 | 498 | 220 |
| Kage | 7.9 | 475 | 215 |
| Goh | 7.8 | 466 | 147 |
| Wolf | 7.8 | 471 | 159 |
| Lau | 8.0 | 480 | 123 |
| Jeffry | 7.8 | 470 | 111 |
| Vanessa | 7.7 | 459 | 132 |
| Lion | 7.8 | 468 | 66 |
| Pai | 8.2 | 491 | 64 |
| Aoi | 8.2 | 493 | 66 |
| Brad | 7.6 | 457 | 83 |
| Jean | 7.7 | 462 | 66 |
| Shun | 7.7 | 463 | 50 |
| El Blaze | 7.8 | 466 | 34 |
| Sarah | 8.2 | 493 | 34 |
| Dural | 7.8 | 466 | 14 |
| Taka | 7.4 | 446 | 4 |
| Lei Fei | 8.0 | 477 | 30 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 79 | 49 | 30 | 62.0% | -12.8 |
|---|---|---|---|---|---|
| Akira | 69 | 52 | 17 | 75.4% | +0.9 |
| Kage | 65 | 45 | 20 | 69.2% | -3.4 |
| Goh | 54 | 45 | 9 | 83.3% | +10.1 |
| Wolf | 47 | 37 | 10 | 78.7% | +4.8 |
| Lau | 41 | 27 | 14 | 65.8% | -6.4 |
| Jeffry | 35 | 27 | 8 | 77.1% | +6.4 |
| Vanessa | 33 | 22 | 11 | 66.7% | -3.1 |
| Lion | 30 | 26 | 4 | 86.7% | +14.5 |
| Pai | 30 | 20 | 10 | 66.7% | -9.1 |
| Aoi | 25 | 19 | 6 | 76.0% | +3.3 |
| Brad | 25 | 19 | 6 | 76.0% | +4.9 |
| Jean | 25 | 22 | 3 | 88.0% | +13.2 |
| Shun | 20 | 12 | 8 | 60.0% | -14.8 |
| El Blaze | 15 | 12 | 3 | 80.0% | +8.0 |
| Sarah | 14 | 7 | 7 | 50.0% | -22.8 |
| Dural | 11 | 8 | 3 | 72.7% | +0.0 |
| Taka | 11 | 10 | 1 | 90.9% | +20.9 |
| Lei Fei | 7 | 5 | 2 | 71.4% | +4.0 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 82 | 65 | 17 | 79.3% | +6.1 |
|---|---|---|---|---|---|
| Half Fence | 70 | 48 | 22 | 68.6% | -3.3 |
| Open | 64 | 48 | 16 | 75.0% | +2.8 |
| Low Fence | 63 | 46 | 17 | 73.0% | -0.3 |
| Full Fence | 61 | 48 | 13 | 78.7% | +7.4 |
| Octagon | 61 | 50 | 11 | 82.0% | +7.7 |
| Breakable Full Fence | 50 | 31 | 19 | 62.0% | -10.3 |
| Breakable Half Fence | 50 | 38 | 12 | 76.0% | +4.0 |
| Rectangle | 49 | 34 | 15 | 69.4% | -4.3 |
| Full Fence and Open | 36 | 27 | 9 | 75.0% | +0.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 341 | 73.0% | 72.6% | +0.4 |
| No walls | 209 | 76.1% | 73.3% | +2.8 |
Walls against open: -2.4 points (95% range -10.3 to +5.5), p 0.552 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| siroiro_16bit (Rank 38) | 36 | 20 | 16 | 55.6% |
|---|---|---|---|---|
| Mochi/かしわもち (Rank 38) | 24 | 13 | 11 | 54.2% |
| Choi_Akira (Rank 38) | 14 | 9 | 5 | 64.3% |
| Phrazes_For_The_Young (Rank 35) | 12 | 8 | 4 | 66.7% |
| ∈挙動不審∋ (Rank 36) | 12 | 11 | 1 | 91.7% |
| jiwoonpk (Rank 32) | 11 | 11 | 0 | 100.0% |
| くりたろう (Rank 39) | 11 | 9 | 2 | 81.8% |
| ふかふか (Rank 39) | 11 | 7 | 4 | 63.6% |
| ごうくんまん (Rank 40) | 10 | 6 | 4 | 60.0% |
| 타우끼/taukee (Rank 34) | 10 | 10 | 0 | 100.0% |
| xu.simon29 (Rank 36) | 8 | 7 | 1 | 87.5% |
| テクノモデル (Rank 36) | 8 | 4 | 4 | 50.0% |
| 森繁子 (Rank 38) | 8 | 5 | 3 | 62.5% |
| 陰キャチー牛くそ眼鏡 (Rank 43) | 8 | 6 | 2 | 75.0% |
| かえる (Rank 36) | 7 | 6 | 1 | 85.7% |
| しゆう@1974 (Rank 36) | 7 | 4 | 3 | 57.1% |
| ぼっさん (Rank 36) | 7 | 6 | 1 | 85.7% |
| 筋トレ職人 (Rank 35) | 7 | 7 | 0 | 100.0% |
| ぬっき~@ (Rank 36) | 6 | 5 | 1 | 83.3% |
| るりじゃいき (Rank 34) | 6 | 6 | 0 | 100.0% |
| ロデム (Rank 29) | 6 | 6 | 0 | 100.0% |
| 悪★髭【迷惑系VF】 (Rank 31) | 6 | 5 | 1 | 83.3% |
| おむすび山▲かずkaz_kcj (Rank 32) | 5 | 3 | 2 | 60.0% |
| ワッパ (Rank 35) | 5 | 2 | 3 | 40.0% |
| 太鼓の別人/TaikoStrike (Rank 32) | 5 | 5 | 0 | 100.0% |
Most played opponents, most recent first
| 陰キャチー牛くそ眼鏡 (Rank 43) | 2026/10/17 | 8 | 6 | 2 | 75.0% |
|---|---|---|---|---|---|
| Choi_Akira (Rank 38) | 2026/10/12 | 14 | 9 | 5 | 64.3% |
| ごうくんまん (Rank 40) | 2026/10/12 | 10 | 6 | 4 | 60.0% |
| しゆう@1974 (Rank 36) | 2026/10/12 | 7 | 4 | 3 | 57.1% |
| siroiro_16bit (Rank 38) | 2026/10/12 | 36 | 20 | 16 | 55.6% |
| Phrazes_For_The_Young (Rank 35) | 2026/10/11 | 12 | 8 | 4 | 66.7% |
| Mochi/かしわもち (Rank 38) | 2026/10/10 | 24 | 13 | 11 | 54.2% |
| 筋トレ職人 (Rank 35) | 2026/10/09 | 7 | 7 | 0 | 100.0% |
| xu.simon29 (Rank 36) | 2026/10/09 | 8 | 7 | 1 | 87.5% |
| ワッパ (Rank 35) | 2026/10/04 | 5 | 2 | 3 | 40.0% |
| ふかふか (Rank 39) | 2026/09/30 | 11 | 7 | 4 | 63.6% |
| 森繁子 (Rank 38) | 2026/09/24 | 8 | 5 | 3 | 62.5% |
| ぼっさん (Rank 36) | 2026/09/19 | 7 | 6 | 1 | 85.7% |
| ぬっき~@ (Rank 36) | 2026/09/13 | 6 | 5 | 1 | 83.3% |
| jiwoonpk (Rank 32) | 2026/09/13 | 11 | 11 | 0 | 100.0% |
| 悪★髭【迷惑系VF】 (Rank 31) | 2026/08/30 | 6 | 5 | 1 | 83.3% |
| ∈挙動不審∋ (Rank 36) | 2026/08/25 | 12 | 11 | 1 | 91.7% |
| くりたろう (Rank 39) | 2026/06/10 | 11 | 9 | 2 | 81.8% |
| 타우끼/taukee (Rank 34) | 2026/06/07 | 10 | 10 | 0 | 100.0% |
| テクノモデル (Rank 36) | 2026/06/07 | 8 | 4 | 4 | 50.0% |
| おむすび山▲かずkaz_kcj (Rank 32) | 2026/05/24 | 5 | 3 | 2 | 60.0% |
| 太鼓の別人/TaikoStrike (Rank 32) | 2026/05/20 | 5 | 5 | 0 | 100.0% |
| るりじゃいき (Rank 34) | 2026/05/17 | 6 | 6 | 0 | 100.0% |
| かえる (Rank 36) | 2026/05/17 | 7 | 6 | 1 | 85.7% |
| ロデム (Rank 29) | 2026/05/11 | 6 | 6 | 0 | 100.0% |
Round openings
Every character
| backdash into evade up | 375 | 18.1% |
|---|---|---|
| backdash into throw escape | 126 | 6.1% |
| backdash into punchP | 61 | 3.0% |
| backdash into Kaisei Tento1P+K | 42 | 2.0% |
| Hikou Senshi66K | 40 | 1.9% |
| backdash into guardG | 35 | 1.7% |
| Middle Smash6P | 29 | 1.4% |
| backdash into forward dash | 29 | 1.4% |
| Hammer Smash46P+K | 28 | 1.4% |
| backdash into throwP+G | 26 | 1.3% |
| backward movement into evade up | 26 | 1.3% |
| crouch into Shaten Renshou33PP | 26 | 1.3% |
| backdash into Darkness Sword43K+G | 24 | 1.2% |
| backdash into Furikakato OtoshiK+G | 24 | 1.2% |
| Honshin Kousoutai3K+G | 22 | 1.1% |
425 further openings account for the other 1,154 rounds.
Counted from 521 of the 636 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 320–103 · 75.7%
- This season
- 104 matches · 74.0%
- Peak rank
- 40
First hit in 56.0% of 386 rounds. Won 62.0% of the rounds they struck first, 61.8% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 20.8% of rounds, against 6.6% in their other rounds.
| backdash into evade up | 48 | 12.4% |
|---|---|---|
| backdash into Kaisei Tento1P+K | 42 | 10.9% |
| crouch into Shaten Renshou33PP | 26 | 6.7% |
| offensive move into crouch | 19 | 4.9% |
| backdash into punchP | 14 | 3.6% |
| Niki Bunkyaku9K | 12 | 3.1% |
| backdash into Toushou66P | 12 | 3.1% |
| backdash into throw escape | 11 | 2.9% |
| backward movement into evade up | 11 | 2.9% |
| offensive move | 10 | 2.6% |
| Niki Bunkyaku9K into guardG | 8 | 2.1% |
| Souryu Shukkai43P+K into guardG | 7 | 1.8% |
| backdash into Chutenhou3P | 7 | 1.8% |
| backdash into Shatenshou33P | 7 | 1.8% |
| offensive move into Kinkei DokuritsuP+K | 7 | 1.8% |
72 further openings account for the other 145 rounds.
Counted from 96 of the 104 matches played. The rest were not pulled for openings.
Eileen
- Career
- 341–77 · 81.6%
- This season
- 123 matches · 78.0%
- Peak rank
- 42
First hit in 43.2% of 347 rounds. Won 72.7% of the rounds they struck first, 66.0% of the rounds they were struck first.
Significant Tells
- In round 3: opens with “3K+G Honshin Kousoutai” in 12.0% of rounds, against 4.3% in their other rounds.
| backdash into evade up | 57 | 16.4% |
|---|---|---|
| Hikou Senshi66K | 40 | 11.5% |
| backdash into throw escape | 36 | 10.4% |
| Honshin Kousoutai3K+G | 22 | 6.3% |
| backdash into Enkou Kenka46P | 22 | 6.3% |
| backdash into Enkou Toutou3P+K | 12 | 3.5% |
| backdash into punchP | 12 | 3.5% |
| backdash into Enkou Chousou3P | 8 | 2.3% |
| offensive move into evade up | 7 | 2.0% |
| Hikou Bokushoku9P | 6 | 1.7% |
| backdash into Jouho Chu'un6PP | 5 | 1.4% |
| backdash into guardG | 5 | 1.4% |
| backward movement into throw escape | 5 | 1.4% |
| Kousokuhon7K+G | 4 | 1.1% |
| Kousokuhon7K+G into evade up | 4 | 1.1% |
58 further openings account for the other 102 rounds.
Counted from 92 of the 123 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 285–77 · 78.7%
- This season
- 71 matches · 76.1%
- Peak rank
- 38
First hit in 50.4% of 274 rounds. Won 65.2% of the rounds they struck first, 66.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 68 | 24.4% |
|---|---|---|
| Hammer Smash46P+K | 28 | 10.0% |
| backdash into Darkness Sword43K+G | 24 | 8.6% |
| backdash into throw escape | 21 | 7.5% |
| backdash into Hammer Smash46P+K | 12 | 4.3% |
| backward movement into Hammer Smash46P+K | 12 | 4.3% |
| backdash into Demon's Tail9P+KK | 11 | 3.9% |
| backdash into guardG | 9 | 3.2% |
| backdash into punchP | 9 | 3.2% |
| Demon Dance9P+K into Demon's Tail9P+KK | 8 | 2.9% |
| backdash into throwP+G | 6 | 2.1% |
| backdash into Volcano Upper4P+K | 5 | 1.8% |
| backdash | 4 | 1.4% |
| Darkness Sword43K+G | 3 | 1.1% |
| Volcano Upper4P+K | 3 | 1.1% |
40 further openings account for the other 56 rounds.
Jacky
- Career
- 297–82 · 78.4%
- This season
- 57 matches · 68.4%
- Peak rank
- 39
First hit in 47.9% of 234 rounds. Won 59.8% of the rounds they struck first, 58.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 49 | 20.6% |
|---|---|---|
| Middle Smash6P | 29 | 12.2% |
| Low Spin Kick1K+G into guardG | 9 | 3.8% |
| backdash into Beat & Back KnuckleP+KP | 9 | 3.8% |
| backdash into Spin Heel Sword4K+G | 9 | 3.8% |
| punchP into Jab StraightPP | 9 | 3.8% |
| backdash into punchP | 8 | 3.4% |
| backdash into throw escape | 7 | 2.9% |
| Low Spin Kick1K+G | 6 | 2.5% |
| backdash into High Angle Upper Kick6K | 6 | 2.5% |
| backdash into Beat KnuckleP+K | 5 | 2.1% |
| backdash into Middle Smash6P | 5 | 2.1% |
| backdash into Squat Straight2P | 5 | 2.1% |
| backdash into forward dash | 5 | 2.1% |
| Middle Spin Kick46K+G | 4 | 1.7% |
45 further openings account for the other 73 rounds.
Goh
- Career
- 339–109 · 75.7%
- This season
- 126 matches · 65.1%
- Peak rank
- 39
First hit in 52.6% of 211 rounds. Won 73.0% of the rounds they struck first, 59.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 48 | 22.8% |
|---|---|---|
| backdash into throw escape | 13 | 6.2% |
| backdash into Kirin33P | 11 | 5.2% |
| backdash into Batousatsu3KP | 10 | 4.7% |
| backdash into Karura4P+K | 9 | 4.3% |
| backdash into Soukyu46P | 9 | 4.3% |
| evade up | 7 | 3.3% |
| backdash into punchP | 6 | 2.8% |
| Soukyu46P | 5 | 2.4% |
| Aragami4K into throwP+G | 4 | 1.9% |
| Ni'oudaoshi3K+G | 4 | 1.9% |
| backdash into Aragami4K | 4 | 1.9% |
| backward movement into evade up | 4 | 1.9% |
| crouch into Denkou3PP | 4 | 1.9% |
| punchP into throwP+G | 4 | 1.9% |
49 further openings account for the other 69 rounds.
Counted from 52 of the 126 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 218–42 · 83.8%
- This season
- 34 matches · 76.5%
- Peak rank
- 36
First hit in 54.0% of 137 rounds. Won 63.5% of the rounds they struck first, 65.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 21 | 15.3% |
|---|---|---|
| backdash into Rising Hammer43PP | 12 | 8.8% |
| backdash into Tsunami Beat3K+G | 7 | 5.1% |
| backdash into throw escape | 7 | 5.1% |
| backdash into guardG | 6 | 4.4% |
| punchP into Double KnucklePP | 6 | 4.4% |
| Middle Hell Stab6P+K | 5 | 3.6% |
| backdash into Double Upper3PP | 5 | 3.6% |
| backdash into Body CrushP+K | 3 | 2.2% |
| backdash into Dash Elbow66P | 3 | 2.2% |
| backdash into Side Kick3K | 3 | 2.2% |
| backdash into throwP+G | 3 | 2.2% |
| forward dash into throw escape | 3 | 2.2% |
| throw escape | 3 | 2.2% |
| Middle Hell Stab6P+K into backward movement | 2 | 1.5% |
38 further openings account for the other 48 rounds.
Kage
- Career
- 261–71 · 78.6%
- This season
- 36 matches · 66.7%
- Peak rank
- 38
First hit in 56.4% of 126 rounds. Won 69.0% of the rounds they struck first, 52.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Furikakato OtoshiK+G | 24 | 19.1% |
|---|---|---|
| Ryu'eikyaku66K | 16 | 12.7% |
| backdash into evade up | 10 | 7.9% |
| backdash into throw escape | 10 | 7.9% |
| backdash into forward dash | 8 | 6.3% |
| backdash into Nirenkyaku3KK | 7 | 5.6% |
| backdash into guardG | 4 | 3.2% |
| backdash into punchP | 4 | 3.2% |
| Rasen4P into Rasen Urageri4PK | 3 | 2.4% |
| backdash into Gen'you4K+G | 3 | 2.4% |
| backdash into Hagakure-ryu In Fujingeki46P+KP | 3 | 2.4% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 3 | 2.4% |
| backdash into Jizuridan2P | 3 | 2.4% |
| backdash into Nakageri3K | 3 | 2.4% |
| backdash into Hiji'uchi6P | 2 | 1.6% |
20 further openings account for the other 23 rounds.
Counted from 34 of the 36 matches played. The rest were not pulled for openings.
Lau
- Career
- 167–22 · 88.4%
- This season
- 25 matches · 64.0%
- Peak rank
- 33
First hit in 60.0% of 100 rounds. Won 66.7% of the rounds they struck first, 47.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 24 | 23.1% |
|---|---|---|
| backdash into Kosoushou46P | 14 | 13.5% |
| backdash into throw escape | 9 | 8.7% |
| backdash into Sako Soushou4P+K | 7 | 6.7% |
| backdash into throwP+G | 6 | 5.8% |
| backdash into Touku Kosenkyaku9K | 5 | 4.8% |
| Sako Soushou4P+K | 2 | 1.9% |
| Touku Shashou897P+K | 2 | 1.9% |
| backdash into Chugeki6P | 2 | 1.9% |
| backdash into forward dash | 2 | 1.9% |
| backdash into guardG | 2 | 1.9% |
| backward movement into throw escape | 2 | 1.9% |
| Kosoushou46P | 1 | 1.0% |
| RenshouPP into Renshou Senputai3PPK | 1 | 1.0% |
| Saishikkyaku4K | 1 | 1.0% |
24 further openings account for the other 24 rounds.
Taka
- Career
- 280–78 · 78.2%
- This season
- 22 matches · 90.9%
- Peak rank
- 38
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 16 | 17.2% |
|---|---|---|
| Morotezuki66P into Morote Tsuppari66PP | 9 | 9.7% |
| backdash into Kachi'age33P+K | 8 | 8.6% |
| backdash into Hiji'ate6P | 6 | 6.5% |
| Kirikabu Kudaki1P+K | 4 | 4.3% |
| backdash into Tsuppari 2PP | 4 | 4.3% |
| backdash into kickK | 4 | 4.3% |
| backdash into Aka'oni MidaremageP+K | 3 | 3.2% |
| backdash into Shita Harite2P | 3 | 3.2% |
| backdash into throw escape | 3 | 3.2% |
| punchP into throwP+G | 3 | 3.2% |
| Morotezuki66P | 2 | 2.1% |
| Shita Harite2P into backdash | 2 | 2.1% |
| backdash into Kirikabu Kudaki1P+K | 2 | 2.1% |
| backdash into Marutahiza6K | 2 | 2.1% |
18 further openings account for the other 22 rounds.
Pai
- Career
- 136–11 · 92.5%
- This season
- 19 matches · 68.4%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 17 | 23.3% |
|---|---|---|
| Ensei Haijinkyaku7K+G into evade up | 6 | 8.2% |
| backdash into Tenshin Oushoushou46P+K | 6 | 8.2% |
| Ensei Haijinkyaku7K+G | 3 | 4.1% |
| Honshin Soukyaku1K+G into guardG | 3 | 4.1% |
| backdash into Honrakukyaku46K+G | 3 | 4.1% |
| backdash into kickK | 3 | 4.1% |
| backdash into punchP | 3 | 4.1% |
| backdash into throw escape | 3 | 4.1% |
| Enbu Renkyaku6K+G | 2 | 2.7% |
| Enbu Renkyaku6K+G into forward movement | 2 | 2.7% |
| Ensei Haijinkyaku7K+G into guardG | 2 | 2.7% |
| backdash into Souanshou3P+K | 2 | 2.7% |
| backdash into forward dash | 2 | 2.7% |
| backward movement into evade up | 2 | 2.7% |
14 further openings account for the other 14 rounds.
Sarah
- Career
- 175–29 · 85.8%
- This season
- 19 matches · 89.5%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 17 | 23.3% |
|---|---|---|
| backdash into Crescent Heel4K+G | 7 | 9.6% |
| backdash into throw escape | 6 | 8.2% |
| backdash into Full Spin Heel Kick9K | 4 | 5.5% |
| Leg Slicer2K+G | 3 | 4.1% |
| backdash into Leg Slicer2K+G | 3 | 4.1% |
| backdash into forward dash | 3 | 4.1% |
| backdash into guardG | 3 | 4.1% |
| Full Spin Heel Kick9K | 2 | 2.7% |
| Long Snap Side Chop3P+K into guardG | 2 | 2.7% |
| Low Spin Kick3K+G | 2 | 2.7% |
| backdash into Jab StraightPP | 2 | 2.7% |
| backward movement into evade up | 2 | 2.7% |
| evade up into Crescent Heel4K+G | 2 | 2.7% |
| backdash into Double Rise Kick4P+K | 1 | 1.4% |
14 further openings account for the other 14 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (27 here; about 1.4 would come up by chance alone before the correction).
Tests behind each character's list
- Lei Fei: 1 of 14 tests hold up
- Eileen: 1 of 13 tests hold up
- El Blaze: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Sarah: not tested (too few rounds)
