Virtua Fighter 5 REVO · v1.10 · Region: Asia
defuai
Characters played — VF5's own record
| Jacky | 39 | 379 | 297 | 82 | 78.4% |
|---|---|---|---|---|---|
| El Blaze | 38 | 362 | 285 | 77 | 78.7% |
| Taka | 38 | 358 | 280 | 78 | 78.2% |
| Goh | 37 | 354 | 278 | 76 | 78.5% |
| Eileen | 40 | 328 | 285 | 43 | 86.9% |
| Kage | 38 | 314 | 253 | 61 | 80.6% |
| Lei Fei | 37 | 303 | 238 | 65 | 78.5% |
| Jeffry | 36 | 260 | 218 | 42 | 83.8% |
| Sarah | 32 | 204 | 175 | 29 | 85.8% |
| Lau | 33 | 189 | 167 | 22 | 88.4% |
| Pai | 32 | 147 | 136 | 11 | 92.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 54 | 43 | 11 | 79.6% | +2.4 |
|---|---|---|---|---|---|
| Goh | 50 | 44 | 6 | 88.0% | +11.8 |
| Jacky | 44 | 26 | 18 | 59.1% | -17.6 |
| Wolf | 37 | 31 | 6 | 83.8% | +5.6 |
| Jeffry | 35 | 27 | 8 | 77.1% | +3.0 |
| Lau | 34 | 24 | 10 | 70.6% | -3.8 |
| Kage | 32 | 24 | 8 | 75.0% | -0.5 |
| Pai | 28 | 20 | 8 | 71.4% | -7.5 |
| Lion | 27 | 24 | 3 | 88.9% | +14.6 |
| Jean | 23 | 21 | 2 | 91.3% | +12.8 |
| Vanessa | 23 | 15 | 8 | 65.2% | -10.3 |
| Aoi | 22 | 16 | 6 | 72.7% | -3.3 |
| Shun | 17 | 11 | 6 | 64.7% | -13.0 |
| Brad | 16 | 13 | 3 | 81.2% | +9.2 |
| El Blaze | 15 | 12 | 3 | 80.0% | +4.7 |
| Sarah | 13 | 6 | 7 | 46.1% | -32.2 |
| Dural | 11 | 8 | 3 | 72.7% | -3.3 |
| Taka | 11 | 10 | 1 | 90.9% | +17.3 |
| Lei Fei | 4 | 3 | 1 | 75.0% | +0.3 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 66 | 53 | 13 | 80.3% | +4.4 |
|---|---|---|---|---|---|
| Half Fence | 56 | 41 | 15 | 73.2% | -1.4 |
| Octagon | 50 | 41 | 9 | 82.0% | +4.6 |
| Full Fence | 46 | 39 | 7 | 84.8% | +10.5 |
| Low Fence | 46 | 33 | 13 | 71.7% | -6.1 |
| Breakable Half Fence | 44 | 35 | 9 | 79.5% | +4.2 |
| Open | 44 | 36 | 8 | 81.8% | +6.1 |
| Rectangle | 40 | 30 | 10 | 75.0% | -2.2 |
| Breakable Full Fence | 38 | 25 | 13 | 65.8% | -9.7 |
| Full Fence and Open | 31 | 23 | 8 | 74.2% | -4.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 274 | 77.0% | 75.8% | +1.2 |
| No walls | 156 | 78.2% | 76.6% | +1.6 |
Walls against open: -0.4 points (95% range -9.0 to +8.2), p 0.930 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| siroiro_16bit (Rank 37) | 12 | 6 | 6 | 50.0% |
|---|---|---|---|---|
| ∈挙動不審∋ (Rank 36) | 12 | 11 | 1 | 91.7% |
| jiwoonpk (Rank 32) | 11 | 11 | 0 | 100.0% |
| くりたろう (Rank 39) | 11 | 9 | 2 | 81.8% |
| 타우끼/taukee (Rank 34) | 10 | 10 | 0 | 100.0% |
| テクノモデル (Rank 36) | 8 | 4 | 4 | 50.0% |
| かえる (Rank 36) | 7 | 6 | 1 | 85.7% |
| ぼっさん (Rank 36) | 7 | 6 | 1 | 85.7% |
| マダム・チー (Rank 37) | 7 | 5 | 2 | 71.4% |
| ぬっき~@ (Rank 36) | 6 | 5 | 1 | 83.3% |
| るりじゃいき (Rank 34) | 6 | 6 | 0 | 100.0% |
| ロデム (Rank 29) | 6 | 6 | 0 | 100.0% |
| 悪★髭【迷惑系VF】 (Rank 31) | 6 | 5 | 1 | 83.3% |
| 筋トレ職人 (Rank 35) | 6 | 6 | 0 | 100.0% |
| Bird-Tat (Rank 32) | 5 | 3 | 2 | 60.0% |
| Mochi/かしわもち (Rank 39) | 5 | 2 | 3 | 40.0% |
| ROMANSKIN (Rank 36) | 5 | 3 | 2 | 60.0% |
| muumuu (Rank 39) | 5 | 5 | 0 | 100.0% |
| おむすび山▲かずkaz_kcj (Rank 32) | 5 | 3 | 2 | 60.0% |
| けいすけ新宿 (Rank 34) | 5 | 3 | 2 | 60.0% |
| タピる。 (Rank 36) | 5 | 2 | 3 | 40.0% |
| デネ (Rank 38) | 5 | 4 | 1 | 80.0% |
| 太鼓の別人/TaikoStrike (Rank 32) | 5 | 5 | 0 | 100.0% |
| calmknight[냠냠] (Rank 29) | 4 | 4 | 0 | 100.0% |
| フェイス (Rank 35) | 4 | 4 | 0 | 100.0% |
Most played opponents, most recent first
| calmknight[냠냠] (Rank 29) | 2026/09/19 | 4 | 4 | 0 | 100.0% |
|---|---|---|---|---|---|
| ぼっさん (Rank 36) | 2026/09/19 | 7 | 6 | 1 | 85.7% |
| ぬっき~@ (Rank 36) | 2026/09/13 | 6 | 5 | 1 | 83.3% |
| siroiro_16bit (Rank 37) | 2026/09/13 | 12 | 6 | 6 | 50.0% |
| jiwoonpk (Rank 32) | 2026/09/13 | 11 | 11 | 0 | 100.0% |
| Mochi/かしわもち (Rank 39) | 2026/09/09 | 5 | 2 | 3 | 40.0% |
| フェイス (Rank 35) | 2026/09/06 | 4 | 4 | 0 | 100.0% |
| 悪★髭【迷惑系VF】 (Rank 31) | 2026/08/30 | 6 | 5 | 1 | 83.3% |
| ∈挙動不審∋ (Rank 36) | 2026/08/25 | 12 | 11 | 1 | 91.7% |
| タピる。 (Rank 36) | 2026/08/03 | 5 | 2 | 3 | 40.0% |
| けいすけ新宿 (Rank 34) | 2026/08/02 | 5 | 3 | 2 | 60.0% |
| 筋トレ職人 (Rank 35) | 2026/08/02 | 6 | 6 | 0 | 100.0% |
| マダム・チー (Rank 37) | 2026/07/14 | 7 | 5 | 2 | 71.4% |
| ROMANSKIN (Rank 36) | 2026/06/10 | 5 | 3 | 2 | 60.0% |
| くりたろう (Rank 39) | 2026/06/10 | 11 | 9 | 2 | 81.8% |
| 타우끼/taukee (Rank 34) | 2026/06/07 | 10 | 10 | 0 | 100.0% |
| テクノモデル (Rank 36) | 2026/06/07 | 8 | 4 | 4 | 50.0% |
| Bird-Tat (Rank 32) | 2026/06/07 | 5 | 3 | 2 | 60.0% |
| muumuu (Rank 39) | 2026/06/07 | 5 | 5 | 0 | 100.0% |
| おむすび山▲かずkaz_kcj (Rank 32) | 2026/05/24 | 5 | 3 | 2 | 60.0% |
| 太鼓の別人/TaikoStrike (Rank 32) | 2026/05/20 | 5 | 5 | 0 | 100.0% |
| デネ (Rank 38) | 2026/05/17 | 5 | 4 | 1 | 80.0% |
| るりじゃいき (Rank 34) | 2026/05/17 | 6 | 6 | 0 | 100.0% |
| かえる (Rank 36) | 2026/05/17 | 7 | 6 | 1 | 85.7% |
| ロデム (Rank 29) | 2026/05/11 | 6 | 6 | 0 | 100.0% |
Round openings
Every character
| backdash into evade up | 427 | 21.7% |
|---|---|---|
| backdash into throwP+G | 122 | 6.2% |
| backdash into punchP | 48 | 2.4% |
| backdash into guardG | 42 | 2.1% |
| Hikou Senshi66K | 40 | 2.0% |
| backdash into forward dash | 36 | 1.8% |
| Middle Smash6P | 29 | 1.5% |
| Hammer Smash46P+K | 28 | 1.4% |
| backdash into Kaisei Tento1P+K | 28 | 1.4% |
| backward movement into evade up | 28 | 1.4% |
| backdash into Darkness Sword43K+G | 24 | 1.2% |
| backdash into Furikakato OtoshiK+G | 24 | 1.2% |
| Honshin Kousoutai3K+G | 22 | 1.1% |
| backdash into Enkou Kenka46P | 21 | 1.1% |
| crouch into Shaten Renshou33PP | 17 | 0.9% |
405 further openings account for the other 1,030 rounds.
Eileen
| backdash into evade up | 68 | 19.6% |
|---|---|---|
| Hikou Senshi66K | 40 | 11.5% |
| backdash into throwP+G | 34 | 9.8% |
| Honshin Kousoutai3K+G | 22 | 6.3% |
| backdash into Enkou Kenka46P | 21 | 6.0% |
| backdash into Enkou Toutou3P+K | 10 | 2.9% |
| backdash into punchP | 10 | 2.9% |
| backdash into forward dash | 7 | 2.0% |
| backdash into guardG | 7 | 2.0% |
| offensive move into evade up | 7 | 2.0% |
| Hikou Bokushoku9P | 6 | 1.7% |
| backdash into Enkou Chousou3P | 5 | 1.4% |
| backward movement into throwP+G | 5 | 1.4% |
| Kousokuhon7K+G | 4 | 1.1% |
| Kousokuhon7K+G into evade up | 4 | 1.1% |
59 further openings account for the other 97 rounds.
Lei Fei
| backdash into evade up | 41 | 14.4% |
|---|---|---|
| backdash into Kaisei Tento1P+K | 28 | 9.8% |
| crouch into Shaten Renshou33PP | 17 | 6.0% |
| offensive move into crouch | 16 | 5.6% |
| backdash into punchP | 11 | 3.9% |
| backdash into Toushou66P | 10 | 3.5% |
| backward movement into evade up | 10 | 3.5% |
| Niki Bunkyaku9K | 9 | 3.2% |
| Niki Bunkyaku9K into guardG | 7 | 2.5% |
| Souryu Shukkai43P+K into guardG | 6 | 2.1% |
| backdash into Shatenshou33P | 6 | 2.1% |
| backdash into offensive move | 6 | 2.1% |
| backdash into throwP+G | 6 | 2.1% |
| offensive move | 5 | 1.8% |
| offensive move into Kinkei DokuritsuP+K | 5 | 1.8% |
61 further openings account for the other 102 rounds.
El Blaze
| backdash into evade up | 84 | 30.1% |
|---|---|---|
| Hammer Smash46P+K | 28 | 10.0% |
| backdash into Darkness Sword43K+G | 24 | 8.6% |
| backdash into throwP+G | 17 | 6.1% |
| backward movement into Hammer Smash46P+K | 12 | 4.3% |
| backdash into Hammer Smash46P+K | 11 | 3.9% |
| backdash into guardG | 11 | 3.9% |
| backdash into Demon's Tail9P+KK | 10 | 3.6% |
| Demon Dance9P+K into Demon's Tail9P+KK | 8 | 2.9% |
| backdash into punchP | 7 | 2.5% |
| backdash into Volcano Upper4P+K | 5 | 1.8% |
| backdash | 4 | 1.4% |
| Darkness Sword43K+G | 3 | 1.1% |
| Volcano Upper4P+K | 3 | 1.1% |
| backdash into Rocket Discharge6P+K+G | 3 | 1.1% |
34 further openings account for the other 49 rounds.
Jacky
| backdash into evade up | 57 | 23.9% |
|---|---|---|
| Middle Smash6P | 29 | 12.2% |
| Low Spin Kick1K+G into guardG | 9 | 3.8% |
| backdash into Beat & Back KnuckleP+KP | 9 | 3.8% |
| backdash into Spin Heel Sword4K+G | 9 | 3.8% |
| backdash into throwP+G | 9 | 3.8% |
| punchP into Jab StraightPP | 9 | 3.8% |
| backdash into punchP | 7 | 2.9% |
| Low Spin Kick1K+G | 6 | 2.5% |
| backdash into Beat KnuckleP+K | 5 | 2.1% |
| backdash into High Angle Upper Kick6K | 5 | 2.1% |
| backdash into Middle Smash6P | 5 | 2.1% |
| backdash into forward dash | 5 | 2.1% |
| Middle Spin Kick46K+G | 4 | 1.7% |
| backdash into Long Stride Back Knuckle4P+K | 4 | 1.7% |
44 further openings account for the other 66 rounds.
Goh
| backdash into evade up | 57 | 27.0% |
|---|---|---|
| backdash into throwP+G | 11 | 5.2% |
| backdash into Kirin33P | 10 | 4.7% |
| backdash into Batousatsu3KP | 9 | 4.3% |
| backdash into Karura4P+K | 9 | 4.3% |
| backdash into Soukyu46P | 9 | 4.3% |
| evade up | 7 | 3.3% |
| Soukyu46P | 5 | 2.4% |
| backdash into punchP | 5 | 2.4% |
| backward movement into evade up | 5 | 2.4% |
| Aragami4K into throwP+G | 4 | 1.9% |
| Ni'oudaoshi3K+G | 4 | 1.9% |
| backdash into Aragami4K | 4 | 1.9% |
| backdash into guardG | 4 | 1.9% |
| crouch into Denkou3PP | 4 | 1.9% |
46 further openings account for the other 64 rounds.
Jeffry
| backdash into evade up | 24 | 17.5% |
|---|---|---|
| backdash into Rising Hammer43PP | 12 | 8.8% |
| backdash into throwP+G | 10 | 7.3% |
| backdash into Tsunami Beat3K+G | 7 | 5.1% |
| backdash into guardG | 6 | 4.4% |
| punchP into Double KnucklePP | 6 | 4.4% |
| Middle Hell Stab6P+K | 5 | 3.6% |
| backdash into Double Upper3PP | 5 | 3.6% |
| backdash into Side Kick3K | 3 | 2.2% |
| evade up | 3 | 2.2% |
| forward dash into throwP+G | 3 | 2.2% |
| throwP+G | 3 | 2.2% |
| Middle Hell Stab6P+K into backward movement | 2 | 1.5% |
| backdash into Body CrushP+K | 2 | 1.5% |
| backdash into Dash Elbow66P | 2 | 1.5% |
35 further openings account for the other 44 rounds.
Kage
| backdash into Furikakato OtoshiK+G | 24 | 19.1% |
|---|---|---|
| Ryu'eikyaku66K | 16 | 12.7% |
| backdash into evade up | 15 | 11.9% |
| backdash into throwP+G | 10 | 7.9% |
| backdash into forward dash | 8 | 6.3% |
| backdash into guardG | 6 | 4.8% |
| backdash into Nirenkyaku3KK | 4 | 3.2% |
| Rasen4P into Rasen Urageri4PK | 3 | 2.4% |
| backdash into Gen'you4K+G | 3 | 2.4% |
| backdash into Hagakure-ryu In Fujingeki46P+KP | 3 | 2.4% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 3 | 2.4% |
| backdash into Jizuridan2P | 3 | 2.4% |
| backdash into Nakageri3K | 3 | 2.4% |
| backdash into Hiji'uchi6P | 2 | 1.6% |
| crouch dash forward into Fusenjin3P | 2 | 1.6% |
20 further openings account for the other 21 rounds.
Lau
| backdash into evade up | 25 | 24.0% |
|---|---|---|
| backdash into throwP+G | 15 | 14.4% |
| backdash into Kosoushou46P | 14 | 13.5% |
| backdash into Sako Soushou4P+K | 6 | 5.8% |
| backdash into Touku Kosenkyaku9K | 5 | 4.8% |
| Sako Soushou4P+K | 2 | 1.9% |
| Touku Shashou897P+K | 2 | 1.9% |
| backdash into Chugeki6P | 2 | 1.9% |
| backdash into forward dash | 2 | 1.9% |
| backdash into guardG | 2 | 1.9% |
| backward movement into throwP+G | 2 | 1.9% |
| Kosoushou46P | 1 | 1.0% |
| RenshouPP into Renshou Senputai3PPK | 1 | 1.0% |
| Saishikkyaku4K | 1 | 1.0% |
| Souchuken2P into evade down | 1 | 1.0% |
23 further openings account for the other 23 rounds.
Taka
| backdash into evade up | 17 | 18.3% |
|---|---|---|
| Morotezuki66P into Morote Tsuppari66PP | 9 | 9.7% |
| backdash into Kachi'age33P+K | 8 | 8.6% |
| backdash into Hiji'ate6P | 5 | 5.4% |
| Kirikabu Kudaki1P+K | 4 | 4.3% |
| backdash into Tsuppari 2PP | 4 | 4.3% |
| backdash into kickK | 4 | 4.3% |
| backdash into throwP+G | 4 | 4.3% |
| backdash into Aka'oni MidaremageP+K | 3 | 3.2% |
| backdash into Shita Harite2P | 3 | 3.2% |
| punchP into throwP+G | 3 | 3.2% |
| Morotezuki66P | 2 | 2.1% |
| Shita Harite2P into backdash | 2 | 2.1% |
| backdash into Kirikabu Kudaki1P+K | 2 | 2.1% |
| backdash into Marutahiza6K | 2 | 2.1% |
18 further openings account for the other 21 rounds.
Pai
| backdash into evade up | 20 | 27.4% |
|---|---|---|
| Ensei Haijinkyaku7K+G into evade up | 6 | 8.2% |
| backdash into Tenshin Oushoushou46P+K | 6 | 8.2% |
| Ensei Haijinkyaku7K+G | 3 | 4.1% |
| Honshin Soukyaku1K+G into guardG | 3 | 4.1% |
| backdash into Honrakukyaku46K+G | 3 | 4.1% |
| Enbu Renkyaku6K+G | 2 | 2.7% |
| Enbu Renkyaku6K+G into forward movement | 2 | 2.7% |
| Ensei Haijinkyaku7K+G into guardG | 2 | 2.7% |
| backdash into Souanshou3P+K | 2 | 2.7% |
| backdash into forward dash | 2 | 2.7% |
| backdash into kickK | 2 | 2.7% |
| backdash into punchP | 2 | 2.7% |
| backdash into throwP+G | 2 | 2.7% |
| backward movement into evade up | 2 | 2.7% |
14 further openings account for the other 14 rounds.
Sarah
| backdash into evade up | 19 | 26.0% |
|---|---|---|
| backdash into Crescent Heel4K+G | 5 | 6.8% |
| backdash into Full Spin Heel Kick9K | 4 | 5.5% |
| backdash into forward dash | 4 | 5.5% |
| backdash into throwP+G | 4 | 5.5% |
| Leg Slicer2K+G | 3 | 4.1% |
| backdash into Leg Slicer2K+G | 3 | 4.1% |
| backdash into guardG | 3 | 4.1% |
| Full Spin Heel Kick9K | 2 | 2.7% |
| Long Snap Side Chop3P+K into guardG | 2 | 2.7% |
| Low Spin Kick3K+G | 2 | 2.7% |
| backward movement into evade up | 2 | 2.7% |
| evade up into Crescent Heel4K+G | 2 | 2.7% |
| backdash | 1 | 1.4% |
| backdash into Double Rise Kick4P+K | 1 | 1.4% |
16 further openings account for the other 16 rounds.
