VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

defuai

  • Eileen
  • Lei Fei
  • El Blaze
  • Jacky
  • Kage
  • Jeffry
  • Lau
  • Taka
  • Pai
  • Sarah
Career matches3,520
Career win rate80.1%
Round win rate62.7%
Peak rank42
Distinct opponents217
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1871 #194 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Goh3944833910975.7%
Lei Fei4042332010375.7%
Eileen424183417781.6%
Jacky393792978278.4%
El Blaze383622857778.7%
Taka383582807878.2%
Kage383322617178.6%
Jeffry362602184283.8%
Sarah322041752985.8%
Lau331891672288.4%
Pai321471361192.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,920 of 2,531 rounds counted

7.9 inputs a second (476 a minute) this season. Faster than 70% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh7.8471496
Eileen8.3498146
Lei Fei8.1487346
El Blaze8.2492264
Jacky8.0479168
Kage7.6455125
Jeffry7.3441137
Lau8.148451
Taka7.746490
Pai8.048043
Sarah7.746454

By opponent's character

Jacky8.1486302
Akira8.3498220
Kage7.9475215
Goh7.8466147
Wolf7.8471159
Lau8.0480123
Jeffry7.8470111
Vanessa7.7459132
Lion7.846866
Pai8.249164
Aoi8.249366
Brad7.645783
Jean7.746266
Shun7.746350
El Blaze7.846634
Sarah8.249334
Dural7.846614
Taka7.44464
Lei Fei8.047730

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky79493062.0%-12.8
Akira69521775.4%+0.9
Kage65452069.2%-3.4
Goh5445983.3%+10.1
Wolf47371078.7%+4.8
Lau41271465.8%-6.4
Jeffry3527877.1%+6.4
Vanessa33221166.7%-3.1
Lion3026486.7%+14.5
Pai30201066.7%-9.1
Aoi2519676.0%+3.3
Brad2519676.0%+4.9
Jean2522388.0%+13.2
Shun2012860.0%-14.8
El Blaze1512380.0%+8.0
Sarah147750.0%-22.8
Dural118372.7%+0.0
Taka1110190.9%+20.9
Lei Fei75271.4%+4.0

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall82651779.3%+6.1
Half Fence70482268.6%-3.3
Open64481675.0%+2.8
Low Fence63461773.0%-0.3
Full Fence61481378.7%+7.4
Octagon61501182.0%+7.7
Breakable Full Fence50311962.0%-10.3
Breakable Half Fence50381276.0%+4.0
Rectangle49341569.4%-4.3
Full Fence and Open3627975.0%+0.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls34173.0%72.6%+0.4
No walls20976.1%73.3%+2.8

Walls against open: -2.4 points (95% range -10.3 to +5.5), p 0.552 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

陰キャチー牛くそ眼鏡 (Rank 43)2026/10/1786275.0%
Choi_Akira (Rank 38)2026/10/12149564.3%
ごうくんまん (Rank 40)2026/10/12106460.0%
しゆう@1974 (Rank 36)2026/10/1274357.1%
siroiro_16bit (Rank 38)2026/10/1236201655.6%
Phrazes_For_The_Young (Rank 35)2026/10/11128466.7%
Mochi/かしわもち (Rank 38)2026/10/1024131154.2%
筋トレ職人 (Rank 35)2026/10/09770100.0%
xu.simon29 (Rank 36)2026/10/0987187.5%
ワッパ (Rank 35)2026/10/0452340.0%
ふかふか (Rank 39)2026/09/30117463.6%
森繁子 (Rank 38)2026/09/2485362.5%
ぼっさん (Rank 36)2026/09/1976185.7%
ぬっき~@ (Rank 36)2026/09/1365183.3%
jiwoonpk (Rank 32)2026/09/1311110100.0%
悪★髭【迷惑系VF】 (Rank 31)2026/08/3065183.3%
∈挙動不審∋ (Rank 36)2026/08/251211191.7%
くりたろう (Rank 39)2026/06/10119281.8%
타우끼/taukee (Rank 34)2026/06/0710100100.0%
テクノモデル (Rank 36)2026/06/0784450.0%
おむすび山▲かずkaz_kcj (Rank 32)2026/05/2453260.0%
太鼓の別人/TaikoStrike (Rank 32)2026/05/20550100.0%
るりじゃいき (Rank 34)2026/05/17660100.0%
かえる (Rank 36)2026/05/1776185.7%
ロデム (Rank 29)2026/05/11660100.0%

Round openings

Every character

backdash into evade up37518.1%
backdash into throw escape1266.1%
backdash into punchP613.0%
backdash into Kaisei Tento1P+K422.0%
Hikou Senshi66K401.9%
backdash into guardG351.7%
Middle Smash6P291.4%
backdash into forward dash291.4%
Hammer Smash46P+K281.4%
backdash into throwP+G261.3%
backward movement into evade up261.3%
crouch into Shaten Renshou33PP261.3%
backdash into Darkness Sword43K+G241.2%
backdash into Furikakato OtoshiK+G241.2%
Honshin Kousoutai3K+G221.1%

425 further openings account for the other 1,154 rounds.

Counted from 521 of the 636 matches played. The rest were not pulled for openings.

Lei Fei

Career
320–103 · 75.7%
This season
104 matches · 74.0%
Peak rank
40

First hit in 56.0% of 386 rounds. Won 62.0% of the rounds they struck first, 61.8% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 20.8% of rounds, against 6.6% in their other rounds.

How is this tested?

backdash into evade up4812.4%
backdash into Kaisei Tento1P+K4210.9%
crouch into Shaten Renshou33PP266.7%
offensive move into crouch194.9%
backdash into punchP143.6%
Niki Bunkyaku9K123.1%
backdash into Toushou66P123.1%
backdash into throw escape112.9%
backward movement into evade up112.9%
offensive move102.6%
Niki Bunkyaku9K into guardG82.1%
Souryu Shukkai43P+K into guardG71.8%
backdash into Chutenhou3P71.8%
backdash into Shatenshou33P71.8%
offensive move into Kinkei DokuritsuP+K71.8%

72 further openings account for the other 145 rounds.

Counted from 96 of the 104 matches played. The rest were not pulled for openings.

Eileen

Career
341–77 · 81.6%
This season
123 matches · 78.0%
Peak rank
42

First hit in 43.2% of 347 rounds. Won 72.7% of the rounds they struck first, 66.0% of the rounds they were struck first.

Significant Tells

  • In round 3: opens with “3K+G Honshin Kousoutai” in 12.0% of rounds, against 4.3% in their other rounds.

How is this tested?

backdash into evade up5716.4%
Hikou Senshi66K4011.5%
backdash into throw escape3610.4%
Honshin Kousoutai3K+G226.3%
backdash into Enkou Kenka46P226.3%
backdash into Enkou Toutou3P+K123.5%
backdash into punchP123.5%
backdash into Enkou Chousou3P82.3%
offensive move into evade up72.0%
Hikou Bokushoku9P61.7%
backdash into Jouho Chu'un6PP51.4%
backdash into guardG51.4%
backward movement into throw escape51.4%
Kousokuhon7K+G41.1%
Kousokuhon7K+G into evade up41.1%

58 further openings account for the other 102 rounds.

Counted from 92 of the 123 matches played. The rest were not pulled for openings.

El Blaze

Career
285–77 · 78.7%
This season
71 matches · 76.1%
Peak rank
38

First hit in 50.4% of 274 rounds. Won 65.2% of the rounds they struck first, 66.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up6824.4%
Hammer Smash46P+K2810.0%
backdash into Darkness Sword43K+G248.6%
backdash into throw escape217.5%
backdash into Hammer Smash46P+K124.3%
backward movement into Hammer Smash46P+K124.3%
backdash into Demon's Tail9P+KK113.9%
backdash into guardG93.2%
backdash into punchP93.2%
Demon Dance9P+K into Demon's Tail9P+KK82.9%
backdash into throwP+G62.1%
backdash into Volcano Upper4P+K51.8%
backdash41.4%
Darkness Sword43K+G31.1%
Volcano Upper4P+K31.1%

40 further openings account for the other 56 rounds.

Jacky

Career
297–82 · 78.4%
This season
57 matches · 68.4%
Peak rank
39

First hit in 47.9% of 234 rounds. Won 59.8% of the rounds they struck first, 58.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up4920.6%
Middle Smash6P2912.2%
Low Spin Kick1K+G into guardG93.8%
backdash into Beat & Back KnuckleP+KP93.8%
backdash into Spin Heel Sword4K+G93.8%
punchP into Jab StraightPP93.8%
backdash into punchP83.4%
backdash into throw escape72.9%
Low Spin Kick1K+G62.5%
backdash into High Angle Upper Kick6K62.5%
backdash into Beat KnuckleP+K52.1%
backdash into Middle Smash6P52.1%
backdash into Squat Straight2P52.1%
backdash into forward dash52.1%
Middle Spin Kick46K+G41.7%

45 further openings account for the other 73 rounds.

Goh

Career
339–109 · 75.7%
This season
126 matches · 65.1%
Peak rank
39

First hit in 52.6% of 211 rounds. Won 73.0% of the rounds they struck first, 59.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up4822.8%
backdash into throw escape136.2%
backdash into Kirin33P115.2%
backdash into Batousatsu3KP104.7%
backdash into Karura4P+K94.3%
backdash into Soukyu46P94.3%
evade up73.3%
backdash into punchP62.8%
Soukyu46P52.4%
Aragami4K into throwP+G41.9%
Ni'oudaoshi3K+G41.9%
backdash into Aragami4K41.9%
backward movement into evade up41.9%
crouch into Denkou3PP41.9%
punchP into throwP+G41.9%

49 further openings account for the other 69 rounds.

Counted from 52 of the 126 matches played. The rest were not pulled for openings.

Jeffry

Career
218–42 · 83.8%
This season
34 matches · 76.5%
Peak rank
36

First hit in 54.0% of 137 rounds. Won 63.5% of the rounds they struck first, 65.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2115.3%
backdash into Rising Hammer43PP128.8%
backdash into Tsunami Beat3K+G75.1%
backdash into throw escape75.1%
backdash into guardG64.4%
punchP into Double KnucklePP64.4%
Middle Hell Stab6P+K53.6%
backdash into Double Upper3PP53.6%
backdash into Body CrushP+K32.2%
backdash into Dash Elbow66P32.2%
backdash into Side Kick3K32.2%
backdash into throwP+G32.2%
forward dash into throw escape32.2%
throw escape32.2%
Middle Hell Stab6P+K into backward movement21.5%

38 further openings account for the other 48 rounds.

Kage

Career
261–71 · 78.6%
This season
36 matches · 66.7%
Peak rank
38

First hit in 56.4% of 126 rounds. Won 69.0% of the rounds they struck first, 52.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Furikakato OtoshiK+G2419.1%
Ryu'eikyaku66K1612.7%
backdash into evade up107.9%
backdash into throw escape107.9%
backdash into forward dash86.3%
backdash into Nirenkyaku3KK75.6%
backdash into guardG43.2%
backdash into punchP43.2%
Rasen4P into Rasen Urageri4PK32.4%
backdash into Gen'you4K+G32.4%
backdash into Hagakure-ryu In Fujingeki46P+KP32.4%
backdash into Hagakure-ryu In Raijingeki46P+K32.4%
backdash into Jizuridan2P32.4%
backdash into Nakageri3K32.4%
backdash into Hiji'uchi6P21.6%

20 further openings account for the other 23 rounds.

Counted from 34 of the 36 matches played. The rest were not pulled for openings.

Lau

Career
167–22 · 88.4%
This season
25 matches · 64.0%
Peak rank
33

First hit in 60.0% of 100 rounds. Won 66.7% of the rounds they struck first, 47.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2423.1%
backdash into Kosoushou46P1413.5%
backdash into throw escape98.7%
backdash into Sako Soushou4P+K76.7%
backdash into throwP+G65.8%
backdash into Touku Kosenkyaku9K54.8%
Sako Soushou4P+K21.9%
Touku Shashou897P+K21.9%
backdash into Chugeki6P21.9%
backdash into forward dash21.9%
backdash into guardG21.9%
backward movement into throw escape21.9%
Kosoushou46P11.0%
RenshouPP into Renshou Senputai3PPK11.0%
Saishikkyaku4K11.0%

24 further openings account for the other 24 rounds.

Taka

Career
280–78 · 78.2%
This season
22 matches · 90.9%
Peak rank
38

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1617.2%
Morotezuki66P into Morote Tsuppari66PP99.7%
backdash into Kachi'age33P+K88.6%
backdash into Hiji'ate6P66.5%
Kirikabu Kudaki1P+K44.3%
backdash into Tsuppari 2PP44.3%
backdash into kickK44.3%
backdash into Aka'oni MidaremageP+K33.2%
backdash into Shita Harite2P33.2%
backdash into throw escape33.2%
punchP into throwP+G33.2%
Morotezuki66P22.1%
Shita Harite2P into backdash22.1%
backdash into Kirikabu Kudaki1P+K22.1%
backdash into Marutahiza6K22.1%

18 further openings account for the other 22 rounds.

Pai

Career
136–11 · 92.5%
This season
19 matches · 68.4%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1723.3%
Ensei Haijinkyaku7K+G into evade up68.2%
backdash into Tenshin Oushoushou46P+K68.2%
Ensei Haijinkyaku7K+G34.1%
Honshin Soukyaku1K+G into guardG34.1%
backdash into Honrakukyaku46K+G34.1%
backdash into kickK34.1%
backdash into punchP34.1%
backdash into throw escape34.1%
Enbu Renkyaku6K+G22.7%
Enbu Renkyaku6K+G into forward movement22.7%
Ensei Haijinkyaku7K+G into guardG22.7%
backdash into Souanshou3P+K22.7%
backdash into forward dash22.7%
backward movement into evade up22.7%

14 further openings account for the other 14 rounds.

Sarah

Career
175–29 · 85.8%
This season
19 matches · 89.5%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1723.3%
backdash into Crescent Heel4K+G79.6%
backdash into throw escape68.2%
backdash into Full Spin Heel Kick9K45.5%
Leg Slicer2K+G34.1%
backdash into Leg Slicer2K+G34.1%
backdash into forward dash34.1%
backdash into guardG34.1%
Full Spin Heel Kick9K22.7%
Long Snap Side Chop3P+K into guardG22.7%
Low Spin Kick3K+G22.7%
backdash into Jab StraightPP22.7%
backward movement into evade up22.7%
evade up into Crescent Heel4K+G22.7%
backdash into Double Rise Kick4P+K11.4%

14 further openings account for the other 14 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (27 here; about 1.4 would come up by chance alone before the correction).

Tests behind each character's list

  • Lei Fei: 1 of 14 tests hold up
  • Eileen: 1 of 13 tests hold up
  • El Blaze: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Sarah: not tested (too few rounds)