VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

defuai

Career matches3,198
Career win rate81.7%
Round win rate64.7%
Peak rank40
Distinct opponents201
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky393792978278.4%
El Blaze383622857778.7%
Taka383582807878.2%
Goh373542787678.5%
Eileen403282854386.9%
Kage383142536180.6%
Lei Fei373032386578.5%
Jeffry362602184283.8%
Sarah322041752985.8%
Lau331891672288.4%
Pai321471361192.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira54431179.6%+2.4
Goh5044688.0%+11.8
Jacky44261859.1%-17.6
Wolf3731683.8%+5.6
Jeffry3527877.1%+3.0
Lau34241070.6%-3.8
Kage3224875.0%-0.5
Pai2820871.4%-7.5
Lion2724388.9%+14.6
Jean2321291.3%+12.8
Vanessa2315865.2%-10.3
Aoi2216672.7%-3.3
Shun1711664.7%-13.0
Brad1613381.2%+9.2
El Blaze1512380.0%+4.7
Sarah136746.1%-32.2
Dural118372.7%-3.3
Taka1110190.9%+17.3
Lei Fei43175.0%+0.3

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall66531380.3%+4.4
Half Fence56411573.2%-1.4
Octagon5041982.0%+4.6
Full Fence4639784.8%+10.5
Low Fence46331371.7%-6.1
Breakable Half Fence4435979.5%+4.2
Open4436881.8%+6.1
Rectangle40301075.0%-2.2
Breakable Full Fence38251365.8%-9.7
Full Fence and Open3123874.2%-4.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls27477.0%75.8%+1.2
No walls15678.2%76.6%+1.6

Walls against open: -0.4 points (95% range -9.0 to +8.2), p 0.930 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

calmknight[냠냠] (Rank 29)2026/09/19440100.0%
ぼっさん (Rank 36)2026/09/1976185.7%
ぬっき~@ (Rank 36)2026/09/1365183.3%
siroiro_16bit (Rank 37)2026/09/13126650.0%
jiwoonpk (Rank 32)2026/09/1311110100.0%
Mochi/かしわもち (Rank 39)2026/09/0952340.0%
フェイス (Rank 35)2026/09/06440100.0%
悪★髭【迷惑系VF】 (Rank 31)2026/08/3065183.3%
∈挙動不審∋ (Rank 36)2026/08/251211191.7%
タピる。 (Rank 36)2026/08/0352340.0%
けいすけ新宿 (Rank 34)2026/08/0253260.0%
筋トレ職人 (Rank 35)2026/08/02660100.0%
マダム・チー (Rank 37)2026/07/1475271.4%
ROMANSKIN (Rank 36)2026/06/1053260.0%
くりたろう (Rank 39)2026/06/10119281.8%
타우끼/taukee (Rank 34)2026/06/0710100100.0%
テクノモデル (Rank 36)2026/06/0784450.0%
Bird-Tat (Rank 32)2026/06/0753260.0%
muumuu (Rank 39)2026/06/07550100.0%
おむすび山▲かずkaz_kcj (Rank 32)2026/05/2453260.0%
太鼓の別人/TaikoStrike (Rank 32)2026/05/20550100.0%
デネ (Rank 38)2026/05/1754180.0%
るりじゃいき (Rank 34)2026/05/17660100.0%
かえる (Rank 36)2026/05/1776185.7%
ロデム (Rank 29)2026/05/11660100.0%

Round openings

Every character

backdash into evade up42721.7%
backdash into throwP+G1226.2%
backdash into punchP482.4%
backdash into guardG422.1%
Hikou Senshi66K402.0%
backdash into forward dash361.8%
Middle Smash6P291.5%
Hammer Smash46P+K281.4%
backdash into Kaisei Tento1P+K281.4%
backward movement into evade up281.4%
backdash into Darkness Sword43K+G241.2%
backdash into Furikakato OtoshiK+G241.2%
Honshin Kousoutai3K+G221.1%
backdash into Enkou Kenka46P211.1%
crouch into Shaten Renshou33PP170.9%

405 further openings account for the other 1,030 rounds.

Eileen

backdash into evade up6819.6%
Hikou Senshi66K4011.5%
backdash into throwP+G349.8%
Honshin Kousoutai3K+G226.3%
backdash into Enkou Kenka46P216.0%
backdash into Enkou Toutou3P+K102.9%
backdash into punchP102.9%
backdash into forward dash72.0%
backdash into guardG72.0%
offensive move into evade up72.0%
Hikou Bokushoku9P61.7%
backdash into Enkou Chousou3P51.4%
backward movement into throwP+G51.4%
Kousokuhon7K+G41.1%
Kousokuhon7K+G into evade up41.1%

59 further openings account for the other 97 rounds.

Lei Fei

backdash into evade up4114.4%
backdash into Kaisei Tento1P+K289.8%
crouch into Shaten Renshou33PP176.0%
offensive move into crouch165.6%
backdash into punchP113.9%
backdash into Toushou66P103.5%
backward movement into evade up103.5%
Niki Bunkyaku9K93.2%
Niki Bunkyaku9K into guardG72.5%
Souryu Shukkai43P+K into guardG62.1%
backdash into Shatenshou33P62.1%
backdash into offensive move62.1%
backdash into throwP+G62.1%
offensive move51.8%
offensive move into Kinkei DokuritsuP+K51.8%

61 further openings account for the other 102 rounds.

El Blaze

backdash into evade up8430.1%
Hammer Smash46P+K2810.0%
backdash into Darkness Sword43K+G248.6%
backdash into throwP+G176.1%
backward movement into Hammer Smash46P+K124.3%
backdash into Hammer Smash46P+K113.9%
backdash into guardG113.9%
backdash into Demon's Tail9P+KK103.6%
Demon Dance9P+K into Demon's Tail9P+KK82.9%
backdash into punchP72.5%
backdash into Volcano Upper4P+K51.8%
backdash41.4%
Darkness Sword43K+G31.1%
Volcano Upper4P+K31.1%
backdash into Rocket Discharge6P+K+G31.1%

34 further openings account for the other 49 rounds.

Jacky

backdash into evade up5723.9%
Middle Smash6P2912.2%
Low Spin Kick1K+G into guardG93.8%
backdash into Beat & Back KnuckleP+KP93.8%
backdash into Spin Heel Sword4K+G93.8%
backdash into throwP+G93.8%
punchP into Jab StraightPP93.8%
backdash into punchP72.9%
Low Spin Kick1K+G62.5%
backdash into Beat KnuckleP+K52.1%
backdash into High Angle Upper Kick6K52.1%
backdash into Middle Smash6P52.1%
backdash into forward dash52.1%
Middle Spin Kick46K+G41.7%
backdash into Long Stride Back Knuckle4P+K41.7%

44 further openings account for the other 66 rounds.

Goh

backdash into evade up5727.0%
backdash into throwP+G115.2%
backdash into Kirin33P104.7%
backdash into Batousatsu3KP94.3%
backdash into Karura4P+K94.3%
backdash into Soukyu46P94.3%
evade up73.3%
Soukyu46P52.4%
backdash into punchP52.4%
backward movement into evade up52.4%
Aragami4K into throwP+G41.9%
Ni'oudaoshi3K+G41.9%
backdash into Aragami4K41.9%
backdash into guardG41.9%
crouch into Denkou3PP41.9%

46 further openings account for the other 64 rounds.

Jeffry

backdash into evade up2417.5%
backdash into Rising Hammer43PP128.8%
backdash into throwP+G107.3%
backdash into Tsunami Beat3K+G75.1%
backdash into guardG64.4%
punchP into Double KnucklePP64.4%
Middle Hell Stab6P+K53.6%
backdash into Double Upper3PP53.6%
backdash into Side Kick3K32.2%
evade up32.2%
forward dash into throwP+G32.2%
throwP+G32.2%
Middle Hell Stab6P+K into backward movement21.5%
backdash into Body CrushP+K21.5%
backdash into Dash Elbow66P21.5%

35 further openings account for the other 44 rounds.

Kage

backdash into Furikakato OtoshiK+G2419.1%
Ryu'eikyaku66K1612.7%
backdash into evade up1511.9%
backdash into throwP+G107.9%
backdash into forward dash86.3%
backdash into guardG64.8%
backdash into Nirenkyaku3KK43.2%
Rasen4P into Rasen Urageri4PK32.4%
backdash into Gen'you4K+G32.4%
backdash into Hagakure-ryu In Fujingeki46P+KP32.4%
backdash into Hagakure-ryu In Raijingeki46P+K32.4%
backdash into Jizuridan2P32.4%
backdash into Nakageri3K32.4%
backdash into Hiji'uchi6P21.6%
crouch dash forward into Fusenjin3P21.6%

20 further openings account for the other 21 rounds.

Lau

backdash into evade up2524.0%
backdash into throwP+G1514.4%
backdash into Kosoushou46P1413.5%
backdash into Sako Soushou4P+K65.8%
backdash into Touku Kosenkyaku9K54.8%
Sako Soushou4P+K21.9%
Touku Shashou897P+K21.9%
backdash into Chugeki6P21.9%
backdash into forward dash21.9%
backdash into guardG21.9%
backward movement into throwP+G21.9%
Kosoushou46P11.0%
RenshouPP into Renshou Senputai3PPK11.0%
Saishikkyaku4K11.0%
Souchuken2P into evade down11.0%

23 further openings account for the other 23 rounds.

Taka

backdash into evade up1718.3%
Morotezuki66P into Morote Tsuppari66PP99.7%
backdash into Kachi'age33P+K88.6%
backdash into Hiji'ate6P55.4%
Kirikabu Kudaki1P+K44.3%
backdash into Tsuppari 2PP44.3%
backdash into kickK44.3%
backdash into throwP+G44.3%
backdash into Aka'oni MidaremageP+K33.2%
backdash into Shita Harite2P33.2%
punchP into throwP+G33.2%
Morotezuki66P22.1%
Shita Harite2P into backdash22.1%
backdash into Kirikabu Kudaki1P+K22.1%
backdash into Marutahiza6K22.1%

18 further openings account for the other 21 rounds.

Pai

backdash into evade up2027.4%
Ensei Haijinkyaku7K+G into evade up68.2%
backdash into Tenshin Oushoushou46P+K68.2%
Ensei Haijinkyaku7K+G34.1%
Honshin Soukyaku1K+G into guardG34.1%
backdash into Honrakukyaku46K+G34.1%
Enbu Renkyaku6K+G22.7%
Enbu Renkyaku6K+G into forward movement22.7%
Ensei Haijinkyaku7K+G into guardG22.7%
backdash into Souanshou3P+K22.7%
backdash into forward dash22.7%
backdash into kickK22.7%
backdash into punchP22.7%
backdash into throwP+G22.7%
backward movement into evade up22.7%

14 further openings account for the other 14 rounds.

Sarah

backdash into evade up1926.0%
backdash into Crescent Heel4K+G56.8%
backdash into Full Spin Heel Kick9K45.5%
backdash into forward dash45.5%
backdash into throwP+G45.5%
Leg Slicer2K+G34.1%
backdash into Leg Slicer2K+G34.1%
backdash into guardG34.1%
Full Spin Heel Kick9K22.7%
Long Snap Side Chop3P+K into guardG22.7%
Low Spin Kick3K+G22.7%
backward movement into evade up22.7%
evade up into Crescent Heel4K+G22.7%
backdash11.4%
backdash into Double Rise Kick4P+K11.4%

16 further openings account for the other 16 rounds.