VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Sarah

cyomiko

  • Akira
  • Vanessa
  • Jeffry
Career matches19,665
Career win rate50.7%
Round win rate50.9%
Peak rank43
Distinct opponents628
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1830 #291 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah4315,5717,8827,68950.6%
Akira393,8521,9481,90450.6%
Vanessa292051149155.6%
Jeffry3337221559.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

18,850 of 24,410 rounds counted

9.4 inputs a second (561 a minute) this season. Faster than 90% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah9.356017,316
Akira10.36211,027
Vanessa8.2489374
Jeffry9.3557133

By opponent's character

Jacky9.65741,829
Akira9.75801,543
Lau9.15481,431
Kage9.35561,464
Shun9.65781,223
Vanessa9.25531,283
Brad9.15471,292
Lion9.55681,004
El Blaze9.2550907
Lei Fei9.1546795
Goh9.2554825
Pai9.6574830
Jeffry9.5569695
Eileen9.1547726
Sarah9.1546687
Aoi9.6576655
Wolf9.6577631
Jean9.4564461
Taka9.0542430
Dural9.2550139

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky58730927852.6%+1.6
Akira54527327250.1%-0.5
Lau47924623351.4%+0.7
Kage44522322250.1%-1.1
Shun38620618053.4%+3.6
Vanessa38321416955.9%+4.4
Brad37120916256.3%+2.2
Lion32415217246.9%-3.1
El Blaze29714315448.1%-3.2
Lei Fei28012815245.7%-5.3
Goh27711516241.5%-8.7
Pai26914112852.4%-0.3
Jeffry2581609862.0%+8.0
Eileen22811211649.1%-1.4
Sarah22211710552.7%-0.3
Aoi1951019451.8%-1.1
Wolf1901068455.8%+3.3
Jean154896557.8%+2.0
Taka127577044.9%-3.0
Dural36181850.0%-11.6

0 of 20 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 20 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence64335628755.4%+3.8
Breakable Half Fence62232529752.2%+0.8
Low Fence61832928953.2%+1.3
Octagon61329531848.1%-3.6
Single Wall60930230749.6%-2.9
Rectangle60729531248.6%-3.6
Full Fence60329530848.9%-2.3
Breakable Full Fence58031226853.8%+2.5
Open56029126952.0%+1.0
Full Fence and Open28915913055.0%+6.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3,66851.2%51.5%-0.3
No walls1,78751.6%51.8%-0.2

Walls against open: -0.1 points (95% range -3.1 to +2.9), p 0.945 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

しょべるん (Rank 39)2026/10/1852262650.0%
かんしゅ (Rank 41)2026/10/1856223439.3%
愛蒔らぶり (Rank 41)2026/10/1653332062.3%
ATTIME (Rank 41)2026/10/1653282552.8%
Tokkovanessa_VF (Rank 42)2026/10/1659332655.9%
めがじぇね (Rank 43)2026/10/1648222645.8%
たつや (Rank 40)2026/10/1676364047.4%
ビルちゃん (Rank 40)2026/10/1567293843.3%
ikkyusaaan (Rank 40)2026/10/1558382065.5%
あむざん (Rank 43)2026/10/1450222844.0%
ス~パ~オヤツマ~ン (Rank 42)2026/10/1452203238.5%
jikacho-Gigas (Rank 42)2026/10/1483443953.0%
くりたろう (Rank 40)2026/10/1171323945.1%
『ρε』.α (Rank 41)2026/10/1142182442.9%
CrossGorgonzola (Rank 42)2026/10/1058243441.4%
藪からBOY (Rank 43)2026/10/0978255332.0%
★闘将拉麵男★ (Rank 41)2026/10/0878492962.8%
mudanadoryokuzki (Rank 38)2026/10/0765442167.7%
カルティカ (Rank 41)2026/10/0661223936.1%
shenron0321 (Rank 43)2026/10/0651143727.4%
jean (Rank 42)2026/09/1746113523.9%
guigui8393 (Rank 40)2026/09/0956381867.9%
いくお (Rank 44)2026/09/0958144424.1%
manatsu_7 (Rank 42)2026/08/2770205028.6%
jinmenusagi (Rank 40)2026/08/1758243441.4%

Round openings

Every character

crouch into Squat Straight2P1,8218.1%
backdash into evade up1,5757.0%
backdash into evade down1,2075.4%
backdash into Crescent Heel4K+G6793.0%
evade down into guardG4962.2%
crouch dash forward into evade down4432.0%
crouch dash forward into guardG4101.8%
evade down into forward dash4041.8%
Hide Side Kick (Deflect)P+K3841.7%
evade up into forward dash3761.7%
Squat Straight2P3591.6%
evade down into crouch dash forward3481.6%
crouch dash back into evade down3191.4%
forward movement into punchP3061.4%
Rising Elbow6P2601.1%

941 further openings account for the other 13,137 rounds.

Counted from 5,582 of the 6,053 matches played. The rest were not pulled for openings.

Sarah

Career
7,882–7,689 · 50.6%
This season
5,489 matches · 51.7%
Peak rank
43

First hit in 58.2% of 20,311 rounds. Won 53.6% of the rounds they struck first, 47.3% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 36.3% of rounds, against 29.9% in their other rounds.
  • Against Shun: evades first in 38.8% of rounds, against 18.9% against everyone else.
  • On Rectangle stages: waits first in 15.4% of rounds, against 13.0% on the other stages.
  • After opening the round before by evading: evades first in 29.5% of rounds, against 16.1% after anything else.
  • After the opponent opened the round before by backing off: moves in first in 20.6% of rounds, against 17.3% after anything else.
  • After losing a round: moves in first in 23.2% of rounds, against 14.0% after winning one.
  • When behind: moves in first in 23.9% of rounds, against 15.9% when ahead or level.
  • In round 4 or later: opens with “crouch into 2P Squat Straight” in 11.3% of rounds, against 8.1% in their other rounds.
  • Against Kage: opens with “backdash into 4K+G Crescent Heel” in 10.9% of rounds, against 2.7% against everyone else.
  • After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 19.2% of rounds, against 6.2% after anything else.
  • After the opponent opened the round before with “backdash into evade down”: opens with “backdash into evade up” in 11.8% of rounds, against 6.9% after anything else.
  • After winning a round: opens with “crouch into 2P Squat Straight” in 12.8% of rounds, against 7.6% after losing one.
  • When behind: opens with “evade down into G guard” in 3.7% of rounds, against 1.9% when ahead or level.

How is this tested?

crouch into Squat Straight2P1,8218.9%
backdash into evade up1,4977.3%
backdash into evade down1,1355.5%
backdash into Crescent Heel4K+G6793.3%
evade down into guardG4692.3%
crouch dash forward into evade down4242.1%
crouch dash forward into guardG3901.9%
Hide Side Kick (Deflect)P+K3841.9%
evade down into forward dash3761.8%
Squat Straight2P3591.8%
evade up into forward dash3511.7%
evade down into crouch dash forward3261.6%
crouch dash back into evade down2891.4%
forward movement into punchP2811.4%
Rising Elbow6P2601.3%

625 further openings account for the other 11,404 rounds.

Counted from 5,067 of the 5,489 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky174–160 · 52%67–60 · 53%-1.1
Akira134–132 · 50%63–74 · 46%+4.8
Kage133–122 · 52%54–55 · 50%-1.3
Lau121–126 · 49%67–51 · 57%-8.2
Vanessa108–85 · 56%46–38 · 55%+0.3
Brad96–69 · 58%50–53 · 49%+7.8
Shun96–85 · 53%52–44 · 54%-0.4
Lion82–91 · 47%47–43 · 52%-6.5
El Blaze75–71 · 51%35–42 · 45%+6.3
Goh48–83 · 37%39–41 · 49%-7.0
Lei Fei67–85 · 44%30–28 · 52%-7.2
Pai72–55 · 57%31–29 · 52%+5.8
Eileen57–72 · 44%30–26 · 54%-8.1
Jeffry98–43 · 70%21–25 · 46%+21.4
Sarah47–59 · 44%34–32 · 52%-4.7
Aoi51–44 · 54%30–32 · 48%+4.8
Wolf46–39 · 54%29–19 · 60%-7.4
Jean39–31 · 56%18–12 · 60%too few to test
Taka21–27 · 44%17–26 · 40%+8.3
Dural6–11 · 35%7–2 · 78%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

422 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
1,948–1,904 · 50.6%
This season
439 matches · 49.4%
Peak rank
39

First hit in 58.1% of 1,569 rounds. Won 52.1% of the rounds they struck first, 45.0% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 36.7% of rounds, against 27.2% in their other rounds.
  • Against Akira: backs off first in 42.6% of rounds, against 28.2% against everyone else.
  • After opening the round before by evading: evades first in 26.8% of rounds, against 12.8% after anything else.
  • After winning a round: backs off first in 31.8% of rounds, against 22.6% after losing one.
  • When ahead: backs off first in 32.7% of rounds, against 22.0% when level or behind.
  • In round 3: opens with “forward dash into 6P Jouho Touken” in 9.9% of rounds, against 6.3% in their other rounds.
  • After opening the round before with “66P+K Senzankou into P+G throw”: opens with “66P+K Senzankou into P+G throw” in 19.7% of rounds, against 5.4% after anything else.

How is this tested?

crouch into Housui2P1368.7%
forward dash into Jouho Touken6P1137.2%
Senzankou66P+K into throwP+G875.5%
backdash into evade up724.6%
backdash into evade down644.1%
crouch dash back into Jouho Touken6P563.6%
Rimon Chouchu66P into forward dash362.3%
Senzankou66P+K352.2%
backdash into kickK352.2%
forward dash into forward punch+kick6P+K352.2%
crouch dash back into evade down291.8%
Housui2P281.8%
evade down into forward dash271.7%
evade up into forward dash251.6%
Koboku214P221.4%

208 further openings account for the other 772 rounds.

Counted from 390 of the 439 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky13–12 · 52%6–4 · 60%too few to test
Lau12–8 · 60%4–6 · 40%too few to test
Akira11–13 · 46%4–4 · 50%too few to test
Shun8–8 · 50%6–4 · 60%too few to test
Lei Fei7–8 · 47%3–6 · 33%too few to test
El Blaze10–4 · 71%2–2 · 50%too few to test
Pai6–12 · 33%0–4 · 0%too few to test
Brad4–14 · 22%1–2 · 33%too few to test
Jeffry6–8 · 43%0–4 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

49 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Vanessa

Career
114–91 · 55.6%
This season
93 matches · 50.5%
Peak rank
29

First hit in 18.4% of 374 rounds. Won 46.4% of the rounds they struck first, 49.8% of the rounds they were struck first.

Significant Tells

  • When behind: attacks straight away in 46.2% of rounds, against 29.8% when ahead or level.

How is this tested?

Defensive Style: Stinger Low Blow215.6%
Offensive Style: backdash into Spinning Savate66K+G205.3%
Offensive Style: backdash into evade up154.0%
Defensive Style: evade up into crouch dash forward123.2%
Defensive Style: Stinger Low Blow into crouch112.9%
Defensive Style: Stinger Low Blow into evade down92.4%
Offensive Style: Pile Bunker into forward movement92.4%
Offensive Style: Sweet Leg Slash92.4%
Offensive Style: evade up into evade down92.4%
Defensive Style: Stinger Low Blow into guardG82.1%
Offensive Style: One Two into Combo UpperPPP71.9%
Offensive Style: evade down into crouch dash forward71.9%
Defensive Style: forward dash into Stinger Low Blow1P+K61.6%
Defensive Style: guard61.6%
Offensive Style: Sweet Leg Slash into guardG61.6%

137 further openings account for the other 219 rounds.

Jeffry

Career
22–15 · 59.5%
This season
32 matches · 59.4%
Peak rank
33

First hit in 59.4% of 133 rounds. Won 54.4% of the rounds they struck first, 53.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Knuckle2P1511.3%
backdash into evade down86.0%
Middle Hell Stab6P+K into Body CrushP+K75.3%
backdash into Double Hammer Down43P64.5%
backdash into evade up64.5%
crouch dash forward into evade down64.5%
crouch dash forward into guardG64.5%
backdash into Kenka Hook46P53.8%
crouch dash forward into throwP+G53.8%
evade down into guardG53.8%
crouch dash back into guardG43.0%
backdash into Double KnucklePP32.3%
backdash into Rising Hammer43PP32.3%
backdash into Tsunami Beat3K+G32.3%
evade down into crouch dash forward32.3%

37 further openings account for the other 48 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (44 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 13 of 18 tests hold up
  • Akira: 7 of 15 tests hold up
  • Vanessa: 1 of 11 tests hold up
  • Jeffry: not tested (too few rounds)