Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1830 #291 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Sarah | 43 | 15,571 | 7,882 | 7,689 | 50.6% |
|---|---|---|---|---|---|
| Akira | 39 | 3,852 | 1,948 | 1,904 | 50.6% |
| Vanessa | 29 | 205 | 114 | 91 | 55.6% |
| Jeffry | 33 | 37 | 22 | 15 | 59.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
18,850 of 24,410 rounds counted9.4 inputs a second (561 a minute) this season. Faster than 90% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Sarah | 9.3 | 560 | 17,316 |
|---|---|---|---|
| Akira | 10.3 | 621 | 1,027 |
| Vanessa | 8.2 | 489 | 374 |
| Jeffry | 9.3 | 557 | 133 |
By opponent's character
| Jacky | 9.6 | 574 | 1,829 |
|---|---|---|---|
| Akira | 9.7 | 580 | 1,543 |
| Lau | 9.1 | 548 | 1,431 |
| Kage | 9.3 | 556 | 1,464 |
| Shun | 9.6 | 578 | 1,223 |
| Vanessa | 9.2 | 553 | 1,283 |
| Brad | 9.1 | 547 | 1,292 |
| Lion | 9.5 | 568 | 1,004 |
| El Blaze | 9.2 | 550 | 907 |
| Lei Fei | 9.1 | 546 | 795 |
| Goh | 9.2 | 554 | 825 |
| Pai | 9.6 | 574 | 830 |
| Jeffry | 9.5 | 569 | 695 |
| Eileen | 9.1 | 547 | 726 |
| Sarah | 9.1 | 546 | 687 |
| Aoi | 9.6 | 576 | 655 |
| Wolf | 9.6 | 577 | 631 |
| Jean | 9.4 | 564 | 461 |
| Taka | 9.0 | 542 | 430 |
| Dural | 9.2 | 550 | 139 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 587 | 309 | 278 | 52.6% | +1.6 |
|---|---|---|---|---|---|
| Akira | 545 | 273 | 272 | 50.1% | -0.5 |
| Lau | 479 | 246 | 233 | 51.4% | +0.7 |
| Kage | 445 | 223 | 222 | 50.1% | -1.1 |
| Shun | 386 | 206 | 180 | 53.4% | +3.6 |
| Vanessa | 383 | 214 | 169 | 55.9% | +4.4 |
| Brad | 371 | 209 | 162 | 56.3% | +2.2 |
| Lion | 324 | 152 | 172 | 46.9% | -3.1 |
| El Blaze | 297 | 143 | 154 | 48.1% | -3.2 |
| Lei Fei | 280 | 128 | 152 | 45.7% | -5.3 |
| Goh | 277 | 115 | 162 | 41.5% | -8.7 |
| Pai | 269 | 141 | 128 | 52.4% | -0.3 |
| Jeffry | 258 | 160 | 98 | 62.0% | +8.0 |
| Eileen | 228 | 112 | 116 | 49.1% | -1.4 |
| Sarah | 222 | 117 | 105 | 52.7% | -0.3 |
| Aoi | 195 | 101 | 94 | 51.8% | -1.1 |
| Wolf | 190 | 106 | 84 | 55.8% | +3.3 |
| Jean | 154 | 89 | 65 | 57.8% | +2.0 |
| Taka | 127 | 57 | 70 | 44.9% | -3.0 |
| Dural | 36 | 18 | 18 | 50.0% | -11.6 |
0 of 20 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 20 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 643 | 356 | 287 | 55.4% | +3.8 |
|---|---|---|---|---|---|
| Breakable Half Fence | 622 | 325 | 297 | 52.2% | +0.8 |
| Low Fence | 618 | 329 | 289 | 53.2% | +1.3 |
| Octagon | 613 | 295 | 318 | 48.1% | -3.6 |
| Single Wall | 609 | 302 | 307 | 49.6% | -2.9 |
| Rectangle | 607 | 295 | 312 | 48.6% | -3.6 |
| Full Fence | 603 | 295 | 308 | 48.9% | -2.3 |
| Breakable Full Fence | 580 | 312 | 268 | 53.8% | +2.5 |
| Open | 560 | 291 | 269 | 52.0% | +1.0 |
| Full Fence and Open | 289 | 159 | 130 | 55.0% | +6.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 3,668 | 51.2% | 51.5% | -0.3 |
| No walls | 1,787 | 51.6% | 51.8% | -0.2 |
Walls against open: -0.1 points (95% range -3.1 to +2.9), p 0.945 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| jikacho-Gigas (Rank 42) | 83 | 44 | 39 | 53.0% |
|---|---|---|---|---|
| ★闘将拉麵男★ (Rank 41) | 78 | 49 | 29 | 62.8% |
| 藪からBOY (Rank 43) | 78 | 25 | 53 | 32.0% |
| たつや (Rank 40) | 76 | 36 | 40 | 47.4% |
| くりたろう (Rank 40) | 71 | 32 | 39 | 45.1% |
| manatsu_7 (Rank 42) | 70 | 20 | 50 | 28.6% |
| ビルちゃん (Rank 40) | 67 | 29 | 38 | 43.3% |
| mudanadoryokuzki (Rank 38) | 65 | 44 | 21 | 67.7% |
| カルティカ (Rank 41) | 61 | 22 | 39 | 36.1% |
| Tokkovanessa_VF (Rank 42) | 59 | 33 | 26 | 55.9% |
| CrossGorgonzola (Rank 42) | 58 | 24 | 34 | 41.4% |
| ikkyusaaan (Rank 40) | 58 | 38 | 20 | 65.5% |
| jinmenusagi (Rank 40) | 58 | 24 | 34 | 41.4% |
| いくお (Rank 44) | 58 | 14 | 44 | 24.1% |
| guigui8393 (Rank 40) | 56 | 38 | 18 | 67.9% |
| かんしゅ (Rank 41) | 56 | 22 | 34 | 39.3% |
| ATTIME (Rank 41) | 53 | 28 | 25 | 52.8% |
| 愛蒔らぶり (Rank 41) | 53 | 33 | 20 | 62.3% |
| しょべるん (Rank 39) | 52 | 26 | 26 | 50.0% |
| ス~パ~オヤツマ~ン (Rank 42) | 52 | 20 | 32 | 38.5% |
| shenron0321 (Rank 43) | 51 | 14 | 37 | 27.4% |
| あむざん (Rank 43) | 50 | 22 | 28 | 44.0% |
| めがじぇね (Rank 43) | 48 | 22 | 26 | 45.8% |
| jean (Rank 42) | 46 | 11 | 35 | 23.9% |
| 『ρε』.α (Rank 41) | 42 | 18 | 24 | 42.9% |
Most played opponents, most recent first
| しょべるん (Rank 39) | 2026/10/18 | 52 | 26 | 26 | 50.0% |
|---|---|---|---|---|---|
| かんしゅ (Rank 41) | 2026/10/18 | 56 | 22 | 34 | 39.3% |
| 愛蒔らぶり (Rank 41) | 2026/10/16 | 53 | 33 | 20 | 62.3% |
| ATTIME (Rank 41) | 2026/10/16 | 53 | 28 | 25 | 52.8% |
| Tokkovanessa_VF (Rank 42) | 2026/10/16 | 59 | 33 | 26 | 55.9% |
| めがじぇね (Rank 43) | 2026/10/16 | 48 | 22 | 26 | 45.8% |
| たつや (Rank 40) | 2026/10/16 | 76 | 36 | 40 | 47.4% |
| ビルちゃん (Rank 40) | 2026/10/15 | 67 | 29 | 38 | 43.3% |
| ikkyusaaan (Rank 40) | 2026/10/15 | 58 | 38 | 20 | 65.5% |
| あむざん (Rank 43) | 2026/10/14 | 50 | 22 | 28 | 44.0% |
| ス~パ~オヤツマ~ン (Rank 42) | 2026/10/14 | 52 | 20 | 32 | 38.5% |
| jikacho-Gigas (Rank 42) | 2026/10/14 | 83 | 44 | 39 | 53.0% |
| くりたろう (Rank 40) | 2026/10/11 | 71 | 32 | 39 | 45.1% |
| 『ρε』.α (Rank 41) | 2026/10/11 | 42 | 18 | 24 | 42.9% |
| CrossGorgonzola (Rank 42) | 2026/10/10 | 58 | 24 | 34 | 41.4% |
| 藪からBOY (Rank 43) | 2026/10/09 | 78 | 25 | 53 | 32.0% |
| ★闘将拉麵男★ (Rank 41) | 2026/10/08 | 78 | 49 | 29 | 62.8% |
| mudanadoryokuzki (Rank 38) | 2026/10/07 | 65 | 44 | 21 | 67.7% |
| カルティカ (Rank 41) | 2026/10/06 | 61 | 22 | 39 | 36.1% |
| shenron0321 (Rank 43) | 2026/10/06 | 51 | 14 | 37 | 27.4% |
| jean (Rank 42) | 2026/09/17 | 46 | 11 | 35 | 23.9% |
| guigui8393 (Rank 40) | 2026/09/09 | 56 | 38 | 18 | 67.9% |
| いくお (Rank 44) | 2026/09/09 | 58 | 14 | 44 | 24.1% |
| manatsu_7 (Rank 42) | 2026/08/27 | 70 | 20 | 50 | 28.6% |
| jinmenusagi (Rank 40) | 2026/08/17 | 58 | 24 | 34 | 41.4% |
Round openings
Every character
| crouch into Squat Straight2P | 1,821 | 8.1% |
|---|---|---|
| backdash into evade up | 1,575 | 7.0% |
| backdash into evade down | 1,207 | 5.4% |
| backdash into Crescent Heel4K+G | 679 | 3.0% |
| evade down into guardG | 496 | 2.2% |
| crouch dash forward into evade down | 443 | 2.0% |
| crouch dash forward into guardG | 410 | 1.8% |
| evade down into forward dash | 404 | 1.8% |
| Hide Side Kick (Deflect)P+K | 384 | 1.7% |
| evade up into forward dash | 376 | 1.7% |
| Squat Straight2P | 359 | 1.6% |
| evade down into crouch dash forward | 348 | 1.6% |
| crouch dash back into evade down | 319 | 1.4% |
| forward movement into punchP | 306 | 1.4% |
| Rising Elbow6P | 260 | 1.1% |
941 further openings account for the other 13,137 rounds.
Counted from 5,582 of the 6,053 matches played. The rest were not pulled for openings.
Sarah
- Career
- 7,882–7,689 · 50.6%
- This season
- 5,489 matches · 51.7%
- Peak rank
- 43
First hit in 58.2% of 20,311 rounds. Won 53.6% of the rounds they struck first, 47.3% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 36.3% of rounds, against 29.9% in their other rounds.
- Against Shun: evades first in 38.8% of rounds, against 18.9% against everyone else.
- On Rectangle stages: waits first in 15.4% of rounds, against 13.0% on the other stages.
- After opening the round before by evading: evades first in 29.5% of rounds, against 16.1% after anything else.
- After the opponent opened the round before by backing off: moves in first in 20.6% of rounds, against 17.3% after anything else.
- After losing a round: moves in first in 23.2% of rounds, against 14.0% after winning one.
- When behind: moves in first in 23.9% of rounds, against 15.9% when ahead or level.
- In round 4 or later: opens with “crouch into 2P Squat Straight” in 11.3% of rounds, against 8.1% in their other rounds.
- Against Kage: opens with “backdash into 4K+G Crescent Heel” in 10.9% of rounds, against 2.7% against everyone else.
- After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 19.2% of rounds, against 6.2% after anything else.
- After the opponent opened the round before with “backdash into evade down”: opens with “backdash into evade up” in 11.8% of rounds, against 6.9% after anything else.
- After winning a round: opens with “crouch into 2P Squat Straight” in 12.8% of rounds, against 7.6% after losing one.
- When behind: opens with “evade down into G guard” in 3.7% of rounds, against 1.9% when ahead or level.
| crouch into Squat Straight2P | 1,821 | 8.9% |
|---|---|---|
| backdash into evade up | 1,497 | 7.3% |
| backdash into evade down | 1,135 | 5.5% |
| backdash into Crescent Heel4K+G | 679 | 3.3% |
| evade down into guardG | 469 | 2.3% |
| crouch dash forward into evade down | 424 | 2.1% |
| crouch dash forward into guardG | 390 | 1.9% |
| Hide Side Kick (Deflect)P+K | 384 | 1.9% |
| evade down into forward dash | 376 | 1.8% |
| Squat Straight2P | 359 | 1.8% |
| evade up into forward dash | 351 | 1.7% |
| evade down into crouch dash forward | 326 | 1.6% |
| crouch dash back into evade down | 289 | 1.4% |
| forward movement into punchP | 281 | 1.4% |
| Rising Elbow6P | 260 | 1.3% |
625 further openings account for the other 11,404 rounds.
Counted from 5,067 of the 5,489 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Sarah
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 174–160 · 52% | 67–60 · 53% | -1.1 |
| Akira | 134–132 · 50% | 63–74 · 46% | +4.8 |
| Kage | 133–122 · 52% | 54–55 · 50% | -1.3 |
| Lau | 121–126 · 49% | 67–51 · 57% | -8.2 |
| Vanessa | 108–85 · 56% | 46–38 · 55% | +0.3 |
| Brad | 96–69 · 58% | 50–53 · 49% | +7.8 |
| Shun | 96–85 · 53% | 52–44 · 54% | -0.4 |
| Lion | 82–91 · 47% | 47–43 · 52% | -6.5 |
| El Blaze | 75–71 · 51% | 35–42 · 45% | +6.3 |
| Goh | 48–83 · 37% | 39–41 · 49% | -7.0 |
| Lei Fei | 67–85 · 44% | 30–28 · 52% | -7.2 |
| Pai | 72–55 · 57% | 31–29 · 52% | +5.8 |
| Eileen | 57–72 · 44% | 30–26 · 54% | -8.1 |
| Jeffry | 98–43 · 70% | 21–25 · 46% | +21.4 |
| Sarah | 47–59 · 44% | 34–32 · 52% | -4.7 |
| Aoi | 51–44 · 54% | 30–32 · 48% | +4.8 |
| Wolf | 46–39 · 54% | 29–19 · 60% | -7.4 |
| Jean | 39–31 · 56% | 18–12 · 60% | too few to test |
| Taka | 21–27 · 44% | 17–26 · 40% | +8.3 |
| Dural | 6–11 · 35% | 7–2 · 78% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
422 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Akira
- Career
- 1,948–1,904 · 50.6%
- This season
- 439 matches · 49.4%
- Peak rank
- 39
First hit in 58.1% of 1,569 rounds. Won 52.1% of the rounds they struck first, 45.0% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 36.7% of rounds, against 27.2% in their other rounds.
- Against Akira: backs off first in 42.6% of rounds, against 28.2% against everyone else.
- After opening the round before by evading: evades first in 26.8% of rounds, against 12.8% after anything else.
- After winning a round: backs off first in 31.8% of rounds, against 22.6% after losing one.
- When ahead: backs off first in 32.7% of rounds, against 22.0% when level or behind.
- In round 3: opens with “forward dash into 6P Jouho Touken” in 9.9% of rounds, against 6.3% in their other rounds.
- After opening the round before with “66P+K Senzankou into P+G throw”: opens with “66P+K Senzankou into P+G throw” in 19.7% of rounds, against 5.4% after anything else.
| crouch into Housui2P | 136 | 8.7% |
|---|---|---|
| forward dash into Jouho Touken6P | 113 | 7.2% |
| Senzankou66P+K into throwP+G | 87 | 5.5% |
| backdash into evade up | 72 | 4.6% |
| backdash into evade down | 64 | 4.1% |
| crouch dash back into Jouho Touken6P | 56 | 3.6% |
| Rimon Chouchu66P into forward dash | 36 | 2.3% |
| Senzankou66P+K | 35 | 2.2% |
| backdash into kickK | 35 | 2.2% |
| forward dash into forward punch+kick6P+K | 35 | 2.2% |
| crouch dash back into evade down | 29 | 1.8% |
| Housui2P | 28 | 1.8% |
| evade down into forward dash | 27 | 1.7% |
| evade up into forward dash | 25 | 1.6% |
| Koboku214P | 22 | 1.4% |
208 further openings account for the other 772 rounds.
Counted from 390 of the 439 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 13–12 · 52% | 6–4 · 60% | too few to test |
| Lau | 12–8 · 60% | 4–6 · 40% | too few to test |
| Akira | 11–13 · 46% | 4–4 · 50% | too few to test |
| Shun | 8–8 · 50% | 6–4 · 60% | too few to test |
| Lei Fei | 7–8 · 47% | 3–6 · 33% | too few to test |
| El Blaze | 10–4 · 71% | 2–2 · 50% | too few to test |
| Pai | 6–12 · 33% | 0–4 · 0% | too few to test |
| Brad | 4–14 · 22% | 1–2 · 33% | too few to test |
| Jeffry | 6–8 · 43% | 0–4 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
49 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Vanessa
- Career
- 114–91 · 55.6%
- This season
- 93 matches · 50.5%
- Peak rank
- 29
First hit in 18.4% of 374 rounds. Won 46.4% of the rounds they struck first, 49.8% of the rounds they were struck first.
Significant Tells
- When behind: attacks straight away in 46.2% of rounds, against 29.8% when ahead or level.
| Defensive Style: Stinger Low Blow | 21 | 5.6% |
|---|---|---|
| Offensive Style: backdash into Spinning Savate66K+G | 20 | 5.3% |
| Offensive Style: backdash into evade up | 15 | 4.0% |
| Defensive Style: evade up into crouch dash forward | 12 | 3.2% |
| Defensive Style: Stinger Low Blow into crouch | 11 | 2.9% |
| Defensive Style: Stinger Low Blow into evade down | 9 | 2.4% |
| Offensive Style: Pile Bunker into forward movement | 9 | 2.4% |
| Offensive Style: Sweet Leg Slash | 9 | 2.4% |
| Offensive Style: evade up into evade down | 9 | 2.4% |
| Defensive Style: Stinger Low Blow into guardG | 8 | 2.1% |
| Offensive Style: One Two into Combo UpperPPP | 7 | 1.9% |
| Offensive Style: evade down into crouch dash forward | 7 | 1.9% |
| Defensive Style: forward dash into Stinger Low Blow1P+K | 6 | 1.6% |
| Defensive Style: guard | 6 | 1.6% |
| Offensive Style: Sweet Leg Slash into guardG | 6 | 1.6% |
137 further openings account for the other 219 rounds.
Jeffry
- Career
- 22–15 · 59.5%
- This season
- 32 matches · 59.4%
- Peak rank
- 33
First hit in 59.4% of 133 rounds. Won 54.4% of the rounds they struck first, 53.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Knuckle2P | 15 | 11.3% |
|---|---|---|
| backdash into evade down | 8 | 6.0% |
| Middle Hell Stab6P+K into Body CrushP+K | 7 | 5.3% |
| backdash into Double Hammer Down43P | 6 | 4.5% |
| backdash into evade up | 6 | 4.5% |
| crouch dash forward into evade down | 6 | 4.5% |
| crouch dash forward into guardG | 6 | 4.5% |
| backdash into Kenka Hook46P | 5 | 3.8% |
| crouch dash forward into throwP+G | 5 | 3.8% |
| evade down into guardG | 5 | 3.8% |
| crouch dash back into guardG | 4 | 3.0% |
| backdash into Double KnucklePP | 3 | 2.3% |
| backdash into Rising Hammer43PP | 3 | 2.3% |
| backdash into Tsunami Beat3K+G | 3 | 2.3% |
| evade down into crouch dash forward | 3 | 2.3% |
37 further openings account for the other 48 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (44 here; about 2.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Sarah: 13 of 18 tests hold up
- Akira: 7 of 15 tests hold up
- Vanessa: 1 of 11 tests hold up
- Jeffry: not tested (too few rounds)
