VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

tu-kun0223

  • Jean
  • Lau
  • Brad
  • Goh
  • Kage
  • Lion
  • Akira
  • Jeffry
  • Taka
  • Aoi
  • Wolf
Career matches9,497
Career win rate59.8%
Round win rate52.4%
Peak rank43
Distinct opponents219
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1832 #287 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky432,1681,30486460.1%
Lau421,43182161057.4%
Jean421,16972144861.7%
Brad4287352934460.6%
Taka4075744930859.3%
Akira4171644726962.4%
Goh3961635026656.8%
Jeffry4158135422760.9%
Lion4047726721056.0%
Kage4147529318261.7%
Aoi36162996361.1%
Wolf3472432959.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,148 of 6,595 rounds counted

9.6 inputs a second (578 a minute) this season. Faster than 93% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky9.9597735
Jean9.4562777
Lau9.5571787
Brad9.3561732
Goh9.7584247
Kage9.4566417
Lion9.7582442
Akira11.1665388
Jeffry9.1545239
Taka9.3557129
Aoi9.4564185
Wolf8.953670

By opponent's character

Lau9.8589750
Lion9.6577701
Kage9.6575582
Jacky10.2615389
Akira9.7582320
Sarah9.6578245
Aoi9.8586368
Lei Fei9.3561257
Wolf9.9592212
Shun9.6578192
Brad9.2553212
Vanessa9.5569101
Eileen8.8528189
Jeffry9.4567135
Jean9.4566131
Pai9.6575106
Goh9.355960
Taka9.4566107
El Blaze9.456246
Dural8.852845

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lau22010012045.5%-3.4
Lion1969410248.0%-3.0
Kage174967855.2%-0.3
Jacky146816555.5%+0.8
Akira123725158.5%+3.2
Sarah110674360.9%+5.1
Aoi103703368.0%+10.0
Lei Fei73314242.5%-6.5
Wolf69323746.4%-6.3
Shun58292950.0%-0.8
Brad55302554.5%+1.6
Vanessa51232845.1%-4.8
Eileen48222645.8%-2.9
Jeffry45222348.9%-9.3
Jean44271761.4%+3.3
Pai35201557.1%+3.1
Goh28101835.7%-16.7
Taka2618869.2%+11.2
El Blaze1813572.2%+18.2
Dural1614287.5%+28.9

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence1851067957.3%+5.7
Breakable Half Fence178849447.2%-6.7
Low Fence170937754.7%+1.3
Breakable Full Fence169838649.1%-5.5
Single Wall158976161.4%+10.6
Open157738446.5%-8.1
Octagon148796953.4%+0.5
Rectangle147866158.5%+3.7
Full Fence129696053.5%+2.3
Full Fence and Open97524553.6%-0.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls95653.0%53.2%-0.1
No walls48554.2%53.1%+1.1

Walls against open: -1.3 points (95% range -6.7 to +4.2), p 0.647 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

うるヲ参拾 (Rank 38)2026/10/1522121054.5%
あむざん (Rank 43)2026/10/151871138.9%
デネ (Rank 41)2026/10/1529161355.2%
おむすび山かずkaz_kcjj (Rank 37)2026/10/1122121054.5%
『ρε』.α (Rank 41)2026/10/111731417.6%
マハリータまるこ (Rank 40)2026/10/0960402066.7%
マサオ(AO) (Rank 39)2026/10/081713476.5%
おろち ぽっぽ (Rank 43)2026/10/0233141942.4%
stepan_BVFA (Rank 39)2026/09/2925111444.0%
ぶーん (Rank 35)2026/09/291810855.6%
中四国ウルフ (Rank 42)2026/09/291761135.3%
manatsu_7 (Rank 44)2026/09/2844162836.4%
ちび太☆らふぁ~る (Rank 43)2026/09/2785404547.1%
かっこいいらう (Rank 44)2026/09/2650203040.0%
ぱりぱり (Rank 36)2026/09/1824101441.7%
ハマラウ (Rank 42)2026/09/0649143528.6%
堂島様 (Rank 43)2026/09/061931615.8%
cyomiko (Rank 41)2026/09/0537211656.8%
CLEARCARE (Rank 41)2026/09/0336191752.8%
ふかふか (Rank 38)2026/08/0539231659.0%
めがじぇね (Rank 42)2026/08/0337181948.6%
くりたろう (Rank 39)2026/07/252012860.0%
シズラヒモビッチ (Rank 42)2026/06/052351821.7%
Tokkovanessa_VF (Rank 41)2026/05/231951426.3%
ポップコーンの悪魔。 (Rank 40)2026/04/251961331.6%

Round openings

Every character

backdash into throw escape4647.2%
backdash into evade down4326.7%
backdash into evade up3094.8%
forward dash into Low Spin Kick1K+G1151.8%
backdash into Karura4P+K1041.6%
Middle Smash6P into forward dash911.4%
crouch into Squat Straight2P891.4%
crouch into Shitamaeken2P811.3%
crouch into Sit Jab2P811.3%
Chugeki6P into forward dash761.2%
forward movement into punchP761.2%
Gyaku Seikenzuki66P into forward movement731.1%
Gyaku Seikenzuki66P into forward dash721.1%
crouch into Low Knuckle2P681.1%
backdash into throwP+G671.0%

902 further openings account for the other 4,235 rounds.

Counted from 1,595 of the 1,638 matches played. The rest were not pulled for openings.

Jacky

Career
1,304–864 · 60.1%
This season
291 matches · 52.6%
Peak rank
43

First hit in 58.0% of 1,170 rounds. Won 53.2% of the rounds they struck first, 51.7% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 34.1% of rounds, against 23.3% in their other rounds.
  • After winning a round: backs off first in 54.8% of rounds, against 21.1% after losing one.
  • When ahead: backs off first in 52.0% of rounds, against 27.3% when level or behind.
  • In round 4 or later: opens with “crouch into 2P Squat Straight” in 14.6% of rounds, against 5.0% in their other rounds.
  • Against Kage: opens with “forward dash into 1K+G Low Spin Kick” in 20.9% of rounds, against 8.3% against everyone else.
  • After losing a round: opens with “forward dash into 1K+G Low Spin Kick” in 12.4% of rounds, against 3.0% after winning one.
  • When ahead: opens with “backdash into evade down” in 11.3% of rounds, against 5.3% when level or behind.

How is this tested?

forward dash into Low Spin Kick1K+G1159.8%
Middle Smash6P into forward dash917.7%
crouch into Squat Straight2P897.6%
backdash into evade down877.4%
backdash into throw escape746.3%
backdash into evade up726.1%
crouch dash forward into Smash Straight3P605.1%
Middle Smash6P into forward movement403.4%
backdash into Middle Kick3K242.0%
forward dash into Middle Smash6P221.9%
backdash into Middle Smash6P201.7%
forward movement into punchP191.6%
crouch into Smash Straight3P181.5%
backdash into throwP+G141.2%
forward movement into Jab Double StraightPPP141.2%

151 further openings account for the other 417 rounds.

Counted from 287 of the 291 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau16–24 · 40%7–9 · 44%too few to test
Lion11–15 · 42%7–8 · 47%too few to test
Kage8–5 · 62%11–3 · 79%too few to test
Sarah10–8 · 56%6–3 · 67%too few to test
Aoi9–7 · 56%7–1 · 88%too few to test
Akira10–7 · 59%0–4 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

4 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
721–448 · 61.7%
This season
215 matches · 55.4%
Peak rank
42

First hit in 53.9% of 846 rounds. Won 54.6% of the rounds they struck first, 52.0% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: waits first in 18.0% of rounds, against 9.5% in their other rounds.
  • After winning a round: backs off first in 50.7% of rounds, against 17.7% after losing one.
  • When ahead: backs off first in 46.1% of rounds, against 26.9% when level or behind.
  • In round 4 or later: opens with “crouch into 2P Shitamaeken” in 17.1% of rounds, against 7.0% in their other rounds.
  • After winning a round: opens with “backdash into throw escape” in 13.4% of rounds, against 2.3% after losing one.

How is this tested?

crouch into Shitamaeken2P819.5%
Gyaku Seikenzuki66P into forward movement738.6%
Gyaku Seikenzuki66P into forward dash728.4%
backdash into throw escape688.0%
Gyaku Seikenzuki66P into Yoko'enpi6P536.2%
Yoko'enpi6P into forward dash526.1%
backdash into evade down374.3%
backdash into evade up374.3%
forward dash into Yoko'enpi6P333.9%
forward dash into Shitanagi Shutou1P263.0%
backdash into Chudan Mawashigeri3K242.8%
backdash into Doumawashi Kaitengeri46K+G172.0%
forward movement into punchP172.0%
backdash into Gyaku Seikenzuki66P141.6%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP131.5%

108 further openings account for the other 236 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau10–14 · 42%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
821–610 · 57.4%
This season
209 matches · 51.2%
Peak rank
42

First hit in 52.4% of 848 rounds. Won 57.9% of the rounds they struck first, 45.3% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 7.2% of rounds, against 2.3% in their other rounds.
  • After winning a round: backs off first in 51.5% of rounds, against 19.2% after losing one.
  • When ahead: backs off first in 46.0% of rounds, against 27.6% when level or behind.
  • After opening the round before with “backdash into throw escape”: opens with “backdash into throw escape” in 25.5% of rounds, against 8.9% after anything else.
  • After winning a round: opens with “backdash into evade down” in 9.3% of rounds, against 0.6% after losing one.
  • When ahead: opens with “backdash into evade down” in 6.8% of rounds, against 2.7% when level or behind.

How is this tested?

Chugeki6P into forward dash768.9%
backdash into throw escape758.8%
Chugeki6P into forward movement404.7%
Senchutai3K404.7%
backdash into evade down404.7%
Chugeki6P333.9%
backdash into Sako Soushou4P+K323.8%
backdash into evade up293.4%
Kosoushou46P into forward movement263.0%
Fukko Kensou1P182.1%
Senchutai3K into guardG182.1%
Senchutai3K into forward dash151.8%
Souko Sensou66P+K into Rouko Tankai6P+K151.8%
crouch into Souchuken2P151.8%
Senchutai3K into forward movement141.6%

150 further openings account for the other 367 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lion12–8 · 60%1–2 · 33%too few to test
Aoi12–6 · 67%3–2 · 60%too few to test
Akira6–5 · 55%7–6 · 54%too few to test
Lau8–9 · 47%2–1 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Brad

Career
529–344 · 60.6%
This season
189 matches · 50.8%
Peak rank
42

First hit in 53.2% of 760 rounds. Won 56.4% of the rounds they struck first, 47.8% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 19.0% of rounds, against 10.1% in their other rounds.
  • After winning a round: backs off first in 46.2% of rounds, against 24.0% after losing one.
  • When ahead: backs off first in 44.2% of rounds, against 27.9% when level or behind.
  • After losing a round: opens with “6P Elbow Hook” in 10.0% of rounds, against 2.3% after winning one.
  • When behind: opens with “6P Elbow Hook” in 10.1% of rounds, against 3.5% when ahead or level.

How is this tested?

crouch into Sit Jab2P8110.6%
backdash into throw escape577.4%
Elbow Hook6P466.0%
backdash into evade down455.9%
backdash into evade up455.9%
Middle Spin Kick66K into forward dash435.6%
Middle Spin Kick66K into forward movement344.4%
backdash into Stop Kick4K212.7%
forward dash into Sharp Shoot1P212.7%
Sway Back4P+K+G into Mighty Knee UpperK192.5%
Dtee Sawk Dtrohng4P+K162.1%
Elbow Hook6P into forward movement162.1%
Ducking6P+K+G into Crush Knee KickK+G141.8%
Sharp Shoot1P141.8%
forward dash into Jaguar Tail2K+G121.6%

121 further openings account for the other 282 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lion8–15 · 35%5–3 · 62%too few to test
Kage15–11 · 58%4–1 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
350–266 · 56.8%
This season
174 matches · 52.9%
Peak rank
39

First hit in 52.1% of 674 rounds. Won 54.7% of the rounds they struck first, 47.4% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: waits first in 9.5% of rounds, against 3.9% in their other rounds.
  • After winning a round: backs off first in 71.0% of rounds, against 31.1% after losing one.
  • When ahead: backs off first in 74.1% of rounds, against 37.6% when level or behind.
  • In round 2: opens with “backdash into 4P+K Karura” in 22.5% of rounds, against 13.0% in their other rounds.
  • Against Lion: opens with “backdash into throw escape” in 19.2% of rounds, against 7.5% against everyone else.
  • After losing a round: opens with “forward dash into 6P Hiji'ate” in 12.4% of rounds, against 1.6% after winning one.
  • When ahead: opens with “backdash into throw escape” in 16.1% of rounds, against 4.6% when level or behind.

How is this tested?

backdash into Karura4P+K10415.4%
backdash into throw escape578.4%
forward dash into Hiji'ate6P497.3%
backdash into evade down477.0%
Hiji'ate6P into forward dash375.5%
backdash into evade up294.3%
Hiji'ate6P263.9%
forward dash into throwP+G263.9%
forward dash into Maegeri3K253.7%
crouch into Sune'uchi2P223.3%
Soukyu46P into forward movement213.1%
backdash into throwP+G142.1%
Hiji'ate6P into forward movement121.8%
backdash into Kurogane Kudaki66P121.8%
backdash into Maegeri3K101.5%

77 further openings account for the other 184 rounds.

Counted from 169 of the 174 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky8–7 · 53%3–6 · 33%too few to test
Lau4–7 · 36%4–6 · 40%too few to test
Sarah14–4 · 78%4–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
293–182 · 61.7%
This season
132 matches · 59.9%
Peak rank
41

First hit in 60.1% of 441 rounds. Won 56.2% of the rounds they struck first, 53.4% of the rounds they were struck first.

Significant Tells

  • After winning a round: backs off first in 64.3% of rounds, against 31.8% after losing one.
  • When behind: attacks straight away in 46.5% of rounds, against 22.1% when ahead or level.

How is this tested?

crouch into Jizuridan2P5211.7%
backdash into evade down357.9%
backdash into throw escape347.7%
Hiji'uchi6P327.2%
Hiji'uchi6P into forward dash194.3%
backdash into Hagakure-ryu In Raijingeki46P+K194.3%
backdash into evade up194.3%
Hagakure-ryu In Raijingeki46P+K into punchP143.1%
Ryu'eikyaku66K143.1%
backdash into Fusenjin3P143.1%
backdash into Hagakure-ryu In Fujingeki46P+KP132.9%
Hagakure-ryu In Raijingeki46P+K122.7%
Hiji'uchi6P into forward movement112.5%
backdash into Engetsugeri9K+G102.2%
backdash into Fujinkyaku46K+G102.2%

77 further openings account for the other 136 rounds.

Counted from 108 of the 132 matches played. The rest were not pulled for openings.

Lion

Career
267–210 · 56.0%
This season
115 matches · 49.6%
Peak rank
40

First hit in 60.1% of 426 rounds. Won 52.3% of the rounds they struck first, 47.6% of the rounds they were struck first.

Significant Tells

  • After winning a round: backs off first in 66.5% of rounds, against 22.8% after losing one.
  • When ahead: backs off first in 64.8% of rounds, against 29.0% when level or behind.
  • After losing a round: opens with “6P Banchu” in 19.6% of rounds, against 5.7% after winning one.

How is this tested?

Banchu6P4310.1%
crouch into Katousui2P388.9%
backdash into throw escape378.7%
Banchu6P into forward dash286.6%
backdash into evade up245.6%
backdash into evade down194.5%
backdash into Koushutai44K163.8%
Banchu6P into forward movement143.3%
backdash into Dantai3K122.8%
crouch dash forward into Sen'inshou3P112.6%
crouch into Shicchi Soutai3K+G112.6%
backdash into Tanhikyaku46K102.4%
Banchu6P into crouch dash forward81.9%
backdash into Senputai8K81.9%
backdash into Touku Rigou Bantaitetsu46K+G71.6%

73 further openings account for the other 140 rounds.

Counted from 110 of the 115 matches played. The rest were not pulled for openings.

Akira

Career
447–269 · 62.4%
This season
100 matches · 53.0%
Peak rank
41

First hit in 60.0% of 395 rounds. Won 52.3% of the rounds they struck first, 48.1% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 21.6% of rounds, against 10.4% in their other rounds.
  • After winning a round: backs off first in 61.1% of rounds, against 30.9% after losing one.
  • In round 2: opens with “66P Rimon Chouchu” in 18.6% of rounds, against 10.1% in their other rounds.
  • After losing a round: opens with “66P Rimon Chouchu” in 22.1% of rounds, against 6.0% after winning one.

How is this tested?

Rimon Chouchu66P4812.2%
backdash into evade down4812.2%
backdash into evade up235.8%
Rimon Chouchu66P into forward dash194.8%
Yakuho Chouchu666P184.6%
forward dash into Jouho Touken6P153.8%
Rimon Chouchu66P into Jouho Touken6P143.5%
backdash into Geimon Tessen46P+K+G133.3%
backdash into Rimon Chouchu66P123.0%
backdash into throw escape123.0%
crouch into Housui2P102.5%
forward dash into Geimon Tessen46P+K+G82.0%
Senzankou66P+K61.5%
Yakuho Chouchu666P into forward dash61.5%
backdash into Chouzan Housui46P+K61.5%

64 further openings account for the other 137 rounds.

Counted from 97 of the 100 matches played. The rest were not pulled for openings.

Jeffry

Career
354–227 · 60.9%
This season
88 matches · 55.7%
Peak rank
41

First hit in 59.6% of 334 rounds. Won 56.8% of the rounds they struck first, 48.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch into Low Knuckle2P6819.8%
Elbow Butt6P into forward dash319.0%
backdash into evade down236.7%
Elbow Butt6P into forward movement164.7%
Overblow Shoulder66P+K154.4%
backdash into Kenka Hook46P133.8%
backdash into Tsunami Beat3K+G123.5%
forward dash into Kenka Hook46P102.9%
Elbow Butt6P92.6%
backdash into throw escape82.3%
Tsunami Beat3K+G72.0%
forward dash into Elbow Butt6P72.0%
crouch into Tsunami Beat3K+G61.7%
forward movement into punchP61.7%
backdash into Megaton Knuckle43P+K51.4%

69 further openings account for the other 108 rounds.

Counted from 86 of the 88 matches played. The rest were not pulled for openings.

Taka

Career
449–308 · 59.3%
This season
60 matches · 50.0%
Peak rank
40

First hit in 57.9% of 242 rounds. Won 52.9% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

kickK4217.3%
crouch into Shita Harite2P2811.5%
backdash into evade down249.9%
backdash into throw escape208.2%
Hiji'ate6P166.6%
Morotezuki66P114.5%
Morotezuki66P into Morote Tsuppari66PP83.3%
Hiji'ate6P into forward dash62.5%
Tsuppari 2PP into Tsuppari 3PPP62.5%
backdash into evade up52.1%
backdash into kickK52.1%
Hiji'ate6P into forward movement41.6%
backdash into Morotezuki66P41.6%
forward movement into punchP41.6%
backward movement into throw escape31.2%

42 further openings account for the other 57 rounds.

Aoi

Career
99–63 · 61.1%
This season
48 matches · 56.2%
Peak rank
36

First hit in 64.1% of 181 rounds. Won 61.2% of the rounds they struck first, 41.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down2412.8%
Chudan Hiji'ate6P189.6%
backdash into throw escape189.6%
backdash into evade up168.5%
Chudan Hiji'ate6P into forward dash94.8%
forward dash into Kusanagi2K+G94.8%
crouch into Gedan Shouda2P84.3%
Chudan Hiji'ate6P into forward movement63.2%
Sanseigan66P+K into forward movement52.7%
backdash into Koromoguruma66P52.7%
backdash into punchP42.1%
backward movement into throw escape42.1%
crouch into Sodeshinken33P+K42.1%
forward dash into Ouda6P+K42.1%
backdash into Gedan Shouda2P31.6%

38 further openings account for the other 51 rounds.

Wolf

Career
43–29 · 59.7%
This season
17 matches · 52.9%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Arrow Knuckle3P1217.1%
backdash into Heavy Middle Kick3K+G811.4%
Arrow Knuckle3P into guardG710.0%
backdash into evade up68.6%
crouch into Low Hammer2P57.1%
backdash into throw escape45.7%
backdash into Arrow Knuckle3P34.3%
backdash into evade down34.3%
Arrow Knuckle3P into forward dash22.9%
Heavy Middle Kick3K+G22.9%
backward movement into evade down22.9%
Arrow Knuckle3P into backdash11.4%
Arrow Knuckle3P into evade up11.4%
Heavy Middle Kick3K+G into forward dash11.4%
Quick Shoulder66P+K into forward dash11.4%

12 further openings account for the other 12 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (131 here; about 6.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 7 of 16 tests hold up
  • Jean: 5 of 15 tests hold up
  • Lau: 6 of 15 tests hold up
  • Brad: 5 of 15 tests hold up
  • Goh: 7 of 15 tests hold up
  • Kage: 2 of 12 tests hold up
  • Lion: 3 of 14 tests hold up
  • Akira: 4 of 14 tests hold up
  • Jeffry: 0 of 15 tests hold up
  • Taka: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Wolf: not tested (too few rounds)