Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1832 #287 of 3,686 on the Elo list →
Jacky1849290 matches
Jean1865215 matches
Lau1831209 matches
Brad1834189 matches
Goh1817174 matches
Kage1852131 matches
Lion1794115 matches
Akira1834100 matches
Jeffry184188 matches
Taka182260 matches
Aoi181748 matches
Wolf181817 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 43 | 2,168 | 1,304 | 864 | 60.1% |
|---|---|---|---|---|---|
| Lau | 42 | 1,431 | 821 | 610 | 57.4% |
| Jean | 42 | 1,169 | 721 | 448 | 61.7% |
| Brad | 42 | 873 | 529 | 344 | 60.6% |
| Taka | 40 | 757 | 449 | 308 | 59.3% |
| Akira | 41 | 716 | 447 | 269 | 62.4% |
| Goh | 39 | 616 | 350 | 266 | 56.8% |
| Jeffry | 41 | 581 | 354 | 227 | 60.9% |
| Lion | 40 | 477 | 267 | 210 | 56.0% |
| Kage | 41 | 475 | 293 | 182 | 61.7% |
| Aoi | 36 | 162 | 99 | 63 | 61.1% |
| Wolf | 34 | 72 | 43 | 29 | 59.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
5,148 of 6,595 rounds counted9.6 inputs a second (578 a minute) this season. Faster than 93% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 9.9 | 597 | 735 |
|---|---|---|---|
| Jean | 9.4 | 562 | 777 |
| Lau | 9.5 | 571 | 787 |
| Brad | 9.3 | 561 | 732 |
| Goh | 9.7 | 584 | 247 |
| Kage | 9.4 | 566 | 417 |
| Lion | 9.7 | 582 | 442 |
| Akira | 11.1 | 665 | 388 |
| Jeffry | 9.1 | 545 | 239 |
| Taka | 9.3 | 557 | 129 |
| Aoi | 9.4 | 564 | 185 |
| Wolf | 8.9 | 536 | 70 |
By opponent's character
| Lau | 9.8 | 589 | 750 |
|---|---|---|---|
| Lion | 9.6 | 577 | 701 |
| Kage | 9.6 | 575 | 582 |
| Jacky | 10.2 | 615 | 389 |
| Akira | 9.7 | 582 | 320 |
| Sarah | 9.6 | 578 | 245 |
| Aoi | 9.8 | 586 | 368 |
| Lei Fei | 9.3 | 561 | 257 |
| Wolf | 9.9 | 592 | 212 |
| Shun | 9.6 | 578 | 192 |
| Brad | 9.2 | 553 | 212 |
| Vanessa | 9.5 | 569 | 101 |
| Eileen | 8.8 | 528 | 189 |
| Jeffry | 9.4 | 567 | 135 |
| Jean | 9.4 | 566 | 131 |
| Pai | 9.6 | 575 | 106 |
| Goh | 9.3 | 559 | 60 |
| Taka | 9.4 | 566 | 107 |
| El Blaze | 9.4 | 562 | 46 |
| Dural | 8.8 | 528 | 45 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Lau | 220 | 100 | 120 | 45.5% | -3.4 |
|---|---|---|---|---|---|
| Lion | 196 | 94 | 102 | 48.0% | -3.0 |
| Kage | 174 | 96 | 78 | 55.2% | -0.3 |
| Jacky | 146 | 81 | 65 | 55.5% | +0.8 |
| Akira | 123 | 72 | 51 | 58.5% | +3.2 |
| Sarah | 110 | 67 | 43 | 60.9% | +5.1 |
| Aoi | 103 | 70 | 33 | 68.0% | +10.0 |
| Lei Fei | 73 | 31 | 42 | 42.5% | -6.5 |
| Wolf | 69 | 32 | 37 | 46.4% | -6.3 |
| Shun | 58 | 29 | 29 | 50.0% | -0.8 |
| Brad | 55 | 30 | 25 | 54.5% | +1.6 |
| Vanessa | 51 | 23 | 28 | 45.1% | -4.8 |
| Eileen | 48 | 22 | 26 | 45.8% | -2.9 |
| Jeffry | 45 | 22 | 23 | 48.9% | -9.3 |
| Jean | 44 | 27 | 17 | 61.4% | +3.3 |
| Pai | 35 | 20 | 15 | 57.1% | +3.1 |
| Goh | 28 | 10 | 18 | 35.7% | -16.7 |
| Taka | 26 | 18 | 8 | 69.2% | +11.2 |
| El Blaze | 18 | 13 | 5 | 72.2% | +18.2 |
| Dural | 16 | 14 | 2 | 87.5% | +28.9 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 185 | 106 | 79 | 57.3% | +5.7 |
|---|---|---|---|---|---|
| Breakable Half Fence | 178 | 84 | 94 | 47.2% | -6.7 |
| Low Fence | 170 | 93 | 77 | 54.7% | +1.3 |
| Breakable Full Fence | 169 | 83 | 86 | 49.1% | -5.5 |
| Single Wall | 158 | 97 | 61 | 61.4% | +10.6 |
| Open | 157 | 73 | 84 | 46.5% | -8.1 |
| Octagon | 148 | 79 | 69 | 53.4% | +0.5 |
| Rectangle | 147 | 86 | 61 | 58.5% | +3.7 |
| Full Fence | 129 | 69 | 60 | 53.5% | +2.3 |
| Full Fence and Open | 97 | 52 | 45 | 53.6% | -0.3 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 956 | 53.0% | 53.2% | -0.1 |
| No walls | 485 | 54.2% | 53.1% | +1.1 |
Walls against open: -1.3 points (95% range -6.7 to +4.2), p 0.647 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ちび太☆らふぁ~る (Rank 43) | 85 | 40 | 45 | 47.1% |
|---|---|---|---|---|
| マハリータまるこ (Rank 40) | 60 | 40 | 20 | 66.7% |
| かっこいいらう (Rank 44) | 50 | 20 | 30 | 40.0% |
| ハマラウ (Rank 42) | 49 | 14 | 35 | 28.6% |
| manatsu_7 (Rank 44) | 44 | 16 | 28 | 36.4% |
| ふかふか (Rank 38) | 39 | 23 | 16 | 59.0% |
| cyomiko (Rank 41) | 37 | 21 | 16 | 56.8% |
| めがじぇね (Rank 42) | 37 | 18 | 19 | 48.6% |
| CLEARCARE (Rank 41) | 36 | 19 | 17 | 52.8% |
| おろち ぽっぽ (Rank 43) | 33 | 14 | 19 | 42.4% |
| デネ (Rank 41) | 29 | 16 | 13 | 55.2% |
| stepan_BVFA (Rank 39) | 25 | 11 | 14 | 44.0% |
| ぱりぱり (Rank 36) | 24 | 10 | 14 | 41.7% |
| シズラヒモビッチ (Rank 42) | 23 | 5 | 18 | 21.7% |
| うるヲ参拾 (Rank 38) | 22 | 12 | 10 | 54.5% |
| おむすび山かずkaz_kcjj (Rank 37) | 22 | 12 | 10 | 54.5% |
| くりたろう (Rank 39) | 20 | 12 | 8 | 60.0% |
| Tokkovanessa_VF (Rank 41) | 19 | 5 | 14 | 26.3% |
| ポップコーンの悪魔。 (Rank 40) | 19 | 6 | 13 | 31.6% |
| 堂島様 (Rank 43) | 19 | 3 | 16 | 15.8% |
| あむざん (Rank 43) | 18 | 7 | 11 | 38.9% |
| ぶーん (Rank 35) | 18 | 10 | 8 | 55.6% |
| 『ρε』.α (Rank 41) | 17 | 3 | 14 | 17.6% |
| マサオ(AO) (Rank 39) | 17 | 13 | 4 | 76.5% |
| 中四国ウルフ (Rank 42) | 17 | 6 | 11 | 35.3% |
Most played opponents, most recent first
| うるヲ参拾 (Rank 38) | 2026/10/15 | 22 | 12 | 10 | 54.5% |
|---|---|---|---|---|---|
| あむざん (Rank 43) | 2026/10/15 | 18 | 7 | 11 | 38.9% |
| デネ (Rank 41) | 2026/10/15 | 29 | 16 | 13 | 55.2% |
| おむすび山かずkaz_kcjj (Rank 37) | 2026/10/11 | 22 | 12 | 10 | 54.5% |
| 『ρε』.α (Rank 41) | 2026/10/11 | 17 | 3 | 14 | 17.6% |
| マハリータまるこ (Rank 40) | 2026/10/09 | 60 | 40 | 20 | 66.7% |
| マサオ(AO) (Rank 39) | 2026/10/08 | 17 | 13 | 4 | 76.5% |
| おろち ぽっぽ (Rank 43) | 2026/10/02 | 33 | 14 | 19 | 42.4% |
| stepan_BVFA (Rank 39) | 2026/09/29 | 25 | 11 | 14 | 44.0% |
| ぶーん (Rank 35) | 2026/09/29 | 18 | 10 | 8 | 55.6% |
| 中四国ウルフ (Rank 42) | 2026/09/29 | 17 | 6 | 11 | 35.3% |
| manatsu_7 (Rank 44) | 2026/09/28 | 44 | 16 | 28 | 36.4% |
| ちび太☆らふぁ~る (Rank 43) | 2026/09/27 | 85 | 40 | 45 | 47.1% |
| かっこいいらう (Rank 44) | 2026/09/26 | 50 | 20 | 30 | 40.0% |
| ぱりぱり (Rank 36) | 2026/09/18 | 24 | 10 | 14 | 41.7% |
| ハマラウ (Rank 42) | 2026/09/06 | 49 | 14 | 35 | 28.6% |
| 堂島様 (Rank 43) | 2026/09/06 | 19 | 3 | 16 | 15.8% |
| cyomiko (Rank 41) | 2026/09/05 | 37 | 21 | 16 | 56.8% |
| CLEARCARE (Rank 41) | 2026/09/03 | 36 | 19 | 17 | 52.8% |
| ふかふか (Rank 38) | 2026/08/05 | 39 | 23 | 16 | 59.0% |
| めがじぇね (Rank 42) | 2026/08/03 | 37 | 18 | 19 | 48.6% |
| くりたろう (Rank 39) | 2026/07/25 | 20 | 12 | 8 | 60.0% |
| シズラヒモビッチ (Rank 42) | 2026/06/05 | 23 | 5 | 18 | 21.7% |
| Tokkovanessa_VF (Rank 41) | 2026/05/23 | 19 | 5 | 14 | 26.3% |
| ポップコーンの悪魔。 (Rank 40) | 2026/04/25 | 19 | 6 | 13 | 31.6% |
Round openings
Every character
| backdash into throw escape | 464 | 7.2% |
|---|---|---|
| backdash into evade down | 432 | 6.7% |
| backdash into evade up | 309 | 4.8% |
| forward dash into Low Spin Kick1K+G | 115 | 1.8% |
| backdash into Karura4P+K | 104 | 1.6% |
| Middle Smash6P into forward dash | 91 | 1.4% |
| crouch into Squat Straight2P | 89 | 1.4% |
| crouch into Shitamaeken2P | 81 | 1.3% |
| crouch into Sit Jab2P | 81 | 1.3% |
| Chugeki6P into forward dash | 76 | 1.2% |
| forward movement into punchP | 76 | 1.2% |
| Gyaku Seikenzuki66P into forward movement | 73 | 1.1% |
| Gyaku Seikenzuki66P into forward dash | 72 | 1.1% |
| crouch into Low Knuckle2P | 68 | 1.1% |
| backdash into throwP+G | 67 | 1.0% |
902 further openings account for the other 4,235 rounds.
Counted from 1,595 of the 1,638 matches played. The rest were not pulled for openings.
Jacky
- Career
- 1,304–864 · 60.1%
- This season
- 291 matches · 52.6%
- Peak rank
- 43
First hit in 58.0% of 1,170 rounds. Won 53.2% of the rounds they struck first, 51.7% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 34.1% of rounds, against 23.3% in their other rounds.
- After winning a round: backs off first in 54.8% of rounds, against 21.1% after losing one.
- When ahead: backs off first in 52.0% of rounds, against 27.3% when level or behind.
- In round 4 or later: opens with “crouch into 2P Squat Straight” in 14.6% of rounds, against 5.0% in their other rounds.
- Against Kage: opens with “forward dash into 1K+G Low Spin Kick” in 20.9% of rounds, against 8.3% against everyone else.
- After losing a round: opens with “forward dash into 1K+G Low Spin Kick” in 12.4% of rounds, against 3.0% after winning one.
- When ahead: opens with “backdash into evade down” in 11.3% of rounds, against 5.3% when level or behind.
| forward dash into Low Spin Kick1K+G | 115 | 9.8% |
|---|---|---|
| Middle Smash6P into forward dash | 91 | 7.7% |
| crouch into Squat Straight2P | 89 | 7.6% |
| backdash into evade down | 87 | 7.4% |
| backdash into throw escape | 74 | 6.3% |
| backdash into evade up | 72 | 6.1% |
| crouch dash forward into Smash Straight3P | 60 | 5.1% |
| Middle Smash6P into forward movement | 40 | 3.4% |
| backdash into Middle Kick3K | 24 | 2.0% |
| forward dash into Middle Smash6P | 22 | 1.9% |
| backdash into Middle Smash6P | 20 | 1.7% |
| forward movement into punchP | 19 | 1.6% |
| crouch into Smash Straight3P | 18 | 1.5% |
| backdash into throwP+G | 14 | 1.2% |
| forward movement into Jab Double StraightPPP | 14 | 1.2% |
151 further openings account for the other 417 rounds.
Counted from 287 of the 291 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 16–24 · 40% | 7–9 · 44% | too few to test |
| Lion | 11–15 · 42% | 7–8 · 47% | too few to test |
| Kage | 8–5 · 62% | 11–3 · 79% | too few to test |
| Sarah | 10–8 · 56% | 6–3 · 67% | too few to test |
| Aoi | 9–7 · 56% | 7–1 · 88% | too few to test |
| Akira | 10–7 · 59% | 0–4 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
4 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jean
- Career
- 721–448 · 61.7%
- This season
- 215 matches · 55.4%
- Peak rank
- 42
First hit in 53.9% of 846 rounds. Won 54.6% of the rounds they struck first, 52.0% of the rounds they were struck first.
Significant Tells
- In round 4 or later: waits first in 18.0% of rounds, against 9.5% in their other rounds.
- After winning a round: backs off first in 50.7% of rounds, against 17.7% after losing one.
- When ahead: backs off first in 46.1% of rounds, against 26.9% when level or behind.
- In round 4 or later: opens with “crouch into 2P Shitamaeken” in 17.1% of rounds, against 7.0% in their other rounds.
- After winning a round: opens with “backdash into throw escape” in 13.4% of rounds, against 2.3% after losing one.
| crouch into Shitamaeken2P | 81 | 9.5% |
|---|---|---|
| Gyaku Seikenzuki66P into forward movement | 73 | 8.6% |
| Gyaku Seikenzuki66P into forward dash | 72 | 8.4% |
| backdash into throw escape | 68 | 8.0% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 53 | 6.2% |
| Yoko'enpi6P into forward dash | 52 | 6.1% |
| backdash into evade down | 37 | 4.3% |
| backdash into evade up | 37 | 4.3% |
| forward dash into Yoko'enpi6P | 33 | 3.9% |
| forward dash into Shitanagi Shutou1P | 26 | 3.0% |
| backdash into Chudan Mawashigeri3K | 24 | 2.8% |
| backdash into Doumawashi Kaitengeri46K+G | 17 | 2.0% |
| forward movement into punchP | 17 | 2.0% |
| backdash into Gyaku Seikenzuki66P | 14 | 1.6% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 13 | 1.5% |
108 further openings account for the other 236 rounds.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 10–14 · 42% | 5–3 · 62% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lau
- Career
- 821–610 · 57.4%
- This season
- 209 matches · 51.2%
- Peak rank
- 42
First hit in 52.4% of 848 rounds. Won 57.9% of the rounds they struck first, 45.3% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 7.2% of rounds, against 2.3% in their other rounds.
- After winning a round: backs off first in 51.5% of rounds, against 19.2% after losing one.
- When ahead: backs off first in 46.0% of rounds, against 27.6% when level or behind.
- After opening the round before with “backdash into throw escape”: opens with “backdash into throw escape” in 25.5% of rounds, against 8.9% after anything else.
- After winning a round: opens with “backdash into evade down” in 9.3% of rounds, against 0.6% after losing one.
- When ahead: opens with “backdash into evade down” in 6.8% of rounds, against 2.7% when level or behind.
| Chugeki6P into forward dash | 76 | 8.9% |
|---|---|---|
| backdash into throw escape | 75 | 8.8% |
| Chugeki6P into forward movement | 40 | 4.7% |
| Senchutai3K | 40 | 4.7% |
| backdash into evade down | 40 | 4.7% |
| Chugeki6P | 33 | 3.9% |
| backdash into Sako Soushou4P+K | 32 | 3.8% |
| backdash into evade up | 29 | 3.4% |
| Kosoushou46P into forward movement | 26 | 3.0% |
| Fukko Kensou1P | 18 | 2.1% |
| Senchutai3K into guardG | 18 | 2.1% |
| Senchutai3K into forward dash | 15 | 1.8% |
| Souko Sensou66P+K into Rouko Tankai6P+K | 15 | 1.8% |
| crouch into Souchuken2P | 15 | 1.8% |
| Senchutai3K into forward movement | 14 | 1.6% |
150 further openings account for the other 367 rounds.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lion | 12–8 · 60% | 1–2 · 33% | too few to test |
| Aoi | 12–6 · 67% | 3–2 · 60% | too few to test |
| Akira | 6–5 · 55% | 7–6 · 54% | too few to test |
| Lau | 8–9 · 47% | 2–1 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Brad
- Career
- 529–344 · 60.6%
- This season
- 189 matches · 50.8%
- Peak rank
- 42
First hit in 53.2% of 760 rounds. Won 56.4% of the rounds they struck first, 47.8% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 19.0% of rounds, against 10.1% in their other rounds.
- After winning a round: backs off first in 46.2% of rounds, against 24.0% after losing one.
- When ahead: backs off first in 44.2% of rounds, against 27.9% when level or behind.
- After losing a round: opens with “6P Elbow Hook” in 10.0% of rounds, against 2.3% after winning one.
- When behind: opens with “6P Elbow Hook” in 10.1% of rounds, against 3.5% when ahead or level.
| crouch into Sit Jab2P | 81 | 10.6% |
|---|---|---|
| backdash into throw escape | 57 | 7.4% |
| Elbow Hook6P | 46 | 6.0% |
| backdash into evade down | 45 | 5.9% |
| backdash into evade up | 45 | 5.9% |
| Middle Spin Kick66K into forward dash | 43 | 5.6% |
| Middle Spin Kick66K into forward movement | 34 | 4.4% |
| backdash into Stop Kick4K | 21 | 2.7% |
| forward dash into Sharp Shoot1P | 21 | 2.7% |
| Sway Back4P+K+G into Mighty Knee UpperK | 19 | 2.5% |
| Dtee Sawk Dtrohng4P+K | 16 | 2.1% |
| Elbow Hook6P into forward movement | 16 | 2.1% |
| Ducking6P+K+G into Crush Knee KickK+G | 14 | 1.8% |
| Sharp Shoot1P | 14 | 1.8% |
| forward dash into Jaguar Tail2K+G | 12 | 1.6% |
121 further openings account for the other 282 rounds.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lion | 8–15 · 35% | 5–3 · 62% | too few to test |
| Kage | 15–11 · 58% | 4–1 · 80% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Goh
- Career
- 350–266 · 56.8%
- This season
- 174 matches · 52.9%
- Peak rank
- 39
First hit in 52.1% of 674 rounds. Won 54.7% of the rounds they struck first, 47.4% of the rounds they were struck first.
Significant Tells
- In round 4 or later: waits first in 9.5% of rounds, against 3.9% in their other rounds.
- After winning a round: backs off first in 71.0% of rounds, against 31.1% after losing one.
- When ahead: backs off first in 74.1% of rounds, against 37.6% when level or behind.
- In round 2: opens with “backdash into 4P+K Karura” in 22.5% of rounds, against 13.0% in their other rounds.
- Against Lion: opens with “backdash into throw escape” in 19.2% of rounds, against 7.5% against everyone else.
- After losing a round: opens with “forward dash into 6P Hiji'ate” in 12.4% of rounds, against 1.6% after winning one.
- When ahead: opens with “backdash into throw escape” in 16.1% of rounds, against 4.6% when level or behind.
| backdash into Karura4P+K | 104 | 15.4% |
|---|---|---|
| backdash into throw escape | 57 | 8.4% |
| forward dash into Hiji'ate6P | 49 | 7.3% |
| backdash into evade down | 47 | 7.0% |
| Hiji'ate6P into forward dash | 37 | 5.5% |
| backdash into evade up | 29 | 4.3% |
| Hiji'ate6P | 26 | 3.9% |
| forward dash into throwP+G | 26 | 3.9% |
| forward dash into Maegeri3K | 25 | 3.7% |
| crouch into Sune'uchi2P | 22 | 3.3% |
| Soukyu46P into forward movement | 21 | 3.1% |
| backdash into throwP+G | 14 | 2.1% |
| Hiji'ate6P into forward movement | 12 | 1.8% |
| backdash into Kurogane Kudaki66P | 12 | 1.8% |
| backdash into Maegeri3K | 10 | 1.5% |
77 further openings account for the other 184 rounds.
Counted from 169 of the 174 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 8–7 · 53% | 3–6 · 33% | too few to test |
| Lau | 4–7 · 36% | 4–6 · 40% | too few to test |
| Sarah | 14–4 · 78% | 4–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Kage
- Career
- 293–182 · 61.7%
- This season
- 132 matches · 59.9%
- Peak rank
- 41
First hit in 60.1% of 441 rounds. Won 56.2% of the rounds they struck first, 53.4% of the rounds they were struck first.
Significant Tells
- After winning a round: backs off first in 64.3% of rounds, against 31.8% after losing one.
- When behind: attacks straight away in 46.5% of rounds, against 22.1% when ahead or level.
| crouch into Jizuridan2P | 52 | 11.7% |
|---|---|---|
| backdash into evade down | 35 | 7.9% |
| backdash into throw escape | 34 | 7.7% |
| Hiji'uchi6P | 32 | 7.2% |
| Hiji'uchi6P into forward dash | 19 | 4.3% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 19 | 4.3% |
| backdash into evade up | 19 | 4.3% |
| Hagakure-ryu In Raijingeki46P+K into punchP | 14 | 3.1% |
| Ryu'eikyaku66K | 14 | 3.1% |
| backdash into Fusenjin3P | 14 | 3.1% |
| backdash into Hagakure-ryu In Fujingeki46P+KP | 13 | 2.9% |
| Hagakure-ryu In Raijingeki46P+K | 12 | 2.7% |
| Hiji'uchi6P into forward movement | 11 | 2.5% |
| backdash into Engetsugeri9K+G | 10 | 2.2% |
| backdash into Fujinkyaku46K+G | 10 | 2.2% |
77 further openings account for the other 136 rounds.
Counted from 108 of the 132 matches played. The rest were not pulled for openings.
Lion
- Career
- 267–210 · 56.0%
- This season
- 115 matches · 49.6%
- Peak rank
- 40
First hit in 60.1% of 426 rounds. Won 52.3% of the rounds they struck first, 47.6% of the rounds they were struck first.
Significant Tells
- After winning a round: backs off first in 66.5% of rounds, against 22.8% after losing one.
- When ahead: backs off first in 64.8% of rounds, against 29.0% when level or behind.
- After losing a round: opens with “6P Banchu” in 19.6% of rounds, against 5.7% after winning one.
| Banchu6P | 43 | 10.1% |
|---|---|---|
| crouch into Katousui2P | 38 | 8.9% |
| backdash into throw escape | 37 | 8.7% |
| Banchu6P into forward dash | 28 | 6.6% |
| backdash into evade up | 24 | 5.6% |
| backdash into evade down | 19 | 4.5% |
| backdash into Koushutai44K | 16 | 3.8% |
| Banchu6P into forward movement | 14 | 3.3% |
| backdash into Dantai3K | 12 | 2.8% |
| crouch dash forward into Sen'inshou3P | 11 | 2.6% |
| crouch into Shicchi Soutai3K+G | 11 | 2.6% |
| backdash into Tanhikyaku46K | 10 | 2.4% |
| Banchu6P into crouch dash forward | 8 | 1.9% |
| backdash into Senputai8K | 8 | 1.9% |
| backdash into Touku Rigou Bantaitetsu46K+G | 7 | 1.6% |
73 further openings account for the other 140 rounds.
Counted from 110 of the 115 matches played. The rest were not pulled for openings.
Akira
- Career
- 447–269 · 62.4%
- This season
- 100 matches · 53.0%
- Peak rank
- 41
First hit in 60.0% of 395 rounds. Won 52.3% of the rounds they struck first, 48.1% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 21.6% of rounds, against 10.4% in their other rounds.
- After winning a round: backs off first in 61.1% of rounds, against 30.9% after losing one.
- In round 2: opens with “66P Rimon Chouchu” in 18.6% of rounds, against 10.1% in their other rounds.
- After losing a round: opens with “66P Rimon Chouchu” in 22.1% of rounds, against 6.0% after winning one.
| Rimon Chouchu66P | 48 | 12.2% |
|---|---|---|
| backdash into evade down | 48 | 12.2% |
| backdash into evade up | 23 | 5.8% |
| Rimon Chouchu66P into forward dash | 19 | 4.8% |
| Yakuho Chouchu666P | 18 | 4.6% |
| forward dash into Jouho Touken6P | 15 | 3.8% |
| Rimon Chouchu66P into Jouho Touken6P | 14 | 3.5% |
| backdash into Geimon Tessen46P+K+G | 13 | 3.3% |
| backdash into Rimon Chouchu66P | 12 | 3.0% |
| backdash into throw escape | 12 | 3.0% |
| crouch into Housui2P | 10 | 2.5% |
| forward dash into Geimon Tessen46P+K+G | 8 | 2.0% |
| Senzankou66P+K | 6 | 1.5% |
| Yakuho Chouchu666P into forward dash | 6 | 1.5% |
| backdash into Chouzan Housui46P+K | 6 | 1.5% |
64 further openings account for the other 137 rounds.
Counted from 97 of the 100 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 354–227 · 60.9%
- This season
- 88 matches · 55.7%
- Peak rank
- 41
First hit in 59.6% of 334 rounds. Won 56.8% of the rounds they struck first, 48.1% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| crouch into Low Knuckle2P | 68 | 19.8% |
|---|---|---|
| Elbow Butt6P into forward dash | 31 | 9.0% |
| backdash into evade down | 23 | 6.7% |
| Elbow Butt6P into forward movement | 16 | 4.7% |
| Overblow Shoulder66P+K | 15 | 4.4% |
| backdash into Kenka Hook46P | 13 | 3.8% |
| backdash into Tsunami Beat3K+G | 12 | 3.5% |
| forward dash into Kenka Hook46P | 10 | 2.9% |
| Elbow Butt6P | 9 | 2.6% |
| backdash into throw escape | 8 | 2.3% |
| Tsunami Beat3K+G | 7 | 2.0% |
| forward dash into Elbow Butt6P | 7 | 2.0% |
| crouch into Tsunami Beat3K+G | 6 | 1.7% |
| forward movement into punchP | 6 | 1.7% |
| backdash into Megaton Knuckle43P+K | 5 | 1.4% |
69 further openings account for the other 108 rounds.
Counted from 86 of the 88 matches played. The rest were not pulled for openings.
Taka
- Career
- 449–308 · 59.3%
- This season
- 60 matches · 50.0%
- Peak rank
- 40
First hit in 57.9% of 242 rounds. Won 52.9% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| kickK | 42 | 17.3% |
|---|---|---|
| crouch into Shita Harite2P | 28 | 11.5% |
| backdash into evade down | 24 | 9.9% |
| backdash into throw escape | 20 | 8.2% |
| Hiji'ate6P | 16 | 6.6% |
| Morotezuki66P | 11 | 4.5% |
| Morotezuki66P into Morote Tsuppari66PP | 8 | 3.3% |
| Hiji'ate6P into forward dash | 6 | 2.5% |
| Tsuppari 2PP into Tsuppari 3PPP | 6 | 2.5% |
| backdash into evade up | 5 | 2.1% |
| backdash into kickK | 5 | 2.1% |
| Hiji'ate6P into forward movement | 4 | 1.6% |
| backdash into Morotezuki66P | 4 | 1.6% |
| forward movement into punchP | 4 | 1.6% |
| backward movement into throw escape | 3 | 1.2% |
42 further openings account for the other 57 rounds.
Aoi
- Career
- 99–63 · 61.1%
- This season
- 48 matches · 56.2%
- Peak rank
- 36
First hit in 64.1% of 181 rounds. Won 61.2% of the rounds they struck first, 41.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 24 | 12.8% |
|---|---|---|
| Chudan Hiji'ate6P | 18 | 9.6% |
| backdash into throw escape | 18 | 9.6% |
| backdash into evade up | 16 | 8.5% |
| Chudan Hiji'ate6P into forward dash | 9 | 4.8% |
| forward dash into Kusanagi2K+G | 9 | 4.8% |
| crouch into Gedan Shouda2P | 8 | 4.3% |
| Chudan Hiji'ate6P into forward movement | 6 | 3.2% |
| Sanseigan66P+K into forward movement | 5 | 2.7% |
| backdash into Koromoguruma66P | 5 | 2.7% |
| backdash into punchP | 4 | 2.1% |
| backward movement into throw escape | 4 | 2.1% |
| crouch into Sodeshinken33P+K | 4 | 2.1% |
| forward dash into Ouda6P+K | 4 | 2.1% |
| backdash into Gedan Shouda2P | 3 | 1.6% |
38 further openings account for the other 51 rounds.
Wolf
- Career
- 43–29 · 59.7%
- This season
- 17 matches · 52.9%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| Arrow Knuckle3P | 12 | 17.1% |
|---|---|---|
| backdash into Heavy Middle Kick3K+G | 8 | 11.4% |
| Arrow Knuckle3P into guardG | 7 | 10.0% |
| backdash into evade up | 6 | 8.6% |
| crouch into Low Hammer2P | 5 | 7.1% |
| backdash into throw escape | 4 | 5.7% |
| backdash into Arrow Knuckle3P | 3 | 4.3% |
| backdash into evade down | 3 | 4.3% |
| Arrow Knuckle3P into forward dash | 2 | 2.9% |
| Heavy Middle Kick3K+G | 2 | 2.9% |
| backward movement into evade down | 2 | 2.9% |
| Arrow Knuckle3P into backdash | 1 | 1.4% |
| Arrow Knuckle3P into evade up | 1 | 1.4% |
| Heavy Middle Kick3K+G into forward dash | 1 | 1.4% |
| Quick Shoulder66P+K into forward dash | 1 | 1.4% |
12 further openings account for the other 12 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (131 here; about 6.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jacky: 7 of 16 tests hold up
- Jean: 5 of 15 tests hold up
- Lau: 6 of 15 tests hold up
- Brad: 5 of 15 tests hold up
- Goh: 7 of 15 tests hold up
- Kage: 2 of 12 tests hold up
- Lion: 3 of 14 tests hold up
- Akira: 4 of 14 tests hold up
- Jeffry: 0 of 15 tests hold up
- Taka: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Wolf: not tested (too few rounds)
