Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1856 #224 of 3,686 on the Elo list →
Lion1916932 matches
El Blaze1836637 matches
Wolf1856462 matches
Kage1843370 matches
Jean1852263 matches
Jeffry1830117 matches
Pai186254 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Pai | 40 | 8,876 | 4,482 | 4,394 | 50.5% |
|---|---|---|---|---|---|
| Lion | 43 | 6,345 | 3,347 | 2,998 | 52.8% |
| El Blaze | 38 | 1,237 | 631 | 606 | 51.0% |
| Wolf | 38 | 1,117 | 577 | 540 | 51.7% |
| Kage | 38 | 740 | 399 | 341 | 53.9% |
| Jean | 38 | 577 | 311 | 266 | 53.9% |
| Jeffry | 34 | 211 | 143 | 68 | 67.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
8,941 of 11,586 rounds counted9.3 inputs a second (558 a minute) this season. Faster than 90% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lion | 9.5 | 572 | 2,557 |
|---|---|---|---|
| El Blaze | 9.5 | 572 | 1,920 |
| Wolf | 9.3 | 558 | 1,875 |
| Kage | 8.9 | 536 | 1,505 |
| Jean | 8.9 | 532 | 1,084 |
By opponent's character
| Kage | 9.3 | 560 | 908 |
|---|---|---|---|
| Akira | 9.7 | 581 | 785 |
| Jacky | 9.4 | 562 | 868 |
| Lau | 9.2 | 551 | 570 |
| Pai | 9.1 | 548 | 610 |
| Jeffry | 9.1 | 546 | 396 |
| Lion | 9.1 | 549 | 512 |
| Shun | 9.4 | 562 | 451 |
| Aoi | 9.3 | 556 | 489 |
| Brad | 9.1 | 547 | 501 |
| Sarah | 9.2 | 549 | 448 |
| Jean | 9.3 | 560 | 426 |
| Goh | 9.4 | 565 | 348 |
| Wolf | 9.7 | 580 | 339 |
| El Blaze | 9.2 | 554 | 334 |
| Vanessa | 9.3 | 558 | 323 |
| Lei Fei | 9.0 | 541 | 355 |
| Taka | 9.6 | 577 | 183 |
| Eileen | 9.6 | 576 | 74 |
| Dural | 9.3 | 557 | 21 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Kage | 282 | 164 | 118 | 58.2% | +7.1 |
|---|---|---|---|---|---|
| Akira | 247 | 136 | 111 | 55.1% | +2.3 |
| Jacky | 245 | 116 | 129 | 47.4% | -5.4 |
| Lau | 192 | 109 | 83 | 56.8% | +4.8 |
| Pai | 170 | 81 | 89 | 47.6% | -3.5 |
| Jeffry | 167 | 82 | 85 | 49.1% | -5.0 |
| Lion | 160 | 80 | 80 | 50.0% | -0.2 |
| Shun | 149 | 73 | 76 | 49.0% | -1.7 |
| Aoi | 145 | 68 | 77 | 46.9% | -5.4 |
| Brad | 143 | 71 | 72 | 49.6% | -2.4 |
| Sarah | 132 | 82 | 50 | 62.1% | +9.4 |
| Jean | 127 | 74 | 53 | 58.3% | +5.1 |
| Goh | 126 | 69 | 57 | 54.8% | -2.0 |
| Wolf | 124 | 67 | 57 | 54.0% | -0.3 |
| El Blaze | 118 | 50 | 68 | 42.4% | -6.9 |
| Vanessa | 105 | 45 | 60 | 42.9% | -9.8 |
| Lei Fei | 103 | 61 | 42 | 59.2% | +8.5 |
| Taka | 61 | 34 | 27 | 55.7% | +5.2 |
| Eileen | 30 | 15 | 15 | 50.0% | -0.2 |
| Dural | 11 | 4 | 7 | 36.4% | -17.0 |
0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 315 | 165 | 150 | 52.4% | -0.6 |
|---|---|---|---|---|---|
| Full Fence | 311 | 167 | 144 | 53.7% | +1.0 |
| Octagon | 311 | 162 | 149 | 52.1% | +1.2 |
| Rectangle | 286 | 142 | 144 | 49.6% | -3.9 |
| Single Wall | 279 | 150 | 129 | 53.8% | +1.8 |
| Breakable Half Fence | 278 | 140 | 138 | 50.4% | -2.2 |
| Breakable Full Fence | 262 | 131 | 131 | 50.0% | -1.9 |
| Open | 261 | 132 | 129 | 50.6% | +0.0 |
| Low Fence | 241 | 136 | 105 | 56.4% | +4.9 |
| Full Fence and Open | 140 | 67 | 73 | 47.9% | -5.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,763 | 51.4% | 52.3% | -0.9 |
| No walls | 781 | 53.5% | 51.5% | +2.0 |
Walls against open: -2.9 points (95% range -7.4 to +1.6), p 0.213 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| うるヲ参拾 (Rank 39) | 44 | 29 | 15 | 65.9% |
|---|---|---|---|---|
| マサオ(AO) (Rank 39) | 30 | 15 | 15 | 50.0% |
| stepan_BVFA (Rank 38) | 29 | 15 | 14 | 51.7% |
| めがじぇね (Rank 42) | 27 | 6 | 21 | 22.2% |
| デネ (Rank 41) | 27 | 20 | 7 | 74.1% |
| Source-chaude-Pa (Rank 40) | 26 | 17 | 9 | 65.4% |
| mahiro_725 (Rank 38) | 26 | 19 | 7 | 73.1% |
| つがさん (Rank 41) | 24 | 13 | 11 | 54.2% |
| moto__666 (Rank 35) | 23 | 14 | 9 | 60.9% |
| あむざん (Rank 43) | 23 | 9 | 14 | 39.1% |
| サバオリ (Rank 42) | 23 | 11 | 12 | 47.8% |
| ダンプよっし~2.0 (Rank 40) | 23 | 13 | 10 | 56.5% |
| 弐代目JA&れんじぃPA (Rank 40) | 22 | 7 | 15 | 31.8% |
| でんでんでん123B (Rank 39) | 21 | 12 | 9 | 57.1% |
| おろち ぽっぽ (Rank 43) | 20 | 2 | 18 | 10.0% |
| 乱世の奸雄 (Rank 40) | 19 | 12 | 7 | 63.2% |
| turbo_-DK- (Rank 38) | 18 | 6 | 12 | 33.3% |
| ぶーん (Rank 32) | 18 | 10 | 8 | 55.6% |
| 翠嵐 (Rank 40) | 18 | 9 | 9 | 50.0% |
| lesser-pram7 (Rank 41) | 17 | 9 | 8 | 52.9% |
| manatsu_7 (Rank 41) | 17 | 8 | 9 | 47.1% |
| たたみん♪ (Rank 39) | 17 | 11 | 6 | 64.7% |
| ゲッパー (Rank 39) | 17 | 8 | 9 | 47.1% |
| えなお (Rank 38) | 16 | 9 | 7 | 56.2% |
| 愛蒔らぶり (Rank 41) | 16 | 8 | 8 | 50.0% |
Most played opponents, most recent first
| デネ (Rank 41) | 2026/10/15 | 27 | 20 | 7 | 74.1% |
|---|---|---|---|---|---|
| 翠嵐 (Rank 40) | 2026/10/15 | 18 | 9 | 9 | 50.0% |
| でんでんでん123B (Rank 39) | 2026/10/14 | 21 | 12 | 9 | 57.1% |
| ダンプよっし~2.0 (Rank 40) | 2026/10/13 | 23 | 13 | 10 | 56.5% |
| めがじぇね (Rank 42) | 2026/10/12 | 27 | 6 | 21 | 22.2% |
| うるヲ参拾 (Rank 39) | 2026/10/12 | 44 | 29 | 15 | 65.9% |
| 弐代目JA&れんじぃPA (Rank 40) | 2026/10/08 | 22 | 7 | 15 | 31.8% |
| マサオ(AO) (Rank 39) | 2026/10/02 | 30 | 15 | 15 | 50.0% |
| つがさん (Rank 41) | 2026/10/02 | 24 | 13 | 11 | 54.2% |
| おろち ぽっぽ (Rank 43) | 2026/10/02 | 20 | 2 | 18 | 10.0% |
| 愛蒔らぶり (Rank 41) | 2026/09/29 | 16 | 8 | 8 | 50.0% |
| Source-chaude-Pa (Rank 40) | 2026/09/29 | 26 | 17 | 9 | 65.4% |
| manatsu_7 (Rank 41) | 2026/09/28 | 17 | 8 | 9 | 47.1% |
| 乱世の奸雄 (Rank 40) | 2026/09/18 | 19 | 12 | 7 | 63.2% |
| ゲッパー (Rank 39) | 2026/09/17 | 17 | 8 | 9 | 47.1% |
| あむざん (Rank 43) | 2026/09/14 | 23 | 9 | 14 | 39.1% |
| たたみん♪ (Rank 39) | 2026/09/12 | 17 | 11 | 6 | 64.7% |
| えなお (Rank 38) | 2026/09/05 | 16 | 9 | 7 | 56.2% |
| サバオリ (Rank 42) | 2026/09/05 | 23 | 11 | 12 | 47.8% |
| lesser-pram7 (Rank 41) | 2026/09/03 | 17 | 9 | 8 | 52.9% |
| stepan_BVFA (Rank 38) | 2026/09/02 | 29 | 15 | 14 | 51.7% |
| ぶーん (Rank 32) | 2026/08/31 | 18 | 10 | 8 | 55.6% |
| mahiro_725 (Rank 38) | 2026/08/22 | 26 | 19 | 7 | 73.1% |
| moto__666 (Rank 35) | 2026/08/18 | 23 | 14 | 9 | 60.9% |
| turbo_-DK- (Rank 38) | 2026/07/03 | 18 | 6 | 12 | 33.3% |
Round openings
Every character
| backdash into evade down | 1,132 | 10.3% |
|---|---|---|
| backdash into guardG | 1,056 | 9.6% |
| backdash into evade up | 780 | 7.1% |
| backdash into backward movement | 382 | 3.5% |
| backdash into punchP | 293 | 2.7% |
| Arrow Knuckle3P | 227 | 2.1% |
| Hiji'uchi6P | 221 | 2.0% |
| backdash into Dantai3K | 219 | 2.0% |
| Shadow Strike6P | 197 | 1.8% |
| Ukoushin46P+K | 190 | 1.7% |
| Katousui2P | 152 | 1.4% |
| punchP into kickK | 136 | 1.2% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 124 | 1.1% |
| backdash | 124 | 1.1% |
| punchP | 123 | 1.1% |
723 further openings account for the other 5,653 rounds.
Counted from 2,692 of the 2,837 matches played. The rest were not pulled for openings.
Lion
- Career
- 3,347–2,998 · 52.8%
- This season
- 934 matches · 53.1%
- Peak rank
- 43
First hit in 55.8% of 3,193 rounds. Won 54.2% of the rounds they struck first, 48.9% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 78.1% of rounds, against 54.0% in their other rounds.
- Against Shun: attacks straight away in 52.7% of rounds, against 35.3% against everyone else.
- After opening the round before by attacking: backs off first in 61.1% of rounds, against 50.5% after anything else.
- After winning a round: attacks straight away in 46.3% of rounds, against 38.1% after losing one.
- When behind: moves in first in 4.4% of rounds, against 1.9% when ahead or level.
- In round 1: opens with “backdash into evade up” in 12.7% of rounds, against 4.9% in their other rounds.
- Against Shun: opens with “46P+K Ukoushin” in 11.5% of rounds, against 5.5% against everyone else.
- After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 12.4% of rounds, against 4.3% after anything else.
- After losing a round: opens with “46P+K Ukoushin” in 10.2% of rounds, against 4.7% after winning one.
- When behind: opens with “backdash into evade down” in 9.7% of rounds, against 5.3% when ahead or level.
| backdash into evade down | 291 | 9.0% |
|---|---|---|
| backdash into guardG | 257 | 8.0% |
| backdash into Dantai3K | 219 | 6.8% |
| backdash into evade up | 219 | 6.8% |
| Ukoushin46P+K | 190 | 5.9% |
| Katousui2P | 152 | 4.7% |
| Ukoushin46P+K into Senkyutai1K | 121 | 3.8% |
| Juchou Senshou8P+K | 107 | 3.3% |
| punchP into kickK | 82 | 2.5% |
| backdash into Senshippo66P | 73 | 2.3% |
| backdash into punchP | 67 | 2.1% |
| backdash into backward movement | 66 | 2.0% |
| backdash into Tourou Hassou41236P | 59 | 1.8% |
| backdash into Sentai4K | 54 | 1.7% |
| backward movement into forward punch+kick6P+K | 53 | 1.6% |
197 further openings account for the other 1,208 rounds.
Counted from 789 of the 934 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Kage | 26–29 · 47% | 18–11 · 62% | too few to test |
| Akira | 33–21 · 61% | 6–7 · 46% | too few to test |
| Jacky | 19–31 · 38% | 4–9 · 31% | too few to test |
| Lau | 25–17 · 60% | 7–9 · 44% | too few to test |
| Shun | 18–16 · 53% | 10–5 · 67% | too few to test |
| Jeffry | 20–19 · 51% | 3–5 · 38% | too few to test |
| Aoi | 14–12 · 54% | 4–3 · 57% | too few to test |
| El Blaze | 9–13 · 41% | 6–9 · 40% | too few to test |
| Lion | 5–12 · 29% | 6–9 · 40% | too few to test |
| Vanessa | 12–8 · 60% | 4–6 · 40% | too few to test |
| Brad | 13–9 · 59% | 6–2 · 75% | too few to test |
| Wolf | 12–14 · 46% | 3–3 · 50% | too few to test |
| Goh | 10–3 · 77% | 5–5 · 50% | too few to test |
| Lei Fei | 9–8 · 53% | 7–4 · 64% | too few to test |
| Sarah | 10–7 · 59% | 4–1 · 80% | too few to test |
| Taka | 11–8 · 58% | 1–2 · 33% | too few to test |
| Pai | 12–5 · 71% | 2–2 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
145 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
El Blaze
- Career
- 631–606 · 51.0%
- This season
- 637 matches · 50.1%
- Peak rank
- 38
First hit in 53.9% of 2,599 rounds. Won 53.9% of the rounds they struck first, 47.9% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 83.0% of rounds, against 72.1% in their other rounds.
- Against Shun: attacks straight away in 41.4% of rounds, against 17.9% against everyone else.
- In round 1: opens with “backdash into evade down” in 17.9% of rounds, against 11.8% in their other rounds.
- Against Shun: opens with “6P Shadow Strike” in 24.2% of rounds, against 6.9% against everyone else.
- After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 23.5% of rounds, against 9.1% after anything else.
| backdash into evade down | 348 | 13.3% |
|---|---|---|
| backdash into evade up | 317 | 12.1% |
| backdash into guardG | 231 | 8.8% |
| Shadow Strike6P | 197 | 7.5% |
| backdash into High Spin KickK+G | 94 | 3.6% |
| backdash into punchP | 72 | 2.8% |
| backdash into backward movement | 66 | 2.5% |
| backdash into Low Spin Kick2K+G | 63 | 2.4% |
| backdash into Demon's Tail9P+KK | 58 | 2.2% |
| Demon Dance9P+K into Demon's Tail9P+KK | 56 | 2.1% |
| backdash into Darkness Sword43K+G | 56 | 2.1% |
| backdash into Middle Kick3K | 55 | 2.1% |
| backdash | 44 | 1.7% |
| backdash into Head Smash Kick46K | 44 | 1.7% |
| backdash into crouch dash forward | 42 | 1.6% |
169 further openings account for the other 869 rounds.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Brad | 17–19 · 47% | 3–5 · 38% | too few to test |
| Jacky | 18–13 · 58% | 8–7 · 53% | too few to test |
| Akira | 15–17 · 47% | 10–5 · 67% | too few to test |
| Goh | 13–15 · 46% | 6–9 · 40% | too few to test |
| Lau | 15–16 · 48% | 4–6 · 40% | too few to test |
| Pai | 10–18 · 36% | 11–2 · 85% | too few to test |
| Jean | 15–10 · 60% | 7–6 · 54% | too few to test |
| Kage | 17–11 · 61% | 3–4 · 43% | too few to test |
| El Blaze | 8–15 · 35% | 2–4 · 33% | too few to test |
| Wolf | 9–8 · 53% | 6–8 · 43% | too few to test |
| Jeffry | 8–9 · 47% | 5–2 · 71% | too few to test |
| Sarah | 9–2 · 82% | 7–10 · 41% | too few to test |
| Lei Fei | 17–4 · 81% | 3–4 · 43% | too few to test |
| Shun | 5–10 · 33% | 4–3 · 57% | too few to test |
| Vanessa | 3–14 · 18% | 4–2 · 67% | too few to test |
| Aoi | 6–10 · 38% | 1–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 577–540 · 51.7%
- This season
- 462 matches · 50.4%
- Peak rank
- 38
First hit in 51.1% of 1,863 rounds. Won 52.4% of the rounds they struck first, 48.6% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 2.2% of rounds, against 0.8% in their other rounds.
- Against Vanessa: evades first in 4.5% of rounds, against 1.0% against everyone else.
- After winning a round: attacks straight away in 47.8% of rounds, against 33.2% after losing one.
- In round 1: opens with “backdash into evade down” in 12.8% of rounds, against 6.2% in their other rounds.
- Against Lion: opens with “2P Low Hammer” in 15.1% of rounds, against 5.6% against everyone else.
- On Breakable Full Fence stages: opens with “backdash into evade down” in 13.5% of rounds, against 7.4% on the other stages.
| Arrow Knuckle3P | 227 | 12.1% |
|---|---|---|
| backdash into guardG | 194 | 10.3% |
| backdash into evade down | 147 | 7.8% |
| backdash into backward movement | 130 | 6.9% |
| Low Hammer2P | 121 | 6.4% |
| backdash into Heavy Middle Kick3K+G | 79 | 4.2% |
| backdash into punchP | 77 | 4.1% |
| backdash into evade up | 71 | 3.8% |
| Screw Hook63214P | 43 | 2.3% |
| backdash into Arrow Knuckle3P | 37 | 2.0% |
| punchP into Arrow Knuckle3P | 34 | 1.8% |
| Arrow Knuckle3P into guardG | 32 | 1.7% |
| backdash into Knee Lift6K | 28 | 1.5% |
| backdash into Rolling Elbow43P | 25 | 1.3% |
| backdash into throwP+G | 24 | 1.3% |
125 further openings account for the other 610 rounds.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Kage | 24–14 · 63% | 4–7 · 36% | too few to test |
| Akira | 15–10 · 60% | 8–9 · 47% | too few to test |
| Lion | 15–17 · 47% | 2–3 · 40% | too few to test |
| Sarah | 16–8 · 67% | 7–4 · 64% | too few to test |
| Lei Fei | 7–9 · 44% | 7–3 · 70% | too few to test |
| Jacky | 7–8 · 47% | 5–5 · 50% | too few to test |
| Jeffry | 8–15 · 35% | 1–1 · 50% | too few to test |
| Jean | 10–7 · 59% | 0–0 · — | too few to test |
| Pai | 2–10 · 17% | 5–3 · 62% | too few to test |
| Vanessa | 4–13 · 24% | 0–3 · 0% | too few to test |
| El Blaze | 5–6 · 45% | 2–4 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 399–341 · 53.9%
- This season
- 370 matches · 56.2%
- Peak rank
- 38
First hit in 55.8% of 1,493 rounds. Won 55.1% of the rounds they struck first, 50.5% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 41.8% of rounds, against 32.4% in their other rounds.
- Against Wolf: attacks straight away in 57.4% of rounds, against 33.9% against everyone else.
- After opening the round before by backing off: attacks straight away in 40.7% of rounds, against 29.3% after anything else.
- After winning a round: attacks straight away in 42.6% of rounds, against 30.6% after losing one.
- When behind: backs off first in 69.5% of rounds, against 59.9% when ahead or level.
- In round 1: opens with “backdash into evade down” in 15.7% of rounds, against 9.1% in their other rounds.
- Against Aoi: opens with “backdash into evade down” in 28.8% of rounds, against 9.2% against everyone else.
| Hiji'uchi6P | 221 | 14.6% |
|---|---|---|
| backdash into guardG | 164 | 10.8% |
| backdash into evade down | 162 | 10.7% |
| backdash into Nakageri3K | 85 | 5.6% |
| backdash into evade up | 70 | 4.6% |
| backdash into backward movement | 45 | 3.0% |
| backdash into punchP | 38 | 2.5% |
| backdash into Gen'you4K+G | 34 | 2.2% |
| Rasen4P into Rasen Urageri4PK | 31 | 2.0% |
| Jizuridan2P | 30 | 2.0% |
| Ryu'eikyaku66K into forward kick6K | 30 | 2.0% |
| Ryu'eikyaku66K | 29 | 1.9% |
| backdash into Hiji'uchi6P | 29 | 1.9% |
| Hiji'uchi6P into throwP+G | 27 | 1.8% |
| backdash | 24 | 1.6% |
118 further openings account for the other 492 rounds.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Kage | 17–12 · 59% | 6–3 · 67% | too few to test |
| Jacky | 5–8 · 38% | 13–5 · 72% | too few to test |
| Pai | 9–10 · 47% | 5–8 · 38% | too few to test |
| Jean | 11–10 · 52% | 6–2 · 75% | too few to test |
| Jeffry | 13–9 · 59% | 0–2 · 0% | too few to test |
| Aoi | 9–15 · 38% | 0–4 · 0% | too few to test |
| Lion | 8–8 · 50% | 2–2 · 50% | too few to test |
| Lau | 7–2 · 78% | 7–2 · 78% | too few to test |
| Shun | 6–5 · 55% | 4–2 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jean
- Career
- 311–266 · 53.9%
- This season
- 263 matches · 49.0%
- Peak rank
- 38
First hit in 57.1% of 1,072 rounds. Won 52.3% of the rounds they struck first, 48.3% of the rounds they were struck first.
Significant Tells
- Against Shun: attacks straight away in 63.5% of rounds, against 35.0% against everyone else.
- After winning a round: attacks straight away in 43.0% of rounds, against 31.8% after losing one.
- Against Shun: opens with “2P Shitamaeken” in 19.0% of rounds, against 5.6% against everyone else.
- After losing a round: opens with “backdash into evade down” in 13.2% of rounds, against 5.8% after winning one.
| backdash into guardG | 137 | 12.6% |
|---|---|---|
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 124 | 11.4% |
| backdash into evade down | 109 | 10.1% |
| backdash into Chudan Mawashigeri3K | 83 | 7.7% |
| Shitamaeken2P | 69 | 6.4% |
| Yoko'enpi6P | 69 | 6.4% |
| backdash into backward movement | 69 | 6.4% |
| backdash into evade up | 36 | 3.3% |
| backdash into Chudan~Joudan Mawashigeri3KK | 33 | 3.0% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 23 | 2.1% |
| backdash into punchP | 23 | 2.1% |
| backdash into Gyaku Seikenzuki66P | 22 | 2.0% |
| backdash into Yoko'enpi6P | 18 | 1.7% |
| punchP into kickK | 16 | 1.5% |
| Shitamaeken2P into throwP+G | 13 | 1.2% |
81 further openings account for the other 240 rounds.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 5–19 · 21% | 2–1 · 67% | too few to test |
| Aoi | 9–4 · 69% | 5–8 · 38% | too few to test |
| Lau | 9–5 · 64% | 7–2 · 78% | too few to test |
| Kage | 8–5 · 62% | 5–2 · 71% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 143–68 · 67.8%
- This season
- 117 matches · 59.8%
- Peak rank
- 34
First hit in 56.4% of 482 rounds. Won 58.5% of the rounds they struck first, 52.9% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade up | 63 | 13.1% |
|---|---|---|
| backdash into evade down | 56 | 11.6% |
| backdash into guardG | 41 | 8.5% |
| Elbow Butt6P into Elbow Hammer6PP | 32 | 6.6% |
| backdash into Side Kick3K | 31 | 6.4% |
| punchP into Double KnucklePP | 23 | 4.8% |
| punchP into Elbow Butt6P | 16 | 3.3% |
| Elbow Butt6P | 15 | 3.1% |
| backdash into crouch dash forward | 12 | 2.5% |
| backdash into Heavy Back Knuckle4P | 11 | 2.3% |
| backdash into Knee Push4K | 10 | 2.1% |
| backdash into punchP | 10 | 2.1% |
| backdash into throwP+G | 8 | 1.7% |
| Low Knuckle2P | 7 | 1.4% |
| backdash into Toe Kick2K | 7 | 1.4% |
68 further openings account for the other 140 rounds.
Pai
- Career
- 4,482–4,394 · 50.5%
- This season
- 54 matches · 48.1%
- Peak rank
- 40
First hit in 57.0% of 223 rounds. Won 49.6% of the rounds they struck first, 43.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 32 | 14.3% |
|---|---|---|
| Senchuken6P | 26 | 11.7% |
| backdash into evade down | 19 | 8.5% |
| backdash into Senchutai3K | 18 | 8.1% |
| forward dash into Honshin Soukyaku1K+G | 15 | 6.7% |
| backdash into Honshin Soukyaku1K+G | 9 | 4.0% |
| punchP | 9 | 4.0% |
| backdash into Senchuken6P | 6 | 2.7% |
| backdash into Soukasui3P | 6 | 2.7% |
| backdash into punchP | 6 | 2.7% |
| backdash into throwP+G | 5 | 2.2% |
| punchP into Souchuken2P | 5 | 2.2% |
| Honshin Soukyaku1K+G | 4 | 1.8% |
| Souchuken2P | 4 | 1.8% |
| backdash into evade up | 4 | 1.8% |
36 further openings account for the other 55 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (95 here; about 4.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lion: 10 of 18 tests hold up
- El Blaze: 5 of 16 tests hold up
- Wolf: 6 of 16 tests hold up
- Kage: 7 of 15 tests hold up
- Jean: 4 of 15 tests hold up
- Jeffry: 0 of 15 tests hold up
- Pai: not tested (too few rounds)
