VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Pai

どっせ

  • Lion
  • El Blaze
  • Wolf
  • Kage
  • Jean
  • Jeffry
Career matches19,103
Career win rate51.8%
Round win rate51.6%
Peak rank43
Distinct opponents557
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1856 #224 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai408,8764,4824,39450.5%
Lion436,3453,3472,99852.8%
El Blaze381,23763160651.0%
Wolf381,11757754051.7%
Kage3874039934153.9%
Jean3857731126653.9%
Jeffry342111436867.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

8,941 of 11,586 rounds counted

9.3 inputs a second (558 a minute) this season. Faster than 90% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion9.55722,557
El Blaze9.55721,920
Wolf9.35581,875
Kage8.95361,505
Jean8.95321,084

By opponent's character

Kage9.3560908
Akira9.7581785
Jacky9.4562868
Lau9.2551570
Pai9.1548610
Jeffry9.1546396
Lion9.1549512
Shun9.4562451
Aoi9.3556489
Brad9.1547501
Sarah9.2549448
Jean9.3560426
Goh9.4565348
Wolf9.7580339
El Blaze9.2554334
Vanessa9.3558323
Lei Fei9.0541355
Taka9.6577183
Eileen9.657674
Dural9.355721

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Kage28216411858.2%+7.1
Akira24713611155.1%+2.3
Jacky24511612947.4%-5.4
Lau1921098356.8%+4.8
Pai170818947.6%-3.5
Jeffry167828549.1%-5.0
Lion160808050.0%-0.2
Shun149737649.0%-1.7
Aoi145687746.9%-5.4
Brad143717249.6%-2.4
Sarah132825062.1%+9.4
Jean127745358.3%+5.1
Goh126695754.8%-2.0
Wolf124675754.0%-0.3
El Blaze118506842.4%-6.9
Vanessa105456042.9%-9.8
Lei Fei103614259.2%+8.5
Taka61342755.7%+5.2
Eileen30151550.0%-0.2
Dural114736.4%-17.0

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence31516515052.4%-0.6
Full Fence31116714453.7%+1.0
Octagon31116214952.1%+1.2
Rectangle28614214449.6%-3.9
Single Wall27915012953.8%+1.8
Breakable Half Fence27814013850.4%-2.2
Breakable Full Fence26213113150.0%-1.9
Open26113212950.6%+0.0
Low Fence24113610556.4%+4.9
Full Fence and Open140677347.9%-5.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,76351.4%52.3%-0.9
No walls78153.5%51.5%+2.0

Walls against open: -2.9 points (95% range -7.4 to +1.6), p 0.213 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

デネ (Rank 41)2026/10/152720774.1%
翠嵐 (Rank 40)2026/10/15189950.0%
でんでんでん123B (Rank 39)2026/10/142112957.1%
ダンプよっし~2.0 (Rank 40)2026/10/1323131056.5%
めがじぇね (Rank 42)2026/10/122762122.2%
うるヲ参拾 (Rank 39)2026/10/1244291565.9%
弐代目JA&れんじぃPA (Rank 40)2026/10/082271531.8%
マサオ(AO) (Rank 39)2026/10/0230151550.0%
つがさん (Rank 41)2026/10/0224131154.2%
おろち ぽっぽ (Rank 43)2026/10/022021810.0%
愛蒔らぶり (Rank 41)2026/09/29168850.0%
Source-chaude-Pa (Rank 40)2026/09/292617965.4%
manatsu_7 (Rank 41)2026/09/28178947.1%
乱世の奸雄 (Rank 40)2026/09/181912763.2%
ゲッパー (Rank 39)2026/09/17178947.1%
あむざん (Rank 43)2026/09/142391439.1%
たたみん♪ (Rank 39)2026/09/121711664.7%
えなお (Rank 38)2026/09/05169756.2%
サバオリ (Rank 42)2026/09/0523111247.8%
lesser-pram7 (Rank 41)2026/09/03179852.9%
stepan_BVFA (Rank 38)2026/09/0229151451.7%
ぶーん (Rank 32)2026/08/311810855.6%
mahiro_725 (Rank 38)2026/08/222619773.1%
moto__666 (Rank 35)2026/08/182314960.9%
turbo_-DK- (Rank 38)2026/07/031861233.3%

Round openings

Every character

backdash into evade down1,13210.3%
backdash into guardG1,0569.6%
backdash into evade up7807.1%
backdash into backward movement3823.5%
backdash into punchP2932.7%
Arrow Knuckle3P2272.1%
Hiji'uchi6P2212.0%
backdash into Dantai3K2192.0%
Shadow Strike6P1971.8%
Ukoushin46P+K1901.7%
Katousui2P1521.4%
punchP into kickK1361.2%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP1241.1%
backdash1241.1%
punchP1231.1%

723 further openings account for the other 5,653 rounds.

Counted from 2,692 of the 2,837 matches played. The rest were not pulled for openings.

Lion

Career
3,347–2,998 · 52.8%
This season
934 matches · 53.1%
Peak rank
43

First hit in 55.8% of 3,193 rounds. Won 54.2% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 78.1% of rounds, against 54.0% in their other rounds.
  • Against Shun: attacks straight away in 52.7% of rounds, against 35.3% against everyone else.
  • After opening the round before by attacking: backs off first in 61.1% of rounds, against 50.5% after anything else.
  • After winning a round: attacks straight away in 46.3% of rounds, against 38.1% after losing one.
  • When behind: moves in first in 4.4% of rounds, against 1.9% when ahead or level.
  • In round 1: opens with “backdash into evade up” in 12.7% of rounds, against 4.9% in their other rounds.
  • Against Shun: opens with “46P+K Ukoushin” in 11.5% of rounds, against 5.5% against everyone else.
  • After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 12.4% of rounds, against 4.3% after anything else.
  • After losing a round: opens with “46P+K Ukoushin” in 10.2% of rounds, against 4.7% after winning one.
  • When behind: opens with “backdash into evade down” in 9.7% of rounds, against 5.3% when ahead or level.

How is this tested?

backdash into evade down2919.0%
backdash into guardG2578.0%
backdash into Dantai3K2196.8%
backdash into evade up2196.8%
Ukoushin46P+K1905.9%
Katousui2P1524.7%
Ukoushin46P+K into Senkyutai1K1213.8%
Juchou Senshou8P+K1073.3%
punchP into kickK822.5%
backdash into Senshippo66P732.3%
backdash into punchP672.1%
backdash into backward movement662.0%
backdash into Tourou Hassou41236P591.8%
backdash into Sentai4K541.7%
backward movement into forward punch+kick6P+K531.6%

197 further openings account for the other 1,208 rounds.

Counted from 789 of the 934 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage26–29 · 47%18–11 · 62%too few to test
Akira33–21 · 61%6–7 · 46%too few to test
Jacky19–31 · 38%4–9 · 31%too few to test
Lau25–17 · 60%7–9 · 44%too few to test
Shun18–16 · 53%10–5 · 67%too few to test
Jeffry20–19 · 51%3–5 · 38%too few to test
Aoi14–12 · 54%4–3 · 57%too few to test
El Blaze9–13 · 41%6–9 · 40%too few to test
Lion5–12 · 29%6–9 · 40%too few to test
Vanessa12–8 · 60%4–6 · 40%too few to test
Brad13–9 · 59%6–2 · 75%too few to test
Wolf12–14 · 46%3–3 · 50%too few to test
Goh10–3 · 77%5–5 · 50%too few to test
Lei Fei9–8 · 53%7–4 · 64%too few to test
Sarah10–7 · 59%4–1 · 80%too few to test
Taka11–8 · 58%1–2 · 33%too few to test
Pai12–5 · 71%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

145 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

El Blaze

Career
631–606 · 51.0%
This season
637 matches · 50.1%
Peak rank
38

First hit in 53.9% of 2,599 rounds. Won 53.9% of the rounds they struck first, 47.9% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 83.0% of rounds, against 72.1% in their other rounds.
  • Against Shun: attacks straight away in 41.4% of rounds, against 17.9% against everyone else.
  • In round 1: opens with “backdash into evade down” in 17.9% of rounds, against 11.8% in their other rounds.
  • Against Shun: opens with “6P Shadow Strike” in 24.2% of rounds, against 6.9% against everyone else.
  • After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 23.5% of rounds, against 9.1% after anything else.

How is this tested?

backdash into evade down34813.3%
backdash into evade up31712.1%
backdash into guardG2318.8%
Shadow Strike6P1977.5%
backdash into High Spin KickK+G943.6%
backdash into punchP722.8%
backdash into backward movement662.5%
backdash into Low Spin Kick2K+G632.4%
backdash into Demon's Tail9P+KK582.2%
Demon Dance9P+K into Demon's Tail9P+KK562.1%
backdash into Darkness Sword43K+G562.1%
backdash into Middle Kick3K552.1%
backdash441.7%
backdash into Head Smash Kick46K441.7%
backdash into crouch dash forward421.6%

169 further openings account for the other 869 rounds.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Brad17–19 · 47%3–5 · 38%too few to test
Jacky18–13 · 58%8–7 · 53%too few to test
Akira15–17 · 47%10–5 · 67%too few to test
Goh13–15 · 46%6–9 · 40%too few to test
Lau15–16 · 48%4–6 · 40%too few to test
Pai10–18 · 36%11–2 · 85%too few to test
Jean15–10 · 60%7–6 · 54%too few to test
Kage17–11 · 61%3–4 · 43%too few to test
El Blaze8–15 · 35%2–4 · 33%too few to test
Wolf9–8 · 53%6–8 · 43%too few to test
Jeffry8–9 · 47%5–2 · 71%too few to test
Sarah9–2 · 82%7–10 · 41%too few to test
Lei Fei17–4 · 81%3–4 · 43%too few to test
Shun5–10 · 33%4–3 · 57%too few to test
Vanessa3–14 · 18%4–2 · 67%too few to test
Aoi6–10 · 38%1–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
577–540 · 51.7%
This season
462 matches · 50.4%
Peak rank
38

First hit in 51.1% of 1,863 rounds. Won 52.4% of the rounds they struck first, 48.6% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 2.2% of rounds, against 0.8% in their other rounds.
  • Against Vanessa: evades first in 4.5% of rounds, against 1.0% against everyone else.
  • After winning a round: attacks straight away in 47.8% of rounds, against 33.2% after losing one.
  • In round 1: opens with “backdash into evade down” in 12.8% of rounds, against 6.2% in their other rounds.
  • Against Lion: opens with “2P Low Hammer” in 15.1% of rounds, against 5.6% against everyone else.
  • On Breakable Full Fence stages: opens with “backdash into evade down” in 13.5% of rounds, against 7.4% on the other stages.

How is this tested?

Arrow Knuckle3P22712.1%
backdash into guardG19410.3%
backdash into evade down1477.8%
backdash into backward movement1306.9%
Low Hammer2P1216.4%
backdash into Heavy Middle Kick3K+G794.2%
backdash into punchP774.1%
backdash into evade up713.8%
Screw Hook63214P432.3%
backdash into Arrow Knuckle3P372.0%
punchP into Arrow Knuckle3P341.8%
Arrow Knuckle3P into guardG321.7%
backdash into Knee Lift6K281.5%
backdash into Rolling Elbow43P251.3%
backdash into throwP+G241.3%

125 further openings account for the other 610 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage24–14 · 63%4–7 · 36%too few to test
Akira15–10 · 60%8–9 · 47%too few to test
Lion15–17 · 47%2–3 · 40%too few to test
Sarah16–8 · 67%7–4 · 64%too few to test
Lei Fei7–9 · 44%7–3 · 70%too few to test
Jacky7–8 · 47%5–5 · 50%too few to test
Jeffry8–15 · 35%1–1 · 50%too few to test
Jean10–7 · 59%0–0 · —too few to test
Pai2–10 · 17%5–3 · 62%too few to test
Vanessa4–13 · 24%0–3 · 0%too few to test
El Blaze5–6 · 45%2–4 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
399–341 · 53.9%
This season
370 matches · 56.2%
Peak rank
38

First hit in 55.8% of 1,493 rounds. Won 55.1% of the rounds they struck first, 50.5% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 41.8% of rounds, against 32.4% in their other rounds.
  • Against Wolf: attacks straight away in 57.4% of rounds, against 33.9% against everyone else.
  • After opening the round before by backing off: attacks straight away in 40.7% of rounds, against 29.3% after anything else.
  • After winning a round: attacks straight away in 42.6% of rounds, against 30.6% after losing one.
  • When behind: backs off first in 69.5% of rounds, against 59.9% when ahead or level.
  • In round 1: opens with “backdash into evade down” in 15.7% of rounds, against 9.1% in their other rounds.
  • Against Aoi: opens with “backdash into evade down” in 28.8% of rounds, against 9.2% against everyone else.

How is this tested?

Hiji'uchi6P22114.6%
backdash into guardG16410.8%
backdash into evade down16210.7%
backdash into Nakageri3K855.6%
backdash into evade up704.6%
backdash into backward movement453.0%
backdash into punchP382.5%
backdash into Gen'you4K+G342.2%
Rasen4P into Rasen Urageri4PK312.0%
Jizuridan2P302.0%
Ryu'eikyaku66K into forward kick6K302.0%
Ryu'eikyaku66K291.9%
backdash into Hiji'uchi6P291.9%
Hiji'uchi6P into throwP+G271.8%
backdash241.6%

118 further openings account for the other 492 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage17–12 · 59%6–3 · 67%too few to test
Jacky5–8 · 38%13–5 · 72%too few to test
Pai9–10 · 47%5–8 · 38%too few to test
Jean11–10 · 52%6–2 · 75%too few to test
Jeffry13–9 · 59%0–2 · 0%too few to test
Aoi9–15 · 38%0–4 · 0%too few to test
Lion8–8 · 50%2–2 · 50%too few to test
Lau7–2 · 78%7–2 · 78%too few to test
Shun6–5 · 55%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
311–266 · 53.9%
This season
263 matches · 49.0%
Peak rank
38

First hit in 57.1% of 1,072 rounds. Won 52.3% of the rounds they struck first, 48.3% of the rounds they were struck first.

Significant Tells

  • Against Shun: attacks straight away in 63.5% of rounds, against 35.0% against everyone else.
  • After winning a round: attacks straight away in 43.0% of rounds, against 31.8% after losing one.
  • Against Shun: opens with “2P Shitamaeken” in 19.0% of rounds, against 5.6% against everyone else.
  • After losing a round: opens with “backdash into evade down” in 13.2% of rounds, against 5.8% after winning one.

How is this tested?

backdash into guardG13712.6%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP12411.4%
backdash into evade down10910.1%
backdash into Chudan Mawashigeri3K837.7%
Shitamaeken2P696.4%
Yoko'enpi6P696.4%
backdash into backward movement696.4%
backdash into evade up363.3%
backdash into Chudan~Joudan Mawashigeri3KK333.0%
Gyaku Seikenzuki66P into Yoko'enpi6P232.1%
backdash into punchP232.1%
backdash into Gyaku Seikenzuki66P222.0%
backdash into Yoko'enpi6P181.7%
punchP into kickK161.5%
Shitamaeken2P into throwP+G131.2%

81 further openings account for the other 240 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky5–19 · 21%2–1 · 67%too few to test
Aoi9–4 · 69%5–8 · 38%too few to test
Lau9–5 · 64%7–2 · 78%too few to test
Kage8–5 · 62%5–2 · 71%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
143–68 · 67.8%
This season
117 matches · 59.8%
Peak rank
34

First hit in 56.4% of 482 rounds. Won 58.5% of the rounds they struck first, 52.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade up6313.1%
backdash into evade down5611.6%
backdash into guardG418.5%
Elbow Butt6P into Elbow Hammer6PP326.6%
backdash into Side Kick3K316.4%
punchP into Double KnucklePP234.8%
punchP into Elbow Butt6P163.3%
Elbow Butt6P153.1%
backdash into crouch dash forward122.5%
backdash into Heavy Back Knuckle4P112.3%
backdash into Knee Push4K102.1%
backdash into punchP102.1%
backdash into throwP+G81.7%
Low Knuckle2P71.4%
backdash into Toe Kick2K71.4%

68 further openings account for the other 140 rounds.

Pai

Career
4,482–4,394 · 50.5%
This season
54 matches · 48.1%
Peak rank
40

First hit in 57.0% of 223 rounds. Won 49.6% of the rounds they struck first, 43.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG3214.3%
Senchuken6P2611.7%
backdash into evade down198.5%
backdash into Senchutai3K188.1%
forward dash into Honshin Soukyaku1K+G156.7%
backdash into Honshin Soukyaku1K+G94.0%
punchP94.0%
backdash into Senchuken6P62.7%
backdash into Soukasui3P62.7%
backdash into punchP62.7%
backdash into throwP+G52.2%
punchP into Souchuken2P52.2%
Honshin Soukyaku1K+G41.8%
Souchuken2P41.8%
backdash into evade up41.8%

36 further openings account for the other 55 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (95 here; about 4.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lion: 10 of 18 tests hold up
  • El Blaze: 5 of 16 tests hold up
  • Wolf: 6 of 16 tests hold up
  • Kage: 7 of 15 tests hold up
  • Jean: 4 of 15 tests hold up
  • Jeffry: 0 of 15 tests hold up
  • Pai: not tested (too few rounds)