VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

VFJOJO

Career matches1,337
Career win rate58.6%
Round win rate39.3%
Peak rank36
Distinct opponents5
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion3668640228458.6%
Jacky3065138127058.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Dural2020.0%-29.2
Sarah21150.0%+35.9
Brad110100.0%+75.7
El Blaze1010.0%-40.7
Jean1010.0%-46.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence31233.3%+13.5
Full Fence21150.0%+35.9
Half Fence1010.0%-40.7
Rectangle1010.0%-46.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls728.6%28.6%+0.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Jean_love_ (Rank 28)2026/07/261010.0%
무파ZeroBlue (Rank 33)2026/07/262020.0%
hunny_honey (Rank 29)2026/07/26110100.0%
ここまでみた (Rank 35)2026/07/261010.0%
保育園中退 (Rank 38)2026/04/1921150.0%

Round openings

Every character

backdash into evade up828.6%
Dash Hammer Kick66K310.7%
backward movement into evade up310.7%
backdash into Spin Heel Sword4K+G27.1%
punchP into kickK27.1%
Banchu6P13.6%
Juchou Senshou8P+K13.6%
Katousui2P13.6%
Squat Straight2P13.6%
backdash into Low Spin Kick1K+G13.6%
backdash into Rib CrushPP6PPP13.6%
backdash into Sen'inshou3P13.6%
backdash into Smash Straight3P13.6%
backdash into Soukoushu66P+K13.6%
no input13.6%

Jacky

Dash Hammer Kick66K318.8%
backdash into evade up318.8%
backward movement into evade up318.8%
backdash into Spin Heel Sword4K+G212.5%
Squat Straight2P16.2%
backdash into Low Spin Kick1K+G16.2%
backdash into Rib CrushPP6PPP16.2%
backdash into Smash Straight3P16.2%
no input16.2%

Lion

backdash into evade up541.7%
punchP into kickK216.7%
Banchu6P18.3%
Juchou Senshou8P+K18.3%
Katousui2P18.3%
backdash into Sen'inshou3P18.3%
backdash into Soukoushu66P+K18.3%