VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

B.S.R-JP

  • Goh
  • Sarah
Career matches17,914
Career win rate48.7%
Round win rate49.6%
Peak rank32
Distinct opponents621
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1530 #1,808 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf3210,1854,9935,19249.0%
Goh284,3842,0842,30047.5%
Sarah303,3451,6541,69149.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,738 of 7,044 rounds counted

7.8 inputs a second (468 a minute) this season. Faster than 67% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf7.84691,858
Goh7.84681,886
Sarah7.8466994

By opponent's character

Akira8.1484542
Wolf7.8471557
Jacky7.9473361
Aoi7.6458438
Jeffry7.9474250
Pai7.9474229
Shun7.6459322
Brad7.9472214
Jean7.7463265
Kage7.7463222
Goh7.7461160
Sarah7.8470190
Lau8.0479199
Lion7.8471154
Vanessa7.4446152
El Blaze7.7463155
Lei Fei7.7459148
Taka7.947276
Eileen7.545187
Dural8.047917

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira184869846.7%-2.0
Wolf172928053.5%+4.1
Jacky131706153.4%+5.3
Aoi125675853.6%+3.4
Jeffry116556147.4%-2.9
Pai108594954.6%+2.2
Shun107604756.1%+7.0
Brad91504155.0%+3.5
Jean89494055.1%+7.7
Kage81305137.0%-11.6
Goh74254933.8%-17.6
Sarah74393552.7%+0.7
Lau72333945.8%-3.0
Lion69284140.6%-8.8
Vanessa64283643.8%-7.4
El Blaze61303149.2%+2.9
Lei Fei51222943.1%-2.7
Taka29161355.2%+3.6
Eileen26141253.9%+7.7
Dural148657.1%+7.0

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence21110410749.3%+0.8
Rectangle187979051.9%+1.8
Low Fence182988453.9%+6.5
Breakable Half Fence173868749.7%-1.4
Breakable Full Fence170858550.0%+1.6
Open167808747.9%-3.8
Half Fence166778946.4%-1.8
Octagon161798249.1%+0.5
Single Wall147767151.7%+1.4
Full Fence and Open85404547.1%-4.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,06849.4%49.2%+0.3
No walls49651.2%49.8%+1.4

Walls against open: -1.1 points (95% range -6.3 to +4.1), p 0.678 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

buenosuzonde865 (Rank 30)2026/10/17108280.0%
Varsity0326 (Rank 29)2026/10/14106460.0%
ER_higante (Rank 30)2026/10/13118372.7%
misoazy (Rank 28)2026/10/0685362.5%
private-ryan-yk (Rank 30)2026/10/05104640.0%
南部の釣れないルアー (Rank 31)2026/09/3092722.2%
CELIS (Rank 29)2026/09/30115645.5%
ヘニオ (Rank 32)2026/09/28146842.9%
midori6127 (Rank 28)2026/09/27107370.0%
ありがとナス (Rank 27)2026/09/1385362.5%
AKAI-SUISEI3 (Rank 25)2026/09/1096366.7%
fdjskjfsdls (Rank 27)2026/08/24137653.9%
jiwoonpk (Rank 30)2026/08/04178947.1%
headup11 (Rank 27)2026/08/04106460.0%
ぶる~す・ぴぃ~ (Rank 29)2026/07/2685362.5%
ぽこぺんた (Rank 26)2026/07/26104640.0%
EVOyan (Rank 30)2026/07/2185362.5%
ちび-G (Rank 30)2026/07/1986275.0%
うをん (Rank 30)2026/06/2883537.5%
鳩男 (Rank 29)2026/06/27105550.0%
crazy7infinty (Rank 28)2026/06/1697277.8%
MikuMartineau (Rank 31)2026/05/2694544.4%
NewRaulyokoyoko (Rank 30)2026/05/2494544.4%
ji-ru_11 (Rank 32)2026/05/1483537.5%
めかざわ (Rank 27)2026/05/1086275.0%

Round openings

Every character

backdash into Karura4P+K4747.2%
Low Drop Kick62K3335.1%
backdash into Kenka Kick1K+G2503.8%
Raikou3P into Denkou3PP2453.7%
Level Back CrushP+K into Screw Hook63214P2193.3%
Screw Hook63214P into Screw Lariat63214PP1922.9%
forward movement into Elbow Butt4P1712.6%
Quick Shoulder66P+K into forward dash1452.2%
Heavy Middle Kick3K+G1342.0%
backdash into Crescent Heel4K+G1281.9%
Level Back CrushP+K into Low Drop Kick62K1151.8%
Rolling Savate6K+G1101.7%
punchP into Hammer KickPK1091.7%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G1041.6%
Level Back CrushP+K into Screw Lariat63214PP961.5%

475 further openings account for the other 3,741 rounds.

Counted from 1,621 of the 1,738 matches played. The rest were not pulled for openings.

Wolf

Career
4,993–5,192 · 49.0%
This season
975 matches · 49.3%
Peak rank
32

First hit in 46.3% of 3,879 rounds. Won 51.7% of the rounds they struck first, 47.8% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 14.0% of rounds, against 5.6% in their other rounds.
  • Against Wolf: backs off first in 19.9% of rounds, against 13.0% against everyone else.
  • After opening the round before by backing off: waits first in 7.4% of rounds, against 4.4% after anything else.
  • In round 1: opens with “63214P Screw Hook into 63214PP Screw Lariat” in 10.5% of rounds, against 3.1% in their other rounds.
  • Against Wolf: opens with “backdash into 1K+G Kenka Kick” in 11.4% of rounds, against 5.9% against everyone else.
  • After opening the round before with “forward movement into 4P Elbow Butt”: opens with “backdash into 1K+G Kenka Kick” in 10.7% of rounds, against 6.5% after anything else.
  • After losing a round: opens with “63214P Screw Hook into 63214PP Screw Lariat” in 4.2% of rounds, against 2.0% after winning one.

How is this tested?

Low Drop Kick62K3338.5%
backdash into Kenka Kick1K+G2506.4%
Level Back CrushP+K into Screw Hook63214P2195.6%
Screw Hook63214P into Screw Lariat63214PP1924.9%
forward movement into Elbow Butt4P1714.4%
Quick Shoulder66P+K into forward dash1453.7%
Heavy Middle Kick3K+G1343.4%
Level Back CrushP+K into Low Drop Kick62K1153.0%
Rolling Savate6K+G1102.8%
punchP into Hammer KickPK1092.8%
Level Back CrushP+K into Screw Lariat63214PP962.5%
Level Back CrushP+K892.3%
Elbow Butt4P into punchP882.2%
Quick Shoulder66P+K into forward movement832.1%
guardG into Level Back CrushP+K832.1%

226 further openings account for the other 1,686 rounds.

Counted from 959 of the 975 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira28–44 · 39%10–12 · 45%too few to test
Wolf22–19 · 54%24–11 · 69%-12.8
Jacky26–27 · 49%6–5 · 55%too few to test
Jeffry18–22 · 45%7–14 · 33%too few to test
Pai24–20 · 55%14–6 · 70%too few to test
Brad27–16 · 63%3–3 · 50%too few to test
Jean17–15 · 53%5–8 · 38%too few to test
Goh13–23 · 36%5–4 · 56%too few to test
Kage8–18 · 31%6–10 · 38%too few to test
Shun14–11 · 56%10–6 · 62%too few to test
Vanessa13–16 · 45%6–9 · 40%too few to test
Lau12–18 · 40%5–7 · 42%too few to test
Lion11–13 · 46%7–9 · 44%too few to test
Sarah10–13 · 43%11–5 · 69%too few to test
El Blaze10–10 · 50%8–0 · 100%too few to test
Aoi15–10 · 60%5–2 · 71%too few to test
Lei Fei7–13 · 35%3–4 · 43%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

16 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Goh

Career
2,084–2,300 · 47.5%
This season
488 matches · 48.4%
Peak rank
28

First hit in 57.2% of 1,928 rounds. Won 50.3% of the rounds they struck first, 47.4% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 65.8% of rounds, against 54.9% in their other rounds.
  • Against Vanessa: moves in first in 6.8% of rounds, against 1.2% against everyone else.
  • After opening the round before by backing off: attacks straight away in 67.8% of rounds, against 49.0% after anything else.
  • When the score is level: waits first in 13.7% of rounds, against 6.8% when ahead or behind.
  • In round 1: opens with “3P Raikou into 3PP Denkou” in 21.7% of rounds, against 9.5% in their other rounds.
  • Against Wolf: opens with “4P+K+G Kumite Harai (Deflect) into 4P+K+GP+G Kumite Harai~Tsukami” in 12.0% of rounds, against 4.7% against everyone else.
  • After opening the round before with “backdash into 4P+K Karura”: opens with “3P Raikou into 3PP Denkou” in 16.1% of rounds, against 7.2% after anything else.
  • After winning a round: opens with “4P+K+G Kumite Harai (Deflect) into 4P+K+GP+G Kumite Harai~Tsukami” in 6.3% of rounds, against 3.0% after losing one.

How is this tested?

backdash into Karura4P+K47424.3%
Raikou3P into Denkou3PP24512.6%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G1045.3%
punchP into backward movement794.1%
AgitosogiP+K653.3%
Garyu66K643.3%
punchP522.7%
Sune'uchi2P462.4%
Soukyu46P442.3%
AgitosogiP+K into backward movement371.9%
punchP into Tsurane ShoudaPP371.9%
AgitosogiP+K into Raikou3P331.7%
backdash into AgitosogiP+K331.7%
Ni'oudaoshi3K+G221.1%
AgitosogiP+K into evade down211.1%

173 further openings account for the other 592 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Aoi24–18 · 57%7–9 · 44%too few to test
Akira25–18 · 58%6–5 · 55%too few to test
Wolf11–18 · 38%4–3 · 57%too few to test
Shun17–9 · 65%5–7 · 42%too few to test
Jacky8–14 · 36%8–5 · 62%too few to test
Kage8–6 · 57%2–9 · 18%too few to test
Pai5–10 · 33%4–4 · 50%too few to test
Jean9–10 · 47%4–3 · 57%too few to test
Jeffry7–7 · 50%4–8 · 33%too few to test
Brad0–11 · 0%6–2 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
1,654–1,691 · 49.5%
This season
275 matches · 52.4%
Peak rank
30

First hit in 52.6% of 713 rounds. Won 54.1% of the rounds they struck first, 47.3% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 79.9% of rounds, against 60.1% in their other rounds.
  • In round 3: opens with “K kick into forward movement” in 12.2% of rounds, against 6.1% in their other rounds.
  • After opening the round before with “backdash into 4K+G Crescent Heel”: opens with “K kick into P punch” in 17.2% of rounds, against 6.0% after anything else.

How is this tested?

backdash into Crescent Heel4K+G12817.9%
kickK into punchP608.4%
kickK into forward movement547.5%
Stiletto66K446.2%
Hide Side Kick (Deflect)P+K405.6%
Sharpsword44K into Sharpsword Combo44KK314.3%
Long Snap Side Chop3P+K into guardG263.6%
Crescent Heel4K+G243.4%
Long Snap Side Chop3P+K into forward dash162.2%
Long Snap Side Chop3P+K142.0%
Low Spin Kick3K+G131.8%
Sword Slash9K+GK into Sword Rush Combo9K+GKK131.8%
Squat Straight2P121.7%
Feather Scarecrow8K111.5%
crouch into Low Spin Kick3K+G111.5%

96 further openings account for the other 218 rounds.

Counted from 174 of the 275 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf10–4 · 71%4–3 · 57%too few to test
Aoi6–4 · 60%5–4 · 56%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

101 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (49 here; about 2.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Wolf: 7 of 17 tests hold up
  • Goh: 8 of 17 tests hold up
  • Sarah: 3 of 15 tests hold up