VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jacky

hahaha

Career matches21,528
Career win rate48.3%
Round win rate50.0%
Peak rank30
Distinct opponents783
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1491 #2,082 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky3021,52810,40511,12348.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

12,135 of 14,755 rounds counted

6.0 inputs a second (357 a minute) this season. Faster than 17% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky6.035712,135

By opponent's character

Akira5.93531,715
Wolf6.23741,441
Jacky5.93521,111
Shun6.0363973
Jeffry6.0360667
Aoi6.2372649
Sarah5.8350501
Kage5.7342600
Pai6.0359551
Lau5.8350470
Jean5.9354485
Brad6.0361461
Lion6.0362472
Goh5.9352389
Vanessa5.9354442
El Blaze5.8350364
Eileen5.7344250
Taka5.7343260
Lei Fei5.8350235
Dural6.136699

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira49624425249.2%+0.3
Wolf40418422045.5%-3.5
Jacky32413518941.7%-7.2
Shun27814313551.4%+1.9
Jeffry2131179654.9%+5.3
Aoi2111129953.1%+0.1
Sarah180948652.2%+1.8
Kage174809446.0%-2.5
Pai1701026860.0%+7.5
Lau143786554.5%+4.5
Jean136667048.5%+2.3
Brad135617445.2%-1.6
Lion135696651.1%-1.5
Goh130676351.5%+3.2
Vanessa127606747.2%-3.0
El Blaze114585650.9%+3.5
Eileen77443357.1%+6.3
Taka72304241.7%-10.6
Lei Fei71363550.7%+2.2
Dural36152141.7%-5.8

0 of 20 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 20 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall40319321047.9%-0.0
Breakable Half Fence39219120148.7%-0.5
Full Fence38420917554.4%+5.2
Breakable Full Fence36418018449.5%-0.5
Low Fence35519715855.5%+6.1
Rectangle35216418846.6%-4.7
Octagon34515319244.4%-5.0
Half Fence33116816350.8%+0.0
Open33115917248.0%-1.1
Full Fence and Open2068811842.7%-5.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2,16849.1%49.9%-0.7
No walls1,08950.4%48.9%+1.5

Walls against open: -2.2 points (95% range -5.9 to +1.5), p 0.240 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

マクシミリアン15世 (Rank 31)2026/10/182181338.1%
orz (Rank 29)2026/10/1784354941.7%
A56-7W (Rank 28)2026/10/171811761.1%
はげまん (Rank 29)2026/10/162191242.9%
juste (Rank 32)2026/10/1537142337.8%
hunny_honey (Rank 27)2026/10/141881044.4%
JOHNFLOE (Rank 29)2026/10/1353183534.0%
Sinabro (Rank 30)2026/10/072982127.6%
BANANA (Rank 32)2026/10/04178947.1%
calmknight[냠냠] (Rank 29)2026/10/0423101343.5%
elf4sale (Rank 31)2026/10/022015575.0%
gimoring (Rank 29)2026/09/292719870.4%
なっちゃんねる (Rank 27)2026/09/2824141058.3%
haira_76 (Rank 29)2026/09/232461825.0%
eastrun (Rank 30)2026/09/122151623.8%
たけし (Rank 26)2026/09/0841172441.5%
DDaDDai (Rank 28)2026/09/0828121642.9%
カミナリおやじ (Rank 29)2026/09/071641225.0%
sinsig22 (Rank 29)2026/08/29169756.2%
M&E (Rank 24)2026/08/27158753.3%
Varsity0326 (Rank 27)2026/08/26179852.9%
maripon (Rank 28)2026/08/22168850.0%
ryu2811 (Rank 25)2026/08/181813572.2%
GC-Ajiyoshi (Rank 27)2026/07/221661037.5%
Hi-VisionZERO (Rank 29)2026/06/161912763.2%

Round openings

Jacky

Career
10,405–11,123 · 48.3%
This season
3,626 matches · 49.5%
Peak rank
30

First hit in 44.6% of 13,484 rounds. Won 53.0% of the rounds they struck first, 47.7% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 78.8% of rounds, against 61.4% in their other rounds.
  • Against Pai: backs off first in 25.8% of rounds, against 14.6% against everyone else.
  • On Rectangle stages: attacks straight away in 70.4% of rounds, against 65.1% on the other stages.
  • After opening the round before by moving in: moves in first in 6.0% of rounds, against 1.8% after anything else.
  • After losing a round: moves in first in 2.9% of rounds, against 0.9% after winning one.
  • When behind: moves in first in 3.0% of rounds, against 1.2% when ahead or level.
  • In round 4 or later: opens with “crouch into 2P Squat Straight” in 5.6% of rounds, against 4.1% in their other rounds.
  • Against Kage: opens with “crouch into 2P Squat Straight” in 8.4% of rounds, against 4.3% against everyone else.
  • After opening the round before with “P punch”: opens with “P punch” in 10.5% of rounds, against 7.2% after anything else.
  • After losing a round: opens with “P punch” in 8.7% of rounds, against 6.1% after winning one.
  • When behind: opens with “P punch” in 7.9% of rounds, against 6.3% when ahead or level.

How is this tested?

Low Spin Kick1K+G1,1208.3%
punchP9717.2%
crouch into Squat Straight2P6074.5%
Middle Smash6P5874.3%
punchP into Punch High KickPK5654.2%
backdash into Switch Chopping BlowP+K+GP4663.4%
Beat KnuckleP+K into Beat & Back KnuckleP+KP4403.2%
Middle Smash6P into Middle Smash Sword6PK3852.8%
Slant Back Knuckle1P into Rage Kick1PK3612.7%
Slide Shuffle (Deflect)4P+K+G3592.6%
Double Dragon9K into kickK3382.5%
Double Dragon9K into High Angle Upper Kick6K3202.4%
evade down into Beat & Back KnuckleP+KP3102.3%
evade up into Beat & Back KnuckleP+KP2852.1%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K2581.9%

475 further openings account for the other 6,180 rounds.

Counted from 3,328 of the 3,626 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira133–144 · 48%70–54 · 56%-7.2
Wolf95–129 · 42%45–46 · 49%-7.2
Jacky70–103 · 40%41–47 · 47%-8.1
Shun72–75 · 49%41–36 · 53%-4.5
Jeffry74–58 · 56%23–22 · 51%-0.7
Aoi68–41 · 62%23–33 · 41%+21.0
Sarah63–51 · 55%20–29 · 41%+13.8
Pai58–50 · 54%34–14 · 71%-14.4
Kage46–42 · 52%19–29 · 40%+10.2
Lau43–39 · 52%27–16 · 63%-9.5
Lion37–39 · 49%23–24 · 49%-0.4
Brad28–36 · 44%17–23 · 42%-1.6
Goh40–39 · 51%21–15 · 58%-9.8
Jean41–38 · 52%16–20 · 44%+3.9
Vanessa22–33 · 40%25–19 · 57%-18.4
El Blaze38–33 · 54%10–16 · 38%too few to test
Eileen25–17 · 60%15–10 · 60%too few to test
Taka13–24 · 35%12–14 · 46%too few to test
Lei Fei18–17 · 51%10–9 · 53%too few to test
Dural8–7 · 53%6–13 · 32%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

298 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 11 of 18 tests hold up