VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Eileen

『ρε』.α

  • Jacky
  • Pai
  • Kage
  • El Blaze
Career matches11,820
Career win rate54.8%
Round win rate52.8%
Peak rank43
Distinct opponents328
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1820 #325 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen4311,2046,0525,15254.0%
Lau—35323711667.1%
Lion—1581174174.0%
Shun—86642274.4%
Jacky3382625.0%
Pai3363350.0%
Kage3352340.0%
El Blaze33000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

7,018 of 8,483 rounds counted

8.2 inputs a second (490 a minute) this season. Faster than 75% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen8.24906,973
Pai8.249425
Kage8.148620

By opponent's character

Jacky8.4504767
Akira8.1486683
Lau8.3498540
Shun8.2491543
Kage7.9474516
Lion8.1483526
Brad8.3500417
Pai8.0482428
Sarah8.1487443
Goh8.0481345
Aoi8.6515268
Wolf8.2494230
El Blaze8.0478233
Lei Fei7.9472237
Eileen8.3500173
Jeffry8.1488155
Jean8.5510215
Taka8.1489135
Vanessa8.1486134
Dural7.846530

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky22912410554.1%+1.0
Akira2011059652.2%-5.3
Lau173848948.5%-4.8
Shun147786953.1%-1.2
Kage144826256.9%+3.8
Lion141726951.1%-3.6
Brad136775956.6%+2.5
Pai126794762.7%+8.0
Sarah123764761.8%+4.1
Goh102515150.0%-3.9
Aoi89573264.0%+6.9
Wolf75502566.7%+8.4
El Blaze74383651.4%-6.7
Lei Fei70373352.9%+2.0
Eileen60372361.7%+3.4
Jeffry57282949.1%-7.3
Jean52272551.9%-9.2
Taka46311567.4%+11.0
Vanessa36211558.3%-6.4
Dural82625.0%-19.2

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon24013310755.4%+0.0
Breakable Half Fence23612511153.0%-4.3
Half Fence22711611151.1%-5.2
Low Fence20710710051.7%-5.1
Breakable Full Fence2031297463.5%+10.3
Rectangle2031168757.1%+2.4
Full Fence2001128856.0%+2.6
Open1911078456.0%+1.2
Single Wall163996460.7%+4.5
Full Fence and Open101485347.5%-6.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,30955.8%55.2%+0.7
No walls56155.8%55.9%-0.1

Walls against open: +0.8 points (95% range -4.5 to +6.1), p 0.769 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

めがじぇね (Rank 43)2026/10/1436171947.2%
★闘将拉麵男★ (Rank 40)2026/10/142291340.9%
jinmenusagi (Rank 43)2026/10/1263333052.4%
自作マニア@むめい。 (Rank 41)2026/10/1142241857.1%
かんしゅ (Rank 42)2026/10/1132161650.0%
カルティカ (Rank 42)2026/10/1035231265.7%
manatsu_7 (Rank 41)2026/10/0441202148.8%
shenron0321 (Rank 43)2026/09/261971236.8%
くりたろう (Rank 40)2026/09/262014670.0%
藪からBOY (Rank 41)2026/09/1850252550.0%
あむざん (Rank 42)2026/09/1843162737.2%
つがさん (Rank 41)2026/09/181915479.0%
おさげ (Rank 43)2026/09/172371630.4%
ビルちゃん (Rank 38)2026/09/162113861.9%
マハリータまるこ (Rank 38)2026/09/162217577.3%
宇治のシズラヒモビッ (Rank 39)2026/09/152891932.1%
jean (Rank 42)2026/09/152671926.9%
中四国ウルフ (Rank 41)2026/09/152214863.6%
ATTIME (Rank 39)2026/09/111812666.7%
シエロJ (Rank 41)2026/09/1037142337.8%
いくお (Rank 44)2026/09/082891932.1%
ラーメソマソ (Rank 45)2026/08/29189950.0%
ハマラウ (Rank 42)2026/08/2625111444.0%
rocku (Rank 41)2026/07/301912763.2%
gucchi_1222 (Rank 43)2026/07/232215768.2%

Round openings

Every character

guardG7068.8%
forward movement into Enkou RensouPP5577.0%
guardG into evade down4595.8%
Douchu6P4495.6%
forward movement into Rensou HekizanPPP3995.0%
crouch dash forward into guardG3053.8%
crouch dash forward into forward dash2993.8%
punchP into Enkou RensouPP2883.6%
crouch dash forward into Koushi Choukan236P2282.9%
crouch dash forward into Jouho Chu'un6PP2092.6%
guardG into punchP1531.9%
forward dash into guardG1501.9%
Enkou RensouPP into Rensou HekizanPPP1391.7%
backdash into evade down1291.6%
crouch dash forward into punchP1281.6%

369 further openings account for the other 3,375 rounds.

Counted from 1,955 of the 2,089 matches played. The rest were not pulled for openings.

Eileen

Career
6,052–5,152 · 54.0%
This season
2,070 matches · 55.5%
Peak rank
43

First hit in 51.1% of 7,853 rounds. Won 55.5% of the rounds they struck first, 50.5% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 29.3% of rounds, against 13.8% in their other rounds.
  • Against Shun: waits first in 49.8% of rounds, against 27.7% against everyone else.
  • On Rectangle stages: moves in first in 50.6% of rounds, against 41.3% on the other stages.
  • After opening the round before by waiting: waits first in 40.4% of rounds, against 29.9% after anything else.
  • After losing a round: waits first in 39.4% of rounds, against 26.9% after winning one.
  • When ahead: moves in first in 48.5% of rounds, against 38.4% when level or behind.
  • In round 1: opens with “forward movement into PP Enkou Rensou” in 16.9% of rounds, against 3.9% in their other rounds.
  • Against Akira: opens with “G guard” in 16.3% of rounds, against 8.0% against everyone else.
  • On Rectangle stages: opens with “forward movement into PPP Rensou Hekizan” in 14.5% of rounds, against 4.2% on the other stages.
  • After opening the round before with “G guard”: opens with “G guard” in 18.4% of rounds, against 9.1% after anything else.
  • After losing a round: opens with “G guard” in 13.3% of rounds, against 6.7% after winning one.
  • When behind: opens with “G guard” in 12.1% of rounds, against 8.3% when ahead or level.

How is this tested?

guardG6978.8%
forward movement into Enkou RensouPP5577.1%
guardG into evade down4535.7%
Douchu6P4495.7%
forward movement into Rensou HekizanPPP3995.0%
crouch dash forward into guardG3023.8%
crouch dash forward into forward dash2973.8%
punchP into Enkou RensouPP2883.6%
crouch dash forward into Koushi Choukan236P2282.9%
crouch dash forward into Jouho Chu'un6PP2092.6%
guardG into punchP1511.9%
forward dash into guardG1471.9%
Enkou RensouPP into Rensou HekizanPPP1391.8%
backdash into evade down1281.6%
crouch dash forward into punchP1271.6%

337 further openings account for the other 3,324 rounds.

Counted from 1,936 of the 2,070 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky70–57 · 55%31–34 · 48%+10.2
Akira61–57 · 52%28–26 · 52%-2.4
Lau60–53 · 53%18–23 · 44%+11.7
Kage41–34 · 55%28–18 · 61%-5.0
Shun53–42 · 56%12–11 · 52%too few to test
Lion41–33 · 55%15–22 · 41%+15.6
Brad33–30 · 52%22–17 · 56%-2.6
Sarah55–29 · 65%13–11 · 54%too few to test
Goh31–31 · 50%14–13 · 52%too few to test
Pai41–19 · 68%20–10 · 67%+2.8
Aoi33–13 · 72%18–7 · 72%too few to test
Wolf29–16 · 64%13–7 · 65%too few to test
El Blaze26–21 · 55%8–9 · 47%too few to test
Lei Fei22–19 · 54%12–8 · 60%too few to test
Eileen26–16 · 62%7–2 · 78%too few to test
Jeffry12–20 · 38%13–4 · 76%too few to test
Jean20–15 · 57%4–5 · 44%too few to test
Taka19–7 · 73%10–4 · 71%too few to test
Vanessa15–10 · 60%3–2 · 60%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

134 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
2–6 · 25.0%
This season
7 matches · 28.6%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Jab Double StraightPPP414.3%
guardG310.7%
forward movement into Jab StraightPP27.1%
guardG into punchP27.1%
Jab StraightPP into Double Punch Slash KickPPK13.6%
backdash into Spin Heel Sword4K+G13.6%
backdash into evade down13.6%
crouch dash forward into Lightning Back Knuckle3PPP13.6%
crouch dash forward into Middle Smash6P13.6%
crouch dash forward into Middle Smash Back Knuckle6PP13.6%
crouch dash forward into Rib CrushPP6PPP13.6%
evade down into forward movement13.6%
forward dash into guardG13.6%
forward dash into punchP13.6%
forward movement into Beat KnuckleP+K13.6%

6 further openings account for the other 6 rounds.

Pai

Career
3–3 · 50.0%
This season
6 matches · 50.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into guardG312.0%
guardG312.0%
Enbu Renkyaku6K+G28.0%
forward movement into Renken ToukikyakuPPKK28.0%
Kochoukyaku4K+G into Ensei SenpukyakuK+G14.0%
crouch dash back into Hien Dantai66PK14.0%
crouch dash back into backdash14.0%
crouch dash forward into Ensei Haikyaku4K14.0%
crouch dash forward into Senchuken6P14.0%
crouch dash forward into forward dash14.0%
crouch dash forward into punchP14.0%
crouch into throw escape14.0%
forward dash into Souchuken2P14.0%
forward movement into Renken ToukyakuPPK14.0%
forward movement into RenshouPP14.0%

4 further openings account for the other 4 rounds.

Kage

Career
2–3 · 40.0%
This season
5 matches · 40.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into evade down420.0%
Hagakure-ryu In Raijingeki46P+K210.0%
forward dash into guardG210.0%
Fusenjin3P into Shippuzan3PP15.0%
Kodachinuki4K into Ryubigeri4KK15.0%
Rasen4P into kickK15.0%
Ryubisen44K+G15.0%
backdash into Nirenkyaku3KK15.0%
backdash into punchP15.0%
crouch dash forward into Jizuridan2P15.0%
crouch dash forward into forward dash15.0%
evade down into forward dash15.0%
forward dash into punchP15.0%
guardG into crouch15.0%
no input15.0%

El Blaze

Career
0–0 · —
This season
1 matches · 0.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG360.0%
crouch dash forward into Shadow Strike6P120.0%
guardG into evade down120.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Eileen: 12 of 18 tests hold up
  • Jacky: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)