VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Eileen

『ρε』.α

Career matches11,179
Career win rate54.8%
Round win rate52.7%
Peak rank43
Distinct opponents303
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Eileen4310,5635,6984,86553.9%
Lau35323711667.1%
Lion1581174174.0%
Shun86642274.4%
Jacky3382625.0%
Pai3363350.0%
Kage3352340.0%
El Blaze33000

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky2071139454.6%+1.3
Akira185939250.3%-7.5
Lau166828449.4%-3.9
Kage134765856.7%+3.8
Shun133696451.9%-1.9
Lion129656450.4%-4.0
Brad116645255.2%+0.9
Sarah114714362.3%+4.0
Goh96494751.0%-3.0
Pai95633266.3%+11.6
Aoi89573264.0%+7.0
Wolf74492566.2%+7.8
El Blaze69363352.2%-5.6
Lei Fei62342854.8%+3.3
Jeffry57282949.1%-7.4
Eileen50311962.0%+2.8
Taka46311567.4%+11.1
Jean39201951.3%-9.4
Vanessa33201360.6%-4.8
Dural82625.0%-19.4

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon22412410055.4%-0.2
Half Fence21611110551.4%-5.0
Breakable Half Fence21211110152.4%-4.5
Rectangle1891107958.2%+3.3
Low Fence185998653.5%-3.7
Full Fence181988354.1%-0.2
Breakable Full Fence1771146364.4%+12.0
Open172957755.2%+0.5
Single Wall152906259.2%+3.0
Full Fence and Open91444748.4%-5.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,19955.7%55.2%+0.5
No walls50955.8%56.0%-0.2

Walls against open: +0.7 points (95% range -4.8 to +6.3), p 0.799 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

cyomiko (Rank 43)2026/09/2338221657.9%
藪からBOY (Rank 41)2026/09/1850252550.0%
あむざん (Rank 42)2026/09/1843162737.2%
デネ (Rank 42)2026/09/181611568.8%
つがさん (Rank 41)2026/09/181915479.0%
おさげ (Rank 43)2026/09/172371630.4%
jinmenusagi (Rank 42)2026/09/1761332854.1%
ビルちゃん (Rank 38)2026/09/162113861.9%
マハリータまるこ (Rank 38)2026/09/162217577.3%
宇治のシズラヒモビッ (Rank 39)2026/09/152891932.1%
jean (Rank 42)2026/09/152671926.9%
中四国ウルフ (Rank 41)2026/09/152214863.6%
ATTIME (Rank 39)2026/09/111812666.7%
shenron0321 (Rank 41)2026/09/101771041.2%
シエロJ (Rank 41)2026/09/1037142337.8%
めがじぇね (Rank 43)2026/09/1032161650.0%
カルティカ (Rank 41)2026/09/0834231167.7%
いくお (Rank 44)2026/09/082891932.1%
manatsu_7 (Rank 42)2026/09/0740192147.5%
ラーメソマソ (Rank 45)2026/08/29189950.0%
かんしゅ (Rank 41)2026/08/2730151550.0%
jikacho-Gigas (Rank 39)2026/08/271713476.5%
ハマラウ (Rank 42)2026/08/2625111444.0%
rocku (Rank 41)2026/07/301912763.2%
gucchi_1222 (Rank 43)2026/07/232215768.2%

Round openings

Every character

guardG6979.1%
forward movement into Enkou RensouPP5336.9%
guardG into evade down4596.0%
Douchu6P4375.7%
forward movement into Rensou HekizanPPP3855.0%
crouch dash forward into forward dash2953.8%
crouch dash forward into guardG2943.8%
punchP into Enkou RensouPP2863.7%
crouch dash forward into Koushi Choukan236P2212.9%
crouch dash forward into Jouho Chu'un6PP1982.6%
backdash into evade down1702.2%
forward dash into guardG1471.9%
guardG into throwP+G1451.9%
guardG into punchP1411.8%
Enkou RensouPP into Rensou HekizanPPP1321.7%

344 further openings account for the other 3,151 rounds.

Counted from 1,884 of the 1,902 matches played. The rest were not pulled for openings.

Eileen

guardG6889.0%
forward movement into Enkou RensouPP5337.0%
guardG into evade down4536.0%
Douchu6P4375.7%
forward movement into Rensou HekizanPPP3855.1%
crouch dash forward into forward dash2933.9%
crouch dash forward into guardG2913.8%
punchP into Enkou RensouPP2863.8%
crouch dash forward into Koushi Choukan236P2212.9%
crouch dash forward into Jouho Chu'un6PP1982.6%
backdash into evade down1692.2%
forward dash into guardG1441.9%
guardG into throwP+G1441.9%
guardG into punchP1391.8%
Enkou RensouPP into Rensou HekizanPPP1321.7%

314 further openings account for the other 3,100 rounds.

Counted from 1,865 of the 1,883 matches played. The rest were not pulled for openings.

Jacky

forward movement into Jab Double StraightPPP414.3%
guardG310.7%
forward movement into Jab StraightPP27.1%
guardG into punchP27.1%
Jab StraightPP into Double Punch Slash KickPPK13.6%
backdash into Spin Heel Sword4K+G13.6%
backdash into evade down13.6%
crouch dash forward into Lightning Back Knuckle3PPP13.6%
crouch dash forward into Middle Smash6P13.6%
crouch dash forward into Middle Smash Back Knuckle6PP13.6%
crouch dash forward into Rib CrushPP6PPP13.6%
evade down into forward movement13.6%
forward dash into guardG13.6%
forward dash into punchP13.6%
forward movement into Beat KnuckleP+K13.6%

6 further openings account for the other 6 rounds.

Pai

crouch dash forward into guardG312.0%
guardG312.0%
Enbu Renkyaku6K+G28.0%
forward movement into Renken ToukikyakuPPKK28.0%
Kochoukyaku4K+G into Ensei SenpukyakuK+G14.0%
crouch dash back into backdash14.0%
crouch dash back into forward dash14.0%
crouch dash forward into Ensei Haikyaku4K14.0%
crouch dash forward into Senchuken6P14.0%
crouch dash forward into forward dash14.0%
crouch dash forward into punchP14.0%
crouch into throwP+G14.0%
forward dash into Souchuken2P14.0%
forward movement into Renken ToukyakuPPK14.0%
forward movement into RenshouPP14.0%

4 further openings account for the other 4 rounds.

Kage

guardG into evade down420.0%
Hagakure-ryu In Raijingeki46P+K210.0%
forward dash into guardG210.0%
Fusenjin3P into Shippuzan3PP15.0%
Kodachinuki4K into Ryubigeri4KK15.0%
Rasen4P into kickK15.0%
Ryubisen44K+G15.0%
backdash into Nirenkyaku3KK15.0%
backdash into punchP15.0%
crouch dash forward into Jizuridan2P15.0%
crouch dash forward into forward dash15.0%
evade down into forward dash15.0%
forward dash into punchP15.0%
guardG into crouch15.0%
no input15.0%

El Blaze

guardG360.0%
crouch dash forward into Shadow Strike6P120.0%
guardG into evade down120.0%