Virtua Fighter 5 REVO · v1.10 · Region: North America
vf5sega
Characters played — VF5's own record
| Eileen | 41 | 553 | 446 | 107 | 80.7% |
|---|---|---|---|---|---|
| Lei Fei | 39 | 443 | 353 | 90 | 79.7% |
| Goh | 36 | 241 | 222 | 19 | 92.1% |
| Lau | 32 | 173 | 127 | 46 | 73.4% |
| Brad | 29 | 86 | 67 | 19 | 77.9% |
| Jacky | 29 | 66 | 58 | 8 | 87.9% |
| Shun | 29 | 33 | 29 | 4 | 87.9% |
| Lion | 27 | 29 | 25 | 4 | 86.2% |
| El Blaze | 27 | 20 | 15 | 5 | 75.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Shun | 35 | 24 | 11 | 68.6% | -3.1 |
|---|---|---|---|---|---|
| Pai | 34 | 22 | 12 | 64.7% | +4.4 |
| El Blaze | 28 | 24 | 4 | 85.7% | +8.6 |
| Lei Fei | 28 | 23 | 5 | 82.1% | +10.2 |
| Jacky | 24 | 21 | 3 | 87.5% | +0.7 |
| Akira | 22 | 15 | 7 | 68.2% | -11.8 |
| Vanessa | 20 | 15 | 5 | 75.0% | -0.3 |
| Lion | 19 | 9 | 10 | 47.4% | -18.5 |
| Sarah | 17 | 11 | 6 | 64.7% | -15.4 |
| Kage | 14 | 11 | 3 | 78.6% | +4.3 |
| Taka | 12 | 9 | 3 | 75.0% | +1.0 |
| Goh | 11 | 11 | 0 | 100.0% | +17.8 |
| Wolf | 11 | 8 | 3 | 72.7% | -2.9 |
| Eileen | 9 | 6 | 3 | 66.7% | -7.0 |
| Jean | 6 | 5 | 1 | 83.3% | -0.7 |
| Dural | 5 | 4 | 1 | 80.0% | -0.2 |
| Brad | 3 | 3 | 0 | 100.0% | +40.1 |
| Jeffry | 2 | 2 | 0 | 100.0% | +3.3 |
| Lau | 1 | 1 | 0 | 100.0% | +7.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 42 | 25 | 17 | 59.5% | -12.6 |
|---|---|---|---|---|---|
| Breakable Half Fence | 41 | 33 | 8 | 80.5% | +8.4 |
| Full Fence | 40 | 30 | 10 | 75.0% | -2.3 |
| Rectangle | 32 | 26 | 6 | 81.2% | +10.2 |
| Breakable Full Fence | 26 | 18 | 8 | 69.2% | -1.9 |
| Low Fence | 22 | 20 | 2 | 90.9% | +12.5 |
| Octagon | 21 | 14 | 7 | 66.7% | -9.6 |
| Single Wall | 21 | 18 | 3 | 85.7% | +4.6 |
| Full Fence and Open | 18 | 13 | 5 | 72.2% | -3.6 |
| Open | 18 | 14 | 4 | 77.8% | +0.7 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 202 | 72.3% | 73.2% | -0.9 |
| No walls | 61 | 85.2% | 79.4% | +5.8 |
Walls against open: -6.7 points (95% range -18.0 to +4.5), p 0.243 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Akai (Rank 40) | 27 | 16 | 11 | 59.3% |
|---|---|---|---|---|
| DustyCrawlman (Rank 33) | 17 | 12 | 5 | 70.6% |
| Papirrín (Rank 28) | 15 | 14 | 1 | 93.3% |
| onuelito (Rank 38) | 12 | 11 | 1 | 91.7% |
| PartTimeLoser (Rank 28) | 11 | 9 | 2 | 81.8% |
| RentalAnimator (Rank 42) | 11 | 3 | 8 | 27.3% |
| daRockReaper (Rank 39) | 10 | 8 | 2 | 80.0% |
| n.fang (Rank 39) | 10 | 6 | 4 | 60.0% |
| BaebladeRIP (Rank 37) | 9 | 5 | 4 | 55.6% |
| Blurring (Rank 36) | 9 | 9 | 0 | 100.0% |
| Username (Rank 35) | 8 | 5 | 3 | 62.5% |
| BLACKALERT!!! (Rank 42) | 7 | 2 | 5 | 28.6% |
| RushdownTurtle(RDT) (Rank 36) | 7 | 6 | 1 | 85.7% |
| iKillYouXChicken (Rank 36) | 7 | 6 | 1 | 85.7% |
| MashPotatoTower (Rank 26) | 6 | 5 | 1 | 83.3% |
| freddy (Rank 19) | 6 | 6 | 0 | 100.0% |
| johncha (Rank 21) | 6 | 6 | 0 | 100.0% |
| leefung._ (Rank 32) | 6 | 4 | 2 | 66.7% |
| BLACKSTAR (Rank 36) | 5 | 4 | 1 | 80.0% |
| chaingrabs (Rank 24) | 5 | 3 | 2 | 60.0% |
| GriffyBones (Rank 33) | 4 | 4 | 0 | 100.0% |
| Marbles (Rank 24) | 4 | 4 | 0 | 100.0% |
| SalsaInABowl (Rank 28) | 4 | 4 | 0 | 100.0% |
| final_cut (Rank 7) | 4 | 4 | 0 | 100.0% |
| johnnydange12 (Rank 24) | 4 | 4 | 0 | 100.0% |
Most played opponents, most recent first
| MashPotatoTower (Rank 26) | 2026/09/11 | 6 | 5 | 1 | 83.3% |
|---|---|---|---|---|---|
| n.fang (Rank 39) | 2026/09/11 | 10 | 6 | 4 | 60.0% |
| RentalAnimator (Rank 42) | 2026/09/09 | 11 | 3 | 8 | 27.3% |
| onuelito (Rank 38) | 2026/09/09 | 12 | 11 | 1 | 91.7% |
| daRockReaper (Rank 39) | 2026/09/09 | 10 | 8 | 2 | 80.0% |
| Username (Rank 35) | 2026/09/08 | 8 | 5 | 3 | 62.5% |
| leefung._ (Rank 32) | 2026/09/08 | 6 | 4 | 2 | 66.7% |
| Papirrín (Rank 28) | 2026/09/05 | 15 | 14 | 1 | 93.3% |
| SalsaInABowl (Rank 28) | 2026/09/05 | 4 | 4 | 0 | 100.0% |
| chaingrabs (Rank 24) | 2026/09/05 | 5 | 3 | 2 | 60.0% |
| freddy (Rank 19) | 2026/08/04 | 6 | 6 | 0 | 100.0% |
| GriffyBones (Rank 33) | 2026/08/04 | 4 | 4 | 0 | 100.0% |
| BLACKSTAR (Rank 36) | 2026/08/03 | 5 | 4 | 1 | 80.0% |
| final_cut (Rank 7) | 2026/08/03 | 4 | 4 | 0 | 100.0% |
| Akai (Rank 40) | 2026/07/17 | 27 | 16 | 11 | 59.3% |
| BLACKALERT!!! (Rank 42) | 2026/07/17 | 7 | 2 | 5 | 28.6% |
| Blurring (Rank 36) | 2026/06/28 | 9 | 9 | 0 | 100.0% |
| Marbles (Rank 24) | 2026/06/11 | 4 | 4 | 0 | 100.0% |
| johnnydange12 (Rank 24) | 2026/06/11 | 4 | 4 | 0 | 100.0% |
| PartTimeLoser (Rank 28) | 2026/05/07 | 11 | 9 | 2 | 81.8% |
| johncha (Rank 21) | 2026/05/07 | 6 | 6 | 0 | 100.0% |
| RushdownTurtle(RDT) (Rank 36) | 2026/04/19 | 7 | 6 | 1 | 85.7% |
| BaebladeRIP (Rank 37) | 2026/04/19 | 9 | 5 | 4 | 55.6% |
| iKillYouXChicken (Rank 36) | 2026/04/02 | 7 | 6 | 1 | 85.7% |
| DustyCrawlman (Rank 33) | 2026/03/31 | 17 | 12 | 5 | 70.6% |
Round openings
Every character
| backdash into evade up | 263 | 22.7% |
|---|---|---|
| crouch dash back into guardG | 111 | 9.6% |
| crouch dash forward into guardG | 38 | 3.3% |
| backdash into crouch dash forward | 31 | 2.7% |
| backdash into evade down | 29 | 2.5% |
| crouch into Shaten Renshou33PP | 25 | 2.2% |
| crouch dash forward into Enkou Toutou3P+K | 23 | 2.0% |
| backdash into offensive move | 19 | 1.6% |
| forward dash into evade down | 19 | 1.6% |
| backdash into punchP | 18 | 1.6% |
| backward movement into evade up | 16 | 1.4% |
| crouch dash back into evade down | 16 | 1.4% |
| crouch dash forward into evade down | 15 | 1.3% |
| Senpukyaku66K+G | 13 | 1.1% |
| offensive move | 13 | 1.1% |
243 further openings account for the other 511 rounds.
Lei Fei
| backdash into evade up | 67 | 17.5% |
|---|---|---|
| crouch dash back into guardG | 34 | 8.9% |
| crouch into Shaten Renshou33PP | 25 | 6.5% |
| backdash into offensive move | 19 | 5.0% |
| backdash into crouch dash forward | 14 | 3.7% |
| Senpukyaku66K+G | 13 | 3.4% |
| backdash into punchP | 13 | 3.4% |
| offensive move | 12 | 3.1% |
| Shatenshou33P | 11 | 2.9% |
| crouch dash forward into guardG | 10 | 2.6% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 7 | 1.8% |
| crouch dash back into punchP | 7 | 1.8% |
| backdash into Shaten Renshou33PP | 6 | 1.6% |
| backdash into throwP+G | 6 | 1.6% |
| punchP into Sayu ShoukenPP | 6 | 1.6% |
73 further openings account for the other 132 rounds.
Eileen
| backdash into evade up | 67 | 18.1% |
|---|---|---|
| crouch dash back into guardG | 61 | 16.4% |
| crouch dash forward into Enkou Toutou3P+K | 23 | 6.2% |
| backdash into evade down | 20 | 5.4% |
| Enkou Toutou3P+K | 11 | 3.0% |
| backdash into crouch dash forward | 11 | 3.0% |
| forward dash into evade down | 10 | 2.7% |
| Goku Shicchi (Interrupt Moves)6P+K+G into Rigou TenshintaiK+G | 8 | 2.2% |
| crouch dash back into evade down | 7 | 1.9% |
| crouch into Enkou Tekitou1P+K | 7 | 1.9% |
| Enkou Tekitou1P+K into Enkou Soutekitou1P+KP | 6 | 1.6% |
| crouch dash forward into evade down | 5 | 1.4% |
| backdash into Douchu6P | 4 | 1.1% |
| backdash into Enkou Nyurin66P | 4 | 1.1% |
| crouch dash back into evade up | 4 | 1.1% |
79 further openings account for the other 123 rounds.
Brad
| backdash into evade up | 50 | 39.4% |
|---|---|---|
| Sharp Shoot1P | 7 | 5.5% |
| Middle Spin Kick66K | 6 | 4.7% |
| backdash into Sway Back4P+K+G | 6 | 4.7% |
| Ducking6P+K+G into Crush Knee KickK+G | 4 | 3.1% |
| backdash into crouch dash forward | 4 | 3.1% |
| backdash into evade down | 4 | 3.1% |
| backdash into Stop Kick4K | 3 | 2.4% |
| guardG into Elbow Hook6P | 3 | 2.4% |
| punchP into Jab StraightPP | 3 | 2.4% |
| backdash into Destruction Body3P+K | 2 | 1.6% |
| backward movement into evade down | 2 | 1.6% |
| crouch dash forward into evade down | 2 | 1.6% |
| crouch dash forward into guardG | 2 | 1.6% |
| evade down into guardG | 2 | 1.6% |
26 further openings account for the other 27 rounds.
Lau
| backdash into evade up | 15 | 17.4% |
|---|---|---|
| crouch dash forward into guardG | 7 | 8.1% |
| crouch dash back into guardG | 5 | 5.8% |
| evade down into guardG | 5 | 5.8% |
| crouch dash forward into evade down | 4 | 4.7% |
| Souko Sensou66P+K into Tenshin EngekishouP+K | 3 | 3.5% |
| crouch into down-back kick1K | 3 | 3.5% |
| evade up into crouch dash forward | 3 | 3.5% |
| Fukko Kensou1P | 2 | 2.3% |
| backdash into Senchutai3K | 2 | 2.3% |
| backward movement into crouch dash forward | 2 | 2.3% |
| backward movement into evade up | 2 | 2.3% |
| crouch dash forward into punchP | 2 | 2.3% |
| evade down into Shakashou3P | 2 | 2.3% |
| forward dash into evade down | 2 | 2.3% |
27 further openings account for the other 27 rounds.
El Blaze
| backdash into evade up | 22 | 31.9% |
|---|---|---|
| crouch dash back into guardG | 9 | 13.0% |
| crouch dash back into Demon's Tail9P+KK | 6 | 8.7% |
| forward dash into evade down | 4 | 5.8% |
| forward dash into evade up | 4 | 5.8% |
| crouch dash forward into guardG | 3 | 4.3% |
| backward movement into evade up | 2 | 2.9% |
| Back Knuckle4P into Shadow Spin Kick4PK | 1 | 1.4% |
| Rolling Low Knuckle1P | 1 | 1.4% |
| backdash into Shadow Strike6P | 1 | 1.4% |
| backdash into evade down | 1 | 1.4% |
| backward movement into evade down | 1 | 1.4% |
| crouch dash back into Backfire4P+K+G | 1 | 1.4% |
| crouch dash back into Rocket Discharge6P+K+G | 1 | 1.4% |
| crouch dash back into Straight6P+K | 1 | 1.4% |
11 further openings account for the other 11 rounds.
Shun
| backdash into evade up | 21 | 40.4% |
|---|---|---|
| crouch dash forward into guardG | 4 | 7.7% |
| backdash into Gyou'in Haishu3P | 3 | 5.8% |
| Gyou'in Haishu3P into guardG | 2 | 3.9% |
| backdash into Fukuchougeki2P | 2 | 3.9% |
| backdash into punchP | 2 | 3.9% |
| backward movement into evade up | 2 | 3.9% |
| crouch dash forward into Fukuchougeki2P | 2 | 3.9% |
| crouch dash forward into evade down | 2 | 3.9% |
| crouch into Gyou'in Haishu3P | 2 | 3.9% |
| crouch into Gyousentai2K | 2 | 3.9% |
| backdash into crouch dash forward | 1 | 1.9% |
| crouch dash back into Fukuchougeki2P | 1 | 1.9% |
| crouch dash back into Getsuga Gakushu46P | 1 | 1.9% |
| crouch dash back into evade down | 1 | 1.9% |
4 further openings account for the other 4 rounds.
Lion
| backdash into evade up | 12 | 27.3% |
|---|---|---|
| crouch dash forward into guardG | 6 | 13.6% |
| backdash into Souji SenpuP+K | 4 | 9.1% |
| backward movement into evade up | 2 | 4.5% |
| crouch dash forward into Katousui2P | 2 | 4.5% |
| crouch dash forward into Senkyutai1K | 2 | 4.5% |
| crouch dash forward into evade down | 2 | 4.5% |
| guardG into backdash | 2 | 4.5% |
| Attai2K into Tousentai2KK+G | 1 | 2.3% |
| backdash into Banchu6P | 1 | 2.3% |
| backdash into Dantai3K | 1 | 2.3% |
| backdash into Koushutai44K | 1 | 2.3% |
| backdash into Sentai4K | 1 | 2.3% |
| backward movement into punchP | 1 | 2.3% |
| crouch dash forward into Kishitsu Kasensou43P | 1 | 2.3% |
5 further openings account for the other 5 rounds.
Jacky
| backdash into evade up | 6 | 40.0% |
|---|---|---|
| crouch dash back into Long Stride Back Knuckle4P+K | 2 | 13.3% |
| backdash into Long Stride Back Knuckle4P+K | 1 | 6.7% |
| crouch dash back into guardG | 1 | 6.7% |
| crouch into Low Spin Kick1K+G | 1 | 6.7% |
| forward dash into Long Stride Back Knuckle4P+K | 1 | 6.7% |
| forward dash into Middle Smash6P | 1 | 6.7% |
| forward dash into Middle Smash Back Knuckle6PP | 1 | 6.7% |
| forward dash into Squat Straight2P | 1 | 6.7% |
Goh
| backdash into evade up | 3 | 21.4% |
|---|---|---|
| Kirin33P | 2 | 14.3% |
| backdash into Karura4P+K | 2 | 14.3% |
| crouch dash forward into guardG | 2 | 14.3% |
| Sune Kudaki43P | 1 | 7.1% |
| backdash into evade down | 1 | 7.1% |
| crouch dash back into Batousatsu3KP | 1 | 7.1% |
| crouch dash back into evade down | 1 | 7.1% |
| evade up into forward dash | 1 | 7.1% |
