Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1885 #169 of 3,686 on the Elo list →
Eileen1935120 matches
Lei Fei189896 matches
Brad186434 matches
Lau188221 matches
El Blaze188018 matches
Shun188512 matches
Lion188210 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Eileen | 42 | 587 | 469 | 118 | 79.9% |
|---|---|---|---|---|---|
| Lei Fei | 39 | 443 | 353 | 90 | 79.7% |
| Goh | 36 | 241 | 222 | 19 | 92.1% |
| Lau | 32 | 173 | 127 | 46 | 73.4% |
| Brad | 29 | 86 | 67 | 19 | 77.9% |
| Jacky | 30 | 75 | 61 | 14 | 81.3% |
| Shun | 29 | 33 | 29 | 4 | 87.9% |
| Lion | 27 | 29 | 25 | 4 | 86.2% |
| El Blaze | 27 | 20 | 15 | 5 | 75.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
914 of 1,305 rounds counted7.2 inputs a second (432 a minute) this season. Faster than 51% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Eileen | 7.4 | 442 | 471 |
|---|---|---|---|
| Lei Fei | 7.5 | 449 | 85 |
| Brad | 6.5 | 393 | 127 |
| Lau | 7.3 | 436 | 86 |
| El Blaze | 6.8 | 408 | 69 |
| Lion | 7.8 | 469 | 22 |
| Shun | 7.0 | 422 | 14 |
| Jacky | 7.0 | 421 | 33 |
| Goh | 6.6 | 393 | 7 |
By opponent's character
| Akira | 7.2 | 434 | 132 |
|---|---|---|---|
| Pai | 7.3 | 436 | 150 |
| Shun | 6.7 | 400 | 61 |
| El Blaze | 7.2 | 431 | 79 |
| Lei Fei | 6.9 | 416 | 69 |
| Jacky | 7.2 | 431 | 56 |
| Wolf | 7.5 | 450 | 80 |
| Lion | 6.7 | 400 | 77 |
| Vanessa | 7.4 | 447 | 74 |
| Sarah | 6.9 | 415 | 28 |
| Kage | 7.1 | 424 | 26 |
| Goh | 7.2 | 434 | 13 |
| Taka | 8.6 | 514 | 7 |
| Eileen | 7.8 | 468 | 15 |
| Jean | 8.2 | 491 | 12 |
| Dural | 7.3 | 440 | 18 |
| Brad | 7.2 | 435 | 11 |
| Jeffry | 8.7 | 520 | 6 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 37 | 25 | 12 | 67.6% | -11.4 |
|---|---|---|---|---|---|
| Pai | 37 | 22 | 15 | 59.5% | +2.1 |
| Shun | 35 | 24 | 11 | 68.6% | -3.0 |
| El Blaze | 29 | 25 | 4 | 86.2% | +9.3 |
| Lei Fei | 28 | 23 | 5 | 82.1% | +10.1 |
| Jacky | 24 | 21 | 3 | 87.5% | +0.6 |
| Wolf | 23 | 18 | 5 | 78.3% | +10.8 |
| Lion | 21 | 9 | 12 | 42.9% | -23.4 |
| Vanessa | 20 | 15 | 5 | 75.0% | -0.1 |
| Sarah | 17 | 11 | 6 | 64.7% | -15.4 |
| Kage | 14 | 11 | 3 | 78.6% | +4.4 |
| Goh | 13 | 13 | 0 | 100.0% | +18.6 |
| Taka | 12 | 9 | 3 | 75.0% | +0.8 |
| Eileen | 9 | 6 | 3 | 66.7% | -7.3 |
| Jean | 6 | 5 | 1 | 83.3% | -0.7 |
| Dural | 5 | 4 | 1 | 80.0% | -0.6 |
| Brad | 3 | 3 | 0 | 100.0% | +40.1 |
| Jeffry | 2 | 2 | 0 | 100.0% | +3.6 |
| Lau | 1 | 1 | 0 | 100.0% | +7.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 44 | 32 | 12 | 72.7% | -4.1 |
|---|---|---|---|---|---|
| Half Fence | 42 | 25 | 17 | 59.5% | -12.4 |
| Breakable Half Fence | 41 | 33 | 8 | 80.5% | +8.2 |
| Rectangle | 37 | 29 | 8 | 78.4% | +7.8 |
| Breakable Full Fence | 35 | 24 | 11 | 68.6% | -0.6 |
| Low Fence | 29 | 25 | 4 | 86.2% | +8.3 |
| Octagon | 25 | 16 | 9 | 64.0% | -8.1 |
| Full Fence and Open | 21 | 15 | 6 | 71.4% | -3.7 |
| Open | 21 | 17 | 4 | 81.0% | +7.1 |
| Single Wall | 21 | 18 | 3 | 85.7% | +4.5 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 224 | 71.0% | 72.2% | -1.2 |
| No walls | 71 | 84.5% | 78.2% | +6.3 |
Walls against open: -7.5 points (95% range -18.2 to +3.2), p 0.169 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Akai (Rank 40) | 30 | 16 | 14 | 53.3% |
|---|---|---|---|---|
| n.fang (Rank 40) | 30 | 20 | 10 | 66.7% |
| DustyCrawlman (Rank 33) | 17 | 12 | 5 | 70.6% |
| Papirrín (Rank 28) | 15 | 14 | 1 | 93.3% |
| RentalAnimator (Rank 42) | 13 | 3 | 10 | 23.1% |
| onuelito (Rank 38) | 12 | 11 | 1 | 91.7% |
| PartTimeLoser (Rank 28) | 11 | 9 | 2 | 81.8% |
| daRockReaper (Rank 39) | 10 | 8 | 2 | 80.0% |
| BaebladeRIP (Rank 37) | 9 | 5 | 4 | 55.6% |
| Blurring (Rank 36) | 9 | 9 | 0 | 100.0% |
| Username (Rank 35) | 8 | 5 | 3 | 62.5% |
| BLACKALERT!!! (Rank 42) | 7 | 2 | 5 | 28.6% |
| HilariousOuttake (Rank 45) | 7 | 6 | 1 | 85.7% |
| RushdownTurtle(RDT) (Rank 36) | 7 | 6 | 1 | 85.7% |
| iKillYouXChicken (Rank 36) | 7 | 6 | 1 | 85.7% |
| MashPotatoTower (Rank 26) | 6 | 5 | 1 | 83.3% |
| freddy (Rank 19) | 6 | 6 | 0 | 100.0% |
| johncha (Rank 21) | 6 | 6 | 0 | 100.0% |
| leefung._ (Rank 32) | 6 | 4 | 2 | 66.7% |
| BLACKSTAR (Rank 36) | 5 | 4 | 1 | 80.0% |
| chaingrabs (Rank 24) | 5 | 3 | 2 | 60.0% |
| GriffyBones (Rank 33) | 4 | 4 | 0 | 100.0% |
| Marbles (Rank 24) | 4 | 4 | 0 | 100.0% |
| SalsaInABowl (Rank 28) | 4 | 4 | 0 | 100.0% |
| johnnydange12 (Rank 24) | 4 | 4 | 0 | 100.0% |
Most played opponents, most recent first
| HilariousOuttake (Rank 45) | 2026/10/17 | 7 | 6 | 1 | 85.7% |
|---|---|---|---|---|---|
| RentalAnimator (Rank 42) | 2026/10/16 | 13 | 3 | 10 | 23.1% |
| n.fang (Rank 40) | 2026/10/16 | 30 | 20 | 10 | 66.7% |
| Akai (Rank 40) | 2026/10/11 | 30 | 16 | 14 | 53.3% |
| MashPotatoTower (Rank 26) | 2026/09/11 | 6 | 5 | 1 | 83.3% |
| onuelito (Rank 38) | 2026/09/09 | 12 | 11 | 1 | 91.7% |
| daRockReaper (Rank 39) | 2026/09/09 | 10 | 8 | 2 | 80.0% |
| Username (Rank 35) | 2026/09/08 | 8 | 5 | 3 | 62.5% |
| leefung._ (Rank 32) | 2026/09/08 | 6 | 4 | 2 | 66.7% |
| Papirrín (Rank 28) | 2026/09/05 | 15 | 14 | 1 | 93.3% |
| SalsaInABowl (Rank 28) | 2026/09/05 | 4 | 4 | 0 | 100.0% |
| chaingrabs (Rank 24) | 2026/09/05 | 5 | 3 | 2 | 60.0% |
| freddy (Rank 19) | 2026/08/04 | 6 | 6 | 0 | 100.0% |
| GriffyBones (Rank 33) | 2026/08/04 | 4 | 4 | 0 | 100.0% |
| BLACKSTAR (Rank 36) | 2026/08/03 | 5 | 4 | 1 | 80.0% |
| BLACKALERT!!! (Rank 42) | 2026/07/17 | 7 | 2 | 5 | 28.6% |
| Blurring (Rank 36) | 2026/06/28 | 9 | 9 | 0 | 100.0% |
| Marbles (Rank 24) | 2026/06/11 | 4 | 4 | 0 | 100.0% |
| johnnydange12 (Rank 24) | 2026/06/11 | 4 | 4 | 0 | 100.0% |
| PartTimeLoser (Rank 28) | 2026/05/07 | 11 | 9 | 2 | 81.8% |
| johncha (Rank 21) | 2026/05/07 | 6 | 6 | 0 | 100.0% |
| RushdownTurtle(RDT) (Rank 36) | 2026/04/19 | 7 | 6 | 1 | 85.7% |
| BaebladeRIP (Rank 37) | 2026/04/19 | 9 | 5 | 4 | 55.6% |
| iKillYouXChicken (Rank 36) | 2026/04/02 | 7 | 6 | 1 | 85.7% |
| DustyCrawlman (Rank 33) | 2026/03/31 | 17 | 12 | 5 | 70.6% |
Round openings
Every character
| backdash into evade up | 220 | 19.0% |
|---|---|---|
| crouch dash back into guardG | 83 | 7.2% |
| crouch dash forward into guardG | 37 | 3.2% |
| backdash into crouch dash forward | 27 | 2.3% |
| backdash into punchP | 27 | 2.3% |
| crouch into Shaten Renshou33PP | 25 | 2.2% |
| crouch dash forward into Enkou Toutou3P+K | 23 | 2.0% |
| backdash into evade down | 22 | 1.9% |
| backdash into offensive move | 19 | 1.6% |
| forward dash into evade down | 19 | 1.6% |
| backward movement into evade up | 15 | 1.3% |
| crouch dash back into evade down | 15 | 1.3% |
| crouch dash forward into evade down | 15 | 1.3% |
| Senpukyaku66K+G | 13 | 1.1% |
| offensive move | 13 | 1.1% |
267 further openings account for the other 587 rounds.
Counted from 301 of the 336 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 353–90 · 79.7%
- This season
- 98 matches · 69.4%
- Peak rank
- 39
First hit in 58.6% of 382 rounds. Won 64.3% of the rounds they struck first, 58.9% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade up | 51 | 13.3% |
|---|---|---|
| crouch into Shaten Renshou33PP | 25 | 6.5% |
| crouch dash back into guardG | 21 | 5.5% |
| backdash into offensive move | 19 | 5.0% |
| backdash into punchP | 18 | 4.7% |
| Senpukyaku66K+G | 13 | 3.4% |
| crouch dash back into Sayu ShoukenPP | 12 | 3.1% |
| offensive move | 12 | 3.1% |
| Shatenshou33P | 11 | 2.9% |
| backdash into crouch dash forward | 11 | 2.9% |
| crouch dash forward into guardG | 10 | 2.6% |
| crouch dash back into punchP | 9 | 2.4% |
| backdash into Sayu ShoukenPP | 8 | 2.1% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 7 | 1.8% |
| backdash into Shaten Renshou33PP | 6 | 1.6% |
77 further openings account for the other 149 rounds.
Eileen
- Career
- 469–118 · 79.9%
- This season
- 126 matches · 74.6%
- Peak rank
- 42
First hit in 49.5% of 370 rounds. Won 65.6% of the rounds they struck first, 66.3% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade up | 61 | 16.4% |
|---|---|---|
| crouch dash back into guardG | 49 | 13.2% |
| crouch dash forward into Enkou Toutou3P+K | 23 | 6.2% |
| backdash into evade down | 14 | 3.8% |
| Enkou Toutou3P+K | 11 | 3.0% |
| backdash into Enkou Nyurin66P | 11 | 3.0% |
| backdash into crouch dash forward | 11 | 3.0% |
| forward dash into evade down | 10 | 2.7% |
| Goku Shicchi (Interrupt Moves)6P+K+G into Rigou TenshintaiK+G | 8 | 2.2% |
| crouch dash back into Enkou Nyurin66P | 8 | 2.2% |
| crouch dash back into evade down | 7 | 1.9% |
| crouch into Enkou Tekitou1P+K | 7 | 1.9% |
| Enkou Tekitou1P+K into Enkou Soutekitou1P+KP | 6 | 1.6% |
| backdash into Douchu6P | 5 | 1.4% |
| crouch dash forward into evade down | 5 | 1.4% |
85 further openings account for the other 135 rounds.
Counted from 96 of the 126 matches played. The rest were not pulled for openings.
Brad
- Career
- 67–19 · 77.9%
- This season
- 34 matches · 58.8%
- Peak rank
- 29
First hit in 40.2% of 127 rounds. Won 52.9% of the rounds they struck first, 55.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 39 | 30.7% |
|---|---|---|
| Sharp Shoot1P | 7 | 5.5% |
| Middle Spin Kick66K | 6 | 4.7% |
| backdash into Sway Back4P+K+G | 6 | 4.7% |
| Ducking6P+K+G into Crush Knee KickK+G | 4 | 3.1% |
| backdash into Sharp Shoot1P | 4 | 3.1% |
| backdash into Stop Kick4K | 4 | 3.1% |
| backdash into evade down | 4 | 3.1% |
| backdash into Destruction Body3P+K | 3 | 2.4% |
| backdash into Sit Jab2P | 3 | 2.4% |
| backdash into crouch dash forward | 3 | 2.4% |
| guardG into Elbow Hook6P | 3 | 2.4% |
| punchP into Jab StraightPP | 3 | 2.4% |
| backdash into Elbow Hook6P | 2 | 1.6% |
| backdash into Shovel Hook2P+K | 2 | 1.6% |
29 further openings account for the other 34 rounds.
Lau
- Career
- 127–46 · 73.4%
- This season
- 23 matches · 87.0%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 13 | 15.1% |
|---|---|---|
| crouch dash forward into guardG | 6 | 7.0% |
| crouch dash back into guardG | 5 | 5.8% |
| evade down into guardG | 5 | 5.8% |
| crouch dash forward into evade down | 4 | 4.7% |
| Souko Sensou66P+K into Tenshin EngekishouP+K | 3 | 3.5% |
| backdash into Junho Chushou33P | 3 | 3.5% |
| crouch into down-back kick1K | 3 | 3.5% |
| evade up into crouch dash forward | 3 | 3.5% |
| Fukko Kensou1P | 2 | 2.3% |
| backdash into Senchutai3K | 2 | 2.3% |
| crouch dash forward into punchP | 2 | 2.3% |
| evade down into Shakashou3P | 2 | 2.3% |
| forward dash into evade down | 2 | 2.3% |
| Rouko Tankai6P+K | 1 | 1.2% |
30 further openings account for the other 30 rounds.
El Blaze
- Career
- 15–5 · 75.0%
- This season
- 18 matches · 83.3%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 21 | 30.4% |
|---|---|---|
| crouch dash back into Demon's Tail9P+KK | 7 | 10.1% |
| crouch dash back into guardG | 7 | 10.1% |
| forward dash into evade down | 4 | 5.8% |
| forward dash into evade up | 4 | 5.8% |
| crouch dash forward into guardG | 3 | 4.3% |
| backward movement into evade up | 2 | 2.9% |
| Back Knuckle4P into Shadow Spin Kick4PK | 1 | 1.4% |
| Rolling Low Knuckle1P | 1 | 1.4% |
| backdash into Jab~High KickPK | 1 | 1.4% |
| backdash into Shadow Strike6P | 1 | 1.4% |
| backdash into evade down | 1 | 1.4% |
| backward movement into evade down | 1 | 1.4% |
| crouch dash back into Backfire4P+K+G | 1 | 1.4% |
| crouch dash back into Rocket Discharge6P+K+G | 1 | 1.4% |
13 further openings account for the other 13 rounds.
Shun
- Career
- 29–4 · 87.9%
- This season
- 12 matches · 83.3%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 18 | 34.6% |
|---|---|---|
| backdash into Gyou'in Haishu3P | 4 | 7.7% |
| crouch dash forward into guardG | 4 | 7.7% |
| backdash into Fukuchougeki2P | 3 | 5.8% |
| backdash into punchP | 3 | 5.8% |
| Gyou'in Haishu3P into guardG | 2 | 3.9% |
| backward movement into evade up | 2 | 3.9% |
| crouch dash forward into Fukuchougeki2P | 2 | 3.9% |
| crouch dash forward into evade down | 2 | 3.9% |
| crouch into Gyou'in Haishu3P | 2 | 3.9% |
| crouch into Gyousentai2K | 2 | 3.9% |
| backdash into crouch dash forward | 1 | 1.9% |
| crouch dash back into Fukuchougeki2P | 1 | 1.9% |
| crouch dash back into Getsuga Gakushu46P | 1 | 1.9% |
| crouch dash back into Gyou'in Haishu3P | 1 | 1.9% |
4 further openings account for the other 4 rounds.
Lion
- Career
- 25–4 · 86.2%
- This season
- 12 matches · 83.3%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 9 | 20.4% |
|---|---|---|
| crouch dash forward into guardG | 6 | 13.6% |
| backdash into Souji SenpuP+K | 4 | 9.1% |
| backdash into punchP | 2 | 4.5% |
| backward movement into evade up | 2 | 4.5% |
| crouch dash forward into Katousui2P | 2 | 4.5% |
| crouch dash forward into Senkyutai1K | 2 | 4.5% |
| crouch dash forward into evade down | 2 | 4.5% |
| guardG into backdash | 2 | 4.5% |
| Attai2K into Tousentai2KK+G | 1 | 2.3% |
| backdash into Banchu6P | 1 | 2.3% |
| backdash into Dantai3K | 1 | 2.3% |
| backdash into Kishitsu Kasensou43P | 1 | 2.3% |
| backdash into Koushutai44K | 1 | 2.3% |
| backdash into Sentai4K | 1 | 2.3% |
7 further openings account for the other 7 rounds.
Jacky
- Career
- 61–14 · 81.3%
- This season
- 9 matches · 66.7%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 5 | 33.3% |
|---|---|---|
| crouch dash back into Long Stride Back Knuckle4P+K | 2 | 13.3% |
| backdash into Long Stride Back Knuckle4P+K | 1 | 6.7% |
| backdash into throwP+G | 1 | 6.7% |
| crouch dash back into guardG | 1 | 6.7% |
| crouch into Low Spin Kick1K+G | 1 | 6.7% |
| forward dash into Long Stride Back Knuckle4P+K | 1 | 6.7% |
| forward dash into Middle Smash6P | 1 | 6.7% |
| forward dash into Middle Smash Back Knuckle6PP | 1 | 6.7% |
| forward dash into Squat Straight2P | 1 | 6.7% |
Counted from 4 of the 9 matches played. The rest were not pulled for openings.
Goh
- Career
- 222–19 · 92.1%
- This season
- 4 matches · 100.0%
- Peak rank
- 36
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 3 | 21.4% |
|---|---|---|
| Kirin33P | 2 | 14.3% |
| backdash into Karura4P+K | 2 | 14.3% |
| crouch dash forward into guardG | 2 | 14.3% |
| Sune Kudaki43P | 1 | 7.1% |
| backdash into evade down | 1 | 7.1% |
| crouch dash back into Batousatsu3KP | 1 | 7.1% |
| crouch dash back into evade down | 1 | 7.1% |
| evade up into forward dash | 1 | 7.1% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (26 here; about 1.3 would come up by chance alone before the correction).
Tests behind each character's list
- Lei Fei: 0 of 13 tests hold up
- Eileen: 0 of 13 tests hold up
- Brad: not tested (too few rounds)
- Lau: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Goh: not tested (too few rounds)
