VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Eileen

vf5sega

  • Lei Fei
  • Brad
  • Lau
  • El Blaze
  • Lion
  • Shun
  • Jacky
  • Goh
Career matches1,687
Career win rate81.1%
Round win rate64.4%
Peak rank42
Distinct opponents68
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1885 #169 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen4258746911879.9%
Lei Fei394433539079.7%
Goh362412221992.1%
Lau321731274673.4%
Brad2986671977.9%
Jacky3075611481.3%
Shun293329487.9%
Lion272925486.2%
El Blaze272015575.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

914 of 1,305 rounds counted

7.2 inputs a second (432 a minute) this season. Faster than 51% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen7.4442471
Lei Fei7.544985
Brad6.5393127
Lau7.343686
El Blaze6.840869
Lion7.846922
Shun7.042214
Jacky7.042133
Goh6.63937

By opponent's character

Akira7.2434132
Pai7.3436150
Shun6.740061
El Blaze7.243179
Lei Fei6.941669
Jacky7.243156
Wolf7.545080
Lion6.740077
Vanessa7.444774
Sarah6.941528
Kage7.142426
Goh7.243413
Taka8.65147
Eileen7.846815
Jean8.249112
Dural7.344018
Brad7.243511
Jeffry8.75206

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira37251267.6%-11.4
Pai37221559.5%+2.1
Shun35241168.6%-3.0
El Blaze2925486.2%+9.3
Lei Fei2823582.1%+10.1
Jacky2421387.5%+0.6
Wolf2318578.3%+10.8
Lion2191242.9%-23.4
Vanessa2015575.0%-0.1
Sarah1711664.7%-15.4
Kage1411378.6%+4.4
Goh13130100.0%+18.6
Taka129375.0%+0.8
Eileen96366.7%-7.3
Jean65183.3%-0.7
Dural54180.0%-0.6
Brad330100.0%+40.1
Jeffry220100.0%+3.6
Lau110100.0%+7.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence44321272.7%-4.1
Half Fence42251759.5%-12.4
Breakable Half Fence4133880.5%+8.2
Rectangle3729878.4%+7.8
Breakable Full Fence35241168.6%-0.6
Low Fence2925486.2%+8.3
Octagon2516964.0%-8.1
Full Fence and Open2115671.4%-3.7
Open2117481.0%+7.1
Single Wall2118385.7%+4.5

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls22471.0%72.2%-1.2
No walls7184.5%78.2%+6.3

Walls against open: -7.5 points (95% range -18.2 to +3.2), p 0.169 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

HilariousOuttake (Rank 45)2026/10/1776185.7%
RentalAnimator (Rank 42)2026/10/161331023.1%
n.fang (Rank 40)2026/10/1630201066.7%
Akai (Rank 40)2026/10/1130161453.3%
MashPotatoTower (Rank 26)2026/09/1165183.3%
onuelito (Rank 38)2026/09/091211191.7%
daRockReaper (Rank 39)2026/09/09108280.0%
Username (Rank 35)2026/09/0885362.5%
leefung._ (Rank 32)2026/09/0864266.7%
Papirrín (Rank 28)2026/09/051514193.3%
SalsaInABowl (Rank 28)2026/09/05440100.0%
chaingrabs (Rank 24)2026/09/0553260.0%
freddy (Rank 19)2026/08/04660100.0%
GriffyBones (Rank 33)2026/08/04440100.0%
BLACKSTAR (Rank 36)2026/08/0354180.0%
BLACKALERT!!! (Rank 42)2026/07/1772528.6%
Blurring (Rank 36)2026/06/28990100.0%
Marbles (Rank 24)2026/06/11440100.0%
johnnydange12 (Rank 24)2026/06/11440100.0%
PartTimeLoser (Rank 28)2026/05/07119281.8%
johncha (Rank 21)2026/05/07660100.0%
RushdownTurtle(RDT) (Rank 36)2026/04/1976185.7%
BaebladeRIP (Rank 37)2026/04/1995455.6%
iKillYouXChicken (Rank 36)2026/04/0276185.7%
DustyCrawlman (Rank 33)2026/03/311712570.6%

Round openings

Every character

backdash into evade up22019.0%
crouch dash back into guardG837.2%
crouch dash forward into guardG373.2%
backdash into crouch dash forward272.3%
backdash into punchP272.3%
crouch into Shaten Renshou33PP252.2%
crouch dash forward into Enkou Toutou3P+K232.0%
backdash into evade down221.9%
backdash into offensive move191.6%
forward dash into evade down191.6%
backward movement into evade up151.3%
crouch dash back into evade down151.3%
crouch dash forward into evade down151.3%
Senpukyaku66K+G131.1%
offensive move131.1%

267 further openings account for the other 587 rounds.

Counted from 301 of the 336 matches played. The rest were not pulled for openings.

Lei Fei

Career
353–90 · 79.7%
This season
98 matches · 69.4%
Peak rank
39

First hit in 58.6% of 382 rounds. Won 64.3% of the rounds they struck first, 58.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade up5113.3%
crouch into Shaten Renshou33PP256.5%
crouch dash back into guardG215.5%
backdash into offensive move195.0%
backdash into punchP184.7%
Senpukyaku66K+G133.4%
crouch dash back into Sayu ShoukenPP123.1%
offensive move123.1%
Shatenshou33P112.9%
backdash into crouch dash forward112.9%
crouch dash forward into guardG102.6%
crouch dash back into punchP92.4%
backdash into Sayu ShoukenPP82.1%
SokutankyakuK+G into Shishi DaichoukouK+GP71.8%
backdash into Shaten Renshou33PP61.6%

77 further openings account for the other 149 rounds.

Eileen

Career
469–118 · 79.9%
This season
126 matches · 74.6%
Peak rank
42

First hit in 49.5% of 370 rounds. Won 65.6% of the rounds they struck first, 66.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade up6116.4%
crouch dash back into guardG4913.2%
crouch dash forward into Enkou Toutou3P+K236.2%
backdash into evade down143.8%
Enkou Toutou3P+K113.0%
backdash into Enkou Nyurin66P113.0%
backdash into crouch dash forward113.0%
forward dash into evade down102.7%
Goku Shicchi (Interrupt Moves)6P+K+G into Rigou TenshintaiK+G82.2%
crouch dash back into Enkou Nyurin66P82.2%
crouch dash back into evade down71.9%
crouch into Enkou Tekitou1P+K71.9%
Enkou Tekitou1P+K into Enkou Soutekitou1P+KP61.6%
backdash into Douchu6P51.4%
crouch dash forward into evade down51.4%

85 further openings account for the other 135 rounds.

Counted from 96 of the 126 matches played. The rest were not pulled for openings.

Brad

Career
67–19 · 77.9%
This season
34 matches · 58.8%
Peak rank
29

First hit in 40.2% of 127 rounds. Won 52.9% of the rounds they struck first, 55.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up3930.7%
Sharp Shoot1P75.5%
Middle Spin Kick66K64.7%
backdash into Sway Back4P+K+G64.7%
Ducking6P+K+G into Crush Knee KickK+G43.1%
backdash into Sharp Shoot1P43.1%
backdash into Stop Kick4K43.1%
backdash into evade down43.1%
backdash into Destruction Body3P+K32.4%
backdash into Sit Jab2P32.4%
backdash into crouch dash forward32.4%
guardG into Elbow Hook6P32.4%
punchP into Jab StraightPP32.4%
backdash into Elbow Hook6P21.6%
backdash into Shovel Hook2P+K21.6%

29 further openings account for the other 34 rounds.

Lau

Career
127–46 · 73.4%
This season
23 matches · 87.0%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1315.1%
crouch dash forward into guardG67.0%
crouch dash back into guardG55.8%
evade down into guardG55.8%
crouch dash forward into evade down44.7%
Souko Sensou66P+K into Tenshin EngekishouP+K33.5%
backdash into Junho Chushou33P33.5%
crouch into down-back kick1K33.5%
evade up into crouch dash forward33.5%
Fukko Kensou1P22.3%
backdash into Senchutai3K22.3%
crouch dash forward into punchP22.3%
evade down into Shakashou3P22.3%
forward dash into evade down22.3%
Rouko Tankai6P+K11.2%

30 further openings account for the other 30 rounds.

El Blaze

Career
15–5 · 75.0%
This season
18 matches · 83.3%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2130.4%
crouch dash back into Demon's Tail9P+KK710.1%
crouch dash back into guardG710.1%
forward dash into evade down45.8%
forward dash into evade up45.8%
crouch dash forward into guardG34.3%
backward movement into evade up22.9%
Back Knuckle4P into Shadow Spin Kick4PK11.4%
Rolling Low Knuckle1P11.4%
backdash into Jab~High KickPK11.4%
backdash into Shadow Strike6P11.4%
backdash into evade down11.4%
backward movement into evade down11.4%
crouch dash back into Backfire4P+K+G11.4%
crouch dash back into Rocket Discharge6P+K+G11.4%

13 further openings account for the other 13 rounds.

Shun

Career
29–4 · 87.9%
This season
12 matches · 83.3%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1834.6%
backdash into Gyou'in Haishu3P47.7%
crouch dash forward into guardG47.7%
backdash into Fukuchougeki2P35.8%
backdash into punchP35.8%
Gyou'in Haishu3P into guardG23.9%
backward movement into evade up23.9%
crouch dash forward into Fukuchougeki2P23.9%
crouch dash forward into evade down23.9%
crouch into Gyou'in Haishu3P23.9%
crouch into Gyousentai2K23.9%
backdash into crouch dash forward11.9%
crouch dash back into Fukuchougeki2P11.9%
crouch dash back into Getsuga Gakushu46P11.9%
crouch dash back into Gyou'in Haishu3P11.9%

4 further openings account for the other 4 rounds.

Lion

Career
25–4 · 86.2%
This season
12 matches · 83.3%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up920.4%
crouch dash forward into guardG613.6%
backdash into Souji SenpuP+K49.1%
backdash into punchP24.5%
backward movement into evade up24.5%
crouch dash forward into Katousui2P24.5%
crouch dash forward into Senkyutai1K24.5%
crouch dash forward into evade down24.5%
guardG into backdash24.5%
Attai2K into Tousentai2KK+G12.3%
backdash into Banchu6P12.3%
backdash into Dantai3K12.3%
backdash into Kishitsu Kasensou43P12.3%
backdash into Koushutai44K12.3%
backdash into Sentai4K12.3%

7 further openings account for the other 7 rounds.

Jacky

Career
61–14 · 81.3%
This season
9 matches · 66.7%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up533.3%
crouch dash back into Long Stride Back Knuckle4P+K213.3%
backdash into Long Stride Back Knuckle4P+K16.7%
backdash into throwP+G16.7%
crouch dash back into guardG16.7%
crouch into Low Spin Kick1K+G16.7%
forward dash into Long Stride Back Knuckle4P+K16.7%
forward dash into Middle Smash6P16.7%
forward dash into Middle Smash Back Knuckle6PP16.7%
forward dash into Squat Straight2P16.7%

Counted from 4 of the 9 matches played. The rest were not pulled for openings.

Goh

Career
222–19 · 92.1%
This season
4 matches · 100.0%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up321.4%
Kirin33P214.3%
backdash into Karura4P+K214.3%
crouch dash forward into guardG214.3%
Sune Kudaki43P17.1%
backdash into evade down17.1%
crouch dash back into Batousatsu3KP17.1%
crouch dash back into evade down17.1%
evade up into forward dash17.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (26 here; about 1.3 would come up by chance alone before the correction).

Tests behind each character's list

  • Lei Fei: 0 of 13 tests hold up
  • Eileen: 0 of 13 tests hold up
  • Brad: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Goh: not tested (too few rounds)