VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

orz

  • Vanessa
  • Dural
  • Jean
  • Jeffry
  • El Blaze
  • Brad
  • Kage
  • Goh
  • Taka
Career matches47,069
Career win rate50.2%
Round win rate49.3%
Peak rank32
Distinct opponents1,167
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1508 #1,957 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf318,1474,0574,09049.8%
Vanessa316,8523,4763,37650.7%
Kage305,7592,9172,84250.6%
Dural325,1152,5452,57049.8%
El Blaze314,6932,3642,32950.4%
Brad284,5352,2792,25650.2%
Jeffry304,2442,1572,08750.8%
Jean303,2291,5871,64249.1%
Goh283,0561,5391,51750.4%
Taka281,43971972050.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

29,014 of 32,885 rounds counted

8.1 inputs a second (484 a minute) this season. Faster than 72% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf8.34956,544
Vanessa7.74594,880
Dural8.24943,936
Jean8.24954,302
Jeffry7.94722,644
El Blaze8.14861,674
Brad7.94731,937
Kage8.04772,125
Goh8.4503702
Taka8.3495270

By opponent's character

Akira8.14874,242
Jacky8.24932,676
Wolf8.45062,511
Shun7.84671,657
Kage7.94721,646
Jeffry8.04781,437
Sarah8.04821,494
Pai7.84711,369
Goh8.24911,384
Brad8.24911,362
Lau8.34961,164
Lion7.94741,197
Jean8.04781,170
Lei Fei7.84661,122
Vanessa7.84691,013
El Blaze8.24911,067
Aoi8.0480980
Eileen7.7463595
Dural8.2492492
Taka8.0479436

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1,13554658948.1%-0.7
Jacky74335438947.6%-0.9
Wolf70841429458.5%+6.7
Shun46024821253.9%+4.5
Kage45520525045.0%-1.9
Jeffry43421222248.9%+1.3
Sarah42119722446.8%-0.7
Pai41419821647.8%-2.4
Goh40116923242.1%-7.6
Brad37716321443.2%-5.6
Lau33915218744.8%+0.6
Lion33116516649.9%+3.6
Jean31413917544.3%-1.2
Lei Fei31214716547.1%+0.5
Vanessa30616514153.9%+1.3
El Blaze30214815449.0%-0.0
Aoi28014413651.4%+0.6
Eileen160709043.8%-7.9
Dural136756155.1%+4.4
Taka115615453.0%+3.3

0 of 20 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 20 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open85846239653.9%+3.5
Half Fence84639844847.0%-1.9
Octagon83541941650.2%+3.2
Full Fence82041240850.2%+0.1
Single Wall81639442248.3%+0.1
Breakable Half Fence81037943146.8%-1.7
Rectangle80738841948.1%-1.5
Breakable Full Fence80639141548.5%-0.7
Low Fence78436142346.0%-1.2
Full Fence and Open38718720048.3%-0.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4,92448.5%48.8%-0.3
No walls2,45849.5%48.7%+0.8

Walls against open: -1.1 points (95% range -3.6 to +1.3), p 0.357 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

TAPIOKA (Rank 30)2026/10/1851163531.4%
willy-sin1970 (Rank 28)2026/10/1848222645.8%
cream-soba-1972 (Rank 29)2026/10/1748242450.0%
juste (Rank 32)2026/10/1750232746.0%
M&E (Rank 23)2026/10/173934587.2%
hahaha (Rank 28)2026/10/1784493558.3%
Chomelungma-GTR (Rank 30)2026/10/1750193138.0%
manao_0609 (Rank 31)2026/10/1653223141.5%
siesuu (Rank 31)2026/10/1638122631.6%
カミナリおやじ (Rank 32)2026/10/1647291861.7%
マクシミリアン15世 (Rank 31)2026/10/1665263940.0%
はげまん (Rank 26)2026/10/1664303446.9%
gin-chaman (Rank 29)2026/10/1382473557.3%
cokeshi (Rank 28)2026/10/1364313348.4%
kaisoumi77 (Rank 26)2026/10/1344202445.5%
TaKaArAsHi573 (Rank 29)2026/10/1281562569.1%
RX-7FD3S-Type-RS (Rank 26)2026/10/1168511775.0%
elf4sale (Rank 31)2026/10/1056233341.1%
e-muneyoshii (Rank 27)2026/10/1044222250.0%
乃木ぽん@こてつ.kuma (Rank 29)2026/10/0372314143.1%
DDaDDai (Rank 28)2026/09/1840162440.0%
handon-san- (Rank 29)2026/09/1843182541.9%
haira_76 (Rank 29)2026/09/1369373253.6%
Hi-VisionZERO (Rank 32)2026/07/1860243640.0%
SUTEKI-_-san (Rank 29)2026/06/1443222151.2%

Round openings

Every character

forward movement into punchP1,0233.4%
backdash into evade up7612.5%
backdash into evade down4351.4%
forward movement into throwP+G3601.2%
forward movement into Jab Straight3051.0%
Rising Elbow6P3021.0%
Defensive Style: Spinning Savate2991.0%
Dash Hammer Kick66K2941.0%
Savate4K2640.9%
Defensive Style: Shadow Slicer2620.9%
crouch into Arrow Knuckle3P2440.8%
crouch into Low Smash2K2250.8%
Gyaku Seikenzuki66P2180.7%
forward movement into Hammer KickPK2180.7%
Spine Whip into Lumpini Combination2110.7%

2,897 further openings account for the other 24,719 rounds.

Counted from 7,453 of the 8,143 matches played. The rest were not pulled for openings.

Wolf

Career
4,057–4,090 · 49.8%
This season
1,703 matches · 49.3%
Peak rank
31

First hit in 51.1% of 5,785 rounds. Won 52.4% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

  • In round 2: backs off first in 23.4% of rounds, against 17.0% in their other rounds.
  • Against Sarah: backs off first in 37.4% of rounds, against 17.7% against everyone else.
  • After opening the round before by backing off: backs off first in 28.4% of rounds, against 19.2% after anything else.
  • After winning a round: backs off first in 27.8% of rounds, against 14.0% after losing one.
  • When ahead: backs off first in 27.9% of rounds, against 15.9% when level or behind.
  • In round 1: opens with “forward movement into PP Jab Straight” in 6.4% of rounds, against 3.3% in their other rounds.
  • Against Aoi: opens with “crouch into 2K Low Smash” in 9.4% of rounds, against 3.6% against everyone else.

How is this tested?

Savate4K2644.5%
forward movement into punchP2564.4%
crouch into Arrow Knuckle3P2444.2%
forward movement into Jab StraightPP2394.1%
crouch into Low Smash2K2253.9%
forward movement into Hammer KickPK2183.7%
backdash into evade up1923.3%
forward movement into Elbow Butt4P1562.7%
Rolling Savate6K+G1552.7%
Heavy Toe Kick4K+G into Toe Kick Side4K+GK1532.6%
backdash into evade down1121.9%
Low Drop Kick62K1101.9%
forward movement into Screw Hook63214P1031.8%
Quick Shoulder66P+K1011.7%
Screw Hook63214P991.7%

416 further openings account for the other 3,202 rounds.

Counted from 1,440 of the 1,703 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira63–61 · 51%33–38 · 46%+2.6
Jacky33–36 · 48%26–30 · 46%+1.3
Wolf32–24 · 57%24–17 · 59%-0.7
Goh28–44 · 39%15–9 · 62%too few to test
Pai34–31 · 52%8–11 · 42%too few to test
Kage14–32 · 30%11–19 · 37%+2.5
Jeffry11–24 · 31%17–10 · 63%too few to test
Shun25–17 · 60%13–10 · 57%too few to test
El Blaze16–23 · 41%11–8 · 58%too few to test
Sarah26–14 · 65%6–10 · 38%too few to test
Brad14–29 · 33%9–7 · 56%too few to test
Aoi21–20 · 51%9–7 · 56%too few to test
Jean16–18 · 47%7–14 · 33%too few to test
Lion12–13 · 48%14–10 · 58%too few to test
Lau14–11 · 56%9–4 · 69%too few to test
Lei Fei17–19 · 47%6–4 · 60%too few to test
Vanessa9–6 · 60%9–4 · 69%too few to test
Dural10–7 · 59%4–2 · 67%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

263 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Dural

Career
2,545–2,570 · 49.8%
This season
1,174 matches · 48.1%
Peak rank
32

First hit in 50.9% of 4,740 rounds. Won 52.7% of the rounds they struck first, 45.1% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 18.7% of rounds, against 12.5% in their other rounds.
  • Against Shun: evades first in 16.8% of rounds, against 4.3% against everyone else.
  • After opening the round before by evading: evades first in 11.8% of rounds, against 5.0% after anything else.
  • After winning a round: backs off first in 34.9% of rounds, against 19.8% after losing one.
  • When ahead: backs off first in 33.5% of rounds, against 22.0% when level or behind.
  • In round 1: opens with “4P Spine Whip into 4PK Lumpini Combination” in 5.9% of rounds, against 3.0% in their other rounds.
  • Against Lion: opens with “6P Rising Elbow” in 12.3% of rounds, against 6.0% against everyone else.
  • After losing a round: opens with “66K Dash Hammer Kick” in 10.1% of rounds, against 3.4% after winning one.
  • When behind: opens with “66K Dash Hammer Kick” in 9.5% of rounds, against 4.8% when ahead or level.

How is this tested?

Rising Elbow6P3026.3%
Dash Hammer Kick66K2946.1%
Spine Whip4P into Lumpini Combination4PK1763.7%
backdash into evade up1753.6%
forward movement into punchP1663.5%
forward movement into One Two UpperPPP1252.6%
Stop Kick4K into forward movement1212.5%
Soukyu46P1132.4%
Slant Back Knuckle1P into High Spin Kick1PK1122.3%
crouch into Attai2K1032.1%
crouch into down kick+guard2K+G962.0%
backdash into evade down791.6%
forward movement into One TwoPP741.5%
Slant Back Knuckle1P into guardG631.3%
backdash into Soukyu46P631.3%

506 further openings account for the other 2,734 rounds.

By stage type

Record against each character on walled and open stages, as Dural

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira46–52 · 47%31–28 · 53%-4.8
Jacky27–35 · 44%15–17 · 47%+3.1
Sarah21–27 · 44%9–14 · 39%too few to test
Brad20–19 · 51%13–14 · 48%too few to test
Jeffry23–21 · 52%12–14 · 46%too few to test
Pai19–25 · 43%6–8 · 43%too few to test
Shun27–14 · 66%14–10 · 58%too few to test
Wolf25–24 · 51%4–7 · 36%too few to test
Kage12–16 · 43%7–12 · 37%too few to test
Lau16–25 · 39%5–5 · 50%too few to test
Lion15–17 · 47%6–11 · 35%too few to test
Vanessa22–17 · 56%7–4 · 64%too few to test
Jean11–17 · 39%8–13 · 38%too few to test
Goh6–17 · 26%4–5 · 44%too few to test
Aoi8–12 · 40%8–1 · 89%too few to test
El Blaze10–8 · 56%7–5 · 58%too few to test
Lei Fei15–5 · 75%5–2 · 71%too few to test
Dural6–8 · 43%5–5 · 50%too few to test
Eileen9–11 · 45%1–1 · 50%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Vanessa

Career
3,476–3,376 · 50.7%
This season
1,481 matches · 49.2%
Peak rank
31

First hit in 20.0% of 4,760 rounds. Won 51.4% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

  • In round 2: backs off first in 23.5% of rounds, against 19.4% in their other rounds.
  • Against Sarah: backs off first in 36.4% of rounds, against 19.6% against everyone else.
  • After opening the round before by backing off: backs off first in 28.7% of rounds, against 21.2% after anything else.
  • After winning a round: backs off first in 30.5% of rounds, against 15.1% after losing one.
  • When ahead: backs off first in 29.4% of rounds, against 17.9% when level or behind.
  • In round 1: opens with “Defensive Style: forward movement into PP Jab~Body” in 4.4% of rounds, against 2.1% in their other rounds.
  • Against Lei Fei: opens with “Defensive Style: Shadow Slicer” in 11.1% of rounds, against 5.1% against everyone else.
  • After losing a round: opens with “Defensive Style: Spinning Savate” in 9.8% of rounds, against 3.7% after winning one.
  • When behind: opens with “Defensive Style: Spinning Savate” in 8.8% of rounds, against 4.9% when ahead or level.

How is this tested?

Defensive Style: Spinning Savate2996.3%
Defensive Style: Shadow Slicer2625.5%
Defensive Style: backdash into Heel Kick6K+G1853.9%
Defensive Style: crouch into Low Spin Slicer2K+G1703.6%
Defensive Style: forward movement into Jab~BodyPP1292.7%
Defensive Style: kick into Switch Left SlicerKK1222.5%
Defensive Style: Back Knuckle1152.4%
Defensive Style: kick1082.3%
Defensive Style: Back Charge Kick1062.2%
Defensive Style: backdash into evade up972.0%
Defensive Style: crouch into Bone Crush Middle3K871.8%
Defensive Style: Ducking Body Blow into Ducking Body Smash66PP851.8%
Defensive Style: forward movement into punchP731.5%
Defensive Style: backdash into evade down721.5%
Defensive Style: Ducking Body Blow661.4%

518 further openings account for the other 2,803 rounds.

Counted from 1,189 of the 1,481 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira54–61 · 47%21–28 · 43%+0.8
Wolf40–38 · 51%10–18 · 36%too few to test
Jacky43–38 · 53%14–10 · 58%too few to test
Kage23–24 · 49%12–14 · 46%too few to test
Lei Fei15–25 · 38%14–13 · 52%too few to test
Brad26–28 · 48%5–8 · 38%too few to test
Pai8–18 · 31%11–16 · 41%too few to test
Shun15–16 · 48%7–7 · 50%too few to test
Jeffry27–13 · 68%7–3 · 70%too few to test
Jean17–10 · 63%8–10 · 44%too few to test
Lau15–23 · 39%4–4 · 50%too few to test
Goh14–24 · 37%5–3 · 62%too few to test
Sarah16–15 · 52%6–4 · 60%too few to test
Vanessa15–14 · 52%3–5 · 38%too few to test
El Blaze15–13 · 54%3–5 · 38%too few to test
Aoi8–9 · 47%5–9 · 36%too few to test
Lion12–5 · 71%2–4 · 33%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

292 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
1,587–1,642 · 49.1%
This season
1,108 matches · 47.1%
Peak rank
30

First hit in 51.3% of 4,385 rounds. Won 51.5% of the rounds they struck first, 45.9% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 56.6% of rounds, against 50.0% in their other rounds.
  • Against Goh: backs off first in 35.4% of rounds, against 15.9% against everyone else.
  • After opening the round before by backing off: backs off first in 25.3% of rounds, against 17.1% after anything else.
  • After winning a round: backs off first in 24.4% of rounds, against 12.7% after losing one.
  • When ahead: backs off first in 22.8% of rounds, against 15.1% when level or behind.
  • Against Wolf: opens with “forward movement into P punch” in 6.8% of rounds, against 3.5% against everyone else.
  • After winning a round: opens with “backdash into evade up” in 4.2% of rounds, against 1.4% after losing one.
  • When ahead: opens with “backdash into evade up” in 4.2% of rounds, against 2.0% when level or behind.

How is this tested?

Gyaku Seikenzuki66P2184.9%
Yoko'enpi6P1994.5%
forward movement into punchP1683.8%
Hizageri4K into Kousenshu4KP1393.1%
backdash into evade up1092.5%
Hizageri4K1002.3%
Hizageri4K into Kouyoushu4KK962.2%
Oihiji4P+K952.1%
Nukitesashi6P+K831.9%
Shutoukiri4P into Chinshin Seichuken4PP771.7%
forward movement into Nishin KakegeriPPK751.7%
backdash into evade down691.6%
forward movement into Kyoshin KourikenPKP691.6%
Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK671.5%
forward movement into Maeken~Joudan MawashigeriPK671.5%

429 further openings account for the other 2,784 rounds.

Counted from 1,090 of the 1,108 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira36–64 · 36%24–20 · 55%-17.0
Wolf40–26 · 61%26–16 · 62%-2.2
Jacky30–44 · 41%12–12 · 50%too few to test
Shun43–27 · 61%8–13 · 38%too few to test
Goh17–19 · 47%9–12 · 43%too few to test
Sarah16–20 · 44%9–15 · 38%too few to test
Aoi18–16 · 53%5–7 · 42%too few to test
Lion10–16 · 38%6–10 · 38%too few to test
Lau8–17 · 32%6–9 · 40%too few to test
El Blaze13–11 · 54%10–0 · 100%too few to test
Jeffry5–11 · 31%9–13 · 41%too few to test
Kage17–12 · 59%2–5 · 29%too few to test
Lei Fei7–21 · 25%2–8 · 20%too few to test
Pai16–10 · 62%3–1 · 75%too few to test
Brad8–10 · 44%8–12 · 40%too few to test
Eileen11–13 · 46%4–5 · 44%too few to test
Jean9–9 · 50%4–1 · 80%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

18 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
2,157–2,087 · 50.8%
This season
758 matches · 48.4%
Peak rank
30

First hit in 52.7% of 3,008 rounds. Won 53.0% of the rounds they struck first, 45.3% of the rounds they were struck first.

Significant Tells

  • In round 2: evades first in 7.5% of rounds, against 5.3% in their other rounds.
  • Against Shun: evades first in 15.8% of rounds, against 5.2% against everyone else.
  • After opening the round before by backing off: backs off first in 30.1% of rounds, against 21.1% after anything else.
  • After winning a round: backs off first in 30.3% of rounds, against 15.9% after losing one.
  • When ahead: backs off first in 29.5% of rounds, against 18.0% when level or behind.
  • In round 1: opens with “forward movement into PP Double Knuckle” in 6.0% of rounds, against 3.6% in their other rounds.
  • After losing a round: opens with “crouch into 3K Side Kick” in 4.3% of rounds, against 1.6% after winning one.
  • When behind: opens with “forward movement into P punch” in 7.4% of rounds, against 2.9% when ahead or level.

How is this tested?

Elbow Butt6P1575.2%
forward movement into punchP1414.7%
forward movement into Double KnucklePP1264.2%
crouch into Ducking Low2K+G1053.5%
crouch into Side Kick3K1043.4%
Heavy Back Knuckle4P into Stomach Destroyer4PK872.9%
backdash into evade up802.6%
Heavy Back Knuckle4P into Threat StanceP+K+G782.6%
forward movement into throwP+G732.4%
forward movement into Knuckle KickPK652.1%
Knee Push4K into backward movement632.1%
Dash Elbow66P into Dash Elbow Upper66PP581.9%
Dash Elbow66P541.8%
backdash into Scoop Kick4K+G531.8%
Middle Hell Stab6P+K481.6%

382 further openings account for the other 1,729 rounds.

Counted from 745 of the 758 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira43–45 · 49%15–26 · 37%+12.1
Jacky15–17 · 47%6–12 · 33%too few to test
Goh11–13 · 46%8–12 · 40%too few to test
Shun12–14 · 46%6–7 · 46%too few to test
Wolf18–8 · 69%9–4 · 69%too few to test
Lei Fei16–10 · 62%8–8 · 50%too few to test
Jeffry11–11 · 50%5–5 · 50%too few to test
Pai10–16 · 38%6–4 · 60%too few to test
Jean8–10 · 44%6–8 · 43%too few to test
Vanessa13–11 · 54%8–2 · 80%too few to test
Kage7–11 · 39%4–5 · 44%too few to test
Lau9–14 · 39%2–2 · 50%too few to test
Sarah10–3 · 77%7–7 · 50%too few to test
Aoi13–4 · 76%6–5 · 55%too few to test
Brad6–4 · 60%4–9 · 31%too few to test
El Blaze5–15 · 25%0–0 · —too few to test
Dural6–6 · 50%6–3 · 67%too few to test
Lion6–5 · 55%6–1 · 86%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

13 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

El Blaze

Career
2,364–2,329 · 50.4%
This season
566 matches · 52.3%
Peak rank
31

First hit in 53.5% of 2,262 rounds. Won 52.9% of the rounds they struck first, 49.1% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 21.5% of rounds, against 16.2% in their other rounds.
  • Against Shun: evades first in 14.7% of rounds, against 3.7% against everyone else.
  • After opening the round before by backing off: backs off first in 29.7% of rounds, against 21.3% after anything else.
  • After the opponent opened the round before by backing off: backs off first in 27.5% of rounds, against 21.1% after anything else.
  • After winning a round: backs off first in 29.5% of rounds, against 16.1% after losing one.
  • When behind: moves in first in 22.4% of rounds, against 12.2% when ahead or level.
  • In round 4 or later: opens with “7K Fade Roll Kick” in 8.6% of rounds, against 5.8% in their other rounds.
  • Against Jacky: opens with “backdash into evade up” in 8.0% of rounds, against 2.9% against everyone else.
  • After winning a round: opens with “7K Fade Roll Kick” in 10.5% of rounds, against 4.0% after losing one.
  • When behind: opens with “6K Shadow Spear into forward movement” in 8.5% of rounds, against 4.6% when ahead or level.

How is this tested?

Shadow Strike6P1516.6%
Fade Roll Kick7K1506.6%
Shadow Spear6K into forward movement1376.0%
forward movement into Jab~High KickPK1165.1%
backdash into evade up803.5%
forward movement into punchP783.4%
backdash into evade down612.7%
Volcano Upper4P+K552.4%
crouch into Low Spin Kick2K+G472.1%
Shadow Spin Kick4PK into Shadow Storm Combo4PKP421.8%
forward movement into throwP+G351.5%
forward movement into Quick HookPP321.4%
Shadow Spear6K into forward dash291.3%
Shadow Strike6P into Shadow Fang6PK271.2%
Shouda46PP into Rising Back Spin Kick46PPK271.2%

310 further openings account for the other 1,217 rounds.

Counted from 562 of the 566 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky17–22 · 44%15–13 · 54%too few to test
Akira20–18 · 53%17–8 · 68%too few to test
Wolf31–11 · 74%8–5 · 62%too few to test
Sarah9–19 · 32%7–3 · 70%too few to test
Shun14–9 · 61%7–7 · 50%too few to test
Vanessa8–12 · 40%4–4 · 50%too few to test
Jeffry11–12 · 48%1–6 · 14%too few to test
Lion7–14 · 33%2–4 · 33%too few to test
Lau4–7 · 36%7–4 · 64%too few to test
Kage8–5 · 62%4–4 · 50%too few to test
Goh5–12 · 29%2–0 · 100%too few to test
Aoi3–2 · 60%5–5 · 50%too few to test
El Blaze6–5 · 55%3–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

4 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Brad

Career
2,279–2,256 · 50.2%
This season
553 matches · 49.0%
Peak rank
28

First hit in 50.3% of 2,201 rounds. Won 52.4% of the rounds they struck first, 45.9% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 20.4% of rounds, against 15.8% in their other rounds.
  • Against Shun: evades first in 16.7% of rounds, against 4.0% against everyone else.
  • After opening the round before by evading: evades first in 15.6% of rounds, against 4.5% after anything else.
  • After winning a round: backs off first in 19.8% of rounds, against 10.5% after losing one.
  • When behind: attacks straight away in 54.0% of rounds, against 43.2% when ahead or level.

How is this tested?

Elbow Hook6P924.1%
forward movement into punchP884.0%
forward movement into Jab StraightPP663.0%
Middle Spin Kick66K642.9%
crouch into Jolt Upper~Spin Kick3PK632.8%
backdash into evade up622.8%
forward movement into Jab~High KickPK592.6%
forward movement into Combination LowPPK512.3%
Elbow Hook6P into forward movement492.2%
Low Kick2K into Double Strike2KK431.9%
Elbow Hook6P into evade down361.6%
Stop Kick4K into forward movement361.6%
Spine Whip4P into Lumpini Combination4PK351.6%
backdash into evade down341.5%
Turn Savate44K331.5%

316 further openings account for the other 1,417 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf27–17 · 61%17–8 · 68%too few to test
Akira23–30 · 43%14–8 · 64%too few to test
Jeffry13–9 · 59%3–7 · 30%too few to test
Kage11–8 · 58%5–6 · 45%too few to test
Sarah9–3 · 75%6–8 · 43%too few to test
Pai8–10 · 44%5–7 · 42%too few to test
Lau10–14 · 42%2–0 · 100%too few to test
Jacky3–6 · 33%1–7 · 12%too few to test
Lei Fei4–6 · 40%4–8 · 33%too few to test
Shun10–9 · 53%1–4 · 20%too few to test
Goh7–7 · 50%3–5 · 38%too few to test
Brad4–9 · 31%6–1 · 86%too few to test
Eileen5–7 · 42%2–1 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
2,917–2,842 · 50.6%
This season
549 matches · 45.7%
Peak rank
30

First hit in 55.1% of 1,773 rounds. Won 51.1% of the rounds they struck first, 43.2% of the rounds they were struck first.

Significant Tells

  • In round 2: backs off first in 13.1% of rounds, against 9.4% in their other rounds.
  • Against Shun: waits first in 19.3% of rounds, against 6.9% against everyone else.
  • Against Jacky: opens with “forward movement into P punch” in 12.2% of rounds, against 3.6% against everyone else.
  • After losing a round: opens with “forward movement into P punch” in 5.3% of rounds, against 2.6% after winning one.

How is this tested?

Senpugeri7K1407.8%
Hiji'uchi6P1257.0%
Rasen4P794.4%
forward movement into HagasanePK754.2%
forward movement into punchP724.0%
Senpujin2P+K693.8%
Rasen4P into Rasen Urageri4PK553.1%
Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G543.0%
Hiji'uchi6P into Hagakure-ryu You Jumonji KamaeP+K+G492.7%
Yokoshutou4P+K into Sunebarai4P+KP412.3%
crouch into Surigeri2K392.2%
backdash into evade up351.9%
Hiji'uchi6P into forward punch+kick+guard6P+K+G301.7%
Ryu'eikyaku66K301.7%
crouch into Nirenkyaku3KK271.5%

236 further openings account for the other 876 rounds.

Counted from 449 of the 549 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira20–17 · 54%7–4 · 64%too few to test
Wolf9–6 · 60%8–10 · 44%too few to test
Brad9–10 · 47%4–7 · 36%too few to test
Lion12–6 · 67%8–1 · 89%too few to test
Pai5–6 · 45%4–6 · 40%too few to test
Jeffry3–6 · 33%7–5 · 58%too few to test
El Blaze9–9 · 50%2–1 · 67%too few to test
Shun8–12 · 40%1–0 · 100%too few to test
Jacky3–7 · 30%4–5 · 44%too few to test
Kage6–9 · 40%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

100 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Goh

Career
1,539–1,517 · 50.4%
This season
181 matches · 50.8%
Peak rank
28

First hit in 53.4% of 713 rounds. Won 54.3% of the rounds they struck first, 44.3% of the rounds they were struck first.

Significant Tells

  • In round 3: backs off first in 34.3% of rounds, against 24.9% in their other rounds.
  • Against Wolf: evades first in 18.3% of rounds, against 5.6% against everyone else.

How is this tested?

Hiji'ate6P263.6%
forward movement into punchP253.5%
Soukyu46P233.2%
backdash into evade up233.2%
backdash into Karura4P+K192.6%
backdash into evade down192.6%
forward movement into Shouda~KasumigoroshiPK182.5%
crouch into Maegeri3K172.4%
forward movement into throwP+G172.4%
Sune Kudaki43P162.2%
forward movement into Tsurane ShoudaPP162.2%
crouch into Denkou3PP141.9%
forward movement into Kasumigoroshi~ShikigamiPKP121.7%
crouch into Batousatsu3KP111.5%
throwP+G111.5%

187 further openings account for the other 455 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky8–12 · 40%2–4 · 33%too few to test
El Blaze8–10 · 44%0–2 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Taka

Career
719–720 · 50.0%
This season
70 matches · 55.7%
Peak rank
28

First hit in 56.7% of 270 rounds. Won 55.6% of the rounds they struck first, 48.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2910.7%
Hiji'ate6P2810.4%
forward movement into Tsuppari 2PP93.3%
forward movement into throwP+G93.3%
crouch into Tsuyubarai 22P+KP83.0%
forward movement into Tsuppari 3PPP72.6%
Morotezuki66P into Morote Tsuppari66PP62.2%
Tsuppari 2PP into Tsuppari 3PPP51.9%
Tsuyubarai2P+K51.9%
backdash into Takatsumehashi3P+K51.9%
backdash into evade up51.9%
punchP into Tsuppari 2PP51.9%
Ao'oni Midaremage214P+K41.5%
Yoko Harite4P into Honda Harite4PP41.5%
Yoko Harite4P into Tachi'aiP+K+G41.5%

98 further openings account for the other 137 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (144 here; about 7.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Wolf: 7 of 17 tests hold up
  • Dural: 9 of 17 tests hold up
  • Vanessa: 9 of 17 tests hold up
  • Jean: 8 of 18 tests hold up
  • Jeffry: 8 of 17 tests hold up
  • El Blaze: 10 of 17 tests hold up
  • Brad: 5 of 15 tests hold up
  • Kage: 4 of 15 tests hold up
  • Goh: 2 of 11 tests hold up
  • Taka: not tested (too few rounds)