VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Vanessa

淼淼

  • Lau
  • El Blaze
  • Akira
  • Lei Fei
  • Aoi
  • Eileen
Career matches623
Career win rate63.9%
Round win rate48.9%
Peak rank32
Distinct opponents101
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1531 #1,804 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa323172209769.4%
Lau27107604756.1%
El Blaze2888513758.0%
Akira2772452762.5%
Lei Fei2635191654.3%
Aoi2632166.7%
Eileen26110100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

592 of 738 rounds counted

7.8 inputs a second (470 a minute) this season. Faster than 68% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa7.6456332
Lau8.148994
El Blaze8.047883
Akira8.752058
Lei Fei7.243419
Aoi8.95323
Eileen7.54503

By opponent's character

Sarah7.545291
Pai8.349747
Wolf8.047972
Goh7.444461
Akira8.349941
Lion7.444341
Jacky8.349745
Jean8.450637
El Blaze7.444420
Aoi8.249028
Kage7.243131
Shun7.846722
Brad8.047812
Jeffry8.450311
Lei Fei7.243315
Eileen8.148610
Lau8.65178

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah2391439.1%-9.9
Pai1871138.9%-14.7
Wolf1881044.4%-8.0
Goh1651131.2%-19.4
Akira1510566.7%+18.6
Lion157846.7%+4.1
Jacky129375.0%+23.5
Jean129375.0%+25.7
El Blaze116554.5%+3.6
Aoi105550.0%+0.7
Kage82625.0%-12.7
Shun61516.7%-40.3
Brad43175.0%+39.0
Jeffry42250.0%-0.7
Lei Fei42250.0%+10.7
Eileen21150.0%-17.8
Lau21150.0%+2.0
Vanessa220100.0%+57.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence25131252.0%+0.2
Low Fence24131154.2%+6.1
Full Fence23131056.5%+2.6
Octagon1991047.4%+3.1
Breakable Half Fence168850.0%+2.9
Single Wall1551033.3%-11.7
Breakable Full Fence1431121.4%-28.2
Rectangle148657.1%+7.3
Open137653.9%+3.7
Full Fence and Open42250.0%+5.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls11148.6%49.7%-1.1
No walls5248.1%47.9%+0.2

Walls against open: -1.3 points (95% range -17.4 to +14.8), p 0.877 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ER_higante (Rank 29)2026/10/1221150.0%
お~ちゃん (Rank 34)2026/09/1352340.0%
きてぃ☆ (Rank 29)2026/09/1343175.0%
ぷこ (Rank 35)2026/09/1373442.9%
كليوديتي (Rank 32)2026/09/132020.0%
がんぴーさん【S.R.G.M】 (Rank 27)2026/09/0631233.3%
∈挙動不審∋ (Rank 33)2026/08/2241325.0%
鳩男 (Rank 30)2026/08/022020.0%
大谷 小平 (Rank 35)2026/07/2563350.0%
うぬ (Rank 35)2026/07/2532166.7%
BANANA (Rank 29)2026/07/2542250.0%
どろぼうねこ (Rank 32)2026/07/04220100.0%
ooosugi1202 (Rank 27)2026/07/0432166.7%
タイヨウ (Rank 29)2026/06/27330100.0%
temp002 (Rank 28)2026/06/2751420.0%
マーレさん (Rank 33)2026/06/2732166.7%
Hi:D (Rank 26)2026/06/2021150.0%
音の勢-リック (Rank 29)2026/06/203030.0%
AONEKO (Rank 30)2026/05/2332166.7%
kobaman (Rank 26)2026/05/2321150.0%
hayate (Rank 29)2026/05/233030.0%
50路財負自由... (Rank 26)2026/05/232020.0%
fazz00r (Rank 26)2026/05/0421150.0%
貧乏リオン/binboulion (Rank 34)2026/04/1131233.3%
黒シャツ (Rank 30)2026/03/2832166.7%

Round openings

Every character

Defensive Style: Shadow Slicer into Cut-in Knee Kick6K385.4%
Defensive Style: Wind Elbow354.9%
Offensive Style: punch into One TwoPP253.5%
Defensive Style: backdash into Heel Kick6K+G223.1%
Defensive Style: Spinning Savate into Heel Kick6K+G202.8%
Defensive Style: Stinger Low Blow162.3%
Defensive Style: punch131.8%
Shouda46PP into Rising Back Spin Kick46PPK131.8%
punchP121.7%
Defensive Style: Back Charge Kick111.6%
Defensive Style: Stinger Low Blow into Hind Back Spin KickK+G101.4%
Defensive Style: backdash into evade down101.4%
High-Speed Jab46P into Shouda46PP101.4%
Souko Sensou66P+K into Rouko Tankai6P+K101.4%
guardG into evade down101.4%

227 further openings account for the other 453 rounds.

Counted from 174 of the 182 matches played. The rest were not pulled for openings.

Vanessa

Career
220–97 · 69.4%
This season
109 matches · 48.6%
Peak rank
32

First hit in 30.2% of 421 rounds. Won 49.6% of the rounds they struck first, 47.6% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Defensive Style: Shadow Slicer into Cut-in Knee Kick6K389.0%
Defensive Style: Wind Elbow358.3%
Offensive Style: punch into One TwoPP255.9%
Defensive Style: backdash into Heel Kick6K+G225.2%
Defensive Style: Spinning Savate into Heel Kick6K+G204.8%
Defensive Style: Stinger Low Blow163.8%
Defensive Style: punch133.1%
Defensive Style: Back Charge Kick112.6%
Defensive Style: Stinger Low Blow into Hind Back Spin KickK+G102.4%
Defensive Style: backdash into evade down102.4%
Offensive Style: punch81.9%
Defensive Style: Back Charge Kick into back kick+guard4K+G71.7%
Defensive Style: Wind Elbow into Hind Back Spin KickK+G71.7%
Defensive Style: forward dash into throwP+G71.7%
Defensive Style: forward movement into Hind Back Spin KickK+G71.7%

105 further openings account for the other 185 rounds.

Counted from 101 of the 109 matches played. The rest were not pulled for openings.

Lau

Career
60–47 · 56.1%
This season
28 matches · 46.4%
Peak rank
27

First hit in 42.3% of 111 rounds. Won 51.1% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Souko Sensou66P+K into Rouko Tankai6P+K109.0%
Fukko Kensou1P98.1%
backdash into Kensou4P87.2%
crouch into RenshouPP87.2%
Sako Soushou4P+K into Kensou4P76.3%
backdash into Hi'en Renshou44PP65.4%
punchP65.4%
punchP into RenshouPP54.5%
Sako Soushou4P+K into punchP43.6%
crouch into Renkanshou3PPP43.6%
guardG into evade down43.6%
Ko'en Senshi66K+G into Koryu Tenshinkyaku6K+G32.7%
RenshouPP into RaigekishouPPP32.7%
crouch into Senchutai3K32.7%
backdash into Kosoushou46P21.8%

28 further openings account for the other 29 rounds.

El Blaze

Career
51–37 · 58.0%
This season
21 matches · 42.9%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shouda46PP into Rising Back Spin Kick46PPK1315.7%
High-Speed Jab46P into Shouda46PP1012.1%
Volcano Upper4P+K into crouch44.8%
crouch dash forward into guardG33.6%
guardG into evade down33.6%
up-back kick+guard7K+G33.6%
Backswing Rocket1P+K into forward movement22.4%
Demon Dance9P+K into Demon's Tail9P+KK22.4%
Rolling Low Knuckle1P into Sit Jab2P22.4%
crouch dash forward into evade down22.4%
evade down22.4%
evade down into guardG22.4%
guardG into throw escape22.4%
Back Knuckle4P into Inferno Savate46PKK11.2%
Backswing Rocket1P+K into Volcano Upper4P+K11.2%

31 further openings account for the other 31 rounds.

Akira

Career
45–27 · 62.5%
This season
17 matches · 58.8%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senzankou66P+K into throwP+G811.8%
Koboku214P68.8%
punchP68.8%
backdash into Youhou33P57.3%
crouch dash forward into Youhou33P45.9%
Rimon Chouchu66P into forward dash34.4%
forward dash into throwP+G34.4%
forward movement into punchP22.9%
guardG into throw escape22.9%
Jouho Senshou46P into forward dash11.5%
Jouho Touken6P into Chouzan Housui46P+K11.5%
Koboku214P into punchP11.5%
Yakuho Chouchu666P into forward dash11.5%
ZanshuK+G into Youshi SaikenK+GP11.5%
backdash into Jouho Senshou46P11.5%

23 further openings account for the other 23 rounds.

Lei Fei

Career
19–16 · 54.3%
This season
5 matches · 40.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Toushou66P into Kakushu Suigeki6P736.8%
Sayu ShoukenPP into Renkan MahosuiPPP210.5%
backdash into Kaisei Tento1P+K210.5%
evade down into crouch dash forward210.5%
guardG into evade down210.5%
Gaiken6P+K into Gaida Santen6P+KP15.3%
evade down into throw escape15.3%
offensive move15.3%
offensive move into Zensoutai2K+G15.3%

Aoi

Career
2–1 · 66.7%
This season
1 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

NirentotsuPP into Nirentotsu OuchuPPP133.3%
crouch dash forward into punchP133.3%
punchP into NirentotsuPP133.3%

Eileen

Career
1–0 · 100.0%
This season
1 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Enkou Nyudou214P+K133.3%
Tanhikyaku9K133.3%
evade down into guardG133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Vanessa: 0 of 14 tests hold up
  • Lau: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Eileen: not tested (too few rounds)