Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1369 #2,814 of 3,686 on the Elo list →
Wolf1395147 matches
Lau1390129 matches
Shun133773 matches
Jeffry135260 matches
Jacky135242 matches
Taka135141 matches
Lion138019 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Wolf | 29 | 1,068 | 550 | 518 | 51.5% |
|---|---|---|---|---|---|
| Lau | 29 | 723 | 388 | 335 | 53.7% |
| Shun | 27 | 481 | 251 | 230 | 52.2% |
| Jeffry | 27 | 269 | 153 | 116 | 56.9% |
| Taka | 25 | 238 | 131 | 107 | 55.0% |
| Jacky | 25 | 183 | 104 | 79 | 56.8% |
| Kage | 24 | 69 | 39 | 30 | 56.5% |
| Lion | 23 | 64 | 45 | 19 | 70.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,531 of 2,106 rounds counted4.8 inputs a second (285 a minute) this season. Faster than 1% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Wolf | 4.5 | 272 | 543 |
|---|---|---|---|
| Lau | 5.0 | 302 | 356 |
| Shun | 4.9 | 294 | 242 |
| Jeffry | 4.5 | 272 | 144 |
| Taka | 4.8 | 290 | 95 |
| Jacky | 4.9 | 297 | 98 |
| Lion | 4.5 | 270 | 35 |
| Kage | 4.8 | 287 | 18 |
By opponent's character
| Akira | 4.7 | 280 | 299 |
|---|---|---|---|
| Jacky | 4.8 | 289 | 122 |
| Sarah | 4.8 | 288 | 176 |
| Pai | 4.9 | 295 | 130 |
| Goh | 4.8 | 288 | 122 |
| Lion | 5.0 | 300 | 104 |
| Jean | 4.5 | 270 | 90 |
| Jeffry | 4.6 | 278 | 84 |
| Aoi | 4.8 | 288 | 80 |
| El Blaze | 4.5 | 271 | 71 |
| Eileen | 4.7 | 282 | 55 |
| Shun | 5.0 | 301 | 49 |
| Kage | 4.3 | 261 | 11 |
| Brad | 4.9 | 294 | 35 |
| Lau | 4.5 | 270 | 46 |
| Taka | 4.7 | 281 | 20 |
| Wolf | 5.1 | 309 | 19 |
| Lei Fei | 4.8 | 290 | 18 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 106 | 60 | 46 | 56.6% | +4.6 |
|---|---|---|---|---|---|
| Jacky | 57 | 27 | 30 | 47.4% | -5.0 |
| Sarah | 48 | 23 | 25 | 47.9% | -3.2 |
| Pai | 45 | 28 | 17 | 62.2% | +12.1 |
| Goh | 35 | 15 | 20 | 42.9% | -6.8 |
| Lion | 34 | 23 | 11 | 67.7% | +15.8 |
| Jean | 31 | 13 | 18 | 41.9% | -12.4 |
| Jeffry | 28 | 12 | 16 | 42.9% | -14.4 |
| Aoi | 26 | 13 | 13 | 50.0% | -4.0 |
| El Blaze | 21 | 8 | 13 | 38.1% | -16.2 |
| Eileen | 16 | 9 | 7 | 56.2% | +4.1 |
| Shun | 14 | 5 | 9 | 35.7% | -20.2 |
| Kage | 13 | 8 | 5 | 61.5% | +11.0 |
| Brad | 12 | 6 | 6 | 50.0% | +3.9 |
| Lau | 12 | 7 | 5 | 58.3% | +9.4 |
| Taka | 11 | 5 | 6 | 45.5% | -3.6 |
| Wolf | 8 | 7 | 1 | 87.5% | +41.7 |
| Lei Fei | 4 | 3 | 1 | 75.0% | +12.9 |
| Dural | 1 | 0 | 1 | 0.0% | -69.0 |
| Vanessa | 1 | 1 | 0 | 100.0% | +38.3 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 77 | 38 | 39 | 49.4% | -2.5 |
|---|---|---|---|---|---|
| Full Fence | 66 | 36 | 30 | 54.5% | +7.5 |
| Rectangle | 57 | 32 | 25 | 56.1% | +6.1 |
| Single Wall | 56 | 38 | 18 | 67.9% | +18.6 |
| Open | 53 | 31 | 22 | 58.5% | +4.1 |
| Breakable Half Fence | 52 | 22 | 30 | 42.3% | -11.3 |
| Breakable Full Fence | 42 | 23 | 19 | 54.8% | +1.9 |
| Octagon | 37 | 19 | 18 | 51.4% | -2.6 |
| Low Fence | 35 | 15 | 20 | 42.9% | -14.2 |
| Full Fence and Open | 24 | 8 | 16 | 33.3% | -23.4 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 331 | 51.4% | 51.2% | +0.1 |
| No walls | 144 | 58.3% | 53.8% | +4.6 |
Walls against open: -4.5 points (95% range -14.7 to +5.7), p 0.389 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| BANANA (Rank 30) | 21 | 6 | 15 | 28.6% |
|---|---|---|---|---|
| HavocWingPLZG (Rank 24) | 17 | 9 | 8 | 52.9% |
| dalmax72 (Rank 26) | 15 | 11 | 4 | 73.3% |
| 大晨儿vlggo222 (Rank 22) | 12 | 6 | 6 | 50.0% |
| stagedestroyer (Rank 30) | 9 | 6 | 3 | 66.7% |
| CHASER (Rank 22) | 8 | 4 | 4 | 50.0% |
| PTAgui (Rank 28) | 8 | 5 | 3 | 62.5% |
| cs2skoda (Rank 22) | 8 | 5 | 3 | 62.5% |
| muuuuuuk (Rank 27) | 8 | 4 | 4 | 50.0% |
| 破軍恩 (Rank 22) | 8 | 6 | 2 | 75.0% |
| 聖☆奈♡♡ (Rank 25) | 8 | 4 | 4 | 50.0% |
| 要你命3000 (Rank 26) | 8 | 2 | 6 | 25.0% |
| 6132da (Rank 22) | 7 | 5 | 2 | 71.4% |
| GWO (Rank 23) | 7 | 6 | 1 | 85.7% |
| MIES/ミース (Rank 26) | 7 | 3 | 4 | 42.9% |
| TaKaArAsHi573 (Rank 23) | 7 | 4 | 3 | 57.1% |
| gimoring (Rank 27) | 7 | 4 | 3 | 57.1% |
| ★★★★★ (Rank 23) | 7 | 2 | 5 | 28.6% |
| え~る (Rank 28) | 7 | 4 | 3 | 57.1% |
| けいすけ新宿 (Rank 24) | 7 | 6 | 1 | 85.7% |
| kowalski (Rank 23) | 6 | 2 | 4 | 33.3% |
| okb@j>おーけーびー (Rank 29) | 6 | 4 | 2 | 66.7% |
| omuretukun (Rank 23) | 6 | 4 | 2 | 66.7% |
| yasai (Rank 22) | 6 | 4 | 2 | 66.7% |
| カプリッチョ (Rank 26) | 6 | 2 | 4 | 33.3% |
Most played opponents, most recent first
| 要你命3000 (Rank 26) | 2026/09/22 | 8 | 2 | 6 | 25.0% |
|---|---|---|---|---|---|
| カプリッチョ (Rank 26) | 2026/09/14 | 6 | 2 | 4 | 33.3% |
| BANANA (Rank 30) | 2026/09/14 | 21 | 6 | 15 | 28.6% |
| HavocWingPLZG (Rank 24) | 2026/09/08 | 17 | 9 | 8 | 52.9% |
| dalmax72 (Rank 26) | 2026/09/08 | 15 | 11 | 4 | 73.3% |
| けいすけ新宿 (Rank 24) | 2026/08/24 | 7 | 6 | 1 | 85.7% |
| 破軍恩 (Rank 22) | 2026/08/24 | 8 | 6 | 2 | 75.0% |
| gimoring (Rank 27) | 2026/08/18 | 7 | 4 | 3 | 57.1% |
| MIES/ミース (Rank 26) | 2026/07/17 | 7 | 3 | 4 | 42.9% |
| 聖☆奈♡♡ (Rank 25) | 2026/07/14 | 8 | 4 | 4 | 50.0% |
| 6132da (Rank 22) | 2026/07/03 | 7 | 5 | 2 | 71.4% |
| omuretukun (Rank 23) | 2026/07/03 | 6 | 4 | 2 | 66.7% |
| GWO (Rank 23) | 2026/07/03 | 7 | 6 | 1 | 85.7% |
| TaKaArAsHi573 (Rank 23) | 2026/06/28 | 7 | 4 | 3 | 57.1% |
| え~る (Rank 28) | 2026/06/19 | 7 | 4 | 3 | 57.1% |
| ★★★★★ (Rank 23) | 2026/06/19 | 7 | 2 | 5 | 28.6% |
| muuuuuuk (Rank 27) | 2026/06/19 | 8 | 4 | 4 | 50.0% |
| okb@j>おーけーびー (Rank 29) | 2026/06/15 | 6 | 4 | 2 | 66.7% |
| CHASER (Rank 22) | 2026/06/05 | 8 | 4 | 4 | 50.0% |
| cs2skoda (Rank 22) | 2026/06/05 | 8 | 5 | 3 | 62.5% |
| stagedestroyer (Rank 30) | 2026/05/29 | 9 | 6 | 3 | 66.7% |
| kowalski (Rank 23) | 2026/05/22 | 6 | 2 | 4 | 33.3% |
| 大晨儿vlggo222 (Rank 22) | 2026/05/14 | 12 | 6 | 6 | 50.0% |
| PTAgui (Rank 28) | 2026/05/07 | 8 | 5 | 3 | 62.5% |
| yasai (Rank 22) | 2026/03/31 | 6 | 4 | 2 | 66.7% |
Round openings
Every character
| evade up | 87 | 4.3% |
|---|---|---|
| backdash into Kenka Kick | 80 | 3.9% |
| Honshin Hekiken1P+K | 76 | 3.7% |
| guardG | 55 | 2.7% |
| Morotezuki66P into Morote Tsuppari66PP | 45 | 2.2% |
| punchP into kickK | 43 | 2.1% |
| forward movement into Elbow Butt4P | 40 | 2.0% |
| Quick Shoulder66P+K | 33 | 1.6% |
| backdash into Enjin Senpukyaku4K+G | 30 | 1.5% |
| guardG into crouch | 24 | 1.2% |
| guardG into Honshin Hekiken1P+K | 23 | 1.1% |
| punchP | 23 | 1.1% |
| backdash into Rising Hammer43PP | 20 | 1.0% |
| evade down into Elbow Butt | 20 | 1.0% |
| evade up into Savate4K | 20 | 1.0% |
478 further openings account for the other 1,424 rounds.
Counted from 507 of the 523 matches played. The rest were not pulled for openings.
Wolf
- Career
- 550–518 · 51.5%
- This season
- 147 matches · 51.7%
- Peak rank
- 29
First hit in 48.2% of 543 rounds. Won 55.3% of the rounds they struck first, 49.1% of the rounds they were struck first.
Significant Tells
- Against Akira: backs off first in 38.2% of rounds, against 18.6% against everyone else.
- After opening the round before by waiting: waits first in 34.4% of rounds, against 13.7% after anything else.
| backdash into Kenka Kick1K+G | 79 | 14.4% |
|---|---|---|
| forward movement into Elbow Butt4P | 40 | 7.3% |
| Quick Shoulder66P+K | 33 | 6.0% |
| punchP into kickK | 28 | 5.1% |
| evade up | 26 | 4.7% |
| evade up into Savate4K | 20 | 3.6% |
| evade down into Elbow Butt4P | 19 | 3.5% |
| crouch into Low Drop Kick62K | 15 | 2.7% |
| Elbow Butt4P into punchP | 13 | 2.4% |
| evade up into Knee Lift6K | 13 | 2.4% |
| backdash into Elbow Butt4P | 9 | 1.6% |
| evade up into Hammer KickPK | 9 | 1.6% |
| guardG into Gasp Kneel Palm Bomb6P+K | 9 | 1.6% |
| backdash into Mow Down Chop1P+K | 8 | 1.4% |
| Screw Hook63214P into Screw Lariat63214PP | 7 | 1.3% |
100 further openings account for the other 222 rounds.
Counted from 135 of the 147 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 19–9 · 68% | 6–3 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
12 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lau
- Career
- 388–335 · 53.7%
- This season
- 129 matches · 51.9%
- Peak rank
- 29
First hit in 42.8% of 521 rounds. Won 58.3% of the rounds they struck first, 44.6% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 48.8% of rounds, against 25.5% in their other rounds.
- Against Jacky: waits first in 54.7% of rounds, against 28.0% against everyone else.
| Honshin Hekiken1P+K | 76 | 14.6% |
|---|---|---|
| backdash into Enjin Senpukyaku4K+G | 30 | 5.8% |
| evade up | 27 | 5.2% |
| guardG into Honshin Hekiken1P+K | 23 | 4.4% |
| backdash into Sako Soushou4P+K | 17 | 3.3% |
| evade up into Hou'ou Soushou6PP | 17 | 3.3% |
| backdash into Chisoutai2K+G | 16 | 3.1% |
| backdash into Fukko Kensou1P | 14 | 2.7% |
| guardG into Sako Soushou4P+K | 14 | 2.7% |
| guardG into down-back kick+guard1K+G | 14 | 2.7% |
| evade up into Chugeki6P | 13 | 2.5% |
| guardG | 12 | 2.3% |
| backdash into Honshin Hekiken1P+K | 10 | 1.9% |
| guardG into Chisoutai2K+G | 10 | 1.9% |
| guardG into Enjin Senpukyaku4K+G | 10 | 1.9% |
90 further openings account for the other 218 rounds.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Sarah | 4–8 · 33% | 3–4 · 43% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Shun
- Career
- 251–230 · 52.2%
- This season
- 73 matches · 42.5%
- Peak rank
- 27
First hit in 50.4% of 268 rounds. Won 48.1% of the rounds they struck first, 39.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Gyou'in Haishu3P | 18 | 6.6% |
|---|---|---|
| backward movement into Kasen Zenbokushou6PP | 17 | 6.2% |
| guardG into Kasen Zenbokushou6PP | 17 | 6.2% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 16 | 5.9% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 14 | 5.1% |
| Tenshin Souchushou6P+K | 10 | 3.7% |
| crouch into Haisenchu Kaikakyaku1PK | 9 | 3.3% |
| evade up | 9 | 3.3% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 8 | 2.9% |
| evade up into Kasen Zenbokushou6PP | 8 | 2.9% |
| guardG into Gyou'in Haishu3P | 8 | 2.9% |
| evade down into Kasen Zenbokushou6PP | 7 | 2.6% |
| guardG into Haisenchu Kaikakyaku1PK | 7 | 2.6% |
| Kasen Chugeki6P | 5 | 1.8% |
| backdash into Rengeki Gakushu46PPP | 5 | 1.8% |
67 further openings account for the other 115 rounds.
Counted from 69 of the 73 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 153–116 · 56.9%
- This season
- 60 matches · 51.7%
- Peak rank
- 27
First hit in 52.3% of 237 rounds. Won 56.5% of the rounds they struck first, 46.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Rising Hammer43PP | 20 | 8.4% |
|---|---|---|
| backdash into Megaton Knuckle43P+K | 19 | 8.0% |
| backdash into Double Hammer Down43P | 18 | 7.6% |
| punchP into kickK | 12 | 5.0% |
| guardG | 11 | 4.6% |
| guardG into Ducking Low2K+G | 10 | 4.2% |
| guardG into Middle Hell Stab6P+K | 10 | 4.2% |
| evade up | 8 | 3.4% |
| crouch into Ducking Low2K+G | 6 | 2.5% |
| backdash into Low Knuckle2P | 5 | 2.1% |
| guardG into punchP | 5 | 2.1% |
| backdash into Head Attack46P+K | 4 | 1.7% |
| evade up into Ducking Low2K+G | 4 | 1.7% |
| evade up into Middle Hell Stab6P+K | 4 | 1.7% |
| punchP | 4 | 1.7% |
67 further openings account for the other 98 rounds.
Taka
- Career
- 131–107 · 55.0%
- This season
- 44 matches · 56.8%
- Peak rank
- 25
First hit in 55.2% of 181 rounds. Won 54.0% of the rounds they struck first, 50.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Morotezuki66P into Morote Tsuppari66PP | 45 | 24.9% |
|---|---|---|
| evade up | 14 | 7.7% |
| guardG | 9 | 5.0% |
| Tsuyubarai2P+K into Tsuyubarai 22P+KP | 7 | 3.9% |
| evade up into Kaminaridaiko Hasami'uchiK+GP | 6 | 3.3% |
| evade up into Ten'yaburi4P+KP | 6 | 3.3% |
| KaminaridaikoK+G into Kaminaridaiko Hasami'uchiK+GP | 5 | 2.8% |
| backdash into Dohyouwari43P | 4 | 2.2% |
| punchP into Tsuppari 2PP | 4 | 2.2% |
| Kumoyaburi4P+K into Ten'yaburi4P+KP | 3 | 1.7% |
| Morotezuki66P | 3 | 1.7% |
| evade up into guardG | 3 | 1.7% |
| guardG into Kirikabu Kudaki1P+K | 3 | 1.7% |
| guardG into Tsuyubarai 22P+KP | 3 | 1.7% |
| Aka'oni MidaremageP+K into Shita Harite2P | 2 | 1.1% |
51 further openings account for the other 64 rounds.
Jacky
- Career
- 104–79 · 56.8%
- This season
- 42 matches · 54.8%
- Peak rank
- 25
First hit in 37.3% of 169 rounds. Won 61.9% of the rounds they struck first, 48.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Jab StraightPP into Jab Double StraightPPP | 14 | 8.2% |
|---|---|---|
| punchP into Jab StraightPP | 14 | 8.2% |
| guardG | 9 | 5.3% |
| evade up into punchP | 8 | 4.7% |
| punchP | 8 | 4.7% |
| guardG into Rage Kick1PK | 7 | 4.1% |
| backdash into Beat & Back KnuckleP+KP | 5 | 2.9% |
| crouch into Slant Back Knuckle1P | 4 | 2.4% |
| evade up into Beat & Back KnuckleP+KP | 4 | 2.4% |
| evade up into Middle Smash6P | 4 | 2.4% |
| evade up into forward dash | 4 | 2.4% |
| guardG into crouch | 4 | 2.4% |
| backdash into Beat KnuckleP+K | 3 | 1.8% |
| Dash Hammer Kick66K | 2 | 1.2% |
| Middle Smash6P | 2 | 1.2% |
56 further openings account for the other 78 rounds.
Lion
- Career
- 45–19 · 70.3%
- This season
- 24 matches · 75.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Juchou Senshou8P+K | 11 | 12.0% |
|---|---|---|
| guardG into Kousoutai2K+G | 8 | 8.7% |
| Koushutai44K into Souji SenpuP+K | 5 | 5.4% |
| guardG | 5 | 5.4% |
| Koushutai44K into Taizan Soukoushu4P+K | 4 | 4.3% |
| backdash into Kishitsu Kasensou43P | 4 | 4.3% |
| backdash into guardG | 4 | 4.3% |
| crouch into Kishitsu Kasensou43P | 3 | 3.3% |
| guardG into Kishitsu Kasensou43P | 3 | 3.3% |
| guardG into Senkyutai1K | 3 | 3.3% |
| backdash into Shicchi Soutai3K+G | 2 | 2.2% |
| crouch into Katousui2P | 2 | 2.2% |
| crouch into Shicchi Soutai3K+G | 2 | 2.2% |
| evade up into Souji SenpuP+K | 2 | 2.2% |
| guardG into Juchou Senshou8P+K | 2 | 2.2% |
31 further openings account for the other 32 rounds.
Kage
- Career
- 39–30 · 56.5%
- This season
- 4 matches · 50.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Ryubisen44K+G | 7 | 38.9% |
|---|---|---|
| Rasen4P into Rasen Urageri4PK | 2 | 11.1% |
| Yokoshutou4P+K into Sunebarai4P+KP | 2 | 11.1% |
| Fusenjin3P | 1 | 5.6% |
| Fusenjin3P into punchP | 1 | 5.6% |
| backdash into Rasen Fujin3KP | 1 | 5.6% |
| evade up | 1 | 5.6% |
| evade up into Ryu'eikyaku66K | 1 | 5.6% |
| evade up into evade down | 1 | 5.6% |
| guardG into Sunebarai4P+KP | 1 | 5.6% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Wolf: 2 of 15 tests hold up
- Lau: 2 of 15 tests hold up
- Shun: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Kage: not tested (too few rounds)
