VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

bruceshiue

  • Lau
  • Shun
  • Jeffry
  • Taka
  • Jacky
  • Lion
  • Kage
Career matches3,095
Career win rate53.7%
Round win rate51.0%
Peak rank29
Distinct opponents158
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1369 #2,814 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf291,06855051851.5%
Lau2972338833553.7%
Shun2748125123052.2%
Jeffry2726915311656.9%
Taka2523813110755.0%
Jacky251831047956.8%
Kage2469393056.5%
Lion2364451970.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,531 of 2,106 rounds counted

4.8 inputs a second (285 a minute) this season. Faster than 1% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf4.5272543
Lau5.0302356
Shun4.9294242
Jeffry4.5272144
Taka4.829095
Jacky4.929798
Lion4.527035
Kage4.828718

By opponent's character

Akira4.7280299
Jacky4.8289122
Sarah4.8288176
Pai4.9295130
Goh4.8288122
Lion5.0300104
Jean4.527090
Jeffry4.627884
Aoi4.828880
El Blaze4.527171
Eileen4.728255
Shun5.030149
Kage4.326111
Brad4.929435
Lau4.527046
Taka4.728120
Wolf5.130919
Lei Fei4.829018

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira106604656.6%+4.6
Jacky57273047.4%-5.0
Sarah48232547.9%-3.2
Pai45281762.2%+12.1
Goh35152042.9%-6.8
Lion34231167.7%+15.8
Jean31131841.9%-12.4
Jeffry28121642.9%-14.4
Aoi26131350.0%-4.0
El Blaze2181338.1%-16.2
Eileen169756.2%+4.1
Shun145935.7%-20.2
Kage138561.5%+11.0
Brad126650.0%+3.9
Lau127558.3%+9.4
Taka115645.5%-3.6
Wolf87187.5%+41.7
Lei Fei43175.0%+12.9
Dural1010.0%-69.0
Vanessa110100.0%+38.3

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence77383949.4%-2.5
Full Fence66363054.5%+7.5
Rectangle57322556.1%+6.1
Single Wall56381867.9%+18.6
Open53312258.5%+4.1
Breakable Half Fence52223042.3%-11.3
Breakable Full Fence42231954.8%+1.9
Octagon37191851.4%-2.6
Low Fence35152042.9%-14.2
Full Fence and Open2481633.3%-23.4

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls33151.4%51.2%+0.1
No walls14458.3%53.8%+4.6

Walls against open: -4.5 points (95% range -14.7 to +5.7), p 0.389 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

要你命3000 (Rank 26)2026/09/2282625.0%
カプリッチョ (Rank 26)2026/09/1462433.3%
BANANA (Rank 30)2026/09/142161528.6%
HavocWingPLZG (Rank 24)2026/09/08179852.9%
dalmax72 (Rank 26)2026/09/081511473.3%
けいすけ新宿 (Rank 24)2026/08/2476185.7%
破軍恩 (Rank 22)2026/08/2486275.0%
gimoring (Rank 27)2026/08/1874357.1%
MIES/ミース (Rank 26)2026/07/1773442.9%
聖☆奈♡♡ (Rank 25)2026/07/1484450.0%
6132da (Rank 22)2026/07/0375271.4%
omuretukun (Rank 23)2026/07/0364266.7%
GWO (Rank 23)2026/07/0376185.7%
TaKaArAsHi573 (Rank 23)2026/06/2874357.1%
え~る (Rank 28)2026/06/1974357.1%
★★★★★ (Rank 23)2026/06/1972528.6%
muuuuuuk (Rank 27)2026/06/1984450.0%
okb@j>おーけーびー (Rank 29)2026/06/1564266.7%
CHASER (Rank 22)2026/06/0584450.0%
cs2skoda (Rank 22)2026/06/0585362.5%
stagedestroyer (Rank 30)2026/05/2996366.7%
kowalski (Rank 23)2026/05/2262433.3%
大晨儿vlggo222 (Rank 22)2026/05/14126650.0%
PTAgui (Rank 28)2026/05/0785362.5%
yasai (Rank 22)2026/03/3164266.7%

Round openings

Every character

evade up874.3%
backdash into Kenka Kick803.9%
Honshin Hekiken1P+K763.7%
guardG552.7%
Morotezuki66P into Morote Tsuppari66PP452.2%
punchP into kickK432.1%
forward movement into Elbow Butt4P402.0%
Quick Shoulder66P+K331.6%
backdash into Enjin Senpukyaku4K+G301.5%
guardG into crouch241.2%
guardG into Honshin Hekiken1P+K231.1%
punchP231.1%
backdash into Rising Hammer43PP201.0%
evade down into Elbow Butt201.0%
evade up into Savate4K201.0%

478 further openings account for the other 1,424 rounds.

Counted from 507 of the 523 matches played. The rest were not pulled for openings.

Wolf

Career
550–518 · 51.5%
This season
147 matches · 51.7%
Peak rank
29

First hit in 48.2% of 543 rounds. Won 55.3% of the rounds they struck first, 49.1% of the rounds they were struck first.

Significant Tells

  • Against Akira: backs off first in 38.2% of rounds, against 18.6% against everyone else.
  • After opening the round before by waiting: waits first in 34.4% of rounds, against 13.7% after anything else.

How is this tested?

backdash into Kenka Kick1K+G7914.4%
forward movement into Elbow Butt4P407.3%
Quick Shoulder66P+K336.0%
punchP into kickK285.1%
evade up264.7%
evade up into Savate4K203.6%
evade down into Elbow Butt4P193.5%
crouch into Low Drop Kick62K152.7%
Elbow Butt4P into punchP132.4%
evade up into Knee Lift6K132.4%
backdash into Elbow Butt4P91.6%
evade up into Hammer KickPK91.6%
guardG into Gasp Kneel Palm Bomb6P+K91.6%
backdash into Mow Down Chop1P+K81.4%
Screw Hook63214P into Screw Lariat63214PP71.3%

100 further openings account for the other 222 rounds.

Counted from 135 of the 147 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira19–9 · 68%6–3 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

12 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
388–335 · 53.7%
This season
129 matches · 51.9%
Peak rank
29

First hit in 42.8% of 521 rounds. Won 58.3% of the rounds they struck first, 44.6% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 48.8% of rounds, against 25.5% in their other rounds.
  • Against Jacky: waits first in 54.7% of rounds, against 28.0% against everyone else.

How is this tested?

Honshin Hekiken1P+K7614.6%
backdash into Enjin Senpukyaku4K+G305.8%
evade up275.2%
guardG into Honshin Hekiken1P+K234.4%
backdash into Sako Soushou4P+K173.3%
evade up into Hou'ou Soushou6PP173.3%
backdash into Chisoutai2K+G163.1%
backdash into Fukko Kensou1P142.7%
guardG into Sako Soushou4P+K142.7%
guardG into down-back kick+guard1K+G142.7%
evade up into Chugeki6P132.5%
guardG122.3%
backdash into Honshin Hekiken1P+K101.9%
guardG into Chisoutai2K+G101.9%
guardG into Enjin Senpukyaku4K+G101.9%

90 further openings account for the other 218 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah4–8 · 33%3–4 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Shun

Career
251–230 · 52.2%
This season
73 matches · 42.5%
Peak rank
27

First hit in 50.4% of 268 rounds. Won 48.1% of the rounds they struck first, 39.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyou'in Haishu3P186.6%
backward movement into Kasen Zenbokushou6PP176.2%
guardG into Kasen Zenbokushou6PP176.2%
Kasen Chugeki6P into Kasen Zenbokushou6PP165.9%
Rensai Gakushu46PP into Rengeki Gakushu46PPP145.1%
Tenshin Souchushou6P+K103.7%
crouch into Haisenchu Kaikakyaku1PK93.3%
evade up93.3%
Haisenchu1P into Haisenchu Kaikakyaku1PK82.9%
evade up into Kasen Zenbokushou6PP82.9%
guardG into Gyou'in Haishu3P82.9%
evade down into Kasen Zenbokushou6PP72.6%
guardG into Haisenchu Kaikakyaku1PK72.6%
Kasen Chugeki6P51.8%
backdash into Rengeki Gakushu46PPP51.8%

67 further openings account for the other 115 rounds.

Counted from 69 of the 73 matches played. The rest were not pulled for openings.

Jeffry

Career
153–116 · 56.9%
This season
60 matches · 51.7%
Peak rank
27

First hit in 52.3% of 237 rounds. Won 56.5% of the rounds they struck first, 46.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Rising Hammer43PP208.4%
backdash into Megaton Knuckle43P+K198.0%
backdash into Double Hammer Down43P187.6%
punchP into kickK125.0%
guardG114.6%
guardG into Ducking Low2K+G104.2%
guardG into Middle Hell Stab6P+K104.2%
evade up83.4%
crouch into Ducking Low2K+G62.5%
backdash into Low Knuckle2P52.1%
guardG into punchP52.1%
backdash into Head Attack46P+K41.7%
evade up into Ducking Low2K+G41.7%
evade up into Middle Hell Stab6P+K41.7%
punchP41.7%

67 further openings account for the other 98 rounds.

Taka

Career
131–107 · 55.0%
This season
44 matches · 56.8%
Peak rank
25

First hit in 55.2% of 181 rounds. Won 54.0% of the rounds they struck first, 50.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Morotezuki66P into Morote Tsuppari66PP4524.9%
evade up147.7%
guardG95.0%
Tsuyubarai2P+K into Tsuyubarai 22P+KP73.9%
evade up into Kaminaridaiko Hasami'uchiK+GP63.3%
evade up into Ten'yaburi4P+KP63.3%
KaminaridaikoK+G into Kaminaridaiko Hasami'uchiK+GP52.8%
backdash into Dohyouwari43P42.2%
punchP into Tsuppari 2PP42.2%
Kumoyaburi4P+K into Ten'yaburi4P+KP31.7%
Morotezuki66P31.7%
evade up into guardG31.7%
guardG into Kirikabu Kudaki1P+K31.7%
guardG into Tsuyubarai 22P+KP31.7%
Aka'oni MidaremageP+K into Shita Harite2P21.1%

51 further openings account for the other 64 rounds.

Jacky

Career
104–79 · 56.8%
This season
42 matches · 54.8%
Peak rank
25

First hit in 37.3% of 169 rounds. Won 61.9% of the rounds they struck first, 48.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jab StraightPP into Jab Double StraightPPP148.2%
punchP into Jab StraightPP148.2%
guardG95.3%
evade up into punchP84.7%
punchP84.7%
guardG into Rage Kick1PK74.1%
backdash into Beat & Back KnuckleP+KP52.9%
crouch into Slant Back Knuckle1P42.4%
evade up into Beat & Back KnuckleP+KP42.4%
evade up into Middle Smash6P42.4%
evade up into forward dash42.4%
guardG into crouch42.4%
backdash into Beat KnuckleP+K31.8%
Dash Hammer Kick66K21.2%
Middle Smash6P21.2%

56 further openings account for the other 78 rounds.

Lion

Career
45–19 · 70.3%
This season
24 matches · 75.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K1112.0%
guardG into Kousoutai2K+G88.7%
Koushutai44K into Souji SenpuP+K55.4%
guardG55.4%
Koushutai44K into Taizan Soukoushu4P+K44.3%
backdash into Kishitsu Kasensou43P44.3%
backdash into guardG44.3%
crouch into Kishitsu Kasensou43P33.3%
guardG into Kishitsu Kasensou43P33.3%
guardG into Senkyutai1K33.3%
backdash into Shicchi Soutai3K+G22.2%
crouch into Katousui2P22.2%
crouch into Shicchi Soutai3K+G22.2%
evade up into Souji SenpuP+K22.2%
guardG into Juchou Senshou8P+K22.2%

31 further openings account for the other 32 rounds.

Kage

Career
39–30 · 56.5%
This season
4 matches · 50.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ryubisen44K+G738.9%
Rasen4P into Rasen Urageri4PK211.1%
Yokoshutou4P+K into Sunebarai4P+KP211.1%
Fusenjin3P15.6%
Fusenjin3P into punchP15.6%
backdash into Rasen Fujin3KP15.6%
evade up15.6%
evade up into Ryu'eikyaku66K15.6%
evade up into evade down15.6%
guardG into Sunebarai4P+KP15.6%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Wolf: 2 of 15 tests hold up
  • Lau: 2 of 15 tests hold up
  • Shun: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Kage: not tested (too few rounds)