VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Vanessa

baron___in-tokyo

  • El Blaze
  • Jacky
  • Lion
  • Eileen
  • Wolf
  • Shun
  • Akira
  • Jean
  • Jeffry
  • Lau
  • Kage
  • Taka
  • Aoi
  • Goh
  • Sarah
  • Pai
  • Brad
Career matches1,514
Career win rate80.2%
Round win rate64.9%
Peak rank24
Distinct opponents70
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1538 #1,761 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa23123863769.9%
Lion23109832676.2%
Akira23107822576.6%
Eileen24105822378.1%
El Blaze23102772575.5%
Pai2295722375.8%
Wolf2393741979.6%
Kage2388691978.4%
Jacky2385701582.3%
Jean2182641878.0%
Jeffry238073791.2%
Taka227566988.0%
Brad227061987.1%
Goh196457789.1%
Lau1964521281.2%
Aoi216156591.8%
Shun215854493.1%
Sarah1653371669.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

471 of 524 rounds counted

6.1 inputs a second (368 a minute) this season. Faster than 22% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa5.935386
El Blaze6.136744
Jacky6.136646
Lion6.338140
Eileen6.337637
Wolf6.237341
Shun6.740229
Akira6.539036
Jean5.733928
Jeffry5.935620
Lau6.840812
Kage6.237016
Taka6.43868
Aoi5.23134
Goh5.935312
Sarah6.33813
Pai5.33165
Brad5.23144

By opponent's character

Akira6.438588
Aoi6.035763
Lei Fei5.935646
Jeffry6.136429
Brad5.935533
Jacky6.237034
Lion6.237526
Shun6.036126
Sarah6.840527
Taka5.935412
Kage6.840711
Jean6.237116
Lau6.136415
Pai6.438411
Wolf5.734310
Eileen6.23704
El Blaze6.13643
Goh5.63369
Vanessa5.63348

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2520580.0%-0.3
Aoi1611568.8%-12.9
Lei Fei128466.7%-12.5
Jeffry97277.8%+15.3
Brad86275.0%-1.9
Jacky85362.5%-17.9
Lion85362.5%-14.3
Shun76185.7%+19.5
Sarah660100.0%+25.3
Taka660100.0%+17.2
Kage550100.0%+11.6
Jean43175.0%-14.7
Lau43175.0%+2.3
Pai43175.0%+18.9
Wolf440100.0%+18.4
Eileen220100.0%+13.3
El Blaze21150.0%-42.3
Goh220100.0%+17.8
Vanessa2020.0%-26.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon2016480.0%-6.0
Half Fence1715288.2%+8.1
Breakable Full Fence1613381.2%+6.3
Low Fence1511473.3%-0.2
Breakable Half Fence1311284.6%+4.6
Single Wall1310376.9%+10.7
Full Fence129375.0%-4.8
Rectangle107370.0%+11.4
Open84450.0%-32.5
Full Fence and Open64266.7%-13.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8880.7%78.3%+2.4
No walls3669.4%72.8%-3.4

Walls against open: +5.8 points (95% range -10.8 to +22.4), p 0.494 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

shotaro (Rank 26)2026/10/1754180.0%
mitorakujo (Rank 26)2026/10/1332166.7%
nourusu (Rank 26)2026/10/1331233.3%
銀髪ザムライ (Rank 24)2026/10/1343175.0%
ヒヨ(*'▽') (Rank 40)2026/10/132020.0%
Penoco (Rank 25)2026/10/12220100.0%
HEDO/ (Rank 25)2026/10/11220100.0%
xXsoul-childXx (Rank 26)2026/10/0721150.0%
亀 (Rank 23)2026/10/0431233.3%
a39611619 (Rank 21)2026/09/24440100.0%
dalmax72 (Rank 22)2026/09/2265183.3%
じんどば (Rank 24)2026/09/22220100.0%
hitokabe2003 (Rank 23)2026/09/14220100.0%
Mon3tr (Rank 23)2026/08/31220100.0%
はち割れ・練習中 (Rank 22)2026/08/2332166.7%
ぽん (Rank 26)2026/08/1842250.0%
☆瞳氷☆ (Rank 24)2026/08/1731233.3%
大晨儿vlggo222 (Rank 24)2026/08/1732166.7%
kimxxxtt (Rank 22)2026/07/22220100.0%
コデリン03 (Rank 22)2026/07/21440100.0%
和那 (Rank 21)2026/07/19440100.0%
omuretukun (Rank 21)2026/07/02220100.0%
moppeso (Rank 21)2026/06/2843175.0%
threedaysgrace (Rank 21)2026/06/16220100.0%
乱世の奸雄 (Rank 38)2026/05/2031233.3%

Round openings

Every character

punchP163.8%
backdash into evade down153.6%
backdash into evade up133.1%
Banchu6P112.6%
Arrow Knuckle3P92.1%
guardG92.1%
evade up into forward dash81.9%
Douchu6P61.4%
Offensive Style: punch61.4%
backward movement into evade up61.4%
Offensive Style: Long Barrel Blow51.2%
kickK51.2%
Hiji'ate40.9%
Offensive Style: backdash into evade up40.9%
Shadow Strike6P40.9%

228 further openings account for the other 299 rounds.

Counted from 109 of the 134 matches played. The rest were not pulled for openings.

Vanessa

Career
86–37 · 69.9%
This season
21 matches · 57.1%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: punch69.8%
Offensive Style: Long Barrel Blow58.2%
Offensive Style: backdash into evade up46.6%
Offensive Style: guard into One TwoPP34.9%
Offensive Style: Backswing Body into Backswing Body HookP+KP23.3%
Offensive Style: backdash into Bunker Buster9P23.3%
Offensive Style: backdash into guardG23.3%
Offensive Style: backward movement into evade down23.3%
Offensive Style: evade up into forward dash23.3%
Offensive Style: guard into punchP23.3%
Offensive Style: punch into One TwoPP23.3%
Defensive Style: backdash into Heavy Impact4P11.6%
Defensive Style: backdash into Sit Jab2P11.6%
Defensive Style: backdash into evade up11.6%
Defensive Style: backward movement into evade down11.6%

25 further openings account for the other 25 rounds.

Counted from 15 of the 21 matches played. The rest were not pulled for openings.

Jacky

Career
70–15 · 82.3%
This season
12 matches · 100.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down36.5%
backdash into punchP36.5%
guardG into punchP36.5%
Dash Hammer Kick66K24.3%
Jab StraightPP into Double Punch Slash KickPPK24.3%
Middle Smash6P24.3%
backdash into Spin Heel Sword4K+G24.3%
guardG into Double Back Knuckle4PP24.3%
guardG into throw escape24.3%
Jab StraightPP into Jab Double StraightPPP12.2%
Low Spin Kick1K+G12.2%
Middle Spin Kick46K+G12.2%
Squat Straight2P12.2%
Squat Straight2P into forward dash12.2%
backdash into Beat & Back KnuckleP+KP12.2%

19 further openings account for the other 19 rounds.

Lion

Career
83–26 · 76.2%
This season
11 matches · 90.9%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Banchu6P1125.6%
Senputai8K24.7%
Zensou Tenshinkyaku44K+G24.7%
guardG24.7%
guardG into Banchu6P24.7%
Dantai3K12.3%
In'you4P into Ni In'you4PP12.3%
Kishitsu Kasensou43P12.3%
Senkyutai1K12.3%
Sentai4K12.3%
Souji SenpuP+K12.3%
Tourou Hassou41236P12.3%
Ukoushin46P+K into Ryusei Renkoushu46P+KP12.3%
backdash into Senpuu Haisoushu9K+GP12.3%
backdash into Senshippo66P12.3%

14 further openings account for the other 14 rounds.

Wolf

Career
74–19 · 79.6%
This season
10 matches · 80.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Arrow Knuckle3P921.9%
backdash into Mow Down Chop1P+K37.3%
Low Drop Kick62K into kickK24.9%
Savate4K24.9%
backdash into evade down24.9%
punchP into Hammer KickPK24.9%
punchP into throw escape24.9%
Arrow Knuckle3P into evade down12.4%
Arrow Knuckle3P into evade up12.4%
Comet Hook1P into Knuckle Part1PP12.4%
Elbow Butt4P12.4%
Low Hammer2P into evade down12.4%
Low Smash2K12.4%
Rolling Savate6K+G12.4%
backdash into Elbow Butt4P12.4%

11 further openings account for the other 11 rounds.

Jean

Career
64–18 · 78.0%
This season
8 matches · 75.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP412.1%
kickK39.1%
Shutoukiri4P into Chinshin Seichuken4PP26.1%
backdash into Gyaku Seikenzuki66P26.1%
evade up into forward dash26.1%
guardG into Shitanagi Shutou1P26.1%
Shitamaeken2P into Yamakuzushi6K13.0%
Shitanagi Shutou1P13.0%
backdash into Enpi Kurenai Naraku2P+K13.0%
backdash into evade down13.0%
backward movement into Shutoukiri4P13.0%
crouch dash forward into Getsuku Shouken46P+K13.0%
crouch dash forward into Shitamaeken2P13.0%
evade down into Chudan~Joudan Mawashigeri3KK13.0%
evade down into Shitanagi Shutou1P13.0%

9 further openings account for the other 9 rounds.

Shun

Career
54–4 · 93.1%
This season
9 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyou'in Haishu3P39.4%
Gyousentai2K26.2%
Haisenchu1P26.2%
backdash into evade down26.2%
backdash into evade up26.2%
guardG26.2%
punchP26.2%
Fukuchougeki2P into crouch13.1%
Getsuga Gakushu46P into Rensai Gakushu46PP13.1%
Getsuga Gakushu46P into guardG13.1%
Haisenchu1P into Haisenchu Kaikakyaku1PK13.1%
Kasen Chugeki6P13.1%
Kasen Chugeki6P into Honshin TankaP+K13.1%
RengekiPP into Saishu RenkangekiPPP13.1%
backdash into Getsuga Gakushu46P13.1%

9 further openings account for the other 9 rounds.

Akira

Career
82–25 · 76.6%
This season
8 matches · 75.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chouyoushu1P311.1%
Rimon Chouchu66P311.1%
backdash into evade down311.1%
guardG into Chouyoushu1P311.1%
Yakuho Chouchu666P27.4%
evade down into Jouho Touken6P27.4%
guardG into Souka Housui3P+K27.4%
backdash into Jouho Senshou46P13.7%
backdash into Jouho Touken6P13.7%
backdash into Yakuho Chouchu666P13.7%
backward movement into evade down13.7%
backward movement into evade up13.7%
evade down into Chouyoushu1P13.7%
forward dash into throw escape13.7%
guardG into Housui2P13.7%

1 further openings account for the other 1 rounds.

Counted from 6 of the 8 matches played. The rest were not pulled for openings.

El Blaze

Career
77–25 · 75.5%
This season
14 matches · 71.4%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shadow Strike6P417.4%
Volcano Upper4P+K28.7%
evade up into forward dash28.7%
Jumping Hammer Knuckle8P+K14.3%
Low Drop Kick1K+G14.3%
Shadow Spear6K14.3%
backdash into Shadow Strike6P14.3%
backdash into Volcano Upper4P+K14.3%
backdash into evade up14.3%
crouch dash back into Straight6P+K14.3%
evade down into Shadow Strike6P14.3%
evade up into Jumping Hammer Knuckle8P+K14.3%
evade up into crouch dash forward14.3%
forward dash into Volcano Upper4P+K14.3%
guardG into Jumping Hammer Knuckle8P+K14.3%

3 further openings account for the other 3 rounds.

Counted from 6 of the 14 matches played. The rest were not pulled for openings.

Eileen

Career
82–23 · 78.1%
This season
10 matches · 80.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Douchu6P627.3%
evade up into forward dash29.1%
Douchu6P into Jouho Chu'un6PP14.5%
Fukushinshou2P14.5%
Jinraishou6P+K into Sayu Gekishou6P+KP14.5%
Kasettai2K14.5%
Tanhikyaku9K14.5%
Tenshin Rinheki1P into Rinheki Hairen1PK14.5%
backdash into guardG14.5%
backward movement into Enkou Nyurin66P14.5%
evade down into forward dash14.5%
evade up into Sayu Gekishou6P+KP14.5%
evade up into crouch dash forward14.5%
guardG into evade up14.5%
punchP14.5%

1 further openings account for the other 1 rounds.

Counted from 6 of the 10 matches played. The rest were not pulled for openings.

Lau

Career
52–12 · 81.2%
This season
5 matches · 60.0%
Peak rank
19

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backward movement into evade up315.0%
Souko Sensou66P+K210.0%
backdash into evade up210.0%
Chugeki6P15.0%
Chugeki6P into Hou'ou Soushou6PP15.0%
Kosoushou46P15.0%
Rouko Tankai6P+K into punchP15.0%
backdash into Honten Rakutoutai46K+G15.0%
backdash into Kosoushou46P15.0%
backdash into evade down15.0%
backward movement into Chugeki6P15.0%
backward movement into guardG15.0%
backward movement into punchP15.0%
evade up into forward dash15.0%
forward dash into Chisoutai2K+G15.0%

1 further openings account for the other 1 rounds.

Taka

Career
66–9 · 88.0%
This season
4 matches · 75.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tsuyubarai2P+K213.3%
backdash into Kachi'age33P+K213.3%
kickK213.3%
Hiji'ate6P16.7%
Shita Harite2P16.7%
backdash into Dohyouwari43P16.7%
backdash into Honda Zutsuki4PP+K16.7%
backdash into evade down16.7%
evade down into Kachi'age33P+K16.7%
evade down into forward dash16.7%
guardG into kickK16.7%
punchP into Tsuppari 2PP16.7%

Goh

Career
57–7 · 89.1%
This season
3 matches · 33.3%
Peak rank
19

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P325.0%
Ni'oudaoshi3K+G18.3%
Soukyu46P18.3%
backdash into Soukyu46P18.3%
backdash into evade up18.3%
crouch dash forward into Sune'uchi2P18.3%
guardG18.3%
guardG into crouch18.3%
punchP18.3%
punchP into Tsurane ShoudaPP18.3%

Aoi

Career
56–5 · 91.8%
This season
3 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down220.0%
Chudan Hiji'ate6P110.0%
Kasumigeri2K into Kasuminagi2KP110.0%
Koromoguruma66P110.0%
Maegeri3K110.0%
backdash into Koromoguruma66P110.0%
backward movement into evade down110.0%
evade up into forward dash110.0%
punchP110.0%

Jeffry

Career
73–7 · 91.2%
This season
6 matches · 83.3%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Knee Push4K220.0%
Elbow Butt6P110.0%
Elbow Butt6P into throw escape110.0%
Hammer Slide1P110.0%
Kenka Hook46P110.0%
backdash into Kenka Hook46P110.0%
forward movement into punchP110.0%
guardG into Elbow Butt6P110.0%
punchP110.0%

Counted from 3 of the 6 matches played. The rest were not pulled for openings.

Sarah

Career
37–16 · 69.8%
This season
3 matches · 100.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Crescent Heel4K+G222.2%
guardG222.2%
Leg Slicer2K+G111.1%
Rising Elbow6P into Elbow Side Chop6PP111.1%
backdash into Round Kick8K+G111.1%
backward movement into evade down111.1%
punchP111.1%

Kage

Career
69–19 · 78.4%
This season
4 matches · 75.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up457.1%
backdash into Furikakato OtoshiK+G114.3%
backdash into Hagakure-ryu In Raijingeki46P+K114.3%
backdash into backward movement114.3%

Counted from 2 of the 4 matches played. The rest were not pulled for openings.

Pai

Career
72–23 · 75.8%
This season
2 matches · 50.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Honrakukyaku46K+G120.0%
Kochoukyaku4K+G120.0%
Senchuken6P120.0%
backdash into evade up120.0%
evade up into crouch dash forward120.0%

Brad

Career
61–9 · 87.1%
This season
1 matches · 0.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dtee Sawk Dtrohng4P+K250.0%
evade up into Dtee Sawk Combination3PP125.0%
punchP into Jab~High KickPK125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Vanessa: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Brad: not tested (too few rounds)