Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1538 #1,761 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Vanessa | 23 | 123 | 86 | 37 | 69.9% |
|---|---|---|---|---|---|
| Lion | 23 | 109 | 83 | 26 | 76.2% |
| Akira | 23 | 107 | 82 | 25 | 76.6% |
| Eileen | 24 | 105 | 82 | 23 | 78.1% |
| El Blaze | 23 | 102 | 77 | 25 | 75.5% |
| Pai | 22 | 95 | 72 | 23 | 75.8% |
| Wolf | 23 | 93 | 74 | 19 | 79.6% |
| Kage | 23 | 88 | 69 | 19 | 78.4% |
| Jacky | 23 | 85 | 70 | 15 | 82.3% |
| Jean | 21 | 82 | 64 | 18 | 78.0% |
| Jeffry | 23 | 80 | 73 | 7 | 91.2% |
| Taka | 22 | 75 | 66 | 9 | 88.0% |
| Brad | 22 | 70 | 61 | 9 | 87.1% |
| Goh | 19 | 64 | 57 | 7 | 89.1% |
| Lau | 19 | 64 | 52 | 12 | 81.2% |
| Aoi | 21 | 61 | 56 | 5 | 91.8% |
| Shun | 21 | 58 | 54 | 4 | 93.1% |
| Sarah | 16 | 53 | 37 | 16 | 69.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
471 of 524 rounds counted6.1 inputs a second (368 a minute) this season. Faster than 22% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Vanessa | 5.9 | 353 | 86 |
|---|---|---|---|
| El Blaze | 6.1 | 367 | 44 |
| Jacky | 6.1 | 366 | 46 |
| Lion | 6.3 | 381 | 40 |
| Eileen | 6.3 | 376 | 37 |
| Wolf | 6.2 | 373 | 41 |
| Shun | 6.7 | 402 | 29 |
| Akira | 6.5 | 390 | 36 |
| Jean | 5.7 | 339 | 28 |
| Jeffry | 5.9 | 356 | 20 |
| Lau | 6.8 | 408 | 12 |
| Kage | 6.2 | 370 | 16 |
| Taka | 6.4 | 386 | 8 |
| Aoi | 5.2 | 313 | 4 |
| Goh | 5.9 | 353 | 12 |
| Sarah | 6.3 | 381 | 3 |
| Pai | 5.3 | 316 | 5 |
| Brad | 5.2 | 314 | 4 |
By opponent's character
| Akira | 6.4 | 385 | 88 |
|---|---|---|---|
| Aoi | 6.0 | 357 | 63 |
| Lei Fei | 5.9 | 356 | 46 |
| Jeffry | 6.1 | 364 | 29 |
| Brad | 5.9 | 355 | 33 |
| Jacky | 6.2 | 370 | 34 |
| Lion | 6.2 | 375 | 26 |
| Shun | 6.0 | 361 | 26 |
| Sarah | 6.8 | 405 | 27 |
| Taka | 5.9 | 354 | 12 |
| Kage | 6.8 | 407 | 11 |
| Jean | 6.2 | 371 | 16 |
| Lau | 6.1 | 364 | 15 |
| Pai | 6.4 | 384 | 11 |
| Wolf | 5.7 | 343 | 10 |
| Eileen | 6.2 | 370 | 4 |
| El Blaze | 6.1 | 364 | 3 |
| Goh | 5.6 | 336 | 9 |
| Vanessa | 5.6 | 334 | 8 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 25 | 20 | 5 | 80.0% | -0.3 |
|---|---|---|---|---|---|
| Aoi | 16 | 11 | 5 | 68.8% | -12.9 |
| Lei Fei | 12 | 8 | 4 | 66.7% | -12.5 |
| Jeffry | 9 | 7 | 2 | 77.8% | +15.3 |
| Brad | 8 | 6 | 2 | 75.0% | -1.9 |
| Jacky | 8 | 5 | 3 | 62.5% | -17.9 |
| Lion | 8 | 5 | 3 | 62.5% | -14.3 |
| Shun | 7 | 6 | 1 | 85.7% | +19.5 |
| Sarah | 6 | 6 | 0 | 100.0% | +25.3 |
| Taka | 6 | 6 | 0 | 100.0% | +17.2 |
| Kage | 5 | 5 | 0 | 100.0% | +11.6 |
| Jean | 4 | 3 | 1 | 75.0% | -14.7 |
| Lau | 4 | 3 | 1 | 75.0% | +2.3 |
| Pai | 4 | 3 | 1 | 75.0% | +18.9 |
| Wolf | 4 | 4 | 0 | 100.0% | +18.4 |
| Eileen | 2 | 2 | 0 | 100.0% | +13.3 |
| El Blaze | 2 | 1 | 1 | 50.0% | -42.3 |
| Goh | 2 | 2 | 0 | 100.0% | +17.8 |
| Vanessa | 2 | 0 | 2 | 0.0% | -26.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 20 | 16 | 4 | 80.0% | -6.0 |
|---|---|---|---|---|---|
| Half Fence | 17 | 15 | 2 | 88.2% | +8.1 |
| Breakable Full Fence | 16 | 13 | 3 | 81.2% | +6.3 |
| Low Fence | 15 | 11 | 4 | 73.3% | -0.2 |
| Breakable Half Fence | 13 | 11 | 2 | 84.6% | +4.6 |
| Single Wall | 13 | 10 | 3 | 76.9% | +10.7 |
| Full Fence | 12 | 9 | 3 | 75.0% | -4.8 |
| Rectangle | 10 | 7 | 3 | 70.0% | +11.4 |
| Open | 8 | 4 | 4 | 50.0% | -32.5 |
| Full Fence and Open | 6 | 4 | 2 | 66.7% | -13.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 88 | 80.7% | 78.3% | +2.4 |
| No walls | 36 | 69.4% | 72.8% | -3.4 |
Walls against open: +5.8 points (95% range -10.8 to +22.4), p 0.494 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| dalmax72 (Rank 22) | 6 | 5 | 1 | 83.3% |
|---|---|---|---|---|
| shotaro (Rank 26) | 5 | 4 | 1 | 80.0% |
| a39611619 (Rank 21) | 4 | 4 | 0 | 100.0% |
| moppeso (Rank 21) | 4 | 3 | 1 | 75.0% |
| ぽん (Rank 26) | 4 | 2 | 2 | 50.0% |
| コデリン03 (Rank 22) | 4 | 4 | 0 | 100.0% |
| 和那 (Rank 21) | 4 | 4 | 0 | 100.0% |
| 銀髪ザムライ (Rank 24) | 4 | 3 | 1 | 75.0% |
| mitorakujo (Rank 26) | 3 | 2 | 1 | 66.7% |
| nourusu (Rank 26) | 3 | 1 | 2 | 33.3% |
| ☆瞳氷☆ (Rank 24) | 3 | 1 | 2 | 33.3% |
| はち割れ・練習中 (Rank 22) | 3 | 2 | 1 | 66.7% |
| 乱世の奸雄 (Rank 38) | 3 | 1 | 2 | 33.3% |
| 亀 (Rank 23) | 3 | 1 | 2 | 33.3% |
| 大晨儿vlggo222 (Rank 24) | 3 | 2 | 1 | 66.7% |
| HEDO/ (Rank 25) | 2 | 2 | 0 | 100.0% |
| Mon3tr (Rank 23) | 2 | 2 | 0 | 100.0% |
| Penoco (Rank 25) | 2 | 2 | 0 | 100.0% |
| hitokabe2003 (Rank 23) | 2 | 2 | 0 | 100.0% |
| kimxxxtt (Rank 22) | 2 | 2 | 0 | 100.0% |
| omuretukun (Rank 21) | 2 | 2 | 0 | 100.0% |
| threedaysgrace (Rank 21) | 2 | 2 | 0 | 100.0% |
| xXsoul-childXx (Rank 26) | 2 | 1 | 1 | 50.0% |
| じんどば (Rank 24) | 2 | 2 | 0 | 100.0% |
| ヒヨ(*'▽') (Rank 40) | 2 | 0 | 2 | 0.0% |
Most played opponents, most recent first
| shotaro (Rank 26) | 2026/10/17 | 5 | 4 | 1 | 80.0% |
|---|---|---|---|---|---|
| mitorakujo (Rank 26) | 2026/10/13 | 3 | 2 | 1 | 66.7% |
| nourusu (Rank 26) | 2026/10/13 | 3 | 1 | 2 | 33.3% |
| 銀髪ザムライ (Rank 24) | 2026/10/13 | 4 | 3 | 1 | 75.0% |
| ヒヨ(*'▽') (Rank 40) | 2026/10/13 | 2 | 0 | 2 | 0.0% |
| Penoco (Rank 25) | 2026/10/12 | 2 | 2 | 0 | 100.0% |
| HEDO/ (Rank 25) | 2026/10/11 | 2 | 2 | 0 | 100.0% |
| xXsoul-childXx (Rank 26) | 2026/10/07 | 2 | 1 | 1 | 50.0% |
| 亀 (Rank 23) | 2026/10/04 | 3 | 1 | 2 | 33.3% |
| a39611619 (Rank 21) | 2026/09/24 | 4 | 4 | 0 | 100.0% |
| dalmax72 (Rank 22) | 2026/09/22 | 6 | 5 | 1 | 83.3% |
| じんどば (Rank 24) | 2026/09/22 | 2 | 2 | 0 | 100.0% |
| hitokabe2003 (Rank 23) | 2026/09/14 | 2 | 2 | 0 | 100.0% |
| Mon3tr (Rank 23) | 2026/08/31 | 2 | 2 | 0 | 100.0% |
| はち割れ・練習中 (Rank 22) | 2026/08/23 | 3 | 2 | 1 | 66.7% |
| ぽん (Rank 26) | 2026/08/18 | 4 | 2 | 2 | 50.0% |
| ☆瞳氷☆ (Rank 24) | 2026/08/17 | 3 | 1 | 2 | 33.3% |
| 大晨儿vlggo222 (Rank 24) | 2026/08/17 | 3 | 2 | 1 | 66.7% |
| kimxxxtt (Rank 22) | 2026/07/22 | 2 | 2 | 0 | 100.0% |
| コデリン03 (Rank 22) | 2026/07/21 | 4 | 4 | 0 | 100.0% |
| 和那 (Rank 21) | 2026/07/19 | 4 | 4 | 0 | 100.0% |
| omuretukun (Rank 21) | 2026/07/02 | 2 | 2 | 0 | 100.0% |
| moppeso (Rank 21) | 2026/06/28 | 4 | 3 | 1 | 75.0% |
| threedaysgrace (Rank 21) | 2026/06/16 | 2 | 2 | 0 | 100.0% |
| 乱世の奸雄 (Rank 38) | 2026/05/20 | 3 | 1 | 2 | 33.3% |
Round openings
Every character
| punchP | 16 | 3.8% |
|---|---|---|
| backdash into evade down | 15 | 3.6% |
| backdash into evade up | 13 | 3.1% |
| Banchu6P | 11 | 2.6% |
| Arrow Knuckle3P | 9 | 2.1% |
| guardG | 9 | 2.1% |
| evade up into forward dash | 8 | 1.9% |
| Douchu6P | 6 | 1.4% |
| Offensive Style: punch | 6 | 1.4% |
| backward movement into evade up | 6 | 1.4% |
| Offensive Style: Long Barrel Blow | 5 | 1.2% |
| kickK | 5 | 1.2% |
| Hiji'ate | 4 | 0.9% |
| Offensive Style: backdash into evade up | 4 | 0.9% |
| Shadow Strike6P | 4 | 0.9% |
228 further openings account for the other 299 rounds.
Counted from 109 of the 134 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 86–37 · 69.9%
- This season
- 21 matches · 57.1%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Offensive Style: punch | 6 | 9.8% |
|---|---|---|
| Offensive Style: Long Barrel Blow | 5 | 8.2% |
| Offensive Style: backdash into evade up | 4 | 6.6% |
| Offensive Style: guard into One TwoPP | 3 | 4.9% |
| Offensive Style: Backswing Body into Backswing Body HookP+KP | 2 | 3.3% |
| Offensive Style: backdash into Bunker Buster9P | 2 | 3.3% |
| Offensive Style: backdash into guardG | 2 | 3.3% |
| Offensive Style: backward movement into evade down | 2 | 3.3% |
| Offensive Style: evade up into forward dash | 2 | 3.3% |
| Offensive Style: guard into punchP | 2 | 3.3% |
| Offensive Style: punch into One TwoPP | 2 | 3.3% |
| Defensive Style: backdash into Heavy Impact4P | 1 | 1.6% |
| Defensive Style: backdash into Sit Jab2P | 1 | 1.6% |
| Defensive Style: backdash into evade up | 1 | 1.6% |
| Defensive Style: backward movement into evade down | 1 | 1.6% |
25 further openings account for the other 25 rounds.
Counted from 15 of the 21 matches played. The rest were not pulled for openings.
Jacky
- Career
- 70–15 · 82.3%
- This season
- 12 matches · 100.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 3 | 6.5% |
|---|---|---|
| backdash into punchP | 3 | 6.5% |
| guardG into punchP | 3 | 6.5% |
| Dash Hammer Kick66K | 2 | 4.3% |
| Jab StraightPP into Double Punch Slash KickPPK | 2 | 4.3% |
| Middle Smash6P | 2 | 4.3% |
| backdash into Spin Heel Sword4K+G | 2 | 4.3% |
| guardG into Double Back Knuckle4PP | 2 | 4.3% |
| guardG into throw escape | 2 | 4.3% |
| Jab StraightPP into Jab Double StraightPPP | 1 | 2.2% |
| Low Spin Kick1K+G | 1 | 2.2% |
| Middle Spin Kick46K+G | 1 | 2.2% |
| Squat Straight2P | 1 | 2.2% |
| Squat Straight2P into forward dash | 1 | 2.2% |
| backdash into Beat & Back KnuckleP+KP | 1 | 2.2% |
19 further openings account for the other 19 rounds.
Lion
- Career
- 83–26 · 76.2%
- This season
- 11 matches · 90.9%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Banchu6P | 11 | 25.6% |
|---|---|---|
| Senputai8K | 2 | 4.7% |
| Zensou Tenshinkyaku44K+G | 2 | 4.7% |
| guardG | 2 | 4.7% |
| guardG into Banchu6P | 2 | 4.7% |
| Dantai3K | 1 | 2.3% |
| In'you4P into Ni In'you4PP | 1 | 2.3% |
| Kishitsu Kasensou43P | 1 | 2.3% |
| Senkyutai1K | 1 | 2.3% |
| Sentai4K | 1 | 2.3% |
| Souji SenpuP+K | 1 | 2.3% |
| Tourou Hassou41236P | 1 | 2.3% |
| Ukoushin46P+K into Ryusei Renkoushu46P+KP | 1 | 2.3% |
| backdash into Senpuu Haisoushu9K+GP | 1 | 2.3% |
| backdash into Senshippo66P | 1 | 2.3% |
14 further openings account for the other 14 rounds.
Wolf
- Career
- 74–19 · 79.6%
- This season
- 10 matches · 80.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Arrow Knuckle3P | 9 | 21.9% |
|---|---|---|
| backdash into Mow Down Chop1P+K | 3 | 7.3% |
| Low Drop Kick62K into kickK | 2 | 4.9% |
| Savate4K | 2 | 4.9% |
| backdash into evade down | 2 | 4.9% |
| punchP into Hammer KickPK | 2 | 4.9% |
| punchP into throw escape | 2 | 4.9% |
| Arrow Knuckle3P into evade down | 1 | 2.4% |
| Arrow Knuckle3P into evade up | 1 | 2.4% |
| Comet Hook1P into Knuckle Part1PP | 1 | 2.4% |
| Elbow Butt4P | 1 | 2.4% |
| Low Hammer2P into evade down | 1 | 2.4% |
| Low Smash2K | 1 | 2.4% |
| Rolling Savate6K+G | 1 | 2.4% |
| backdash into Elbow Butt4P | 1 | 2.4% |
11 further openings account for the other 11 rounds.
Jean
- Career
- 64–18 · 78.0%
- This season
- 8 matches · 75.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| punchP | 4 | 12.1% |
|---|---|---|
| kickK | 3 | 9.1% |
| Shutoukiri4P into Chinshin Seichuken4PP | 2 | 6.1% |
| backdash into Gyaku Seikenzuki66P | 2 | 6.1% |
| evade up into forward dash | 2 | 6.1% |
| guardG into Shitanagi Shutou1P | 2 | 6.1% |
| Shitamaeken2P into Yamakuzushi6K | 1 | 3.0% |
| Shitanagi Shutou1P | 1 | 3.0% |
| backdash into Enpi Kurenai Naraku2P+K | 1 | 3.0% |
| backdash into evade down | 1 | 3.0% |
| backward movement into Shutoukiri4P | 1 | 3.0% |
| crouch dash forward into Getsuku Shouken46P+K | 1 | 3.0% |
| crouch dash forward into Shitamaeken2P | 1 | 3.0% |
| evade down into Chudan~Joudan Mawashigeri3KK | 1 | 3.0% |
| evade down into Shitanagi Shutou1P | 1 | 3.0% |
9 further openings account for the other 9 rounds.
Shun
- Career
- 54–4 · 93.1%
- This season
- 9 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Gyou'in Haishu3P | 3 | 9.4% |
|---|---|---|
| Gyousentai2K | 2 | 6.2% |
| Haisenchu1P | 2 | 6.2% |
| backdash into evade down | 2 | 6.2% |
| backdash into evade up | 2 | 6.2% |
| guardG | 2 | 6.2% |
| punchP | 2 | 6.2% |
| Fukuchougeki2P into crouch | 1 | 3.1% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 1 | 3.1% |
| Getsuga Gakushu46P into guardG | 1 | 3.1% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 1 | 3.1% |
| Kasen Chugeki6P | 1 | 3.1% |
| Kasen Chugeki6P into Honshin TankaP+K | 1 | 3.1% |
| RengekiPP into Saishu RenkangekiPPP | 1 | 3.1% |
| backdash into Getsuga Gakushu46P | 1 | 3.1% |
9 further openings account for the other 9 rounds.
Akira
- Career
- 82–25 · 76.6%
- This season
- 8 matches · 75.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Chouyoushu1P | 3 | 11.1% |
|---|---|---|
| Rimon Chouchu66P | 3 | 11.1% |
| backdash into evade down | 3 | 11.1% |
| guardG into Chouyoushu1P | 3 | 11.1% |
| Yakuho Chouchu666P | 2 | 7.4% |
| evade down into Jouho Touken6P | 2 | 7.4% |
| guardG into Souka Housui3P+K | 2 | 7.4% |
| backdash into Jouho Senshou46P | 1 | 3.7% |
| backdash into Jouho Touken6P | 1 | 3.7% |
| backdash into Yakuho Chouchu666P | 1 | 3.7% |
| backward movement into evade down | 1 | 3.7% |
| backward movement into evade up | 1 | 3.7% |
| evade down into Chouyoushu1P | 1 | 3.7% |
| forward dash into throw escape | 1 | 3.7% |
| guardG into Housui2P | 1 | 3.7% |
1 further openings account for the other 1 rounds.
Counted from 6 of the 8 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 77–25 · 75.5%
- This season
- 14 matches · 71.4%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Shadow Strike6P | 4 | 17.4% |
|---|---|---|
| Volcano Upper4P+K | 2 | 8.7% |
| evade up into forward dash | 2 | 8.7% |
| Jumping Hammer Knuckle8P+K | 1 | 4.3% |
| Low Drop Kick1K+G | 1 | 4.3% |
| Shadow Spear6K | 1 | 4.3% |
| backdash into Shadow Strike6P | 1 | 4.3% |
| backdash into Volcano Upper4P+K | 1 | 4.3% |
| backdash into evade up | 1 | 4.3% |
| crouch dash back into Straight6P+K | 1 | 4.3% |
| evade down into Shadow Strike6P | 1 | 4.3% |
| evade up into Jumping Hammer Knuckle8P+K | 1 | 4.3% |
| evade up into crouch dash forward | 1 | 4.3% |
| forward dash into Volcano Upper4P+K | 1 | 4.3% |
| guardG into Jumping Hammer Knuckle8P+K | 1 | 4.3% |
3 further openings account for the other 3 rounds.
Counted from 6 of the 14 matches played. The rest were not pulled for openings.
Eileen
- Career
- 82–23 · 78.1%
- This season
- 10 matches · 80.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Douchu6P | 6 | 27.3% |
|---|---|---|
| evade up into forward dash | 2 | 9.1% |
| Douchu6P into Jouho Chu'un6PP | 1 | 4.5% |
| Fukushinshou2P | 1 | 4.5% |
| Jinraishou6P+K into Sayu Gekishou6P+KP | 1 | 4.5% |
| Kasettai2K | 1 | 4.5% |
| Tanhikyaku9K | 1 | 4.5% |
| Tenshin Rinheki1P into Rinheki Hairen1PK | 1 | 4.5% |
| backdash into guardG | 1 | 4.5% |
| backward movement into Enkou Nyurin66P | 1 | 4.5% |
| evade down into forward dash | 1 | 4.5% |
| evade up into Sayu Gekishou6P+KP | 1 | 4.5% |
| evade up into crouch dash forward | 1 | 4.5% |
| guardG into evade up | 1 | 4.5% |
| punchP | 1 | 4.5% |
1 further openings account for the other 1 rounds.
Counted from 6 of the 10 matches played. The rest were not pulled for openings.
Lau
- Career
- 52–12 · 81.2%
- This season
- 5 matches · 60.0%
- Peak rank
- 19
Significant Tells
Too few rounds to test opener patterns.
| backward movement into evade up | 3 | 15.0% |
|---|---|---|
| Souko Sensou66P+K | 2 | 10.0% |
| backdash into evade up | 2 | 10.0% |
| Chugeki6P | 1 | 5.0% |
| Chugeki6P into Hou'ou Soushou6PP | 1 | 5.0% |
| Kosoushou46P | 1 | 5.0% |
| Rouko Tankai6P+K into punchP | 1 | 5.0% |
| backdash into Honten Rakutoutai46K+G | 1 | 5.0% |
| backdash into Kosoushou46P | 1 | 5.0% |
| backdash into evade down | 1 | 5.0% |
| backward movement into Chugeki6P | 1 | 5.0% |
| backward movement into guardG | 1 | 5.0% |
| backward movement into punchP | 1 | 5.0% |
| evade up into forward dash | 1 | 5.0% |
| forward dash into Chisoutai2K+G | 1 | 5.0% |
1 further openings account for the other 1 rounds.
Taka
- Career
- 66–9 · 88.0%
- This season
- 4 matches · 75.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Tsuyubarai2P+K | 2 | 13.3% |
|---|---|---|
| backdash into Kachi'age33P+K | 2 | 13.3% |
| kickK | 2 | 13.3% |
| Hiji'ate6P | 1 | 6.7% |
| Shita Harite2P | 1 | 6.7% |
| backdash into Dohyouwari43P | 1 | 6.7% |
| backdash into Honda Zutsuki4PP+K | 1 | 6.7% |
| backdash into evade down | 1 | 6.7% |
| evade down into Kachi'age33P+K | 1 | 6.7% |
| evade down into forward dash | 1 | 6.7% |
| guardG into kickK | 1 | 6.7% |
| punchP into Tsuppari 2PP | 1 | 6.7% |
Goh
- Career
- 57–7 · 89.1%
- This season
- 3 matches · 33.3%
- Peak rank
- 19
Significant Tells
Too few rounds to test opener patterns.
| Hiji'ate6P | 3 | 25.0% |
|---|---|---|
| Ni'oudaoshi3K+G | 1 | 8.3% |
| Soukyu46P | 1 | 8.3% |
| backdash into Soukyu46P | 1 | 8.3% |
| backdash into evade up | 1 | 8.3% |
| crouch dash forward into Sune'uchi2P | 1 | 8.3% |
| guardG | 1 | 8.3% |
| guardG into crouch | 1 | 8.3% |
| punchP | 1 | 8.3% |
| punchP into Tsurane ShoudaPP | 1 | 8.3% |
Aoi
- Career
- 56–5 · 91.8%
- This season
- 3 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 2 | 20.0% |
|---|---|---|
| Chudan Hiji'ate6P | 1 | 10.0% |
| Kasumigeri2K into Kasuminagi2KP | 1 | 10.0% |
| Koromoguruma66P | 1 | 10.0% |
| Maegeri3K | 1 | 10.0% |
| backdash into Koromoguruma66P | 1 | 10.0% |
| backward movement into evade down | 1 | 10.0% |
| evade up into forward dash | 1 | 10.0% |
| punchP | 1 | 10.0% |
Jeffry
- Career
- 73–7 · 91.2%
- This season
- 6 matches · 83.3%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Knee Push4K | 2 | 20.0% |
|---|---|---|
| Elbow Butt6P | 1 | 10.0% |
| Elbow Butt6P into throw escape | 1 | 10.0% |
| Hammer Slide1P | 1 | 10.0% |
| Kenka Hook46P | 1 | 10.0% |
| backdash into Kenka Hook46P | 1 | 10.0% |
| forward movement into punchP | 1 | 10.0% |
| guardG into Elbow Butt6P | 1 | 10.0% |
| punchP | 1 | 10.0% |
Counted from 3 of the 6 matches played. The rest were not pulled for openings.
Sarah
- Career
- 37–16 · 69.8%
- This season
- 3 matches · 100.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| backdash into Crescent Heel4K+G | 2 | 22.2% |
|---|---|---|
| guardG | 2 | 22.2% |
| Leg Slicer2K+G | 1 | 11.1% |
| Rising Elbow6P into Elbow Side Chop6PP | 1 | 11.1% |
| backdash into Round Kick8K+G | 1 | 11.1% |
| backward movement into evade down | 1 | 11.1% |
| punchP | 1 | 11.1% |
Kage
- Career
- 69–19 · 78.4%
- This season
- 4 matches · 75.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 4 | 57.1% |
|---|---|---|
| backdash into Furikakato OtoshiK+G | 1 | 14.3% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 1 | 14.3% |
| backdash into backward movement | 1 | 14.3% |
Counted from 2 of the 4 matches played. The rest were not pulled for openings.
Pai
- Career
- 72–23 · 75.8%
- This season
- 2 matches · 50.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Honrakukyaku46K+G | 1 | 20.0% |
|---|---|---|
| Kochoukyaku4K+G | 1 | 20.0% |
| Senchuken6P | 1 | 20.0% |
| backdash into evade up | 1 | 20.0% |
| evade up into crouch dash forward | 1 | 20.0% |
Brad
- Career
- 61–9 · 87.1%
- This season
- 1 matches · 0.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Dtee Sawk Dtrohng4P+K | 2 | 50.0% |
|---|---|---|
| evade up into Dtee Sawk Combination3PP | 1 | 25.0% |
| punchP into Jab~High KickPK | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Vanessa: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Akira: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Brad: not tested (too few rounds)
