VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Goh

tubu0120

Career matches336
Career win rate62.2%
Round win rate58.8%
Peak rank30
Distinct opponents4
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh3033620912762.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira440100.0%+87.3
Jean31233.3%-24.2
Sarah2020.0%-93.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence and Open53260.0%+24.2
Breakable Half Fence2020.0%-93.5
Low Fence220100.0%+59.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls20.0%72.8%-72.8
No walls2100.0%54.1%+45.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

MikuMartineau (Rank 30)31233.3%
Sinabro (Rank 29)220100.0%
sankegod (Rank 26)2020.0%
테러리스트 (Rank 31)220100.0%

Most played opponents, most recent first

sankegod (Rank 26)2026/09/122020.0%
Sinabro (Rank 29)2026/09/12220100.0%
테러리스트 (Rank 31)2026/04/17220100.0%
MikuMartineau (Rank 30)2026/04/1631233.3%

Round openings

Goh

backdash into Karura4P+K720.6%
backdash into evade down617.6%
forward movement into punchP514.7%
backward movement25.9%
Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP12.9%
Soukyu46P into forward dash12.9%
Sune'uchi2P into crouch dash forward12.9%
Tsukikage6K12.9%
crouch dash forward into Batousatsu3KP12.9%
crouch dash forward into Maegeri3K12.9%
evade up into Kurogane Kudaki66P12.9%
evade up into backdash12.9%
evade up into forward movement12.9%
evade up into kickK12.9%
forward dash into Kirin33P12.9%

3 further openings account for the other 3 rounds.