Virtua Fighter 5 REVO · v1.10 · Region: South America
tubu0120
Characters played — VF5's own record
| Goh | 30 | 336 | 209 | 127 | 62.2% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 4 | 4 | 0 | 100.0% | +87.3 |
|---|---|---|---|---|---|
| Jean | 3 | 1 | 2 | 33.3% | -24.2 |
| Sarah | 2 | 0 | 2 | 0.0% | -93.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence and Open | 5 | 3 | 2 | 60.0% | +24.2 |
|---|---|---|---|---|---|
| Breakable Half Fence | 2 | 0 | 2 | 0.0% | -93.5 |
| Low Fence | 2 | 2 | 0 | 100.0% | +59.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 2 | 0.0% | 72.8% | -72.8 |
| No walls | 2 | 100.0% | 54.1% | +45.9 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| MikuMartineau (Rank 30) | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|
| Sinabro (Rank 29) | 2 | 2 | 0 | 100.0% |
| sankegod (Rank 26) | 2 | 0 | 2 | 0.0% |
| 테러리스트 (Rank 31) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| sankegod (Rank 26) | 2026/09/12 | 2 | 0 | 2 | 0.0% |
|---|---|---|---|---|---|
| Sinabro (Rank 29) | 2026/09/12 | 2 | 2 | 0 | 100.0% |
| 테러리스트 (Rank 31) | 2026/04/17 | 2 | 2 | 0 | 100.0% |
| MikuMartineau (Rank 30) | 2026/04/16 | 3 | 1 | 2 | 33.3% |
Round openings
Goh
| backdash into Karura4P+K | 7 | 20.6% |
|---|---|---|
| backdash into evade down | 6 | 17.6% |
| forward movement into punchP | 5 | 14.7% |
| backward movement | 2 | 5.9% |
| Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP | 1 | 2.9% |
| Soukyu46P into forward dash | 1 | 2.9% |
| Sune'uchi2P into crouch dash forward | 1 | 2.9% |
| Tsukikage6K | 1 | 2.9% |
| crouch dash forward into Batousatsu3KP | 1 | 2.9% |
| crouch dash forward into Maegeri3K | 1 | 2.9% |
| evade up into Kurogane Kudaki66P | 1 | 2.9% |
| evade up into backdash | 1 | 2.9% |
| evade up into forward movement | 1 | 2.9% |
| evade up into kickK | 1 | 2.9% |
| forward dash into Kirin33P | 1 | 2.9% |
3 further openings account for the other 3 rounds.
