Virtua Fighter 5 REVO · v1.10 · Region: Asia
みか
Characters played — VF5's own record
| Jacky | 34 | 263 | 201 | 62 | 76.4% |
|---|---|---|---|---|---|
| Kage | 32 | 167 | 137 | 30 | 82.0% |
| Lion | 31 | 146 | 106 | 40 | 72.6% |
| Lau | 31 | 143 | 120 | 23 | 83.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Pai | 8 | 6 | 2 | 75.0% | +12.9 |
|---|---|---|---|---|---|
| Wolf | 7 | 5 | 2 | 71.4% | +10.0 |
| Jacky | 6 | 5 | 1 | 83.3% | +21.1 |
| Akira | 5 | 4 | 1 | 80.0% | +15.3 |
| El Blaze | 5 | 1 | 4 | 20.0% | -45.9 |
| Lau | 5 | 3 | 2 | 60.0% | -9.8 |
| Lion | 5 | 2 | 3 | 40.0% | -16.2 |
| Goh | 4 | 3 | 1 | 75.0% | +14.1 |
| Jean | 4 | 3 | 1 | 75.0% | +5.1 |
| Jeffry | 4 | 1 | 3 | 25.0% | -45.4 |
| Kage | 3 | 1 | 2 | 33.3% | -19.4 |
| Sarah | 3 | 3 | 0 | 100.0% | +45.2 |
| Aoi | 2 | 2 | 0 | 100.0% | +24.7 |
| Brad | 2 | 0 | 2 | 0.0% | -58.6 |
| Dural | 1 | 1 | 0 | 100.0% | +35.5 |
| Lei Fei | 1 | 1 | 0 | 100.0% | +24.2 |
| Shun | 1 | 1 | 0 | 100.0% | +24.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 12 | 9 | 3 | 75.0% | +13.1 |
|---|---|---|---|---|---|
| Octagon | 10 | 4 | 6 | 40.0% | -24.0 |
| Breakable Full Fence | 9 | 8 | 1 | 88.9% | +23.1 |
| Low Fence | 9 | 3 | 6 | 33.3% | -29.9 |
| Breakable Half Fence | 8 | 5 | 3 | 62.5% | -4.6 |
| Full Fence | 7 | 7 | 0 | 100.0% | +44.2 |
| Half Fence | 3 | 3 | 0 | 100.0% | +27.5 |
| Open | 3 | 1 | 2 | 33.3% | -28.6 |
| Single Wall | 3 | 2 | 1 | 66.7% | +3.0 |
| Full Fence and Open | 2 | 0 | 2 | 0.0% | -62.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 49 | 73.5% | 64.8% | +8.7 |
| No walls | 15 | 40.0% | 60.4% | -20.4 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 筋トレ職人 (Rank 33) | 5 | 1 | 4 | 20.0% |
|---|---|---|---|---|
| えなお (Rank 34) | 4 | 2 | 2 | 50.0% |
| AlicerLandeel (Rank 30) | 3 | 3 | 0 | 100.0% |
| dorobonyanko (Rank 33) | 3 | 1 | 2 | 33.3% |
| サンドイッチ (Rank 35) | 3 | 1 | 2 | 33.3% |
| Sore (Rank 35) | 2 | 0 | 2 | 0.0% |
| Vgyjyrdgjk (Rank 35) | 2 | 1 | 1 | 50.0% |
| gonta_hawkfield (Rank 29) | 2 | 2 | 0 | 100.0% |
| mori&pp (Rank 28) | 2 | 2 | 0 | 100.0% |
| poco/ぽこ (Rank 34) | 2 | 1 | 1 | 50.0% |
| temp002 (Rank 31) | 2 | 1 | 1 | 50.0% |
| ひざくん☆中能登VF部 (Rank 33) | 2 | 1 | 1 | 50.0% |
| ふぇに (Rank 34) | 2 | 1 | 1 | 50.0% |
| れもん@のびしろF (Rank 32) | 2 | 2 | 0 | 100.0% |
| 司馬 威太郎 (Rank 35) | 2 | 2 | 0 | 100.0% |
| 寿司眼鉄 (Rank 35) | 2 | 2 | 0 | 100.0% |
| EVOyan (Rank 27) | 1 | 1 | 0 | 100.0% |
| hebeerryk_ (Rank 33) | 1 | 1 | 0 | 100.0% |
| montanmo (Rank 36) | 1 | 0 | 1 | 0.0% |
| soul-to-denchi (Rank 34) | 1 | 1 | 0 | 100.0% |
| yoshi21cc (Rank 28) | 1 | 1 | 0 | 100.0% |
| ヘニオ (Rank 33) | 1 | 0 | 1 | 0.0% |
| リーウ (Rank 29) | 1 | 1 | 0 | 100.0% |
| 事務員さん (Rank 31) | 1 | 0 | 1 | 0.0% |
| 黒シャツ (Rank 32) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| れもん@のびしろF (Rank 32) | 2026/08/25 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| poco/ぽこ (Rank 34) | 2026/08/24 | 2 | 1 | 1 | 50.0% |
| サンドイッチ (Rank 35) | 2026/08/24 | 3 | 1 | 2 | 33.3% |
| ひざくん☆中能登VF部 (Rank 33) | 2026/08/24 | 2 | 1 | 1 | 50.0% |
| soul-to-denchi (Rank 34) | 2026/08/24 | 1 | 1 | 0 | 100.0% |
| montanmo (Rank 36) | 2026/08/24 | 1 | 0 | 1 | 0.0% |
| yoshi21cc (Rank 28) | 2026/06/09 | 1 | 1 | 0 | 100.0% |
| gonta_hawkfield (Rank 29) | 2026/06/09 | 2 | 2 | 0 | 100.0% |
| えなお (Rank 34) | 2026/06/09 | 4 | 2 | 2 | 50.0% |
| temp002 (Rank 31) | 2026/06/07 | 2 | 1 | 1 | 50.0% |
| mori&pp (Rank 28) | 2026/06/07 | 2 | 2 | 0 | 100.0% |
| リーウ (Rank 29) | 2026/06/07 | 1 | 1 | 0 | 100.0% |
| EVOyan (Rank 27) | 2026/06/05 | 1 | 1 | 0 | 100.0% |
| AlicerLandeel (Rank 30) | 2026/06/05 | 3 | 3 | 0 | 100.0% |
| ヘニオ (Rank 33) | 2026/06/04 | 1 | 0 | 1 | 0.0% |
| 黒シャツ (Rank 32) | 2026/06/04 | 1 | 0 | 1 | 0.0% |
| dorobonyanko (Rank 33) | 2026/06/04 | 3 | 1 | 2 | 33.3% |
| 事務員さん (Rank 31) | 2026/06/02 | 1 | 0 | 1 | 0.0% |
| 筋トレ職人 (Rank 33) | 2026/06/02 | 5 | 1 | 4 | 20.0% |
| 司馬 威太郎 (Rank 35) | 2026/06/02 | 2 | 2 | 0 | 100.0% |
| ふぇに (Rank 34) | 2026/06/02 | 2 | 1 | 1 | 50.0% |
| Vgyjyrdgjk (Rank 35) | 2026/06/02 | 2 | 1 | 1 | 50.0% |
| hebeerryk_ (Rank 33) | 2026/06/02 | 1 | 1 | 0 | 100.0% |
| 寿司眼鉄 (Rank 35) | 2026/06/02 | 2 | 2 | 0 | 100.0% |
| Sore (Rank 35) | 2026/06/02 | 2 | 0 | 2 | 0.0% |
Round openings
Every character
| backdash into evade up | 83 | 30.3% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 14 | 5.1% |
| backdash into evade down | 13 | 4.7% |
| backdash into throwP+G | 12 | 4.4% |
| forward dash into High Angle Upper Kick6K | 12 | 4.4% |
| Juchou Senshou8P+K into Souji SenpuP+K | 6 | 2.2% |
| Low Spin Kick1K+G into crouch dash forward | 6 | 2.2% |
| crouch dash forward into evade down | 6 | 2.2% |
| forward dash into throwP+G | 6 | 2.2% |
| backdash into Sentai4K | 5 | 1.8% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 3 | 1.1% |
| High Angle Upper Kick6K | 3 | 1.1% |
| Juchou Senshou8P+K | 3 | 1.1% |
| Low Spin Kick1K+G | 3 | 1.1% |
| Low Spin Kick1K+G into crouch | 3 | 1.1% |
72 further openings account for the other 96 rounds.
Jacky
| backdash into evade up | 28 | 20.6% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 14 | 10.3% |
| forward dash into High Angle Upper Kick6K | 12 | 8.8% |
| backdash into throwP+G | 8 | 5.9% |
| backdash into evade down | 7 | 5.2% |
| Low Spin Kick1K+G into crouch dash forward | 6 | 4.4% |
| forward dash into throwP+G | 4 | 2.9% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 3 | 2.2% |
| High Angle Upper Kick6K | 3 | 2.2% |
| Low Spin Kick1K+G | 3 | 2.2% |
| Low Spin Kick1K+G into crouch | 3 | 2.2% |
| backdash into High Angle Upper Kick6K | 3 | 2.2% |
| crouch dash forward into evade down | 3 | 2.2% |
| backdash into Beat & Back KnuckleP+KP | 2 | 1.5% |
| backdash into Low Spin Kick1K+G | 2 | 1.5% |
30 further openings account for the other 35 rounds.
Lion
| backdash into evade up | 27 | 37.5% |
|---|---|---|
| Juchou Senshou8P+K into Souji SenpuP+K | 6 | 8.3% |
| backdash into Sentai4K | 5 | 6.9% |
| backdash into evade down | 4 | 5.6% |
| Juchou Senshou8P+K | 3 | 4.2% |
| backdash into Shicchi Soutai3K+G | 3 | 4.2% |
| Shicchi Soutai3K+G | 2 | 2.8% |
| backdash into Souji SenpuP+K | 2 | 2.8% |
| backdash into back kick+guard4K+G | 2 | 2.8% |
| backdash into throwP+G | 2 | 2.8% |
| crouch dash forward into Banchu6P | 2 | 2.8% |
| Senkyutai1K into Sentai4K | 1 | 1.4% |
| backdash into Katousui2P | 1 | 1.4% |
| backdash into Koushu RensuiPP | 1 | 1.4% |
| backdash into crouch dash forward | 1 | 1.4% |
10 further openings account for the other 10 rounds.
Lau
| backdash into evade up | 19 | 44.2% |
|---|---|---|
| forward dash into Rouko Tekiga6P+KP+K | 3 | 7.0% |
| backdash into Chugeki6P | 2 | 4.7% |
| backdash into Kosoushou46P | 2 | 4.7% |
| backdash into evade down | 2 | 4.7% |
| crouch dash forward into evade down | 2 | 4.7% |
| crouch into Chisoutai2K+G | 2 | 4.7% |
| Chisoutai2K+G | 1 | 2.3% |
| Chisoutai2K+G into crouch | 1 | 2.3% |
| Fukko Kensou1P | 1 | 2.3% |
| Fukko Kensou1P into guardG | 1 | 2.3% |
| backdash into Chisoutai2K+G | 1 | 2.3% |
| backdash into Junho Chushou33P | 1 | 2.3% |
| backdash into RenshouPP | 1 | 2.3% |
| backdash into throwP+G | 1 | 2.3% |
3 further openings account for the other 3 rounds.
Kage
| backdash into evade up | 9 | 39.1% |
|---|---|---|
| backdash into Hiji'uchi6P | 2 | 8.7% |
| Hagakure-ryu In Raijingeki46P+K | 1 | 4.3% |
| Hagakure-ryu In Raijingeki46P+K into punchP | 1 | 4.3% |
| backdash into Gen'you4K+G | 1 | 4.3% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 1 | 4.3% |
| backdash into forward dash | 1 | 4.3% |
| backdash into throwP+G | 1 | 4.3% |
| backward movement into Hagakure-ryu In Raijingeki46P+K | 1 | 4.3% |
| backward movement into guardG | 1 | 4.3% |
| crouch dash forward into Hiji'uchi6P | 1 | 4.3% |
| forward dash into Nagiharai6P+K | 1 | 4.3% |
| forward dash into guardG | 1 | 4.3% |
| forward dash into throwP+G | 1 | 4.3% |
