Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1740 #628 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 34 | 263 | 201 | 62 | 76.4% |
|---|---|---|---|---|---|
| Kage | 32 | 167 | 137 | 30 | 82.0% |
| Lion | 31 | 146 | 106 | 40 | 72.6% |
| Lau | 31 | 143 | 120 | 23 | 83.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
274 of 274 rounds counted10.4 inputs a second (625 a minute) this season. Faster than 97% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 10.3 | 616 | 136 |
|---|---|---|---|
| Lion | 11.0 | 661 | 72 |
| Lau | 10.3 | 620 | 43 |
| Kage | 9.6 | 578 | 23 |
By opponent's character
| Pai | 10.6 | 638 | 33 |
|---|---|---|---|
| Wolf | 11.2 | 672 | 26 |
| Jacky | 10.0 | 598 | 25 |
| Akira | 11.0 | 660 | 20 |
| El Blaze | 9.2 | 553 | 23 |
| Lau | 10.2 | 612 | 21 |
| Lion | 10.9 | 656 | 23 |
| Goh | 10.4 | 627 | 16 |
| Jean | 10.1 | 604 | 19 |
| Jeffry | 10.1 | 605 | 18 |
| Kage | 10.7 | 640 | 13 |
| Sarah | 10.5 | 631 | 12 |
| Aoi | 11.1 | 668 | 8 |
| Brad | 9.5 | 570 | 7 |
| Dural | 9.7 | 580 | 3 |
| Lei Fei | 12.0 | 717 | 4 |
| Shun | 11.6 | 694 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Pai | 8 | 6 | 2 | 75.0% | +13.0 |
|---|---|---|---|---|---|
| Wolf | 7 | 5 | 2 | 71.4% | +9.9 |
| Jacky | 6 | 5 | 1 | 83.3% | +21.0 |
| Akira | 5 | 4 | 1 | 80.0% | +15.2 |
| El Blaze | 5 | 1 | 4 | 20.0% | -45.9 |
| Lau | 5 | 3 | 2 | 60.0% | -9.7 |
| Lion | 5 | 2 | 3 | 40.0% | -16.2 |
| Goh | 4 | 3 | 1 | 75.0% | +14.1 |
| Jean | 4 | 3 | 1 | 75.0% | +5.0 |
| Jeffry | 4 | 1 | 3 | 25.0% | -45.3 |
| Kage | 3 | 1 | 2 | 33.3% | -19.3 |
| Sarah | 3 | 3 | 0 | 100.0% | +45.3 |
| Aoi | 2 | 2 | 0 | 100.0% | +24.7 |
| Brad | 2 | 0 | 2 | 0.0% | -58.4 |
| Dural | 1 | 1 | 0 | 100.0% | +35.5 |
| Lei Fei | 1 | 1 | 0 | 100.0% | +24.3 |
| Shun | 1 | 1 | 0 | 100.0% | +24.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 12 | 9 | 3 | 75.0% | +13.1 |
|---|---|---|---|---|---|
| Octagon | 10 | 4 | 6 | 40.0% | -24.0 |
| Breakable Full Fence | 9 | 8 | 1 | 88.9% | +23.1 |
| Low Fence | 9 | 3 | 6 | 33.3% | -29.9 |
| Breakable Half Fence | 8 | 5 | 3 | 62.5% | -4.6 |
| Full Fence | 7 | 7 | 0 | 100.0% | +44.2 |
| Half Fence | 3 | 3 | 0 | 100.0% | +27.4 |
| Open | 3 | 1 | 2 | 33.3% | -28.6 |
| Single Wall | 3 | 2 | 1 | 66.7% | +3.0 |
| Full Fence and Open | 2 | 0 | 2 | 0.0% | -62.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 49 | 73.5% | 64.8% | +8.7 |
| No walls | 15 | 40.0% | 60.4% | -20.4 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 筋トレ職人 (Rank 33) | 5 | 1 | 4 | 20.0% |
|---|---|---|---|---|
| えなお (Rank 34) | 4 | 2 | 2 | 50.0% |
| AlicerLandeel (Rank 30) | 3 | 3 | 0 | 100.0% |
| dorobonyanko (Rank 33) | 3 | 1 | 2 | 33.3% |
| サンドイッチ (Rank 35) | 3 | 1 | 2 | 33.3% |
| Sore (Rank 35) | 2 | 0 | 2 | 0.0% |
| Vgyjyrdgjk (Rank 35) | 2 | 1 | 1 | 50.0% |
| gonta_hawkfield (Rank 29) | 2 | 2 | 0 | 100.0% |
| mori&pp (Rank 28) | 2 | 2 | 0 | 100.0% |
| poco/ぽこ (Rank 34) | 2 | 1 | 1 | 50.0% |
| temp002 (Rank 31) | 2 | 1 | 1 | 50.0% |
| ひざくん☆中能登VF部 (Rank 33) | 2 | 1 | 1 | 50.0% |
| ふぇに (Rank 34) | 2 | 1 | 1 | 50.0% |
| れもん@のびしろF (Rank 32) | 2 | 2 | 0 | 100.0% |
| 司馬 威太郎 (Rank 35) | 2 | 2 | 0 | 100.0% |
| 寿司眼鉄 (Rank 35) | 2 | 2 | 0 | 100.0% |
| EVOyan (Rank 27) | 1 | 1 | 0 | 100.0% |
| hebeerryk_ (Rank 33) | 1 | 1 | 0 | 100.0% |
| montanmo (Rank 36) | 1 | 0 | 1 | 0.0% |
| soul-to-denchi (Rank 34) | 1 | 1 | 0 | 100.0% |
| yoshi21cc (Rank 28) | 1 | 1 | 0 | 100.0% |
| ヘニオ (Rank 33) | 1 | 0 | 1 | 0.0% |
| リーウ (Rank 29) | 1 | 1 | 0 | 100.0% |
| 事務員さん (Rank 31) | 1 | 0 | 1 | 0.0% |
| 黒シャツ (Rank 32) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| れもん@のびしろF (Rank 32) | 2026/08/25 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| poco/ぽこ (Rank 34) | 2026/08/24 | 2 | 1 | 1 | 50.0% |
| サンドイッチ (Rank 35) | 2026/08/24 | 3 | 1 | 2 | 33.3% |
| ひざくん☆中能登VF部 (Rank 33) | 2026/08/24 | 2 | 1 | 1 | 50.0% |
| soul-to-denchi (Rank 34) | 2026/08/24 | 1 | 1 | 0 | 100.0% |
| montanmo (Rank 36) | 2026/08/24 | 1 | 0 | 1 | 0.0% |
| yoshi21cc (Rank 28) | 2026/06/09 | 1 | 1 | 0 | 100.0% |
| gonta_hawkfield (Rank 29) | 2026/06/09 | 2 | 2 | 0 | 100.0% |
| えなお (Rank 34) | 2026/06/09 | 4 | 2 | 2 | 50.0% |
| temp002 (Rank 31) | 2026/06/07 | 2 | 1 | 1 | 50.0% |
| mori&pp (Rank 28) | 2026/06/07 | 2 | 2 | 0 | 100.0% |
| リーウ (Rank 29) | 2026/06/07 | 1 | 1 | 0 | 100.0% |
| EVOyan (Rank 27) | 2026/06/05 | 1 | 1 | 0 | 100.0% |
| AlicerLandeel (Rank 30) | 2026/06/05 | 3 | 3 | 0 | 100.0% |
| ヘニオ (Rank 33) | 2026/06/04 | 1 | 0 | 1 | 0.0% |
| 黒シャツ (Rank 32) | 2026/06/04 | 1 | 0 | 1 | 0.0% |
| dorobonyanko (Rank 33) | 2026/06/04 | 3 | 1 | 2 | 33.3% |
| 事務員さん (Rank 31) | 2026/06/02 | 1 | 0 | 1 | 0.0% |
| 筋トレ職人 (Rank 33) | 2026/06/02 | 5 | 1 | 4 | 20.0% |
| 司馬 威太郎 (Rank 35) | 2026/06/02 | 2 | 2 | 0 | 100.0% |
| ふぇに (Rank 34) | 2026/06/02 | 2 | 1 | 1 | 50.0% |
| Vgyjyrdgjk (Rank 35) | 2026/06/02 | 2 | 1 | 1 | 50.0% |
| hebeerryk_ (Rank 33) | 2026/06/02 | 1 | 1 | 0 | 100.0% |
| 寿司眼鉄 (Rank 35) | 2026/06/02 | 2 | 2 | 0 | 100.0% |
| Sore (Rank 35) | 2026/06/02 | 2 | 0 | 2 | 0.0% |
Round openings
Every character
| backdash into evade up | 69 | 25.2% |
|---|---|---|
| backdash into throwP+G | 19 | 6.9% |
| backdash into Spin Heel Sword4K+G | 14 | 5.1% |
| backdash into evade down | 12 | 4.4% |
| forward dash into High Angle Upper Kick6K | 12 | 4.4% |
| Juchou Senshou8P+K into Souji SenpuP+K | 6 | 2.2% |
| Low Spin Kick1K+G into crouch dash forward | 6 | 2.2% |
| crouch dash forward into evade down | 6 | 2.2% |
| forward dash into throwP+G | 6 | 2.2% |
| backdash into Sentai4K | 5 | 1.8% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 3 | 1.1% |
| High Angle Upper Kick6K | 3 | 1.1% |
| Juchou Senshou8P+K | 3 | 1.1% |
| Low Spin Kick1K+G | 3 | 1.1% |
| Low Spin Kick1K+G into crouch | 3 | 1.1% |
75 further openings account for the other 104 rounds.
Jacky
- Career
- 201–62 · 76.4%
- This season
- 33 matches · 60.6%
- Peak rank
- 34
First hit in 51.1% of 135 rounds. Won 65.2% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 24 | 17.6% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 14 | 10.3% |
| forward dash into High Angle Upper Kick6K | 12 | 8.8% |
| backdash into throwP+G | 9 | 6.6% |
| backdash into evade down | 7 | 5.2% |
| Low Spin Kick1K+G into crouch dash forward | 6 | 4.4% |
| forward dash into throwP+G | 4 | 2.9% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 3 | 2.2% |
| High Angle Upper Kick6K | 3 | 2.2% |
| Low Spin Kick1K+G | 3 | 2.2% |
| Low Spin Kick1K+G into crouch | 3 | 2.2% |
| backdash into High Angle Upper Kick6K | 3 | 2.2% |
| backdash into Middle Smash6P | 3 | 2.2% |
| crouch dash forward into evade down | 3 | 2.2% |
| backdash into Beat & Back KnuckleP+KP | 2 | 1.5% |
32 further openings account for the other 37 rounds.
Lion
- Career
- 106–40 · 72.6%
- This season
- 18 matches · 61.1%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 20 | 27.8% |
|---|---|---|
| Juchou Senshou8P+K into Souji SenpuP+K | 6 | 8.3% |
| backdash into throwP+G | 6 | 8.3% |
| backdash into Sentai4K | 5 | 6.9% |
| Juchou Senshou8P+K | 3 | 4.2% |
| backdash into Shicchi Soutai3K+G | 3 | 4.2% |
| backdash into evade down | 3 | 4.2% |
| backdash into punchP | 3 | 4.2% |
| Shicchi Soutai3K+G | 2 | 2.8% |
| backdash into Souji SenpuP+K | 2 | 2.8% |
| backdash into back kick+guard4K+G | 2 | 2.8% |
| crouch dash forward into Banchu6P | 2 | 2.8% |
| Senkyutai1K into Sentai4K | 1 | 1.4% |
| backdash into Katousui2P | 1 | 1.4% |
| backdash into Koushu RensuiPP | 1 | 1.4% |
12 further openings account for the other 12 rounds.
Lau
- Career
- 120–23 · 83.9%
- This season
- 10 matches · 80.0%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 17 | 39.5% |
|---|---|---|
| backdash into throwP+G | 3 | 7.0% |
| forward dash into Rouko Tekiga6P+KP+K | 3 | 7.0% |
| backdash into Chugeki6P | 2 | 4.7% |
| backdash into Kosoushou46P | 2 | 4.7% |
| backdash into evade down | 2 | 4.7% |
| crouch dash forward into evade down | 2 | 4.7% |
| crouch into Chisoutai2K+G | 2 | 4.7% |
| Chisoutai2K+G | 1 | 2.3% |
| Chisoutai2K+G into crouch | 1 | 2.3% |
| Fukko Kensou1P | 1 | 2.3% |
| Fukko Kensou1P into guardG | 1 | 2.3% |
| backdash into Chisoutai2K+G | 1 | 2.3% |
| backdash into Junho Chushou33P | 1 | 2.3% |
| backdash into RenshouPP | 1 | 2.3% |
3 further openings account for the other 3 rounds.
Kage
- Career
- 137–30 · 82.0%
- This season
- 5 matches · 60.0%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 8 | 34.8% |
|---|---|---|
| backdash into Hiji'uchi6P | 2 | 8.7% |
| Hagakure-ryu In Raijingeki46P+K | 1 | 4.3% |
| Hagakure-ryu In Raijingeki46P+K into punchP | 1 | 4.3% |
| backdash into Gen'you4K+G | 1 | 4.3% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 1 | 4.3% |
| backdash into forward dash | 1 | 4.3% |
| backdash into throwP+G | 1 | 4.3% |
| backdash into throw escape | 1 | 4.3% |
| backward movement into Hagakure-ryu In Raijingeki46P+K | 1 | 4.3% |
| backward movement into guardG | 1 | 4.3% |
| crouch dash forward into Hiji'uchi6P | 1 | 4.3% |
| forward dash into Nagiharai6P+K | 1 | 4.3% |
| forward dash into guardG | 1 | 4.3% |
| forward dash into throwP+G | 1 | 4.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Jacky: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Kage: not tested (too few rounds)
