VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

みか

Career matches719
Career win rate78.4%
Round win rate59.1%
Peak rank34
Distinct opponents42
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky342632016276.4%
Kage321671373082.0%
Lion311461064072.6%
Lau311431202383.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Pai86275.0%+12.9
Wolf75271.4%+10.0
Jacky65183.3%+21.1
Akira54180.0%+15.3
El Blaze51420.0%-45.9
Lau53260.0%-9.8
Lion52340.0%-16.2
Goh43175.0%+14.1
Jean43175.0%+5.1
Jeffry41325.0%-45.4
Kage31233.3%-19.4
Sarah330100.0%+45.2
Aoi220100.0%+24.7
Brad2020.0%-58.6
Dural110100.0%+35.5
Lei Fei110100.0%+24.2
Shun110100.0%+24.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle129375.0%+13.1
Octagon104640.0%-24.0
Breakable Full Fence98188.9%+23.1
Low Fence93633.3%-29.9
Breakable Half Fence85362.5%-4.6
Full Fence770100.0%+44.2
Half Fence330100.0%+27.5
Open31233.3%-28.6
Single Wall32166.7%+3.0
Full Fence and Open2020.0%-62.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4973.5%64.8%+8.7
No walls1540.0%60.4%-20.4

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

れもん@のびしろF (Rank 32)2026/08/25220100.0%
poco/ぽこ (Rank 34)2026/08/2421150.0%
サンドイッチ (Rank 35)2026/08/2431233.3%
ひざくん☆中能登VF部 (Rank 33)2026/08/2421150.0%
soul-to-denchi (Rank 34)2026/08/24110100.0%
montanmo (Rank 36)2026/08/241010.0%
yoshi21cc (Rank 28)2026/06/09110100.0%
gonta_hawkfield (Rank 29)2026/06/09220100.0%
えなお (Rank 34)2026/06/0942250.0%
temp002 (Rank 31)2026/06/0721150.0%
mori&pp (Rank 28)2026/06/07220100.0%
リーウ (Rank 29)2026/06/07110100.0%
EVOyan (Rank 27)2026/06/05110100.0%
AlicerLandeel (Rank 30)2026/06/05330100.0%
ヘニオ (Rank 33)2026/06/041010.0%
黒シャツ (Rank 32)2026/06/041010.0%
dorobonyanko (Rank 33)2026/06/0431233.3%
事務員さん (Rank 31)2026/06/021010.0%
筋トレ職人 (Rank 33)2026/06/0251420.0%
司馬 威太郎 (Rank 35)2026/06/02220100.0%
ふぇに (Rank 34)2026/06/0221150.0%
Vgyjyrdgjk (Rank 35)2026/06/0221150.0%
hebeerryk_ (Rank 33)2026/06/02110100.0%
寿司眼鉄 (Rank 35)2026/06/02220100.0%
Sore (Rank 35)2026/06/022020.0%

Round openings

Every character

backdash into evade up8330.3%
backdash into Spin Heel Sword4K+G145.1%
backdash into evade down134.7%
backdash into throwP+G124.4%
forward dash into High Angle Upper Kick6K124.4%
Juchou Senshou8P+K into Souji SenpuP+K62.2%
Low Spin Kick1K+G into crouch dash forward62.2%
crouch dash forward into evade down62.2%
forward dash into throwP+G62.2%
backdash into Sentai4K51.8%
Dash Hammer Kick66K into High Angle Upper Kick6K31.1%
High Angle Upper Kick6K31.1%
Juchou Senshou8P+K31.1%
Low Spin Kick1K+G31.1%
Low Spin Kick1K+G into crouch31.1%

72 further openings account for the other 96 rounds.

Jacky

backdash into evade up2820.6%
backdash into Spin Heel Sword4K+G1410.3%
forward dash into High Angle Upper Kick6K128.8%
backdash into throwP+G85.9%
backdash into evade down75.2%
Low Spin Kick1K+G into crouch dash forward64.4%
forward dash into throwP+G42.9%
Dash Hammer Kick66K into High Angle Upper Kick6K32.2%
High Angle Upper Kick6K32.2%
Low Spin Kick1K+G32.2%
Low Spin Kick1K+G into crouch32.2%
backdash into High Angle Upper Kick6K32.2%
crouch dash forward into evade down32.2%
backdash into Beat & Back KnuckleP+KP21.5%
backdash into Low Spin Kick1K+G21.5%

30 further openings account for the other 35 rounds.

Lion

backdash into evade up2737.5%
Juchou Senshou8P+K into Souji SenpuP+K68.3%
backdash into Sentai4K56.9%
backdash into evade down45.6%
Juchou Senshou8P+K34.2%
backdash into Shicchi Soutai3K+G34.2%
Shicchi Soutai3K+G22.8%
backdash into Souji SenpuP+K22.8%
backdash into back kick+guard4K+G22.8%
backdash into throwP+G22.8%
crouch dash forward into Banchu6P22.8%
Senkyutai1K into Sentai4K11.4%
backdash into Katousui2P11.4%
backdash into Koushu RensuiPP11.4%
backdash into crouch dash forward11.4%

10 further openings account for the other 10 rounds.

Lau

backdash into evade up1944.2%
forward dash into Rouko Tekiga6P+KP+K37.0%
backdash into Chugeki6P24.7%
backdash into Kosoushou46P24.7%
backdash into evade down24.7%
crouch dash forward into evade down24.7%
crouch into Chisoutai2K+G24.7%
Chisoutai2K+G12.3%
Chisoutai2K+G into crouch12.3%
Fukko Kensou1P12.3%
Fukko Kensou1P into guardG12.3%
backdash into Chisoutai2K+G12.3%
backdash into Junho Chushou33P12.3%
backdash into RenshouPP12.3%
backdash into throwP+G12.3%

3 further openings account for the other 3 rounds.

Kage

backdash into evade up939.1%
backdash into Hiji'uchi6P28.7%
Hagakure-ryu In Raijingeki46P+K14.3%
Hagakure-ryu In Raijingeki46P+K into punchP14.3%
backdash into Gen'you4K+G14.3%
backdash into Hagakure-ryu In Raijingeki46P+K14.3%
backdash into forward dash14.3%
backdash into throwP+G14.3%
backward movement into Hagakure-ryu In Raijingeki46P+K14.3%
backward movement into guardG14.3%
crouch dash forward into Hiji'uchi6P14.3%
forward dash into Nagiharai6P+K14.3%
forward dash into guardG14.3%
forward dash into throwP+G14.3%