Virtua Fighter 5 REVO · v1.10 · Region: North America
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Characters played — VF5's own record
| Sarah | 33 | 1,011 | 566 | 445 | 56.0% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Brad | 3 | 1 | 2 | 33.3% | -26.9 |
|---|---|---|---|---|---|
| Shun | 2 | 2 | 0 | 100.0% | +71.1 |
| Vanessa | 2 | 2 | 0 | 100.0% | +45.0 |
| Akira | 1 | 1 | 0 | 100.0% | +55.1 |
| Eileen | 1 | 0 | 1 | 0.0% | -65.7 |
| Goh | 1 | 0 | 1 | 0.0% | -73.8 |
| Jacky | 1 | 0 | 1 | 0.0% | -59.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 3 | 2 | 1 | 66.7% | +6.4 |
|---|---|---|---|---|---|
| Low Fence | 3 | 2 | 1 | 66.7% | +22.6 |
| Breakable Full Fence | 2 | 1 | 1 | 50.0% | -10.4 |
| Half Fence | 2 | 1 | 1 | 50.0% | +5.1 |
| Rectangle | 1 | 0 | 1 | 0.0% | -59.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 8 | 50.0% | 56.2% | -6.2 |
| No walls | 3 | 66.7% | 50.3% | +16.4 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| NEWTYPE (Rank 35) | 2 | 1 | 1 | 50.0% |
|---|---|---|---|---|
| PuzzG/ぱず爺 (Rank 36) | 2 | 2 | 0 | 100.0% |
| 肉彦さん☆彡 (Rank 31) | 2 | 2 | 0 | 100.0% |
| Bird-Tat (Rank 34) | 1 | 1 | 0 | 100.0% |
| KAZ-morimorimiso- (Rank 32) | 1 | 0 | 1 | 0.0% |
| きてぃ☆ (Rank 30) | 1 | 0 | 1 | 0.0% |
| りゅうのすけ (Rank 30) | 1 | 0 | 1 | 0.0% |
| 全てにイラつく (Rank 33) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| PuzzG/ぱず爺 (Rank 36) | 2026/08/02 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| 肉彦さん☆彡 (Rank 31) | 2026/08/02 | 2 | 2 | 0 | 100.0% |
| りゅうのすけ (Rank 30) | 2026/08/02 | 1 | 0 | 1 | 0.0% |
| 全てにイラつく (Rank 33) | 2026/08/02 | 1 | 0 | 1 | 0.0% |
| きてぃ☆ (Rank 30) | 2026/08/02 | 1 | 0 | 1 | 0.0% |
| Bird-Tat (Rank 34) | 2026/05/10 | 1 | 1 | 0 | 100.0% |
| NEWTYPE (Rank 35) | 2026/05/10 | 2 | 1 | 1 | 50.0% |
| KAZ-morimorimiso- (Rank 32) | 2026/05/10 | 1 | 0 | 1 | 0.0% |
Round openings
Sarah
| Hide Side Kick (Deflect)P+K | 4 | 10.0% |
|---|---|---|
| forward dash into throwP+G | 4 | 10.0% |
| Squat Straight2P | 3 | 7.5% |
| evade down into guardG | 3 | 7.5% |
| forward dash into Dragon Smash Cannon1K | 3 | 7.5% |
| Rising Elbow6P | 2 | 5.0% |
| Round Kick8K+G | 2 | 5.0% |
| crouch dash forward into evade down | 2 | 5.0% |
| crouch into Squat Straight2P | 2 | 5.0% |
| forward dash into Long Snap Side Chop3P+K | 2 | 5.0% |
| Rising Elbow6P into kickK | 1 | 2.5% |
| Squat Straight2P into Crescent Heel4K+G | 1 | 2.5% |
| backdash into Crescent Heel4K+G | 1 | 2.5% |
| backdash into Serpent Smash Cannon2P+KK | 1 | 2.5% |
| backdash into Sharpsword44K | 1 | 2.5% |
8 further openings account for the other 8 rounds.
