VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jacky

Dem0

Career matches353
Career win rate66.9%
Round win rate57.8%
Peak rank31
Distinct opponents5
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky3132022010068.8%
Kage33161748.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lion64266.7%+16.8
Shun54180.0%+10.8
El Blaze32166.7%-11.8
Kage2020.0%-40.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence42250.0%-5.5
Full Fence and Open32166.7%-7.2
Open32166.7%+16.4
Single Wall32166.7%+9.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls450.0%54.1%-4.1
No walls666.7%56.2%+10.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

generalripper114 (Rank 39)2026/06/252020.0%
samtheseed (Rank 29)2026/06/2532166.7%
RayBladeX2 (Rank 33)2026/06/2532166.7%
GoldenBoko (Rank 29)2026/06/2554180.0%
Svengeance999 (Rank 34)2026/06/2532166.7%

Round openings

Jacky

Dash Hammer Kick66K1015.6%
backdash into Middle Spin Kick46K+G914.1%
backdash into Rage Kick1PK812.5%
backdash into Slant Back Knuckle1P812.5%
Groin Kick6K+G46.2%
forward dash into Groin Kick6K+G46.2%
High Angle Upper Kick6K34.7%
Middle Smash Back Knuckle6PP into Middle Back Knuckle Spin6PPK23.1%
Side Hook Turn44P into crouch23.1%
Slide Shuffle (Deflect)4P+K+G23.1%
Spinning Back Knuckle4P23.1%
evade up into Spinning Arm Kick4PK23.1%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K11.6%
Slide Shuffle (Deflect)4P+K+G into Smash Low Kick2K11.6%
Smash Straight Jab3PP into Lightning Back Knuckle3PPP11.6%

5 further openings account for the other 5 rounds.