Virtua Fighter 5 REVO · v1.10 · Region: Asia
HB-101
Characters played — VF5's own record
| Lau | 30 | 1,711 | 873 | 838 | 51.0% |
|---|---|---|---|---|---|
| Vanessa | 30 | 1,009 | 508 | 501 | 50.4% |
| El Blaze | 27 | 806 | 404 | 402 | 50.1% |
| Wolf | 27 | 506 | 251 | 255 | 49.6% |
| Jeffry | 27 | 361 | 192 | 169 | 53.2% |
| Aoi | 26 | 340 | 195 | 145 | 57.4% |
| Jacky | 26 | 202 | 107 | 95 | 53.0% |
| Sarah | 26 | 187 | 106 | 81 | 56.7% |
| Akira | 25 | 155 | 88 | 67 | 56.8% |
| Goh | 24 | 149 | 78 | 71 | 52.4% |
| Pai | 25 | 63 | 42 | 21 | 66.7% |
| Jean | — | 12 | 6 | 6 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 146 | 79 | 67 | 54.1% | +2.7 |
|---|---|---|---|---|---|
| Jacky | 80 | 32 | 48 | 40.0% | -11.8 |
| Goh | 64 | 33 | 31 | 51.6% | +3.1 |
| Sarah | 57 | 26 | 31 | 45.6% | -8.6 |
| Pai | 53 | 27 | 26 | 50.9% | +1.2 |
| Jeffry | 51 | 22 | 29 | 43.1% | -12.0 |
| Wolf | 50 | 29 | 21 | 58.0% | +9.7 |
| Aoi | 49 | 31 | 18 | 63.3% | +12.9 |
| Lau | 46 | 25 | 21 | 54.4% | +6.5 |
| Lion | 42 | 21 | 21 | 50.0% | -1.9 |
| Shun | 42 | 24 | 18 | 57.1% | +2.2 |
| Jean | 38 | 17 | 21 | 44.7% | -8.3 |
| Kage | 34 | 18 | 16 | 52.9% | +3.5 |
| Vanessa | 33 | 17 | 16 | 51.5% | +2.3 |
| Brad | 31 | 14 | 17 | 45.2% | -5.5 |
| Eileen | 28 | 18 | 10 | 64.3% | +13.4 |
| El Blaze | 22 | 10 | 12 | 45.5% | -9.6 |
| Lei Fei | 22 | 14 | 8 | 63.6% | +8.9 |
| Taka | 7 | 2 | 5 | 28.6% | -27.2 |
| Dural | 6 | 4 | 2 | 66.7% | +15.4 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 115 | 65 | 50 | 56.5% | +8.2 |
|---|---|---|---|---|---|
| Full Fence | 102 | 57 | 45 | 55.9% | +5.5 |
| Breakable Full Fence | 99 | 42 | 57 | 42.4% | -10.9 |
| Open | 96 | 51 | 45 | 53.1% | +1.7 |
| Single Wall | 93 | 36 | 57 | 38.7% | -11.7 |
| Low Fence | 84 | 48 | 36 | 57.1% | +6.3 |
| Octagon | 84 | 48 | 36 | 57.1% | +5.8 |
| Breakable Half Fence | 72 | 35 | 37 | 48.6% | -4.2 |
| Half Fence | 60 | 32 | 28 | 53.3% | +1.6 |
| Full Fence and Open | 47 | 25 | 22 | 53.2% | -0.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 532 | 52.4% | 51.3% | +1.1 |
| No walls | 273 | 49.5% | 50.7% | -1.3 |
Walls against open: +2.4 points (95% range -4.8 to +9.6), p 0.514 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| haira_76 (Rank 29) | 14 | 7 | 7 | 50.0% |
|---|---|---|---|---|
| tsuna-sand274 (Rank 25) | 13 | 6 | 7 | 46.1% |
| Rosagigantea (Rank 27) | 11 | 3 | 8 | 27.3% |
| isami_133-22 (Rank 27) | 11 | 5 | 6 | 45.5% |
| juste (Rank 31) | 11 | 6 | 5 | 54.5% |
| 青山@はなちゃん (Rank 29) | 10 | 3 | 7 | 30.0% |
| GTA6 (Rank 27) | 8 | 3 | 5 | 37.5% |
| ShieldHolder (Rank 28) | 8 | 3 | 5 | 37.5% |
| Archer (Rank 25) | 7 | 3 | 4 | 42.9% |
| e-muneyoshii (Rank 29) | 7 | 4 | 3 | 57.1% |
| gimoring (Rank 27) | 7 | 1 | 6 | 14.3% |
| CELIS (Rank 27) | 6 | 3 | 3 | 50.0% |
| Hijima-J (Rank 27) | 6 | 5 | 1 | 83.3% |
| KY-KEY (Rank 24) | 6 | 4 | 2 | 66.7% |
| VEL (Rank 24) | 6 | 4 | 2 | 66.7% |
| asari0727 (Rank 29) | 6 | 2 | 4 | 33.3% |
| headup11 (Rank 28) | 6 | 4 | 2 | 66.7% |
| markey39 (Rank 27) | 6 | 2 | 4 | 33.3% |
| negipy (Rank 30) | 6 | 4 | 2 | 66.7% |
| poco/ぽこ (Rank 30) | 6 | 4 | 2 | 66.7% |
| ・・・・ (Rank 26) | 6 | 4 | 2 | 66.7% |
| ER_higante (Rank 29) | 5 | 2 | 3 | 40.0% |
| arafif-50 (Rank 25) | 5 | 2 | 3 | 40.0% |
| misoazy (Rank 28) | 5 | 2 | 3 | 40.0% |
| taj_god333 (Rank 25) | 5 | 4 | 1 | 80.0% |
Most played opponents, most recent first
| markey39 (Rank 27) | 2026/09/18 | 6 | 2 | 4 | 33.3% |
|---|---|---|---|---|---|
| haira_76 (Rank 29) | 2026/09/18 | 14 | 7 | 7 | 50.0% |
| Hijima-J (Rank 27) | 2026/09/18 | 6 | 5 | 1 | 83.3% |
| tsuna-sand274 (Rank 25) | 2026/09/17 | 13 | 6 | 7 | 46.1% |
| ・・・・ (Rank 26) | 2026/09/17 | 6 | 4 | 2 | 66.7% |
| arafif-50 (Rank 25) | 2026/09/17 | 5 | 2 | 3 | 40.0% |
| juste (Rank 31) | 2026/09/15 | 11 | 6 | 5 | 54.5% |
| CELIS (Rank 27) | 2026/09/14 | 6 | 3 | 3 | 50.0% |
| e-muneyoshii (Rank 29) | 2026/09/14 | 7 | 4 | 3 | 57.1% |
| poco/ぽこ (Rank 30) | 2026/09/14 | 6 | 4 | 2 | 66.7% |
| Rosagigantea (Rank 27) | 2026/09/14 | 11 | 3 | 8 | 27.3% |
| asari0727 (Rank 29) | 2026/09/09 | 6 | 2 | 4 | 33.3% |
| KY-KEY (Rank 24) | 2026/09/09 | 6 | 4 | 2 | 66.7% |
| GTA6 (Rank 27) | 2026/09/08 | 8 | 3 | 5 | 37.5% |
| isami_133-22 (Rank 27) | 2026/09/08 | 11 | 5 | 6 | 45.5% |
| misoazy (Rank 28) | 2026/08/27 | 5 | 2 | 3 | 40.0% |
| ER_higante (Rank 29) | 2026/08/27 | 5 | 2 | 3 | 40.0% |
| gimoring (Rank 27) | 2026/08/22 | 7 | 1 | 6 | 14.3% |
| taj_god333 (Rank 25) | 2026/08/21 | 5 | 4 | 1 | 80.0% |
| ShieldHolder (Rank 28) | 2026/08/21 | 8 | 3 | 5 | 37.5% |
| 青山@はなちゃん (Rank 29) | 2026/08/20 | 10 | 3 | 7 | 30.0% |
| VEL (Rank 24) | 2026/07/22 | 6 | 4 | 2 | 66.7% |
| headup11 (Rank 28) | 2026/07/22 | 6 | 4 | 2 | 66.7% |
| Archer (Rank 25) | 2026/05/19 | 7 | 3 | 4 | 42.9% |
| negipy (Rank 30) | 2026/05/18 | 6 | 4 | 2 | 66.7% |
Round openings
Every character
| forward movement into guardG | 165 | 4.6% |
|---|---|---|
| backward movement into guardG | 101 | 2.8% |
| forward movement into forward dash | 99 | 2.7% |
| guardG | 90 | 2.5% |
| forward movement into punchP | 89 | 2.5% |
| evade up | 75 | 2.1% |
| backward movement into backdash | 57 | 1.6% |
| backdash into Short Shoulder46P+K | 44 | 1.2% |
| evade down into guardG | 43 | 1.2% |
| crouch into Low Hammer2P | 41 | 1.1% |
| evade down | 36 | 1.0% |
| forward dash into forward movement | 34 | 0.9% |
| backdash into Kosoushou46P | 33 | 0.9% |
| forward movement into throwP+G | 33 | 0.9% |
| Rimon Chouchu66P | 29 | 0.8% |
1,090 further openings account for the other 2,652 rounds.
Counted from 889 of the 901 matches played. The rest were not pulled for openings.
Wolf
| backdash into Short Shoulder46P+K | 44 | 5.5% |
|---|---|---|
| backward movement into guardG | 42 | 5.2% |
| crouch into Low Hammer2P | 41 | 5.1% |
| forward movement into guardG | 31 | 3.9% |
| guardG | 29 | 3.6% |
| forward movement into punchP | 25 | 3.1% |
| backward movement into backdash | 22 | 2.8% |
| evade up | 21 | 2.6% |
| forward movement into forward dash | 21 | 2.6% |
| backdash into Body Blow6P | 19 | 2.4% |
| Quick Shoulder66P+K | 13 | 1.6% |
| forward movement into throwP+G | 13 | 1.6% |
| backdash into Elbow Butt4P | 12 | 1.5% |
| Arrow Knuckle3P | 11 | 1.4% |
| Elbow Butt4P | 10 | 1.2% |
196 further openings account for the other 447 rounds.
Lau
| backdash into Kosoushou46P | 33 | 5.4% |
|---|---|---|
| forward movement into guardG | 30 | 4.9% |
| forward movement into forward dash | 20 | 3.3% |
| backdash into Kensou4P | 17 | 2.8% |
| backward movement into guardG | 17 | 2.8% |
| backdash into Saishikkyaku4K | 15 | 2.5% |
| forward movement into punchP | 14 | 2.3% |
| Chugeki6P | 13 | 2.1% |
| forward dash into forward movement | 13 | 2.1% |
| evade down into guardG | 12 | 2.0% |
| backdash into Hi'en Renshou44PP | 10 | 1.6% |
| backdash into Honshin Hekiken1P+K | 10 | 1.6% |
| backdash into backward movement | 10 | 1.6% |
| backward movement into backdash | 10 | 1.6% |
| crouch into Fukko Kensou1P | 10 | 1.6% |
180 further openings account for the other 376 rounds.
Counted from 149 of the 161 matches played. The rest were not pulled for openings.
Vanessa
| Defensive Style: forward movement into guardG | 16 | 3.5% |
|---|---|---|
| Defensive Style: crouch into Bone Crush Middle3K | 13 | 2.9% |
| Defensive Style: Ducking Body Blow into Ducking Body Smash66PP | 12 | 2.6% |
| Defensive Style: Shadow Slicer into Cut-in Knee Kick6K | 12 | 2.6% |
| Defensive Style: backward movement into guardG | 11 | 2.4% |
| Defensive Style: guard | 10 | 2.2% |
| Defensive Style: Wind Elbow | 9 | 2.0% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 8 | 1.8% |
| Offensive Style: backdash into Bunker Buster9P | 8 | 1.8% |
| Defensive Style: evade down into guardG | 7 | 1.5% |
| Offensive Style: forward movement into guardG | 7 | 1.5% |
| Defensive Style: Back Knuckle | 6 | 1.3% |
| Offensive Style: backdash into Stop Middle4K | 6 | 1.3% |
| Offensive Style: backward movement into guardG | 6 | 1.3% |
| Offensive Style: forward movement into forward dash | 6 | 1.3% |
208 further openings account for the other 317 rounds.
El Blaze
| forward movement into guardG | 28 | 7.1% |
|---|---|---|
| Demon Dance9P+K into Demon's Tail9P+KK | 20 | 5.1% |
| backdash into Darkness Sword43K+G | 20 | 5.1% |
| Volcano Upper4P+K | 19 | 4.8% |
| Shouda46PP into Rising Back Spin Kick46PPK | 17 | 4.3% |
| guardG | 12 | 3.0% |
| High-Speed Jab46P into Flame Toe Kick46PK | 11 | 2.8% |
| evade down into guardG | 9 | 2.3% |
| evade up | 9 | 2.3% |
| Flame Toe Kick46PK into Inferno Savate46PKK | 8 | 2.0% |
| crouch dash forward into Volcano Upper4P+K | 8 | 2.0% |
| forward movement into forward dash | 8 | 2.0% |
| backdash into Demon's Tail9P+KK | 7 | 1.8% |
| backdash into Hammer Smash46P+K | 7 | 1.8% |
| Hammer Smash46P+K | 6 | 1.5% |
138 further openings account for the other 205 rounds.
Akira
| Rimon Chouchu66P | 29 | 7.9% |
|---|---|---|
| forward movement into guardG | 21 | 5.7% |
| forward dash into Jouho Touken6P | 15 | 4.1% |
| forward movement into forward dash | 14 | 3.8% |
| crouch into Souka Housui3P+K | 12 | 3.2% |
| backward movement into guardG | 9 | 2.4% |
| guardG | 9 | 2.4% |
| evade up | 8 | 2.2% |
| evade up into Rimon Chouchu66P | 7 | 1.9% |
| backdash into Jouho Senshou46P | 6 | 1.6% |
| backward movement into backdash | 6 | 1.6% |
| forward movement into Jouho Touken6P | 6 | 1.6% |
| forward movement into throwP+G | 6 | 1.6% |
| guardG into Jouho Touken6P | 6 | 1.6% |
| Jouho Senshou46P | 5 | 1.4% |
110 further openings account for the other 210 rounds.
Jacky
| Bil Jee6P+K | 14 | 4.4% |
|---|---|---|
| evade up | 13 | 4.1% |
| forward movement into guardG | 13 | 4.1% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 10 | 3.2% |
| guardG | 8 | 2.5% |
| Dash Hammer Kick66K | 7 | 2.2% |
| forward movement into forward dash | 7 | 2.2% |
| forward movement into punchP | 7 | 2.2% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 6 | 1.9% |
| backdash into Spin Heel Sword4K+G | 6 | 1.9% |
| crouch into Middle Kick~Jab3KP | 6 | 1.9% |
| evade down | 6 | 1.9% |
| evade down into Dash Hammer Kick66K | 6 | 1.9% |
| evade up into Dash Hammer Kick66K | 6 | 1.9% |
| backward movement into Middle Kick~Jab3KP | 5 | 1.6% |
141 further openings account for the other 195 rounds.
Sarah
| forward movement into guardG | 19 | 6.5% |
|---|---|---|
| forward movement into forward dash | 16 | 5.5% |
| guardG | 15 | 5.1% |
| backward movement into guardG | 14 | 4.8% |
| forward movement into punchP | 12 | 4.1% |
| backdash into Crescent Heel4K+G | 10 | 3.4% |
| evade up | 9 | 3.1% |
| Hide Side Kick (Deflect)P+K | 8 | 2.7% |
| Jackknife Kick3K into Jackknife Middle Kick3KK | 8 | 2.7% |
| backward movement into backdash | 8 | 2.7% |
| Long Snap Side Chop3P+K | 5 | 1.7% |
| backdash into Leg Slicer2K+G | 5 | 1.7% |
| crouch into Squat Straight2P | 5 | 1.7% |
| backdash into Jackknife Middle Kick3KK | 4 | 1.4% |
| crouch into Jackknife Middle Kick3KK | 4 | 1.4% |
102 further openings account for the other 150 rounds.
Pai
| forward movement into guardG | 8 | 6.3% |
|---|---|---|
| Koutankyaku66K into Renkan Tanheki66KP | 7 | 5.6% |
| forward movement into punchP | 7 | 5.6% |
| Hi'en Tankyaku9K | 6 | 4.8% |
| evade up | 5 | 4.0% |
| guardG | 5 | 4.0% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 4 | 3.2% |
| backdash into Tenshin Oushoushou46P+K | 4 | 3.2% |
| backward movement into guardG | 4 | 3.2% |
| forward movement into forward dash | 3 | 2.4% |
| Hansenpu44K into Touku Kouhaikyaku44KK | 2 | 1.6% |
| Hi'en Tankyaku9K into forward dash | 2 | 1.6% |
| Tenshin Oushoushou46P+K | 2 | 1.6% |
| backward movement into Senchutai3K | 2 | 1.6% |
| crouch into Senchutai3K | 2 | 1.6% |
60 further openings account for the other 63 rounds.
Jeffry
| forward movement into punchP | 9 | 8.7% |
|---|---|---|
| backward movement into guardG | 6 | 5.8% |
| backdash into Megaton Knuckle43P+K | 5 | 4.8% |
| forward movement into guardG | 5 | 4.8% |
| backdash into crouch | 4 | 3.9% |
| crouch into Low Knuckle2P | 4 | 3.9% |
| backdash into Double Hammer Down43P | 3 | 2.9% |
| backward movement into backdash | 3 | 2.9% |
| crouch into guardG | 3 | 2.9% |
| evade up | 3 | 2.9% |
| forward movement into Sunlit Body Upper3P+K | 3 | 2.9% |
| forward movement into forward dash | 3 | 2.9% |
| crouch dash back into Middle Hell Stab6P+K | 2 | 1.9% |
| crouch into Middle Hell Stab6P+K | 2 | 1.9% |
| forward dash into forward movement | 2 | 1.9% |
44 further openings account for the other 47 rounds.
Goh
| forward movement into guardG | 9 | 10.3% |
|---|---|---|
| forward movement into Tsurane ShoudaPP | 6 | 6.9% |
| forward movement into forward dash | 6 | 6.9% |
| evade down | 5 | 5.8% |
| forward movement into punchP | 5 | 5.8% |
| kickK | 4 | 4.6% |
| backward movement into backdash | 3 | 3.5% |
| backward movement into guardG | 3 | 3.5% |
| crouch into Sune'uchi2P | 3 | 3.5% |
| backward movement into punchP | 2 | 2.3% |
| evade down into Soukyu46P | 2 | 2.3% |
| forward movement into Kurogane Kudaki66P | 2 | 2.3% |
| Hiji'ate6P | 1 | 1.1% |
| Kokuryusatsu Ni46P+KP into Kokuryusatsu Ni~Tsukami46P+KPP+G | 1 | 1.1% |
| Kokuryusatsu Ni46P+KP into Kokuryusatsu Todome46P+KPP | 1 | 1.1% |
34 further openings account for the other 34 rounds.
Aoi
| Ouda6P+K into Oushu Hiji'ate6P+KP | 7 | 10.1% |
|---|---|---|
| Sou'unha66K | 5 | 7.2% |
| Sou'unha66K into Raijinha6K | 5 | 7.2% |
| forward movement into Nirentotsu OuchuPPP | 4 | 5.8% |
| crouch into down-back kick1K | 3 | 4.3% |
| guardG into Koromoguruma66P | 3 | 4.3% |
| Sanseigan66P+K into Ouka66P+KP | 2 | 2.9% |
| backdash into evade up | 2 | 2.9% |
| backward movement into guardG | 2 | 2.9% |
| crouch into Maegeri3K | 2 | 2.9% |
| evade down into guardG | 2 | 2.9% |
| forward movement into punchP | 2 | 2.9% |
| guardG | 2 | 2.9% |
| Jousei Ryusenshou214P+K | 1 | 1.4% |
| Koromoguruma66P | 1 | 1.4% |
26 further openings account for the other 26 rounds.
