Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1518 #1,884 of 3,686 on the Elo list →
Wolf1485259 matches
Lau1566187 matches
Vanessa1561121 matches
El Blaze151597 matches
Akira149892 matches
Jacky150576 matches
Sarah150870 matches
Pai150830 matches
Jeffry151625 matches
Goh150922 matches
Aoi152716 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lau | 30 | 1,789 | 908 | 881 | 50.8% |
|---|---|---|---|---|---|
| Vanessa | 30 | 1,023 | 518 | 505 | 50.6% |
| El Blaze | 27 | 806 | 404 | 402 | 50.1% |
| Wolf | 27 | 621 | 305 | 316 | 49.1% |
| Jeffry | 27 | 361 | 192 | 169 | 53.2% |
| Aoi | 26 | 340 | 195 | 145 | 57.4% |
| Jacky | 26 | 202 | 107 | 95 | 53.0% |
| Sarah | 26 | 187 | 106 | 81 | 56.7% |
| Akira | 25 | 155 | 88 | 67 | 56.8% |
| Goh | 24 | 149 | 78 | 71 | 52.4% |
| Pai | 25 | 63 | 42 | 21 | 66.7% |
| Jean | — | 12 | 6 | 6 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,329 of 4,078 rounds counted7.3 inputs a second (439 a minute) this season. Faster than 54% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Wolf | 6.9 | 414 | 1,050 |
|---|---|---|---|
| Lau | 8.2 | 489 | 772 |
| Vanessa | 7.5 | 451 | 291 |
| El Blaze | 8.3 | 498 | 61 |
| Akira | 7.6 | 455 | 369 |
| Jacky | 7.3 | 438 | 177 |
| Sarah | 6.5 | 390 | 292 |
| Pai | 7.1 | 424 | 126 |
| Jeffry | 6.6 | 398 | 104 |
| Goh | 6.6 | 396 | 87 |
By opponent's character
| Akira | 7.5 | 448 | 546 |
|---|---|---|---|
| Jacky | 7.4 | 446 | 298 |
| Sarah | 7.0 | 420 | 244 |
| Wolf | 8.0 | 482 | 260 |
| Goh | 7.4 | 447 | 198 |
| Pai | 7.0 | 419 | 207 |
| Lau | 7.3 | 436 | 222 |
| Jeffry | 7.3 | 438 | 99 |
| Aoi | 7.1 | 427 | 147 |
| Lion | 7.2 | 432 | 189 |
| Jean | 7.1 | 427 | 170 |
| Shun | 7.0 | 420 | 154 |
| Kage | 7.4 | 444 | 85 |
| Vanessa | 7.4 | 445 | 104 |
| Brad | 7.1 | 425 | 92 |
| Eileen | 6.9 | 416 | 100 |
| El Blaze | 7.8 | 471 | 86 |
| Lei Fei | 6.9 | 416 | 74 |
| Taka | 7.2 | 435 | 37 |
| Dural | 7.2 | 432 | 17 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 156 | 84 | 72 | 53.9% | +2.6 |
|---|---|---|---|---|---|
| Jacky | 91 | 39 | 52 | 42.9% | -8.2 |
| Sarah | 67 | 32 | 35 | 47.8% | -7.4 |
| Wolf | 65 | 38 | 27 | 58.5% | +10.9 |
| Goh | 64 | 33 | 31 | 51.6% | +3.1 |
| Pai | 58 | 28 | 30 | 48.3% | -1.1 |
| Lau | 57 | 32 | 25 | 56.1% | +8.4 |
| Jeffry | 52 | 22 | 30 | 42.3% | -12.5 |
| Aoi | 49 | 31 | 18 | 63.3% | +12.9 |
| Lion | 48 | 22 | 26 | 45.8% | -5.8 |
| Jean | 46 | 18 | 28 | 39.1% | -13.9 |
| Shun | 45 | 27 | 18 | 60.0% | +4.7 |
| Kage | 37 | 19 | 18 | 51.4% | +1.4 |
| Vanessa | 34 | 18 | 16 | 52.9% | +4.2 |
| Brad | 33 | 16 | 17 | 48.5% | -1.2 |
| Eileen | 29 | 18 | 11 | 62.1% | +11.3 |
| El Blaze | 27 | 11 | 16 | 40.7% | -11.6 |
| Lei Fei | 24 | 16 | 8 | 66.7% | +12.4 |
| Taka | 9 | 2 | 7 | 22.2% | -33.7 |
| Dural | 6 | 4 | 2 | 66.7% | +15.5 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 134 | 73 | 61 | 54.5% | +5.6 |
|---|---|---|---|---|---|
| Full Fence | 112 | 63 | 49 | 56.2% | +6.5 |
| Open | 109 | 56 | 53 | 51.4% | +0.1 |
| Breakable Full Fence | 105 | 46 | 59 | 43.8% | -8.9 |
| Single Wall | 104 | 41 | 63 | 39.4% | -10.7 |
| Octagon | 94 | 51 | 43 | 54.3% | +2.7 |
| Low Fence | 93 | 54 | 39 | 58.1% | +7.4 |
| Breakable Half Fence | 78 | 37 | 41 | 47.4% | -4.7 |
| Half Fence | 64 | 34 | 30 | 53.1% | +2.0 |
| Full Fence and Open | 52 | 29 | 23 | 55.8% | +2.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 587 | 51.8% | 51.0% | +0.8 |
| No walls | 306 | 49.3% | 50.5% | -1.2 |
Walls against open: +2.0 points (95% range -4.9 to +8.8), p 0.569 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| haira_76 (Rank 29) | 14 | 7 | 7 | 50.0% |
|---|---|---|---|---|
| juste (Rank 29) | 14 | 8 | 6 | 57.1% |
| tsuna-sand274 (Rank 25) | 13 | 6 | 7 | 46.1% |
| Rosagigantea (Rank 27) | 11 | 3 | 8 | 27.3% |
| isami_133-22 (Rank 27) | 11 | 5 | 6 | 45.5% |
| 青山@はなちゃん (Rank 29) | 10 | 3 | 7 | 30.0% |
| Hijima-J (Rank 27) | 9 | 7 | 2 | 77.8% |
| GTA6 (Rank 27) | 8 | 3 | 5 | 37.5% |
| ShieldHolder (Rank 28) | 8 | 3 | 5 | 37.5% |
| 48歳技覚えられないよ (Rank 27) | 7 | 3 | 4 | 42.9% |
| Archer (Rank 25) | 7 | 3 | 4 | 42.9% |
| e-muneyoshii (Rank 29) | 7 | 4 | 3 | 57.1% |
| gimoring (Rank 27) | 7 | 1 | 6 | 14.3% |
| CELIS (Rank 27) | 6 | 3 | 3 | 50.0% |
| KY-KEY (Rank 24) | 6 | 4 | 2 | 66.7% |
| VEL (Rank 24) | 6 | 4 | 2 | 66.7% |
| asari0727 (Rank 29) | 6 | 2 | 4 | 33.3% |
| headup11 (Rank 28) | 6 | 4 | 2 | 66.7% |
| moga_moga24 (Rank 25) | 6 | 3 | 3 | 50.0% |
| naru___boy (Rank 29) | 6 | 4 | 2 | 66.7% |
| negipy (Rank 30) | 6 | 4 | 2 | 66.7% |
| poco/ぽこ (Rank 30) | 6 | 4 | 2 | 66.7% |
| roushi_77 (Rank 28) | 6 | 2 | 4 | 33.3% |
| taj_god333 (Rank 27) | 6 | 5 | 1 | 83.3% |
| ・・・・ (Rank 26) | 6 | 4 | 2 | 66.7% |
Most played opponents, most recent first
| taj_god333 (Rank 27) | 2026/10/15 | 6 | 5 | 1 | 83.3% |
|---|---|---|---|---|---|
| roushi_77 (Rank 28) | 2026/10/14 | 6 | 2 | 4 | 33.3% |
| naru___boy (Rank 29) | 2026/10/14 | 6 | 4 | 2 | 66.7% |
| moga_moga24 (Rank 25) | 2026/10/14 | 6 | 3 | 3 | 50.0% |
| juste (Rank 29) | 2026/10/10 | 14 | 8 | 6 | 57.1% |
| Hijima-J (Rank 27) | 2026/10/02 | 9 | 7 | 2 | 77.8% |
| 48歳技覚えられないよ (Rank 27) | 2026/10/02 | 7 | 3 | 4 | 42.9% |
| haira_76 (Rank 29) | 2026/09/18 | 14 | 7 | 7 | 50.0% |
| tsuna-sand274 (Rank 25) | 2026/09/17 | 13 | 6 | 7 | 46.1% |
| ・・・・ (Rank 26) | 2026/09/17 | 6 | 4 | 2 | 66.7% |
| CELIS (Rank 27) | 2026/09/14 | 6 | 3 | 3 | 50.0% |
| e-muneyoshii (Rank 29) | 2026/09/14 | 7 | 4 | 3 | 57.1% |
| poco/ぽこ (Rank 30) | 2026/09/14 | 6 | 4 | 2 | 66.7% |
| Rosagigantea (Rank 27) | 2026/09/14 | 11 | 3 | 8 | 27.3% |
| asari0727 (Rank 29) | 2026/09/09 | 6 | 2 | 4 | 33.3% |
| KY-KEY (Rank 24) | 2026/09/09 | 6 | 4 | 2 | 66.7% |
| GTA6 (Rank 27) | 2026/09/08 | 8 | 3 | 5 | 37.5% |
| isami_133-22 (Rank 27) | 2026/09/08 | 11 | 5 | 6 | 45.5% |
| gimoring (Rank 27) | 2026/08/22 | 7 | 1 | 6 | 14.3% |
| ShieldHolder (Rank 28) | 2026/08/21 | 8 | 3 | 5 | 37.5% |
| 青山@はなちゃん (Rank 29) | 2026/08/20 | 10 | 3 | 7 | 30.0% |
| VEL (Rank 24) | 2026/07/22 | 6 | 4 | 2 | 66.7% |
| headup11 (Rank 28) | 2026/07/22 | 6 | 4 | 2 | 66.7% |
| Archer (Rank 25) | 2026/05/19 | 7 | 3 | 4 | 42.9% |
| negipy (Rank 30) | 2026/05/18 | 6 | 4 | 2 | 66.7% |
Round openings
Every character
| forward movement into guardG | 167 | 4.4% |
|---|---|---|
| backward movement into guardG | 104 | 2.7% |
| forward movement into forward dash | 101 | 2.7% |
| forward movement into punchP | 95 | 2.5% |
| guardG | 90 | 2.4% |
| evade up | 74 | 1.9% |
| backward movement into backdash | 54 | 1.4% |
| backdash into Short Shoulder46P+K | 47 | 1.2% |
| crouch into Low Hammer2P | 47 | 1.2% |
| evade down into guardG | 43 | 1.1% |
| evade down | 37 | 1.0% |
| backdash into Kosoushou46P | 33 | 0.9% |
| forward dash into forward movement | 30 | 0.8% |
| Rimon Chouchu66P | 29 | 0.8% |
| backdash into backward movement | 23 | 0.6% |
1,143 further openings account for the other 2,819 rounds.
Counted from 929 of the 997 matches played. The rest were not pulled for openings.
Wolf
- Career
- 305–316 · 49.1%
- This season
- 260 matches · 44.2%
- Peak rank
- 27
First hit in 50.4% of 919 rounds. Won 47.5% of the rounds they struck first, 45.4% of the rounds they were struck first.
Significant Tells
- Against Lion: evades first in 30.4% of rounds, against 12.3% against everyone else.
- After winning a round: backs off first in 45.9% of rounds, against 21.7% after losing one.
- When behind: moves in first in 29.6% of rounds, against 14.3% when ahead or level.
- In round 2: opens with “crouch into 2P Low Hammer” in 7.9% of rounds, against 4.2% in their other rounds.
- Against Shun: opens with “backward movement into G guard” in 15.3% of rounds, against 4.4% against everyone else.
- After winning a round: opens with “backdash into 46P+K Short Shoulder” in 8.9% of rounds, against 1.6% after losing one.
- When ahead: opens with “backdash into 46P+K Short Shoulder” in 7.1% of rounds, against 3.2% when level or behind.
| backward movement into guardG | 48 | 5.2% |
|---|---|---|
| backdash into Short Shoulder46P+K | 47 | 5.1% |
| crouch into Low Hammer2P | 47 | 5.1% |
| forward movement into guardG | 32 | 3.5% |
| guardG | 32 | 3.5% |
| forward movement into punchP | 28 | 3.0% |
| evade up | 24 | 2.6% |
| forward movement into forward dash | 23 | 2.5% |
| backdash into Body Blow6P | 22 | 2.4% |
| backward movement into backdash | 20 | 2.2% |
| Quick Shoulder66P+K | 16 | 1.7% |
| Arrow Knuckle3P | 14 | 1.5% |
| backdash into Elbow Butt4P | 14 | 1.5% |
| evade down | 13 | 1.4% |
| Elbow Butt4P | 11 | 1.2% |
224 further openings account for the other 529 rounds.
Counted from 229 of the 260 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lion | 6–13 · 32% | 2–2 · 50% | too few to test |
| Pai | 5–8 · 38% | 3–5 · 38% | too few to test |
| Sarah | 4–6 · 40% | 3–7 · 30% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
31 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lau
- Career
- 908–881 · 50.8%
- This season
- 187 matches · 50.8%
- Peak rank
- 30
First hit in 47.6% of 659 rounds. Won 51.9% of the rounds they struck first, 46.4% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 25.5% of rounds, against 10.8% in their other rounds.
- Against Akira: attacks straight away in 24.0% of rounds, against 11.3% against everyone else.
- After losing a round: moves in first in 31.4% of rounds, against 9.9% after winning one.
- When behind: moves in first in 33.9% of rounds, against 12.9% when ahead or level.
| backdash into Kosoushou46P | 33 | 5.0% |
|---|---|---|
| forward movement into guardG | 31 | 4.7% |
| forward movement into forward dash | 21 | 3.2% |
| backdash into Kensou4P | 18 | 2.7% |
| backdash into Saishikkyaku4K | 17 | 2.6% |
| backward movement into guardG | 17 | 2.6% |
| forward movement into punchP | 17 | 2.6% |
| evade down into guardG | 14 | 2.1% |
| Chugeki6P | 13 | 2.0% |
| backdash into Hi'en Renshou44PP | 13 | 2.0% |
| forward dash into forward movement | 13 | 2.0% |
| backdash into backward movement | 11 | 1.7% |
| crouch into Fukko Kensou1P | 11 | 1.7% |
| backdash into Honshin Hekiken1P+K | 10 | 1.5% |
| backward movement into backdash | 10 | 1.5% |
198 further openings account for the other 414 rounds.
Counted from 161 of the 187 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 17–16 · 52% | 4–7 · 36% | too few to test |
| Jacky | 1–8 · 11% | 4–4 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
26 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Vanessa
- Career
- 518–505 · 50.6%
- This season
- 121 matches · 60.3%
- Peak rank
- 30
First hit in 20.9% of 454 rounds. Won 63.2% of the rounds they struck first, 54.6% of the rounds they were struck first.
Significant Tells
- Against Jacky: moves in first in 35.2% of rounds, against 17.5% against everyone else.
- After winning a round: backs off first in 33.0% of rounds, against 15.7% after losing one.
- When behind: moves in first in 25.0% of rounds, against 14.2% when ahead or level.
| Defensive Style: forward movement into guardG | 15 | 3.3% |
|---|---|---|
| Defensive Style: crouch into Bone Crush Middle3K | 13 | 2.9% |
| Defensive Style: Ducking Body Blow into Ducking Body Smash66PP | 12 | 2.6% |
| Defensive Style: Shadow Slicer into Cut-in Knee Kick6K | 12 | 2.6% |
| Defensive Style: backward movement into guardG | 11 | 2.4% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 10 | 2.2% |
| Defensive Style: guard | 10 | 2.2% |
| Defensive Style: Wind Elbow | 9 | 2.0% |
| Offensive Style: backdash into Bunker Buster9P | 8 | 1.8% |
| Defensive Style: evade down into guardG | 7 | 1.5% |
| Offensive Style: backdash into Stop Middle4K | 7 | 1.5% |
| Offensive Style: forward movement into guardG | 7 | 1.5% |
| Defensive Style: Back Knuckle | 6 | 1.3% |
| Offensive Style: backward movement into guardG | 6 | 1.3% |
| Offensive Style: forward movement into forward dash | 6 | 1.3% |
208 further openings account for the other 315 rounds.
Counted from 110 of the 121 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 404–402 · 50.1%
- This season
- 97 matches · 44.3%
- Peak rank
- 27
First hit in 51.4% of 393 rounds. Won 47.5% of the rounds they struck first, 45.0% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 25.8% of rounds, against 11.8% in their other rounds.
- After winning a round: backs off first in 29.5% of rounds, against 12.0% after losing one.
- When behind: moves in first in 33.8% of rounds, against 17.2% when ahead or level.
| forward movement into guardG | 28 | 7.1% |
|---|---|---|
| backdash into Darkness Sword43K+G | 22 | 5.6% |
| Demon Dance9P+K into Demon's Tail9P+KK | 20 | 5.1% |
| Volcano Upper4P+K | 19 | 4.8% |
| Shouda46PP into Rising Back Spin Kick46PPK | 17 | 4.3% |
| High-Speed Jab46P into Flame Toe Kick46PK | 11 | 2.8% |
| guardG | 10 | 2.5% |
| Flame Toe Kick46PK into Inferno Savate46PKK | 8 | 2.0% |
| crouch dash forward into Volcano Upper4P+K | 8 | 2.0% |
| evade down into guardG | 8 | 2.0% |
| evade up | 8 | 2.0% |
| forward movement into forward dash | 8 | 2.0% |
| backdash into Demon's Tail9P+KK | 7 | 1.8% |
| backdash into Hammer Smash46P+K | 7 | 1.8% |
| Hammer Smash46P+K | 6 | 1.5% |
139 further openings account for the other 207 rounds.
Akira
- Career
- 88–67 · 56.8%
- This season
- 92 matches · 59.8%
- Peak rank
- 25
First hit in 54.5% of 369 rounds. Won 56.2% of the rounds they struck first, 53.6% of the rounds they were struck first.
Significant Tells
- In round 4 or later: moves in first in 36.6% of rounds, against 23.6% in their other rounds.
| Rimon Chouchu66P | 29 | 7.9% |
|---|---|---|
| forward movement into guardG | 21 | 5.7% |
| forward dash into Jouho Touken6P | 16 | 4.3% |
| forward movement into forward dash | 14 | 3.8% |
| crouch into Souka Housui3P+K | 12 | 3.2% |
| backward movement into guardG | 8 | 2.2% |
| evade up into Rimon Chouchu66P | 8 | 2.2% |
| guardG | 8 | 2.2% |
| evade up | 7 | 1.9% |
| guardG into Jouho Touken6P | 7 | 1.9% |
| backdash into Jouho Senshou46P | 6 | 1.6% |
| backward movement into backdash | 6 | 1.6% |
| forward movement into Jouho Touken6P | 6 | 1.6% |
| forward movement into throw escape | 6 | 1.6% |
| Jouho Senshou46P | 5 | 1.4% |
111 further openings account for the other 210 rounds.
Jacky
- Career
- 107–95 · 53.0%
- This season
- 76 matches · 50.0%
- Peak rank
- 26
First hit in 40.5% of 311 rounds. Won 46.8% of the rounds they struck first, 48.1% of the rounds they were struck first.
Significant Tells
- In round 2: moves in first in 27.6% of rounds, against 15.5% in their other rounds.
| Bil Jee6P+K | 14 | 4.4% |
|---|---|---|
| evade up | 13 | 4.1% |
| forward movement into guardG | 13 | 4.1% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 10 | 3.2% |
| guardG | 8 | 2.5% |
| Dash Hammer Kick66K | 7 | 2.2% |
| backdash into Spin Heel Sword4K+G | 7 | 2.2% |
| forward movement into forward dash | 7 | 2.2% |
| forward movement into punchP | 7 | 2.2% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 6 | 1.9% |
| crouch into Middle Kick~Jab3KP | 6 | 1.9% |
| evade down | 6 | 1.9% |
| evade down into Dash Hammer Kick66K | 6 | 1.9% |
| evade up into Dash Hammer Kick66K | 6 | 1.9% |
| backward movement into Middle Kick~Jab3KP | 5 | 1.6% |
143 further openings account for the other 194 rounds.
Sarah
- Career
- 106–81 · 56.7%
- This season
- 71 matches · 52.1%
- Peak rank
- 26
First hit in 55.0% of 289 rounds. Won 52.8% of the rounds they struck first, 44.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into guardG | 19 | 6.5% |
|---|---|---|
| forward movement into forward dash | 16 | 5.5% |
| guardG | 15 | 5.1% |
| backward movement into guardG | 13 | 4.5% |
| forward movement into punchP | 12 | 4.1% |
| backdash into Crescent Heel4K+G | 10 | 3.4% |
| backdash into Leg Slicer2K+G | 9 | 3.1% |
| evade up | 9 | 3.1% |
| Hide Side Kick (Deflect)P+K | 8 | 2.7% |
| Jackknife Kick3K into Jackknife Middle Kick3KK | 8 | 2.7% |
| backward movement into backdash | 7 | 2.4% |
| Long Snap Side Chop3P+K | 5 | 1.7% |
| crouch into Squat Straight2P | 5 | 1.7% |
| backdash into Dragon Smash Cannon1K | 4 | 1.4% |
| backdash into Jackknife Middle Kick3KK | 4 | 1.4% |
101 further openings account for the other 148 rounds.
Pai
- Career
- 42–21 · 66.7%
- This season
- 30 matches · 66.7%
- Peak rank
- 25
First hit in 54.8% of 126 rounds. Won 68.1% of the rounds they struck first, 47.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into guardG | 8 | 6.3% |
|---|---|---|
| Koutankyaku66K into Renkan Tanheki66KP | 7 | 5.6% |
| forward movement into punchP | 7 | 5.6% |
| Hi'en Tankyaku9K | 6 | 4.8% |
| guardG | 5 | 4.0% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 4 | 3.2% |
| backdash into Tenshin Oushoushou46P+K | 4 | 3.2% |
| backward movement into guardG | 4 | 3.2% |
| evade up | 4 | 3.2% |
| forward movement into forward dash | 3 | 2.4% |
| Hansenpu44K into Touku Kouhaikyaku44KK | 2 | 1.6% |
| Hi'en Tankyaku9K into forward dash | 2 | 1.6% |
| Tenshin Oushoushou46P+K | 2 | 1.6% |
| backward movement into Senchutai3K | 2 | 1.6% |
| crouch into Senchutai3K | 2 | 1.6% |
62 further openings account for the other 64 rounds.
Jeffry
- Career
- 192–169 · 53.2%
- This season
- 25 matches · 48.0%
- Peak rank
- 27
First hit in 56.3% of 103 rounds. Won 51.7% of the rounds they struck first, 40.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 9 | 8.7% |
|---|---|---|
| backdash into Megaton Knuckle43P+K | 8 | 7.7% |
| backward movement into guardG | 5 | 4.8% |
| forward movement into guardG | 5 | 4.8% |
| crouch into Low Knuckle2P | 4 | 3.9% |
| backdash into Double Hammer Down43P | 3 | 2.9% |
| backward movement into backdash | 3 | 2.9% |
| crouch into guardG | 3 | 2.9% |
| evade up | 3 | 2.9% |
| forward movement into Sunlit Body Upper3P+K | 3 | 2.9% |
| forward movement into forward dash | 3 | 2.9% |
| crouch dash back into Middle Hell Stab6P+K | 2 | 1.9% |
| crouch into Middle Hell Stab6P+K | 2 | 1.9% |
| forward dash into forward movement | 2 | 1.9% |
| forward movement into Double KnucklePP | 2 | 1.9% |
45 further openings account for the other 47 rounds.
Goh
- Career
- 78–71 · 52.4%
- This season
- 22 matches · 54.5%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| forward movement into guardG | 9 | 10.3% |
|---|---|---|
| forward movement into Tsurane ShoudaPP | 6 | 6.9% |
| forward movement into forward dash | 5 | 5.8% |
| forward movement into punchP | 5 | 5.8% |
| evade down | 4 | 4.6% |
| kickK | 4 | 4.6% |
| backward movement into backdash | 3 | 3.5% |
| backward movement into guardG | 3 | 3.5% |
| crouch into Sune'uchi2P | 3 | 3.5% |
| backward movement into punchP | 2 | 2.3% |
| evade down into Jibishou3P+K | 2 | 2.3% |
| evade down into Soukyu46P | 2 | 2.3% |
| forward movement into Kurogane Kudaki66P | 2 | 2.3% |
| Hiji'ate6P | 1 | 1.1% |
| Kokuryusatsu Ni46P+KP into Kokuryusatsu Ni~Tsukami46P+KPP+G | 1 | 1.1% |
35 further openings account for the other 35 rounds.
Aoi
- Career
- 195–145 · 57.4%
- This season
- 16 matches · 62.5%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Ouda6P+K into Oushu Hiji'ate6P+KP | 7 | 10.1% |
|---|---|---|
| Sou'unha66K | 5 | 7.2% |
| Sou'unha66K into Raijinha6K | 5 | 7.2% |
| forward movement into Nirentotsu OuchuPPP | 4 | 5.8% |
| crouch into down-back kick1K | 3 | 4.3% |
| guardG into Koromoguruma66P | 3 | 4.3% |
| Sanseigan66P+K into Ouka66P+KP | 2 | 2.9% |
| backward movement into guardG | 2 | 2.9% |
| crouch into Maegeri3K | 2 | 2.9% |
| evade down into guardG | 2 | 2.9% |
| forward movement into punchP | 2 | 2.9% |
| guardG | 2 | 2.9% |
| Jousei Ryusenshou214P+K | 1 | 1.4% |
| Koromoguruma66P | 1 | 1.4% |
| Maegeri3K | 1 | 1.4% |
27 further openings account for the other 27 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (72 here; about 3.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Wolf: 7 of 14 tests hold up
- Lau: 4 of 14 tests hold up
- Vanessa: 3 of 8 tests hold up
- El Blaze: 3 of 14 tests hold up
- Akira: 1 of 14 tests hold up
- Jacky: 1 of 8 tests hold up
- Sarah: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Aoi: not tested (too few rounds)
