VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

natadekoko

  • Wolf
  • Pai
  • Brad
  • Lau
Career matches216
Career win rate87.5%
Round win rate73.6%
Peak rank32
Distinct opponents49
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1581 #1,474 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira321741532187.9%
Wolf273532391.4%
Pai1653260.0%
Brad26110100.0%
Lau11010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky1714382.3%+0.2
Vanessa1412285.7%+3.9
Pai87187.5%+3.0
Kage770100.0%+18.6
Shun73442.9%-46.2
Lau65183.3%-0.2
Sarah660100.0%+16.3
Taka64266.7%-22.0
Akira54180.0%+8.6
Aoi440100.0%+17.8
Jean440100.0%+15.4
Lei Fei43175.0%-7.7
Brad32166.7%-11.3
Jeffry220100.0%+22.4
Lion21150.0%-20.9
Dural110100.0%+14.5
Goh110100.0%+18.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle1410471.4%-11.9
Low Fence129375.0%-9.3
Open1211191.7%+13.3
Full Fence1110190.9%+6.6
Breakable Half Fence96366.7%-21.5
Full Fence and Open97277.8%-7.7
Half Fence97277.8%+2.3
Breakable Full Fence770100.0%+19.7
Octagon660100.0%+18.4
Single Wall54180.0%-3.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5682.1%82.2%-0.1
No walls2982.8%81.8%+0.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

-2.2°c (Rank 11)880100.0%
カミナリおやじ (Rank 29)64266.7%
neo (Rank 14)42250.0%
ps-splitsecond (Rank 30)440100.0%
datemegane (Rank 16)330100.0%
naotyu-3 (Rank 28)32166.7%
べびべび3 (Rank 1)330100.0%
ゆうな (Rank 3)32166.7%
ノブ (Rank 4)32166.7%
ミト (Rank 30)330100.0%
E-BB1 (Rank 26)21150.0%
PKG (Rank 23)220100.0%
Rayscott (Rank 21)220100.0%
coo (Rank 12)220100.0%
d2aisuke (Rank 31)2020.0%
geche7stars (Rank 35)2020.0%
hayate (Rank 27)220100.0%
laga1007 (Rank 26)220100.0%
new_cult33 (Rank 28)220100.0%
ontama_kagaho (Rank 19)21150.0%
きてぃ226 (Rank 5)220100.0%
たかしし (Rank 25)21150.0%
まんだりん (Rank 5)220100.0%
みけした (Rank 11)220100.0%
ルビーロマン葵 (Rank 31)220100.0%

Most played opponents, most recent first

geche7stars (Rank 35)2026/05/112020.0%
E-BB1 (Rank 26)2026/05/1121150.0%
hayate (Rank 27)2026/05/11220100.0%
laga1007 (Rank 26)2026/05/11220100.0%
ミト (Rank 30)2026/04/18330100.0%
ps-splitsecond (Rank 30)2026/04/18440100.0%
d2aisuke (Rank 31)2026/04/182020.0%
カミナリおやじ (Rank 29)2026/04/1864266.7%
naotyu-3 (Rank 28)2026/04/1832166.7%
たかしし (Rank 25)2026/04/0421150.0%
ルビーロマン葵 (Rank 31)2026/04/03220100.0%
new_cult33 (Rank 28)2026/04/03220100.0%
datemegane (Rank 16)2026/03/30330100.0%
neo (Rank 14)2026/03/3042250.0%
PKG (Rank 23)2026/03/30220100.0%
Rayscott (Rank 21)2026/03/30220100.0%
ontama_kagaho (Rank 19)2026/03/3021150.0%
みけした (Rank 11)2026/03/28220100.0%
coo (Rank 12)2026/03/28220100.0%
-2.2°c (Rank 11)2026/03/28880100.0%
きてぃ226 (Rank 5)2026/03/28220100.0%
まんだりん (Rank 5)2026/03/28220100.0%
ゆうな (Rank 3)2026/03/2832166.7%
べびべび3 (Rank 1)2026/03/28330100.0%
ノブ (Rank 4)2026/03/2832166.7%

Round openings

Every character

Rimon Chouchu66P257.2%
crouch dash forward into Jouho Touken6P174.9%
backdash into evade up164.6%
crouch dash forward into guardG123.5%
backdash into evade down92.6%
crouch dash forward into Rimon Chouchu66P92.6%
crouch dash forward into forward dash92.6%
forward dash into Jouho Touken6P92.6%
no input92.6%
crouch dash forward into evade down82.3%
crouch into Arrow Knuckle3P82.3%
forward dash into Yakuho Chouchu666P82.3%
forward dash into evade down82.3%
backdash into Jouho Touken6P61.7%
forward dash into Rimon Chouchu66P61.7%

105 further openings account for the other 189 rounds.

Akira

Career
153–21 · 87.9%
This season
71 matches · 85.9%
Peak rank
32

First hit in 51.4% of 253 rounds. Won 81.5% of the rounds they struck first, 69.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P259.8%
crouch dash forward into Jouho Touken6P176.7%
backdash into evade up145.5%
crouch dash forward into guardG114.3%
crouch dash forward into Rimon Chouchu66P93.5%
crouch dash forward into forward dash93.5%
forward dash into Jouho Touken6P93.5%
backdash into evade down83.1%
crouch dash forward into evade down83.1%
forward dash into Yakuho Chouchu666P83.1%
forward dash into evade down72.8%
no input72.8%
backdash into Jouho Touken6P62.4%
forward dash into Rimon Chouchu66P62.4%
Jouho Touken6P52.0%

61 further openings account for the other 106 rounds.

Wolf

Career
32–3 · 91.4%
This season
18 matches · 83.3%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Arrow Knuckle3P813.1%
Arrow Knuckle3P58.2%
Arrow Knuckle3P into guardG58.2%
Arrow Knuckle3P into crouch dash forward46.6%
crouch into down-back kick1K34.9%
forward dash into evade up34.9%
Low Drop Kick62K into kickK23.3%
Low Hammer2P23.3%
backdash into Low Drop Kick62K23.3%
crouch into Low Hammer2P23.3%
crouch into guardG23.3%
guardG23.3%
Low Drop Kick62K11.6%
backdash11.6%
backdash into Body Blow6P11.6%

18 further openings account for the other 18 rounds.

Pai

Career
3–2 · 60.0%
This season
5 matches · 40.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into RenkentaiPK315.8%
crouch into Senchutai3K210.5%
Enbu Renkyaku6K+G15.3%
Ensei Haikyaku4K15.3%
Enshi Soushou66P into Hien Dantai66PK15.3%
RenshouPP into RaigekishouPPP15.3%
Senchuken6P15.3%
crouch dash forward into Ensei KatanhekiP+K15.3%
evade down into guardG15.3%
forward dash into evade down15.3%
forward movement into Renkan TenshinkyakuPPPK15.3%
forward movement into punchP15.3%
kickK15.3%
no input15.3%
up kick+guard8K+G into evade up15.3%

1 further openings account for the other 1 rounds.

Brad

Career
1–0 · 100.0%
This season
2 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Destruction Body3P+K into Dtee Sawk Lang3P+KP112.5%
Middle Spin Kick66K into Ten Kao6K112.5%
Sit Jab2P into forward dash112.5%
backdash into Jackal Straight46P+K112.5%
backdash into Jaguar Tail2K+G112.5%
backdash into Stop Kick4K112.5%
backdash into Turn Savate44K112.5%
backdash into evade up112.5%

Lau

Career
0–1 · 0.0%
This season
1 matches · 100.0%
Peak rank
1

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chugeki6P240.0%
Fukko Kensou1P120.0%
forward dash into evade up120.0%
guardG120.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Akira: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Lau: not tested (too few rounds)