VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Sarah

WSY_Kish

  • Goh
  • Jean
  • Lei Fei
Career matches135
Career win rate82.2%
Round win rate67.5%
Peak rank25
Distinct opponents15
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1378 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah2592771583.7%
Goh132619773.1%
Jean111615193.8%
Lei Fei61010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

240 of 240 rounds counted

6.0 inputs a second (362 a minute) this season. Faster than 19% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah5.9356149
Goh6.237162
Jean6.338022
Lei Fei5.63357

By opponent's character

Lei Fei6.237355
Sarah5.935656
Brad5.734047
Akira6.639834
Goh5.935620
El Blaze5.93529
Jeffry5.63357
Pai5.93558
Lion6.33794

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lei Fei1413192.9%+8.9
Sarah1410471.4%-6.5
Brad129375.0%-13.2
Akira10100100.0%+21.3
Goh54180.0%-5.9
El Blaze330100.0%+20.4
Jeffry2020.0%-13.6
Pai2020.0%-59.6
Lion110100.0%+33.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence129375.0%-6.7
Low Fence97277.8%+6.1
Octagon990100.0%+18.9
Breakable Full Fence880100.0%+17.9
Open84450.0%-16.1
Breakable Half Fence54180.0%-13.4
Full Fence and Open43175.0%+1.3
Half Fence330100.0%+17.2
Single Wall21150.0%-28.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3789.2%84.0%+5.2
No walls1963.2%69.5%-6.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Ramenion (Rank 11)1413192.9%
thedriver (Rank 21)129375.0%
ZEROXP7 (Rank 16)660100.0%
MugenTako (Rank 28)52340.0%
Havik (Rank 11)440100.0%
SlothySeconds (Rank 11)440100.0%
DDRMONKEY (Rank 24)32166.7%
Raionbomber75 (Rank 7)330100.0%
F.C.J. (Rank 19)220100.0%
Golgo13 (Rank 6)220100.0%
SWAT1107 (Rank 28)2020.0%
SugarBear (Rank 36)2020.0%
stephentylermager (Rank 24)21150.0%
Bueno (Rank 20)110100.0%
Dice (Rank 26)110100.0%

Most played opponents, most recent first

MugenTako (Rank 28)2026/07/0452340.0%
thedriver (Rank 21)2026/07/04129375.0%
Bueno (Rank 20)2026/07/04110100.0%
SWAT1107 (Rank 28)2026/07/042020.0%
stephentylermager (Rank 24)2026/07/0421150.0%
DDRMONKEY (Rank 24)2026/07/0432166.7%
Dice (Rank 26)2026/07/04110100.0%
F.C.J. (Rank 19)2026/06/30220100.0%
ZEROXP7 (Rank 16)2026/06/30660100.0%
SugarBear (Rank 36)2026/06/302020.0%
Ramenion (Rank 11)2026/06/291413192.9%
Havik (Rank 11)2026/06/27440100.0%
Golgo13 (Rank 6)2026/06/27220100.0%
SlothySeconds (Rank 11)2026/06/24440100.0%
Raionbomber75 (Rank 7)2026/06/24330100.0%

Round openings

Every character

backdash into Crescent Heel4K+G3213.3%
punchP114.6%
backdash into Stiletto66K93.8%
Stiletto66K83.3%
Hide Side Kick (Deflect)P+K62.5%
backdash into Full Spin Heel Kick9K62.5%
backdash into Karura4P+K52.1%
backdash into evade down52.1%
Garyu66K41.7%
Rising Elbow6P41.7%
Rising Elbow6P into Elbow Side Chop6PP41.7%
Wind Knuckle6P+KP into Storm Combination6P+KPK41.7%
evade down into Soukyu46P41.7%
no input41.7%
Leg Slicer2K+G31.2%

94 further openings account for the other 131 rounds.

Sarah

Career
77–15 · 83.7%
This season
38 matches · 76.3%
Peak rank
25

First hit in 46.3% of 147 rounds. Won 61.8% of the rounds they struck first, 67.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Crescent Heel4K+G3221.5%
backdash into Stiletto66K96.0%
Stiletto66K85.4%
punchP85.4%
Hide Side Kick (Deflect)P+K64.0%
backdash into Full Spin Heel Kick9K64.0%
Rising Elbow6P42.7%
Rising Elbow6P into Elbow Side Chop6PP42.7%
Wind Knuckle6P+KP into Storm Combination6P+KPK42.7%
no input42.7%
Leg Slicer2K+G32.0%
crouch dash back32.0%
crouch dash forward into Leg Slicer2K+G32.0%
kickK into punchP32.0%
Back Knuckle Turn44P21.3%

42 further openings account for the other 50 rounds.

Goh

Career
19–7 · 73.1%
This season
16 matches · 87.5%
Peak rank
13

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K58.1%
Garyu66K46.5%
backdash into evade down46.5%
evade down into Soukyu46P46.5%
evade down into Kirin33P34.8%
Fudousatsu Arata66P+K23.2%
Kurogane Kudaki66P23.2%
backdash into Garyu66K23.2%
backdash into Soukyu46P23.2%
backward movement into Hiji'ate6P23.2%
evade down into Kurogane Kudaki66P23.2%
evade up23.2%
evade up into Garyu66K23.2%
punchP into Tsurane ShoudaPP23.2%
Hiji'ate6P11.6%

23 further openings account for the other 23 rounds.

Jean

Career
15–1 · 93.8%
This season
7 matches · 100.0%
Peak rank
11

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Nozuchi1P+K313.6%
backdash into Oihiji4P+K313.6%
punchP313.6%
Ryoutezuki66P+K29.1%
evade up into Tate'enpi33P29.1%
Hangetsu NirenzukiP+K14.5%
KounirenPP into Nishin KakegeriPPK14.5%
Nozuchi1P+K14.5%
Nukitesashi6P+K14.5%
backdash into Kake'uchi~Maekeri'age46PK14.5%
crouch dash forward into Agezuki3P+K14.5%
evade down into Oiseikenzuki (Deflect)236P+K14.5%
evade up into Agezuki3P+K14.5%
punchP into backdash14.5%

Lei Fei

Career
0–1 · 0.0%
This season
2 matches · 0.0%
Peak rank
6

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chutenhou3P into punch+kick+guardP+K+G114.3%
Saitoukyaku1K+G114.3%
backdash into Chinheki4P+K114.3%
backdash into Kaisei Tento1P+K114.3%
backdash into Souyokugeki46P114.3%
backdash into offensive move114.3%
punchP into throwP+G114.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Sarah: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)