VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Pai

EJ20-_-BE5

  • Lion
Career matches455
Career win rate57.1%
Round win rate55.8%
Peak rank24
Distinct opponents39
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1331 #3,001 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai2432417215253.1%
Lion24131884367.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

394 of 394 rounds counted

6.4 inputs a second (384 a minute) this season. Faster than 28% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai6.4384252
Lion6.4382142

By opponent's character

Jean6.136761
Akira6.639448
Kage6.639754
Brad6.438433
Sarah6.337832
Shun6.438230
Goh6.337927
Lion6.639823
Jacky6.740012
Jeffry6.136411
Aoi6.337913
Eileen6.438612
Pai6.136712
Wolf6.539113
El Blaze6.43838
Lau6.43825

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jean169756.2%-4.2
Akira1311284.6%+30.1
Kage1310376.9%+5.6
Brad93633.3%-40.8
Sarah84450.0%-6.4
Shun84450.0%-20.6
Goh76185.7%+10.8
Lion74357.1%-2.3
Jacky42250.0%-11.9
Jeffry440100.0%+50.5
Aoi3030.0%-32.9
Eileen330100.0%+24.0
Pai31233.3%+1.9
Wolf31233.3%-1.3
El Blaze21150.0%+0.4
Lau21150.0%+3.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall1710758.8%+1.0
Full Fence145935.7%-24.1
Open137653.9%-8.4
Half Fence128466.7%+15.8
Breakable Half Fence117463.6%+5.9
Rectangle86275.0%+9.8
Breakable Full Fence53260.0%+7.2
Full Fence and Open54180.0%-0.7
Low Fence54180.0%+16.9
Octagon330100.0%+24.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5360.4%58.3%+2.1
No walls3560.0%60.0%-0.0

Walls against open: +2.1 points (95% range -17.5 to +21.7), p 0.832 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

HaseMasa (Rank 27)2026/10/1621150.0%
aona (Rank 30)2026/10/164040.0%
iiv272 (Rank 35)2026/10/1631233.3%
r1s1d8 (Rank 27)2026/10/16220100.0%
弱者 (Rank 25)2026/10/1531233.3%
gnarapum (Rank 21)2026/10/15220100.0%
dalmax72 (Rank 21)2026/10/15117463.6%
胃弱 (Rank 25)2026/10/1531233.3%
akki (Rank 21)2026/10/1532166.7%
みらめたる (Rank 22)2026/10/1421150.0%
TE+_ssAmm (Rank 22)2026/10/1453260.0%
moomoolien (Rank 16)2026/10/1498188.9%
茗荷【みょうが】 (Rank 24)2026/10/14220100.0%
shizuhachan (Rank 18)2026/10/13128466.7%
kimxxxtt (Rank 22)2026/10/1232166.7%
たらお (Rank 17)2026/10/124040.0%
黒りゅう/んゆ (Rank 16)2026/10/12220100.0%
hatoman[otoware] (Rank 28)2026/10/1231233.3%
minato (Rank 21)2026/10/12220100.0%
チーム拓る ばくだん (Rank 23)2026/10/1121150.0%
1963年生まれの爺さん (Rank 11)2026/10/10440100.0%
jackgnhang (Rank 28)2026/10/102020.0%
niku (Rank 9)2026/10/09220100.0%
calmknight[냠냠] (Rank 31)2026/10/09220100.0%
はげまん (Rank 26)2026/10/092020.0%