VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Akira

Deathdeliverer

Career matches322
Career win rate73.9%
Round win rate53.7%
Peak rank34
Distinct opponents4
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira343222388473.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Kage54180.0%+31.4
El Blaze31233.3%-27.7
Lau110100.0%+63.7
Shun1010.0%-86.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence31233.3%-27.7
Low Fence32166.7%-3.0
Single Wall32166.7%+3.4
Octagon110100.0%+63.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls450.0%50.2%-0.2
No walls666.7%66.5%+0.1

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

evoyd (Rank 34)54180.0%
daRockReaper (Rank 37)31233.3%
CMoney012 (Rank 39)110100.0%
park35 (Rank 30)1010.0%

Most played opponents, most recent first

park35 (Rank 30)2026/09/191010.0%
CMoney012 (Rank 39)2026/09/19110100.0%
evoyd (Rank 34)2026/09/1954180.0%
daRockReaper (Rank 37)2026/05/1931233.3%

Round openings

Akira

crouch into Fukko3K+GP+K49.8%
no input49.8%
evade up into Senzankou66P+K37.3%
guardG into throwP+G37.3%
Chouyoushu1P into forward movement24.9%
Chouyoushu1P into guardG24.9%
backdash into Chouyoushu1P24.9%
backdash into Koboku214P24.9%
forward dash24.9%
throwP+G24.9%
Rimon Chouchu66P into Jouho Touken6P12.4%
backdash12.4%
backdash into backward movement12.4%
backdash into evade down12.4%
crouch into Satei3K+G12.4%

10 further openings account for the other 10 rounds.