VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

uecho

Career matches3,266
Career win rate53.9%
Round win rate48.8%
Peak rank36
Distinct opponents139
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh361,74593780853.7%
Akira3199451747752.0%
Jeffry52730622158.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky66214531.8%-15.2
Akira36181850.0%-2.7
Lion35181751.4%+9.7
Pai30191163.3%+12.8
Wolf30121840.0%-7.3
Shun26131350.0%+1.8
El Blaze2415962.5%+12.3
Kage23111247.8%+8.0
Lau2091145.0%-7.9
Vanessa2071335.0%-10.9
Jean1815383.3%+33.9
Sarah1751229.4%-19.6
Goh169756.2%+6.2
Lei Fei159660.0%+6.7
Jeffry126650.0%-12.2
Taka125741.7%-0.8
Brad95455.6%+1.0
Dural85362.5%+16.3
Aoi62433.3%-15.5
Eileen21150.0%-6.0

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence61283345.9%-2.4
Low Fence56312555.4%+5.3
Full Fence55253045.5%-0.0
Half Fence40182245.0%-6.4
Open40202050.0%+4.9
Rectangle39231659.0%+12.0
Octagon36152141.7%-6.1
Breakable Full Fence34102429.4%-19.7
Single Wall2719870.4%+19.5
Full Fence and Open1910952.6%+4.0

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls26544.9%47.7%-2.8
No walls12356.9%49.4%+7.5

Walls against open: -10.4 points (95% range -20.9 to +0.1), p 0.052 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

icepiccck (Rank 35)2026/09/1453260.0%
BigBoin (Rank 33)2026/09/1474357.1%
寿司眼鉄 (Rank 38)2026/09/14113827.3%
オムレツハンター© (Rank 34)2026/09/1374357.1%
都筑まもる君 (Rank 34)2026/09/1083537.5%
zakisan (Rank 37)2026/08/23112918.2%
Umemon2026 (Rank 36)2026/08/231751229.4%
LEO (Rank 36)2026/08/2353260.0%
かえる (Rank 38)2026/08/2351420.0%
テクノモデル (Rank 33)2026/08/231441028.6%
BONZE_ADVENTURE (Rank 33)2026/08/2364266.7%
漂泊の民回線ジプシー (Rank 37)2026/08/2363350.0%
たたみん♪ (Rank 37)2026/08/2262433.3%
使われジュニア。 (Rank 36)2026/08/2252340.0%
HB (Rank 30)2026/08/021110190.9%
どっせ参謀 (Rank 36)2026/06/2652340.0%
みんみんさん (Rank 35)2026/06/20125741.7%
えなお (Rank 34)2026/06/0985362.5%
マーウォ (Rank 34)2026/06/07103730.0%
striker0123 (Rank 27)2026/06/0764266.7%
ジョイソル (Rank 32)2026/06/0754180.0%
∈挙動不審∋ (Rank 34)2026/05/2863350.0%
滝太郎(Takitarou) (Rank 32)2026/05/2843175.0%
ダンプよっし~改 (Rank 37)2026/05/0951420.0%
aona (Rank 33)2026/04/2042250.0%

Round openings

Every character

backdash into Kyousengeri46K23513.6%
crouch into Sune'uchi2P21212.2%
backdash into Karura4P+K1297.5%
backdash into Soukyu46P885.1%
Kokuryusatsu Ni46P+KP into Kokuryusatsu Ni~Tsukami46P+KPP+G764.4%
Kokuryusatsu Ni46P+KP into Kokuryusatsu Todome46P+KPP724.2%
throwP+G633.6%
backdash into backward movement462.7%
backdash into guardG462.7%
backdash into Sune Kudaki43P442.5%
backdash into Kokuryusatsu Todome46P+KPP392.2%
backdash into Aragami4K331.9%
forward dash into throwP+G311.8%
Soukyu46P into punchP281.6%
Soukyu46P261.5%

146 further openings account for the other 562 rounds.

Goh

backdash into Kyousengeri46K23513.9%
crouch into Sune'uchi2P21212.6%
backdash into Karura4P+K1297.7%
backdash into Soukyu46P885.2%
Kokuryusatsu Ni46P+KP into Kokuryusatsu Ni~Tsukami46P+KPP+G764.5%
Kokuryusatsu Ni46P+KP into Kokuryusatsu Todome46P+KPP724.3%
throwP+G633.7%
backdash into guardG452.7%
backdash into Sune Kudaki43P442.6%
backdash into backward movement422.5%
backdash into Kokuryusatsu Todome46P+KPP392.3%
backdash into Aragami4K332.0%
forward dash into throwP+G301.8%
Soukyu46P into punchP281.7%
Soukyu46P261.5%

125 further openings account for the other 522 rounds.

Akira

backdash into Chouzan Housui46P+K715.2%
backdash into backward movement48.7%
crouch into Housui2P48.7%
crouch dash back into Koboku214P36.5%
Rimon Chouchu66P into Hachimon KaidaPP24.3%
Rimon Chouchu66P into Jouho Touken6P24.3%
Rimon Chouchu66P into punchP24.3%
Senzankou66P+K into throwP+G24.3%
evade down into Souka Housui3P+K24.3%
Chouyoushu1P12.2%
Chouzan Housui46P+K12.2%
Housui2P12.2%
Senzankou66P+K12.2%
backdash into Souka Housui3P+K12.2%
backdash into back punch+kick4P+K12.2%

12 further openings account for the other 12 rounds.