VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

REDdog.狂犬

  • Brad
  • Kage
  • Jeffry
  • Lau
  • Vanessa
  • Akira
  • Taka
  • El Blaze
  • Pai
  • Sarah
  • Shun
  • Goh
  • Jean
  • Wolf
Career matches14,958
Career win rate52.8%
Round win rate49.7%
Peak rank34
Distinct opponents414
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1672 #935 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion342,9261,5021,42451.3%
Lau332,4041,2441,16051.8%
Brad341,84096187952.2%
Vanessa341,66090076054.2%
Kage331,26264761551.3%
El Blaze321,25464560951.4%
Taka3282846636256.3%
Jeffry3350927823154.6%
Pai3047326820556.7%
Sarah2939520618952.1%
Goh2937420417054.5%
Akira3037219317951.9%
Shun3029216512756.5%
Dural—25415410060.6%
Jean2662293346.8%
Jacky—30151550.0%
Wolf272315865.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,484 of 6,223 rounds counted

7.2 inputs a second (433 a minute) this season. Faster than 52% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad7.04181,087
Kage7.04221,351
Lion7.7460934
Jeffry6.8407571
Lau7.6454494
Vanessa7.2432358
Akira8.1488189
Taka7.3436130
El Blaze7.6456107
Pai7.142490
Sarah6.941689
Shun7.142637
Goh7.142824
Jean7.243019
Wolf6.74024

By opponent's character

Akira7.5447928
Wolf7.1426542
Jeffry7.1424484
Jacky7.3441539
Sarah7.1428308
Lau7.2432292
Lion7.4445267
Jean7.3438262
Goh7.0419268
Shun7.4446187
Vanessa7.0423210
Kage6.9416179
El Blaze7.1425200
Pai7.3438191
Lei Fei7.2433172
Brad6.7403181
Aoi7.243595
Dural7.142867
Taka7.042170
Eileen6.840842

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira25611713945.7%-3.4
Wolf158788049.4%-1.1
Jeffry146638343.1%-5.3
Jacky145677846.2%-1.6
Sarah84463854.8%+3.6
Lau78443456.4%+5.0
Lion75482764.0%+11.9
Jean74294539.2%-11.2
Goh73373650.7%-0.4
Shun57391868.4%+17.2
Vanessa57253243.9%-2.5
Kage54322259.3%+9.9
El Blaze51252649.0%-4.0
Pai49292059.2%+6.8
Lei Fei48183037.5%-10.6
Brad47232448.9%-3.0
Aoi27171063.0%+6.8
Dural1811761.1%+13.3
Taka1871138.9%-8.5
Eileen127558.3%+0.8

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence21511110451.6%+1.7
Half Fence150816954.0%+6.0
Open148796953.4%+4.5
Full Fence146796754.1%+5.8
Breakable Half Fence143746951.8%+0.6
Breakable Full Fence140637745.0%-7.7
Rectangle139677248.2%-0.9
Octagon136558140.4%-9.3
Single Wall132597344.7%-5.0
Full Fence and Open81443754.3%+4.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls85449.1%49.8%-0.7
No walls49550.3%49.7%+0.6

Walls against open: -1.3 points (95% range -7.2 to +4.6), p 0.662 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

MaBoy (Rank 34)2026/10/1837211656.8%
のみ (Rank 33)2026/10/181511473.3%
VLW_PS (Rank 36)2026/10/189090.0%
ヘニオ (Rank 35)2026/10/15104640.0%
simusimu500 (Rank 31)2026/10/1292722.2%
jiwoonpk (Rank 33)2026/10/12139469.2%
もっこり (Rank 36)2026/10/11135838.5%
hsat0310 (Rank 35)2026/10/0622111150.0%
ワクワク (Rank 33)2026/10/06106460.0%
やまだ.com (Rank 36)2026/10/02105550.0%
zaduhkj (Rank 35)2026/09/232361726.1%
タイヨウ (Rank 31)2026/09/22139469.2%
tamaneen (Rank 33)2026/09/22178947.1%
★闘将拉麵男★ (Rank 36)2026/09/181551033.3%
JKSTW(SEGAWORLD大亞店) (Rank 33)2026/09/1841212051.2%
MELTBUTTER (Rank 32)2026/09/141614287.5%
ps-splitsecond (Rank 32)2026/09/1331151648.4%
NORESPECT (Rank 35)2026/09/1246172937.0%
Bird-Tat (Rank 32)2026/09/12104640.0%
ぬっき~@ (Rank 36)2026/09/11157846.7%
RAINBOWUNK (Rank 36)2026/09/03113827.3%
Koutei (Rank 31)2026/08/04104640.0%
hibiki1030 (Rank 33)2026/08/04106460.0%
BigBoin (Rank 32)2026/07/232181338.1%
Gravastar (Rank 31)2026/07/14100100.0%

Round openings

Every character

backdash into evade down3856.6%
Elbow Hook6P3566.1%
Middle Spin Kick66K2163.7%
Ryu'eikyaku66K1823.1%
Hiji'uchi6P1753.0%
Banchu6P1502.6%
Elbow Butt6P1342.3%
Chugeki6P1282.2%
evade up into crouch dash forward1222.1%
Juchou Senshou8P+K1031.8%
punchP891.5%
forward dash into guardG801.4%
backdash into evade up671.1%
punchP into Jab~High Kick661.1%
Fukko Kensou1P641.1%

795 further openings account for the other 3,549 rounds.

Counted from 1,437 of the 1,527 matches played. The rest were not pulled for openings.

Brad

Career
961–879 · 52.2%
This season
407 matches · 52.3%
Peak rank
34

First hit in 55.1% of 1,642 rounds. Won 55.0% of the rounds they struck first, 47.0% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 79.1% of rounds, against 65.6% in their other rounds.
  • Against Akira: evades first in 8.8% of rounds, against 2.5% against everyone else.
  • After opening the round before by moving in: moves in first in 14.3% of rounds, against 5.2% after anything else.
  • After winning a round: attacks straight away in 70.1% of rounds, against 60.8% after losing one.
  • When behind: evades first in 6.4% of rounds, against 2.1% when ahead or level.
  • In round 1: opens with “66K Middle Spin Kick” in 26.3% of rounds, against 8.7% in their other rounds.
  • Against Shun: opens with “6P Elbow Hook” in 53.2% of rounds, against 20.5% against everyone else.
  • After opening the round before with “6P Elbow Hook”: opens with “6P Elbow Hook” in 36.5% of rounds, against 18.6% after anything else.
  • After losing a round: opens with “66K Middle Spin Kick” in 13.3% of rounds, against 4.4% after winning one.
  • When behind: opens with “66K Middle Spin Kick” in 12.7% of rounds, against 6.2% when ahead or level.

How is this tested?

Elbow Hook6P35621.4%
Middle Spin Kick66K21613.0%
backdash into evade down824.9%
punchP into Jab~High KickPK653.9%
punchP into Jab StraightPP633.8%
Jab StraightPP into Combination LowPPK452.7%
Sharp Shoot1P392.3%
Elbow Hook6P into crouch dash forward332.0%
punchP291.7%
punchP into forward movement291.7%
backdash into Sharp Shoot1P281.7%
evade up into crouch dash forward271.6%
backdash into Stop Kick4K261.6%
Sway Back4P+K+G into Mighty Knee UpperK251.5%
Ducking6P+K+G into Crush Knee KickK+G211.3%

167 further openings account for the other 580 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira20–28 · 42%13–12 · 52%too few to test
Jeffry11–5 · 69%12–10 · 55%too few to test
Wolf7–12 · 37%9–5 · 64%too few to test
Jacky6–10 · 38%2–2 · 50%too few to test
Kage6–5 · 55%7–2 · 78%too few to test
Vanessa6–3 · 67%6–4 · 60%too few to test
Lion8–3 · 73%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
647–615 · 51.3%
This season
354 matches · 45.2%
Peak rank
33

First hit in 55.2% of 1,191 rounds. Won 49.5% of the rounds they struck first, 46.4% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 65.8% of rounds, against 42.9% in their other rounds.
  • Against Akira: evades first in 17.1% of rounds, against 7.1% against everyone else.
  • After opening the round before by evading: evades first in 25.9% of rounds, against 7.6% after anything else.
  • In round 1: opens with “66K Ryu'eikyaku” in 24.7% of rounds, against 12.0% in their other rounds.
  • Against Jean: opens with “evade up into crouch dash forward” in 11.1% of rounds, against 2.9% against everyone else.
  • After opening the round before with “6P Hiji'uchi”: opens with “6P Hiji'uchi” in 26.1% of rounds, against 13.9% after anything else.

How is this tested?

Ryu'eikyaku66K18215.2%
Hiji'uchi6P17514.6%
backdash into evade down1199.9%
evade up into crouch dash forward423.5%
backdash into Rasen4P403.3%
backdash into guardG332.8%
ResshouPP into SandangekiPPP292.4%
Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G242.0%
Rasen4P231.9%
Hiji'uchi6P into crouch dash forward221.8%
crouch dash back into guardG221.8%
backdash into Nakageri3K201.7%
punchP into ResshouPP191.6%
punchP161.3%
backdash into Hagakure-ryu In Raijingeki46P+K141.2%

144 further openings account for the other 421 rounds.

Counted from 295 of the 354 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira14–13 · 52%12–9 · 57%too few to test
Wolf4–7 · 36%6–9 · 40%too few to test
Jacky4–8 · 33%5–7 · 42%too few to test
Jean7–14 · 33%1–0 · 100%too few to test
Jeffry3–5 · 38%2–9 · 18%too few to test
Goh8–8 · 50%2–1 · 67%too few to test
Sarah7–5 · 58%2–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

59 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lion

Career
1,502–1,424 · 51.3%
This season
240 matches · 50.4%
Peak rank
34

First hit in 53.5% of 844 rounds. Won 51.5% of the rounds they struck first, 44.9% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 70.3% of rounds, against 53.8% in their other rounds.
  • Against Shun: moves in first in 25.8% of rounds, against 8.8% against everyone else.
  • After opening the round before by moving in: moves in first in 30.4% of rounds, against 10.4% after anything else.
  • In round 1: opens with “8P+K Juchou Senshou” in 23.4% of rounds, against 8.3% in their other rounds.
  • Against Jacky: opens with “6P Banchu” in 31.5% of rounds, against 15.8% against everyone else.

How is this tested?

Banchu6P15017.5%
Juchou Senshou8P+K10312.0%
Shicchi Soutai3K+G576.7%
backward movement into forward punch+kick6P+K516.0%
backdash into Shicchi Soutai3K+G384.4%
punchP into Koushu RensuiPP333.9%
punchP323.7%
forward dash into guardG313.6%
backdash into evade down283.3%
backdash into Touku Rigou Bantaitetsu46K+G252.9%
Banchu6P into crouch dash forward202.3%
Ukoushin46P+K into Senkyutai1K151.8%
evade up into crouch dash forward141.6%
crouch dash forward into guardG121.4%
punchP into Souji SenpuP+K121.4%

105 further openings account for the other 235 rounds.

Counted from 209 of the 240 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–16 · 36%5–7 · 42%too few to test
Jacky10–8 · 56%0–5 · 0%too few to test
Wolf5–10 · 33%4–4 · 50%too few to test
Jeffry2–4 · 33%7–8 · 47%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

31 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
278–231 · 54.6%
This season
140 matches · 53.6%
Peak rank
33

First hit in 59.3% of 570 rounds. Won 56.2% of the rounds they struck first, 39.7% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 42.4% of rounds, against 26.0% in their other rounds.
  • Against Akira: evades first in 25.5% of rounds, against 3.8% against everyone else.
  • In round 1: opens with “66P Dash Elbow” in 13.6% of rounds, against 3.2% in their other rounds.
  • Against Lau: opens with “backdash into evade down” in 18.4% of rounds, against 6.5% against everyone else.

How is this tested?

Elbow Butt6P13423.5%
backdash into evade down437.5%
Hammer Slide1P386.7%
Dash Elbow66P335.8%
punchP into Double KnucklePP234.0%
Hammer Slide1P into Grizzly Hammer1PP203.5%
Double KnucklePP into Double Knuckle~UpperPPP162.8%
backdash into Tsunami Beat3K+G142.5%
backdash into Double Hammer Down43P132.3%
crouch dash back into guardG111.9%
evade up into crouch dash forward111.9%
backdash into evade up101.8%
Low Knuckle2P91.6%
Elbow Butt6P into forward dash61.1%
Knee Push4K61.1%

93 further openings account for the other 184 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry3–4 · 43%4–5 · 44%too few to test
Jacky6–8 · 43%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
1,244–1,160 · 51.8%
This season
122 matches · 46.7%
Peak rank
33

First hit in 50.5% of 503 rounds. Won 52.4% of the rounds they struck first, 44.6% of the rounds they were struck first.

Significant Tells

  • Against Akira: evades first in 13.8% of rounds, against 2.8% against everyone else.
  • On Rectangle stages: attacks straight away in 78.7% of rounds, against 53.7% on the other stages.

How is this tested?

Chugeki6P12825.4%
Fukko Kensou1P6412.7%
backdash into evade down407.9%
RenshouPP into Renkanshou3PPP265.2%
backdash into Sako Soushou4P+K183.6%
Chugeki6P into forward dash142.8%
evade up into crouch dash forward122.4%
backdash into Senchutai3K91.8%
Shakashou3P into RenshouPP81.6%
backdash into Chisoutai2K+G81.6%
crouch into down-back kick1K81.6%
forward dash into guardG71.4%
Koryu Tenshinkyaku6K+G61.2%
backdash into Fukko Kensou1P61.2%
backdash into Kosoushou46P61.2%

75 further openings account for the other 144 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–7 · 56%1–3 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Vanessa

Career
900–760 · 54.2%
This season
89 matches · 50.6%
Peak rank
34

First hit in 20.9% of 354 rounds. Won 62.2% of the rounds they struck first, 45.0% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 57.3% of rounds, against 37.0% in their other rounds.

How is this tested?

Defensive Style: Stinger Low Blow359.8%
Defensive Style: Shadow Slicer349.5%
Offensive Style: evade up into kickK308.4%
Offensive Style: Body Blow226.1%
Offensive Style: evade up185.0%
Defensive Style: backdash into evade down154.2%
Defensive Style: evade up into crouch dash forward143.9%
Offensive Style: backdash into evade down102.8%
Offensive Style: punch into One TwoPP102.8%
Defensive Style: backdash into Stinger Low Blow1P+K82.2%
Offensive Style: backdash into evade up71.9%
Offensive Style: Body Blow into forward movement51.4%
Offensive Style: backdash into Heel Kick6K+G51.4%
Offensive Style: backdash into Stopping Low Smash2KPP51.4%
Offensive Style: backdash into kickK51.4%

91 further openings account for the other 136 rounds.

Akira

Career
193–179 · 51.9%
This season
51 matches · 47.1%
Peak rank
30

First hit in 68.2% of 211 rounds. Won 51.4% of the rounds they struck first, 44.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into crouch dash forward3416.1%
Rimon Chouchu66P3215.2%
backdash into evade down2210.4%
forward dash into Jouho Touken6P104.7%
Rimon Chouchu66P into forward dash94.3%
Jouho Touken6P83.8%
backdash into Souka Housui3P+K83.8%
backdash into evade up73.3%
backward movement into Jouho Touken6P62.8%
forward dash into Rimon Chouchu66P62.8%
backdash into Rimon Chouchu66P52.4%
Rimon Chouchu66P into evade up41.9%
evade up into crouch dash forward41.9%
Rimon Chouchu66P into evade down31.4%
backdash into Jouho Touken6P31.4%

34 further openings account for the other 50 rounds.

Taka

Career
466–362 · 56.3%
This season
31 matches · 45.2%
Peak rank
32

First hit in 47.3% of 129 rounds. Won 50.8% of the rounds they struck first, 45.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P4836.9%
Tsuppari 2PP into Tsuppari 3PPP107.7%
punchP into Tsuppari 2PP86.2%
forward dash into guardG53.9%
Kachi'age33P+K43.1%
Shita Harite2P43.1%
crouch dash forward into guardG43.1%
Kirikabu Kudaki1P+K32.3%
backdash into evade down32.3%
evade down into Hiji'ate6P32.3%
Morotezuki66P into Morote Tsuppari66PP21.5%
backdash into Kumoyaburi4P+K21.5%
backdash into evade up21.5%
backdash into punchP21.5%
backward movement into Hiji'ate6P21.5%

27 further openings account for the other 28 rounds.

El Blaze

Career
645–609 · 51.4%
This season
26 matches · 53.9%
Peak rank
32

First hit in 50.0% of 106 rounds. Won 62.3% of the rounds they struck first, 47.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shadow Strike6P1715.9%
backward movement into Shadow Strike6P1715.9%
backdash into evade down1211.2%
Demon Dance9P+K into Demon's Tail9P+KK76.5%
backdash into Demon's Tail9P+KK43.7%
Shouda46PP into Rising Back Spin Kick46PPK32.8%
backdash into Volcano Upper4P+K32.8%
crouch dash back into evade up32.8%
crouch dash back into guardG32.8%
High-Speed Jab46P into Shouda46PP21.9%
Shadow Strike6P into Jab~High KickPK21.9%
backdash into evade up21.9%
backdash into forward movement21.9%
crouch dash back into Volcano Upper4P+K21.9%
Back Knuckle4P10.9%

27 further openings account for the other 27 rounds.

Pai

Career
268–205 · 56.7%
This season
23 matches · 60.9%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1011.1%
Senchuken6P77.8%
Soukasui3P into Souka Rensui3PP66.7%
Soukasui3P into punchP66.7%
Souka Rensui3PP into Souka Raigekishou3PPP55.6%
crouch dash forward into guardG55.6%
Soukasui3P33.3%
backdash into evade up33.3%
evade up into punchP33.3%
Senchuken6P into crouch dash forward22.2%
Soukasui3P into RenshouPP22.2%
backdash into throwP+G22.2%
down-back kick1K22.2%
forward dash into guardG22.2%
up, up-forward kick+guard89K+G22.2%

30 further openings account for the other 30 rounds.

Sarah

Career
206–189 · 52.1%
This season
23 matches · 60.9%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rising Elbow6P2427.0%
backdash into evade down1516.9%
evade up into crouch dash forward89.0%
crouch dash forward into guardG44.5%
backdash into Switch Kick4K33.4%
evade up into crouch dash back33.4%
Rising Elbow6P into evade up22.2%
backdash into Crescent Heel4K+G22.2%
backdash into Rising Elbow6P22.2%
crouch dash forward into punchP22.2%
evade up into Rising Elbow6P22.2%
forward dash into guardG22.2%
Flash Piston PunchPPP into Combo Rising KneePPPK11.1%
Hide Side Kick (Deflect)P+K11.1%
Queen Bee Needle66K+G11.1%

17 further openings account for the other 17 rounds.

Shun

Career
165–127 · 56.5%
This season
9 matches · 66.7%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Haisenchu1P924.3%
Kasen Chugeki6P513.5%
backdash into evade down25.4%
backdash into evade up25.4%
backdash into punchP25.4%
offensive move into Rensai Gakushu46PP25.4%
Gyou'in Haishu3P12.7%
Haisenchu1P into Haisenchu Kaikakyaku1PK12.7%
Haisenchu1P into kickK12.7%
Honshin Rensenkyaku4K+G12.7%
backdash into Gyou'in Haishu3P12.7%
backdash into Gyou'inshuP+K+G12.7%
backward movement into Kasen Zenbokushou6PP12.7%
crouch dash forward into evade down12.7%
evade up into Koushu Rentai1KK12.7%

6 further openings account for the other 6 rounds.

Goh

Career
204–170 · 54.5%
This season
6 matches · 50.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P416.7%
backdash into evade down416.7%
backdash into Karura4P+K28.3%
backdash into kickK28.3%
Raikou3P14.2%
backdash14.2%
backdash into Gohou Yuriori (Deflect)236P+K14.2%
backdash into Hiji'ate6P14.2%
backdash into Soukyu46P14.2%
backdash into throwP+G14.2%
crouch dash back into Karura4P+K14.2%
crouch dash back into guardG14.2%
evade down into evade up14.2%
evade up into Aragami4K14.2%
evade up into crouch dash forward14.2%

1 further openings account for the other 1 rounds.

Jean

Career
29–33 · 46.8%
This season
5 matches · 40.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Yoko'enpi6P842.1%
backdash into evade down315.8%
Gyaku Seikenzuki66P15.3%
Yamakuzushi6K15.3%
Yoko'enpi6P into forward dash15.3%
backdash into Chudan Mawashigeri3K15.3%
backdash into Kake'uchi46P15.3%
backward movement into Yoko'enpi6P15.3%
evade up into crouch dash forward15.3%
forward dash into Yoko'enpi6P15.3%

Wolf

Career
15–8 · 65.2%
This season
1 matches · 0.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down250.0%
backdash into punchP125.0%
guardG into Arrow Knuckle3P125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (89 here; about 4.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Brad: 10 of 15 tests hold up
  • Kage: 6 of 15 tests hold up
  • Lion: 5 of 15 tests hold up
  • Jeffry: 4 of 15 tests hold up
  • Lau: 2 of 15 tests hold up
  • Vanessa: 1 of 14 tests hold up
  • Akira: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Wolf: not tested (too few rounds)