VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

Tetsuko_Yamada

Career matches651
Career win rate63.8%
Round win rate50.7%
Peak rank36
Distinct opponents14
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun3665141523663.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky32166.7%+17.4
Jean32166.7%+23.2
Wolf32166.7%+5.4
Akira21150.0%-8.9
Eileen1010.0%-67.7
El Blaze110100.0%+43.5
Goh110100.0%+42.5
Lau1010.0%-44.5
Pai110100.0%+43.5
Shun1010.0%-58.9
Vanessa1010.0%-63.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open63350.0%-9.7
Full Fence32166.7%+23.2
Octagon21150.0%-10.9
Rectangle21150.0%-12.9
Breakable Full Fence110100.0%+43.5
Breakable Half Fence110100.0%+38.2
Full Fence and Open1010.0%-44.5
Half Fence110100.0%+42.5
Low Fence1010.0%-55.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1070.0%56.7%+13.3
No walls742.9%55.9%-13.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

kuro-uzu (Rank 37)2026/06/2432166.7%
rikubon-ps (Rank 35)2026/06/221010.0%
yas_md (Rank 34)2026/06/22110100.0%
jokey_awe94 (Rank 38)2026/06/2232166.7%
jikacho-Gigas (Rank 37)2026/06/221010.0%
joechou222 (Rank 34)2026/06/16110100.0%
kansimamoto (Rank 35)2026/06/16110100.0%
ぷこ (Rank 34)2026/06/03110100.0%
super-aokun0906 (Rank 38)2026/05/131010.0%
ガウショ (Rank 35)2026/05/131010.0%
Wolf-500Yen-VFes (Rank 33)2026/05/12110100.0%
asagiri-rain2442 (Rank 33)2026/05/121010.0%
RunneR (Rank 34)2026/05/12110100.0%
N/A (Rank 34)2026/05/121010.0%

Round openings

Shun

guardG into throwP+G1318.3%
Haisenchu1P into guardG1014.1%
forward movement into punchP79.9%
Gyou'in Haishu3P57.0%
Gyou'in Haishu3P into guardG45.6%
backdash into Gyou'in Haishu3P45.6%
Haisenchu1P into backdash34.2%
Gyou'in Haishu3P into forward dash22.8%
Haisenchu1P22.8%
backdash into evade up22.8%
crouch into Haisenchu1P22.8%
guardG into Gyou'in Haishu3P22.8%
guardG into punchP22.8%
Fukuchougeki2P11.4%
Fukuchougeki2P into backward movement11.4%

11 further openings account for the other 11 rounds.