VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Wolf

sawanoturu

  • Goh
  • Aoi
  • El Blaze
  • Pai
  • Eileen
  • Jean
  • Vanessa
  • Kage
  • Akira
  • Jacky
  • Lion
  • Lau
  • Brad
  • Sarah
  • Taka
  • Jeffry
  • Lei Fei
Career matches7,569
Career win rate56.9%
Round win rate49.3%
Peak rank27
Distinct opponents200
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1368 #2,825 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf2784744640152.7%
Pai2783042640451.3%
Aoi2679342636753.7%
Goh2666736530254.7%
El Blaze2749928921057.9%
Vanessa2647025321753.8%
Kage2644624919755.8%
Brad2635620415257.3%
Jean2635121114060.1%
Eileen2630817313556.2%
Taka2630619111562.4%
Sarah2728517411161.0%
Akira2527916411558.8%
Lion272651709564.2%
Lei Fei252251299657.3%
Lau262211507167.9%
Jeffry262131427166.7%
Jacky262081436568.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,159 of 2,549 rounds counted

6.2 inputs a second (370 a minute) this season. Faster than 23% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh6.2370302
Wolf5.9352321
Aoi6.3379300
El Blaze5.8349202
Pai6.4384281
Eileen6.4384158
Jean6.036273
Vanessa5.9355126
Kage6.337992
Akira6.438680
Jacky6.438368
Lion6.539136
Lau6.740237
Brad6.136431
Sarah5.935111
Taka6.035935
Lei Fei6.23706

By opponent's character

Aoi6.0362345
Akira6.2371280
Jacky6.4386153
Wolf6.1368149
Goh6.1364143
Sarah5.9356135
Jeffry6.4382115
Pai6.2375117
El Blaze6.136495
Lei Fei6.136850
Shun6.438689
Lion6.2370101
Jean6.237487
Kage6.639470
Taka5.935173
Vanessa6.036264
Brad6.035727
Lau6.539124
Eileen5.835117
Dural6.739925

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Aoi95494651.6%-0.2
Akira86553164.0%+12.1
Jacky52252748.1%-1.7
Wolf44212347.7%+4.0
Goh36181850.0%+5.5
Sarah36171947.2%-3.8
Jeffry35161945.7%-2.5
Pai34132138.2%-10.4
El Blaze31201164.5%+14.0
Lei Fei27111640.7%+4.0
Shun27101737.0%-9.9
Lion2642215.4%-24.5
Jean25131252.0%+11.9
Kage25121348.0%+2.1
Taka1991047.4%+0.7
Vanessa1821611.1%-27.4
Brad106460.0%+7.1
Lau82625.0%-18.6
Eileen74357.1%-0.1
Dural62433.3%-8.3

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall76334343.4%-1.6
Breakable Half Fence72284438.9%-6.4
Open71294240.9%-9.1
Rectangle70304042.9%-1.9
Half Fence68402858.8%+7.7
Breakable Full Fence64293545.3%-3.4
Low Fence57273047.4%-0.5
Octagon57292850.9%-1.1
Full Fence48252352.1%+4.3
Full Fence and Open32181456.2%+10.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls37947.8%48.1%-0.3
No walls20443.6%47.1%-3.5

Walls against open: +3.1 points (95% range -5.4 to +11.7), p 0.470 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

manekinecogames (Rank 23)2026/10/18127558.3%
サーちゃん (Rank 23)2026/10/1863350.0%
Wonda15426 (Rank 27)2026/10/1795455.6%
nekota (Rank 24)2026/10/1685362.5%
NoMark/ノーマーク (Rank 27)2026/10/1662433.3%
あぶらこ (Rank 29)2026/10/15113827.3%
HaseMasa (Rank 26)2026/10/1595455.6%
yasai (Rank 24)2026/10/1276185.7%
asteroid-belt777 (Rank 24)2026/10/12106460.0%
カプリッチョ (Rank 27)2026/10/12102820.0%
混浴ジャキミリアン (Rank 29)2026/10/0982625.0%
orz (Rank 29)2026/10/081761135.3%
ぽん (Rank 28)2026/10/06147750.0%
HayanieMozu (Rank 23)2026/10/0575271.4%
dalmax72 (Rank 23)2026/09/231211191.7%
こて (Rank 27)2026/08/3163350.0%
omuretukun (Rank 23)2026/08/2676185.7%
滝太郎(Takitarou) (Rank 25)2026/07/2975271.4%
くろなぎ (Rank 32)2026/07/286060.0%
fazz00r (Rank 25)2026/07/2581712.5%
亀 (Rank 26)2026/07/20770100.0%
スタンプジャンパー (Rank 22)2026/07/1485362.5%
GWO (Rank 22)2026/07/0462433.3%
入れ込むかもしれない (Rank 28)2026/06/0784450.0%
わんたれん (Rank 27)2026/05/1394544.4%

Round openings

Every character

backdash into backward movement28413.8%
backdash into guardG21010.2%
forward movement into punchP2029.8%
guardG1145.6%
guardG into evade down753.7%
evade down into guardG371.8%
backdash into Karura4P+K301.5%
guardG into throw escape221.1%
forward movement into Elbow Butt4P201.0%
punchP201.0%
Soukyu46P170.8%
throw escape170.8%
Garyu66K160.8%
guardG into punchP160.8%
forward movement into guardG110.5%

478 further openings account for the other 960 rounds.

Counted from 520 of the 647 matches played. The rest were not pulled for openings.

Goh

Career
365–302 · 54.7%
This season
104 matches · 51.0%
Peak rank
26

First hit in 55.8% of 407 rounds. Won 58.1% of the rounds they struck first, 40.6% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 35.6% of rounds, against 13.9% in their other rounds.
  • After winning a round: backs off first in 59.9% of rounds, against 17.2% after losing one.
  • When behind: moves in first in 32.8% of rounds, against 13.5% when ahead or level.
  • In round 1: opens with “G guard” in 10.6% of rounds, against 4.0% in their other rounds.
  • After winning a round: opens with “backdash into G guard” in 21.1% of rounds, against 2.6% after losing one.
  • When behind: opens with “forward movement into P punch” in 24.4% of rounds, against 9.0% when ahead or level.

How is this tested?

forward movement into punchP5112.5%
backdash into backward movement4912.0%
backdash into guardG409.8%
backdash into Karura4P+K307.4%
guardG235.7%
Soukyu46P174.2%
Garyu66K163.9%
guardG into evade down163.9%
punchP112.7%
guardG into Sune'uchi2P102.5%
Garyu66K into Tsukikage6K71.7%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G71.7%
crouch into Sune'uchi2P71.7%
guardG into throw escape61.5%
kickK61.5%

66 further openings account for the other 111 rounds.

Aoi

Career
426–367 · 53.7%
This season
79 matches · 46.8%
Peak rank
26

First hit in 54.0% of 296 rounds. Won 55.0% of the rounds they struck first, 44.9% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 35.4% of rounds, against 11.9% in their other rounds.
  • Against Akira: moves in first in 36.0% of rounds, against 17.0% against everyone else.
  • After losing a round: moves in first in 47.2% of rounds, against 10.6% after winning one.
  • When behind: moves in first in 43.0% of rounds, against 14.8% when ahead.
  • In round 3: opens with “forward movement into P punch” in 21.5% of rounds, against 9.3% in their other rounds.
  • After losing a round: opens with “forward movement into P punch” in 30.2% of rounds, against 5.3% after winning one.
  • When behind: opens with “forward movement into P punch” in 27.9% of rounds, against 6.8% when ahead.

How is this tested?

backdash into backward movement4615.1%
forward movement into punchP3812.5%
backdash into guardG3110.2%
guardG206.6%
forward movement into NirentotsuPP103.3%
evade down into guardG72.3%
guardG into evade down72.3%
NirentotsuPP into Nirentotsu OuchuPPP62.0%
Sou'unha66K62.0%
Tsumujikaze64P into punchP51.6%
guardG into throw escape51.6%
Kusanagi2K+G41.3%
backdash into Gedan Shouda2P41.3%
forward movement into Nirentotsu OuchuPPP41.3%
Jousei Ryusenshou214P+K31.0%

77 further openings account for the other 109 rounds.

Pai

Career
426–404 · 51.3%
This season
73 matches · 45.2%
Peak rank
27

First hit in 53.5% of 288 rounds. Won 50.0% of the rounds they struck first, 50.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG3411.6%
backdash into backward movement3311.3%
forward movement into punchP289.6%
guardG227.5%
guardG into evade down175.8%
Ensei Haijinkyaku7K+G into guardG72.4%
evade down into guardG72.4%
forward movement into RenshouPP72.4%
Heiho Chutenshou64P into Takuten Soudou64PP62.0%
crouch into Renka Sentai2KK62.0%
guardG into Souchuken2P62.0%
Ensei Haijinkyaku7K+G51.7%
Kochoukyaku4K+G51.7%
crouch into down-back kick1K41.4%
evade down into Souchuken2P41.4%

67 further openings account for the other 102 rounds.

Wolf

Career
446–401 · 52.7%
This season
101 matches · 45.5%
Peak rank
27

First hit in 54.7% of 139 rounds. Won 60.5% of the rounds they struck first, 44.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement2518.0%
forward movement into Elbow Butt4P2014.4%
backdash into guardG128.6%
Screw Hook63214P into Screw Lariat63214PP64.3%
crouch into Low Hammer2P64.3%
guardG into evade down64.3%
guardG53.6%
crouch into Face Lift Kick3K42.9%
crouch into down-back kick1K32.2%
forward movement into punchP32.2%
guardG into Low Hammer2P32.2%
Comet Hook1P into Knuckle Part1PP21.4%
Heavy Middle Kick3K+G into guardG21.4%
backdash into Heavy Middle Kick3K+G21.4%
backdash into Low Hammer2P21.4%

35 further openings account for the other 38 rounds.

Counted from 31 of the 101 matches played. The rest were not pulled for openings.

Vanessa

Career
253–217 · 53.8%
This season
31 matches · 41.9%
Peak rank
26

First hit in 26.2% of 126 rounds. Won 63.6% of the rounds they struck first, 41.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP107.9%
Defensive Style: backdash into back kick+guard4K+G107.9%
Defensive Style: backdash into backward movement107.9%
Offensive Style: backdash into backward movement107.9%
Defensive Style: backdash into guardG97.1%
Defensive Style: guard86.3%
Offensive Style: backdash into guardG86.3%
Defensive Style: guard into evade down64.8%
Defensive Style: Shadow Slicer54.0%
Defensive Style: forward movement into punchP43.2%
Defensive Style: guard into Sit Jab2P32.4%
Defensive Style: kick into Switch Left SlicerKK32.4%
Defensive Style: backdash into crouch21.6%
Defensive Style: guard into kickK21.6%
Defensive Style: guard into punchP21.6%

33 further openings account for the other 34 rounds.

El Blaze

Career
289–210 · 57.9%
This season
74 matches · 56.8%
Peak rank
27

First hit in 60.7% of 122 rounds. Won 64.9% of the rounds they struck first, 52.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement3225.8%
backdash into guardG1612.9%
forward movement into punchP129.7%
guardG into evade down97.3%
evade down into guardG43.2%
guardG43.2%
forward movement into guardG32.4%
forward movement into kickK32.4%
guardG into Sit Jab2P32.4%
guardG into Volcano Upper4P+K32.4%
Shadow Lance66K21.6%
backdash into Sit Jab2P21.6%
backdash into Volcano Upper4P+K21.6%
forward dash into Shadow Lance66K21.6%
guardG into throw escape21.6%

25 further openings account for the other 25 rounds.

Counted from 33 of the 74 matches played. The rest were not pulled for openings.

Jean

Career
211–140 · 60.1%
This season
31 matches · 38.7%
Peak rank
26

First hit in 54.3% of 116 rounds. Won 38.1% of the rounds they struck first, 50.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1613.4%
backdash into guardG1210.1%
backdash into backward movement119.2%
guardG108.4%
Kake'uchi46P into Kake'uchi~Maekeri'age46PK97.6%
throw escape65.0%
Gyaku Seikenzuki66P43.4%
backdash into Kake'uchi46P43.4%
Oiseikenzuki (Deflect)236P+K32.5%
backward movement into Shitamaeken2P21.7%
forward movement into kickK21.7%
guardG into Shitamaeken2P21.7%
guardG into evade down21.7%
Harai'uke (Deflect)4P+K+G10.8%
Konohana Sakuya43P+K10.8%

34 further openings account for the other 34 rounds.

Kage

Career
249–197 · 55.8%
This season
26 matches · 34.6%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement1616.8%
forward movement into punchP1313.7%
backdash into guardG77.4%
guardG55.3%
Rasen4P into Rasen Urageri4PK44.2%
crouch into Nirenkyaku3KK44.2%
guardG into evade down44.2%
Ryu'eikyaku66K22.1%
Ryubisen44K+G22.1%
backdash into Jizuridan2P22.1%
backdash into Nakageri3K22.1%
backdash into punchP22.1%
crouch into Jizuridan2P22.1%
evade down into guardG22.1%
evade down into punchP22.1%

26 further openings account for the other 26 rounds.

Eileen

Career
173–135 · 56.2%
This season
39 matches · 51.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG1314.4%
backdash into backward movement1112.2%
Kousokuhon7K+G88.9%
guardG88.9%
forward movement into punchP77.8%
guardG into evade down66.7%
evade down into guardG55.6%
Enkou RensouPP into Rensou HekizanPPP33.3%
guardG into Fukushinshou2P33.3%
backdash into Kesshi Hanbi46K+G22.2%
crouch into Enkou Santen3PP22.2%
crouch into Sokutantai3K22.2%
forward movement into Rensou HekizanPPP22.2%
guardG into Zensoutai2K+G22.2%
Douchu6P into Jouho Chu'un6PP11.1%

15 further openings account for the other 15 rounds.

Counted from 23 of the 39 matches played. The rest were not pulled for openings.

Akira

Career
164–115 · 58.8%
This season
21 matches · 28.6%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG1012.5%
backdash into backward movement911.2%
forward movement into punchP78.8%
guardG56.2%
throw escape56.2%
Rimon Chouchu66P45.0%
crouch into Sokutai3K45.0%
forward dash into Jouho Touken6P33.8%
forward movement into Hachimon KaidaPP33.8%
guardG into Housui2P33.8%
Rimon Chouchu66P into Jouho Touken6P22.5%
backdash into evade down22.5%
guardG into evade down22.5%
guardG into punchP22.5%
guardG into throw escape22.5%

17 further openings account for the other 17 rounds.

Jacky

Career
143–65 · 68.8%
This season
19 matches · 52.6%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG1417.5%
backdash into backward movement1012.5%
forward movement into punchP911.2%
backdash into Spin Heel Sword4K+G45.0%
Dash Hammer Kick66K33.8%
guardG33.8%
Groin Kick6K+G22.5%
crouch into guardG22.5%
evade down into guardG22.5%
forward movement into evade down22.5%
guardG into evade down22.5%
guardG into punchP22.5%
Dash Hammer Kick66K into Middle Smash Sword6PK11.2%
Jab StraightPP into Jab Double StraightPPP11.2%
Low Spin Kick1K+G11.2%

22 further openings account for the other 22 rounds.

Lion

Career
170–95 · 64.2%
This season
11 matches · 54.5%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement1428.6%
backdash into guardG714.3%
forward movement into punchP510.2%
crouch into Senkyutai1K24.1%
guardG into throw escape24.1%
Attai2K into Tousentai2KK+G12.0%
Heimonkyaku6K12.0%
Koushutai44K into Souji SenpuP+K12.0%
Senkyutai1K12.0%
Senputai8K into Katoutai8KK12.0%
backdash into Katousui2P12.0%
backdash into Kishitsu Kasensou43P12.0%
backdash into Renkan SenshouPPP12.0%
backdash into Tousentai2KK+G12.0%
backward movement into evade down12.0%

9 further openings account for the other 9 rounds.

Lau

Career
150–71 · 67.9%
This season
10 matches · 30.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement924.3%
crouch into Renshou Senputai3PPK410.8%
backdash into guardG38.1%
forward movement into punchP38.1%
guardG into evade down38.1%
guardG into Souchuken2P25.4%
Chisoutai2K+G12.7%
Chugeki6P12.7%
Kokyaku Haiten7K into evade up12.7%
backdash into Senkyaku Renkan Sakurokushou3KPP12.7%
backdash into kickK12.7%
crouch dash back into crouch12.7%
crouch into RenshouPP12.7%
crouch into Shakashou3P12.7%
crouch into down-back kick1K12.7%

4 further openings account for the other 4 rounds.

Taka

Career
191–115 · 62.4%
This season
8 matches · 62.5%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP720.0%
backdash into backward movement411.4%
backdash into guardG411.4%
Sokubi Otoshi41236P25.7%
guardG25.7%
guardG into Shita Harite2P25.7%
Agyou4P+K+G into punchP12.9%
Chu Tsuppari6P+K into Chu Tsuppari 36P+KPP12.9%
Gozougeri4K into Gozou Kehataki4KP12.9%
Morotezuki66P12.9%
Shita Harite2P12.9%
backdash into Shita Harite2P12.9%
backdash into Tsuppari 2PP12.9%
backward movement into crouch12.9%
crouch into Shita Harite2P12.9%

5 further openings account for the other 5 rounds.

Brad

Career
204–152 · 57.3%
This season
8 matches · 37.5%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement516.1%
backdash into guardG412.9%
crouch into Double Strike2KK412.9%
guardG412.9%
evade down into guardG26.5%
guardG into punchP26.5%
backdash into Stop Kick4K13.2%
backward movement into backdash13.2%
crouch into guardG13.2%
evade down into High Spin KickK+G13.2%
evade down into Kao Loy6K+G13.2%
forward movement into Jab~High KickPK13.2%
guardG into Jackal Straight46P+K13.2%
guardG into Sharp Shoot1P13.2%
guardG into crouch13.2%

1 further openings account for the other 1 rounds.

Sarah

Career
174–111 · 61.0%
This season
8 matches · 87.5%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement621.4%
forward movement into punchP310.7%
backdash into Crescent Heel4K+G27.1%
backdash into guardG27.1%
guardG27.1%
Back Knuckle Turn44P13.6%
Hide Side Kick (Deflect)P+K13.6%
Stiletto66K13.6%
backdash into Hide Side Kick (Deflect)P+K13.6%
backdash into Leg Slicer2K+G13.6%
backdash into punchP13.6%
backward movement into guardG13.6%
crouch into guardG13.6%
crouch into punchP13.6%
forward dash into Quick Knee6K13.6%

3 further openings account for the other 3 rounds.

Jeffry

Career
142–71 · 66.7%
This season
2 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Knuckle2P228.6%
Double KnucklePP into Double Knuckle~UpperPPP114.3%
Tornado Punch44P into Rising Hammer43PP114.3%
backdash into backward movement114.3%
backward movement into Arrow Knuckle1P+K114.3%
forward movement into Double Knuckle~UpperPPP114.3%

Lei Fei

Career
129–96 · 57.3%
This season
2 matches · 100.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement350.0%
backdash into guardG116.7%
offensive move116.7%
throw escape116.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (28 here; about 1.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Goh: 6 of 14 tests hold up
  • Aoi: 7 of 14 tests hold up
  • Pai: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)