Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1368 #2,825 of 3,686 on the Elo list →
Goh1387104 matches
Wolf1394101 matches
Aoi134179 matches
El Blaze137074 matches
Pai135373 matches
Eileen135739 matches
Jean135131 matches
Vanessa135631 matches
Kage135726 matches
Akira135921 matches
Jacky136919 matches
Lion137111 matches
Lau136410 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Wolf | 27 | 847 | 446 | 401 | 52.7% |
|---|---|---|---|---|---|
| Pai | 27 | 830 | 426 | 404 | 51.3% |
| Aoi | 26 | 793 | 426 | 367 | 53.7% |
| Goh | 26 | 667 | 365 | 302 | 54.7% |
| El Blaze | 27 | 499 | 289 | 210 | 57.9% |
| Vanessa | 26 | 470 | 253 | 217 | 53.8% |
| Kage | 26 | 446 | 249 | 197 | 55.8% |
| Brad | 26 | 356 | 204 | 152 | 57.3% |
| Jean | 26 | 351 | 211 | 140 | 60.1% |
| Eileen | 26 | 308 | 173 | 135 | 56.2% |
| Taka | 26 | 306 | 191 | 115 | 62.4% |
| Sarah | 27 | 285 | 174 | 111 | 61.0% |
| Akira | 25 | 279 | 164 | 115 | 58.8% |
| Lion | 27 | 265 | 170 | 95 | 64.2% |
| Lei Fei | 25 | 225 | 129 | 96 | 57.3% |
| Lau | 26 | 221 | 150 | 71 | 67.9% |
| Jeffry | 26 | 213 | 142 | 71 | 66.7% |
| Jacky | 26 | 208 | 143 | 65 | 68.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,159 of 2,549 rounds counted6.2 inputs a second (370 a minute) this season. Faster than 23% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Goh | 6.2 | 370 | 302 |
|---|---|---|---|
| Wolf | 5.9 | 352 | 321 |
| Aoi | 6.3 | 379 | 300 |
| El Blaze | 5.8 | 349 | 202 |
| Pai | 6.4 | 384 | 281 |
| Eileen | 6.4 | 384 | 158 |
| Jean | 6.0 | 362 | 73 |
| Vanessa | 5.9 | 355 | 126 |
| Kage | 6.3 | 379 | 92 |
| Akira | 6.4 | 386 | 80 |
| Jacky | 6.4 | 383 | 68 |
| Lion | 6.5 | 391 | 36 |
| Lau | 6.7 | 402 | 37 |
| Brad | 6.1 | 364 | 31 |
| Sarah | 5.9 | 351 | 11 |
| Taka | 6.0 | 359 | 35 |
| Lei Fei | 6.2 | 370 | 6 |
By opponent's character
| Aoi | 6.0 | 362 | 345 |
|---|---|---|---|
| Akira | 6.2 | 371 | 280 |
| Jacky | 6.4 | 386 | 153 |
| Wolf | 6.1 | 368 | 149 |
| Goh | 6.1 | 364 | 143 |
| Sarah | 5.9 | 356 | 135 |
| Jeffry | 6.4 | 382 | 115 |
| Pai | 6.2 | 375 | 117 |
| El Blaze | 6.1 | 364 | 95 |
| Lei Fei | 6.1 | 368 | 50 |
| Shun | 6.4 | 386 | 89 |
| Lion | 6.2 | 370 | 101 |
| Jean | 6.2 | 374 | 87 |
| Kage | 6.6 | 394 | 70 |
| Taka | 5.9 | 351 | 73 |
| Vanessa | 6.0 | 362 | 64 |
| Brad | 6.0 | 357 | 27 |
| Lau | 6.5 | 391 | 24 |
| Eileen | 5.8 | 351 | 17 |
| Dural | 6.7 | 399 | 25 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Aoi | 95 | 49 | 46 | 51.6% | -0.2 |
|---|---|---|---|---|---|
| Akira | 86 | 55 | 31 | 64.0% | +12.1 |
| Jacky | 52 | 25 | 27 | 48.1% | -1.7 |
| Wolf | 44 | 21 | 23 | 47.7% | +4.0 |
| Goh | 36 | 18 | 18 | 50.0% | +5.5 |
| Sarah | 36 | 17 | 19 | 47.2% | -3.8 |
| Jeffry | 35 | 16 | 19 | 45.7% | -2.5 |
| Pai | 34 | 13 | 21 | 38.2% | -10.4 |
| El Blaze | 31 | 20 | 11 | 64.5% | +14.0 |
| Lei Fei | 27 | 11 | 16 | 40.7% | +4.0 |
| Shun | 27 | 10 | 17 | 37.0% | -9.9 |
| Lion | 26 | 4 | 22 | 15.4% | -24.5 |
| Jean | 25 | 13 | 12 | 52.0% | +11.9 |
| Kage | 25 | 12 | 13 | 48.0% | +2.1 |
| Taka | 19 | 9 | 10 | 47.4% | +0.7 |
| Vanessa | 18 | 2 | 16 | 11.1% | -27.4 |
| Brad | 10 | 6 | 4 | 60.0% | +7.1 |
| Lau | 8 | 2 | 6 | 25.0% | -18.6 |
| Eileen | 7 | 4 | 3 | 57.1% | -0.1 |
| Dural | 6 | 2 | 4 | 33.3% | -8.3 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 76 | 33 | 43 | 43.4% | -1.6 |
|---|---|---|---|---|---|
| Breakable Half Fence | 72 | 28 | 44 | 38.9% | -6.4 |
| Open | 71 | 29 | 42 | 40.9% | -9.1 |
| Rectangle | 70 | 30 | 40 | 42.9% | -1.9 |
| Half Fence | 68 | 40 | 28 | 58.8% | +7.7 |
| Breakable Full Fence | 64 | 29 | 35 | 45.3% | -3.4 |
| Low Fence | 57 | 27 | 30 | 47.4% | -0.5 |
| Octagon | 57 | 29 | 28 | 50.9% | -1.1 |
| Full Fence | 48 | 25 | 23 | 52.1% | +4.3 |
| Full Fence and Open | 32 | 18 | 14 | 56.2% | +10.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 379 | 47.8% | 48.1% | -0.3 |
| No walls | 204 | 43.6% | 47.1% | -3.5 |
Walls against open: +3.1 points (95% range -5.4 to +11.7), p 0.470 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| orz (Rank 29) | 17 | 6 | 11 | 35.3% |
|---|---|---|---|---|
| ぽん (Rank 28) | 14 | 7 | 7 | 50.0% |
| dalmax72 (Rank 23) | 12 | 11 | 1 | 91.7% |
| manekinecogames (Rank 23) | 12 | 7 | 5 | 58.3% |
| あぶらこ (Rank 29) | 11 | 3 | 8 | 27.3% |
| asteroid-belt777 (Rank 24) | 10 | 6 | 4 | 60.0% |
| カプリッチョ (Rank 27) | 10 | 2 | 8 | 20.0% |
| HaseMasa (Rank 26) | 9 | 5 | 4 | 55.6% |
| Wonda15426 (Rank 27) | 9 | 5 | 4 | 55.6% |
| わんたれん (Rank 27) | 9 | 4 | 5 | 44.4% |
| fazz00r (Rank 25) | 8 | 1 | 7 | 12.5% |
| nekota (Rank 24) | 8 | 5 | 3 | 62.5% |
| スタンプジャンパー (Rank 22) | 8 | 5 | 3 | 62.5% |
| 入れ込むかもしれない (Rank 28) | 8 | 4 | 4 | 50.0% |
| 混浴ジャキミリアン (Rank 29) | 8 | 2 | 6 | 25.0% |
| HayanieMozu (Rank 23) | 7 | 5 | 2 | 71.4% |
| omuretukun (Rank 23) | 7 | 6 | 1 | 85.7% |
| yasai (Rank 24) | 7 | 6 | 1 | 85.7% |
| 亀 (Rank 26) | 7 | 7 | 0 | 100.0% |
| 滝太郎(Takitarou) (Rank 25) | 7 | 5 | 2 | 71.4% |
| GWO (Rank 22) | 6 | 2 | 4 | 33.3% |
| NoMark/ノーマーク (Rank 27) | 6 | 2 | 4 | 33.3% |
| くろなぎ (Rank 32) | 6 | 0 | 6 | 0.0% |
| こて (Rank 27) | 6 | 3 | 3 | 50.0% |
| サーちゃん (Rank 23) | 6 | 3 | 3 | 50.0% |
Most played opponents, most recent first
| manekinecogames (Rank 23) | 2026/10/18 | 12 | 7 | 5 | 58.3% |
|---|---|---|---|---|---|
| サーちゃん (Rank 23) | 2026/10/18 | 6 | 3 | 3 | 50.0% |
| Wonda15426 (Rank 27) | 2026/10/17 | 9 | 5 | 4 | 55.6% |
| nekota (Rank 24) | 2026/10/16 | 8 | 5 | 3 | 62.5% |
| NoMark/ノーマーク (Rank 27) | 2026/10/16 | 6 | 2 | 4 | 33.3% |
| あぶらこ (Rank 29) | 2026/10/15 | 11 | 3 | 8 | 27.3% |
| HaseMasa (Rank 26) | 2026/10/15 | 9 | 5 | 4 | 55.6% |
| yasai (Rank 24) | 2026/10/12 | 7 | 6 | 1 | 85.7% |
| asteroid-belt777 (Rank 24) | 2026/10/12 | 10 | 6 | 4 | 60.0% |
| カプリッチョ (Rank 27) | 2026/10/12 | 10 | 2 | 8 | 20.0% |
| 混浴ジャキミリアン (Rank 29) | 2026/10/09 | 8 | 2 | 6 | 25.0% |
| orz (Rank 29) | 2026/10/08 | 17 | 6 | 11 | 35.3% |
| ぽん (Rank 28) | 2026/10/06 | 14 | 7 | 7 | 50.0% |
| HayanieMozu (Rank 23) | 2026/10/05 | 7 | 5 | 2 | 71.4% |
| dalmax72 (Rank 23) | 2026/09/23 | 12 | 11 | 1 | 91.7% |
| こて (Rank 27) | 2026/08/31 | 6 | 3 | 3 | 50.0% |
| omuretukun (Rank 23) | 2026/08/26 | 7 | 6 | 1 | 85.7% |
| 滝太郎(Takitarou) (Rank 25) | 2026/07/29 | 7 | 5 | 2 | 71.4% |
| くろなぎ (Rank 32) | 2026/07/28 | 6 | 0 | 6 | 0.0% |
| fazz00r (Rank 25) | 2026/07/25 | 8 | 1 | 7 | 12.5% |
| 亀 (Rank 26) | 2026/07/20 | 7 | 7 | 0 | 100.0% |
| スタンプジャンパー (Rank 22) | 2026/07/14 | 8 | 5 | 3 | 62.5% |
| GWO (Rank 22) | 2026/07/04 | 6 | 2 | 4 | 33.3% |
| 入れ込むかもしれない (Rank 28) | 2026/06/07 | 8 | 4 | 4 | 50.0% |
| わんたれん (Rank 27) | 2026/05/13 | 9 | 4 | 5 | 44.4% |
Round openings
Every character
| backdash into backward movement | 284 | 13.8% |
|---|---|---|
| backdash into guardG | 210 | 10.2% |
| forward movement into punchP | 202 | 9.8% |
| guardG | 114 | 5.6% |
| guardG into evade down | 75 | 3.7% |
| evade down into guardG | 37 | 1.8% |
| backdash into Karura4P+K | 30 | 1.5% |
| guardG into throw escape | 22 | 1.1% |
| forward movement into Elbow Butt4P | 20 | 1.0% |
| punchP | 20 | 1.0% |
| Soukyu46P | 17 | 0.8% |
| throw escape | 17 | 0.8% |
| Garyu66K | 16 | 0.8% |
| guardG into punchP | 16 | 0.8% |
| forward movement into guardG | 11 | 0.5% |
478 further openings account for the other 960 rounds.
Counted from 520 of the 647 matches played. The rest were not pulled for openings.
Goh
- Career
- 365–302 · 54.7%
- This season
- 104 matches · 51.0%
- Peak rank
- 26
First hit in 55.8% of 407 rounds. Won 58.1% of the rounds they struck first, 40.6% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 35.6% of rounds, against 13.9% in their other rounds.
- After winning a round: backs off first in 59.9% of rounds, against 17.2% after losing one.
- When behind: moves in first in 32.8% of rounds, against 13.5% when ahead or level.
- In round 1: opens with “G guard” in 10.6% of rounds, against 4.0% in their other rounds.
- After winning a round: opens with “backdash into G guard” in 21.1% of rounds, against 2.6% after losing one.
- When behind: opens with “forward movement into P punch” in 24.4% of rounds, against 9.0% when ahead or level.
| forward movement into punchP | 51 | 12.5% |
|---|---|---|
| backdash into backward movement | 49 | 12.0% |
| backdash into guardG | 40 | 9.8% |
| backdash into Karura4P+K | 30 | 7.4% |
| guardG | 23 | 5.7% |
| Soukyu46P | 17 | 4.2% |
| Garyu66K | 16 | 3.9% |
| guardG into evade down | 16 | 3.9% |
| punchP | 11 | 2.7% |
| guardG into Sune'uchi2P | 10 | 2.5% |
| Garyu66K into Tsukikage6K | 7 | 1.7% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 7 | 1.7% |
| crouch into Sune'uchi2P | 7 | 1.7% |
| guardG into throw escape | 6 | 1.5% |
| kickK | 6 | 1.5% |
66 further openings account for the other 111 rounds.
Aoi
- Career
- 426–367 · 53.7%
- This season
- 79 matches · 46.8%
- Peak rank
- 26
First hit in 54.0% of 296 rounds. Won 55.0% of the rounds they struck first, 44.9% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 35.4% of rounds, against 11.9% in their other rounds.
- Against Akira: moves in first in 36.0% of rounds, against 17.0% against everyone else.
- After losing a round: moves in first in 47.2% of rounds, against 10.6% after winning one.
- When behind: moves in first in 43.0% of rounds, against 14.8% when ahead.
- In round 3: opens with “forward movement into P punch” in 21.5% of rounds, against 9.3% in their other rounds.
- After losing a round: opens with “forward movement into P punch” in 30.2% of rounds, against 5.3% after winning one.
- When behind: opens with “forward movement into P punch” in 27.9% of rounds, against 6.8% when ahead.
| backdash into backward movement | 46 | 15.1% |
|---|---|---|
| forward movement into punchP | 38 | 12.5% |
| backdash into guardG | 31 | 10.2% |
| guardG | 20 | 6.6% |
| forward movement into NirentotsuPP | 10 | 3.3% |
| evade down into guardG | 7 | 2.3% |
| guardG into evade down | 7 | 2.3% |
| NirentotsuPP into Nirentotsu OuchuPPP | 6 | 2.0% |
| Sou'unha66K | 6 | 2.0% |
| Tsumujikaze64P into punchP | 5 | 1.6% |
| guardG into throw escape | 5 | 1.6% |
| Kusanagi2K+G | 4 | 1.3% |
| backdash into Gedan Shouda2P | 4 | 1.3% |
| forward movement into Nirentotsu OuchuPPP | 4 | 1.3% |
| Jousei Ryusenshou214P+K | 3 | 1.0% |
77 further openings account for the other 109 rounds.
Pai
- Career
- 426–404 · 51.3%
- This season
- 73 matches · 45.2%
- Peak rank
- 27
First hit in 53.5% of 288 rounds. Won 50.0% of the rounds they struck first, 50.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 34 | 11.6% |
|---|---|---|
| backdash into backward movement | 33 | 11.3% |
| forward movement into punchP | 28 | 9.6% |
| guardG | 22 | 7.5% |
| guardG into evade down | 17 | 5.8% |
| Ensei Haijinkyaku7K+G into guardG | 7 | 2.4% |
| evade down into guardG | 7 | 2.4% |
| forward movement into RenshouPP | 7 | 2.4% |
| Heiho Chutenshou64P into Takuten Soudou64PP | 6 | 2.0% |
| crouch into Renka Sentai2KK | 6 | 2.0% |
| guardG into Souchuken2P | 6 | 2.0% |
| Ensei Haijinkyaku7K+G | 5 | 1.7% |
| Kochoukyaku4K+G | 5 | 1.7% |
| crouch into down-back kick1K | 4 | 1.4% |
| evade down into Souchuken2P | 4 | 1.4% |
67 further openings account for the other 102 rounds.
Wolf
- Career
- 446–401 · 52.7%
- This season
- 101 matches · 45.5%
- Peak rank
- 27
First hit in 54.7% of 139 rounds. Won 60.5% of the rounds they struck first, 44.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 25 | 18.0% |
|---|---|---|
| forward movement into Elbow Butt4P | 20 | 14.4% |
| backdash into guardG | 12 | 8.6% |
| Screw Hook63214P into Screw Lariat63214PP | 6 | 4.3% |
| crouch into Low Hammer2P | 6 | 4.3% |
| guardG into evade down | 6 | 4.3% |
| guardG | 5 | 3.6% |
| crouch into Face Lift Kick3K | 4 | 2.9% |
| crouch into down-back kick1K | 3 | 2.2% |
| forward movement into punchP | 3 | 2.2% |
| guardG into Low Hammer2P | 3 | 2.2% |
| Comet Hook1P into Knuckle Part1PP | 2 | 1.4% |
| Heavy Middle Kick3K+G into guardG | 2 | 1.4% |
| backdash into Heavy Middle Kick3K+G | 2 | 1.4% |
| backdash into Low Hammer2P | 2 | 1.4% |
35 further openings account for the other 38 rounds.
Counted from 31 of the 101 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 253–217 · 53.8%
- This season
- 31 matches · 41.9%
- Peak rank
- 26
First hit in 26.2% of 126 rounds. Won 63.6% of the rounds they struck first, 41.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 10 | 7.9% |
|---|---|---|
| Defensive Style: backdash into back kick+guard4K+G | 10 | 7.9% |
| Defensive Style: backdash into backward movement | 10 | 7.9% |
| Offensive Style: backdash into backward movement | 10 | 7.9% |
| Defensive Style: backdash into guardG | 9 | 7.1% |
| Defensive Style: guard | 8 | 6.3% |
| Offensive Style: backdash into guardG | 8 | 6.3% |
| Defensive Style: guard into evade down | 6 | 4.8% |
| Defensive Style: Shadow Slicer | 5 | 4.0% |
| Defensive Style: forward movement into punchP | 4 | 3.2% |
| Defensive Style: guard into Sit Jab2P | 3 | 2.4% |
| Defensive Style: kick into Switch Left SlicerKK | 3 | 2.4% |
| Defensive Style: backdash into crouch | 2 | 1.6% |
| Defensive Style: guard into kickK | 2 | 1.6% |
| Defensive Style: guard into punchP | 2 | 1.6% |
33 further openings account for the other 34 rounds.
El Blaze
- Career
- 289–210 · 57.9%
- This season
- 74 matches · 56.8%
- Peak rank
- 27
First hit in 60.7% of 122 rounds. Won 64.9% of the rounds they struck first, 52.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 32 | 25.8% |
|---|---|---|
| backdash into guardG | 16 | 12.9% |
| forward movement into punchP | 12 | 9.7% |
| guardG into evade down | 9 | 7.3% |
| evade down into guardG | 4 | 3.2% |
| guardG | 4 | 3.2% |
| forward movement into guardG | 3 | 2.4% |
| forward movement into kickK | 3 | 2.4% |
| guardG into Sit Jab2P | 3 | 2.4% |
| guardG into Volcano Upper4P+K | 3 | 2.4% |
| Shadow Lance66K | 2 | 1.6% |
| backdash into Sit Jab2P | 2 | 1.6% |
| backdash into Volcano Upper4P+K | 2 | 1.6% |
| forward dash into Shadow Lance66K | 2 | 1.6% |
| guardG into throw escape | 2 | 1.6% |
25 further openings account for the other 25 rounds.
Counted from 33 of the 74 matches played. The rest were not pulled for openings.
Jean
- Career
- 211–140 · 60.1%
- This season
- 31 matches · 38.7%
- Peak rank
- 26
First hit in 54.3% of 116 rounds. Won 38.1% of the rounds they struck first, 50.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 16 | 13.4% |
|---|---|---|
| backdash into guardG | 12 | 10.1% |
| backdash into backward movement | 11 | 9.2% |
| guardG | 10 | 8.4% |
| Kake'uchi46P into Kake'uchi~Maekeri'age46PK | 9 | 7.6% |
| throw escape | 6 | 5.0% |
| Gyaku Seikenzuki66P | 4 | 3.4% |
| backdash into Kake'uchi46P | 4 | 3.4% |
| Oiseikenzuki (Deflect)236P+K | 3 | 2.5% |
| backward movement into Shitamaeken2P | 2 | 1.7% |
| forward movement into kickK | 2 | 1.7% |
| guardG into Shitamaeken2P | 2 | 1.7% |
| guardG into evade down | 2 | 1.7% |
| Harai'uke (Deflect)4P+K+G | 1 | 0.8% |
| Konohana Sakuya43P+K | 1 | 0.8% |
34 further openings account for the other 34 rounds.
Kage
- Career
- 249–197 · 55.8%
- This season
- 26 matches · 34.6%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 16 | 16.8% |
|---|---|---|
| forward movement into punchP | 13 | 13.7% |
| backdash into guardG | 7 | 7.4% |
| guardG | 5 | 5.3% |
| Rasen4P into Rasen Urageri4PK | 4 | 4.2% |
| crouch into Nirenkyaku3KK | 4 | 4.2% |
| guardG into evade down | 4 | 4.2% |
| Ryu'eikyaku66K | 2 | 2.1% |
| Ryubisen44K+G | 2 | 2.1% |
| backdash into Jizuridan2P | 2 | 2.1% |
| backdash into Nakageri3K | 2 | 2.1% |
| backdash into punchP | 2 | 2.1% |
| crouch into Jizuridan2P | 2 | 2.1% |
| evade down into guardG | 2 | 2.1% |
| evade down into punchP | 2 | 2.1% |
26 further openings account for the other 26 rounds.
Eileen
- Career
- 173–135 · 56.2%
- This season
- 39 matches · 51.3%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 13 | 14.4% |
|---|---|---|
| backdash into backward movement | 11 | 12.2% |
| Kousokuhon7K+G | 8 | 8.9% |
| guardG | 8 | 8.9% |
| forward movement into punchP | 7 | 7.8% |
| guardG into evade down | 6 | 6.7% |
| evade down into guardG | 5 | 5.6% |
| Enkou RensouPP into Rensou HekizanPPP | 3 | 3.3% |
| guardG into Fukushinshou2P | 3 | 3.3% |
| backdash into Kesshi Hanbi46K+G | 2 | 2.2% |
| crouch into Enkou Santen3PP | 2 | 2.2% |
| crouch into Sokutantai3K | 2 | 2.2% |
| forward movement into Rensou HekizanPPP | 2 | 2.2% |
| guardG into Zensoutai2K+G | 2 | 2.2% |
| Douchu6P into Jouho Chu'un6PP | 1 | 1.1% |
15 further openings account for the other 15 rounds.
Counted from 23 of the 39 matches played. The rest were not pulled for openings.
Akira
- Career
- 164–115 · 58.8%
- This season
- 21 matches · 28.6%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 10 | 12.5% |
|---|---|---|
| backdash into backward movement | 9 | 11.2% |
| forward movement into punchP | 7 | 8.8% |
| guardG | 5 | 6.2% |
| throw escape | 5 | 6.2% |
| Rimon Chouchu66P | 4 | 5.0% |
| crouch into Sokutai3K | 4 | 5.0% |
| forward dash into Jouho Touken6P | 3 | 3.8% |
| forward movement into Hachimon KaidaPP | 3 | 3.8% |
| guardG into Housui2P | 3 | 3.8% |
| Rimon Chouchu66P into Jouho Touken6P | 2 | 2.5% |
| backdash into evade down | 2 | 2.5% |
| guardG into evade down | 2 | 2.5% |
| guardG into punchP | 2 | 2.5% |
| guardG into throw escape | 2 | 2.5% |
17 further openings account for the other 17 rounds.
Jacky
- Career
- 143–65 · 68.8%
- This season
- 19 matches · 52.6%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 14 | 17.5% |
|---|---|---|
| backdash into backward movement | 10 | 12.5% |
| forward movement into punchP | 9 | 11.2% |
| backdash into Spin Heel Sword4K+G | 4 | 5.0% |
| Dash Hammer Kick66K | 3 | 3.8% |
| guardG | 3 | 3.8% |
| Groin Kick6K+G | 2 | 2.5% |
| crouch into guardG | 2 | 2.5% |
| evade down into guardG | 2 | 2.5% |
| forward movement into evade down | 2 | 2.5% |
| guardG into evade down | 2 | 2.5% |
| guardG into punchP | 2 | 2.5% |
| Dash Hammer Kick66K into Middle Smash Sword6PK | 1 | 1.2% |
| Jab StraightPP into Jab Double StraightPPP | 1 | 1.2% |
| Low Spin Kick1K+G | 1 | 1.2% |
22 further openings account for the other 22 rounds.
Lion
- Career
- 170–95 · 64.2%
- This season
- 11 matches · 54.5%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 14 | 28.6% |
|---|---|---|
| backdash into guardG | 7 | 14.3% |
| forward movement into punchP | 5 | 10.2% |
| crouch into Senkyutai1K | 2 | 4.1% |
| guardG into throw escape | 2 | 4.1% |
| Attai2K into Tousentai2KK+G | 1 | 2.0% |
| Heimonkyaku6K | 1 | 2.0% |
| Koushutai44K into Souji SenpuP+K | 1 | 2.0% |
| Senkyutai1K | 1 | 2.0% |
| Senputai8K into Katoutai8KK | 1 | 2.0% |
| backdash into Katousui2P | 1 | 2.0% |
| backdash into Kishitsu Kasensou43P | 1 | 2.0% |
| backdash into Renkan SenshouPPP | 1 | 2.0% |
| backdash into Tousentai2KK+G | 1 | 2.0% |
| backward movement into evade down | 1 | 2.0% |
9 further openings account for the other 9 rounds.
Lau
- Career
- 150–71 · 67.9%
- This season
- 10 matches · 30.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 9 | 24.3% |
|---|---|---|
| crouch into Renshou Senputai3PPK | 4 | 10.8% |
| backdash into guardG | 3 | 8.1% |
| forward movement into punchP | 3 | 8.1% |
| guardG into evade down | 3 | 8.1% |
| guardG into Souchuken2P | 2 | 5.4% |
| Chisoutai2K+G | 1 | 2.7% |
| Chugeki6P | 1 | 2.7% |
| Kokyaku Haiten7K into evade up | 1 | 2.7% |
| backdash into Senkyaku Renkan Sakurokushou3KPP | 1 | 2.7% |
| backdash into kickK | 1 | 2.7% |
| crouch dash back into crouch | 1 | 2.7% |
| crouch into RenshouPP | 1 | 2.7% |
| crouch into Shakashou3P | 1 | 2.7% |
| crouch into down-back kick1K | 1 | 2.7% |
4 further openings account for the other 4 rounds.
Taka
- Career
- 191–115 · 62.4%
- This season
- 8 matches · 62.5%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 7 | 20.0% |
|---|---|---|
| backdash into backward movement | 4 | 11.4% |
| backdash into guardG | 4 | 11.4% |
| Sokubi Otoshi41236P | 2 | 5.7% |
| guardG | 2 | 5.7% |
| guardG into Shita Harite2P | 2 | 5.7% |
| Agyou4P+K+G into punchP | 1 | 2.9% |
| Chu Tsuppari6P+K into Chu Tsuppari 36P+KPP | 1 | 2.9% |
| Gozougeri4K into Gozou Kehataki4KP | 1 | 2.9% |
| Morotezuki66P | 1 | 2.9% |
| Shita Harite2P | 1 | 2.9% |
| backdash into Shita Harite2P | 1 | 2.9% |
| backdash into Tsuppari 2PP | 1 | 2.9% |
| backward movement into crouch | 1 | 2.9% |
| crouch into Shita Harite2P | 1 | 2.9% |
5 further openings account for the other 5 rounds.
Brad
- Career
- 204–152 · 57.3%
- This season
- 8 matches · 37.5%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 5 | 16.1% |
|---|---|---|
| backdash into guardG | 4 | 12.9% |
| crouch into Double Strike2KK | 4 | 12.9% |
| guardG | 4 | 12.9% |
| evade down into guardG | 2 | 6.5% |
| guardG into punchP | 2 | 6.5% |
| backdash into Stop Kick4K | 1 | 3.2% |
| backward movement into backdash | 1 | 3.2% |
| crouch into guardG | 1 | 3.2% |
| evade down into High Spin KickK+G | 1 | 3.2% |
| evade down into Kao Loy6K+G | 1 | 3.2% |
| forward movement into Jab~High KickPK | 1 | 3.2% |
| guardG into Jackal Straight46P+K | 1 | 3.2% |
| guardG into Sharp Shoot1P | 1 | 3.2% |
| guardG into crouch | 1 | 3.2% |
1 further openings account for the other 1 rounds.
Sarah
- Career
- 174–111 · 61.0%
- This season
- 8 matches · 87.5%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 6 | 21.4% |
|---|---|---|
| forward movement into punchP | 3 | 10.7% |
| backdash into Crescent Heel4K+G | 2 | 7.1% |
| backdash into guardG | 2 | 7.1% |
| guardG | 2 | 7.1% |
| Back Knuckle Turn44P | 1 | 3.6% |
| Hide Side Kick (Deflect)P+K | 1 | 3.6% |
| Stiletto66K | 1 | 3.6% |
| backdash into Hide Side Kick (Deflect)P+K | 1 | 3.6% |
| backdash into Leg Slicer2K+G | 1 | 3.6% |
| backdash into punchP | 1 | 3.6% |
| backward movement into guardG | 1 | 3.6% |
| crouch into guardG | 1 | 3.6% |
| crouch into punchP | 1 | 3.6% |
| forward dash into Quick Knee6K | 1 | 3.6% |
3 further openings account for the other 3 rounds.
Jeffry
- Career
- 142–71 · 66.7%
- This season
- 2 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Knuckle2P | 2 | 28.6% |
|---|---|---|
| Double KnucklePP into Double Knuckle~UpperPPP | 1 | 14.3% |
| Tornado Punch44P into Rising Hammer43PP | 1 | 14.3% |
| backdash into backward movement | 1 | 14.3% |
| backward movement into Arrow Knuckle1P+K | 1 | 14.3% |
| forward movement into Double Knuckle~UpperPPP | 1 | 14.3% |
Lei Fei
- Career
- 129–96 · 57.3%
- This season
- 2 matches · 100.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 3 | 50.0% |
|---|---|---|
| backdash into guardG | 1 | 16.7% |
| offensive move | 1 | 16.7% |
| throw escape | 1 | 16.7% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (28 here; about 1.4 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Goh: 6 of 14 tests hold up
- Aoi: 7 of 14 tests hold up
- Pai: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
