VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Kage

y2d

  • Shun
  • Lei Fei
  • Lau
  • Sarah
  • Taka
  • El Blaze
  • Goh
  • Brad
  • Jeffry
  • Jacky
  • Wolf
  • Aoi
  • Akira
  • Jean
Career matches8,787
Career win rate77.6%
Round win rate68.8%
Peak rank45
Distinct opponents201
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

2076 #10 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage452,0521,63641679.7%
Jacky441,4761,06241472.0%
Shun4372958214779.8%
Wolf4367750117674.0%
Lion—49837112774.5%
Akira424413608181.6%
Jeffry4243833710176.9%
Jean423642739175.0%
Pai—3062485881.0%
Lei Fei423032465781.2%
El Blaze422942395581.3%
Sarah422832097473.8%
Taka422682016775.0%
Brad422642214383.7%
Lau422442044083.6%
Goh391441251986.8%
Aoi3365183.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,225 of 5,164 rounds counted

7.6 inputs a second (458 a minute) this season. Faster than 63% of the 4,069 regulars with enough rounds counted to compare.

By character played

Shun7.94761,063
Lei Fei7.6456535
Lau7.6456589
Sarah7.2429601
Taka7.846837
El Blaze7.444675
Kage8.349876
Brad7.1424113
Jacky7.645485
Aoi7.846529
Akira9.255222

By opponent's character

Lion7.8466477
Pai7.6456425
Akira7.5452391
Wolf7.7461229
Jacky8.0477174
Kage7.846556
Lei Fei7.5450291
El Blaze7.9474189
Taka7.5447247
Vanessa7.3440158
Goh7.6458120
Sarah7.243250
Jean7.947281
Shun7.7460116
Brad7.142862
Lau7.947543
Jeffry7.746356
Aoi7.142735
Dural8.249315
Eileen7.243310

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lion2051436269.8%-7.1
Pai1601342683.8%+4.0
Akira1351211489.6%+4.9
Wolf85731285.9%+5.4
Jacky84651977.4%-7.4
Kage84741088.1%+10.0
Lei Fei82602273.2%-11.1
El Blaze79592074.7%-6.7
Taka63481576.2%-10.0
Vanessa60411968.3%-1.8
Goh5854493.1%+8.6
Sarah5452296.3%+14.2
Jean4847197.9%+11.4
Shun48381079.2%-4.2
Brad3832684.2%-3.2
Lau2623388.5%+4.9
Jeffry1817194.4%+1.7
Aoi119281.8%-12.3
Dural440100.0%+8.7
Eileen440100.0%+2.8

0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open1431172681.8%+1.2
Half Fence1421192383.8%+0.7
Low Fence1421132979.6%-1.5
Full Fence1371092879.6%-2.0
Breakable Half Fence1301052580.8%-1.1
Octagon1281052382.0%+0.8
Breakable Full Fence1271111687.4%+5.9
Rectangle117912677.8%-4.2
Single Wall116902677.6%-4.4
Full Fence and Open93781583.9%+5.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls78181.9%81.9%+0.0
No walls40179.8%81.0%-1.2

Walls against open: +1.3 points (95% range -5.2 to +7.8), p 0.700 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

RareEntity (Rank 43)2026/10/181915479.0%
RentalAnimator (Rank 41)2026/10/18138924666.7%
DEExTHAxGEE (Rank 42)2026/10/183224875.0%
n.fang (Rank 40)2026/10/16109901982.6%
llMICll (Rank 34)2026/10/161513286.7%
ItsameBS (Rank 35)2026/10/1525250100.0%
Jason_Elbow (Rank 41)2026/10/1245321371.1%
ChilePiquín (Rank 30)2026/09/241918194.7%
onuelito (Rank 38)2026/09/172826292.9%
Crashing_Blow2003 (Rank 32)2026/09/1218180100.0%
banok (Rank 41)2026/09/1239281171.8%
Akai (Rank 40)2026/09/093227584.4%
GenesisFrenzy (Rank 37)2026/09/0675601580.0%
live4eva_ (Rank 42)2026/09/032519676.0%
Denkai (Rank 43)2026/07/0232151746.9%
VFNumbers (Rank 42)2026/06/193425973.5%
Twice-A-Day (Rank 33)2026/06/172213959.1%
BLACKALERT!!! (Rank 42)2026/06/1742261661.9%
generalripper114 (Rank 39)2026/06/162421387.5%
lilpuncake123 (Rank 25)2026/06/1113130100.0%
DUCKSEASON (Rank 35)2026/05/281513286.7%
Dhezz (Rank 33)2026/05/172117481.0%
daRockReaper (Rank 37)2026/05/151612475.0%
BaebladeRIP (Rank 39)2026/05/1520200100.0%
Chow (Rank 37)2026/05/061812666.7%

Round openings

Every character

backdash into evade down69214.7%
backdash into punchP1292.7%
backdash into throw escape1132.4%
offensive move1042.2%
Toushou66P932.0%
guardG932.0%
crouch dash forward into guardG841.8%
evade down into guardG691.5%
backdash into throwP+G641.4%
guardG into throw escape631.3%
Chisoutai2K+G591.2%
Haisenchu1P571.2%
evade down into throw escape521.1%
crouch dash back into guardG511.1%
crouch dash forward into throw escape471.0%

992 further openings account for the other 2,935 rounds.

Counted from 1,226 of the 1,346 matches played. The rest were not pulled for openings.

Shun

Career
582–147 · 79.8%
This season
391 matches · 78.5%
Peak rank
43

First hit in 55.5% of 1,053 rounds. Won 70.2% of the rounds they struck first, 61.6% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 8.9% of rounds, against 3.4% in their other rounds.
  • After opening the round before by moving in: moves in first in 24.7% of rounds, against 8.6% after anything else.
  • After losing a round: backs off first in 54.9% of rounds, against 39.1% after winning one.
  • When behind: backs off first in 52.8% of rounds, against 42.0% when ahead or level.
  • On no drinks: moves in first in 15.2% of rounds, against 5.4% on other drink counts.
  • After winning a round: opens with “backward movement into 6PP Kasen Zenbokushou” in 5.1% of rounds, against 0.0% after losing one.
  • When ahead: opens with “backward movement into 6PP Kasen Zenbokushou” in 5.6% of rounds, against 0.6% when level or behind.
  • On no drinks: opens with “backdash into evade down” in 17.7% of rounds, against 9.3% on other drink counts.

How is this tested?

backdash into evade down15314.5%
Haisenchu1P575.4%
backward movement into Kasen Zenbokushou6PP262.5%
backdash into throw escape252.4%
offensive move252.4%
Senpu Soutai3K+G232.2%
backward movement into Gekizan Senchu3P+K232.2%
crouch dash forward into guardG222.1%
backdash into Koushu Rentai1KK212.0%
backdash into throwP+G212.0%
Haisenchu1P into Haisenchu Kaikakyaku1PK191.8%
Fukuchougeki2P171.6%
Haisenchu1P into guardG171.6%
backdash into Fukuchougeki2P151.4%
backdash into punchP151.4%

210 further openings account for the other 575 rounds.

Counted from 271 of the 391 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lion25–8 · 76%15–8 · 65%too few to test
Taka16–9 · 64%12–1 · 92%too few to test
Jacky10–6 · 62%7–7 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

120 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lei Fei

Career
246–57 · 81.2%
This season
217 matches · 83.0%
Peak rank
42

First hit in 55.2% of 830 rounds. Won 70.3% of the rounds they struck first, 68.0% of the rounds they were struck first.

Significant Tells

  • After opening the round before by backing off: backs off first in 56.0% of rounds, against 30.8% after anything else.
  • After losing a round: backs off first in 52.7% of rounds, against 33.1% after winning one.
  • When behind: backs off first in 52.3% of rounds, against 34.7% when ahead or level.
  • After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 23.0% of rounds, against 12.2% after anything else.
  • After winning a round: opens with “offensive move” in 13.1% of rounds, against 1.4% after losing one.

How is this tested?

backdash into evade down10812.9%
Toushou66P9311.1%
offensive move789.3%
backdash into Kaisei Tento1P+K253.0%
backdash into punchP232.7%
guardG212.5%
backdash into Fukusoushou2P192.3%
offensive move into Fujinkyaku2K192.3%
Fukusoushou2P141.7%
offensive move into evade down141.7%
backdash into Souhikyaku9K+G131.6%
backdash into throwP+G121.4%
backdash into throw escape121.4%
punchP111.3%
backdash into Shaten Renshou33PP101.2%

181 further openings account for the other 368 rounds.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lion14–6 · 70%12–2 · 86%too few to test
Goh14–2 · 88%7–1 · 88%too few to test
Akira15–2 · 88%2–1 · 67%too few to test
Wolf9–0 · 100%5–3 · 62%too few to test
Lei Fei5–2 · 71%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
204–40 · 83.6%
This season
174 matches · 82.2%
Peak rank
42

First hit in 51.8% of 645 rounds. Won 71.0% of the rounds they struck first, 71.4% of the rounds they were struck first.

Significant Tells

  • In round 2: evades first in 15.7% of rounds, against 9.1% in their other rounds.
  • On Breakable Half Fence stages: moves in first in 23.9% of rounds, against 8.7% on the other stages.
  • After opening the round before by backing off: backs off first in 54.7% of rounds, against 32.1% after anything else.
  • After losing a round: attacks straight away in 43.2% of rounds, against 18.6% after winning one.
  • When ahead: waits first in 14.9% of rounds, against 4.0% when level or behind.
  • In round 1: opens with “2K+G Chisoutai” in 18.4% of rounds, against 5.7% in their other rounds.
  • After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 28.6% of rounds, against 11.2% after anything else.
  • After losing a round: opens with “6P Chugeki” in 18.1% of rounds, against 2.2% after winning one.
  • When behind: opens with “6P Chugeki” in 16.1% of rounds, against 5.4% when ahead or level.

How is this tested?

backdash into evade down8613.3%
Chisoutai2K+G599.1%
Chugeki6P396.0%
backdash into throw escape233.6%
crouch dash forward into guardG192.9%
backdash into punchP182.8%
evade down into guardG182.8%
guardG172.6%
evade down into throw escape162.5%
backdash into Kensou4P152.3%
crouch into Shakashou3P121.9%
crouch dash back into guardG111.7%
guardG into throw escape111.7%
backdash into Sako Soushou4P+K101.6%
crouch dash forward into throw escape101.6%

136 further openings account for the other 282 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Pai20–6 · 77%3–0 · 100%too few to test
Lei Fei12–5 · 71%2–4 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
209–74 · 73.8%
This season
156 matches · 72.4%
Peak rank
42

First hit in 61.3% of 597 rounds. Won 63.4% of the rounds they struck first, 60.2% of the rounds they were struck first.

Significant Tells

  • After opening the round before by attacking: attacks straight away in 26.2% of rounds, against 16.0% after anything else.
  • In round 1: opens with “backdash into 3K+G Low Spin Kick” in 7.7% of rounds, against 2.5% in their other rounds.

How is this tested?

backdash into evade down12520.7%
Rising Elbow6P376.1%
backdash into punchP264.3%
backdash into Low Spin Kick3K+G233.8%
crouch dash forward into guardG203.3%
Low Spin Kick3K+G183.0%
backdash into Crescent Heel4K+G142.3%
evade down into guardG142.3%
guardG142.3%
backdash into throw escape122.0%
Rising Elbow6P into kickK111.8%
crouch dash back into Full Spin Heel Kick9K91.5%
backdash into throwP+G81.3%
evade down into throw escape81.3%
forward dash into evade down81.3%

129 further openings account for the other 257 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira15–1 · 94%14–5 · 74%too few to test
Vanessa10–9 · 53%6–3 · 67%too few to test
Wolf15–4 · 79%0–0 · —too few to test
Pai4–4 · 50%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Taka

Career
201–67 · 75.0%
This season
107 matches · 83.2%
Peak rank
42

First hit in 56.9% of 415 rounds. Won 72.9% of the rounds they struck first, 65.4% of the rounds they were struck first.

Significant Tells

  • After losing a round: opens with “6P Hiji'ate” in 20.2% of rounds, against 4.5% after winning one.
  • When behind: opens with “6P Hiji'ate” in 18.3% of rounds, against 6.8% when ahead or level.

How is this tested?

backdash into evade down6615.8%
Hiji'ate6P337.9%
backdash into Kachi'age33P+K327.6%
Shita Harite2P163.8%
guardG into throw escape143.3%
backdash into Kumoyaburi4P+K112.6%
Kachi'age33P+K102.4%
Tsuyubarai2P+K into Tsuyubarai 22P+KP102.4%
guardG102.4%
guardG into kickK102.4%
backdash into Shita Harite2P81.9%
backdash into kickK71.7%
guardG into Kachi'age33P+K71.7%
backdash into throwP+G61.4%
punchP61.4%

103 further openings account for the other 173 rounds.

By stage type

Record against each character on walled and open stages, as Taka

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lion17–5 · 77%1–4 · 20%too few to test
Pai5–3 · 62%10–1 · 91%too few to test
El Blaze6–1 · 86%10–2 · 83%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

El Blaze

Career
239–55 · 81.3%
This season
100 matches · 90.0%
Peak rank
42

First hit in 49.1% of 383 rounds. Won 77.1% of the rounds they struck first, 71.8% of the rounds they were struck first.

Significant Tells

  • After opening the round before by moving in: moves in first in 30.0% of rounds, against 9.9% after anything else.
  • After winning a round: waits first in 15.9% of rounds, against 4.5% after losing one.

How is this tested?

backdash into evade down5313.8%
Low Spin Kick2K+G174.4%
backdash into punchP164.2%
Demon Dance9P+K into Demon's Tail9P+KK133.4%
guardG133.4%
backdash into throw escape123.1%
evade down into guardG123.1%
backdash into Volcano Upper4P+K82.1%
crouch dash back into evade down82.1%
backdash into Sit Jab2P71.8%
crouch dash forward into guardG71.8%
Rolling Low Knuckle1P61.6%
Shadow Strike6P61.6%
evade down into Volcano Upper4P+K61.6%
forward dash into guardG61.6%

108 further openings account for the other 193 rounds.

Goh

Career
125–19 · 86.8%
This season
57 matches · 89.5%
Peak rank
39

First hit in 57.2% of 222 rounds. Won 74.8% of the rounds they struck first, 64.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down4319.4%
backdash into guardG104.5%
backdash into punchP104.5%
guardG83.6%
backdash into throw escape73.1%
backdash into Batousatsu3KP62.7%
backdash into Maegeri3K62.7%
crouch dash back into guardG62.7%
forward dash into guardG62.7%
forward movement into punchP62.7%
guardG into throw escape52.2%
Hiji'ate6P41.8%
Kyousengeri46K41.8%
backdash into throwP+G41.8%
Karura4P+K31.4%

70 further openings account for the other 94 rounds.

Kage

Career
1,636–416 · 79.7%
This season
44 matches · 93.2%
Peak rank
45

First hit in 59.2% of 147 rounds. Won 88.5% of the rounds they struck first, 76.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1510.2%
Ryu'eikyaku66K149.5%
backdash into throw escape117.5%
Hiji'uchi6P64.1%
backdash into punchP64.1%
crouch dash forward into throw escape64.1%
crouch into Nirenkyaku3KK64.1%
Rasen4P into Rasen Urageri4PK53.4%
backdash into Nirenkyaku3KK42.7%
crouch dash back into guardG42.7%
Rasen4P32.0%
Ryubisen44K+G32.0%
evade down into throw escape32.0%
guardG into throw escape32.0%
Engetsugeri9K+G21.4%

51 further openings account for the other 56 rounds.

Brad

Career
221–43 · 83.7%
This season
29 matches · 86.2%
Peak rank
42

First hit in 56.6% of 113 rounds. Won 71.9% of the rounds they struck first, 67.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1614.2%
Elbow Hook6P65.3%
crouch dash forward into guardG65.3%
Sway Back4P+K+G into Mighty Knee UpperK43.5%
backdash into Jaguar Tail2K+G43.5%
backdash into punchP43.5%
evade down into forward dash43.5%
backdash into Sit Jab2P32.6%
backdash into throw escape32.6%
evade down into guardG32.6%
forward dash into evade down32.6%
forward dash into throw escape32.6%
Jolt Upper3P into Jolt Upper~Spin Kick3PK21.8%
Sway Back4P+K+G21.8%
crouch dash back into Sit Jab2P21.8%

41 further openings account for the other 48 rounds.

Jeffry

Career
337–101 · 76.9%
This season
24 matches · 79.2%
Peak rank
42

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Elbow Butt6P88.4%
backdash into evade down77.4%
Knee Attack6K33.2%
Low Knuckle2P33.2%
backdash into Low Knuckle2P33.2%
evade down into guardG33.2%
guardG33.2%
guardG into Low Knuckle2P33.2%
Dash Elbow66P into Dash Elbow Upper66PP22.1%
Hammer Slide1P into Grizzly Hammer1PP22.1%
Tornado Punch44P22.1%
backdash into Full Swing Double Hammer41236P+K22.1%
backdash into Full Swing Upper33P22.1%
backdash into Hell Claw236P22.1%
crouch dash forward into throwP+G22.1%

44 further openings account for the other 48 rounds.

Jacky

Career
1,062–414 · 72.0%
This season
23 matches · 95.7%
Peak rank
44

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Hammer Kick66K1112.9%
Low Spin Kick1K+G78.2%
Low Spin Kick1K+G into guardG44.7%
crouch dash forward into Dash Hammer Kick66K33.5%
crouch dash forward into High Angle Upper Kick6K33.5%
crouch dash forward into Smash Straight3P33.5%
Middle Smash6P22.4%
backdash into Spin Heel Sword4K+G22.4%
backdash into evade down22.4%
backdash into throwP+G22.4%
crouch dash back into guardG22.4%
crouch dash forward into Low Spin Kick1K+G22.4%
forward dash into evade down22.4%
forward dash into throwP+G22.4%
guardG into High Angle Upper Kick6K22.4%

36 further openings account for the other 36 rounds.

Wolf

Career
501–176 · 74.0%
This season
10 matches · 70.0%
Peak rank
43

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down821.1%
backdash into Regret Discharge33P+K513.2%
backdash into Low Hammer2P410.5%
Rolling Savate6K+G25.3%
crouch dash forward into throw escape25.3%
evade up into Arrow Knuckle3P25.3%
Rolling Savate6K+G into evade down12.6%
backdash into Death ScytheK+G12.6%
backdash into Heavy Middle Kick3K+G12.6%
backdash into Low Smash2K12.6%
backdash into Rolling Elbow43P12.6%
backdash into Rolling Savate6K+G12.6%
backdash into Short Shoulder46P+K12.6%
backdash into punchP12.6%
crouch dash back into Low Hammer2P12.6%

6 further openings account for the other 6 rounds.

Aoi

Career
5–1 · 83.3%
This season
7 matches · 85.7%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down724.1%
Kusanagi2K+G517.2%
backdash into throw escape310.3%
Tenchi In'youP+K+G26.9%
backdash into Kusanagi2K+G26.9%
Uzumaki Shutou44P into crouch13.5%
backdash into Nirentotsu KugikyakuPPK13.5%
backdash into Ouda6P+K13.5%
backdash into Tsumujisakura6PP13.5%
backward movement into Tenchi In'youP+K+G13.5%
crouch dash forward into forward dash13.5%
crouch dash forward into throw escape13.5%
crouch into Ryusen3P+K13.5%
evade down into Tenchi In'youP+K+G13.5%
guardG into crouch dash forward13.5%

Akira

Career
360–81 · 81.6%
This season
5 matches · 60.0%
Peak rank
42

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P313.6%
backdash into evade down313.6%
backdash into punchP313.6%
up-forward, up kick98K into kickK29.1%
Koboku214P14.5%
backdash into Jouho Touken6P14.5%
backdash into Rimon Chouchu66P14.5%
backdash into throw escape14.5%
crouch dash forward into Chouyoushu1P14.5%
crouch dash forward into Youhou33P14.5%
crouch dash forward into guardG14.5%
forward dash into down punch+kick2P+K14.5%
forward dash into guardG14.5%
guardG into throw escape14.5%
offensive move14.5%

Jean

Career
273–91 · 75.0%
This season
2 matches · 100.0%
Peak rank
42

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into Gyaku Seikenzuki66P225.0%
backdash into throwP+G112.5%
crouch dash back into Koubougeri6K+G112.5%
crouch dash back into guardG112.5%
crouch dash back into throw escape112.5%
evade down into Yamakuzushi6K112.5%
evade down into throwP+G112.5%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (87 here; about 4.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Shun: 8 of 17 tests hold up
  • Lei Fei: 5 of 15 tests hold up
  • Lau: 9 of 15 tests hold up
  • Sarah: 2 of 15 tests hold up
  • Taka: 2 of 13 tests hold up
  • El Blaze: 2 of 12 tests hold up
  • Goh: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Jean: not tested (too few rounds)