VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Shun

H.P.Starcraft

  • Lei Fei
  • Eileen
  • Lau
  • Lion
  • Jacky
  • Kage
  • Sarah
  • Pai
  • Taka
Career matches12,388
Career win rate49.1%
Round win rate51.7%
Peak rank30
Distinct opponents238
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1502 #2,003 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Shun3011,8165,8345,98249.4%
Lion2227313613749.8%
Lei Fei232329313940.1%
Taka212151623.8%
Lau211811761.1%
Sarah21156940.0%
Pai2173442.9%
Eileen2141325.0%
Jacky211010.0%
Kage211010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,292 of 4,762 rounds counted

6.4 inputs a second (382 a minute) this season. Faster than 28% of the 4,069 regulars with enough rounds counted to compare.

By character played

Shun6.43834,150
Lei Fei6.136677
Eileen6.941620
Lau5.331912
Lion6.23747
Jacky6.03627
Kage6.03586
Sarah5.33206
Pai5.93563
Taka7.04234

By opponent's character

Sarah6.4382462
Akira6.3381463
Lei Fei6.4386436
Lion6.5390381
Shun6.6394261
Jacky6.5388266
Kage6.2374217
Pai6.5390261
Goh6.1365225
Lau6.2369178
El Blaze6.3376192
Jeffry6.5388177
Brad6.438472
Aoi6.2369135
Taka6.5389136
Wolf6.1367115
Vanessa6.4384106
Jean6.740099
Eileen6.438261
Dural6.237449

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah142727050.7%-6.3
Akira130735756.1%+0.6
Lei Fei107535449.5%+2.9
Lion97475048.5%-1.6
Shun77344344.2%-8.2
Jacky76433356.6%+4.2
Kage76334343.4%-11.1
Pai71422959.1%+2.6
Goh60332755.0%+2.4
Lau54223240.7%-9.8
El Blaze52262650.0%-2.2
Jeffry51302158.8%+5.8
Brad38231560.5%+7.8
Aoi36201655.6%-3.2
Taka36231363.9%+12.8
Wolf33211263.6%+10.3
Vanessa31141745.2%-4.6
Jean2720774.1%+15.2
Eileen2118385.7%+16.7
Dural127558.3%+11.0

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence147786953.1%-2.1
Half Fence137696850.4%-7.3
Low Fence135756055.6%+3.2
Breakable Half Fence133706352.6%+0.1
Open123606348.8%-6.1
Octagon119734661.3%+11.9
Single Wall111535847.8%-5.5
Rectangle105545151.4%+0.1
Full Fence87533460.9%+11.4
Full Fence and Open53272650.9%-0.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls72854.5%53.1%+1.4
No walls36950.9%53.2%-2.3

Walls against open: +3.8 points (95% range -3.3 to +10.8), p 0.300 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

StayRealChill (Rank 32)2026/10/161661037.5%
MashPotatoTower (Rank 28)2026/10/1545281762.2%
Lucas (Rank 26)2026/10/1529121741.4%
NoOneSpecific (Rank 31)2026/10/12135838.5%
ItsameBS (Rank 32)2026/10/02124833.3%
ulilb1ckard (Rank 26)2026/10/0233201360.6%
Deznere (Rank 27)2026/09/30127558.3%
ShooterMcJacky (Rank 26)2026/09/26136746.1%
Jiikae (Rank 30)2026/09/2428111739.3%
raybladex (Rank 27)2026/09/17121118.3%
lilpuncake123 (Rank 28)2026/09/16169756.2%
babo209 (Rank 25)2026/09/08178947.1%
legendaryhero (Rank 30)2026/09/081911857.9%
LethalLegendK (Rank 32)2026/09/0631141745.2%
abo_Sami__M (Rank 25)2026/09/0624111345.8%
Ilyricio (Rank 24)2026/08/27116554.5%
cate (Rank 26)2026/08/26167943.8%
itrap (Rank 30)2026/08/202671926.9%
suna19 (Rank 29)2026/08/04125741.7%
Angelus619 (Rank 27)2026/07/30136746.1%
たけし (Rank 28)2026/07/28136746.1%
オージ (Rank 26)2026/07/261210283.3%
SDVF|JINXHAND (Rank 29)2026/06/241961331.6%
bigboss25189 (Rank 24)2026/06/171310376.9%
CarelessSax4450 (Rank 26)2026/06/151441028.6%

Round openings

Every character

crouch into Gyou'in Haishu3P1,06023.4%
crouch into Haisenchu1P64814.3%
offensive move55312.2%
Kasen Chugeki6P into Kasen Zenbokushou6PP48410.7%
Gyou'in Haishu3P2094.6%
backdash into guardG1192.6%
Dokuritsu Kanpai46P+K1102.4%
Honshin Rensenkyaku4K+G1012.2%
punchP into RengekiPP721.6%
backdash into Gyou'in Haishu3P711.6%
backdash into offensive move621.4%
punchP611.4%
Haisenchu1P581.3%
backdash into Haisenchu1P511.1%
Haisenchu1P into throwP+G410.9%

257 further openings account for the other 835 rounds.

Counted from 1,166 of the 1,227 matches played. The rest were not pulled for openings.

Shun

Career
5,834–5,982 · 49.4%
This season
1,185 matches · 53.4%
Peak rank
30

First hit in 56.6% of 4,347 rounds. Won 55.3% of the rounds they struck first, 47.5% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 16.1% of rounds, against 9.0% in their other rounds.
  • Against Jean: moves in first in 4.0% of rounds, against 0.5% against everyone else.
  • After opening the round before by waiting: waits first in 43.5% of rounds, against 36.1% after anything else.
  • After winning a round: attacks straight away in 49.9% of rounds, against 45.4% after losing one.
  • When behind: attacks straight away in 50.8% of rounds, against 47.2% when ahead or level.
  • In round 1: opens with “crouch into 1P Haisenchu” in 29.8% of rounds, against 9.6% in their other rounds.
  • Against Kage: opens with “crouch into 3P Gyou'in Haishu” in 32.0% of rounds, against 23.6% against everyone else.
  • After opening the round before with “crouch into 1P Haisenchu”: opens with “crouch into 3P Gyou'in Haishu” in 38.7% of rounds, against 24.6% after anything else.
  • After losing a round: opens with “6P Kasen Chugeki into 6PP Kasen Zenbokushou” in 14.7% of rounds, against 4.9% after winning one.
  • When behind: opens with “6P Kasen Chugeki into 6PP Kasen Zenbokushou” in 16.1% of rounds, against 6.1% when ahead or level.
  • On 5–9 drinks: opens with “crouch into 3P Gyou'in Haishu” in 36.2% of rounds, against 25.2% on other drink counts.

How is this tested?

crouch into Gyou'in Haishu3P1,06024.1%
crouch into Haisenchu1P64814.7%
offensive move54512.4%
Kasen Chugeki6P into Kasen Zenbokushou6PP48411.0%
Gyou'in Haishu3P2094.8%
backdash into guardG1142.6%
Dokuritsu Kanpai46P+K1102.5%
Honshin Rensenkyaku4K+G1012.3%
punchP into RengekiPP721.6%
backdash into Gyou'in Haishu3P711.6%
backdash into offensive move621.4%
punchP591.3%
Haisenchu1P581.3%
backdash into Haisenchu1P511.2%
Haisenchu1P into throwP+G410.9%

176 further openings account for the other 710 rounds.

Counted from 1,128 of the 1,185 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah36–41 · 47%21–20 · 51%-3.7
Akira46–25 · 65%18–14 · 56%+8.6
Lei Fei30–34 · 47%15–17 · 47%+3.4
Lion26–31 · 46%9–12 · 43%too few to test
Jacky29–21 · 58%14–12 · 54%too few to test
Kage18–22 · 45%7–13 · 35%too few to test
Shun16–19 · 46%10–15 · 40%too few to test
Pai20–14 · 59%15–10 · 60%too few to test
Goh19–14 · 58%7–1 · 88%too few to test
Lau6–13 · 32%13–15 · 46%too few to test
El Blaze18–7 · 72%5–11 · 31%too few to test
Jeffry17–7 · 71%5–4 · 56%too few to test
Taka20–9 · 69%1–2 · 33%too few to test
Brad10–4 · 71%7–6 · 54%too few to test
Wolf17–6 · 74%2–4 · 33%too few to test
Aoi11–13 · 46%3–3 · 50%too few to test
Vanessa5–9 · 36%3–3 · 50%too few to test
Jean11–6 · 65%7–0 · 100%too few to test
Eileen10–2 · 83%6–1 · 86%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

57 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lei Fei

Career
93–139 · 40.1%
This season
23 matches · 73.9%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Zensoutai2K+G1216.0%
Kakushu Suigeki6P into Kakushu Suirengeki6PP810.7%
offensive move810.7%
Kinkei DokuritsuP+K79.3%
SokutankyakuK+G into kickK34.0%
backdash into guardG34.0%
Bunkyaku3K22.7%
Shazen Tenshin Haikyaku8K into Tenshin Senputai8KK22.7%
Toushou66P into Kakushu Suigeki6P22.7%
offensive move into kickK22.7%
Chinheki4P+K11.3%
Chutenhou3P into Renkan Geimenshou3PP11.3%
Dantai4K11.3%
Dokuritsu Shiki8P+K+G11.3%
Kaisei Tento1P+K11.3%

21 further openings account for the other 21 rounds.

Counted from 19 of the 23 matches played. The rest were not pulled for openings.

Eileen

Career
1–3 · 25.0%
This season
5 matches · 20.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Douchu6P into Jouho Chu'un6PP315.0%
crouch into Tenshin Rinheki1P315.0%
Kousokuhon7K+G210.0%
Dokuritsu SouganP+K15.0%
Koushi Choukan236P into punchP15.0%
Sokutantai3K15.0%
Sokutantai3K into Enkou RensouPP15.0%
backdash into guardG15.0%
crouch into Enkou Santen3PP15.0%
crouch into Zensoutai2K+G15.0%
crouch into down-back kick+guard1K+G15.0%
down-back punch+kick+guard1P+K+G into down-back kick1K15.0%
offensive move into Enkou RensouPP15.0%
offensive move into kickK15.0%
punchP into Enkou RensouPP15.0%

Lau

Career
11–7 · 61.1%
This season
3 matches · 33.3%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Junho Chushou33P into Junho Renshou33PP18.3%
Senchutai3K into Senkyaku Chushou3KP18.3%
Senkyaku Chushou3KP into Senkyaku Renkan Sakurokushou3KPP18.3%
Shakashou3P into RenshouPP18.3%
Souko Reppa3P+K18.3%
backdash into Touku Kosenkyaku9K18.3%
crouch into Chisoutai2K+G18.3%
crouch into RenshouPP18.3%
crouch into Senchutai3K18.3%
crouch into Souko Reppa3P+K18.3%
evade down into Souchuken2P18.3%
punchP into RenshouPP18.3%

Jacky

Career
0–1 · 0.0%
This season
2 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Beat KnuckleP+K228.6%
Beat KnuckleP+K into Beat & Back KnuckleP+KP114.3%
Dash Hammer Kick66K114.3%
Middle Smash Back Knuckle6PP into Rib CrushPP6PPP114.3%
Slant Back Knuckle1P114.3%
Slide Shuffle (Deflect)4P+K+G into Standing Knee Kick4K114.3%

Lion

Career
136–137 · 49.8%
This season
3 matches · 33.3%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Rakugekishou3PP228.6%
Koushu RensuiPP into Renkan SenshouPPP114.3%
backdash into Touku Rigou Bantaitetsu46K+G114.3%
crouch into Shicchi Soutai3K+G114.3%
crouch into Tougeki Rensui1PP114.3%
punchP into Koushu RensuiPP114.3%

Kage

Career
0–1 · 0.0%
This season
2 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P233.3%
RekkukyakuPPK into Rekku RenkyakuPPKK116.7%
backdash into Fusenjin3P116.7%
crouch into Shippuzan3PP116.7%
punchP116.7%

Sarah

Career
6–9 · 40.0%
This season
2 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Spin Kick3K+G233.3%
Jackknife Kick3K116.7%
backdash into backward movement116.7%
crouch into Jackknife Middle Kick3KK116.7%
down-back punch+kick1P+K into Hide Side Kick (Deflect)P+K116.7%

Taka

Career
5–16 · 23.8%
This season
1 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P125.0%
backdash into guardG125.0%
backdash into throw escape125.0%
forward punch+kick+guard6P+K+G into Hiji'ate6P125.0%

Pai

Career
3–4 · 42.9%
This season
1 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hi'en Tankyaku9K into Hi'en Rekkyaku9KK133.3%
down-back punch+kick1P+K into Ko'en SenkyakuKK133.3%
punchP133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (20 here; about 1.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Shun: 11 of 20 tests hold up
  • Lei Fei: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Pai: not tested (too few rounds)