Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1502 #2,003 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Shun | 30 | 11,816 | 5,834 | 5,982 | 49.4% |
|---|---|---|---|---|---|
| Lion | 22 | 273 | 136 | 137 | 49.8% |
| Lei Fei | 23 | 232 | 93 | 139 | 40.1% |
| Taka | 21 | 21 | 5 | 16 | 23.8% |
| Lau | 21 | 18 | 11 | 7 | 61.1% |
| Sarah | 21 | 15 | 6 | 9 | 40.0% |
| Pai | 21 | 7 | 3 | 4 | 42.9% |
| Eileen | 21 | 4 | 1 | 3 | 25.0% |
| Jacky | 21 | 1 | 0 | 1 | 0.0% |
| Kage | 21 | 1 | 0 | 1 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,292 of 4,762 rounds counted6.4 inputs a second (382 a minute) this season. Faster than 28% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Shun | 6.4 | 383 | 4,150 |
|---|---|---|---|
| Lei Fei | 6.1 | 366 | 77 |
| Eileen | 6.9 | 416 | 20 |
| Lau | 5.3 | 319 | 12 |
| Lion | 6.2 | 374 | 7 |
| Jacky | 6.0 | 362 | 7 |
| Kage | 6.0 | 358 | 6 |
| Sarah | 5.3 | 320 | 6 |
| Pai | 5.9 | 356 | 3 |
| Taka | 7.0 | 423 | 4 |
By opponent's character
| Sarah | 6.4 | 382 | 462 |
|---|---|---|---|
| Akira | 6.3 | 381 | 463 |
| Lei Fei | 6.4 | 386 | 436 |
| Lion | 6.5 | 390 | 381 |
| Shun | 6.6 | 394 | 261 |
| Jacky | 6.5 | 388 | 266 |
| Kage | 6.2 | 374 | 217 |
| Pai | 6.5 | 390 | 261 |
| Goh | 6.1 | 365 | 225 |
| Lau | 6.2 | 369 | 178 |
| El Blaze | 6.3 | 376 | 192 |
| Jeffry | 6.5 | 388 | 177 |
| Brad | 6.4 | 384 | 72 |
| Aoi | 6.2 | 369 | 135 |
| Taka | 6.5 | 389 | 136 |
| Wolf | 6.1 | 367 | 115 |
| Vanessa | 6.4 | 384 | 106 |
| Jean | 6.7 | 400 | 99 |
| Eileen | 6.4 | 382 | 61 |
| Dural | 6.2 | 374 | 49 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Sarah | 142 | 72 | 70 | 50.7% | -6.3 |
|---|---|---|---|---|---|
| Akira | 130 | 73 | 57 | 56.1% | +0.6 |
| Lei Fei | 107 | 53 | 54 | 49.5% | +2.9 |
| Lion | 97 | 47 | 50 | 48.5% | -1.6 |
| Shun | 77 | 34 | 43 | 44.2% | -8.2 |
| Jacky | 76 | 43 | 33 | 56.6% | +4.2 |
| Kage | 76 | 33 | 43 | 43.4% | -11.1 |
| Pai | 71 | 42 | 29 | 59.1% | +2.6 |
| Goh | 60 | 33 | 27 | 55.0% | +2.4 |
| Lau | 54 | 22 | 32 | 40.7% | -9.8 |
| El Blaze | 52 | 26 | 26 | 50.0% | -2.2 |
| Jeffry | 51 | 30 | 21 | 58.8% | +5.8 |
| Brad | 38 | 23 | 15 | 60.5% | +7.8 |
| Aoi | 36 | 20 | 16 | 55.6% | -3.2 |
| Taka | 36 | 23 | 13 | 63.9% | +12.8 |
| Wolf | 33 | 21 | 12 | 63.6% | +10.3 |
| Vanessa | 31 | 14 | 17 | 45.2% | -4.6 |
| Jean | 27 | 20 | 7 | 74.1% | +15.2 |
| Eileen | 21 | 18 | 3 | 85.7% | +16.7 |
| Dural | 12 | 7 | 5 | 58.3% | +11.0 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 147 | 78 | 69 | 53.1% | -2.1 |
|---|---|---|---|---|---|
| Half Fence | 137 | 69 | 68 | 50.4% | -7.3 |
| Low Fence | 135 | 75 | 60 | 55.6% | +3.2 |
| Breakable Half Fence | 133 | 70 | 63 | 52.6% | +0.1 |
| Open | 123 | 60 | 63 | 48.8% | -6.1 |
| Octagon | 119 | 73 | 46 | 61.3% | +11.9 |
| Single Wall | 111 | 53 | 58 | 47.8% | -5.5 |
| Rectangle | 105 | 54 | 51 | 51.4% | +0.1 |
| Full Fence | 87 | 53 | 34 | 60.9% | +11.4 |
| Full Fence and Open | 53 | 27 | 26 | 50.9% | -0.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 728 | 54.5% | 53.1% | +1.4 |
| No walls | 369 | 50.9% | 53.2% | -2.3 |
Walls against open: +3.8 points (95% range -3.3 to +10.8), p 0.300 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| MashPotatoTower (Rank 28) | 45 | 28 | 17 | 62.2% |
|---|---|---|---|---|
| ulilb1ckard (Rank 26) | 33 | 20 | 13 | 60.6% |
| LethalLegendK (Rank 32) | 31 | 14 | 17 | 45.2% |
| Lucas (Rank 26) | 29 | 12 | 17 | 41.4% |
| Jiikae (Rank 30) | 28 | 11 | 17 | 39.3% |
| itrap (Rank 30) | 26 | 7 | 19 | 26.9% |
| abo_Sami__M (Rank 25) | 24 | 11 | 13 | 45.8% |
| SDVF|JINXHAND (Rank 29) | 19 | 6 | 13 | 31.6% |
| legendaryhero (Rank 30) | 19 | 11 | 8 | 57.9% |
| babo209 (Rank 25) | 17 | 8 | 9 | 47.1% |
| StayRealChill (Rank 32) | 16 | 6 | 10 | 37.5% |
| cate (Rank 26) | 16 | 7 | 9 | 43.8% |
| lilpuncake123 (Rank 28) | 16 | 9 | 7 | 56.2% |
| CarelessSax4450 (Rank 26) | 14 | 4 | 10 | 28.6% |
| Angelus619 (Rank 27) | 13 | 6 | 7 | 46.1% |
| NoOneSpecific (Rank 31) | 13 | 5 | 8 | 38.5% |
| ShooterMcJacky (Rank 26) | 13 | 6 | 7 | 46.1% |
| bigboss25189 (Rank 24) | 13 | 10 | 3 | 76.9% |
| たけし (Rank 28) | 13 | 6 | 7 | 46.1% |
| Deznere (Rank 27) | 12 | 7 | 5 | 58.3% |
| ItsameBS (Rank 32) | 12 | 4 | 8 | 33.3% |
| raybladex (Rank 27) | 12 | 1 | 11 | 8.3% |
| suna19 (Rank 29) | 12 | 5 | 7 | 41.7% |
| オージ (Rank 26) | 12 | 10 | 2 | 83.3% |
| Ilyricio (Rank 24) | 11 | 6 | 5 | 54.5% |
Most played opponents, most recent first
| StayRealChill (Rank 32) | 2026/10/16 | 16 | 6 | 10 | 37.5% |
|---|---|---|---|---|---|
| MashPotatoTower (Rank 28) | 2026/10/15 | 45 | 28 | 17 | 62.2% |
| Lucas (Rank 26) | 2026/10/15 | 29 | 12 | 17 | 41.4% |
| NoOneSpecific (Rank 31) | 2026/10/12 | 13 | 5 | 8 | 38.5% |
| ItsameBS (Rank 32) | 2026/10/02 | 12 | 4 | 8 | 33.3% |
| ulilb1ckard (Rank 26) | 2026/10/02 | 33 | 20 | 13 | 60.6% |
| Deznere (Rank 27) | 2026/09/30 | 12 | 7 | 5 | 58.3% |
| ShooterMcJacky (Rank 26) | 2026/09/26 | 13 | 6 | 7 | 46.1% |
| Jiikae (Rank 30) | 2026/09/24 | 28 | 11 | 17 | 39.3% |
| raybladex (Rank 27) | 2026/09/17 | 12 | 1 | 11 | 8.3% |
| lilpuncake123 (Rank 28) | 2026/09/16 | 16 | 9 | 7 | 56.2% |
| babo209 (Rank 25) | 2026/09/08 | 17 | 8 | 9 | 47.1% |
| legendaryhero (Rank 30) | 2026/09/08 | 19 | 11 | 8 | 57.9% |
| LethalLegendK (Rank 32) | 2026/09/06 | 31 | 14 | 17 | 45.2% |
| abo_Sami__M (Rank 25) | 2026/09/06 | 24 | 11 | 13 | 45.8% |
| Ilyricio (Rank 24) | 2026/08/27 | 11 | 6 | 5 | 54.5% |
| cate (Rank 26) | 2026/08/26 | 16 | 7 | 9 | 43.8% |
| itrap (Rank 30) | 2026/08/20 | 26 | 7 | 19 | 26.9% |
| suna19 (Rank 29) | 2026/08/04 | 12 | 5 | 7 | 41.7% |
| Angelus619 (Rank 27) | 2026/07/30 | 13 | 6 | 7 | 46.1% |
| たけし (Rank 28) | 2026/07/28 | 13 | 6 | 7 | 46.1% |
| オージ (Rank 26) | 2026/07/26 | 12 | 10 | 2 | 83.3% |
| SDVF|JINXHAND (Rank 29) | 2026/06/24 | 19 | 6 | 13 | 31.6% |
| bigboss25189 (Rank 24) | 2026/06/17 | 13 | 10 | 3 | 76.9% |
| CarelessSax4450 (Rank 26) | 2026/06/15 | 14 | 4 | 10 | 28.6% |
Round openings
Every character
| crouch into Gyou'in Haishu3P | 1,060 | 23.4% |
|---|---|---|
| crouch into Haisenchu1P | 648 | 14.3% |
| offensive move | 553 | 12.2% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 484 | 10.7% |
| Gyou'in Haishu3P | 209 | 4.6% |
| backdash into guardG | 119 | 2.6% |
| Dokuritsu Kanpai46P+K | 110 | 2.4% |
| Honshin Rensenkyaku4K+G | 101 | 2.2% |
| punchP into RengekiPP | 72 | 1.6% |
| backdash into Gyou'in Haishu3P | 71 | 1.6% |
| backdash into offensive move | 62 | 1.4% |
| punchP | 61 | 1.4% |
| Haisenchu1P | 58 | 1.3% |
| backdash into Haisenchu1P | 51 | 1.1% |
| Haisenchu1P into throwP+G | 41 | 0.9% |
257 further openings account for the other 835 rounds.
Counted from 1,166 of the 1,227 matches played. The rest were not pulled for openings.
Shun
- Career
- 5,834–5,982 · 49.4%
- This season
- 1,185 matches · 53.4%
- Peak rank
- 30
First hit in 56.6% of 4,347 rounds. Won 55.3% of the rounds they struck first, 47.5% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 16.1% of rounds, against 9.0% in their other rounds.
- Against Jean: moves in first in 4.0% of rounds, against 0.5% against everyone else.
- After opening the round before by waiting: waits first in 43.5% of rounds, against 36.1% after anything else.
- After winning a round: attacks straight away in 49.9% of rounds, against 45.4% after losing one.
- When behind: attacks straight away in 50.8% of rounds, against 47.2% when ahead or level.
- In round 1: opens with “crouch into 1P Haisenchu” in 29.8% of rounds, against 9.6% in their other rounds.
- Against Kage: opens with “crouch into 3P Gyou'in Haishu” in 32.0% of rounds, against 23.6% against everyone else.
- After opening the round before with “crouch into 1P Haisenchu”: opens with “crouch into 3P Gyou'in Haishu” in 38.7% of rounds, against 24.6% after anything else.
- After losing a round: opens with “6P Kasen Chugeki into 6PP Kasen Zenbokushou” in 14.7% of rounds, against 4.9% after winning one.
- When behind: opens with “6P Kasen Chugeki into 6PP Kasen Zenbokushou” in 16.1% of rounds, against 6.1% when ahead or level.
- On 5–9 drinks: opens with “crouch into 3P Gyou'in Haishu” in 36.2% of rounds, against 25.2% on other drink counts.
| crouch into Gyou'in Haishu3P | 1,060 | 24.1% |
|---|---|---|
| crouch into Haisenchu1P | 648 | 14.7% |
| offensive move | 545 | 12.4% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 484 | 11.0% |
| Gyou'in Haishu3P | 209 | 4.8% |
| backdash into guardG | 114 | 2.6% |
| Dokuritsu Kanpai46P+K | 110 | 2.5% |
| Honshin Rensenkyaku4K+G | 101 | 2.3% |
| punchP into RengekiPP | 72 | 1.6% |
| backdash into Gyou'in Haishu3P | 71 | 1.6% |
| backdash into offensive move | 62 | 1.4% |
| punchP | 59 | 1.3% |
| Haisenchu1P | 58 | 1.3% |
| backdash into Haisenchu1P | 51 | 1.2% |
| Haisenchu1P into throwP+G | 41 | 0.9% |
176 further openings account for the other 710 rounds.
Counted from 1,128 of the 1,185 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Sarah | 36–41 · 47% | 21–20 · 51% | -3.7 |
| Akira | 46–25 · 65% | 18–14 · 56% | +8.6 |
| Lei Fei | 30–34 · 47% | 15–17 · 47% | +3.4 |
| Lion | 26–31 · 46% | 9–12 · 43% | too few to test |
| Jacky | 29–21 · 58% | 14–12 · 54% | too few to test |
| Kage | 18–22 · 45% | 7–13 · 35% | too few to test |
| Shun | 16–19 · 46% | 10–15 · 40% | too few to test |
| Pai | 20–14 · 59% | 15–10 · 60% | too few to test |
| Goh | 19–14 · 58% | 7–1 · 88% | too few to test |
| Lau | 6–13 · 32% | 13–15 · 46% | too few to test |
| El Blaze | 18–7 · 72% | 5–11 · 31% | too few to test |
| Jeffry | 17–7 · 71% | 5–4 · 56% | too few to test |
| Taka | 20–9 · 69% | 1–2 · 33% | too few to test |
| Brad | 10–4 · 71% | 7–6 · 54% | too few to test |
| Wolf | 17–6 · 74% | 2–4 · 33% | too few to test |
| Aoi | 11–13 · 46% | 3–3 · 50% | too few to test |
| Vanessa | 5–9 · 36% | 3–3 · 50% | too few to test |
| Jean | 11–6 · 65% | 7–0 · 100% | too few to test |
| Eileen | 10–2 · 83% | 6–1 · 86% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
57 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lei Fei
- Career
- 93–139 · 40.1%
- This season
- 23 matches · 73.9%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| crouch into Zensoutai2K+G | 12 | 16.0% |
|---|---|---|
| Kakushu Suigeki6P into Kakushu Suirengeki6PP | 8 | 10.7% |
| offensive move | 8 | 10.7% |
| Kinkei DokuritsuP+K | 7 | 9.3% |
| SokutankyakuK+G into kickK | 3 | 4.0% |
| backdash into guardG | 3 | 4.0% |
| Bunkyaku3K | 2 | 2.7% |
| Shazen Tenshin Haikyaku8K into Tenshin Senputai8KK | 2 | 2.7% |
| Toushou66P into Kakushu Suigeki6P | 2 | 2.7% |
| offensive move into kickK | 2 | 2.7% |
| Chinheki4P+K | 1 | 1.3% |
| Chutenhou3P into Renkan Geimenshou3PP | 1 | 1.3% |
| Dantai4K | 1 | 1.3% |
| Dokuritsu Shiki8P+K+G | 1 | 1.3% |
| Kaisei Tento1P+K | 1 | 1.3% |
21 further openings account for the other 21 rounds.
Counted from 19 of the 23 matches played. The rest were not pulled for openings.
Eileen
- Career
- 1–3 · 25.0%
- This season
- 5 matches · 20.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Douchu6P into Jouho Chu'un6PP | 3 | 15.0% |
|---|---|---|
| crouch into Tenshin Rinheki1P | 3 | 15.0% |
| Kousokuhon7K+G | 2 | 10.0% |
| Dokuritsu SouganP+K | 1 | 5.0% |
| Koushi Choukan236P into punchP | 1 | 5.0% |
| Sokutantai3K | 1 | 5.0% |
| Sokutantai3K into Enkou RensouPP | 1 | 5.0% |
| backdash into guardG | 1 | 5.0% |
| crouch into Enkou Santen3PP | 1 | 5.0% |
| crouch into Zensoutai2K+G | 1 | 5.0% |
| crouch into down-back kick+guard1K+G | 1 | 5.0% |
| down-back punch+kick+guard1P+K+G into down-back kick1K | 1 | 5.0% |
| offensive move into Enkou RensouPP | 1 | 5.0% |
| offensive move into kickK | 1 | 5.0% |
| punchP into Enkou RensouPP | 1 | 5.0% |
Lau
- Career
- 11–7 · 61.1%
- This season
- 3 matches · 33.3%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Junho Chushou33P into Junho Renshou33PP | 1 | 8.3% |
|---|---|---|
| Senchutai3K into Senkyaku Chushou3KP | 1 | 8.3% |
| Senkyaku Chushou3KP into Senkyaku Renkan Sakurokushou3KPP | 1 | 8.3% |
| Shakashou3P into RenshouPP | 1 | 8.3% |
| Souko Reppa3P+K | 1 | 8.3% |
| backdash into Touku Kosenkyaku9K | 1 | 8.3% |
| crouch into Chisoutai2K+G | 1 | 8.3% |
| crouch into RenshouPP | 1 | 8.3% |
| crouch into Senchutai3K | 1 | 8.3% |
| crouch into Souko Reppa3P+K | 1 | 8.3% |
| evade down into Souchuken2P | 1 | 8.3% |
| punchP into RenshouPP | 1 | 8.3% |
Jacky
- Career
- 0–1 · 0.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Beat KnuckleP+K | 2 | 28.6% |
|---|---|---|
| Beat KnuckleP+K into Beat & Back KnuckleP+KP | 1 | 14.3% |
| Dash Hammer Kick66K | 1 | 14.3% |
| Middle Smash Back Knuckle6PP into Rib CrushPP6PPP | 1 | 14.3% |
| Slant Back Knuckle1P | 1 | 14.3% |
| Slide Shuffle (Deflect)4P+K+G into Standing Knee Kick4K | 1 | 14.3% |
Lion
- Career
- 136–137 · 49.8%
- This season
- 3 matches · 33.3%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| crouch into Rakugekishou3PP | 2 | 28.6% |
|---|---|---|
| Koushu RensuiPP into Renkan SenshouPPP | 1 | 14.3% |
| backdash into Touku Rigou Bantaitetsu46K+G | 1 | 14.3% |
| crouch into Shicchi Soutai3K+G | 1 | 14.3% |
| crouch into Tougeki Rensui1PP | 1 | 14.3% |
| punchP into Koushu RensuiPP | 1 | 14.3% |
Kage
- Career
- 0–1 · 0.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Rasen4P | 2 | 33.3% |
|---|---|---|
| RekkukyakuPPK into Rekku RenkyakuPPKK | 1 | 16.7% |
| backdash into Fusenjin3P | 1 | 16.7% |
| crouch into Shippuzan3PP | 1 | 16.7% |
| punchP | 1 | 16.7% |
Sarah
- Career
- 6–9 · 40.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Spin Kick3K+G | 2 | 33.3% |
|---|---|---|
| Jackknife Kick3K | 1 | 16.7% |
| backdash into backward movement | 1 | 16.7% |
| crouch into Jackknife Middle Kick3KK | 1 | 16.7% |
| down-back punch+kick1P+K into Hide Side Kick (Deflect)P+K | 1 | 16.7% |
Taka
- Career
- 5–16 · 23.8%
- This season
- 1 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
Pai
- Career
- 3–4 · 42.9%
- This season
- 1 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 1 | 33.3% |
|---|---|---|
| down-back punch+kick1P+K into Ko'en SenkyakuKK | 1 | 33.3% |
| punchP | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (20 here; about 1.0 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Shun: 11 of 20 tests hold up
- Lei Fei: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Pai: not tested (too few rounds)
