VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

ミラージュキック

  • Sarah
  • Aoi
  • Pai
Career matches10,837
Career win rate51.7%
Round win rate50.8%
Peak rank41
Distinct opponents334
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1908 #129 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage418,7354,3414,39449.7%
Aoi351,06161744458.1%
Sarah3878746232558.7%
Pai331661155169.3%
Goh—88652373.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,040 of 3,896 rounds counted

7.9 inputs a second (474 a minute) this season. Faster than 69% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage8.04782,520
Sarah7.44449
Aoi7.6458254
Pai7.5452257

By opponent's character

Pai7.8469324
Akira8.0479329
Jacky7.8468296
Kage7.9477221
Jean7.8466195
Lau7.8470188
Wolf8.3496161
Brad7.9473171
Shun7.9472179
Lion7.8467168
Sarah7.8471131
Lei Fei7.947688
Vanessa7.8468110
Jeffry8.1484116
El Blaze7.947793
Aoi7.645460
Goh8.450495
Taka7.846956
Eileen7.645459

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai100514951.0%+5.0
Akira98475148.0%-3.5
Jacky91484352.8%-3.0
Kage65313447.7%-2.6
Jean55223340.0%-17.9
Lau52351767.3%+12.2
Wolf51222943.1%-3.6
Brad49262353.1%+1.8
Shun49252451.0%+0.4
Lion47331470.2%+21.5
Sarah46291763.0%+8.8
Lei Fei42291369.0%+17.6
Vanessa39172243.6%-8.2
Jeffry36152141.7%-10.3
El Blaze3592625.7%-24.8
Aoi31191261.3%+10.2
Goh31211067.7%+8.8
Taka2161528.6%-19.7
Eileen189950.0%-3.9

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle126685854.0%+3.3
Full Fence109555450.5%+0.4
Breakable Half Fence95435245.3%-6.5
Octagon92484452.2%+0.5
Half Fence90504055.6%+3.2
Breakable Full Fence88434548.9%-7.1
Open88533560.2%+11.5
Low Fence87454251.7%-1.4
Single Wall76324442.1%-9.7
Full Fence and Open44261859.1%+6.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls60051.2%51.9%-0.7
No walls25151.8%51.3%+0.5

Walls against open: -1.2 points (95% range -9.0 to +6.6), p 0.758 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ビルちゃん (Rank 40)2026/10/1674357.1%
愛蒔らぶり (Rank 41)2026/10/1584450.0%
こんにちわアキラ (Rank 42)2026/10/1583537.5%
Source-chaude-Pa (Rank 42)2026/10/14136746.1%
jinmenusagi (Rank 43)2026/10/091751229.4%
ruicchi-1119 (Rank 40)2026/10/0998188.9%
lesser-pram7 (Rank 43)2026/10/0934132138.2%
ごうくんまん (Rank 41)2026/10/0394544.4%
RUSH (Rank 38)2026/10/0287187.5%
マクシミリアン15世 (Rank 30)2026/09/2982625.0%
zephyr_dural (Rank 32)2026/09/2875271.4%
Osamu_0303 (Rank 40)2026/09/2791811.1%
manatsu_7 (Rank 42)2026/09/2791811.1%
ikkyusaaan (Rank 40)2026/09/15146842.9%
expensive-sand (Rank 40)2026/09/1394544.4%
あむざん (Rank 43)2026/09/111221016.7%
송곳 (Rank 38)2026/09/04104640.0%
めがじぇね (Rank 42)2026/09/0382625.0%
ゼータ(MSZ-006) (Rank 39)2026/09/0383537.5%
硬め濃いめ少なめお米 (Rank 43)2026/08/2871614.3%
シズラヒモビッチ (Rank 41)2026/08/25134930.8%
sutesute777 (Rank 39)2026/08/19107370.0%
がっちゃんまーくつー (Rank 42)2026/08/18103730.0%
CrossGorgonzola (Rank 39)2026/07/2372528.6%
mahiro_725 (Rank 35)2026/07/1010100100.0%

Round openings

Every character

Sokudan1P into Sokudangasane1PK2778.1%
Ura Tsumujigeri44K2096.1%
Sokudan1P1624.7%
Jakenshou214P+K1364.0%
forward movement into punchP1143.3%
Hide Side Kick (Deflect)P+K1083.1%
Ryubisen44K+G852.5%
guardG722.1%
guardG into Ryubisen44K+G561.6%
backdash into evade up491.4%
backdash into Nakageri3K451.3%
Hagakure-ryu In Raijingeki46P+K into punchP431.3%
Rasen4P into Rasen Urageri4PK431.3%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP381.1%
guardG into throw escape381.1%

484 further openings account for the other 1,951 rounds.

Counted from 837 of the 956 matches played. The rest were not pulled for openings.

Kage

Career
4,341–4,394 · 49.7%
This season
692 matches · 47.2%
Peak rank
41

First hit in 50.2% of 2,341 rounds. Won 50.4% of the rounds they struck first, 45.4% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 69.6% of rounds, against 55.9% in their other rounds.
  • Against Jeffry: backs off first in 27.5% of rounds, against 14.3% against everyone else.
  • On Breakable Full Fence stages: waits first in 22.0% of rounds, against 14.6% on the other stages.
  • After opening the round before by backing off: attacks straight away in 66.8% of rounds, against 54.0% after anything else.
  • After winning a round: attacks straight away in 60.6% of rounds, against 51.3% after losing one.
  • In round 1: opens with “44K+G Ryubisen” in 6.6% of rounds, against 2.6% in their other rounds.
  • Against Sarah: opens with “44K Ura Tsumujigeri” in 19.4% of rounds, against 8.2% against everyone else.
  • After opening the round before with “1P Sokudan into 1PK Sokudangasane”: opens with “44K Ura Tsumujigeri” in 12.7% of rounds, against 8.4% after anything else.
  • After winning a round: opens with “214P+K Jakenshou” in 10.3% of rounds, against 4.4% after losing one.

How is this tested?

Sokudan1P into Sokudangasane1PK27711.8%
Ura Tsumujigeri44K2098.9%
Sokudan1P1626.9%
Jakenshou214P+K1365.8%
Ryubisen44K+G853.6%
guardG into Ryubisen44K+G562.4%
backdash into Nakageri3K451.9%
Hagakure-ryu In Raijingeki46P+K into punchP431.8%
Rasen4P into Rasen Urageri4PK431.8%
guardG431.8%
forward movement into punchP411.7%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP381.6%
Sokudan1P into backdash351.5%
backdash into evade up351.5%
backdash into Rasen4P341.4%

230 further openings account for the other 1,072 rounds.

Counted from 573 of the 692 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira18–25 · 42%6–11 · 35%too few to test
Jacky18–23 · 44%8–8 · 50%too few to test
Pai18–17 · 51%4–9 · 31%too few to test
Kage18–23 · 44%0–4 · 0%too few to test
Shun9–16 · 36%5–6 · 45%too few to test
Wolf11–13 · 46%1–8 · 11%too few to test
Jean8–13 · 38%6–4 · 60%too few to test
Lau11–9 · 55%3–4 · 43%too few to test
Sarah12–7 · 63%6–2 · 75%too few to test
Jeffry5–4 · 56%3–10 · 23%too few to test
El Blaze3–11 · 21%1–3 · 25%too few to test
Vanessa10–10 · 50%1–0 · 100%too few to test
Lion8–4 · 67%5–1 · 83%too few to test
Brad7–8 · 47%1–2 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

119 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Sarah

Career
462–325 · 58.7%
This season
138 matches · 56.5%
Peak rank
38

First hit in 54.7% of 550 rounds. Won 55.8% of the rounds they struck first, 50.6% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Hide Side Kick (Deflect)P+K10819.4%
Sharpsword44K366.5%
forward movement into punchP325.8%
Sharpsword44K into Sharpsword Combo44KK224.0%
Back Knuckle Turn44P into Switch Kick4K193.4%
Switch Kick4K173.0%
guardG152.7%
Back Knuckle Turn44P132.3%
Back Knuckle Turn44P into Hide Side Kick (Deflect)P+K132.3%
Snap Side Chop3P into Setup Combination3PK132.3%
backdash into Full Spin Heel Kick9K132.3%
Long Snap Side Chop3P+K into guardG122.1%
Stiletto66K122.1%
Long Snap Side Chop3P+K112.0%
Quick Knee6K81.4%

108 further openings account for the other 213 rounds.

Aoi

Career
617–444 · 58.1%
This season
63 matches · 73.0%
Peak rank
35

First hit in 59.4% of 244 rounds. Won 62.1% of the rounds they struck first, 57.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Koromoguruma66P2911.2%
Ouda6P+K into Oushu Hiji'ate6P+KP228.5%
forward movement into Nirentotsu OuchuPPP218.1%
forward movement into punchP197.4%
Jousei Ryusenshou214P+K114.3%
Shinchuzuki (Deflect)236P+K93.5%
backdash into Sodeshinken33P+K83.1%
backdash into Sou'unha66K83.1%
Chudan Hiji'ate6P72.7%
Namigaeshi64P+K into Iwaodome64P+KP62.3%
Kamageri4K51.9%
Namigaeshi64P+K into punchP51.9%
forward movement into NirentotsuPP51.9%
Ogamigeri4K+G41.6%
Sou'unha66K41.6%

72 further openings account for the other 95 rounds.

Pai

Career
115–51 · 69.3%
This season
63 matches · 68.2%
Peak rank
33

First hit in 55.2% of 257 rounds. Won 63.4% of the rounds they struck first, 60.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP228.6%
backdash into Ensei Toukyaku46K124.7%
backdash into Rikensui1P124.7%
guardG124.7%
Heiho Chutenshou64P into Takuten Soudou64PP114.3%
backdash into Koutankyaku66K72.7%
backdash into Senchutai3K62.3%
down-back kick1K into Ensei Haikyaku4K62.3%
Ensei Haikyaku4K into Hansenpu44K51.9%
Enshi Soushou66P into Hien Dantai66PK51.9%
backdash into evade down51.9%
backdash into evade up51.9%
forward movement into RenshouPP51.9%
guardG into throw escape51.9%
Ensei Haijinkyaku7K+G41.6%

98 further openings account for the other 135 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (32 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 9 of 17 tests hold up
  • Sarah: 0 of 15 tests hold up
  • Aoi: not tested (too few rounds)
  • Pai: not tested (too few rounds)