VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Vanessa

TAL勇次

  • Jean
Career matches242
Career win rate69.0%
Round win rate50.0%
Peak rank27
Distinct opponents12
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1546 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa272261557168.6%
Jean221612475.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira43175.0%+34.1
Jeffry32166.7%+13.6
El Blaze2020.0%-57.3
Kage220100.0%+55.9
Brad1010.0%-46.1
Lei Fei110100.0%+34.2
Lion1010.0%-46.1
Pai1010.0%-50.6
Shun1010.0%-33.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence31233.3%-27.4
Half Fence3030.0%-60.5
Octagon330100.0%+63.4
Single Wall32166.7%+33.8
Breakable Half Fence21150.0%-13.5
Full Fence21150.0%+0.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1346.2%52.5%-6.3
No walls366.7%39.2%+27.4

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

なっちゃんねる (Rank 26)2026/03/3021150.0%
【降格】山盛り (Rank 29)2026/03/301010.0%
ぷこ (Rank 24)2026/03/301010.0%
kadorto (Rank 23)2026/03/30220100.0%
Boris8100 (Rank 24)2026/03/301010.0%
La@Stea☆ (Rank 24)2026/03/28110100.0%
NEKO-PUNCH318 (Rank 24)2026/03/28220100.0%
黒シャツ (Rank 30)2026/03/281010.0%
dangerlau (Rank 27)2026/03/281010.0%
Drunk_Monkey3110 (Rank 24)2026/03/271010.0%
KAISER (Rank 26)2026/03/2721150.0%
Penoco (Rank 25)2026/03/27110100.0%

Round openings

Every character

Tate'enpi33P57.3%
Defensive Style: Wind Elbow45.9%
Defensive Style: Stinger Low Blow34.4%
Offensive Style: Back Charge Kick34.4%
Offensive Style: backdash into back kick+guard4K+G34.4%
backdash into Doumawashi Kaitengeri46K+G34.4%
backdash into Oihiji4P+K34.4%
Nozuchi1P+K22.9%
Offensive Style: Quick Back Knuckle into Stealth Spin Kick4PK22.9%
Offensive Style: throw escape22.9%
backdash22.9%
crouch into Nozuchi1P+K22.9%
evade down22.9%
forward dash into Yoko'enpi~Uchishutou6PP22.9%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP11.5%

29 further openings account for the other 29 rounds.

Jean

Career
12–4 · 75.0%
This season
8 matches · 62.5%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tate'enpi33P513.5%
backdash into Doumawashi Kaitengeri46K+G38.1%
backdash into Oihiji4P+K38.1%
Nozuchi1P+K25.4%
backdash25.4%
crouch into Nozuchi1P+K25.4%
evade down25.4%
forward dash into Yoko'enpi~Uchishutou6PP25.4%
Gyaku Seikenzuki66P into Yoko'enpi6P12.7%
Gyaku Seikenzuki66P into forward dash12.7%
Hizageri4K into Kousenshu4KP12.7%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK12.7%
Yamakuzushi6K12.7%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP12.7%
backdash into Gyaku Seikenzuki66P12.7%

9 further openings account for the other 9 rounds.

Vanessa

Career
155–71 · 68.6%
This season
8 matches · 37.5%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Wind Elbow412.9%
Defensive Style: Stinger Low Blow39.7%
Offensive Style: Back Charge Kick39.7%
Offensive Style: backdash into back kick+guard4K+G39.7%
Offensive Style: Quick Back Knuckle into Stealth Spin Kick4PK26.5%
Offensive Style: throw escape26.5%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP13.2%
Defensive Style: backdash into back kick+guard4K+G13.2%
Defensive Style: crouch into Stinger Low Blow1P+K13.2%
Offensive Style: Bunker Buster13.2%
Offensive Style: Long Barrel Blow into Body Blow~Bullet Hook6PP13.2%
Offensive Style: Spinning Savate into Heel Kick6K+G13.2%
Offensive Style: backdash13.2%
Offensive Style: backdash into Back Charge Kick44K+G13.2%
Offensive Style: backdash into Bunker Buster9P13.2%

5 further openings account for the other 5 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jean: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)