VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Lion

Lei_Lei777

  • Akira
Career matches173
Career win rate76.3%
Round win rate75.0%
Peak rank25
Distinct opponents11
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1404 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion25111951685.6%
Akira2362372559.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

116 of 116 rounds counted

8.8 inputs a second (531 a minute) this season. Faster than 85% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion8.551275
Akira9.356141

By opponent's character

Akira8.953334
Lion8.550925
Jacky9.356018
Sarah8.752111
Eileen8.34967
Lau9.05409
Shun9.35567
Jean8.75245

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira98188.9%+2.4
Lion880100.0%+9.0
Jacky54180.0%-14.1
Sarah330100.0%+21.8
Eileen2020.0%-85.6
Lau220100.0%+13.3
Shun220100.0%+13.2
Jean110100.0%+42.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle660100.0%+12.2
Full Fence54180.0%-14.1
Low Fence440100.0%+11.8
Open440100.0%+14.4
Breakable Full Fence32166.7%-24.7
Breakable Half Fence2020.0%-85.6
Full Fence and Open220100.0%+6.5
Single Wall220100.0%+18.9
Octagon110100.0%+8.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1776.5%89.4%-12.9
No walls10100.0%87.3%+12.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

銀髪ザムライ (Rank 23)2026/10/1821150.0%
みらめたる (Rank 22)2026/10/16220100.0%
108 (Rank 26)2026/10/16220100.0%
kim4439 (Rank 21)2026/10/1654180.0%
ばくちーラウ (Rank 21)2026/10/16220100.0%
ぽこぺん太@能登VF部 (Rank 26)2026/10/102020.0%
てんとてん (Rank 25)2026/10/09110100.0%
Fuji-Atsuka (Rank 21)2026/10/09550100.0%
48歳技覚えられないよ (Rank 28)2026/10/09110100.0%
新宿JD_22歳 (Rank 17)2026/10/08220100.0%
1963年生まれの爺さん (Rank 11)2026/10/08880100.0%